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- <h1>Ogg Vorbis: Fidelity measurement and terminology discussion</h1>
- <p>Terminology discussed in this document is based on common terminology
- associated with contemporary codecs such as MPEG I audio layer 3
- (mp3). However, some differences in terminology are useful in the
- context of Vorbis as Vorbis functions somewhat differently than most
- current formats. For clarity, then, we describe a common terminology
- for discussion of Vorbis's and other formats' audio quality.</p>
- <h2>Subjective and Objective</h2>
- <p><em>Objective</em> fidelity is a measure, based on a computable,
- mechanical metric, of how carefully an output matches an input. For
- example, a stereo amplifier may claim to introduce less that .01%
- total harmonic distortion when amplifying an input signal; this claim
- is easy to verify given proper equipment, and any number of testers are
- likely to arrive at the same, exact results. One need not listen to
- the equipment to make this measurement.</p>
- <p>However, given two amplifiers with identical, verifiable objective
- specifications, listeners may strongly prefer the sound quality of one
- over the other. This is actually the case in the decades old debate
- [some would say jihad] among audiophiles involving vacuum tube versus
- solid state amplifiers. There are people who can tell the difference,
- and strongly prefer one over the other despite seemingly identical,
- measurable quality. This preference is <em>subjective</em> and
- difficult to measure but nonetheless real.</p>
- <p>Individual elements of subjective differences often can be qualified,
- but overall subjective quality generally is not measurable. Different
- observers are likely to disagree on the exact results of a subjective
- test as each observer's perspective differs. When measuring
- subjective qualities, the best one can hope for is average, empirical
- results that show statistical significance across a group.</p>
- <p>Perceptual codecs are most concerned with subjective, not objective,
- quality. This is why evaluating a perceptual codec via distortion
- measures and sonograms alone is useless; these objective measures may
- provide insight into the quality or functioning of a codec, but cannot
- answer the much squishier subjective question, "Does it sound
- good?". The tube amplifier example is perhaps not the best as very few
- people can hear, or care to hear, the minute differences between tubes
- and transistors, whereas the subjective differences in perceptual
- codecs tend to be quite large even when objective differences are
- not.</p>
- <h2>Fidelity, Artifacts and Differences</h2>
- <p>Audio <em>artifacts</em> and loss of fidelity or more simply
- put, audio <em>differences</em> are not the same thing.</p>
- <p>A loss of fidelity implies differences between the perceived input and
- output signal; it does not necessarily imply that the differences in
- output are displeasing or that the output sounds poor (although this
- is often the case). Tube amplifiers are <em>not</em> higher fidelity
- than modern solid state and digital systems. They simply produce a
- form of distortion and coloring that is either unnoticeable or actually
- pleasing to many ears.</p>
- <p>As compared to an original signal using hard metrics, all perceptual
- codecs [ASPEC, ATRAC, MP3, WMA, AAC, TwinVQ, AC3 and Vorbis included]
- lose objective fidelity in order to reduce bitrate. This is fact. The
- idea is to lose fidelity in ways that cannot be perceived. However,
- most current streaming applications demand bitrates lower than what
- can be achieved by sacrificing only objective fidelity; this is also
- fact, despite whatever various company press releases might claim.
- Subjective fidelity eventually must suffer in one way or another.</p>
- <p>The goal is to choose the best possible tradeoff such that the
- fidelity loss is graceful and not obviously noticeable. Most listeners
- of FM radio do not realize how much lower fidelity that medium is as
- compared to compact discs or DAT. However, when compared directly to
- source material, the difference is obvious. A cassette tape is lower
- fidelity still, and yet the degradation, relatively speaking, is
- graceful and generally easy not to notice. Compare this graceful loss
- of quality to an average 44.1kHz stereo mp3 encoded at 80 or 96kbps.
- The mp3 might actually be higher objective fidelity but subjectively
- sounds much worse.</p>
- <p>Thus, when a CODEC <em>must</em> sacrifice subjective quality in order
- to satisfy a user's requirements, the result should be a
- <em>difference</em> that is generally either difficult to notice
- without comparison, or easy to ignore. An <em>artifact</em>, on the
- other hand, is an element introduced into the output that is
- immediately noticeable, obviously foreign, and undesired. The famous
- 'underwater' or 'twinkling' effect synonymous with low bitrate (or
- poorly encoded) mp3 is an example of an <em>artifact</em>. This
- working definition differs slightly from common usage, but the coined
- distinction between differences and artifacts is useful for our
- discussion.</p>
- <p>The goal, when it is absolutely necessary to sacrifice subjective
- fidelity, is obviously to strive for differences and not artifacts.
- The vast majority of codecs today fail at this task miserably,
- predictably, and regularly in one way or another. Avoiding such
- failures when it is necessary to sacrifice subjective quality is a
- fundamental design objective of Vorbis and that objective is reflected
- in Vorbis's design and tuning.</p>
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