BuckarooBanzai 2655cd1711 various cleanups and enhancements | %!s(int64=5) %!d(string=hai) anos | |
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models | %!s(int64=5) %!d(string=hai) anos | |
sounds | %!s(int64=5) %!d(string=hai) anos | |
textures | %!s(int64=5) %!d(string=hai) anos | |
.luacheckrc | %!s(int64=5) %!d(string=hai) anos | |
License.txt | %!s(int64=5) %!d(string=hai) anos | |
depends.txt | %!s(int64=5) %!d(string=hai) anos | |
init.lua | %!s(int64=5) %!d(string=hai) anos | |
readme.md | %!s(int64=5) %!d(string=hai) anos | |
settingtypes.txt | %!s(int64=5) %!d(string=hai) anos |
these guys are spawned on land near water, they do not float so they will not attack you if they happen to stumble into the water (L.O.S. limitation*)
default: true
these guys are spawned in shallow water, they float so they will follow you onto land to take a bite out of you
default: true
these guys are spawned in shallow water, they do not float so they will only attack if you attack first (L.O.S. limitation*)
default: true
Mobs not attacking while underwater is a limitation of the MineTest LineOfSight function used in the "mobs_redo" mod to check if there is anything to attack. Seems that mobs can't see through water.