DivaSound.ini 1.7 KB

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  1. #########################################
  2. # /!\ WARNING: DO NOT EDIT WITH NOTEPAD!#
  3. #########################################
  4. [General]
  5. # You can choose 2 channel or 4 channel mode.
  6. # 4 channels uses front channels for speakers and rear channels as headphones.
  7. # 2 channels only has headphones output (with in-game volume bypassed).
  8. Channels=2
  9. # 16 or 24 bit integer and 32 bit float output are supported.
  10. # If you don't know what this means, you should leave it at 16.
  11. # On some versions of Windows floating point samples may increase latency.
  12. Bit_Depth=16
  13. # This can be WASAPI, DirectSound, WASAPI_Exclusive, or ASIO.
  14. # Only use DirectSound if WASAPI doesn't work for some reason.
  15. # WASAPI_Exclusive may not work with some hardware, but can have lower latency.
  16. # ASIO requires special driver support.
  17. # ASIO doesn't use the buffer settings. Use ASIO config instead.
  18. # For full descriptions of the backends see https://github.com/somewhatlurker/DivaSound/wiki/Backends.
  19. Backend=WASAPI
  20. # If the game crashes when loading, try setting this to 0.
  21. Alternate_Init=1
  22. [Buffer]
  23. # Sets the requested buffer size in milliseconds.
  24. # Try increasing this if audio stutters or desyncs.
  25. # WASAPI will usually provide a larger buffer than specified.
  26. # You can check the actual buffer size by enabling debug_component.
  27. Buffer_Size=10
  28. # Sets how many periods to use.
  29. # Fewer periods = lower latency, but it may cause issues.
  30. # You probably shouldn't set this below 2, and increasing it probably isn't necessary.
  31. Periods=2
  32. [ASIO]
  33. # Sets the device ID.
  34. # 0=first device(...), -1=first available device
  35. Device=-1
  36. # When set to 1 the ASIO driver config will open alongside the game.
  37. # Use this to adjust output settings, then disable it.
  38. Show_Config=0