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- /*
- * ***** BEGIN GPL LICENSE BLOCK *****
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
- * All rights reserved.
- *
- * The Original Code is: all of this file.
- *
- * Contributor(s): none yet.
- *
- * ***** END GPL LICENSE BLOCK *****
- * System specific information / access.
- * Interface to the commandline arguments
- */
- /** \file gameengine/BlenderRoutines/BL_System.h
- * \ingroup blroutines
- */
- #ifndef __BL_SYSTEM_H__
- #define __BL_SYSTEM_H__
- #ifdef __cplusplus
- extern "C" {
- #endif
- /* Game Engine command line parameters */
- typedef void* SYS_SystemHandle;
- extern SYS_SystemHandle SYS_GetSystem(void);
- extern void SYS_DeleteSystem(SYS_SystemHandle sys);
- extern int SYS_GetCommandLineInt(SYS_SystemHandle sys, const char *paramname, int defaultvalue);
- extern float SYS_GetCommandLineFloat(SYS_SystemHandle sys, const char *paramname, float defaultvalue);
- extern const char *SYS_GetCommandLineString(SYS_SystemHandle sys, const char *paramname, const char *defaultvalue);
- extern void SYS_WriteCommandLineInt(SYS_SystemHandle sys, const char *paramname, int value);
- extern void SYS_WriteCommandLineFloat(SYS_SystemHandle sys, const char *paramname, float value);
- extern void SYS_WriteCommandLineString(SYS_SystemHandle sys, const char *paramname, const char *value);
- /* Start game engine */
- struct bContext;
- struct ARegion;
- struct rcti;
- extern void StartKetsjiShell(struct bContext *C, struct ARegion *ar,
- struct rcti *cam_frame, int always_use_expand_framing);
- #ifdef __cplusplus
- }
- #endif
- #endif /* __BL_SYSTEM_H__ */
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