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- nethermapgen.noise1param2d = {
- offset = 0,
- scale = 1,
- spread = {x=64, y=64, z=64},
- seed = 5781,
- octaves = 1,
- persist = 0.5,
- lacunarity = 2
- }
- nethermapgen.noise2param2d = {
- offset = 0,
- scale = 1,
- spread = {x=32, y=32, z=32},
- seed = 9912,
- octaves = 4,
- persist = 0.8,
- lacunarity = 2
- }
- nethermapgen.noise3param2d = {
- offset = 0,
- scale = 1,
- spread = {x=16, y=16, z=16},
- seed = 7127,
- octaves = 1,
- persist = 0.5,
- lacunarity = 2
- }
- nethermapgen.noise4param2d = {
- offset = 0,
- scale = 1,
- spread = {x=128, y=128, z=128},
- seed = 8125,
- octaves = 5,
- persist = 0.5,
- lacunarity = 2
- }
- -- Used to decide where to place rackstone veins.
- nethermapgen.noise5param3d = {
- offset = 0,
- scale = 1,
- spread = {x=128, y=128, z=128},
- seed = 8125,
- octaves = 3,
- persist = 0.5,
- lacunarity = 2
- }
- -- Biome noise.
- nethermapgen.noise6param3d = {
- offset = 0,
- scale = 1,
- spread = {x=128, y=128, z=128},
- seed = 9814,
- octaves = 1,
- persist = 0.5,
- lacunarity = 2
- }
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