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- /*
- ===============================================================================
- This C header file is part of the SoftFloat IEC/IEEE Floating-point
- Arithmetic Package, Release 2.
- Written by John R. Hauser. This work was made possible in part by the
- International Computer Science Institute, located at Suite 600, 1947 Center
- Street, Berkeley, California 94704. Funding was partially provided by the
- National Science Foundation under grant MIP-9311980. The original version
- of this code was written as part of a project to build a fixed-point vector
- processor in collaboration with the University of California at Berkeley,
- overseen by Profs. Nelson Morgan and John Wawrzynek. More information
- is available through the Web page
- http://www.jhauser.us/arithmetic/SoftFloat-2b/SoftFloat-source.txt
- THIS SOFTWARE IS DISTRIBUTED AS IS, FOR FREE. Although reasonable effort
- has been made to avoid it, THIS SOFTWARE MAY CONTAIN FAULTS THAT WILL AT
- TIMES RESULT IN INCORRECT BEHAVIOR. USE OF THIS SOFTWARE IS RESTRICTED TO
- PERSONS AND ORGANIZATIONS WHO CAN AND WILL TAKE FULL RESPONSIBILITY FOR ANY
- AND ALL LOSSES, COSTS, OR OTHER PROBLEMS ARISING FROM ITS USE.
- Derivative works are acceptable, even for commercial purposes, so long as
- (1) they include prominent notice that the work is derivative, and (2) they
- include prominent notice akin to these three paragraphs for those parts of
- this code that are retained.
- ===============================================================================
- */
- #ifndef __SOFTFLOAT_H__
- #define __SOFTFLOAT_H__
- /*
- -------------------------------------------------------------------------------
- The macro `FLOATX80' must be defined to enable the extended double-precision
- floating-point format `floatx80'. If this macro is not defined, the
- `floatx80' type will not be defined, and none of the functions that either
- input or output the `floatx80' type will be defined.
- -------------------------------------------------------------------------------
- */
- #ifdef CONFIG_FPE_NWFPE_XP
- #define FLOATX80
- #endif
- /*
- -------------------------------------------------------------------------------
- Software IEC/IEEE floating-point types.
- -------------------------------------------------------------------------------
- */
- typedef u32 float32;
- typedef u64 float64;
- typedef struct {
- #ifdef __ARMEB__
- u16 __padding;
- u16 high;
- #else
- u16 high;
- u16 __padding;
- #endif
- u64 low;
- } __attribute__ ((packed,aligned(4))) floatx80;
- /*
- -------------------------------------------------------------------------------
- Software IEC/IEEE floating-point underflow tininess-detection mode.
- -------------------------------------------------------------------------------
- */
- extern signed char float_detect_tininess;
- enum {
- float_tininess_after_rounding = 0,
- float_tininess_before_rounding = 1
- };
- /*
- -------------------------------------------------------------------------------
- Software IEC/IEEE floating-point rounding mode.
- -------------------------------------------------------------------------------
- */
- //extern int8 float_rounding_mode;
- enum {
- float_round_nearest_even = 0,
- float_round_to_zero = 1,
- float_round_down = 2,
- float_round_up = 3
- };
- /*
- -------------------------------------------------------------------------------
- Software IEC/IEEE floating-point exception flags.
- -------------------------------------------------------------------------------
- enum {
- float_flag_inexact = 1,
- float_flag_underflow = 2,
- float_flag_overflow = 4,
- float_flag_divbyzero = 8,
- float_flag_invalid = 16
- };
- ScottB: November 4, 1998
- Changed the enumeration to match the bit order in the FPA11.
- */
- enum {
- float_flag_invalid = 1,
- float_flag_divbyzero = 2,
- float_flag_overflow = 4,
- float_flag_underflow = 8,
- float_flag_inexact = 16
- };
- /*
- -------------------------------------------------------------------------------
- Routine to raise any or all of the software IEC/IEEE floating-point
- exception flags.
- -------------------------------------------------------------------------------
- */
- void float_raise( signed char );
- /*
- -------------------------------------------------------------------------------
- Software IEC/IEEE integer-to-floating-point conversion routines.
- -------------------------------------------------------------------------------
- */
- float32 int32_to_float32( struct roundingData *, signed int );
- float64 int32_to_float64( signed int );
- #ifdef FLOATX80
- floatx80 int32_to_floatx80( signed int );
- #endif
- /*
- -------------------------------------------------------------------------------
- Software IEC/IEEE single-precision conversion routines.
- -------------------------------------------------------------------------------
- */
- signed int float32_to_int32( struct roundingData *, float32 );
- signed int float32_to_int32_round_to_zero( float32 );
- float64 float32_to_float64( float32 );
- #ifdef FLOATX80
- floatx80 float32_to_floatx80( float32 );
- #endif
- /*
- -------------------------------------------------------------------------------
- Software IEC/IEEE single-precision operations.
- -------------------------------------------------------------------------------
- */
- float32 float32_round_to_int( struct roundingData*, float32 );
- float32 float32_add( struct roundingData *, float32, float32 );
- float32 float32_sub( struct roundingData *, float32, float32 );
- float32 float32_mul( struct roundingData *, float32, float32 );
- float32 float32_div( struct roundingData *, float32, float32 );
- float32 float32_rem( struct roundingData *, float32, float32 );
- float32 float32_sqrt( struct roundingData*, float32 );
- char float32_eq( float32, float32 );
- char float32_le( float32, float32 );
- char float32_lt( float32, float32 );
- char float32_eq_signaling( float32, float32 );
- char float32_le_quiet( float32, float32 );
- char float32_lt_quiet( float32, float32 );
- char float32_is_signaling_nan( float32 );
- /*
- -------------------------------------------------------------------------------
- Software IEC/IEEE double-precision conversion routines.
- -------------------------------------------------------------------------------
- */
- signed int float64_to_int32( struct roundingData *, float64 );
- signed int float64_to_int32_round_to_zero( float64 );
- float32 float64_to_float32( struct roundingData *, float64 );
- #ifdef FLOATX80
- floatx80 float64_to_floatx80( float64 );
- #endif
- /*
- -------------------------------------------------------------------------------
- Software IEC/IEEE double-precision operations.
- -------------------------------------------------------------------------------
- */
- float64 float64_round_to_int( struct roundingData *, float64 );
- float64 float64_add( struct roundingData *, float64, float64 );
- float64 float64_sub( struct roundingData *, float64, float64 );
- float64 float64_mul( struct roundingData *, float64, float64 );
- float64 float64_div( struct roundingData *, float64, float64 );
- float64 float64_rem( struct roundingData *, float64, float64 );
- float64 float64_sqrt( struct roundingData *, float64 );
- char float64_eq( float64, float64 );
- char float64_le( float64, float64 );
- char float64_lt( float64, float64 );
- char float64_eq_signaling( float64, float64 );
- char float64_le_quiet( float64, float64 );
- char float64_lt_quiet( float64, float64 );
- char float64_is_signaling_nan( float64 );
- #ifdef FLOATX80
- /*
- -------------------------------------------------------------------------------
- Software IEC/IEEE extended double-precision conversion routines.
- -------------------------------------------------------------------------------
- */
- signed int floatx80_to_int32( struct roundingData *, floatx80 );
- signed int floatx80_to_int32_round_to_zero( floatx80 );
- float32 floatx80_to_float32( struct roundingData *, floatx80 );
- float64 floatx80_to_float64( struct roundingData *, floatx80 );
- /*
- -------------------------------------------------------------------------------
- Software IEC/IEEE extended double-precision operations.
- -------------------------------------------------------------------------------
- */
- floatx80 floatx80_round_to_int( struct roundingData *, floatx80 );
- floatx80 floatx80_add( struct roundingData *, floatx80, floatx80 );
- floatx80 floatx80_sub( struct roundingData *, floatx80, floatx80 );
- floatx80 floatx80_mul( struct roundingData *, floatx80, floatx80 );
- floatx80 floatx80_div( struct roundingData *, floatx80, floatx80 );
- floatx80 floatx80_rem( struct roundingData *, floatx80, floatx80 );
- floatx80 floatx80_sqrt( struct roundingData *, floatx80 );
- char floatx80_eq( floatx80, floatx80 );
- char floatx80_le( floatx80, floatx80 );
- char floatx80_lt( floatx80, floatx80 );
- char floatx80_eq_signaling( floatx80, floatx80 );
- char floatx80_le_quiet( floatx80, floatx80 );
- char floatx80_lt_quiet( floatx80, floatx80 );
- char floatx80_is_signaling_nan( floatx80 );
- extern flag floatx80_is_nan(floatx80);
- #endif
- static inline flag extractFloat32Sign(float32 a)
- {
- return a >> 31;
- }
- static inline flag float32_eq_nocheck(float32 a, float32 b)
- {
- return (a == b) || ((bits32) ((a | b) << 1) == 0);
- }
- static inline flag float32_lt_nocheck(float32 a, float32 b)
- {
- flag aSign, bSign;
- aSign = extractFloat32Sign(a);
- bSign = extractFloat32Sign(b);
- if (aSign != bSign)
- return aSign && ((bits32) ((a | b) << 1) != 0);
- return (a != b) && (aSign ^ (a < b));
- }
- static inline flag extractFloat64Sign(float64 a)
- {
- return a >> 63;
- }
- static inline flag float64_eq_nocheck(float64 a, float64 b)
- {
- return (a == b) || ((bits64) ((a | b) << 1) == 0);
- }
- static inline flag float64_lt_nocheck(float64 a, float64 b)
- {
- flag aSign, bSign;
- aSign = extractFloat64Sign(a);
- bSign = extractFloat64Sign(b);
- if (aSign != bSign)
- return aSign && ((bits64) ((a | b) << 1) != 0);
- return (a != b) && (aSign ^ (a < b));
- }
- extern flag float32_is_nan( float32 a );
- extern flag float64_is_nan( float64 a );
- extern int32 float64_to_uint32( struct roundingData *roundData, float64 a );
- extern int32 float64_to_uint32_round_to_zero( float64 a );
- #endif
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