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- <?xml version='1.0' encoding='utf-8'?>
- <!--
- Copyright (c) 2003-onwards Shaven Puppy Ltd
- All rights reserved.
-
- Redistribution and use in source and binary forms, with or without
- modification, are permitted provided that the following conditions are
- met:
-
- * Redistributions of source code must retain the above copyright
- notice, this list of conditions and the following disclaimer.
-
- * Redistributions in binary form must reproduce the above copyright
- notice, this list of conditions and the following disclaimer in the
- documentation and/or other materials provided with the distribution.
-
- * Neither the name of 'Shaven Puppy' nor the names of its contributors
- may be used to endorse or promote products derived from this software
- without specific prior written permission.
-
- THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
- "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
- TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
- PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
- CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
- EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
- PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
- PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
- LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
- NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- -->
- <!-- Weapons -->
- <resources>
- <!-- Load all the tags -->
- <include resource="tags.xml" />
- <property key="red_hue" value="1.0" />
- <property key="red_hue_end" value="1.0" />
- <property key="red_color" value="255,0,0,120" />
-
- <property key="orange_hue" value="0.08" />
- <property key="orange_hue_end" value="0.01" />
- <property key="orange_color" value="255,114,0,100" />
-
- <property key="yellow_hue" value="0.17" />
- <property key="yellow_hue_end" value="0.11" />
- <property key="yellow_color" value="255,222,0,80" />
-
- <property key="green_hue" value="0.22" />
- <property key="green_hue_end" value="0.3" />
- <property key="green_color" value="175,255,0,60" />
- <property key="green_color_soft" value="175,255,0,20" />
-
- <property key="cyan_hue" value="0.44" />
- <property key="cyan_hue_end" value="0.53" />
- <property key="cyan_color" value="0,255,200,120" />
-
- <property key="purple_hue" value="0.77" />
- <property key="purple_hue_end" value="0.75" />
- <property key="purple_color" value="150,0,255,120" />
- <property key="purple_color_soft" value="150,0,255,40" />
- <property key="gidrah_hue" value="0.85" />
- <property key="gidrah_hue_end" value="0.75" />
- <weapon
- name="miniblaster.weapon.spec"
- sound="miniblaster.buffer"
- firerate="30,240"
- />
- <bullet name="miniblaster.bullet" speed="5" damage="2" stun="0" blaster="true" mini="true" range="32"/>
-
- <weapon
- name="miniheavyblaster.weapon.spec"
- sound="miniheavyblaster.buffer"
- firerate="30,240"
- />
- <bullet name="miniheavyblaster.bullet" speed="4" damage="6" ap="3" stun="4" blaster="true" mini="true" range="32"/>
-
- <weapon
- name="miniblastcannon.weapon.spec"
- sound="miniblastcannon.buffer"
- firerate="120,450"
- />
- <bullet name="miniblastcannon.bullet" speed="4" damage="8" ap="4" stun="8" blaster="true" mini="true" range="32"/>
-
- <weapon
- name="turret.weapon.spec"
- minFireRate="6"
- minReloadSpeed="60"
- maxCoolingTowers="4"
- maxBatteries="4"
- maxReactors="4"
- maxAutoloaders="4"
- />
-
- <weapon
- name="blaster.weapon.spec"
- inherit="turret.weapon.spec"
- firerate="24"
- fireRatePerCoolingTower="6"
- magazine="10"
- ammoPerBattery="8"
- reloadSpeed="600"
- reloadPerReloader="60"
- danger="0"
- >
- <sounds>
- <array>
- <item>blaster1.buffer</item>
- <item>blaster2.buffer</item>
- <item>blaster3.buffer</item>
- <item>blaster4.buffer</item>
- <item>blaster5.buffer</item>
- </array>
- </sounds>
- </weapon>
- <bullet name="blaster.bullet" speed="10" damage="4" stun="2" blaster="true"/>
-
- <weapon
- name="heavyblaster.weapon.spec"
- inherit="turret.weapon.spec"
- firerate="24"
- fireRatePerCoolingTower="6"
- magazine="8"
- ammoPerBattery="7"
- reloadSpeed="600"
- reloadPerReloader="60"
- danger="1"
- >
- <sounds>
- <array>
- <item>heavyBlaster1.buffer</item>
- <item>heavyBlaster2.buffer</item>
- <item>heavyBlaster3.buffer</item>
- <item>heavyBlaster4.buffer</item>
- <item>heavyBlaster5.buffer</item>
- </array>
- </sounds>
- </weapon>
- <bullet name="heavyblaster.bullet" speed="9" damage="6" ap="4" stun="4" blaster="true"/>
-
- <weapon
- name="blastcannon.weapon.spec"
- inherit="turret.weapon.spec"
- sound="blastCannon.buffer"
- firerate="24"
- fireRatePerCoolingTower="6"
- magazine="6"
- ammoPerBattery="6"
- reloadSpeed="600"
- reloadPerReloader="60"
- danger="2"
- />
- <bullet name="blastcannon.bullet" speed="8" damage="8" ap="8" stun="8" blaster="true" />
-
- <weapon
- name="multiblaster.weapon.spec"
- inherit="turret.weapon.spec"
- sound="multiblaster.buffer"
- firerate="180"
- fireRatePerCoolingTower="90"
- magazine="20"
- ammoPerBattery="10"
- reloadSpeed="1200"
- reloadPerReloader="150"
- danger="1"
- />
- <bullet name="multiblaster.bullet" speed="10" damage="4" stun="2" blaster="true"/>
-
- <instance
- name="shotgun.weapon.spec"
- class="worm.weapons.ShotgunFeature"
- sound="shotgun.buffer"
- numpellets="5"
- spread="0.35"
- fireRate="18"
- fireRatePerCoolingTower="3"
- magazine="7"
- ammoPerBattery="5"
- reloadSpeed="900"
- reloadPerReloader="120"
- danger="1"
- minFireRate="6"
- minReloadSpeed="60"
- maxCoolingTowers="4"
- maxBatteries="4"
- maxReactors="4"
- maxAutoloaders="4"
- />
- <bullet
- name="shotgun.bullet"
- speed="13,15"
- baseSpeed="13.0"
- damage="4"
- stun="20"
- ap="0"
- deceleration="0.5"
- />
-
- <instance
- name="assault.weapon.spec"
- class="worm.weapons.ShotgunFeature"
- sound="assault.buffer"
- numpellets="7"
- spread="0.45"
- fireRate="18"
- fireRatePerCoolingTower="3"
- magazine="6"
- ammoPerBattery="4"
- reloadSpeed="1200"
- reloadPerReloader="150"
- heavyWeapon="true"
- danger="2"
- minFireRate="6"
- minReloadSpeed="60"
- maxCoolingTowers="4"
- maxBatteries="4"
- maxReactors="4"
- maxAutoloaders="4"
- />
- <bullet name="assault.bullet" speed="13,15" baseSpeed="13.0" damage="8" passthrough="false" stun="30" deceleration="0.5"/>
-
- <weapon
- name="rocket.weapon.spec"
- inherit="turret.weapon.spec"
- sound="rocket.buffer"
- firerate="15"
- fireRatePerCoolingTower="2"
- locked="true"
- magazine="5"
- ammoPerBattery="2"
- reloadSpeed="1800"
- reloadPerReloader="150"
- heavyWeapon="true"
- danger="3"
- />
- <bullet
- name="rocket.bullet"
- speed="5"
- damage="24"
- exploding="true"
- detonationSound="bombDetonated.buffer"
- deceleration="-0.35"
- stun="20"
- targeted="true"
- />
-
- <!-- Gidrah weapons -->
- <weapon
- name="gidrah.weapon.small.spec"
- sound="gidrah.small.weapon.buffer"
- firerate="1200,1800"
- />
- <bullet
- name="gidrah.bullet.small.spec"
- speed="3.5"
- damage="2"
- />
- <weapon
- name="gidrah.weapon.fast"
- inherit="gidrah.weapon.small"
- firerate="600,1800"
- />
- <weapon
- name="gidrah.weapon.large.spec"
- sound="gidrah.large.weapon.buffer"
- firerate="600,7200"
- />
- <bullet
- name="gidrah.bullet.large.spec"
- speed="1"
- damage="2"
- exploding="true"
- detonationSound="bombDetonated.buffer"
- targeted="true"
- />
- <instance
- name="gidrah.weapon.boss.spec"
- class="worm.weapons.DisruptorFeature"
- sound="bossDisruptor.buffer"
- fireRate="60"
- minRadius="120"
- maxRadius="120"
- duration="25"
- damage="4"
- strobe="255,255,255,255"
- texture="titan-boss-disruptor.texture"
- emitter="titan.boss.disruptor.emitter"
- />
-
- <!-- GENERIC BULLET GLOWS AND BACKGROUNDS -->
-
- <animation name="bulletglow.animation">
- <random>
- <dest seq="1"/>
- <dest seq="3"/>
- <dest seq="5"/>
- <dest seq="7"/>
- <dest seq="8"/>
- </random>
- <alpha alpha="+-10"/>
- <goto seq="9"/>
- <alpha alpha="+-20"/>
- <goto seq="9"/>
- <alpha alpha="+-30"/>
- <goto seq="9"/>
- <alpha alpha="+-40"/>
- <random>
- <dest seq="9"/>
- <dest seq="11"/>
- <dest seq="13"/>
- <dest seq="15"/>
- <dest seq="16"/>
- </random>
- <scale scale="+0.05"/>
- <goto seq="16"/>
- <scale scale="+0.1"/>
- <goto seq="16"/>
- <goto seq="16"/>
- <scale scale="+-0.1"/>
- </animation>
-
- <animation name="bulletglow.flicker.animation">
- <random>
- <dest seq="1"/>
- <dest seq="6"/>
- <dest seq="11"/>
- <dest seq="16"/>
- <dest seq="21"/>
- </random>
- <alpha alpha="+-60"/>
- <scale scale="+0.3" d="2"/>
- <alpha alpha="+60"/>
- <scale scale="+-0.3"/>
- <goto seq="0"/>
- <alpha alpha="+-40"/>
- <scale scale="+0.2" d="2"/>
- <alpha alpha="+40"/>
- <scale scale="+-0.2"/>
- <goto seq="0"/>
- <alpha alpha="+-20"/>
- <scale scale="+0.1" d="2"/>
- <alpha alpha="+20"/>
- <scale scale="+-0.1"/>
- <goto seq="0"/>
- <alpha alpha="+20"/>
- <scale scale="+-0.1" d="2"/>
- <alpha alpha="+-20"/>
- <scale scale="+0.1"/>
- <goto seq="0"/>
- <alpha alpha="+40"/>
- <scale scale="+-0.2" d="2"/>
- <alpha alpha="+-40"/>
- <scale scale="+0.2"/>
- <goto seq="0"/>
- <alpha alpha="+60"/>
- <scale scale="+-0.3" d="2"/>
- <alpha alpha="+-60"/>
- <scale scale="+0.3"/>
- <goto seq="0"/>
- </animation>
-
- <animation name="bulletbackground.animation">
- <scale scale="+-0.3"/>
- <random>
- <dest seq="2"/>
- <dest seq="4"/>
- <dest seq="6"/>
- <dest seq="8"/>
- <dest seq="9"/>
- </random>
- <scale scale="+0.05"/>
- <goto seq="9"/>
- <scale scale="+0.1"/>
- <goto seq="9"/>
- <scale scale="+-0.05"/>
- <goto seq="9"/>
- <scale scale="+-0.1"/>
- <alpha alpha="10" d="1"/>
- <alpha alpha="20" d="1"/>
- <alpha alpha="30" d="1"/>
- <alpha alpha="40" d="1"/>
- <alpha alpha="50" d="1"/>
- </animation>
-
- <!-- PLAYER WEAPON APPEARANCE -->
-
- <!-- background -->
-
- <animation name="miniblaster.background.animation">
- <alpha alpha="0"/>
- <frame i="spriteimage.bulletBackground" d="0"/>
- <scale scale="0.6" d="1"/>
- <frame i="bulletbackground.animation" d="1"/>
- </animation>
-
- <animation name="miniheavyblaster.background.animation">
- <alpha alpha="0"/>
- <frame i="spriteimage.bulletBackground" d="0"/>
- <scale scale="0.65" d="1"/>
- <frame i="bulletbackground.animation" d="1"/>
- </animation>
-
- <animation name="miniblastcannon.background.animation">
- <alpha alpha="0"/>
- <frame i="spriteimage.bulletBackground" d="0"/>
- <scale scale="0.7" d="1"/>
- <frame i="bulletbackground.animation" d="1"/>
- </animation>
-
- <animation name="blaster.background.animation">
- <alpha alpha="0"/>
- <frame i="spriteimage.bulletBackground" d="0"/>
- <scale scale="0.8" d="1"/>
- <frame i="bulletbackground.animation" d="1"/>
- </animation>
-
- <animation name="heavyblaster.background.animation">
- <alpha alpha="0"/>
- <frame i="spriteimage.bulletBackground" d="0"/>
- <scale scale="0.9" d="1"/>
- <frame i="bulletbackground.animation" d="1"/>
- </animation>
- <animation name="blastcannon.background.animation">
- <alpha alpha="0"/>
- <frame i="spriteimage.bulletBackground" d="0"/>
- <scale scale="1.0" d="1"/>
- <frame i="bulletbackground.animation" d="1"/>
- </animation>
- <animation name="multiblaster.background.animation">
- <alpha alpha="0"/>
- <frame i="spriteimage.bulletBackground" d="0"/>
- <scale scale="0.8" d="1"/>
- <frame i="bulletbackground.animation" d="1"/>
- </animation>
- <animation name="shotgun.background.animation">
- <alpha alpha="0"/>
- <frame i="spriteimage.bulletBackground" d="0"/>
- <scale scale="0.6" d="1"/>
- <frame i="bulletbackground.animation" d="1"/>
- </animation>
- <animation name="assault.background.animation">
- <alpha alpha="0"/>
- <frame i="spriteimage.bulletBackground" d="0"/>
- <scale scale="0.7" d="1"/>
- <frame i="bulletbackground.animation" d="1"/>
- </animation>
- <animation name="rocket.background1.animation">
- <color c="138,0,255,100" d="0"/>
- <frame i="spriteimage.particle.light.64px.02" d="0"/>
- <scale scale="1.1" d="1"/>
- <frame i="bulletphase.animation" d="1"/>
- </animation>
- <animation name="rocket.background2.animation">
- <alpha alpha="0"/>
- <frame i="spriteimage.bulletBackground" d="0"/>
- <scale scale="1.1" d="1"/>
- <frame i="bulletbackground.animation" d="1"/>
- </animation>
- <animation name="gidrah.bullet.small.background.animation">
- <alpha alpha="0"/>
- <frame i="spriteimage.bulletBackground" d="0"/>
- <scale scale="0.4" d="1"/>
- <frame i="bulletbackground.animation" d="1"/>
- </animation>
- <animation name="gidrah.bullet.large.background.animation">
- <alpha alpha="0"/>
- <frame i="spriteimage.bulletBackground" d="0"/>
- <scale scale="0.7" d="1"/>
- <frame i="bulletbackground.animation" d="1"/>
- </animation>
-
-
- <!-- glow -->
-
- <animation name="miniblaster.glow.animation">
- <color c="=$red_color" d="0"/>
- <frame i="spriteimage.particle.light.64px.02" d="0"/>
- <scale scale="1.2" d="1"/>
- <frame i="bulletglow.animation" d="1"/>
- </animation>
- <animation name="miniheavyblaster.glow.animation">
- <color c="=$orange_color" d="0"/>
- <frame i="spriteimage.particle.light.64px.02" d="0"/>
- <scale scale="1.25" d="1"/>
- <frame i="bulletglow.animation" d="1"/>
- </animation>
- <animation name="miniblastcannon.glow.animation">
- <color c="=$cyan_color" d="0"/>
- <frame i="spriteimage.particle.light.64px.02" d="0"/>
- <scale scale="1.3" d="1"/>
- <frame i="bulletglow.animation" d="1"/>
- </animation>
- <animation name="blaster.glow.animation">
- <color c="=$red_color" d="0"/>
- <frame i="spriteimage.particle.light.64px.02" d="0"/>
- <scale scale="1.6" d="1"/>
- <frame i="bulletglow.animation" d="1"/>
- </animation>
- <animation name="heavyblaster.glow.animation">
- <color c="=$orange_color" d="0"/>
- <frame i="spriteimage.particle.light.64px.02" d="0"/>
- <scale scale="1.8" d="1"/>
- <frame i="bulletglow.animation" d="1"/>
- </animation>
- <animation name="blastcannon.glow.animation">
- <color c="=$cyan_color" d="0"/>
- <frame i="spriteimage.particle.light.64px.02" d="0"/>
- <scale scale="2.0" d="1"/>
- <frame i="bulletglow.animation" d="1"/>
- </animation>
- <animation name="multiblaster.glow.animation">
- <color c="=$yellow_color" d="0"/>
- <frame i="spriteimage.particle.light.64px.02" d="0"/>
- <scale scale="1.6" d="1"/>
- <frame i="bulletglow.animation" d="1"/>
- </animation>
- <animation name="shotgun.glow.animation">
- <color c="=$purple_color_soft" d="0"/>
- <frame i="spriteimage.particle.light.64px.02" d="0"/>
- <scale scale="1.2" d="1"/>
- <frame i="bulletglow.animation" d="1"/>
- </animation>
- <animation name="assault.glow.animation">
- <color c="=$green_color_soft" d="0"/>
- <frame i="spriteimage.particle.light.64px.02" d="0"/>
- <scale scale="1.4" d="1"/>
- <frame i="bulletglow.animation" d="1"/>
- </animation>
- <animation name="rocket.glow.animation">
- <color c="=$purple_color" d="0"/>
- <frame i="spriteimage.particle.light.64px.02" d="0"/>
- <scale scale="1.0" d="1"/>
- <frame i="bulletglow.animation" d="1"/>
- </animation>
- <animation name="gidrah.bullet.small.glow.animation">
- <color c="=$orange_color" d="0"/>
- <frame i="spriteimage.particle.light.64px.02" d="0"/>
- <scale scale="0.8" d="1"/>
- <frame i="bulletglow.animation" d="1"/>
- </animation>
- <animation name="gidrah.bullet.large.glow.animation">
- <color c="=$orange_color" d="0"/>
- <frame i="spriteimage.particle.light.64px.02" d="0"/>
- <scale scale="1.4" d="1"/>
- <frame i="bulletglow.animation" d="1"/>
- </animation>
-
- <!-- appearance -->
-
- <weapon name="miniblaster.weapon" inherit="miniblaster.weapon.spec">
- <bullet><bullet inherit="miniblaster.bullet" ricochetemitter="miniblaster.ricochet.emitter" flashemitter="weapon.flash.miniblaster.emitter">
- <appearance><layers>
- <sprite layer="7" animation="miniblaster.bullet.animation"/>
- <sprite layer="5" animation="miniblaster.glow.animation"/>
- <sprite layer="6" animation="miniblaster.background.animation"/>
- <!-- <emitter emitter="miniblaster.trail.emitter"/> -->
- </layers></appearance>
- </bullet></bullet>
- </weapon>
-
- <weapon name="miniheavyblaster.weapon" inherit="miniheavyblaster.weapon.spec">
- <bullet><bullet inherit="miniheavyblaster.bullet" ricochetemitter="miniheavyblaster.ricochet.emitter" flashemitter="weapon.flash.miniheavyblaster.emitter">
- <appearance><layers>
- <sprite layer="7" animation="miniheavyblaster.bullet.animation"/>
- <sprite layer="5" animation="miniheavyblaster.glow.animation"/>
- <sprite layer="6" animation="miniheavyblaster.background.animation"/>
- <!-- <emitter emitter="miniblaster.trail.emitter"/> -->
- </layers></appearance>
- </bullet></bullet>
- </weapon>
-
- <weapon name="miniblastcannon.weapon" inherit="miniblastcannon.weapon.spec">
- <bullet><bullet inherit="miniblastcannon.bullet" ricochetemitter="miniblastcannon.ricochet.emitter" flashemitter="weapon.flash.miniblastcannon.emitter">
- <appearance><layers>
- <sprite layer="7" animation="miniblastcannon.bullet.animation"/>
- <sprite layer="5" animation="miniblastcannon.glow.animation"/>
- <sprite layer="6" animation="miniblastcannon.background.animation"/>
- <!-- <emitter emitter="miniblaster.trail.emitter"/> -->
- </layers></appearance>
- </bullet></bullet>
- </weapon>
-
- <weapon name="blaster.weapon" inherit="blaster.weapon.spec">
- <bullet><bullet inherit="blaster.bullet" ricochetemitter="blaster.ricochet.emitter" flashemitter="weapon.flash.blaster.emitter">
- <appearance><layers>
- <sprite layer="7" animation="blaster.bullet.animation"/>
- <sprite layer="5" animation="blaster.glow.animation"/>
- <sprite layer="6" animation="blaster.background.animation"/>
- <!-- <emitter emitter="blaster.trail.emitter"/> -->
- </layers></appearance>
- </bullet></bullet>
- </weapon>
-
- <weapon name="heavyblaster.weapon" inherit="heavyblaster.weapon.spec">
- <bullet><bullet inherit="heavyblaster.bullet" ricochetemitter="heavyblaster.ricochet.emitter" flashemitter="weapon.flash.heavyblaster.emitter">>
- <appearance><layers>
- <sprite layer="7" animation="heavyblaster.bullet.animation"/>
- <sprite layer="5" animation="heavyblaster.glow.animation"/>
- <sprite layer="6" animation="heavyblaster.background.animation"/>
- <!-- <emitter emitter="heavyblaster.emitter"/> -->
- </layers></appearance>
- </bullet></bullet>
- </weapon>
-
- <weapon name="blastcannon.weapon" inherit="blastcannon.weapon.spec">
- <bullet><bullet inherit="blastcannon.bullet" ricochetemitter="blastcannon.ricochet.emitter" flashemitter="weapon.flash.blastcannon.emitter">
- <appearance><layers>
- <sprite layer="7" animation="blastcannon.bullet.animation"/>
- <sprite layer="5" animation="blastcannon.glow.animation"/>
- <sprite layer="6" animation="blastcannon.background.animation"/>
- <!-- <emitter emitter="blastcannon.emitter"/> -->
- </layers></appearance>
- </bullet></bullet>
- </weapon>
- <weapon name="multiblaster.weapon" inherit="multiblaster.weapon.spec">
- <bullet><bullet inherit="multiblaster.bullet" ricochetemitter="multiblaster.ricochet.emitter" flashemitter="weapon.flash.multiblaster.emitter">
- <appearance><layers>
- <sprite layer="7" animation="multiblaster.bullet.animation"/>
- <sprite layer="5" animation="multiblaster.glow.animation"/>
- <sprite layer="6" animation="multiblaster.background.animation"/>
- <!-- <emitter emitter="multiblaster.emitter"/> -->
- </layers></appearance>
- </bullet></bullet>
- </weapon>
-
- <instance name="shotgun.weapon" class="worm.weapons.ShotgunFeature" inherit="shotgun.weapon.spec">
- <bullet><bullet inherit="shotgun.bullet" ricochetemitter="shotgun.ricochet.emitter" flashemitter="weapon.flash.spreader.emitter">
- <appearance><layers>
- <sprite layer="7" animation="spreader.bullet.animation"/>
- <sprite layer="5" animation="shotgun.glow.animation"/>
- <sprite layer="6" animation="shotgun.background.animation"/>
- <!-- <emitter emitter="shotgun.emitter"/> -->
- </layers></appearance>
- </bullet></bullet>
- </instance>
-
- <instance name="assault.weapon" class="worm.weapons.ShotgunFeature" inherit="assault.weapon.spec">
- <bullet><bullet inherit="assault.bullet" ricochetemitter="assault.ricochet.emitter" flashemitter="weapon.flash.assault.emitter">
- <appearance><layers>
- <sprite layer="7" animation="assault.bullet.animation"/>
- <sprite layer="5" animation="assault.glow.animation"/>
- <sprite layer="6" animation="assault.background.animation"/>
- <!-- <emitter emitter="assault.emitter"/> -->
- </layers></appearance>
- </bullet></bullet>
- </instance>
-
- <weapon name="rocket.weapon" inherit="rocket.weapon.spec">
- <bullet>
- <bullet
- inherit="rocket.bullet"
- ricochetemitter="rocket.ricochet.emitter"
- flashemitter="weapon.flash.rockets.emitter"
- explosionRadius="48"
- explosionDuration="8"
- explosionFadeDuration="32"
- explosionTexture="rocket.texture"
- >
- <appearance><layers>
- <sprite layer="5" animation="rocket.glow.animation"/>
- <sprite layer="5" sublayer="1" animation="rocket.bullet.animation"/>
- <sprite layer="4" offset="0,-11" animation="rocket.shadow.animation"/>
- <emitter emitter="rocket.emitter"/>
- </layers></appearance>
- </bullet></bullet>
- </weapon>
- <weapon name="gidrah.weapon.small" inherit="gidrah.weapon.small.spec">
- <bullet><bullet
- inherit="gidrah.bullet.small.spec"
- ricochetemitter="gidrah.small.ricochet.emitter"
- flashemitter="weapon.flash.gidrah.small.emitter"
- >
- <appearance><layers>
- <sprite layer="7" animation="gidrah.bullet.small.animation"/>
- <sprite layer="5" animation="gidrah.bullet.small.glow.animation"/>
- <sprite layer="6" animation="gidrah.bullet.small.background.animation"/>
- <emitter emitter="bullet.fizzle.trail.emitter"/>
- </layers></appearance>
- </bullet></bullet>
- </weapon>
- <weapon name="gidrah.weapon.large" inherit="gidrah.weapon.large.spec">
- <bullet>
- <bullet
- inherit="gidrah.bullet.large.spec"
- ricochetemitter="gidrah.large.ricochet.emitter"
- flashemitter="weapon.flash.gidrah.large.emitter"
- explosionRadius="32"
- explosionDuration="8"
- explosionFadeDuration="32"
- explosionTexture="rocket.texture"
- >
- <appearance><layers>
- <sprite layer="7" animation="gidrah.bullet.large.animation"/>
- <sprite layer="6" animation="gidrah.bullet.large.glow.animation"/>
- <sprite layer="6" animation="gidrah.bullet.large.background.animation"/>
- <emitter emitter="bullet.large.fizzle.trail.emitter"/>
- </layers></appearance>
- </bullet></bullet>
- </weapon>
- <instance name="gidrah.weapon.boss" class="worm.weapons.DisruptorFeature" inherit="gidrah.weapon.boss.spec"/>
- <!-- SPECIAL WEAPONS - CAPACITOR, DISRUPTOR AND LASER -->
-
- <instance
- class="worm.weapons.ElectronZapFeature"
- name="capacitor.weapon"
- firerate="1"
- magazine="90"
- ammoPerBattery="30"
- reloadSpeed="8"
- constantReload="true"
- danger="2"
- minFireRate="6"
- minReloadSpeed="60"
- maxCoolingTowers="4"
- maxBatteries="4"
- maxReactors="4"
- maxAutoloaders="4"
- >
- <beamStartEmitter>
- <emitter inherit="capacitor.start.emitter" />
- </beamStartEmitter>
- <beamEndEmitter>
- <emitter inherit="capacitor.end.emitter" />
- </beamEndEmitter>
- </instance>
- <instance
- class="worm.weapons.DisruptorFeature"
- name="disruptor.weapon"
- sound="disruptor.buffer"
- texture="disruptor.texture"
- firerate="12"
- fireRatePerCoolingTower="2"
- radius="110"
- radiusPerReactor="16.0"
- damage="32"
- magazine="3"
- ammoPerBattery="1"
- reloadSpeed="1800"
- reloadPerReloader="300"
- heavyWeapon="true"
- danger="4"
- minFireRate="6"
- minReloadSpeed="60"
- maxCoolingTowers="4"
- maxBatteries="4"
- maxReactors="4"
- maxAutoloaders="4"
- />
-
- <instance
- class="worm.weapons.LaserFeature"
- name="laser.weapon"
- sound="laser.buffer"
- layer="5"
- firerate="12"
- fireRatePerCoolingTower="2"
- damage="1,8"
- duration="20"
- fadeDuration="12"
- innerWidth="2.0"
- width="6.0"
- length="450"
- sweep="6"
- color="!198,255,255"
- innerColor="!198,0,255"
- beamEmitterOverlay="spriteimage.particle.light.64px.02"
- magazine="5"
- ammoPerBattery="1"
- reloadSpeed="1800"
- reloadPerReloader="300"
- heavyWeapon="true"
- danger="4"
- minFireRate="6"
- minReloadSpeed="60"
- maxCoolingTowers="4"
- maxBatteries="4"
- maxReactors="4"
- maxAutoloaders="4"
- >
- <beamEmitter>
- <!-- dont think need an emitter here -->
- <emitter
-
- />
- </beamEmitter>
- <reflectionEmitter>
- <emitter name="laser.ricochet.emitter" inherit="weapon.flash.laser.emitter">
- <slave><emitter particlesPerTick="-1.0, 2.0" startHue="=$purple_hue" endHue="=$purple_hue_end" inherit="ricochet.sparks.emitter" emitterScale="0.5">
- <slave><emitter startHue="=$purple_hue" endHue="=$purple_hue_end" endBrightness="0.3" inherit="ricochet.sparks.trail.emitter" emitterScale="0.5"/></slave>
- </emitter></slave>
- </emitter>
- </reflectionEmitter>
- </instance>
- <instance
- class="worm.weapons.LaserFeature"
- name="boss.laser.weapon"
- sound="laser.buffer"
- layer="7"
- targetOnly="true"
- fireRate="200"
- damage="6"
- duration="60"
- fadeDuration="20"
- width="7.0"
- innerWidth="3.0"
- length="200"
- sweep="0"
- color="!124,128,255"
- innerColor="!124,0,255"
- beamEmitterOverlay="spriteimage.particle.light.64px.02"
- >
- <beamEmitter>
- <emitter name="boss.laser.beam.emitter" inherit="weapon.flash.laser.emitter"
- emitterScale="0.3" particlesPerTick="-1.0, 1.0"
- duration="3" startSaturation="0" endSaturation="0" startBrightness="1.0" endBrightness="0.5,1.0"
- >
- <slave><emitter particlesPerTick="-1.0, 2.0" startHue="=$cyan_hue" endHue="=$cyan_hue_end" inherit="ricochet.sparks.emitter" emitterScale="0.5">
- <slave><emitter startHue="=$cyan_hue" endHue="=$cyan_hue_end" endBrightness="0.3" inherit="ricochet.sparks.trail.emitter" emitterScale="0.5"/></slave>
- </emitter></slave>
- </emitter>
- </beamEmitter>
-
- <reflectionEmitter>
- <emitter name="boss.laser.ricochet.emitter" inherit="weapon.flash.laser.emitter"
- emitterScale="0.3" particlesPerTick="-1.0, 1.0"
- duration="3" startSaturation="0" endSaturation="0" startBrightness="1.0" endBrightness="0.5,1.0"
- >
- <chain><emitter inherit="weapon.flash.laser.emitter"
- duration="2" delay="1" particlesPerTick="1.0" emitterScale="1.5" scale="0.3, 0.8" endScale="0.4, 1.0"
- particleDuration="2,3" fadeDuration="3,5"
- startHue="=$cyan_hue" endHue="=$cyan_hue_end" startBrightness="1.0" endBrightness="0.2,0.3"
- >
- <slave><emitter inherit="ricochet.sparks.emitter" particlesPerTick="-2.0, 1.0" velocity="5,9" startHue="=$cyan_hue" endHue="=$cyan_hue_end" emitterScale="0.6" appearance="spriteimage.particle.glowing.3px.01">
- <slave><emitter inherit="ricochet.sparks.trail.emitter" startHue="=$cyan_hue" endHue="=$cyan_hue_end" endBrightness="0.3" emitterScale="0.5"/></slave>
- </emitter></slave>
- </emitter></chain>
- </emitter>
- </reflectionEmitter>
- </instance>
- <instance
- class="worm.weapons.LaserFeature"
- name="minilaser.weapon"
- sound="minilaser.buffer"
- layer="5"
- firerate="60,300"
- damage="1,4"
- duration="10"
- fadeDuration="6"
- width="3.0"
- innerWidth="1.0"
- length="128"
- sweep="0"
- color="!198,255,255"
- innerColor="!198,0,255"
- beamEmitterOverlay="spriteimage.particle.light.64px.02"
- >
- <beamEmitter>
- <!-- dont think need an emitter here -->
- <emitter
-
- />
- </beamEmitter>
- <reflectionEmitter>
- <emitter name="minilaser.ricochet.emitter" inherit="weapon.flash.minilaser.emitter">
- <slave><emitter particlesPerTick="-1.0, 2.0" startHue="=$purple_hue" endHue="=$purple_hue_end" inherit="ricochet.sparks.emitter" emitterScale="0.25">
- <slave><emitter startHue="=$purple_hue" endHue="=$purple_hue_end" endBrightness="0.3" inherit="ricochet.sparks.trail.emitter" emitterScale="0.25"/></slave>
- </emitter></slave>
- </emitter>
- </reflectionEmitter>
- </instance>
- <!-- BULLET ANIMATION =================================================================================================== -->
- <animation name="miniblaster.bullet.animation">
- <scale yscale="0.5" xscale="0.5"/>
- <frame i="spriteimage.bullet.miniblaster.01" d="1"/>
- <frame i="spriteimage.bullet.miniblaster.02" d="1"/>
- <frame i="spriteimage.bullet.miniblaster.03" d="1"/>
- <frame i="spriteimage.bullet.miniblaster.04" d="1"/>
- <frame i="spriteimage.bullet.miniblaster.05" d="1"/>
- </animation>
- <animation name="miniheavyblaster.bullet.animation">
- <scale yscale="0.5" xscale="0.5"/>
- <frame i="spriteimage.bullet.miniblaster.01" d="1"/>
- <frame i="spriteimage.bullet.miniblaster.02" d="1"/>
- <frame i="spriteimage.bullet.miniblaster.03" d="1"/>
- <frame i="spriteimage.bullet.miniblaster.04" d="1"/>
- <frame i="spriteimage.bullet.miniblaster.05" d="1"/>
- </animation>
- <animation name="miniblastcannon.bullet.animation">
- <scale yscale="0.25" xscale="0.25"/>
- <frame i="spriteimage.bullet.blastcannon.01" d="1"/>
- <frame i="spriteimage.bullet.blastcannon.02" d="1"/>
- <frame i="spriteimage.bullet.blastcannon.03" d="1"/>
- <frame i="spriteimage.bullet.blastcannon.04" d="1"/>
- <frame i="spriteimage.bullet.blastcannon.05" d="1"/>
- </animation>
- <animation name="blaster.bullet.animation">
- <scale yscale="0.5" xscale="0.5"/>
- <frame i="spriteimage.bullet.blaster.01" d="1"/>
- <frame i="spriteimage.bullet.blaster.02" d="1"/>
- <frame i="spriteimage.bullet.blaster.03" d="1"/>
- <frame i="spriteimage.bullet.blaster.04" d="1"/>
- <frame i="spriteimage.bullet.blaster.05" d="1"/>
- </animation>
- <animation name="heavyblaster.bullet.animation">
- <scale yscale="0.5" xscale="0.6"/>
- <frame i="spriteimage.bullet.heavyblaster.01" d="1"/>
- <frame i="spriteimage.bullet.heavyblaster.02" d="1"/>
- <frame i="spriteimage.bullet.heavyblaster.03" d="1"/>
- <frame i="spriteimage.bullet.heavyblaster.04" d="1"/>
- <frame i="spriteimage.bullet.heavyblaster.05" d="1"/>
- </animation>
- <animation name="blastcannon.bullet.animation">
- <scale yscale="0.5" xscale="0.7"/>
- <frame i="spriteimage.bullet.blastcannon.01" d="1"/>
- <frame i="spriteimage.bullet.blastcannon.02" d="1"/>
- <frame i="spriteimage.bullet.blastcannon.03" d="1"/>
- <frame i="spriteimage.bullet.blastcannon.04" d="1"/>
- <frame i="spriteimage.bullet.blastcannon.05" d="1"/>
- </animation>
- <animation name="spreader.bullet.animation">
- <scale yscale="0.5" xscale="0.5"/>
- <frame i="spriteimage.bullet.spreader.01" d="1"/>
- <frame i="spriteimage.bullet.spreader.02" d="1"/>
- <frame i="spriteimage.bullet.spreader.03" d="1"/>
- <frame i="spriteimage.bullet.spreader.04" d="1"/>
- <frame i="spriteimage.bullet.spreader.05" d="1"/>
- </animation>
- <animation name="multiblaster.bullet.animation">
- <scale yscale="0.5" xscale="0.5"/>
- <frame i="spriteimage.bullet.multiblaster.01" d="1"/>
- <frame i="spriteimage.bullet.multiblaster.02" d="1"/>
- <frame i="spriteimage.bullet.multiblaster.03" d="1"/>
- <frame i="spriteimage.bullet.multiblaster.04" d="1"/>
- <frame i="spriteimage.bullet.multiblaster.05" d="1"/>
- </animation>
- <animation name="assault.bullet.animation">
- <scale yscale="0.5" xscale="0.5"/>
- <frame i="spriteimage.bullet.assault.01" d="1"/>
- <frame i="spriteimage.bullet.assault.02" d="1"/>
- <frame i="spriteimage.bullet.assault.03" d="1"/>
- <frame i="spriteimage.bullet.assault.04" d="1"/>
- <frame i="spriteimage.bullet.assault.05" d="1"/>
- </animation>
- <animation name="rocket.bullet.animation">
- <scale scale="0.5"/>
- <frame i="spriteimage.rocket.01" d="1"/>
- </animation>
-
- <animation name="rocket.shadow.animation">
- <scale scale="0.5"/>
- <frame i="spriteimage.rocket.shadow.01" d="1"/>
- </animation>
- <animation name="gidrah.bullet.small.animation">
- <scale yscale="0.5" xscale="0.5"/>
- <frame i="spriteimage.bullet.gidrah.01" d="1"/>
- <frame i="spriteimage.bullet.gidrah.02" d="1"/>
- <frame i="spriteimage.bullet.gidrah.03" d="1"/>
- <frame i="spriteimage.bullet.gidrah.04" d="1"/>
- <frame i="spriteimage.bullet.gidrah.05" d="1"/>
- </animation>
- <animation name="gidrah.bullet.large.animation">
- <scale yscale="0.5" xscale="0.5"/>
- <frame i="spriteimage.bullet.gidrah.large.01" d="1"/>
- <frame i="spriteimage.bullet.gidrah.large.02" d="1"/>
- <frame i="spriteimage.bullet.gidrah.large.03" d="1"/>
- <frame i="spriteimage.bullet.gidrah.large.04" d="1"/>
- <frame i="spriteimage.bullet.gidrah.large.05" d="1"/>
- </animation>
- <!-- BULLET EMITTERS =================================================================================================== -->
- <!-- FLASH -->
- <emitter
- name="weapon.flash.emitter"
- duration="2.0"
- particlesPerTick="1.0"
- maxParticles="1"
- appearance="spriteimage.particle.light.64px.02"
- layer="6"
- doYOffset="true"
- startScale="0.3"
- scale="0.4, 0.5"
- endScale="0.6, 1.0"
- particleDuration="2.0, 3.0"
- fadeDuration="4.0, 8.0"
- startHue="1.0"
- startSaturation="0.5, 1.0"
- endHue="1.0"
- endSaturation="1.0"
- startBrightness="1.0"
- endBrightness="0.5, 0.6"
- />
- <emitter
- name="weapon.flash.miniblaster.emitter"
- inherit="weapon.flash.emitter"
- startHue="=$red_hue"
- startBrightness="1.0"
- endHue="=$red_hue_end"
- endBrightness="0.8, 1.0"
- emitterScale="0.5"
- />
- <emitter
- name="weapon.flash.miniheavyblaster.emitter"
- inherit="weapon.flash.emitter"
- startHue="=$orange_hue"
- startBrightness="1.0"
- endHue="=$orange_hue_end"
- endBrightness="0.8, 1.0"
- emitterScale="0.5"
- />
- <emitter
- name="weapon.flash.miniblastcannon.emitter"
- inherit="weapon.flash.emitter"
- startHue="=$cyan_hue"
- startBrightness="1.0"
- endHue="=$cyan_hue_end"
- endBrightness="0.8, 1.0"
- emitterScale="0.5"
- />
- <emitter
- name="weapon.flash.blaster.emitter"
- inherit="weapon.flash.emitter"
- startHue="=$red_hue"
- startBrightness="1.0"
- endHue="=$red_hue_end"
- endBrightness="0.8, 1.0"
- />
- <emitter
- name="weapon.flash.heavyblaster.emitter"
- inherit="weapon.flash.emitter"
- startHue="=$orange_hue"
- endHue="=$orange_hue_end"
- startBrightness="1.0"
- endBrightness="0.6, 0.8"
- emitterScale="1.1"
- />
- <emitter
- name="weapon.flash.blastcannon.emitter"
- inherit="weapon.flash.emitter"
- startHue="=$cyan_hue"
- endHue="=$cyan_hue_end"
- startBrightness="1.0"
- endBrightness="0.6, 0.8"
- emitterScale="1.3"
- />
- <emitter
- name="weapon.flash.multiblaster.emitter"
- inherit="weapon.flash.emitter"
- startHue="=$yellow_hue"
- endHue="=$yellow_hue_end"
- startBrightness="0.8"
- endBrightness="0.4, 0.7"
- emitterScale="0.8"
- />
- <emitter
- name="weapon.flash.spreader.emitter"
- inherit="weapon.flash.emitter"
- startHue="=$purple_hue"
- endHue="=$purple_hue_end"
- startBrightness="1.0"
- endBrightness="0.2, 0.4"
- />
- <emitter
- name="weapon.flash.assault.emitter"
- inherit="weapon.flash.emitter"
- startHue="=$green_hue"
- endHue="=$green_hue_end"
- startBrightness="0.5, 0.8"
- endBrightness="0.2, 0.4"
- />
- <emitter
- name="weapon.flash.rockets.emitter"
- inherit="weapon.flash.emitter"
- startHue="=$purple_hue"
- endHue="=$purple_hue_end"
- startBrightness="1.0"
- endBrightness="0.6, 0.8"
- emitterScale="1.5"
- />
- <emitter
- name="weapon.flash.laser.emitter"
- inherit="weapon.flash.emitter"
- startHue="=$purple_hue"
- endHue="=$purple_hue_end"
- startBrightness="0.8, 1.0"
- endBrightness="0.6, 0.8"
- />
- <emitter
- name="weapon.flash.minilaser.emitter"
- inherit="weapon.flash.emitter"
- startHue="=$purple_hue"
- endHue="=$purple_hue_end"
- startBrightness="0.8, 1.0"
- endBrightness="0.6, 0.8"
- />
- <emitter
- name="weapon.flash.gidrah.small.emitter"
- inherit="weapon.flash.emitter"
- startHue="=$gidrah_hue"
- endHue="=$gidrah_hue_end"
- startBrightness="1.0"
- endBrightness="0.8, 1.0"
- emitterScale="2.0"
- />
- <emitter
- name="weapon.flash.gidrah.large.emitter"
- inherit="weapon.flash.gidrah.small.emitter"
- emitterScale="3.0"
- />
- <!-- RICOCHET -->
- <emitter name="miniblaster.ricochet.emitter" inherit="weapon.flash.miniblaster.emitter">
- <slave><emitter startHue="=$red_hue" endHue="=$red_hue_end" inherit="ricochet.sparks.emitter" emitterScale="0.4">
- <slave><emitter startHue="=$red_hue" endHue="=$red_hue_end" endBrightness="0.3" inherit="ricochet.sparks.trail.emitter" emitterScale="0.4"/></slave>
- </emitter></slave>
- </emitter>
- <emitter name="miniheavyblaster.ricochet.emitter" inherit="weapon.flash.miniheavyblaster.emitter">
- <slave><emitter startHue="=$orange_hue" endHue="=$orange_hue_end" inherit="ricochet.sparks.emitter" emitterScale="0.45">
- <slave><emitter startHue="=$orange_hue" endHue="=$orange_hue_end" endBrightness="0.3" inherit="ricochet.sparks.trail.emitter" emitterScale="0.45"/></slave>
- </emitter></slave>
- </emitter>
- <emitter name="miniblastcannon.ricochet.emitter" inherit="weapon.flash.miniblastcannon.emitter">
- <slave><emitter startHue="=$cyan_hue" endHue="=$cyan_hue_end" inherit="ricochet.sparks.emitter" emitterScale="0.5">
- <slave><emitter startHue="=$cyan_hue" endHue="=$cyan_hue_end" endBrightness="0.3" inherit="ricochet.sparks.trail.emitter" emitterScale="0.5"/></slave>
- </emitter></slave>
- </emitter>
- <emitter name="blaster.ricochet.emitter" inherit="weapon.flash.blaster.emitter">
- <slave><emitter startHue="=$red_hue" endHue="=$red_hue_end" inherit="ricochet.sparks.emitter" emitterScale="0.5">
- <slave><emitter startHue="=$red_hue" endHue="=$red_hue_end" endBrightness="0.3" inherit="ricochet.sparks.trail.emitter" emitterScale="0.6"/></slave>
- </emitter></slave>
- </emitter>
- <emitter name="heavyblaster.ricochet.emitter" inherit="weapon.flash.heavyblaster.emitter">
- <slave><emitter startHue="=$orange_hue" endHue="=$orange_hue_end" inherit="ricochet.sparks.emitter" emitterScale="0.525">
- <slave><emitter startHue="=$orange_hue" endHue="=$orange_hue_end" endBrightness="0.3" inherit="ricochet.sparks.trail.emitter" emitterScale="0.65"/></slave>
- </emitter></slave>
- </emitter>
- <emitter name="multiblaster.ricochet.emitter" inherit="weapon.flash.multiblaster.emitter">
- <slave><emitter startHue="=$yellow_hue" endHue="=$yellow_hue_end" inherit="ricochet.sparks.emitter" emitterScale="0.475">
- <slave><emitter startHue="=$yellow_hue" endHue="=$yellow_hue_end" endBrightness="0.1" inherit="ricochet.sparks.trail.emitter" emitterScale="0.6"/></slave>
- </emitter></slave>
- </emitter>
- <emitter name="blastcannon.ricochet.emitter" inherit="weapon.flash.blastcannon.emitter">
- <slave><emitter startHue="=$cyan_hue" endHue="=$cyan_hue_end" inherit="ricochet.sparks.emitter" emitterScale="0.55">
- <slave><emitter startHue="=$cyan_hue" endHue="=$cyan_hue_end" endBrightness="0.2" inherit="ricochet.sparks.trail.emitter" emitterScale="0.65"/></slave>
- </emitter></slave>
- </emitter>
- <emitter name="shotgun.ricochet.emitter" inherit="weapon.flash.spreader.emitter">
- <slave><emitter startHue="=$purple_hue" endHue="=$purple_hue_end" inherit="ricochet.sparks.emitter" emitterScale="0.45">
- <slave><emitter startHue="=$purple_hue" endHue="=$purple_hue_end" endBrightness="0.3" inherit="ricochet.sparks.trail.emitter" emitterScale="0.55"/></slave>
- </emitter></slave>
- </emitter>
- <emitter name="assault.ricochet.emitter" inherit="weapon.flash.assault.emitter">
- <slave><emitter startHue="=$green_hue" endHue="=$green_hue_end" inherit="ricochet.sparks.emitter" emitterScale="0.55">
- <slave><emitter startHue="=$green_hue" endHue="=$green_hue_end" endBrightness="0.1" inherit="ricochet.sparks.trail.emitter" emitterScale="0.65"/></slave>
- </emitter></slave>
- </emitter>
- <emitter name="gidrah.small.ricochet.emitter" inherit="weapon.flash.spreader.emitter">
- <slave><emitter startHue="=$gidrah_hue" endHue="=$gidrah_hue_end" inherit="ricochet.sparks.emitter" emitterScale="0.45">
- <slave><emitter startHue="=$gidrah_hue" endHue="=$gidrah_hue_end" endBrightness="0.3" inherit="ricochet.sparks.trail.emitter" emitterScale="0.45"/></slave>
- </emitter></slave>
- </emitter>
- <emitter name="gidrah.large.ricochet.emitter" inherit="weapon.flash.spreader.emitter">
- <slave><emitter startHue="=$gidrah_hue" endHue="=$gidrah_hue_end" inherit="ricochet.sparks.emitter" emitterScale="0.55">
- <slave><emitter startHue="=$gidrah_hue" endHue="=$gidrah_hue_end" endBrightness="0.3" inherit="ricochet.sparks.trail.emitter" emitterScale="0.55"/></slave>
- </emitter></slave>
- </emitter>
- <emitter
- name="rocket.emitter"
- inherit="bullet.trail.emitter"
- startScale="1.0"
- scale="0.7"
- endScale="0.4"
- particleDuration="3.0"
- fadeDuration="8.0"
- startHue="0.73"
- startSaturation="1.0"
- startBrightness="0.7"
- endHue="0.7"
- endSaturation="1.0"
- endBrightness="0.2"
- interpolation="2"
- >
- <chain>
- <emitter
- inherit="bullet.smoke.trail.emitter"
- particlesPerTick="0.0, 3.0"
- velocity="0.1, 0.3"
- startScale="0.4, 0.5"
- scale="0.7, 0.8"
- endScale="1.2, 1.5"
- gravityY="0.01, 0.02"
- fadeDuration="10.0, 40.0"
- startHue="0.75"
- startSaturation="1.0"
- startBrightness="0.1"
- endHue="0.15"
- endSaturation="0.25"
- endBrightness="0.015"
- />
- </chain>
- </emitter>
-
- <emitter name="rocket.ricochet.emitter"
- inherit="ricochet.sparks.emitter"
- particlesPerTick="5.0, 8.0"
- velocity="1.5, 2.5"
- acceleration="-0.02"
- angle="60.0, 300.0"
- particleDuration="10.0, 20.0"
- fadeDuration="20.0, 30.0"
- startHue="0.76"
- endHue="0.72"
- emitterScale="0.7"
- >
- <slave><emitter duration="20.0" startHue="0.76" endHue="0.72" endBrightness="0.3" inherit="ricochet.sparks.trail.emitter" emitterScale="0.7"/></slave>
- <chain>
- <emitter
- name="rocket.ricochet.glow.emitter"
- duration="2.0"
- particlesPerTick="1.0"
- appearance="spriteimage.particle.light.64px.01"
- layer="6"
- startScale="0.0, 0.5"
- scale="1.0, 2.0"
- endScale="10.0"
- particleDuration="4.0"
- fadeDuration="90.0"
- startHue="0.75"
- startSaturation="1.0"
- startBrightness="0.2"
- endSaturation="1.0"
- endBrightness="0.02"
- sound="bombDetonated.buffer"
- >
- <chain>
- <emitter
- duration="1.0"
- particlesPerTick="1.0"
- appearance="spriteimage.particle.light.64px.01"
- layer="6"
- velocity="0.0"
- startScale="0.5"
- scale="1.0, 1.5"
- endScale="0.75"
- particleDuration="3.0"
- fadeDuration="40.0, 50.0"
- startHue="0.75"
- startSaturation="0.5, 1.0"
- startBrightness="0.5, 1.0"
- endSaturation="1.0"
- endBrightness="0.01"
- />
- </chain>
- </emitter>
- </chain>
- </emitter>
- <!-- NEW CAPACITOR STUFF =================================================================================================== -->
- <emitter
- name="weapon.flash.capacitor.emitter"
- duration="1.0"
- particlesPerTick="-1.0,1.0"
- appearance="spriteimage.particle.light.64px.02"
- layer="6"
- startScale="0.3"
- scale="0.4, 1.0"
- endScale="0.3, 0.5"
- particleDuration="1.0,3.0"
- fadeDuration="2.0,8.0"
- startSaturation="0.5, 1.0"
- endSaturation="1.0"
-
- startHue="=$cyan_hue"
- endHue="=$cyan_hue_end"
- startBrightness="0.4, 0.7"
- endBrightness="0.2, 0.4"
- />
- <emitter name="capacitor.start.emitter" inherit="weapon.flash.capacitor.emitter" emitterScale="0.75"/>
-
- <emitter name="capacitor.end.emitter" inherit="weapon.flash.capacitor.emitter"
- particlesPerTick="1.0"
- particleDuration="1.0"
- fadeDuration="1.0"
- scale="0.4,0.6"
- endScale="0.8,1.0"
- emitterScale="0.3"
- startBrightness="0.8,1.0"
- endBrightness="0.5,1.0"
- startSaturation="0.0"
- >
- <slave><emitter inherit="weapon.flash.capacitor.emitter" emitterScale="1.5">
- <slave><emitter inherit="ricochet.sparks.emitter" particlesPerTick="-1.0, 1.0" velocity="6,10" acceleration="-0.75" interpolation="1" startHue="=$cyan_hue" endHue="=$cyan_hue_end" angle="0.0, 360.0" emitterScale="0.55">
- <slave><emitter inherit="ricochet.sparks.trail.emitter" startHue="=$cyan_hue" endHue="=$cyan_hue_end" endBrightness="0.3" emitterScale="0.55"/></slave>
- </emitter></slave>
- </emitter></slave>
- </emitter>
-
- </resources>
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