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- -- This version of the travelnet box allows to move up or down only.
- -- The network name is determined automaticly from the position (x/z coordinates).
- -- Author: Sokomine
- local S = minetest.get_translator("travelnet")
- function travelnet.show_nearest_elevator(pos, owner_name, param2)
- if not pos or not pos.x or not pos.z or not owner_name then
- return
- end
- local player_travelnets = travelnet.get_travelnets(owner_name)
- if not player_travelnets then
- minetest.chat_send_player(owner_name,
- S("Congratulations! This is your first elevator. " ..
- "You can build an elevator network by placing further elevators somewhere above " ..
- "or below this one. Just make sure that the x and z coordinate are the same."))
- return
- end
- local network_name = travelnet.elevator_network(pos)
- -- will this be an elevator that will be added to an existing network?
- if player_travelnets[network_name]
- -- does the network have any members at all?
- and next(player_travelnets[network_name], nil)
- then
- minetest.chat_send_player(owner_name,
- S("This elevator will automatically connect to the " ..
- "other elevators you have placed at different heights. Just enter a station name " ..
- "and click on \"store\" to set it up. Or just punch it to set the height as station " ..
- "name."))
- return
- end
- local nearest_name, nearest_dist = travelnet.find_nearest_elevator_network(pos, owner_name)
- if not nearest_name then
- minetest.chat_send_player(owner_name,
- S("This is your first elevator. It differs from " ..
- "travelnet networks by only allowing movement in vertical direction (up or down). " ..
- "All further elevators which you will place at the same x,z coordinates at different " ..
- "heights will be able to connect to this elevator."))
- return
- end
- local direction_strings = {
- S("m to the right"),
- S("m behind this elevator and"),
- S("m to the left"),
- S("m in front of this elevator and")
- }
- local direction_indexes = { x=param2+1, z=((param2+1) % 4)+1 }
- -- Should X or Z be displayed first?
- local direction_order = ({ [0]={"z","x"}, [1]={"x","z"} })[param2 % 2]
- local text = S("Your nearest elevator network is located") .. " "
- for index, direction in ipairs(direction_order) do
- local nearest_dist_direction = nearest_dist[direction]
- local direction_index = direction_indexes[direction]
- if nearest_dist_direction < 0 then
- direction_index = ((direction_indexes[direction]+1) % 4)+1
- end
- text = text .. tostring(math.abs(nearest_dist_direction)) .. " " .. direction_strings[direction_index]
- if index == 1 then text = text .. " " end
- end
- minetest.chat_send_player(owner_name, text .. S(", located at x") ..
- ("=%f, z=%f. "):format(pos.x + nearest_dist.x, pos.z + nearest_dist.z) ..
- S("This elevator here will start a new shaft/network."))
- end
- local function on_interact(pos, _, player)
- local meta = minetest.get_meta(pos)
- local legacy_formspec = meta:get_string("formspec")
- if not travelnet.is_falsey_string(legacy_formspec) then
- meta:set_string("formspec", "")
- end
- local player_name = player:get_player_name()
- travelnet.show_current_formspec(pos, meta, player_name)
- end
- minetest.register_node(":travelnet:elevator", {
- description = S("Elevator"),
- drawtype = "mesh",
- mesh = "travelnet_elevator.obj",
- sunlight_propagates = true,
- paramtype = "light",
- paramtype2 = "facedir",
- wield_scale = { x=0.6, y=0.6, z=0.6 },
- selection_box = travelnet.node_box,
- collision_box = travelnet.node_box,
- tiles = travelnet.tiles_elevator,
- inventory_image = travelnet.elevator_inventory_image,
- groups = {
- elevator = 1
- },
- light_source = 10,
- after_place_node = function(pos, placer)
- local meta = minetest.get_meta(pos)
- meta:set_string("infotext", S("Elevator (unconfigured)"))
- meta:set_string("station_name", "")
- meta:set_string("station_network","")
- meta:set_string("owner", placer:get_player_name())
- minetest.set_node(vector.add(pos, { x=0, y=1, z=0 }), { name="travelnet:hidden_top" })
- travelnet.show_nearest_elevator(pos, placer:get_player_name(), minetest.dir_to_facedir(placer:get_look_dir()))
- end,
- on_rightclick = on_interact,
- on_punch = on_interact,
- can_dig = function(pos, player)
- return travelnet.can_dig(pos, player, "elevator")
- end,
- after_dig_node = function(pos, oldnode, oldmetadata, digger)
- travelnet.remove_box(pos, oldnode, oldmetadata, digger)
- end,
- -- TNT and overenthusiastic DMs do not destroy elevators either
- on_blast = function()
- end,
- -- taken from VanessaEs homedecor fridge
- on_place = function(itemstack, placer, pointed_thing)
- local node = minetest.get_node(vector.add(pointed_thing.above, { x=0, y=1, z=0 }))
- local def = minetest.registered_nodes[node.name]
- -- leftover top nodes can be removed by placing a new elevator underneath
- if (not def or not def.buildable_to) and node.name ~= "travelnet:hidden_top" then
- minetest.chat_send_player(
- placer:get_player_name(),
- S("Not enough vertical space to place the travelnet box!")
- )
- return
- end
- return minetest.item_place(itemstack, placer, pointed_thing)
- end,
- on_destruct = function(pos)
- local above = vector.add(pos, vector.new(0, 1, 0))
- if minetest.get_node(above).name == "travelnet:hidden_top" then
- minetest.remove_node(above)
- end
- end
- })
- minetest.register_craft({
- output = "travelnet:elevator",
- recipe = travelnet.elevator_recipe,
- })
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