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- Pegs
- <p>
- Jump one peg over another to remove the one you jumped over. Try to
- remove all but one peg.
- <p>
- Drag a peg into an empty space to make a move. The target space must
- be exactly two holes away from the starting peg, in an orthogonal
- direction, and there must be a peg in the hole in between.
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