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- battle.c
- border.c Draws the screen borders.
- build.c
- cleanup.c Cleanup routines for when the game is done.
- clock.c Manages the game clock.
- collide.c Process a collision of objects in combat.
- comm.c Handles communication with aliens.
- commglue.c Helper functions for communication with aliens.
- confirm.c Asks for confirmation on exit.
- credits.c Shows the credits after a victory.
- cyborg.c Handles combat AI.
- demo.c Code for demo mode and game journal.
- displist.c
- dummy.c
- encount.c Handles what to do when a player encounters an alien.
- fmv.c Handles video sequences.
- galaxy.c Starmap? Hyperspace background?
- gameinp.c
- gameopt.c Game options menu, including save and load selection.
- gendef.c Defines functions to be called for generating star systems.
- getchar.c Routines for entering characters with the joystick.
- globdata.c Sets up global data, creates the main ship, and the radar.
- gravity.c Maths regarding gravity in combat.
- gravwell.c Handles objects that generate gravity in combat.
- grpinfo.c Handles battle groups.
- hyper.c Handles hyperspace movement and actions.
- init.c Initialization of various game data.
- intel.c Passes input of computer or player along (?)
- intro.c Alternative functions for beginning and ending sequences
- to those in fmv, unused. (PC version?)
- ipdisp.c Something with spheres of influence?
- load.c Loading a saved game.
- loadship.c Loading of ship resource data.
- master.c Preloading of all ships?
- melee.c All supermelee menu related code.
- misc.c Miscelaneous routines related to combat but not directly to
- the fighting.
- oscill.c Code for the oscilloscope and speech sample progress slider.
- (during communication with aliens)
- outfit.c Things related to outfiting the starship.
- pickmele.c Ship selection in Supermelee (not in Full Game)
- pickship.c Ship selection in Full Game (not in Supermelee)
- plandata.c Some const data relating stars and planets.
- process.c Some combat calculations.
- restart.c Main menu (start new, load, supermelee).
- save.c Saving of a game.
- settings.c The back end of the game options.
- setup.c Initialisations for key config, and loading of various
- resources.
- ship.c Ship movement in combat.
- shipstat.c Routines for showing information about ships in combat
- (name, crew, energy). (also status.c)
- shipyard.c Things related to selection of your companion ships.
- sis.c Drawing various game state information (ship, ship name,
- captains name, hyperspace coordinates, date, melnorme credits,
- landers, storage bays, crew, fuel, game menu)
- starbase.c Code for the Earth starbase.
- starcon.c Code for various events (Arilou portal, Kohr-Ah genocide,
- Pkunk exodus, Thraddash attack Kohr-Ah, Ilwrath attack
- Thraddash, Utwig+Supox attack Kohr-Ah, Mycon colonization
- attempt, hyperspace ship spawned, zoqfot signal, zoqfot under
- attack, Shofixti return, Spathi build shield, Arilou give
- the Dnyarri to the Umgah, Yehat rebellion, Slylandro plague
- worsening)
- starmap.c Code to find a star by it's coordinates and compose star names.
- state.c Saving and loading the temporary planet information,
- like resource information.
- status.c Maintain and draw some information like the captain picture,
- crew, energy. (also shipstat.c)
- tactrans.c Code for some additional combat events (explosions, dying,
- new ship, ion trail, escape).
- trans.c
- utils.c Various auxiliary utils, code for pausing.
- velocity.c Velocity computation routines.
- weapon.c Routines for weapons fire in combat.
- test.c Sound testing program. (to be deleted?)
- build.h
- clock.h
- coderes.h
- collide.h
- commglue.h
- demo.h
- displist.h
- element.h
- encount.h
- globdata.h
- hyper.h
- ifontres.h
- igfxres.h
- ikey_con.h
- imusicre.h
- intel.h
- ires_ind.h
- isndres.h
- istrtab.h
- melee.h
- nameref.h
- races.h
- resinst.h
- respkg.h
- restypes.h
- sis.h
- sounds.h
- starbase.h
- starcon.h
- state.h
- units.h
- velocity.h
- weapon.h
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