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- /**
- * Copyright (c) 2012 Nokia Corporation.
- */
- using System;
- using System.Diagnostics;
- using System.Resources;
- using System.Windows;
- using System.Windows.Markup;
- using System.Windows.Navigation;
- using Microsoft.Phone.Controls;
- using Microsoft.Phone.Shell;
- using NfcNdefTagReader.Resources;
- namespace NfcNdefTagReader
- {
- public partial class App : Application
- {
- /// <summary>
- /// Provides easy access to the root frame of the Phone Application.
- /// </summary>
- /// <returns>The root frame of the Phone Application.</returns>
- public static PhoneApplicationFrame RootFrame { get; private set; }
- /// <summary>
- /// Constructor for the Application object.
- /// </summary>
- public App()
- {
- // Global handler for uncaught exceptions.
- UnhandledException += Application_UnhandledException;
- // Standard XAML initialization
- InitializeComponent();
- // Phone-specific initialization
- InitializePhoneApplication();
- // Language display initialization
- InitializeLanguage();
- // Show graphics profiling information while debugging.
- if (Debugger.IsAttached)
- {
- // Display the current frame rate counters.
- Application.Current.Host.Settings.EnableFrameRateCounter = true;
- // Show the areas of the app that are being redrawn in each frame.
- //Application.Current.Host.Settings.EnableRedrawRegions = true;
- // Enable non-production analysis visualization mode,
- // which shows areas of a page that are handed off to GPU with a colored overlay.
- //Application.Current.Host.Settings.EnableCacheVisualization = true;
- // Prevent the screen from turning off while under the debugger by disabling
- // the application's idle detection.
- // Caution:- Use this under debug mode only. Application that disables user idle detection will continue to run
- // and consume battery power when the user is not using the phone.
- PhoneApplicationService.Current.UserIdleDetectionMode = IdleDetectionMode.Disabled;
- }
- }
- // Code to execute when the application is launching (eg, from Start)
- // This code will not execute when the application is reactivated
- private void Application_Launching(object sender, LaunchingEventArgs e)
- {
- }
- // Code to execute when the application is activated (brought to foreground)
- // This code will not execute when the application is first launched
- private void Application_Activated(object sender, ActivatedEventArgs e)
- {
- }
- // Code to execute when the application is deactivated (sent to background)
- // This code will not execute when the application is closing
- private void Application_Deactivated(object sender, DeactivatedEventArgs e)
- {
- }
- // Code to execute when the application is closing (eg, user hit Back)
- // This code will not execute when the application is deactivated
- private void Application_Closing(object sender, ClosingEventArgs e)
- {
- }
- // Code to execute if a navigation fails
- private void RootFrame_NavigationFailed(object sender, NavigationFailedEventArgs e)
- {
- if (Debugger.IsAttached)
- {
- // A navigation has failed; break into the debugger
- Debugger.Break();
- }
- }
- // Code to execute on Unhandled Exceptions
- private void Application_UnhandledException(object sender, ApplicationUnhandledExceptionEventArgs e)
- {
- if (Debugger.IsAttached)
- {
- // An unhandled exception has occurred; break into the debugger
- Debugger.Break();
- }
- }
- #region Phone application initialization
- // Avoid double-initialization
- private bool phoneApplicationInitialized = false;
- // Do not add any additional code to this method
- private void InitializePhoneApplication()
- {
- if (phoneApplicationInitialized)
- return;
- // Create the frame but don't set it as RootVisual yet; this allows the splash
- // screen to remain active until the application is ready to render.
- RootFrame = new PhoneApplicationFrame();
- RootFrame.Navigated += CompleteInitializePhoneApplication;
- // Handle navigation failures
- RootFrame.NavigationFailed += RootFrame_NavigationFailed;
- // Handle reset requests for clearing the backstack
- RootFrame.Navigated += CheckForResetNavigation;
- // Ensure we don't initialize again
- phoneApplicationInitialized = true;
- }
- // Do not add any additional code to this method
- private void CompleteInitializePhoneApplication(object sender, NavigationEventArgs e)
- {
- // Set the root visual to allow the application to render
- if (RootVisual != RootFrame)
- RootVisual = RootFrame;
- // Remove this handler since it is no longer needed
- RootFrame.Navigated -= CompleteInitializePhoneApplication;
- }
- private void CheckForResetNavigation(object sender, NavigationEventArgs e)
- {
- // If the app has received a 'reset' navigation, then we need to check
- // on the next navigation to see if the page stack should be reset
- if (e.NavigationMode == NavigationMode.Reset)
- RootFrame.Navigated += ClearBackStackAfterReset;
- }
- private void ClearBackStackAfterReset(object sender, NavigationEventArgs e)
- {
- // Unregister the event so it doesn't get called again
- RootFrame.Navigated -= ClearBackStackAfterReset;
- // Only clear the stack for 'new' (forward) and 'refresh' navigations
- if (e.NavigationMode != NavigationMode.New && e.NavigationMode != NavigationMode.Refresh)
- return;
- // For UI consistency, clear the entire page stack
- while (RootFrame.RemoveBackEntry() != null)
- {
- ; // do nothing
- }
- }
- #endregion
- // Initialize the app's font and flow direction as defined in its localized resource strings.
- //
- // To ensure that the font of your application is aligned with its supported languages and that the
- // FlowDirection for each of those languages follows its traditional direction, ResourceLanguage
- // and ResourceFlowDirection should be initialized in each resx file to match these values with that
- // file's culture. For example:
- //
- // AppResources.es-ES.resx
- // ResourceLanguage's value should be "es-ES"
- // ResourceFlowDirection's value should be "LeftToRight"
- //
- // AppResources.ar-SA.resx
- // ResourceLanguage's value should be "ar-SA"
- // ResourceFlowDirection's value should be "RightToLeft"
- //
- // For more info on localizing Windows Phone apps see http://go.microsoft.com/fwlink/?LinkId=262072.
- //
- private void InitializeLanguage()
- {
- try
- {
- // Set the font to match the display language defined by the
- // ResourceLanguage resource string for each supported language.
- //
- // Fall back to the font of the neutral language if the Display
- // language of the phone is not supported.
- //
- // If a compiler error is hit then ResourceLanguage is missing from
- // the resource file.
- RootFrame.Language = XmlLanguage.GetLanguage(AppResources.ResourceLanguage);
- // Set the FlowDirection of all elements under the root frame based
- // on the ResourceFlowDirection resource string for each
- // supported language.
- //
- // If a compiler error is hit then ResourceFlowDirection is missing from
- // the resource file.
- FlowDirection flow = (FlowDirection)Enum.Parse(typeof(FlowDirection), AppResources.ResourceFlowDirection);
- RootFrame.FlowDirection = flow;
- }
- catch
- {
- // If an exception is caught here it is most likely due to either
- // ResourceLangauge not being correctly set to a supported language
- // code or ResourceFlowDirection is set to a value other than LeftToRight
- // or RightToLeft.
- if (Debugger.IsAttached)
- {
- Debugger.Break();
- }
- throw;
- }
- }
- }
- }
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