Linear algebra functions and utilities for 3D rendering in C

izzy 034c14601a intersect line line преди 2 седмици
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README.md 7393055bee Matrix-vector multiplication that preserves /what you want/ when transforming world coordinates into clip space for culling purposes преди 2 години
build.sh fe9395c9bd Mostly finished migration to version 2, filled in many missing functions преди 4 години
c3dlas.c 034c14601a intersect line line преди 2 седмици
c3dlas.h 034c14601a intersect line line преди 2 седмици
generic_vectors.h 88eaf75163 vDiv, fixes for matrix and quaternion fns преди 3 седмици
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matrix4.c 88eaf75163 vDiv, fixes for matrix and quaternion fns преди 3 седмици
meshgen.c 7393055bee Matrix-vector multiplication that preserves /what you want/ when transforming world coordinates into clip space for culling purposes преди 2 години
meshgen.h 7393055bee Matrix-vector multiplication that preserves /what you want/ when transforming world coordinates into clip space for culling purposes преди 2 години
quaternion.c 0edc3acace qFromBasis fixed (again) with the BIG note that all such functions should have преди 3 седмици
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README.md

c3dlas

Linear algebra functions and utilities for 3D rendering in C

This library exists because I couldn't find an MIT/BSD licensed C library for doing the math required in a OpenGL program. It's not optimized, extensive, or sophisticated. It is free and written in pure C.

C++ has become fat and ugly with age. Not that it was a 9 to start with...

ATLAS/CBLAS are an incomprehensible mess.

GPL, while a wonderful thing, is a bit heavy-handed for some basic math functions.

I firmly believe that such a library did not exist because most of the functionality was built in to older OpenGL versions. By the time OpenGL 3.3 came out most developers had converted to worshiping under the altar of OOP.

There are probably math bugs somewhere. If you find one, report it on github. Preferably include how to fix it to make my life easier.