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- ; Engine configuration file.
- ; It's best edited using the editor UI and not directly,
- ; since the parameters that go here are not all obvious.
- ;
- ; Format:
- ; [section] ; section goes between []
- ; param=value ; assign values to parameters
- config_version=4
- _global_script_classes=[ ]
- _global_script_class_icons={
- }
- [application]
- config/name="Hoppy Days"
- run/main_scene="res://Scenes/Levels/Level1.tscn"
- config/icon="res://icon.png"
- [input]
- left={
- "deadzone": 0.5,
- "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":65,"unicode":0,"echo":false,"script":null)
- ]
- }
- right={
- "deadzone": 0.5,
- "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":68,"unicode":0,"echo":false,"script":null)
- ]
- }
- jump={
- "deadzone": 0.5,
- "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":32,"unicode":0,"echo":false,"script":null)
- , Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":87,"unicode":0,"echo":false,"script":null)
- ]
- }
- [layer_names]
- 2d_physics/layer_1="Player"
- 2d_physics/layer_2="Terrain"
- [rendering]
- quality/driver/driver_name="GLES2"
- vram_compression/import_etc=true
- vram_compression/import_etc2=false
- environment/default_environment="res://default_env.tres"
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