Commit History

Autor SHA1 Mensaxe Data
  Ben Harris 88f86918bf Distinguish MOVE_UNUSED from MOVE_NO_EFFECT in Flip hai 1 ano
  Ben Harris a9af3fda1d Rename UI_UPDATE as MOVE_UI_UPDATE hai 1 ano
  Simon Tatham 0058331aeb New backend functions: get_prefs and set_prefs. hai 1 ano
  Simon Tatham a4fca3286f Pass a game_ui to compute_size, print_size and print. hai 1 ano
  Ben Harris 418cb3a567 Make encode_ui() and decode_ui() optional in back-ends hai 1 ano
  Simon Tatham 3b9cafa09f Fall back to <math.h> if <tgmath.h> doesn't work. hai 1 ano
  Ben Harris 2e48ce132e Replace <math.h> with <tgmath.h> throughout hai 1 ano
  Ben Harris 6dac51795e Add an environment variable to control initial cursor visibility hai 1 ano
  Ben Harris e8ac0381f9 Convert a lot of floating-point constants to single precision hai 1 ano
  Ben Harris 789e11f8f8 Remove various unused game functions hai 1 ano
  Ben Harris 26d0633f87 Last-ditch maximum size limit for Flip hai 1 ano
  Ben Harris a3310ab857 New backend function: current_key_label() hai 1 ano
  Ben Harris d90c0a9edb flip: Set a lower bound on the size of little diagrams hai 1 ano
  Simon Tatham c0da615a93 Centralise initial clearing of the puzzle window. %!s(int64=3) %!d(string=hai) anos
  Franklin Wei 78bc9ea7f7 Add method for frontends to query the backend's cursor location. %!s(int64=4) %!d(string=hai) anos
  Simon Tatham 5f5b284c0b Use C99 bool within source modules. %!s(int64=6) %!d(string=hai) anos
  Simon Tatham a550ea0a47 Replace TRUE/FALSE with C99 true/false throughout. %!s(int64=6) %!d(string=hai) anos
  Simon Tatham a76d269cf2 Adopt C99 bool in the game backend API. %!s(int64=6) %!d(string=hai) anos
  Franklin Wei 60a929a250 Add a request_keys() function with a midend wrapper. %!s(int64=6) %!d(string=hai) anos
  Simon Tatham b3243d7504 Return error messages as 'const char *', not 'char *'. %!s(int64=7) %!d(string=hai) anos
  Simon Tatham de67801b0f Use a proper union in struct config_item. %!s(int64=7) %!d(string=hai) anos
  Simon Tatham eeb2db283d New name UI_UPDATE for interpret_move's return "". %!s(int64=7) %!d(string=hai) anos
  Simon Tatham a7dc17c425 Rework the preset menu system to permit submenus. %!s(int64=7) %!d(string=hai) anos
  Jonas Kölker e4d5b11bd8 Add game_text_format to Flip. %!s(int64=9) %!d(string=hai) anos
  Simon Tatham 251b21c418 Giant const patch of doom: add a 'const' to every parameter in every %!s(int64=11) %!d(string=hai) anos
  Simon Tatham 0b93de904a Add 'const' to the game_params arguments in validate_desc and %!s(int64=11) %!d(string=hai) anos
  Simon Tatham 3b250baa02 New rule: interpret_move() is passed a pointer to the game_drawstate %!s(int64=12) %!d(string=hai) anos
  Simon Tatham 73daff3937 Changed my mind about midend_is_solved: I've now reprototyped it as %!s(int64=13) %!d(string=hai) anos
  Simon Tatham 980880be1f Add a function to every game backend which indicates whether a game %!s(int64=13) %!d(string=hai) anos
  Simon Tatham 1d661ec46b Patch from James H providing lots more paranoid casting. Also one %!s(int64=16) %!d(string=hai) anos