project.godot 1.7 KB

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  1. ; Engine configuration file.
  2. ; It's best edited using the editor UI and not directly,
  3. ; since the parameters that go here are not all obvious.
  4. ;
  5. ; Format:
  6. ; [section] ; section goes between []
  7. ; param=value ; assign values to parameters
  8. config_version=4
  9. _global_script_classes=[ ]
  10. _global_script_class_icons={
  11. }
  12. [application]
  13. config/name="Hoppy Days"
  14. run/main_scene="res://Scenes/Levels/Level1.tscn"
  15. config/icon="res://icon.png"
  16. [input]
  17. left={
  18. "deadzone": 0.5,
  19. "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":65,"unicode":0,"echo":false,"script":null)
  20. ]
  21. }
  22. right={
  23. "deadzone": 0.5,
  24. "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":68,"unicode":0,"echo":false,"script":null)
  25. ]
  26. }
  27. jump={
  28. "deadzone": 0.5,
  29. "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":32,"unicode":0,"echo":false,"script":null)
  30. , Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":87,"unicode":0,"echo":false,"script":null)
  31. ]
  32. }
  33. [layer_names]
  34. 2d_physics/layer_1="Player"
  35. 2d_physics/layer_2="Terrain"
  36. [rendering]
  37. quality/driver/driver_name="GLES2"
  38. vram_compression/import_etc=true
  39. vram_compression/import_etc2=false
  40. environment/default_environment="res://default_env.tres"