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- /***********************************************************************
- *
- * SPACE TRADER 1.2.0
- *
- * Shipprice.c
- *
- * Copyright (C) 2000-2002 Pieter Spronck, All Rights Reserved
- *
- * Additional coding by Sam Anderson (rulez2@home.com)
- * Additional coding by Samuel Goldstein (palm@fogbound.net)
- *
- * Some code of Matt Lee's Dope Wars program has been used.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
- *
- * You can contact the author at space_trader@hotmail.com
- *
- * For those who are familiar with the classic game Elite: many of the
- * ideas in Space Trader are heavily inspired by Elite.
- *
- **********************************************************************/
- // *************************************************************************
- // ShipPrice.c - Functions include:
- // long CurrentShipPriceWithoutCargo( Boolean ForInsurance )
- // long CurrentShipPrice( Boolean ForInsurance )
- //
- // Modifications:
- // mm/dd/yy - description - author
- // *************************************************************************
- #include "external.h"
- // *************************************************************************
- // Determine value of ship
- // *************************************************************************
- long EnemyShipPrice( SHIP* Sh )
- {
- int i;
- long CurPrice;
-
- CurPrice = Shiptype[Sh->Type].Price;
- for (i=0; i<MAXWEAPON; ++i)
- if (Sh->Weapon[i] >= 0)
- CurPrice += Weapontype[Sh->Weapon[i]].Price;
- for (i=0; i<MAXSHIELD; ++i)
- if (Sh->Shield[i] >= 0)
- CurPrice += Shieldtype[Sh->Shield[i]].Price;
- // Gadgets aren't counted in the price, because they are already taken into account in
- // the skill adjustment of the price.
-
- CurPrice = CurPrice * (2 * PilotSkill( Sh ) + EngineerSkill( Sh ) + 3 * FighterSkill( Sh )) / 60;
-
- return CurPrice;
- }
- // *************************************************************************
- // Determine value of current ship, including equipment.
- // *************************************************************************
- long CurrentShipPriceWithoutCargo( Boolean ForInsurance )
- {
- int i;
- long CurPrice;
-
- CurPrice =
- // Trade-in value is three-fourths the original price
- ((Shiptype[Ship.Type].Price * (Ship.Tribbles > 0 && !ForInsurance? 1 : 3)) / 4)
- // subtract repair costs
- - (GetHullStrength() - Ship.Hull) * Shiptype[Ship.Type].RepairCosts
- // subtract costs to fill tank with fuel
- - (Shiptype[Ship.Type].FuelTanks - GetFuel()) * Shiptype[Ship.Type].CostOfFuel;
- // Add 2/3 of the price of each item of equipment
- for (i=0; i<MAXWEAPON; ++i)
- if (Ship.Weapon[i] >= 0)
- CurPrice += WEAPONSELLPRICE( i );
- for (i=0; i<MAXSHIELD; ++i)
- if (Ship.Shield[i] >= 0)
- CurPrice += SHIELDSELLPRICE( i );
- for (i=0; i<MAXGADGET; ++i)
- if (Ship.Gadget[i] >= 0)
- CurPrice += GADGETSELLPRICE( i );
-
- return CurPrice;
- }
- // *************************************************************************
- // Determine value of current ship, including goods and equipment.
- // *************************************************************************
- long CurrentShipPrice( Boolean ForInsurance )
- {
- int i;
- long CurPrice;
-
- CurPrice = CurrentShipPriceWithoutCargo( ForInsurance );
- for (i=0; i<MAXTRADEITEM; ++i)
- CurPrice += BuyingPrice[i];
-
- return CurPrice;
- }
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