BlueBird51 5791be1e19 Well, I've really ruined the soup this time. 11 mesi fa
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sounds 2206046f5c Add more coyote sounds, night cicadas 4 anni fa
README.md 479a588c63 Inital files, dated August 30, 2018. 6 anni fa
beacon.lua 4622420f41 Add grinder/crusher sounds. Update sound infrastructure 11 mesi fa
data.lua ccfcf09f3a Add missing darkwind ambiance to Naraxen caverns 11 mesi fa
default_beacons.lua ba0e6d6d40 Add gemcutter sounds 11 mesi fa
gate.lua 399903a47e Add gateway sound 4 anni fa
init.lua d90ee20f55 Add furnace sounds. And write infrastructure to easily add more, someday 11 mesi fa
mod.conf bd905cf3be Convert depends.txt to mod.conf 1 anno fa
particles.lua f700dc4341 Use 'minetest.global_exists()' everywhere 1 anno fa
scuba.lua 5791be1e19 Well, I've really ruined the soup this time. 11 mesi fa
treesounds.lua 3ee80b9415 Don't return handles for ephemeral sounds 2 anni fa
utility.lua f0e5b60cdf Ambiance utility func needs take realm data into account 1 anno fa

README.md

Ambience Redo mod for Minetest

Based on Immersive Sounds .36 mod by Neuromancer and optimized to run on servers with new fire sounds added when Fire Redo mod is detected...

  • 0.1 - Initial release
  • 0.2 - Code change and new water sounds added
  • 0.3 - Works with Fire Redo mod to provide fire sounds
  • 0.4 - Code optimized
  • 0.5 - Changed to kilbiths smaller sound files and removed canadianloon1, adjusted timings
  • 0.6 - Using new find_nodes_in_area features to count nodes and speed up execution (thanks everamzah)
  • 0.7 - Code tweaks and added Jungle sounds for day and night time

Code license: WTFPL