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- ********************************************************************
- * *
- * THIS FILE IS PART OF THE OggVorbis SOFTWARE CODEC SOURCE CODE. *
- * USE, DISTRIBUTION AND REPRODUCTION OF THIS LIBRARY SOURCE IS *
- * GOVERNED BY A BSD-STYLE SOURCE LICENSE INCLUDED WITH THIS SOURCE *
- * IN 'COPYING'. PLEASE READ THESE TERMS BEFORE DISTRIBUTING. *
- * *
- * THE OggVorbis SOURCE CODE IS (C) COPYRIGHT 1994-2002 *
- * by the Xiph.Org Foundation http://www.xiph.org/ *
- * *
- ********************************************************************
- WHAT'S HERE:
- This source distribution includes libogg and nothing else. Other modules
- (eg, the modules vorbis, vorbis-tools and vorbis-plugins for the Vorbis
- codec) contain the codec libraries for use with Ogg bitstreams.
- Directory:
- ./src The source for libogg, a BSD-license inplementation of
- the public domain Ogg bitstream format
- ./include Library API headers and codebooks
- ./doc Ogg specification documents
- ./win32 Win32 projects and build automation
- ./macosx MacOS X project and build files
- ./macos Classic MacOS 9 projects and build automation
- ./debian Rules/spec files for building Debian .deb packages
- (may not be present, depending on your distribution)
- WHAT IS OGG?:
- Ogg project codecs use the Ogg bitstream format to arrange the raw,
- compressed bitstream into a more robust, useful form. For example,
- the Ogg bitstream makes seeking, time stamping and error recovery
- possible, as well as mixing several sepearate, concurrent media
- streams into a single physical bitstream.
- CONTACT:
- The Ogg homepage is located at 'http://www.xiph.org/ogg/'.
- Up to date technical documents, contact information, source code and
- pre-built utilities may be found there.
- BUILDING FROM REPOSITORY SOURCE:
- A standard svn build should consist of nothing more than:
- ./autogen.sh
- make
- and as root if desired :
- make install
- This will install the Ogg libraries (static and shared) into
- /usr/local/lib, includes into /usr/local/include and API manpages
- (once we write some) into /usr/local/man.
- BUILDING FROM TARBALL DISTRIBUTIONS:
- ./configure
- make
- and optionally (as root):
- make install
- BUILDING RPMS:
- RPMs may be built by:
- make dist
- rpm -ta libogg-<version>.tar.gz
- BUILDING ON WIN32:
- Use the project file in the win32 directory. It should compile out of the box.
- You can also run one of the batch files from the commandline.
- E.g.: build_ogg_dynamic
- CROSS COMPILING FROM LINUX TO WIN32:
- It is also possible to cross compile from Linux to windows using the MinGW
- cross tools and even to run the test suite under Wine, the Linux/*nix
- windows emulator.
- On Debian and Ubuntu systems, these cross compiler tools can be installed
- by doing:
- sudo apt-get mingw32 mingw32-binutils mingw32-runtime wine
- Once these tools are installed its possible to compile and test by
- executing the following commands:
- ./configure --host=i586-mingw32msvc --target=i586-mingw32msvc \
- --build=i586-linux
- make
- make check
- The above has been tested with the following versions of the tools on
- Ubuntu's Hardy Heron release:
- mingw32 4.2.1.dfsg-1ubuntu1
- mingw32-binutils 2.17.50-20070129.1-1
- mingw32-runtime 3.13-1
- wine 0.9.59-0ubuntu4
- BUILDING ON MACOS 9:
- Ogg on MacOS 9 is built using CodeWarrior 5.3. To build it, first
- open ogg/mac/libogg.mcp, switch to the "Targets" pane, select
- everything, and make the project. In ogg/mac/Output you will now have
- both debug and final versions of Ogg shared libraries to link your
- projects against.
- To build a project using Ogg, add access paths to your CodeWarrior
- project for the ogg/include and ogg/mac/Output folders. Be sure that
- "interpret DOS and Unix paths" is turned on in your project; it can be
- found in the "access paths" pane in your project settings. Now simply
- add the shared libraries you need to your project (OggLib at least)
- and #include "ogg/ogg.h" wherever you need to acces Ogg functionality.
- (Build instructions for Ogg codecs such as vorbis are similar and may
- be found in those source modules' README files)
- $Id$
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