noise.lua 1021 B

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  1. nethermapgen.noise1param2d = {
  2. offset = 0,
  3. scale = 1,
  4. spread = {x=64, y=64, z=64},
  5. seed = 5781,
  6. octaves = 1,
  7. persist = 0.5,
  8. lacunarity = 2
  9. }
  10. nethermapgen.noise2param2d = {
  11. offset = 0,
  12. scale = 1,
  13. spread = {x=32, y=32, z=32},
  14. seed = 9912,
  15. octaves = 4,
  16. persist = 0.8,
  17. lacunarity = 2
  18. }
  19. nethermapgen.noise3param2d = {
  20. offset = 0,
  21. scale = 1,
  22. spread = {x=16, y=16, z=16},
  23. seed = 7127,
  24. octaves = 1,
  25. persist = 0.5,
  26. lacunarity = 2
  27. }
  28. nethermapgen.noise4param2d = {
  29. offset = 0,
  30. scale = 1,
  31. spread = {x=128, y=128, z=128},
  32. seed = 8125,
  33. octaves = 5,
  34. persist = 0.5,
  35. lacunarity = 2
  36. }
  37. -- Used to decide where to place rackstone veins.
  38. nethermapgen.noise5param3d = {
  39. offset = 0,
  40. scale = 1,
  41. spread = {x=128, y=128, z=128},
  42. seed = 8125,
  43. octaves = 3,
  44. persist = 0.5,
  45. lacunarity = 2
  46. }
  47. -- Biome noise.
  48. nethermapgen.noise6param3d = {
  49. offset = 0,
  50. scale = 1,
  51. spread = {x=128, y=128, z=128},
  52. seed = 9814,
  53. octaves = 1,
  54. persist = 0.5,
  55. lacunarity = 2
  56. }