world-mars.xml 23 KB

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  1. <?xml version='1.0' encoding='utf-8'?>
  2. <!--
  3. Copyright (c) 2003-onwards Shaven Puppy Ltd
  4. All rights reserved.
  5. Redistribution and use in source and binary forms, with or without
  6. modification, are permitted provided that the following conditions are
  7. met:
  8. * Redistributions of source code must retain the above copyright
  9. notice, this list of conditions and the following disclaimer.
  10. * Redistributions in binary form must reproduce the above copyright
  11. notice, this list of conditions and the following disclaimer in the
  12. documentation and/or other materials provided with the distribution.
  13. * Neither the name of 'Shaven Puppy' nor the names of its contributors
  14. may be used to endorse or promote products derived from this software
  15. without specific prior written permission.
  16. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
  17. "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
  18. TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
  19. PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
  20. CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
  21. EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
  22. PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
  23. PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
  24. LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
  25. NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  26. SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  27. -->
  28. <!-- Mars levels -->
  29. <resources>
  30. <include resource="tags.xml"/>
  31. <!-- Colors -->
  32. <include resource="colours-mars.xml"/>
  33. <!-- Roads -->
  34. <array name="mars.roads">
  35. <item>mars.road.0</item>
  36. <item>mars.road.1</item>
  37. <item>mars.road.2</item>
  38. <item>mars.road.3</item>
  39. <item>mars.road.4</item>
  40. <item>mars.road.5</item>
  41. <item>mars.road.6</item>
  42. <item>mars.road.7</item>
  43. <item>mars.road.8</item>
  44. <item>mars.road.9</item>
  45. <item>mars.road.10</item>
  46. <item>mars.road.11</item>
  47. <item>mars.road.12</item>
  48. <item>mars.road.13</item>
  49. <item>mars.road.14</item>
  50. <item>mars.road.15</item>
  51. </array>
  52. <!-- Basic values for scenery -->
  53. <scenery
  54. name="mars.scenery.base"
  55. minObstacles="10"
  56. maxObstacles="25"
  57. absMaxRuins="40"
  58. maxRuins="10"
  59. maxRuinClusters="10"
  60. minRuinClusterSize="8.0"
  61. maxRuinClusterSize="50.0"
  62. roads="mars.roads"
  63. randomRockyThreshold="0.15"
  64. >
  65. <ruins>
  66. <array>
  67. <item>mars.ruin.3x2.01</item>
  68. <!-- <item>mars.ruin.4x2.01</item> -->
  69. <item>mars.ruin.4x2.02</item>
  70. <item>mars.ruin.4x2.03</item>
  71. <item>mars.ruin.4x1.01</item>
  72. <item>mars.ruin.4x1.02</item>
  73. <!--<item>mars.ruin.4x1.03</item> -->
  74. <!-- <item>mars.ruin.3x2.02</item> -->
  75. <item>mars.ruin.4x1.04</item>
  76. <item>volcano.4x2.01</item>
  77. <item>volcano.4x2.02</item>
  78. <item>volcano.3x2.01</item>
  79. <item>volcano.3x2.02</item>
  80. <item>volcano.3x2.03</item>
  81. <item>volcano.4x2.03</item>
  82. <item>volcano.4x2.04</item>
  83. <item>volcano.3x2.04</item>
  84. <item>moon.craters.2x1.02</item>
  85. <item>moon.craters.2x1.03</item>
  86. <item>moon.craters.2x1.04</item>
  87. <item>moon.craters.2x2.02</item>
  88. <item>moon.craters.2x2.03</item>
  89. <item>moon.craters.2x2.04</item>
  90. </array>
  91. </ruins>
  92. <crystals>
  93. <array>
  94. <item>crystal.2tone.small.1</item>
  95. <item>crystal.2tone.small.2</item>
  96. <item>crystal.2tone.small.3</item>
  97. <item>crystal.2tone.small.4</item>
  98. <item>crystal.2tone.small.5</item>
  99. <item>crystal.2tone.small.6</item>
  100. <item>crystal.2tone.small.7</item>
  101. <item>crystal.2tone.small.8</item>
  102. <item>crystal.2tone.medium.1</item>
  103. <item>crystal.2tone.medium.2</item>
  104. <item>crystal.2tone.medium.3</item>
  105. <item>crystal.2tone.medium.4</item>
  106. <item>crystal.2tone.medium.5</item>
  107. <item>crystal.2tone.medium.6</item>
  108. <item>crystal.2tone.medium.7</item>
  109. <item>crystal.2tone.medium.8</item>
  110. <item>crystal.2tone.large.1</item>
  111. <item>crystal.2tone.large.2</item>
  112. <item>crystal.2tone.large.3</item>
  113. <item>crystal.2tone.large.4</item>
  114. <item>crystal.2tone.large.5</item>
  115. <item>crystal.2tone.large.6</item>
  116. <item>crystal.2tone.large.7</item>
  117. <item>crystal.2tone.large.8</item>
  118. </array>
  119. </crystals>
  120. <obstacles>
  121. <array>
  122. <item>moon.obstacle.pod.1</item>
  123. <item>moon.obstacle.pod.2</item>
  124. <item>moon.obstacle.pod.3</item>
  125. <item>moon.obstacle.pod.4</item>
  126. <item>moon.obstacle.pod.5</item>
  127. <item>moon.obstacle.pod.burning.1</item>
  128. <item>moon.obstacle.pod.burning.2</item>
  129. <item>moon.obstacle.pod.burning.3</item>
  130. <item>moon.obstacle.pod.burning.4</item>
  131. <item>moon.obstacle.pod.burning.5</item>
  132. </array>
  133. </obstacles>
  134. <roadObstacles>
  135. <array>
  136. <!-- Only cars appear on roads as obstacles -->
  137. <item>moon.obstacle.vehicle.1</item>
  138. <item>moon.obstacle.vehicle.2</item>
  139. <item>moon.obstacle.vehicle.3</item>
  140. <item>moon.obstacle.vehicle.4</item>
  141. <item>moon.obstacle.vehicle.5</item>
  142. <item>moon.obstacle.vehicle.burning.1</item>
  143. <item>moon.obstacle.vehicle.burning.2</item>
  144. <item>moon.obstacle.vehicle.burning.3</item>
  145. <item>moon.obstacle.vehicle.burning.4</item>
  146. <item>moon.obstacle.vehicle.burning.5</item>
  147. </array>
  148. </roadObstacles>
  149. </scenery>
  150. <character
  151. name="mars.char"
  152. animated="true"
  153. color="mars.colormap:text"
  154. boldColor="mars.colormap:text-bold"
  155. left="true"
  156. textSpeed="3"
  157. >
  158. <sounds>
  159. <array>
  160. <item>textBeep.buffer</item>
  161. </array>
  162. </sounds>
  163. </character>
  164. <character
  165. name="mars.intro.char"
  166. inherit="mars.char"
  167. textSpeed="2"
  168. />
  169. <setting
  170. name="mars.intro.setting"
  171. worldIntro="true"
  172. position="0,0"
  173. size="320,320"
  174. >
  175. <background>
  176. <layers scale="0.5">
  177. <sprite layer="-1"><animation><animation>
  178. <offset x="-96" y="30" d="0"/>
  179. <frame i="spriteimage.map.mars.01" d="0"/>
  180. <frame i="hud.phase.20%.animation" d="1"/>
  181. </animation></animation></sprite>
  182. <sprite layer="-1"><animation><animation>
  183. <offset x="160" y="30" d="0"/>
  184. <frame i="spriteimage.map.mars.02" d="0"/>
  185. <frame i="hud.phase.20%.animation" d="1"/>
  186. </animation></animation></sprite>
  187. </layers>
  188. </background>
  189. <actor character="mars.char" position="0,0" bounds="15,290,200,20" expand="down" />
  190. <actor character="mars.intro.char" position="0,0" bounds="70,40,230,60" expand="down" leading="1" />
  191. </setting>
  192. <!-- World definition -->
  193. <world
  194. name="mars.world"
  195. untranslated="MARS"
  196. title="=$world.mars.title"
  197. base="building.earth.base"
  198. setting="mars.intro.setting"
  199. weaponSetting="mars.weapon.setting"
  200. buildingSetting="mars.building.setting"
  201. techSetting="mars.tech.setting"
  202. stream="mars.stream"
  203. survivalMaxType0="3"
  204. survivalMaxType1="1"
  205. survivalMaxType2="1"
  206. survivalMaxType3="0"
  207. survivalMaxBoss="2"
  208. >
  209. <story>
  210. <char id="mars.char">=world.mars.intro1.text</char>
  211. <char id="mars.intro.char">=world.mars.intro2.text</char>
  212. </story>
  213. <template>
  214. <perlintemplate name="mars.template"
  215. floor0="earth.floor.0"
  216. floor1="earth.floor.1"
  217. floor2="mars.floor.2"
  218. floor3="earth.floor.3"
  219. floorTransitions="earth.transitions"
  220. base="basepoint.1"
  221. wall="mars.walls"
  222. internalWall="mars.internalWalls"
  223. midSpawn="spawnpoint.mid.mars"
  224. scale="6"
  225. octaves="3"
  226. persistence="0.5"
  227. threshold="0.0"
  228. minMainTunnelWidth="3.0"
  229. maxMainTunnelWidth="12.0"
  230. minSpawnTunnelWidth="3.0"
  231. maxSpawnTunnelWidth="7.0"
  232. />
  233. </template>
  234. <!-- Gidrahs -->
  235. <gidrahs>
  236. <array>
  237. <item>gidrah.mars.01</item>
  238. <item>gidrah.mars.02</item>
  239. <item>gidrah.mars.03</item>
  240. <item>gidrah.mars.04</item>
  241. </array>
  242. </gidrahs>
  243. <!-- Angry gidrahs -->
  244. <angryGidrahs>
  245. <array>
  246. <item>angrygidrah.mars.01</item>
  247. <item>angrygidrah.mars.02</item>
  248. <item>angrygidrah.mars.03</item>
  249. <item>angrygidrah.mars.04</item>
  250. </array>
  251. </angryGidrahs>
  252. </world>
  253. <!--
  254. Regions of mars:
  255. Elysium
  256. Ophyr
  257. Thyle I
  258. Thyle II
  259. Thaumasia Felix
  260. Memnonia
  261. Aeria
  262. Zephyria
  263. Triton Lac
  264. Eridania
  265. -->
  266. <!-- Story settings -->
  267. <setting
  268. name="mars.setting.spec"
  269. position="0,0"
  270. size="320,320"
  271. bgLayer="-100"
  272. >
  273. <background>
  274. <layers scale="0.625">
  275. <sprite layer="-2"><animation><animation>
  276. <offset x="+160" y="+140"/>
  277. <scale xscale="1.1" yscale="0.625" d="0"/>
  278. <frame i="spriteimage.story.background.mars.01" d="0"/>
  279. <frame i="hud.phase.20%.animation" d="1"/>
  280. </animation></animation></sprite>
  281. </layers>
  282. </background>
  283. </setting>
  284. <setting name="mars.general.setting" inherit="mars.setting.spec" position="0,30" >
  285. <actor character="mars.custerd.char" position="140,100" bounds="80,188,160,10" expand="up" />
  286. </setting>
  287. <setting name="mars.info.setting" inherit="mars.setting.spec">
  288. <actor character="mars.custerd.info.char" position="110,68" bounds="150,155,135,100" expand="up" />
  289. <actor character="earth.info.crystals.char" position="88,225" bounds="150,155,135,100" expand="up" fade="true"/>
  290. </setting>
  291. <setting name="mars.tech.setting" inherit="mars.setting.spec">
  292. <actor character="mars.tech-left.char" position="55,79" bounds="115,130,150,25" expand="down" />
  293. <actor character="mars.tech.physics.char" position="=$research.tech.pic.x,183" bounds="=$research.tech.x,175,=$research.tech.w,85" expand="down" fade="true"/>
  294. <actor character="mars.tech.biology.char" position="=$research.tech.pic.x,183" bounds="=$research.tech.x,175,=$research.tech.w,85" expand="down" fade="true"/>
  295. <actor character="mars.tech.chemistry.char" position="=$research.tech.pic.x,183" bounds="=$research.tech.x,175,=$research.tech.w,85" expand="down" fade="true"/>
  296. <actor character="mars.tech.efficiency.char" position="=$research.tech.pic.x,183" bounds="=$research.tech.x,175,=$research.tech.w,85" expand="down" fade="true"/>
  297. <actor character="mars.tech.psychology.char" position="=$research.tech.pic.x,183" bounds="=$research.tech.x,175,=$research.tech.w,85" expand="down" fade="true"/>
  298. <actor character="mars.tech.nuclear.char" position="=$research.tech.pic.x,183" bounds="=$research.tech.x,175,=$research.tech.w,85" expand="down" fade="true"/>
  299. <actor character="mars.tech.explosives.char" position="=$research.tech.pic.x,183" bounds="=$research.tech.x,175,=$research.tech.w,85" expand="down" fade="true"/>
  300. <actor character="mars.tech.textiles.char" position="=$research.tech.pic.x,183" bounds="=$research.tech.x,175,=$research.tech.w,85" expand="down" fade="true"/>
  301. <actor character="mars.tech.automation.char" position="=$research.tech.pic.x,183" bounds="=$research.tech.x,175,=$research.tech.w,85" expand="down" fade="true"/>
  302. <actor character="mars.tech.barometrics.char" position="=$research.tech.pic.x,183" bounds="=$research.tech.x,175,=$research.tech.w,85" expand="down" fade="true"/>
  303. <actor character="mars.tech.optics.char" position="=$research.tech.pic.x,183" bounds="=$research.tech.x,175,=$research.tech.w,85" expand="down" fade="true"/>
  304. <actor character="mars.tech.ballistics.char" position="=$research.tech.pic.x,183" bounds="=$research.tech.x,175,=$research.tech.w,85" expand="down" fade="true"/>
  305. <actor character="mars.tech.robotics.char" position="=$research.tech.pic.x,183" bounds="=$research.tech.x,175,=$research.tech.w,85" expand="down" fade="true"/>
  306. <actor character="mars.tech.forcefields.char" position="=$research.tech.pic.x,183" bounds="=$research.tech.x,175,=$research.tech.w,85" expand="down" fade="true"/>
  307. <actor character="mars.tech.anatomy.char" position="=$research.tech.pic.x,183" bounds="=$research.tech.x,175,=$research.tech.w,85" expand="down" fade="true"/>
  308. <actor character="mars.tech.extraction.char" position="=$research.tech.pic.x,183" bounds="=$research.tech.x,175,=$research.tech.w,85" expand="down" fade="true"/>
  309. <actor character="mars.tech.ionisation.char" position="=$research.tech.pic.x,183" bounds="=$research.tech.x,175,=$research.tech.w,85" expand="down" fade="true"/>
  310. <actor character="mars.tech.lithium.char" position="=$research.tech.pic.x,183" bounds="=$research.tech.x,175,=$research.tech.w,85" expand="down" fade="true"/>
  311. <actor character="mars.tech.sodium.char" position="=$research.tech.pic.x,183" bounds="=$research.tech.x,175,=$research.tech.w,85" expand="down" fade="true"/>
  312. <actor character="mars.tech.precision.char" position="=$research.tech.pic.x,183" bounds="=$research.tech.x,175,=$research.tech.w,85" expand="down" fade="true"/>
  313. <actor character="mars.tech.advancedexplosives.char" position="=$research.tech.pic.x,183" bounds="=$research.tech.x,175,=$research.tech.w,85" expand="down" fade="true"/>
  314. <actor character="mars.tech.plastic.char" position="=$research.tech.pic.x,183" bounds="=$research.tech.x,175,=$research.tech.w,85" expand="down" fade="true"/>
  315. <actor character="mars.tech.nanohardening.char" position="=$research.tech.pic.x,183" bounds="=$research.tech.x,175,=$research.tech.w,85" expand="down" fade="true"/>
  316. <actor character="mars.tech.finetuning.char" position="=$research.tech.pic.x,183" bounds="=$research.tech.x,175,=$research.tech.w,85" expand="down" fade="true"/>
  317. <actor character="mars.tech.droidbuff.char" position="=$research.tech.pic.x,183" bounds="=$research.tech.x,175,=$research.tech.w,85" expand="down" fade="true"/>
  318. <actor character="mars.tech.nanotechnology.char" position="=$research.tech.pic.x,183" bounds="=$research.tech.x,175,=$research.tech.w,85" expand="down" fade="true"/>
  319. <actor character="mars.tech.splitter.char" position="=$research.tech.pic.x,183" bounds="=$research.tech.x,175,=$research.tech.w,85" expand="down" fade="true"/>
  320. <actor character="mars.tech.multibarrel.char" position="=$research.tech.pic.x,183" bounds="=$research.tech.x,175,=$research.tech.w,85" expand="down" fade="true"/>
  321. <actor character="mars.tech.amplifiers.char" position="=$research.tech.pic.x,183" bounds="=$research.tech.x,175,=$research.tech.w,85" expand="down" fade="true"/>
  322. <actor character="mars.tech.lasertech.char" position="=$research.tech.pic.x,183" bounds="=$research.tech.x,175,=$research.tech.w,85" expand="down" fade="true"/>
  323. <actor character="mars.tech.shells.char" position="=$research.tech.pic.x,183" bounds="=$research.tech.x,175,=$research.tech.w,85" expand="down" fade="true"/>
  324. <actor character="mars.tech.shielding.char" position="=$research.tech.pic.x,183" bounds="=$research.tech.x,175,=$research.tech.w,85" expand="down" fade="true"/>
  325. <actor character="mars.tech.xrays.char" position="=$research.tech.pic.x,183" bounds="=$research.tech.x,175,=$research.tech.w,85" expand="down" fade="true"/>
  326. <actor character="mars.tech.coffee.char" position="80,183" bounds="155,175,130,85" expand="down" fade="true"/>
  327. <actor character="mars.tech.grant.char" position="80,183" bounds="155,175,130,85" expand="down" fade="true"/>
  328. <actor character="mars.tech.reinforcements.char" position="80,183" bounds="155,175,130,85" expand="down" fade="true"/>
  329. <actor character="mars.tech.strongercoffee.char" position="80,183" bounds="155,175,130,85" expand="down" fade="true"/>
  330. <actor character="mars.tech.extrabarricades.char" position="80,183" bounds="155,175,130,85" expand="down" fade="true"/>
  331. <actor character="mars.tech.extramines.char" position="80,183" bounds="155,175,130,85" expand="down" fade="true"/>
  332. <actor character="mars.tech.powerups.char" position="80,183" bounds="155,175,130,85" expand="down" fade="true"/>
  333. </setting>
  334. <setting name="mars.gidrah.setting" inherit="mars.setting.spec">
  335. <actor character="mars.tech-gidrah.char" position="260,70" bounds="55,120,144,25" expand="down" mirrored="true" />
  336. <actor character="mars.custerd-gidrah.char" position="260,74" bounds="55,120,136,25" expand="down" mirrored="true" />
  337. <actor character="mars.gidrah.01.char" position="108,195" bounds="185,165,111,118" expand="down" fade="true" />
  338. <actor character="mars.gidrah.02.char" position="108,195" bounds="185,165,111,118" expand="down" fade="true" />
  339. <actor character="mars.gidrah.03.char" position="108,195" bounds="185,165,111,118" expand="down" fade="true" />
  340. <actor character="mars.gidrah.04.char" position="108,185" bounds="175,165,111,118" expand="down" fade="true" />
  341. <actor character="mars.gidlet.01.char" position="108,195" bounds="185,165,111,118" expand="down" fade="true" />
  342. <actor character="mars.angry.01.char" position="108,185" bounds="185,165,111,118" expand="down" fade="true" />
  343. <actor character="mars.angry.02.char" position="108,185" bounds="185,165,111,110" expand="down" fade="true" />
  344. <actor character="mars.angry.03.char" position="108,185" bounds="185,165,111,118" expand="down" fade="true" />
  345. <actor character="mars.angry.04.char" position="108,185" bounds="175,165,111,118" expand="down" fade="true" />
  346. </setting>
  347. <setting name="mars.building.setting" inherit="mars.setting.spec" >
  348. <actor character="mars.custerd.char" position="=225,$res.b.gen.pic.y" bounds="=160,$res.b.gen.y,135,10" expand="up" mirrored="true" />
  349. <actor character="mars.tech.char" position="=215,$res.b.boff.pic.y" bounds="=$res.b.boff.x,$res.b.boff.y,$res.b.boff.w,10" expand="up" mirrored="true" />
  350. <actor character="mars.scanner.char" position="=$res.b.pic.x,$res.b.pic.y+10" bounds="=$res.b.x,$res.b.y,$res.b.w,$res.b.h" expand="down" fade="true"/>
  351. <actor character="mars.reactor.char" position="=$res.b.pic.x,$res.b.pic.y+5" bounds="=$res.b.x,$res.b.y,$res.b.w,$res.b.h" expand="down" fade="true"/>
  352. <actor character="mars.battery.char" position="=$res.b.pic.x,$res.b.pic.y+20" bounds="=$res.b.x,$res.b.y,$res.b.w,$res.b.h" expand="down" fade="true"/>
  353. <actor character="mars.cooling.char" position="=$res.b.pic.x,$res.b.pic.y+10" bounds="=$res.b.x,$res.b.y,$res.b.w,$res.b.h" expand="down" fade="true"/>
  354. <actor character="mars.warehouse.char" position="=$res.b.pic.x,$res.b.pic.y+10" bounds="=$res.b.x,$res.b.y,$res.b.w,$res.b.h" expand="down" fade="true"/>
  355. <actor character="mars.collector.char" position="=$res.b.pic.x,$res.b.pic.y+5" bounds="=$res.b.x,$res.b.y,$res.b.w,$res.b.h" expand="down" fade="true"/>
  356. <actor character="mars.barracks.char" position="=$res.b.pic.x,$res.b.pic.y+10" bounds="=$res.b.x,$res.b.y,$res.b.w,$res.b.h" expand="down" fade="true"/>
  357. <actor character="mars.shieldgenerator.char" position="=$res.b.pic.x,$res.b.pic.y+$res.b.pic.shieldgen.o" bounds="=$res.b.x,$res.b.y,$res.b.w,$res.b.h" expand="down" fade="true"/>
  358. <actor character="mars.autoloader.char" position="=$res.b.pic.x,$res.b.pic.y" bounds="=$res.b.x,$res.b.y,$res.b.w,$res.b.h" expand="down" fade="true"/>
  359. <actor character="mars.concrete.char" position="83,220" bounds="30,180,115,100" expand="down" fade="true"/>
  360. <actor character="mars.steel.char" position="83,220" bounds="30,180,115,100" expand="down" fade="true"/>
  361. <actor character="mars.marsium.char" position="83,220" bounds="30,180,115,100" expand="down" fade="true"/>
  362. <actor character="mars.nanomesh.char" position="83,220" bounds="30,180,115,100" expand="down" fade="true"/>
  363. <actor character="mars.mine.char" position="=$res.b.mine.pic.x,235" bounds="=$res.b.mine.x,190,120,100" expand="down" fade="true"/>
  364. <actor character="mars.clustermines.char" position="=$res.b.mine.pic.x,230" bounds="=$res.b.mine.x,190,120,100" expand="down" fade="true"/>
  365. <actor character="mars.blastmine.char" position="=$res.b.mine.pic.x,225" bounds="=$res.b.mine.x,190,120,100" expand="down" fade="true"/>
  366. <actor character="mars.decoy.char" position="=$res.b.mine.pic.x,215" bounds="=$res.b.mine.x,190,120,100" expand="down" fade="true"/>
  367. <actor character="mars.tangleweb.char" position="=$res.b.pic.x,$res.b.pic.y+15" bounds="=$res.b.x,$res.b.y,$res.b.w,$res.b.h" expand="down" fade="true"/>
  368. <actor character="mars.tankfactory.char" position="=$res.b.pic.x,$res.b.pic.y-20" bounds="=$res.b.x,$res.b.y-20,$res.b.w,$res.b.h" expand="down" fade="true"/>
  369. <actor character="mars.repairdrones.char" position="=$res.b.pic.x,$res.b.pic.y+10" bounds="=$res.b.x,$res.b.y,$res.b.w,$res.b.h" expand="down" fade="true"/>
  370. <actor character="mars.scarecrow.char" position="=$res.b.pic.x,$res.b.pic.y" bounds="=$res.b.x,$res.b.y-10,$res.b.w,$res.b.h" expand="down" fade="true"/>
  371. <actor character="mars.cloakingdevice.char" position="=$res.b.pic.x,$res.b.pic.y+$res.b.pic.cloak.o" bounds="=$res.b.x,$res.b.y-10,$res.b.w,$res.b.h" expand="down" fade="true"/>
  372. </setting>
  373. <setting name="mars.weapon.setting" inherit="mars.setting.spec" >
  374. <actor character="mars.custerd-left.char" position="58,80" bounds="128,83,150,60" expand="down" />
  375. <actor character="mars.tech-left.char" position="60,70" bounds="128,83,150,60" expand="down" />
  376. <actor character="mars.blaster.char" position="230,235" bounds="35,168,250,125" expand="down" fade="true"/>
  377. <actor character="mars.factory.char" position="225,210" bounds="35,163,250,90" expand="down" fade="true"/>
  378. <actor character="mars.capacitor.char" position="225,210" bounds="35,163,250,90" expand="down" fade="true"/>
  379. <actor character="mars.heavyblaster.char" position="230,235" bounds="35,168,250,125" expand="down" fade="true"/>
  380. <actor character="mars.shotgun.char" position="230,235" bounds="35,168,250,125" expand="down" fade="true"/>
  381. <actor character="mars.multiblaster.char" position="230,235" bounds="35,168,250,125" expand="down" fade="true"/>
  382. <actor character="mars.blastcannon.char" position="230,235" bounds="35,168,250,125" expand="down" fade="true"/>
  383. <actor character="mars.assault.char" position="230,235" bounds="35,168,250,125" expand="down" fade="true"/>
  384. <actor character="mars.rocket.char" position="230,235" bounds="35,168,250,125" expand="down" fade="true"/>
  385. <actor character="mars.laser.char" position="230,235" bounds="35,168,250,125" expand="down" fade="true"/>
  386. <actor character="mars.disruptor.char" position="230,235" bounds="35,168,250,125" expand="down" fade="true"/>
  387. </setting>
  388. <setting name="mars.level.10.setting" inherit="alert.setting.spec" >
  389. <actor character="mars.boss.char" position="95,115" bounds="30,100,145,190" expand="down" fade="true" />
  390. <actor character="mars.custerd.alert.char" position="260,55" bounds="188,145,113,20" expand="up" mirrored="true" />
  391. </setting>
  392. <include resource="levels-mars.xml"/>
  393. </resources>