Original Fortran source code for Zork

Simon Morgan c5dbb9723f Initial import 7 lat temu
actors.F c5dbb9723f Initial import 7 lat temu
actors.for c5dbb9723f Initial import 7 lat temu
advers.h c5dbb9723f Initial import 7 lat temu
ballop.for c5dbb9723f Initial import 7 lat temu
blkdata.for c5dbb9723f Initial import 7 lat temu
clock.h c5dbb9723f Initial import 7 lat temu
clockr.for c5dbb9723f Initial import 7 lat temu
curxt.h c5dbb9723f Initial import 7 lat temu
debug.h c5dbb9723f Initial import 7 lat temu
demons.for c5dbb9723f Initial import 7 lat temu
dgame.for c5dbb9723f Initial import 7 lat temu
dindx.dat c5dbb9723f Initial import 7 lat temu
dinit.for c5dbb9723f Initial import 7 lat temu
dmain.for c5dbb9723f Initial import 7 lat temu
dso1.for c5dbb9723f Initial import 7 lat temu
dso2.for c5dbb9723f Initial import 7 lat temu
dso3.for c5dbb9723f Initial import 7 lat temu
dso4.for c5dbb9723f Initial import 7 lat temu
dso5.for c5dbb9723f Initial import 7 lat temu
dso6.for c5dbb9723f Initial import 7 lat temu
dso7.for c5dbb9723f Initial import 7 lat temu
dsub.for c5dbb9723f Initial import 7 lat temu
dtext.dat c5dbb9723f Initial import 7 lat temu
dverb1.for c5dbb9723f Initial import 7 lat temu
dverb2.for c5dbb9723f Initial import 7 lat temu
errors c5dbb9723f Initial import 7 lat temu
exits.h c5dbb9723f Initial import 7 lat temu
flags.h c5dbb9723f Initial import 7 lat temu
gamestat.h c5dbb9723f Initial import 7 lat temu
gdt.for c5dbb9723f Initial import 7 lat temu
history c5dbb9723f Initial import 7 lat temu
io.h c5dbb9723f Initial import 7 lat temu
lightp.for c5dbb9723f Initial import 7 lat temu
makefile c5dbb9723f Initial import 7 lat temu
mindex.h c5dbb9723f Initial import 7 lat temu
nobjs.for c5dbb9723f Initial import 7 lat temu
np.for c5dbb9723f Initial import 7 lat temu
np1.for c5dbb9723f Initial import 7 lat temu
np2.for c5dbb9723f Initial import 7 lat temu
np3.for c5dbb9723f Initial import 7 lat temu
nrooms.for c5dbb9723f Initial import 7 lat temu
objcts.for c5dbb9723f Initial import 7 lat temu
objects.h c5dbb9723f Initial import 7 lat temu
oflags.h c5dbb9723f Initial import 7 lat temu
oindex.h c5dbb9723f Initial import 7 lat temu
parser.h c5dbb9723f Initial import 7 lat temu
puzzle.h c5dbb9723f Initial import 7 lat temu
read.me c5dbb9723f Initial import 7 lat temu
readit.c c5dbb9723f Initial import 7 lat temu
readme c5dbb9723f Initial import 7 lat temu
readme.src c5dbb9723f Initial import 7 lat temu
rflag.h c5dbb9723f Initial import 7 lat temu
rindex.h c5dbb9723f Initial import 7 lat temu
rooms.for c5dbb9723f Initial import 7 lat temu
rooms.h c5dbb9723f Initial import 7 lat temu
rtim.for c5dbb9723f Initial import 7 lat temu
screen.h c5dbb9723f Initial import 7 lat temu
sobjs.for c5dbb9723f Initial import 7 lat temu
state.h c5dbb9723f Initial import 7 lat temu
sverbs.for c5dbb9723f Initial import 7 lat temu
tempfile c5dbb9723f Initial import 7 lat temu
verbs.for c5dbb9723f Initial import 7 lat temu
verbs.h c5dbb9723f Initial import 7 lat temu
villians.h c5dbb9723f Initial import 7 lat temu
villns.for c5dbb9723f Initial import 7 lat temu
vocab.h c5dbb9723f Initial import 7 lat temu
xpars.h c5dbb9723f Initial import 7 lat temu
xsrch.h c5dbb9723f Initial import 7 lat temu

readme

This is a source file distribution for the game dungeon as implemented
in f77 for Unix(R) systems. It is based on the game dungeon as
distributed on a DECUS tape, circa 1980. It has been converted from
the original DEC FORTRAN into something that is palatable to Unix f77.
See the file "History" for some revision history and credit to those
whose efforts have made this possible.

Checkout the Makefile and adjust it to fit your system. The only
things that should really need tweaking are the directory definitions
and the "-D" defines. There is an example for both large address
machines (e.g. Vax) that get the complete game and small address
machines (e.g. Pdp-11) that get a modified game with minor functionality
missing (to get it to fit). Also edit the include file "files.h" if
necessary.

All of the f77 files end in a '.F' extension to force f77 to invoke the
C preprocessor for the #include files and #ifdefs. Most of the #ifdefs
are for the PDP version (default non-pdp) and for debug (default off).

Except for DTEXT.DAT, all files in the distribution kit are ASCII.
DTEXT.DAT is a binary file consisting of 76-byte fixed length records.

This has been compiled and tested on a PDP-11/44 Version 7, PDP-11/70
2.9bsd Vax-11/785 4.3bsd and Sun-3 before the pdp and Vax sources were
merged (see the file "History"). After the merge it was again tested on
the Vax 11-785 4.3bsd.

I/we consider my/our changes to be in the public domain. The original
source, however, is copyright.

John Gilmore, Nebula Consultants
hoptoad!gnu
11 December 1986

Bill Randle
Tektronix, Inc.
billr@tekred.TEK.COM
9 February 1987

Dungeon consists of the following files:

dmain.F -program root
dgame.F -main routine
dsub.F -resident subroutines
dinit.F -initialization routine
np.F -parser, part 0
np1.F -parser, part 1
np2.F -parser, part 2
np3.F -parser, part 3
gdt.F -game debugging tool
verbs.F -principal verbs
objcts.F -principal objects
sverbs.F -simple verbs
dverb1.F -auxiliary verbs, part 1
dverb2.F -auxiliary verbs, part 2
actors.F -character processors
demons.F -demon processors
clockr.F -clock event processors
rooms.F -room processors
nrooms.F -new room processors
sobjs.F -simple objects
nobjs.F -new objects
ballop.F -balloon processor
lightp.F -light processors
villns.F -villain processors
dso1.F -overlaid subroutines, part 1
dso2.F -overlaid subroutines, part 2
dso3.F -overlaid subroutines, part 3
dso4.F -overlaid subroutines, part 4
dso5.F -overlaid subroutines, part 5
dso6.F -overlaid subroutines, part 6
dso7.F -overlaid subroutines, part 7
advers.h -header file
clock.h -header file
curxt.h -header file
debug.h -header file
exits.h -header file
files.h -header file for directory paths
flags.h -header file
gamestate.h -header file
io.h -header file
objects.h -header file
oflags.h -header file
oindex.h -header file
parser.h -header file
puzzle.h -header file
rflag.h -header file
rindex.h -header file
rooms.h -header file
screen.h -header file
state.h -header file
verbs.h -header file
villians.h -header file
vocab.h -header file
xpars.h -header file
xsrch.h -header file
cinit.c -C routine to initialize game [pdp ver]
cio.c -C routine for misc i/o [pdp version]
rtim.c -C routines for system dependent functions
listen.c -C co-process for reading keyboard [pdp]
cspeak.c -C co-process for displaying messages [pdp]
speak.F -lookup messages for speak process [pdp]
decode.c -C routine to decode binary text file [debug]
dindx.dat -initialization data base
dtext.dat -main data base [binary file]
rtext.dat -message index file [pdp version]
dungeon.sh -shell script to invoke pdp version
dungeon.doc -original documentation file
dungeon.6 -man page abstracted from dungeon.doc
Makefile -Makefile for making pdp or vax versions
History -Some revision history notes
PDP.doc -Notes on the PDP-11/Unix conversion
README -This file