A giant-themed mobs mod based on behavior trees

Izzy cd9762aa49 fixes, paths, factoring 7 tahun lalu
behaviors cd9762aa49 fixes, paths, factoring 7 tahun lalu
models 35a60019a1 initial commit 9 tahun lalu
scripts cd9762aa49 fixes, paths, factoring 7 tahun lalu
sounds 35a60019a1 initial commit 9 tahun lalu
textures c08239a6d0 added back in missing texture 9 tahun lalu
.gitignore 87ad5d3e55 Initial commit 9 tahun lalu
LICENSE 87ad5d3e55 Initial commit 9 tahun lalu
README.md 2993d3b356 Update README.md 9 tahun lalu
api.lua 35a60019a1 initial commit 9 tahun lalu
behavior.lua 498069ef88 factored some functions into better files 7 tahun lalu
depends.txt 35a60019a1 initial commit 9 tahun lalu
giant.lua cd9762aa49 fixes, paths, factoring 7 tahun lalu
init.lua cd9762aa49 fixes, paths, factoring 7 tahun lalu
license.txt 35a60019a1 initial commit 9 tahun lalu
simple_api.lua cd9762aa49 fixes, paths, factoring 7 tahun lalu
spawner.lua 20375a9866 increment 9 tahun lalu

README.md

minetest_giants

A giant-themed mobs mod based on behavior trees

Based on Mobs (Redo) by PilzAdam, KrupnovPavel, Zeg9 and TenPlus1 https://forum.minetest.net/viewtopic.php?f=9&t=9917

Usage

See http://gamasutra.com/blogs/ChrisSimpson/20140717/221339/Behavior_trees_for_AI_How_they_work.php for details of how behavior trees work

Control Nodes

  • Sequence
  • Selector
  • Priority
  • Repeat
  • UntilSuccess
  • UntilFail
  • Invert
  • Fail
  • Succeed