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- mobs:spawn({
- name = "mobs_monster:dungeon_master",
- nodes = {"caverealms:hot_cobble"},
- max_light = 12,
- min_light = 0,
- chance = 7000,
- active_object_count = 2,
- max_height = -8000,
- on_spawn = function(self, pos)
- self.hp_max = 70
- self.health = 70
- self.damage = 5
- self.shoot_interval = 1.5
- self.dogshoot_switch = 0
- end
- })
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