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- <h1>Ogg Vorbis stereo-specific channel coupling discussion</h1>
- <h2>Abstract</h2>
- <p>The Vorbis audio CODEC provides a channel coupling
- mechanisms designed to reduce effective bitrate by both eliminating
- interchannel redundancy and eliminating stereo image information
- labeled inaudible or undesirable according to spatial psychoacoustic
- models. This document describes both the mechanical coupling
- mechanisms available within the Vorbis specification, as well as the
- specific stereo coupling models used by the reference
- <tt>libvorbis</tt> codec provided by xiph.org.</p>
- <h2>Mechanisms</h2>
- <p>In encoder release beta 4 and earlier, Vorbis supported multiple
- channel encoding, but the channels were encoded entirely separately
- with no cross-analysis or redundancy elimination between channels.
- This multichannel strategy is very similar to the mp3's <em>dual
- stereo</em> mode and Vorbis uses the same name for its analogous
- uncoupled multichannel modes.</p>
- <p>However, the Vorbis spec provides for, and Vorbis release 1.0 rc1 and
- later implement a coupled channel strategy. Vorbis has two specific
- mechanisms that may be used alone or in conjunction to implement
- channel coupling. The first is <em>channel interleaving</em> via
- residue backend type 2, and the second is <em>square polar
- mapping</em>. These two general mechanisms are particularly well
- suited to coupling due to the structure of Vorbis encoding, as we'll
- explore below, and using both we can implement both totally
- <em>lossless stereo image coupling</em> [bit-for-bit decode-identical
- to uncoupled modes], as well as various lossy models that seek to
- eliminate inaudible or unimportant aspects of the stereo image in
- order to enhance bitrate. The exact coupling implementation is
- generalized to allow the encoder a great deal of flexibility in
- implementation of a stereo or surround model without requiring any
- significant complexity increase over the combinatorially simpler
- mid/side joint stereo of mp3 and other current audio codecs.</p>
- <p>A particular Vorbis bitstream may apply channel coupling directly to
- more than a pair of channels; polar mapping is hierarchical such that
- polar coupling may be extrapolated to an arbitrary number of channels
- and is not restricted to only stereo, quadraphonics, ambisonics or 5.1
- surround. However, the scope of this document restricts itself to the
- stereo coupling case.</p>
- <h3>Square Polar Mapping</h3>
- <h4>maximal correlation</h4>
-
- <p>Recall that the basic structure of a a Vorbis I stream first generates
- from input audio a spectral 'floor' function that serves as an
- MDCT-domain whitening filter. This floor is meant to represent the
- rough envelope of the frequency spectrum, using whatever metric the
- encoder cares to define. This floor is subtracted from the log
- frequency spectrum, effectively normalizing the spectrum by frequency.
- Each input channel is associated with a unique floor function.</p>
- <p>The basic idea behind any stereo coupling is that the left and right
- channels usually correlate. This correlation is even stronger if one
- first accounts for energy differences in any given frequency band
- across left and right; think for example of individual instruments
- mixed into different portions of the stereo image, or a stereo
- recording with a dominant feature not perfectly in the center. The
- floor functions, each specific to a channel, provide the perfect means
- of normalizing left and right energies across the spectrum to maximize
- correlation before coupling. This feature of the Vorbis format is not
- a convenient accident.</p>
- <p>Because we strive to maximally correlate the left and right channels
- and generally succeed in doing so, left and right residue is typically
- nearly identical. We could use channel interleaving (discussed below)
- alone to efficiently remove the redundancy between the left and right
- channels as a side effect of entropy encoding, but a polar
- representation gives benefits when left/right correlation is
- strong.</p>
- <h4>point and diffuse imaging</h4>
- <p>The first advantage of a polar representation is that it effectively
- separates the spatial audio information into a 'point image'
- (magnitude) at a given frequency and located somewhere in the sound
- field, and a 'diffuse image' (angle) that fills a large amount of
- space simultaneously. Even if we preserve only the magnitude (point)
- data, a detailed and carefully chosen floor function in each channel
- provides us with a free, fine-grained, frequency relative intensity
- stereo*. Angle information represents diffuse sound fields, such as
- reverberation that fills the entire space simultaneously.</p>
- <p>*<em>Because the Vorbis model supports a number of different possible
- stereo models and these models may be mixed, we do not use the term
- 'intensity stereo' talking about Vorbis; instead we use the terms
- 'point stereo', 'phase stereo' and subcategories of each.</em></p>
- <p>The majority of a stereo image is representable by polar magnitude
- alone, as strong sounds tend to be produced at near-point sources;
- even non-diffuse, fast, sharp echoes track very accurately using
- magnitude representation almost alone (for those experimenting with
- Vorbis tuning, this strategy works much better with the precise,
- piecewise control of floor 1; the continuous approximation of floor 0
- results in unstable imaging). Reverberation and diffuse sounds tend
- to contain less energy and be psychoacoustically dominated by the
- point sources embedded in them. Thus, we again tend to concentrate
- more represented energy into a predictably smaller number of numbers.
- Separating representation of point and diffuse imaging also allows us
- to model and manipulate point and diffuse qualities separately.</p>
- <h4>controlling bit leakage and symbol crosstalk</h4>
- <p>Because polar
- representation concentrates represented energy into fewer large
- values, we reduce bit 'leakage' during cascading (multistage VQ
- encoding) as a secondary benefit. A single large, monolithic VQ
- codebook is more efficient than a cascaded book due to entropy
- 'crosstalk' among symbols between different stages of a multistage cascade.
- Polar representation is a way of further concentrating entropy into
- predictable locations so that codebook design can take steps to
- improve multistage codebook efficiency. It also allows us to cascade
- various elements of the stereo image independently.</p>
- <h4>eliminating trigonometry and rounding</h4>
- <p>Rounding and computational complexity are potential problems with a
- polar representation. As our encoding process involves quantization,
- mixing a polar representation and quantization makes it potentially
- impossible, depending on implementation, to construct a coupled stereo
- mechanism that results in bit-identical decompressed output compared
- to an uncoupled encoding should the encoder desire it.</p>
- <p>Vorbis uses a mapping that preserves the most useful qualities of
- polar representation, relies only on addition/subtraction (during
- decode; high quality encoding still requires some trig), and makes it
- trivial before or after quantization to represent an angle/magnitude
- through a one-to-one mapping from possible left/right value
- permutations. We do this by basing our polar representation on the
- unit square rather than the unit-circle.</p>
- <p>Given a magnitude and angle, we recover left and right using the
- following function (note that A/B may be left/right or right/left
- depending on the coupling definition used by the encoder):</p>
- <pre>
- if(magnitude>0)
- if(angle>0){
- A=magnitude;
- B=magnitude-angle;
- }else{
- B=magnitude;
- A=magnitude+angle;
- }
- else
- if(angle>0){
- A=magnitude;
- B=magnitude+angle;
- }else{
- B=magnitude;
- A=magnitude-angle;
- }
- }
- </pre>
- <p>The function is antisymmetric for positive and negative magnitudes in
- order to eliminate a redundant value when quantizing. For example, if
- we're quantizing to integer values, we can visualize a magnitude of 5
- and an angle of -2 as follows:</p>
- <p><img src="squarepolar.png" alt="square polar"/></p>
- <p>This representation loses or replicates no values; if the range of A
- and B are integral -5 through 5, the number of possible Cartesian
- permutations is 121. Represented in square polar notation, the
- possible values are:</p>
- <pre>
- 0, 0
- -1,-2 -1,-1 -1, 0 -1, 1
- 1,-2 1,-1 1, 0 1, 1
- -2,-4 -2,-3 -2,-2 -2,-1 -2, 0 -2, 1 -2, 2 -2, 3
- 2,-4 2,-3 ... following the pattern ...
- ... 5, 1 5, 2 5, 3 5, 4 5, 5 5, 6 5, 7 5, 8 5, 9
- </pre>
- <p>...for a grand total of 121 possible values, the same number as in
- Cartesian representation (note that, for example, <tt>5,-10</tt> is
- the same as <tt>-5,10</tt>, so there's no reason to represent
- both. 2,10 cannot happen, and there's no reason to account for it.)
- It's also obvious that this mapping is exactly reversible.</p>
- <h3>Channel interleaving</h3>
- <p>We can remap and A/B vector using polar mapping into a magnitude/angle
- vector, and it's clear that, in general, this concentrates energy in
- the magnitude vector and reduces the amount of information to encode
- in the angle vector. Encoding these vectors independently with
- residue backend #0 or residue backend #1 will result in bitrate
- savings. However, there are still implicit correlations between the
- magnitude and angle vectors. The most obvious is that the amplitude
- of the angle is bounded by its corresponding magnitude value.</p>
- <p>Entropy coding the results, then, further benefits from the entropy
- model being able to compress magnitude and angle simultaneously. For
- this reason, Vorbis implements residue backend #2 which pre-interleaves
- a number of input vectors (in the stereo case, two, A and B) into a
- single output vector (with the elements in the order of
- A_0, B_0, A_1, B_1, A_2 ... A_n-1, B_n-1) before entropy encoding. Thus
- each vector to be coded by the vector quantization backend consists of
- matching magnitude and angle values.</p>
- <p>The astute reader, at this point, will notice that in the theoretical
- case in which we can use monolithic codebooks of arbitrarily large
- size, we can directly interleave and encode left and right without
- polar mapping; in fact, the polar mapping does not appear to lend any
- benefit whatsoever to the efficiency of the entropy coding. In fact,
- it is perfectly possible and reasonable to build a Vorbis encoder that
- dispenses with polar mapping entirely and merely interleaves the
- channel. Libvorbis based encoders may configure such an encoding and
- it will work as intended.</p>
- <p>However, when we leave the ideal/theoretical domain, we notice that
- polar mapping does give additional practical benefits, as discussed in
- the above section on polar mapping and summarized again here:</p>
- <ul>
- <li>Polar mapping aids in controlling entropy 'leakage' between stages
- of a cascaded codebook.</li>
- <li>Polar mapping separates the stereo image
- into point and diffuse components which may be analyzed and handled
- differently.</li>
- </ul>
- <h2>Stereo Models</h2>
- <h3>Dual Stereo</h3>
- <p>Dual stereo refers to stereo encoding where the channels are entirely
- separate; they are analyzed and encoded as entirely distinct entities.
- This terminology is familiar from mp3.</p>
- <h3>Lossless Stereo</h3>
- <p>Using polar mapping and/or channel interleaving, it's possible to
- couple Vorbis channels losslessly, that is, construct a stereo
- coupling encoding that both saves space but also decodes
- bit-identically to dual stereo. OggEnc 1.0 and later uses this
- mode in all high-bitrate encoding.</p>
- <p>Overall, this stereo mode is overkill; however, it offers a safe
- alternative to users concerned about the slightest possible
- degradation to the stereo image or archival quality audio.</p>
- <h3>Phase Stereo</h3>
- <p>Phase stereo is the least aggressive means of gracefully dropping
- resolution from the stereo image; it affects only diffuse imaging.</p>
- <p>It's often quoted that the human ear is deaf to signal phase above
- about 4kHz; this is nearly true and a passable rule of thumb, but it
- can be demonstrated that even an average user can tell the difference
- between high frequency in-phase and out-of-phase noise. Obviously
- then, the statement is not entirely true. However, it's also the case
- that one must resort to nearly such an extreme demonstration before
- finding the counterexample.</p>
- <p>'Phase stereo' is simply a more aggressive quantization of the polar
- angle vector; above 4kHz it's generally quite safe to quantize noise
- and noisy elements to only a handful of allowed phases, or to thin the
- phase with respect to the magnitude. The phases of high amplitude
- pure tones may or may not be preserved more carefully (they are
- relatively rare and L/R tend to be in phase, so there is generally
- little reason not to spend a few more bits on them)</p>
- <h4>example: eight phase stereo</h4>
- <p>Vorbis may implement phase stereo coupling by preserving the entirety
- of the magnitude vector (essential to fine amplitude and energy
- resolution overall) and quantizing the angle vector to one of only
- four possible values. Given that the magnitude vector may be positive
- or negative, this results in left and right phase having eight
- possible permutation, thus 'eight phase stereo':</p>
- <p><img src="eightphase.png" alt="eight phase"/></p>
- <p>Left and right may be in phase (positive or negative), the most common
- case by far, or out of phase by 90 or 180 degrees.</p>
- <h4>example: four phase stereo</h4>
- <p>Similarly, four phase stereo takes the quantization one step further;
- it allows only in-phase and 180 degree out-out-phase signals:</p>
- <p><img src="fourphase.png" alt="four phase"/></p>
- <h3>example: point stereo</h3>
- <p>Point stereo eliminates the possibility of out-of-phase signal
- entirely. Any diffuse quality to a sound source tends to collapse
- inward to a point somewhere within the stereo image. A practical
- example would be balanced reverberations within a large, live space;
- normally the sound is diffuse and soft, giving a sonic impression of
- volume. In point-stereo, the reverberations would still exist, but
- sound fairly firmly centered within the image (assuming the
- reverberation was centered overall; if the reverberation is stronger
- to the left, then the point of localization in point stereo would be
- to the left). This effect is most noticeable at low and mid
- frequencies and using headphones (which grant perfect stereo
- separation). Point stereo is is a graceful but generally easy to
- detect degradation to the sound quality and is thus used in frequency
- ranges where it is least noticeable.</p>
- <h3>Mixed Stereo</h3>
- <p>Mixed stereo is the simultaneous use of more than one of the above
- stereo encoding models, generally using more aggressive modes in
- higher frequencies, lower amplitudes or 'nearly' in-phase sound.</p>
- <p>It is also the case that near-DC frequencies should be encoded using
- lossless coupling to avoid frame blocking artifacts.</p>
- <h3>Vorbis Stereo Modes</h3>
- <p>Vorbis, as of 1.0, uses lossless stereo and a number of mixed modes
- constructed out of lossless and point stereo. Phase stereo was used
- in the rc2 encoder, but is not currently used for simplicity's sake. It
- will likely be re-added to the stereo model in the future.</p>
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