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- /***********************************************************************
- *
- * SPACE TRADER 1.2.0
- *
- * Fuel.c
- *
- * Copyright (C) 2000-2002 Pieter Spronck, All Rights Reserved
- *
- * Additional coding by Sam Anderson (rulez2@home.com)
- * Additional coding by Samuel Goldstein (palm@fogbound.net)
- *
- * Some code of Matt Lee's Dope Wars program has been used.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
- *
- * You can contact the author at space_trader@hotmail.com
- *
- * For those who are familiar with the classic game Elite: many of the
- * ideas in Space Trader are heavily inspired by Elite.
- *
- **********************************************************************/
- // *************************************************************************
- // Fuel.c - Functions include:
- // char GetFuelTanks( void )
- // char GetFuel( void )
- // void BuyFuel( int Amount )
- //
- // Modifications:
- // mm/dd/yy - description - author
- // *************************************************************************
- #include "external.h"
- // *************************************************************************
- // Determine size of fueltanks
- // *************************************************************************
- char GetFuelTanks( void )
- {
- return (HasGadget( &Ship, FUELCOMPACTOR ) ? 18 : Shiptype[Ship.Type].FuelTanks);
- }
- // *************************************************************************
- // Determine fuel in tank
- // *************************************************************************
- char GetFuel( void )
- {
- return min( Ship.Fuel, GetFuelTanks() );
- }
- // *************************************************************************
- // Buy Fuel for Amount credits
- // *************************************************************************
- void BuyFuel( int Amount )
- {
- int MaxFuel;
- int Parsecs;
-
- MaxFuel = (GetFuelTanks() - GetFuel()) * Shiptype[Ship.Type].CostOfFuel;
- if (Amount > MaxFuel)
- Amount = MaxFuel;
- if (Amount > Credits)
- Amount = Credits;
-
- Parsecs = Amount / Shiptype[Ship.Type].CostOfFuel;
-
- Ship.Fuel += Parsecs;
- Credits -= Parsecs * Shiptype[Ship.Type].CostOfFuel;
- }
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