12345678910111213141516171819202122232425262728293031323334353637 |
- #version 300 es
- precision mediump float;
- in vec2 tex_vs;
- out vec4 outColor;
- uniform sampler2D sTex;
- void main() {
-
- float d = texture(sTex, tex_vs).r;
- float a;
-
-
- if(d > .75) {
- d = 1.0;// (d - .75) * -4;
- }
- else {
- d = (d / 3.0) * 4.0;
- }
- d = 1.0 - d;
- a = smoothstep(0.55, 0.65, abs(d));
-
- if(a < 0.01) {
- discard;
- };
- outColor = vec4(.4,.1,.1, a);
- }
|