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- This is a source file distribution for the game dungeon as implemented
- in f77 for Unix(R) systems. It is based on the game dungeon as
- distributed on a DECUS tape, circa 1980. It has been converted from
- the original DEC FORTRAN into something that is palatable to Unix f77.
- See the file "History" for some revision history and credit to those
- whose efforts have made this possible.
- Checkout the Makefile and adjust it to fit your system. The only
- things that should really need tweaking are the directory definitions
- and the "-D" defines. There is an example for both large address
- machines (e.g. Vax) that get the complete game and small address
- machines (e.g. Pdp-11) that get a modified game with minor functionality
- missing (to get it to fit). Also edit the include file "files.h" if
- necessary.
- All of the f77 files end in a '.F' extension to force f77 to invoke the
- C preprocessor for the #include files and #ifdefs. Most of the #ifdefs
- are for the PDP version (default non-pdp) and for debug (default off).
- Except for DTEXT.DAT, all files in the distribution kit are ASCII.
- DTEXT.DAT is a binary file consisting of 76-byte fixed length records.
- This has been compiled and tested on a PDP-11/44 Version 7, PDP-11/70
- 2.9bsd Vax-11/785 4.3bsd and Sun-3 before the pdp and Vax sources were
- merged (see the file "History"). After the merge it was again tested on
- the Vax 11-785 4.3bsd.
- I/we consider my/our changes to be in the public domain. The original
- source, however, is copyright.
- John Gilmore, Nebula Consultants
- hoptoad!gnu
- 11 December 1986
- Bill Randle
- Tektronix, Inc.
- billr@tekred.TEK.COM
- 9 February 1987
- Dungeon consists of the following files:
- dmain.F -program root
- dgame.F -main routine
- dsub.F -resident subroutines
- dinit.F -initialization routine
- np.F -parser, part 0
- np1.F -parser, part 1
- np2.F -parser, part 2
- np3.F -parser, part 3
- gdt.F -game debugging tool
- verbs.F -principal verbs
- objcts.F -principal objects
- sverbs.F -simple verbs
- dverb1.F -auxiliary verbs, part 1
- dverb2.F -auxiliary verbs, part 2
- actors.F -character processors
- demons.F -demon processors
- clockr.F -clock event processors
- rooms.F -room processors
- nrooms.F -new room processors
- sobjs.F -simple objects
- nobjs.F -new objects
- ballop.F -balloon processor
- lightp.F -light processors
- villns.F -villain processors
- dso1.F -overlaid subroutines, part 1
- dso2.F -overlaid subroutines, part 2
- dso3.F -overlaid subroutines, part 3
- dso4.F -overlaid subroutines, part 4
- dso5.F -overlaid subroutines, part 5
- dso6.F -overlaid subroutines, part 6
- dso7.F -overlaid subroutines, part 7
- advers.h -header file
- clock.h -header file
- curxt.h -header file
- debug.h -header file
- exits.h -header file
- files.h -header file for directory paths
- flags.h -header file
- gamestate.h -header file
- io.h -header file
- objects.h -header file
- oflags.h -header file
- oindex.h -header file
- parser.h -header file
- puzzle.h -header file
- rflag.h -header file
- rindex.h -header file
- rooms.h -header file
- screen.h -header file
- state.h -header file
- verbs.h -header file
- villians.h -header file
- vocab.h -header file
- xpars.h -header file
- xsrch.h -header file
- cinit.c -C routine to initialize game [pdp ver]
- cio.c -C routine for misc i/o [pdp version]
- rtim.c -C routines for system dependent functions
- listen.c -C co-process for reading keyboard [pdp]
- cspeak.c -C co-process for displaying messages [pdp]
- speak.F -lookup messages for speak process [pdp]
- decode.c -C routine to decode binary text file [debug]
- dindx.dat -initialization data base
- dtext.dat -main data base [binary file]
- rtext.dat -message index file [pdp version]
- dungeon.sh -shell script to invoke pdp version
- dungeon.doc -original documentation file
- dungeon.6 -man page abstracted from dungeon.doc
- Makefile -Makefile for making pdp or vax versions
- History -Some revision history notes
- PDP.doc -Notes on the PDP-11/Unix conversion
- README -This file
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