dotfiles

ActualizeInMaterial cad825cc94 fix previous commit's script, port 8081 closed! 9 years ago
githooks a880fe2eff prepare scripts for non-ascii filenames renaming 10 years ago
system cad825cc94 fix previous commit's script, port 8081 closed! 9 years ago
texts cad825cc94 fix previous commit's script, port 8081 closed! 9 years ago
.gitignore 815c060772 these weren't supposed to be ignored 9 years ago
COPYING fe25530298 unlicense and/or cc0 9 years ago
LICENSE fe25530298 unlicense and/or cc0 9 years ago
README.md f65793a9a0 name doesn't matter, public domain ftw! 9 years ago
UNLICENSE a7bb165b3b re-release under UNLICENSE 9 years ago
rewriteauthcommiter 83e9989435 adding some stuff; mainly the ~/rsync/ 10 years ago
seebrokenlinks ed4c6c9806 moved all coostomhuston leftovers 10 years ago
setupgithooks 9e2eb297da mention it's a relative link 10 years ago

README.md

gentooskyline

What is this ?

  • a bunch of customizations and work-in-progress scripts and patches on my linux system - others might still find bits and pieces of useful data, if even just for educational purposes; at least I know I would if I were them.
  • expect the quality of anything inhere to be low and filled with bugs and unhandled cases, although I kinda strive to handle as many cases as possible otherwise that's how bugs get created.
  • also keeping track of some things(like bugs/issues/caveats) in some text files
  • some dotfiles should also be here

Authors

  • @ActualizeInMaterial
  • programs made by other authors are included for reference, they are copyright by their respective authors
  • I've every intention of giving credit where possible (see "src:") if even just for connectivity's sake.

License

Any code and non-code created by me is licensed under the terms of UNLICENSE and/or CC0 (ie. public domain) unless when this license cannot be applied due to incompatibility and requirement that the code/patch must be licensed under the same license than the code that I'm patching, then that license is considered to be applied also (ie. dual license) for that specific code/patch. (assuming that works, wtw! look, just do it, okay?!).

Look, all I want is that whatever code I produce, be public domain, under UNLICENSE / CC0. Why is this so hard?! :P

Anything else that is not created by me is copyright(or may even be public domain already) by their respective authors. Reproduced here for reference only.

Please note that code created by me, as well as code taken from somewhere else, may not always be annotated as such.