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  85. <h1>Ogg bitstream overview</h1>
  86. <p>This document serves as starting point for understanding the design
  87. and implementation of the Ogg container format. If you're new to Ogg
  88. or merely want a high-level technical overview, start reading here.
  89. Other documents linked from the <a href="index.html">index page</a>
  90. give distilled technical descriptions and references of the container
  91. mechanisms. This document is intended to aid understanding.
  92. <h2>Container format design points</h2>
  93. <p>Ogg is intended to be a simplest-possible container, concerned only
  94. with framing, ordering, and interleave. It can be used as a stream delivery
  95. mechanism, for media file storage, or as a building block toward
  96. implementing a more complex, non-linear container (for example, see
  97. the <a href="skeleton.html">Skeleton</a> or <a
  98. href="http://en.wikipedia.org/wiki/Annodex">Annodex/CMML</a>).
  99. <p>The Ogg container is not intended to be a monolithic
  100. 'kitchen-sink'. It exists only to frame and deliver in-order stream
  101. data and as such is vastly simpler than most other containers.
  102. Elementary and multiplexed streams are both constructed entirely from a
  103. single building block (an Ogg page) comprised of eight fields
  104. totalling twenty-eight bytes (the page header) a list of packet lengths
  105. (up to 255 bytes) and payload data (up to 65025 bytes). The structure
  106. of every page is the same. There are no optional fields or alternate
  107. encodings.
  108. <p>Stream and media metadata is contained in Ogg and not built into
  109. the Ogg container itself. Metadata is thus compartmentalized and
  110. layered rather than part of a monolithic design, an especially good
  111. idea as no two groups seem able to agree on what a complete or
  112. complete-enough metadata set should be. In this way, the container and
  113. container implementation are isolated from unnecessary metadata design
  114. flux.
  115. <h3>Streaming</h3>
  116. <p>The Ogg container is primarily a streaming format,
  117. encapsulating chronological, time-linear mixed media into a single
  118. delivery stream or file. The design is such that an application can
  119. always encode and/or decode all features of a bitstream in one pass
  120. with no seeking and minimal buffering. Seeking to provide optimized
  121. encoding (such as two-pass encoding) or interactive decoding (such as
  122. scrubbing or instant replay) is not disallowed or discouraged, however
  123. no container feature requires nonlinear access of the bitstream.
  124. <h3>Variable Bit Rate, Variable Payload Size</h3>
  125. <p>Ogg is designed to contain any size data payload with bounded,
  126. predictable efficiency. Ogg packets have no maximum size and a
  127. zero-byte minimum size. There is no restriction on size changes from
  128. packet to packet. Variable size packets do not require the use of any
  129. optional or additional container features. There is no optimal
  130. suggested packet size, though special consideration was paid to make
  131. sure 50-200 byte packets were no less efficient than larger packet
  132. sizes. The original design criteria was a 2% overhead at 50 byte
  133. packets, dropping to a maximum working overhead of 1% with larger
  134. packets, and a typical working overhead of .5-.7% for most practical
  135. uses.
  136. <h3>Simple pagination</h3>
  137. <p>Ogg is a byte-aligned container with no context-dependent, optional
  138. or variable-length fields. Ogg requires no repacking of codec data.
  139. The page structure is written out in-line as packet data is submitted
  140. to the streaming abstraction. In addition, it is possible to
  141. implement both Ogg mux and demux as MT-hot zero-copy abstractions (as
  142. is done in the Tremor sourcebase).
  143. <h3>Capture</h3>
  144. <p>Ogg is designed for efficient and immediate stream capture with
  145. high confidence. Although packets have no size limit in Ogg, pages
  146. are a maximum of just under 64kB meaning that any Ogg stream can be
  147. captured with confidence after seeing 128kB of data or less [worst
  148. case; typical figure is 6kB] from any random starting point in the
  149. stream.
  150. <h3>Seeking</h3>
  151. <p>Ogg implements simple coarse- and fine-grained seeking by design.
  152. <p>Coarse seeking may be performed by simply 'moving the tone arm' to a
  153. new position and 'dropping the needle'. Rapid capture with
  154. accompanying timecode from any location in an Ogg file is guaranteed
  155. by the stream design. From the acquisition of the first timecode,
  156. all data needed to play back from that time code forward is ahead of
  157. the stream cursor.
  158. <p>Ogg implements full sample-granularity seeking using an
  159. interpolated bisection search built on the capture and timecode
  160. mechanisms used by coarse seeking. As above, once a search finds
  161. the desired timecode, all data needed to play back from that time code
  162. forward is ahead of the stream cursor.
  163. <p>Both coarse and fine seeking use the page structure and sequencing
  164. inherent to the Ogg format. All Ogg streams are fully seekable from
  165. creation; seekability is unaffected by truncation or missing data, and
  166. is tolerant of gross corruption. Seek operations are neither 'fuzzy' nor
  167. heuristic.
  168. <p>Seeking without use of an index is a major point of the Ogg
  169. design. There two primary reasons why Ogg transport forgoes an index:
  170. <ol>
  171. <li>An index is only marginally useful in Ogg for the complexity
  172. added; it adds no new functionality and seldom improves performance
  173. noticeably. Empirical testing shows that indexless interpolation
  174. search does not require many more seeks in practice than using an
  175. index would.
  176. <li>'Optional' indexes encourage lazy implementations that can seek
  177. only when indexes are present, or that implement indexless seeking
  178. only by building an internal index after reading the entire file
  179. beginning to end. This has been the fate of other containers that
  180. specify optional indexing.
  181. </ol>
  182. <p>In addition, it must be possible to create an Ogg stream in a
  183. single pass. Although an optional index can simply be tacked on the
  184. end of the created stream, some software groups object to
  185. end-positioned indexes and claim to be unwilling to support indexes
  186. not located at the stream beginning.
  187. <p><i>All this said, it's become clear that an optional index is a
  188. demanded feature. For this reason, the <a
  189. href="http://wiki.xiph.org/Ogg_Index">OggSkeleton now defines a
  190. proposed index.</a></i>
  191. <h3>Simple multiplexing</h3>
  192. <p>Ogg multiplexes streams by interleaving pages from multiple elementary streams into a
  193. multiplexed stream in time order. The multiplexed pages are not
  194. altered. Muxing an Ogg AV stream out of separate audio,
  195. video and data streams is akin to shuffling several decks of cards
  196. together into a single deck; the cards themselves remain unchanged.
  197. Demultiplexing is similarly simple (as the cards are marked).
  198. <p>The goal of this design is to make the mux/demux operation as
  199. trivial as possible to allow live streaming systems to build and
  200. rebuild streams on the fly with minimal CPU usage and no additional
  201. storage or latency requirements.
  202. <h3>Continuous and Discontinuous Media</h3>
  203. <p>Ogg streams belong to one of two categories, "Continuous" streams and
  204. "Discontinuous" streams.
  205. <p>A stream that provides a gapless, time-continuous media type with a
  206. fine-grained timebase is considered to be 'Continuous'. A continuous
  207. stream should never be starved of data. Examples of continuous data
  208. types include broadcast audio and video.
  209. <p>A stream that delivers data in a potentially irregular pattern or
  210. with widely spaced timing gaps is considered to be 'Discontinuous'. A
  211. discontinuous stream may be best thought of as data representing
  212. scattered events; although they happen in order, they are typically
  213. unconnected data often located far apart. One example of a
  214. discontinuous stream types would be captioning such as <a
  215. href="http://wiki.xiph.org/OggKate">Ogg Kate</a>. Although it's
  216. possible to design captions as a continuous stream type, it's most
  217. natural to think of captions as widely spaced pieces of text with
  218. little happening between.
  219. <p>The fundamental reason for distinction between continuous and
  220. discontinuous streams concerns buffering.
  221. <h3>Buffering</h3>
  222. <p>A continuous stream is, by definition, gapless. Ogg buffering is based
  223. on the simple premise of never allowing an active continuous stream
  224. to starve for data during decode; buffering works ahead until all
  225. continuous streams in a physical stream have data ready and no further.
  226. <p>Discontinuous stream data is not assumed to be predictable. The
  227. buffering design takes discontinuous data 'as it comes' rather than
  228. working ahead to look for future discontinuous data for a potentially
  229. unbounded period. Thus, the buffering process makes no attempt to fill
  230. discontinuous stream buffers; their pages simply 'fall out' of the
  231. stream when continuous streams are handled properly.
  232. <p>Buffering requirements in this design need not be explicitly
  233. declared or managed in the encoded stream. The decoder simply reads as
  234. much data as is necessary to keep all continuous stream types gapless
  235. and no more, with discontinuous data processed as it arrives in the
  236. continuous data. Buffering is implicitly optimal for the given
  237. stream. Because all pages of all data types are stamped with absolute
  238. timing information within the stream, inter-stream synchronization
  239. timing is always maintained without the need for explicitly declared
  240. buffer-ahead hinting.
  241. <h3>Codec metadata</h3>
  242. <p>Ogg does not replicate codec-specific metadata into the mux layer
  243. in an attempt to make the mux and codec layer implementations 'fully
  244. separable'. Things like specific timebase, keyframing strategy, frame
  245. duration, etc, do not appear in the Ogg container. The mux layer is,
  246. instead, expected to query a codec through a centralized interface,
  247. left to the implementation, for this data when it is needed.
  248. <p>Though modern design wisdom usually prefers to predict all possible
  249. needs of current and future codecs then embed these dependencies and
  250. the required metadata into the container itself, this strategy
  251. increases container specification complexity, fragility, and rigidity.
  252. The mux and codec code becomes more independent, but the
  253. specifications become logically less independent. A codec can't do
  254. what a container hasn't already provided for. Novel codecs are harder
  255. to support, and you can do fewer useful things with the ones you've
  256. already got (eg, try to make a good splitter without using any codecs.
  257. Such a splitter is limited to splitting at keyframes only, or building
  258. yet another new mechanism into the container layer to mark what frames
  259. to skip displaying).
  260. <p>Ogg's design goes the opposite direction, where the specification
  261. is to be as simple, easy to understand, and 'proofed' against novel
  262. codecs as possible. When an Ogg mux layer requires codec-specific
  263. information, it queries the codec (or a codec stub). This trades a
  264. more complex implementation for a simpler, more flexible
  265. specification.
  266. <h3>Stream structure metadata</h3>
  267. <p>The Ogg container itself does not define a metadata system for
  268. declaring the structure and interrelations between multiple media
  269. types in a muxed stream. That is, the Ogg container itself does not
  270. specify data like 'which steam is the subtitle stream?' or 'which
  271. video stream is the primary angle?'. This metadata still exists, but
  272. is stored by the Ogg container rather than being built into the Ogg
  273. container itself. Xiph specifies the 'Skeleton' metadata format for Ogg
  274. streams, but this decoupling of container and stream structure
  275. metadata means it is possible to use Ogg with any metadata
  276. specification without altering the container itself, or without stream
  277. structure metadata at all.
  278. <h3>Frame accurate absolute position</h3>
  279. <p>Every Ogg page is stamped with a 64 bit 'granule position' that
  280. serves as an absolute timestamp for mux and seeking. A few nifty
  281. little tricks are usually also embedded in the granpos state, but
  282. we'll leave those aside for the moment (strictly speaking, they're
  283. part of each codec's mapping, not Ogg).
  284. <p>As previously mentioned above, granule positions are mapped into
  285. absolute timestamps by the codec, rather than being a hard timestamp.
  286. This allows maximally efficient use of the available 64 bits to
  287. address every sample/frame position without approximation while
  288. supporting new and previously unknown timebase encodings without
  289. needing to extend or update the mux layer. When a codec needs a novel
  290. timebase, it simply brings the code for that mapping along with it.
  291. This is not a theoretical curiosity; new, wholly novel timebases were
  292. deployed with the adoption of both Theora and Dirac. "Rolling INTRA"
  293. (keyframeless video) also benefits from novel use of the granule
  294. position.
  295. <h2>Ogg stream arrangement</h2>
  296. <h3>Packets, pages, and bitstreams</h3>
  297. <p>Ogg codecs place raw compressed data into <em>packets</em>.
  298. Packets are octet payloads containing the data needed for a single
  299. decompressed unit, eg, one video frame. Packets have no maximum size
  300. and may be zero length. They do not generally have any framing
  301. information; strung together, the unframed packets form a <em>logical
  302. bitstream</em> of codec data with no internal landmarks.
  303. <div class="caption">
  304. <img src="packets.png">
  305. <p> Packets of raw codec data are not typically internally framed.
  306. When they are strung together into a stream without any container to
  307. provide framing, they lose their individual boundaries. Seek and
  308. capture are not possible within an unframed stream, and for many
  309. codecs with variable length payloads and/or early-packet termination
  310. (such as Vorbis), it may become impossible to recover the original
  311. frame boundaries even if the stream is scanned linearly from
  312. beginning to end.
  313. </div>
  314. <p>Logical bitstream packets are grouped and framed into Ogg pages
  315. along with a unique stream <em>serial number</em> to produce a
  316. <em>physical bitstream</em>. An <em>elementary stream</em> is a
  317. physical bitstream containing only a single logical bitstream. Each
  318. page is a self contained entity, although a packet may be split and
  319. encoded across one or more pages. The page decode mechanism is
  320. designed to recognize, verify and handle single pages at a time from
  321. the overall bitstream.
  322. <div class="caption">
  323. <img src="pages.png">
  324. <p> The primary purpose of a container is to provide framing for raw
  325. packets, marking the packet boundaries so the exact packets can be
  326. retrieved for decode later. The container also provides secondary
  327. functions such as capture, timestamping, sequencing, stream
  328. identification and so on. Not all of these functions are represented in the diagram.
  329. <p>In the Ogg container, pages do not necessarily contain
  330. integer numbers of packets. Packets may span across page boundaries
  331. or even multiple pages. This is necessary as pages have a maximum
  332. possible size in order to provide capture guarantees, but packet
  333. size is unbounded.
  334. </div>
  335. <p><a href="framing.html">Ogg Bitstream Framing</a> specifies
  336. the page format of an Ogg bitstream, the packet coding process
  337. and elementary bitstreams in detail.
  338. <h3>Multiplexed bitstreams</h3>
  339. <p>Multiple logical/elementary bitstreams can be combined into a single
  340. <em>multiplexed bitstream</em> by interleaving whole pages from each
  341. contributing elementary stream in time order. The result is a single
  342. physical stream that multiplexes and frames multiple logical streams.
  343. Each logical stream is identified by the unique stream serial number
  344. stamped in its pages. A physical stream may include a 'meta-header'
  345. (such as the <a href="skeleton.html">Ogg Skeleton</a>) comprising its
  346. own Ogg page at the beginning of the physical stream. A decoder
  347. recovers the original logical/elementary bitstreams out of the
  348. physical bitstream by taking the pages in order from the physical
  349. bitstream and redirecting them into the appropriate logical decoding
  350. entity.
  351. <div class="caption">
  352. <img src="multiplex1.png">
  353. <p>Multiple media types are mutliplexed into a single Ogg stream by
  354. interleaving the pages from each elementary physical stream.
  355. </div>
  356. <p><a href="ogg-multiplex.html">Ogg Bitstream Multiplexing</a> specifies
  357. proper multiplexing of an Ogg bitstream in detail.
  358. <h3>Chaining</h3>
  359. <p>Multiple Ogg physical bitstreams may be concatenated into a single new
  360. stream; this is <em>chaining</em>. The bitstreams do not overlap; the
  361. final page of a given logical bitstream is immediately followed by the
  362. initial page of the next.</p>
  363. <p>Each logical bitstream in a chain must have a unique serial number
  364. within the scope of the full physical bitstream, not only within a
  365. particular <em>link</em> or <em>segment</em> of the chain.</p>
  366. <h3>Continuous and discontinuous streams</h3>
  367. <p>Within Ogg, each stream must be declared (by the codec) to be
  368. continuous- or discontinuous-time. Most codecs treat all streams they
  369. use as either inherently continuous- or discontinuous-time, although
  370. this is not a requirement. A codec may, as part of its mapping, choose
  371. according to data in the initial header.
  372. <p>Continuous-time pages are stamped by end-time, discontinuous pages
  373. are stamped by begin-time. Pages in a multiplexed stream are
  374. interleaved in order of the time stamp regardless of stream type.
  375. Both continuous and discontinuous logical streams are used to seek
  376. within a physical stream, however only continuous streams are used to
  377. determine buffering depth; because discontinuous streams are stamped
  378. by start time, they will always 'fall out' at the proper time when
  379. buffering the continuous streams. See 'Examples' for an illustration
  380. of the buffering mechanism.
  381. <h2>Multiplexing Requirements</h2>
  382. <p>Multiplexing requirements within Ogg are straightforward. When
  383. constructing a single-link (unchained) physical bitstream consisting
  384. of multiple elementary streams:
  385. <ol>
  386. <li><p> The initial header for each stream appears in sequence, each
  387. header on a single page. All initial headers must appear with no
  388. intervening data (no auxiliary header pages or packets, no data pages
  389. or packets). Order of the initial headers is unspecified. The
  390. 'beginning of stream' flag is set on each initial header.
  391. <li><p> All auxiliary headers for all streams must follow. Order
  392. is unspecified. The final auxiliary header of each stream must flush
  393. its page.
  394. <li><p>Data pages for each stream follow, interleaved in time order.
  395. <li><p>The final page of each stream sets the 'end of stream' flag.
  396. Unlike initial pages, terminal pages for the logical bitstreams need
  397. not occur contiguously; indeed it may not be possible for them to do so.
  398. </oL>
  399. <p><p>Each grouped bitstream must have a unique serial number within the
  400. scope of the physical bitstream.</p>
  401. <h3>chaining and multiplexing</h3>
  402. <p>Multiplexed and/or unmultiplexed bitstreams may be chained
  403. consecutively. Such a physical bitstream obeys all the rules of both
  404. chained and multiplexed streams. Each link, when unchained, must
  405. stand on its own as a valid physical bitstream. Chained streams do
  406. not mix or interleave; a new segment may not begin until all streams
  407. in the preceding segment have terminated. </p>
  408. <h2>Codec Mapping Requirements</h2>
  409. <p>Each codec is allowed some freedom in deciding how its logical
  410. bitstream is encapsulated into an Ogg bitstream (even if it is a
  411. trivial mapping, eg, 'plop the packets in and go'). This is the
  412. codec's <em>mapping</em>. Ogg imposes a few mapping requirements
  413. on any codec.
  414. <ol>
  415. <li><p>The <a href="framing.html">framing specification</a> defines
  416. 'beginning of stream' and 'end of stream' page markers via a header
  417. flag (it is possible for a stream to consist of a single page). A
  418. correct stream always consists of an integer number of pages, an easy
  419. requirement given the variable size nature of pages.</p>
  420. <li><p>The first page of an elementary Ogg bitstream consists of a single,
  421. small 'initial header' packet that must include sufficient information
  422. to identify the exact CODEC type. From this initial header, the codec
  423. must also be able to determine its timebase and whether or not it is a
  424. continuous- or discontinuous-time stream. The initial header must fit
  425. on a single page. If a codec makes use of auxiliary headers (for
  426. example, Vorbis uses two auxiliary headers), these headers must follow
  427. the initial header immediately. The last header finishes its page;
  428. data begins on a fresh page.
  429. <p><p>As an example, Ogg Vorbis places the name and revision of the
  430. Vorbis CODEC, the audio rate and the audio quality into this initial
  431. header. Vorbis comments and detailed codec setup appears in the larger
  432. auxiliary headers.</p>
  433. <li><p>Granule positions must be translatable to an exact absolute
  434. time value. As described above, the mux layer is permitted to query a
  435. codec or codec stub plugin to perform this mapping. It is not
  436. necessary for an absolute time to be mappable into a single unique
  437. granule position value.
  438. <li><p>Codecs are not required to use a fixed duration-per-packet (for
  439. example, Vorbis does not). the mux layer is permitted to query a
  440. codec or codec stub plugin for the time duration of a packet.
  441. <li><p>Although an absolute time need not be translatable to a unique
  442. granule position, a codec must be able to determine the unique granule
  443. position of the current packet using the granule position of a
  444. preceeding packet.
  445. <li><p>Packets and pages must be arranged in ascending
  446. granule-position and time order.
  447. </ol>
  448. <h2>Examples</h2>
  449. <em>[More to come shortly; this section is currently being revised and expanded]</em>
  450. <p>Below, we present an example of a multiplexed and chained bitstream:</p>
  451. <p><img src="stream.png" alt="stream"/></p>
  452. <p>In this example, we see pages from five total logical bitstreams
  453. multiplexed into a physical bitstream. Note the following
  454. characteristics:</p>
  455. <ol>
  456. <li>Multiplexed bitstreams in a given link begin together; all of the
  457. initial pages must appear before any data pages. When concurrently
  458. multiplexed groups are chained, the new group does not begin until all
  459. the bitstreams in the previous group have terminated.</li>
  460. <li>The ordering of pages of concurrently multiplexed bitstreams is
  461. goverened by timestamp (not shown here); there is no regular
  462. interleaving order. Pages within a logical bitstream appear in
  463. sequence order.</li>
  464. </ol>
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