Manage your video game collection via SQLite and Python.
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VGStash is a video game collection tracker that gives the user a number of fields to track their games with, including ownership, progress, and notes. It also comes with a set of filters that give users the ability to make meaningful inquiries to their collection.
For the nerds, VGStash is written in Python 3 and is mostly powered by SQLite via internal VIEWs. It's available under the AGPL-3.0-only license.
There is a VGStash PyPI page, and it is
available via pip
:
pip install [--user] vgstash
If you are a developer, the source can be cloned via Git:
git clone https://git.zlg.space/vgstash
# or, if the above isn't online...
git clone https://notabug.org/zlg/vgstash
The core data structure of VGStash is the Game. Every Game in a player's collection has a few important attributes, all of which are obvious to the player:
Think of any game that you have a history with. Let's say it was a game you bought as part of a Humble Bundle, but haven't started playing yet. Internally, VGStash tracks it somewhat like this:
.--------------------------------------------------------.
| Title | System | Ownership | Progress |
|------------------------+--------+-----------+----------|
| FTL: Faster Than Light | Steam | digital | new |
'--------------------------------------------------------'
This is the bare minimum information you need to meaningfully track a video game in your collection. With it, you can begin to ask and answer questions you may have about your collection.
Importing the vgstash
module is enough to get started!
Here's a basic script that imports VGStash, initializes a database, records a single game, and lists its contents:
#!/usr/bin/env python3
# a minimalist vgstash client
import vgstash
# Create a DB in RAM, just for fun.
mydb = vgstash.DB(path=":memory:")
# Make sure our database schema is in place.
mydb.create_schema()
# Define and add our game. Note that you can reference the internal numbers via
# pre-defined dictionaries. Use the integers directly at your own risk!
mygame = vgstash.Game("Golden Sun", "GBA", vgstash.OWNERSHIP["physical"], vgstash.PROGRESS["beaten"])
mydb.add_game(mygame)
# list out the games we have! vgstash.list_games returns an iterable, so for
# best results you'll want to output in a loop of some sort.
for game in mydb.list_games():
print(game['title'], "for", game['system'])
If the output from the above is Golden Sun for GBA
, everything works and
you're ready to start hacking a game collection into your code!
VGStash comes with a command line client of the same name, which gives you high level commands to manipulate the database with.
If you wanted to add the example game from earlier to your collection, you'd do it like this:
$ vgstash add 'FTL: Faster Than Light' Steam d n "Bought-From: Humble Bundle\n\nThis game is cool."
Added FTL: Faster Than Light for Steam. You digitally own it and you have not
started it. It also has notes.
Pretty easy, huh? Each title and system added to VGStash is free-form and can be tuned to match the user's preferences. This allows one to specify between different platforms within another platform, such as Steam or Origin instead of just PC. Some may want to differentiate Virtual Console games from regular games on those systems. In either case, both are text fields.
In the above command, the digital
ownership was abbreviated to just d
, and
the new
progress was shortened to n
. This is allowed when specifying values
for these fields! It cuts down on typos and excessive repetition. Consideration
is made for any new values in these fields, so each option should start with a
different letter and abbreviations should be forward-compatible.
It looks like we added notes to that game, too...?
$ vgstash notes 'FTL: Faster Than Light' Steam
Notes for FTL: Faster Than Light on Steam:
Bought-From: Humble Bundle
This game is cool.
Nice!
VGStash has a fairly small set of commands. For each command's description, arguments in brackets are optional
add TITLE SYSTEM [OWNERSHIP] [PROGRESS] [NOTES]
Adds a game to the database.
OWNERSHIP
may be one of: physical, digital, both, member
PROGRESS
may be one of: unbeatable, new, playing, beaten, complete
NOTES
should be a fully-quoted string, with newlines escaped
Adding a game is trickier than it seems; the OWNERSHIP and PROGRESS fields are important to get right if you want the game tracked correctly. Here are some game archetypes:
In short, don't count a collection as part of your progress! Add the individual games in that collection, then mark the collection game as unbeatable.
Internally, members do not get listed for ownership filters, because the collection is the item the user owns. Here's an example straight from ZLG's VGStash:
Title | System | Own | Progress
-----------------------------------------------------------------
Mega Man ZX | DS | M | C
Mega Man ZX Advent | DS | M | C
Mega Man Zero | GBA | M | C
Mega Man Zero 2 | GBA | M | C
Mega Man Zero 3 | GBA | M | C
Mega Man Zero 4 | GBA | M | C
Mega Man Zero/ZX Legacy Collection | Switch | P |
As seen above, the collection game is marked physical
, but all of its members
are marked member
, and are listed under the release that's made available on
the collection. This is the correct representation of a collection and its
members.
delete TITLE SYSTEM
Removes a game from the database.
export [-f FORMAT] [PATH]
Exports the entire VGStash database to PATH in FORMAT format. FORMAT may be
either YAML or JSON. If FORMAT is omitted, it defaults to YAML. If PATH is
omitted, it will write to standard output (stdout
).
import [-f FORMAT] [-u] [PATH]
Imports games from PATH in FORMAT format, optionally updating games that already
exist in the database. If PATH is omitted, it will read from standard input
(stdin
).
list [FILTER] [-w WIDTH] [-r]
List games in the database, optionally using a FILTER or restricting the output to WIDTH characters. Optionally set raw mode, outputting each row as pipe-delimited lines instead of a table.
Most of VGStash's power is in the list
command. It comes with a set of default
filters that allow you to reason about your game collection. For example, this
command will show you every game marked "playing" that you also own in some way:
$ vgstash list -w 40 playlog
Title | System | Own | Progress
----------------------------------------
Crashmo | 3DS | D | P
Ever Oasis | 3DS | P | P
Fire Emblem | 3DS | P | P
Monster Hun | 3DS | D | P
Box Pusher | DSi | D | P
Glow Artisa | DSi | D | P
Dark Souls | PS3 | P | P
The list
command is where you can best ask probing questions about your
collection, which can help you manage inventory, track how long a game has been
in your collection unbeaten, how many versions of a game you own, how many games
you've beaten, and so on. Here's how!
This one's easy! First, ask yourself if you want to target just the beaten ones, or any that've been beaten or completed! Let's assume you want both beaten and completed:
$ vgstash list done
"Done" is a filter name that targets all games in your collection that are marked 'beaten' or 'completed'.
Counting this list needs a little massaging. VGStash outputs a 2-line header for
its tables, so we need the raw (-r
) flag and pass it to a line counter:
$ vgstash list -r done | wc -l
Awesome! Mine says 378
. How many have you beaten?
VGStash has a few filters for this:
physical
tracks games whose ownership is marked physicaldigital
tracks games whose ownership is marked digitalowned
tracks games marked physical, digital, or bothSo, let's say you're adding your digital games to your collection and you want to double check everything's good. Easy!
$ vgstash list digital
There are also extra ownership filters:
members
tracks games marked as being a member of a collectionunowned
tracks games you've added that you don't own (usually because
you've beaten or completed them)VGStash has filters for this, too:
playlog
tracks games whose progress is marked playing, that you ownbacklog
tracks games whose progress is playing or new, that you ownincomplete
tracks games whose progress is beaten, but not completedcomplete
tracks games whose progress is marked completedCheck vgstash list --help
for more.
notes [-e] TITLE SYSTEM
Read (or edit, with the -e
flag) notes for TITLE on SYSTEM.
update TITLE SYSTEM FIELD VALUE
Update the FIELD with VALUE for TITLE on SYSTEM.
If you beat a game, for example:
$ vgstash update 'Super Mario Bros.' NES progress b
A note on characters: some shells treat certain characters differently. The most common ones you'll run into are punctuation, like single quotes ('), double quotes (") and exclamation points (!). You'll need to search your shell's manual for "character escaping" to get the details.
Let's take a few game titles that might be problematic for a shell, and add them to VGStash. These examples assume you're using bash (the Bourne Again SHell) or something comparable.
First: a title with single quotes and exclamation points:
$ vgstash add "Eek! It's a Bomb!" Android d n
Double quotes are useful for quoting just about any game title.
Next is a little more insidious: a title with two (or more) exclamation points:
$ vgstash add 'Mario Kart: Double Dash!!' GCN p n
Note that we're using single quotes; if we used double quotes, then the !!
would expand to the last command entered into the shell, creating
Mario Kart: Double Dash<your last command here>
. Quite different from what
you'd expect!
But what if we, somehow, had both single quotes and sequential exclamation
points? Single-quoted strings cannot escape a single quote character. Double
quotes won't stop the !!
expansion. Escaping the exclamation points retains
the backslash; what is one to do? There are a few ways to tackle this one:
# The easy way
$ vgstash add $'Some title\'s crazy!!' PC d n
# The hard way
$ vgstash add Some\ title\'s\ crazy\!\! PC d n
# The exotic way
$ vgstash add "Some title"\''s crazy!!' PC d n
The $'text'
form is handy when you need to use double and/or single quotes
alongside exclamation points, or you can just escape every special character
(including space) as needed.
The "exotic" one takes advantage of the shell's built-in string concatenation
and the ability to mix quoting styles. First we have Some title
in double
quotes; then an escaped single quote for literal output; then s crazy!!
in
single quotes to avoid the !!
expansion.
The last option is to disable the feature (history expansion) altogether, though
you'll miss out on nice stuff like sudo !!
. In bash, it's disabled with set
+H
or set +o histexpand
. Change +
to -
to turn it back on when you're
done.
These tips may not work in all shells, so try using echo
to print the title
you want before trying to add it in VGStash! If you accidentally add a game this
way, copy the title that's output in the success message and paste it into your
delete command:
# Let's say I used 'ls' last
$ vgstash add "my game!!" PC d n
Added my gamels for PC. You own it digitally and it's new.
$ vgstash delete "my gamels" PC
Removed my gamels for PC from your collection.
That's it! This is something that the shell does before VGStash begins processing its arguments, so please don't report any bugs dealing with quoting.
These are planned for the full 0.3 release:
master
Goals planned for the 0.4 release:
Goals planned for the 0.5 release:
Goals planned for the 1.0 release:
If this interests you, please e-mail me.