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- /*
- NetWinder Floating Point Emulator
- (c) Rebel.COM, 1998,1999
- Direct questions, comments to Scott Bambrough <scottb@netwinder.org>
- This program is free software; you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation; either version 2 of the License, or
- (at your option) any later version.
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with this program; if not, write to the Free Software
- Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
- */
- #include "fpa11.h"
- #include "softfloat.h"
- #include "fpopcode.h"
- #include "fpsr.h"
- #include "fpmodule.h"
- #include "fpmodule.inl"
- #ifdef CONFIG_FPE_NWFPE_XP
- const floatx80 floatx80Constant[] = {
- { .high = 0x0000, .low = 0x0000000000000000ULL},/* extended 0.0 */
- { .high = 0x3fff, .low = 0x8000000000000000ULL},/* extended 1.0 */
- { .high = 0x4000, .low = 0x8000000000000000ULL},/* extended 2.0 */
- { .high = 0x4000, .low = 0xc000000000000000ULL},/* extended 3.0 */
- { .high = 0x4001, .low = 0x8000000000000000ULL},/* extended 4.0 */
- { .high = 0x4001, .low = 0xa000000000000000ULL},/* extended 5.0 */
- { .high = 0x3ffe, .low = 0x8000000000000000ULL},/* extended 0.5 */
- { .high = 0x4002, .low = 0xa000000000000000ULL},/* extended 10.0 */
- };
- #endif
- const float64 float64Constant[] = {
- 0x0000000000000000ULL, /* double 0.0 */
- 0x3ff0000000000000ULL, /* double 1.0 */
- 0x4000000000000000ULL, /* double 2.0 */
- 0x4008000000000000ULL, /* double 3.0 */
- 0x4010000000000000ULL, /* double 4.0 */
- 0x4014000000000000ULL, /* double 5.0 */
- 0x3fe0000000000000ULL, /* double 0.5 */
- 0x4024000000000000ULL /* double 10.0 */
- };
- const float32 float32Constant[] = {
- 0x00000000, /* single 0.0 */
- 0x3f800000, /* single 1.0 */
- 0x40000000, /* single 2.0 */
- 0x40400000, /* single 3.0 */
- 0x40800000, /* single 4.0 */
- 0x40a00000, /* single 5.0 */
- 0x3f000000, /* single 0.5 */
- 0x41200000 /* single 10.0 */
- };
- /* condition code lookup table
- index into the table is test code: EQ, NE, ... LT, GT, AL, NV
- bit position in short is condition code: NZCV */
- static const unsigned short aCC[16] = {
- 0xF0F0, // EQ == Z set
- 0x0F0F, // NE
- 0xCCCC, // CS == C set
- 0x3333, // CC
- 0xFF00, // MI == N set
- 0x00FF, // PL
- 0xAAAA, // VS == V set
- 0x5555, // VC
- 0x0C0C, // HI == C set && Z clear
- 0xF3F3, // LS == C clear || Z set
- 0xAA55, // GE == (N==V)
- 0x55AA, // LT == (N!=V)
- 0x0A05, // GT == (!Z && (N==V))
- 0xF5FA, // LE == (Z || (N!=V))
- 0xFFFF, // AL always
- 0 // NV
- };
- unsigned int checkCondition(const unsigned int opcode, const unsigned int ccodes)
- {
- return (aCC[opcode >> 28] >> (ccodes >> 28)) & 1;
- }
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