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- <h1>Ogg logical bitstream framing</h1>
- <h2>Ogg bitstreams</h2>
- <p>The Ogg transport bitstream is designed to provide framing, error
- protection and seeking structure for higher-level codec streams that
- consist of raw, unencapsulated data packets, such as the Vorbis audio
- codec or Theora video codec.</p>
- <h2>Application example: Vorbis</h2>
- <p>Vorbis encodes short-time blocks of PCM data into raw packets of
- bit-packed data. These raw packets may be used directly by transport
- mechanisms that provide their own framing and packet-separation
- mechanisms (such as UDP datagrams). For stream based storage (such as
- files) and transport (such as TCP streams or pipes), Vorbis uses the
- Ogg bitstream format to provide framing/sync, sync recapture
- after error, landmarks during seeking, and enough information to
- properly separate data back into packets at the original packet
- boundaries without relying on decoding to find packet boundaries.</p>
- <h2>Design constraints for Ogg bitstreams</h2>
- <ol>
- <li>True streaming; we must not need to seek to build a 100%
- complete bitstream.</li>
- <li>Use no more than approximately 1-2% of bitstream bandwidth for
- packet boundary marking, high-level framing, sync and seeking.</li>
- <li>Specification of absolute position within the original sample
- stream.</li>
- <li>Simple mechanism to ease limited editing, such as a simplified
- concatenation mechanism.</li>
- <li>Detection of corruption, recapture after error and direct, random
- access to data at arbitrary positions in the bitstream.</li>
- </ol>
- <h2>Logical and Physical Bitstreams</h2>
- <p>A <em>logical</em> Ogg bitstream is a contiguous stream of
- sequential pages belonging only to the logical bitstream. A
- <em>physical</em> Ogg bitstream is constructed from one or more
- than one logical Ogg bitstream (the simplest physical bitstream
- is simply a single logical bitstream). We describe below the exact
- formatting of an Ogg logical bitstream. Combining logical
- bitstreams into more complex physical bitstreams is described in the
- <a href="oggstream.html">Ogg bitstream overview</a>. The exact
- mapping of raw Vorbis packets into a valid Ogg Vorbis physical
- bitstream is described in the Vorbis I Specification.</p>
- <h2>Bitstream structure</h2>
- <p>An Ogg stream is structured by dividing incoming packets into
- segments of up to 255 bytes and then wrapping a group of contiguous
- packet segments into a variable length page preceded by a page
- header. Both the header size and page size are variable; the page
- header contains sizing information and checksum data to determine
- header/page size and data integrity.</p>
- <p>The bitstream is captured (or recaptured) by looking for the beginning
- of a page, specifically the capture pattern. Once the capture pattern
- is found, the decoder verifies page sync and integrity by computing
- and comparing the checksum. At that point, the decoder can extract the
- packets themselves.</p>
- <h3>Packet segmentation</h3>
- <p>Packets are logically divided into multiple segments before encoding
- into a page. Note that the segmentation and fragmentation process is a
- logical one; it's used to compute page header values and the original
- page data need not be disturbed, even when a packet spans page
- boundaries.</p>
- <p>The raw packet is logically divided into [n] 255 byte segments and a
- last fractional segment of < 255 bytes. A packet size may well
- consist only of the trailing fractional segment, and a fractional
- segment may be zero length. These values, called "lacing values" are
- then saved and placed into the header segment table.</p>
- <p>An example should make the basic concept clear:</p>
- <pre>
- <tt>
- raw packet:
- ___________________________________________
- |______________packet data__________________| 753 bytes
- lacing values for page header segment table: 255,255,243
- </tt>
- </pre>
- <p>We simply add the lacing values for the total size; the last lacing
- value for a packet is always the value that is less than 255. Note
- that this encoding both avoids imposing a maximum packet size as well
- as imposing minimum overhead on small packets (as opposed to, eg,
- simply using two bytes at the head of every packet and having a max
- packet size of 32k. Small packets (<255, the typical case) are
- penalized with twice the segmentation overhead). Using the lacing
- values as suggested, small packets see the minimum possible
- byte-aligned overheade (1 byte) and large packets, over 512 bytes or
- so, see a fairly constant ~.5% overhead on encoding space.</p>
- <p>Note that a lacing value of 255 implies that a second lacing value
- follows in the packet, and a value of < 255 marks the end of the
- packet after that many additional bytes. A packet of 255 bytes (or a
- multiple of 255 bytes) is terminated by a lacing value of 0:</p>
- <pre><tt>
- raw packet:
- _______________________________
- |________packet data____________| 255 bytes
- lacing values: 255, 0
- </tt></pre>
- <p>Note also that a 'nil' (zero length) packet is not an error; it
- consists of nothing more than a lacing value of zero in the header.</p>
- <h3>Packets spanning pages</h3>
- <p>Packets are not restricted to beginning and ending within a page,
- although individual segments are, by definition, required to do so.
- Packets are not restricted to a maximum size, although excessively
- large packets in the data stream are discouraged; the Ogg
- bitstream specification strongly recommends nominal page size of
- approximately 4-8kB (large packets are foreseen as being useful for
- initialization data at the beginning of a logical bitstream).</p>
- <p>After segmenting a packet, the encoder may decide not to place all the
- resulting segments into the current page; to do so, the encoder places
- the lacing values of the segments it wishes to belong to the current
- page into the current segment table, then finishes the page. The next
- page is begun with the first value in the segment table belonging to
- the next packet segment, thus continuing the packet (data in the
- packet body must also correspond properly to the lacing values in the
- spanned pages. The segment data in the first packet corresponding to
- the lacing values of the first page belong in that page; packet
- segments listed in the segment table of the following page must begin
- the page body of the subsequent page).</p>
- <p>The last mechanic to spanning a page boundary is to set the header
- flag in the new page to indicate that the first lacing value in the
- segment table continues rather than begins a packet; a header flag of
- 0x01 is set to indicate a continued packet. Although mandatory, it
- is not actually algorithmically necessary; one could inspect the
- preceding segment table to determine if the packet is new or
- continued. Adding the information to the packet_header flag allows a
- simpler design (with no overhead) that needs only inspect the current
- page header after frame capture. This also allows faster error
- recovery in the event that the packet originates in a corrupt
- preceding page, implying that the previous page's segment table
- cannot be trusted.</p>
- <p>Note that a packet can span an arbitrary number of pages; the above
- spanning process is repeated for each spanned page boundary. Also a
- 'zero termination' on a packet size that is an even multiple of 255
- must appear even if the lacing value appears in the next page as a
- zero-length continuation of the current packet. The header flag
- should be set to 0x01 to indicate that the packet spanned, even though
- the span is a nil case as far as data is concerned.</p>
- <p>The encoding looks odd, but is properly optimized for speed and the
- expected case of the majority of packets being between 50 and 200
- bytes (note that it is designed such that packets of wildly different
- sizes can be handled within the model; placing packet size
- restrictions on the encoder would have only slightly simplified design
- in page generation and increased overall encoder complexity).</p>
- <p>The main point behind tracking individual packets (and packet
- segments) is to allow more flexible encoding tricks that requiring
- explicit knowledge of packet size. An example is simple bandwidth
- limiting, implemented by simply truncating packets in the nominal case
- if the packet is arranged so that the least sensitive portion of the
- data comes last.</p>
- <h3>Page header</h3>
- <p>The headering mechanism is designed to avoid copying and re-assembly
- of the packet data (ie, making the packet segmentation process a
- logical one); the header can be generated directly from incoming
- packet data. The encoder buffers packet data until it finishes a
- complete page at which point it writes the header followed by the
- buffered packet segments.</p>
- <h4>capture_pattern</h4>
- <p>A header begins with a capture pattern that simplifies identifying
- pages; once the decoder has found the capture pattern it can do a more
- intensive job of verifying that it has in fact found a page boundary
- (as opposed to an inadvertent coincidence in the byte stream).</p>
- <pre><tt>
- byte value
- 0 0x4f 'O'
- 1 0x67 'g'
- 2 0x67 'g'
- 3 0x53 'S'
- </tt></pre>
- <h4>stream_structure_version</h4>
- <p>The capture pattern is followed by the stream structure revision:</p>
- <pre><tt>
- byte value
- 4 0x00
- </tt></pre>
-
- <h4>header_type_flag</h4>
-
- <p>The header type flag identifies this page's context in the bitstream:</p>
- <pre><tt>
- byte value
- 5 bitflags: 0x01: unset = fresh packet
- set = continued packet
- 0x02: unset = not first page of logical bitstream
- set = first page of logical bitstream (bos)
- 0x04: unset = not last page of logical bitstream
- set = last page of logical bitstream (eos)
- </tt></pre>
- <h4>absolute granule position</h4>
- <p>(This is packed in the same way the rest of Ogg data is packed; LSb
- of LSB first. Note that the 'position' data specifies a 'sample'
- number (eg, in a CD quality sample is four octets, 16 bits for left
- and 16 bits for right; in video it would likely be the frame number.
- It is up to the specific codec in use to define the semantic meaning
- of the granule position value). The position specified is the total
- samples encoded after including all packets finished on this page
- (packets begun on this page but continuing on to the next page do not
- count). The rationale here is that the position specified in the
- frame header of the last page tells how long the data coded by the
- bitstream is. A truncated stream will still return the proper number
- of samples that can be decoded fully.</p>
- <p>A special value of '-1' (in two's complement) indicates that no packets
- finish on this page.</p>
- <pre><tt>
- byte value
- 6 0xXX LSB
- 7 0xXX
- 8 0xXX
- 9 0xXX
- 10 0xXX
- 11 0xXX
- 12 0xXX
- 13 0xXX MSB
- </tt></pre>
- <h4>stream serial number</h4>
-
- <p>Ogg allows for separate logical bitstreams to be mixed at page
- granularity in a physical bitstream. The most common case would be
- sequential arrangement, but it is possible to interleave pages for
- two separate bitstreams to be decoded concurrently. The serial
- number is the means by which pages physical pages are associated with
- a particular logical stream. Each logical stream must have a unique
- serial number within a physical stream:</p>
- <pre><tt>
- byte value
- 14 0xXX LSB
- 15 0xXX
- 16 0xXX
- 17 0xXX MSB
- </tt></pre>
- <h4>page sequence no</h4>
- <p>Page counter; lets us know if a page is lost (useful where packets
- span page boundaries).</p>
- <pre><tt>
- byte value
- 18 0xXX LSB
- 19 0xXX
- 20 0xXX
- 21 0xXX MSB
- </tt></pre>
- <h4>page checksum</h4>
-
- <p>32 bit CRC value (direct algorithm, initial val and final XOR = 0,
- generator polynomial=0x04c11db7). The value is computed over the
- entire header (with the CRC field in the header set to zero) and then
- continued over the page. The CRC field is then filled with the
- computed value.</p>
- <p>(A thorough discussion of CRC algorithms can be found in <a
- href="http://www.ross.net/crc/download/crc_v3.txt">"A
- Painless Guide to CRC Error Detection Algorithms"</a> by Ross
- Williams <a href="mailto:ross@ross.net">ross@ross.net</a>.)</p>
- <pre><tt>
- byte value
- 22 0xXX LSB
- 23 0xXX
- 24 0xXX
- 25 0xXX MSB
- </tt></pre>
- <h4>page_segments</h4>
- <p>The number of segment entries to appear in the segment table. The
- maximum number of 255 segments (255 bytes each) sets the maximum
- possible physical page size at 65307 bytes or just under 64kB (thus
- we know that a header corrupted so as destroy sizing/alignment
- information will not cause a runaway bitstream. We'll read in the
- page according to the corrupted size information that's guaranteed to
- be a reasonable size regardless, notice the checksum mismatch, drop
- sync and then look for recapture).</p>
- <pre><tt>
- byte value
- 26 0x00-0xff (0-255)
- </tt></pre>
- <h4>segment_table (containing packet lacing values)</h4>
- <p>The lacing values for each packet segment physically appearing in
- this page are listed in contiguous order.</p>
- <pre><tt>
- byte value
- 27 0x00-0xff (0-255)
- [...]
- n 0x00-0xff (0-255, n=page_segments+26)
- </tt></pre>
- <p>Total page size is calculated directly from the known header size and
- lacing values in the segment table. Packet data segments follow
- immediately after the header.</p>
- <p>Page headers typically impose a flat .25-.5% space overhead assuming
- nominal ~8k page sizes. The segmentation table needed for exact
- packet recovery in the streaming layer adds approximately .5-1%
- nominal assuming expected encoder behavior in the 44.1kHz, 128kbps
- stereo encodings.</p>
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