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- <?xml version='1.0' encoding='utf-8'?>
- <!--
- Copyright (c) 2003-onwards Shaven Puppy Ltd
- All rights reserved.
-
- Redistribution and use in source and binary forms, with or without
- modification, are permitted provided that the following conditions are
- met:
-
- * Redistributions of source code must retain the above copyright
- notice, this list of conditions and the following disclaimer.
-
- * Redistributions in binary form must reproduce the above copyright
- notice, this list of conditions and the following disclaimer in the
- documentation and/or other materials provided with the distribution.
-
- * Neither the name of 'Shaven Puppy' nor the names of its contributors
- may be used to endorse or promote products derived from this software
- without specific prior written permission.
-
- THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
- "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
- TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
- PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
- CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
- EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
- PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
- PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
- LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
- NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- -->
- <!-- Completed the whole game screen (pile of dead gidrahs with humans atop) -->
- <resources>
- <include resource="victory-anim.xml" />
- <!-- eyes -->
- <animation name="victory.custerd.eye.anim">
-
- <animcolor a="255" d="0" />
- <frame i="spriteimage.victory.eye.06" d="0" />
- <sub id="victory.eye.scroll.anim"/>
-
- <frame i="spriteimage.victory.eye.05" d="8"/>
-
- <label id="start"/>
- <frame i="spriteimage.victory.eye.04" d="8" />
- <frame i="spriteimage.victory.eye.05" d="8" />
- <frame i="spriteimage.victory.eye.06" d="8" />
- <frame i="spriteimage.victory.eye.05" d="8" />
- <frame i="spriteimage.victory.eye.04" d="8" />
- <frame i="spriteimage.victory.eye.01" d="8" />
- <random>
- <dest id="start" n="7"/>
- <dest id="blink"/>
- </random>
- <label id="blink"/>
- <frame i="spriteimage.victory.eye.03" d="50" />
- <frame i="spriteimage.victory.eye.02" d="6" />
- <frame i="spriteimage.victory.eye.01" d="6" />
- <goto id="start"/>
- </animation>
- <animation name="victory.tech.eyes.anim">
-
- <animcolor a="255" d="0" />
- <frame i="spriteimage.victory.tech.eyes.01" d="0" />
- <sub id="victory.eyes.scroll.anim"/>
- </animation>
- <!-- fireworks -->
- <emitter
- name="firework.bang.emitter"
- duration="1.0"
- particlesPerTick="5.0, 30.0"
- appearance="glitter.animation"
- layer="5"
- subLayer="6"
- velocity="6.0"
- acceleration="-0.2, -0.22"
- startScale="0.5"
- scale="0.65"
- endScale="0.5"
- gravityX="-0.001, 0.001"
- gravityY="-0.0005, -0.005"
- particleDuration="32.0, 48.0"
- fadeDuration="65.0, 200.0"
- startHue="0.75"
- startSaturation="1.0"
- startBrightness="1.0"
- endHue="0.25"
- endSaturation="1.0"
- endBrightness="1.0"
- delay="1.0"
- rotate="true"
- emitterScale="0.7"
- doYOffset="true"
- />
-
- <emitter
- name="firework.bang.smoke.ring.emitter"
- duration="5.0, 10.0"
- particlesPerTick="-1.0, 2.0"
- appearance="smoke.glowing.alpha.animation"
- layer="5"
- radius="0.0, 8.0"
- startScale="0.5, 0.6"
- scale="0.7, 0.8"
- endScale="1.5, 2.5"
- gravityX="-0.005, 0.005"
- gravityY="0.001, 0.005"
- particleDuration="8.0, 32.0"
- fadeDuration="32.0, 128.0"
- startHue="0.8"
- startSaturation="1.0"
- startBrightness="0.5"
- endHue="0.25"
- endSaturation="1.0"
- endBrightness="0.1, 0.3"
- delay="20.0"
- emitterScale="0.4"
- doYOffset="true"
- />
- <emitter
- name="firework.bang.smoke.emitter"
- duration="1.0"
- particlesPerTick="4.0, 8.0"
- appearance="smoke.glowing.alpha.animation"
- layer="5"
- velocity="1.0, 3.0"
- acceleration="-0.1, -0.2"
- radius="0.0, 16.0"
- startScale="0.5, 0.6"
- scale="0.9, 1.0"
- endScale="1.5, 2.5"
- gravityX="-0.005, 0.005"
- gravityY="-0.001, -0.005"
- particleDuration="8.0, 24.0"
- fadeDuration="32.0, 128.0"
- startHue="0.8"
- startSaturation="1.0"
- startBrightness="1.0"
- endHue="0.25"
- endSaturation="1.0"
- endBrightness="0.5, 1.0"
- angle="80.0, 100.0"
- delay="1.0"
- rotate="true"
- relativeRotate="true"
- emitterScale="0.6"
- doYOffset="true"
- />
-
- <emitter
- name="firework.flash.emitter"
- duration="2"
- particlesPerTick="2"
- maxParticles="2"
- appearance="spriteimage.particle.light.64px.02"
- layer="6"
- startScale="1.5, 2.0"
- scale="3.0, 4.0"
- endScale="10.0, 12.0"
- gravityY="0.01, 0.03"
- particleDuration="20.0"
- fadeDuration="24.0, 64.0"
- startHue="0.8"
- startSaturation="0.5, 1.0"
- startBrightness="1.0"
- endHue="0.25"
- endSaturation="1.0"
- endBrightness="0.3"
- angle="90.0"
- delay="90.0"
- doYOffset="true"
- />
- <emitter name="firework.emitter"
- duration="2.0"
- particlesPerTick="1.0"
- maxParticles="1"
- appearance="spriteimage.particle.glowing.4px.01"
- layer="5"
- subLayer="6"
- velocity="6.0"
- acceleration="-0.06"
- startScale="0.8, 1.0"
- scale="0.7, 0.8"
- endScale="0.6"
- gravityX="0.0"
- gravityY="-0.01"
- particleDuration="90.0"
- fadeDuration="5.0"
- startHue="0.8"
- startSaturation="1.0"
- startBrightness="1.0"
- endHue="0.25"
- endSaturation="0.0"
- endBrightness="0.5"
- angle="85.0, 95.0"
- delayAfter="1.0"
- rotate="true"
- relativeRotate="true"
- emitterScale="0.65"
- />
- <emitter name="victory.firework.0.emitter" inherit="firework.emitter">
- <slave><emitter inherit="firework.flash.emitter">
- <chain><emitter inherit="titan.nodule.trail.emitter" duration="100" fadeDuration="30" interpolation="1"/></chain>
- <slave><emitter inherit="firework.bang.emitter">
- <slave><emitter inherit="titan.nodule.trail.emitter" duration="32" particleDuration="4.0, 6.0" fadeDuration="8,16">
- <chain><emitter inherit="firework.bang.smoke.ring.emitter" /></chain>
- </emitter></slave>
- <chain><emitter inherit="firework.bang.smoke.emitter"/></chain>
- </emitter></slave>
- </emitter></slave>
- <chain><emitter inherit="titan.nodule.flash.emitter" emitterScale="2.5"/></chain>
- </emitter>
- <emitter name="victory.firework.right.emitter" inherit="victory.firework.0.emitter" angle="75,95"/>
- <emitter name="victory.firework.left.emitter" inherit="victory.firework.0.emitter" angle="95,115"/>
- <!-- blaster fire -->
- <emitter
- name="victory.cannon.control.2.emitter"
- appearance="spriteimage.particle.dummy.01"
- particlesPerTick="-2.0,1.0"
- duration="30,90"
- particleDuration="1"
- fadeDuration="0"
- delay="50,250"
- delayAfter="50,250"
- radius="0,32"
- />
- <emitter
- name="victory.cannon.flash.emitter"
- inherit="titan.nodule.flash.emitter"
- emitterScale="2.0"
- startHue="0.2"
- endHue="0.0"
- startBrightness="0.5,1.0"
- endBrightness="0.1,0.5"
- appearance="spriteimage.particle.light.64px.02"
- />
- <emitter
- name="victory.cannon.fire.emitter"
- sound="blaster-quiet.buffer"
- duration="1.0"
- particlesPerTick="1.0"
- appearance="blaster.bullet.animation"
- layer="5"
- subLayer="6"
- velocity="12,15"
- acceleration="0"
- startScale="0.7"
- scale="0.9"
- endScale="1.1"
- rotate="true"
- relativeRotate="false"
- emitterScale="0.6"
- doYOffset="true"
- particleDuration="16"
- fadeDuration="16"
- />
- <emitter name="victory.cannon.1.emitter" inherit="titan.nodule.cannon.control.emitter" delayAfter="400">
- <slave><emitter inherit="victory.cannon.control.2.emitter">
- <slave><emitter inherit="victory.cannon.flash.emitter" >
- <slave><emitter inherit="victory.cannon.fire.emitter" angle="30,45"/></slave>
- </emitter></slave></emitter>
- </slave></emitter>
- <emitter name="victory.cannon.2.emitter" inherit="titan.nodule.cannon.control.emitter" delayAfter="400">
- <slave><emitter inherit="victory.cannon.control.2.emitter">
- <slave><emitter inherit="victory.cannon.flash.emitter" >
- <slave><emitter inherit="victory.cannon.fire.emitter" angle="50,70"/></slave>
- </emitter></slave></emitter>
- </slave></emitter>
- <emitter name="victory.cannon.3.emitter" inherit="titan.nodule.cannon.control.emitter" delayAfter="400">
- <slave><emitter inherit="victory.cannon.control.2.emitter">
- <slave><emitter inherit="victory.cannon.flash.emitter">
- <slave><emitter inherit="victory.cannon.fire.emitter" angle="100,120"/></slave>
- </emitter></slave></emitter>
- </slave></emitter>
-
- <emitter name="victory.cannon.4.emitter" inherit="titan.nodule.cannon.control.emitter" delayAfter="400">
- <slave><emitter inherit="victory.cannon.control.2.emitter">
- <slave><emitter inherit="victory.cannon.flash.emitter">
- <slave><emitter inherit="victory.cannon.fire.emitter" angle="140,160"/></slave>
- </emitter></slave></emitter>
- </slave></emitter>
- <emitter name="victory.cannon.distant.1.emitter" inherit="titan.nodule.cannon.control.emitter" delayAfter="200">
- <slave><emitter inherit="victory.cannon.control.2.emitter">
- <slave><emitter inherit="victory.cannon.flash.emitter" >
- <slave><emitter inherit="victory.cannon.fire.emitter" emitterScale="0.3" sound="blaster-veryquiet.buffer" angle="20,35" fadeDuration="24" /></slave>
- </emitter></slave></emitter>
- </slave></emitter>
- <emitter name="victory.cannon.distant.2.emitter" inherit="titan.nodule.cannon.control.emitter" delayAfter="200">
- <slave><emitter inherit="victory.cannon.control.2.emitter">
- <slave><emitter inherit="victory.cannon.flash.emitter" >
- <slave><emitter inherit="victory.cannon.fire.emitter" emitterScale="0.3" sound="blaster-veryquiet.buffer" angle="60,80" fadeDuration="24"/></slave>
- </emitter></slave></emitter>
- </slave></emitter>
- <emitter name="victory.cannon.distant.3.emitter" inherit="titan.nodule.cannon.control.emitter" delayAfter="200">
- <slave><emitter inherit="victory.cannon.control.2.emitter">
- <slave><emitter inherit="victory.cannon.flash.emitter">
- <slave><emitter inherit="victory.cannon.fire.emitter" emitterScale="0.3" sound="blaster-veryquiet.buffer" angle="90,110" fadeDuration="24"/></slave>
- </emitter></slave></emitter>
- </slave></emitter>
-
- <emitter name="victory.cannon.distant.4.emitter" inherit="titan.nodule.cannon.control.emitter" delayAfter="200">
- <slave><emitter inherit="victory.cannon.control.2.emitter">
- <slave><emitter inherit="victory.cannon.flash.emitter">
- <slave><emitter inherit="victory.cannon.fire.emitter" semitterScale="0.3" ound="blaster-veryquiet.buffer" angle="150,170" fadeDuration="24"/></slave>
- </emitter></slave></emitter>
- </slave></emitter>
- <animation name="victory.top.left.mask.anim">
- <animcolor r="0" g="0" b="0" a="255" d="0" />
- <frame i="spriteimage.victory.top.01" d="0"/>
- <sub id="victory.top.mask.anim"/>
- </animation>
- <animation name="victory.top.right.mask.anim">
- <animcolor r="0" g="0" b="0" a="255" d="0" />
- <frame i="spriteimage.victory.top.02" d="0"/>
- <sub id="victory.top.mask.anim"/>
- </animation>
- <animation name="victory.mid.left.mask.anim">
- <animcolor r="0" g="0" b="0" a="255" d="0" />
- <frame i="spriteimage.victory.01" d="0"/>
- <sub id="victory.mid.mask.anim"/>
- </animation>
- <animation name="victory.mid.right.mask.anim">
- <animcolor r="0" g="0" b="0" a="255" d="0" />
- <frame i="spriteimage.victory.02" d="0"/>
- <sub id="victory.mid.mask.anim"/>
- </animation>
- <animation name="victory.top.left.anim">
- <animcolor a="0" d="0" />
- <frame i="spriteimage.victory.top.01" d="0"/>
- <sub id="victory.top.anim"/>
- </animation>
- <animation name="victory.top.right.anim">
- <animcolor a="0" d="0" />
- <frame i="spriteimage.victory.top.02" d="0"/>
- <sub id="victory.top.anim"/>
- </animation>
- <animation name="victory.mid.left.anim">
- <animcolor a="0" d="0" />
- <frame i="spriteimage.victory.01" d="0"/>
- <sub id="victory.mid.anim"/>
- </animation>
- <animation name="victory.mid.right.anim">
- <animcolor a="0" d="0" />
- <frame i="spriteimage.victory.02" d="0"/>
- <sub id="victory.mid.anim"/>
- </animation>
- <animation name="victory.back.left.anim">
- <animcolor a="0" d="0" />
- <frame i="spriteimage.victory.back.01" d="0"/>
- <sub id="victory.back.anim"/>
- </animation>
- <animation name="victory.back.right.anim">
- <animcolor a="0" d="0" />
- <frame i="spriteimage.victory.back.02" d="0"/>
- <sub id="victory.back.anim"/>
- </animation>
- <animation name="victory.front.anim">
- <animcolor a="255" d="0" />
- <frame i="spriteimage.victory.front.01" d="0"/>
- <sub id="victory.front.fade.anim"/>
- </animation>
- <animation name="victory.flag.anim">
- <frame i="spriteimage.victory.flag.01" d="0"/>
- <sub id="victory.flag.scroll.anim"/>
-
-
- <label id="loop-4-1"/>
- <frame i="spriteimage.victory.flag.01" d="4"/>
- <frame i="spriteimage.victory.flag.02" d="4"/>
- <frame i="spriteimage.victory.flag.03" d="4"/>
- <frame i="spriteimage.victory.flag.04" d="4"/>
- <frame i="spriteimage.victory.flag.05" d="4"/>
- <random>
- <dest id="loop-4-2" n="1"/>
- <dest id="loop-5-2" n="1"/>
- <dest id="loop-6-2" n="1"/>
- </random>
-
- <label id="loop-4-2"/>
- <frame i="spriteimage.victory.flag.06" d="4"/>
- <frame i="spriteimage.victory.flag.07" d="4"/>
- <frame i="spriteimage.victory.flag.08" d="4"/>
- <frame i="spriteimage.victory.flag.09" d="4"/>
- <frame i="spriteimage.victory.flag.10" d="4"/>
- <random>
- <dest id="loop-4-1" n="1"/>
- <dest id="loop-5-1" n="1"/>
- <dest id="loop-6-1" n="1"/>
- </random>
- <label id="loop-5-1"/>
- <frame i="spriteimage.victory.flag.01" d="5"/>
- <frame i="spriteimage.victory.flag.02" d="5"/>
- <frame i="spriteimage.victory.flag.03" d="5"/>
- <frame i="spriteimage.victory.flag.04" d="5"/>
- <frame i="spriteimage.victory.flag.05" d="5"/>
- <random>
- <dest id="loop-4-2" n="1"/>
- <dest id="loop-5-2" n="1"/>
- <dest id="loop-6-2" n="1"/>
- <dest id="loop-7-2" n="1"/>
- </random>
-
- <label id="loop-5-2"/>
- <frame i="spriteimage.victory.flag.06" d="5"/>
- <frame i="spriteimage.victory.flag.07" d="5"/>
- <frame i="spriteimage.victory.flag.08" d="5"/>
- <frame i="spriteimage.victory.flag.09" d="5"/>
- <frame i="spriteimage.victory.flag.10" d="5"/>
- <random>
- <dest id="loop-4-1" n="1"/>
- <dest id="loop-5-1" n="1"/>
- <dest id="loop-6-1" n="1"/>
- <dest id="loop-7-1" n="1"/>
- </random>
- <label id="loop-6-1"/>
- <frame i="spriteimage.victory.flag.01" d="6"/>
- <frame i="spriteimage.victory.flag.02" d="6"/>
- <frame i="spriteimage.victory.flag.03" d="6"/>
- <frame i="spriteimage.victory.flag.04" d="6"/>
- <frame i="spriteimage.victory.flag.05" d="6"/>
- <random>
- <dest id="loop-4-2" n="1"/>
- <dest id="loop-5-2" n="1"/>
- <dest id="loop-6-2" n="1"/>
- <dest id="loop-7-2" n="1"/>
- <dest id="loop-8-2" n="1"/>
- </random>
-
- <label id="loop-6-2"/>
- <frame i="spriteimage.victory.flag.06" d="6"/>
- <frame i="spriteimage.victory.flag.07" d="6"/>
- <frame i="spriteimage.victory.flag.08" d="6"/>
- <frame i="spriteimage.victory.flag.09" d="6"/>
- <frame i="spriteimage.victory.flag.10" d="6"/>
- <random>
- <dest id="loop-4-1" n="1"/>
- <dest id="loop-5-1" n="1"/>
- <dest id="loop-6-1" n="1"/>
- <dest id="loop-7-1" n="1"/>
- <dest id="loop-8-1" n="1"/>
- </random>
- <label id="loop-7-1"/>
- <frame i="spriteimage.victory.flag.01" d="7"/>
- <frame i="spriteimage.victory.flag.02" d="7"/>
- <frame i="spriteimage.victory.flag.03" d="7"/>
- <frame i="spriteimage.victory.flag.04" d="7"/>
- <frame i="spriteimage.victory.flag.05" d="7"/>
- <random>
- <dest id="loop-5-2" n="1"/>
- <dest id="loop-6-2" n="1"/>
- <dest id="loop-7-2" n="1"/>
- <dest id="loop-8-2" n="1"/>
- </random>
-
- <label id="loop-7-2"/>
- <frame i="spriteimage.victory.flag.06" d="7"/>
- <frame i="spriteimage.victory.flag.07" d="7"/>
- <frame i="spriteimage.victory.flag.08" d="7"/>
- <frame i="spriteimage.victory.flag.09" d="7"/>
- <frame i="spriteimage.victory.flag.10" d="7"/>
- <random>
- <dest id="loop-5-1" n="1"/>
- <dest id="loop-6-1" n="1"/>
- <dest id="loop-7-1" n="1"/>
- <dest id="loop-8-1" n="1"/>
- </random>
- <label id="loop-8-1"/>
- <frame i="spriteimage.victory.flag.01" d="8"/>
- <frame i="spriteimage.victory.flag.02" d="8"/>
- <frame i="spriteimage.victory.flag.03" d="8"/>
- <frame i="spriteimage.victory.flag.04" d="8"/>
- <frame i="spriteimage.victory.flag.05" d="8"/>
- <random>
- <dest id="loop-6-2" n="1"/>
- <dest id="loop-7-2" n="1"/>
- <dest id="loop-8-2" n="1"/>
- </random>
-
- <label id="loop-8-2"/>
- <frame i="spriteimage.victory.flag.06" d="8"/>
- <frame i="spriteimage.victory.flag.07" d="8"/>
- <frame i="spriteimage.victory.flag.08" d="8"/>
- <frame i="spriteimage.victory.flag.09" d="8"/>
- <frame i="spriteimage.victory.flag.10" d="8"/>
- <random>
- <dest id="loop-6-1" n="1"/>
- <dest id="loop-7-1" n="1"/>
- <dest id="loop-8-1" n="1"/>
- </random>
- </animation>
- <animation name="victory.fireworks.crackle.sound">
- <random>
- <dest id="sound-1" n="1"/>
- <dest id="sound-2" n="1"/>
- <dest id="sound-3" n="1"/>
- </random>
-
- <label id="sound-1"/>
- <sound attenuator="none.attenuator" sound="crackle1.buffer"/>
- <goto id="return"/>
- <label id="sound-2"/>
- <sound attenuator="none.attenuator" sound="crackle2.buffer"/>
- <goto id="return"/>
-
- <label id="sound-3"/>
- <sound attenuator="none.attenuator" sound="crackle3.buffer"/>
- <label id="return"/>
- <return/>
- </animation>
- <animation name="victory.fireworks.whistle.sound">
- <random>
- <dest id="sound-1" n="1"/>
- <dest id="sound-2" n="1"/>
- <dest id="sound-3" n="1"/>
- <dest id="sound-4" n="1"/>
- </random>
-
- <label id="sound-1"/>
- <sound attenuator="none.attenuator" sound="whistle1.buffer"/>
- <goto id="return"/>
- <label id="sound-2"/>
- <sound attenuator="none.attenuator" sound="whistle2.buffer"/>
- <goto id="return"/>
-
- <label id="sound-3"/>
- <sound attenuator="none.attenuator" sound="whistle3.buffer"/>
- <goto id="return"/>
-
- <label id="sound-4"/>
- <sound attenuator="none.attenuator" sound="whistle4.buffer"/>
- <label id="return"/>
- <return/>
- </animation>
- <animation name="victory.fireworks.pop.sound">
- <random>
- <dest id="sound-1" n="1"/>
- <dest id="sound-2" n="1"/>
- <dest id="sound-3" n="1"/>
- <dest id="sound-4" n="1"/>
- <dest id="sound-5" n="1"/>
- </random>
-
- <label id="sound-1"/>
- <sound attenuator="none.attenuator" sound="pop1.buffer"/>
- <goto id="return"/>
- <label id="sound-2"/>
- <sound attenuator="none.attenuator" sound="pop2.buffer"/>
- <goto id="return"/>
-
- <label id="sound-3"/>
- <sound attenuator="none.attenuator" sound="pop3.buffer"/>
- <goto id="return"/>
-
- <label id="sound-4"/>
- <sound attenuator="none.attenuator" sound="pop4.buffer"/>
- <goto id="return"/>
-
- <label id="sound-5"/>
- <sound attenuator="none.attenuator" sound="pop5.buffer"/>
- <label id="return"/>
- <return/>
- </animation>
- <animation name="victory.fireworks.right.anim">
- <animcolor a="0" d="0" />
- <frame i="spriteimage.victory.right.glow.01" d="600"/>
-
- <label id="start"/>
- <random>
- <dest id="emit1" n="1"/>
- <dest id="emit2" n="1"/>
- <dest id="emit3" n="1"/>
- </random>
-
- <label id="emit1"/>
- <sub id="victory.fireworks.whistle.sound"/>
- <emit id="victory.firework.right.emitter" ox="50" oy="60"/>
- <goto id="fade"/>
- <label id="emit2"/>
- <emit id="victory.firework.right.emitter" ox="100" oy="80"/>
- <goto id="fade"/>
- <label id="emit3"/>
- <emit id="victory.firework.right.emitter" ox="150" oy="100"/>
- <goto id="fade"/>
-
- <label id="fade"/>
- <sub id="firework.glow.fade.anim"/>
- <animcolor a="0" d="50" />>
-
- <label id="pause"/>
- <animcolor a="0" d="7" />
- <random>
- <dest id="pause" n="5"/>
- <dest id="start" n="1"/>
- </random>
-
- </animation>
- <animation name="victory.fireworks.left.anim">
- <animcolor a="0" d="0" />
- <frame i="spriteimage.victory.left.glow.01" d="630"/>
-
- <label id="start"/>
- <random>
- <dest id="emit1" n="1"/>
- <dest id="emit2" n="1"/>
- <dest id="emit3" n="1"/>
- </random>
-
- <label id="emit1"/>
- <emit id="victory.firework.left.emitter" ox="110" oy="60"/>
- <goto id="fade"/>
- <label id="emit2"/>
- <emit id="victory.firework.left.emitter" ox="160" oy="80"/>
- <goto id="fade"/>
- <label id="emit3"/>
- <emit id="victory.firework.left.emitter" ox="210" oy="100"/>
- <goto id="fade"/>
-
- <label id="fade"/>
- <sub id="firework.glow.fade.anim"/>
- <animcolor a="0" d="50" />
-
- <label id="pause"/>
- <animcolor a="0" d="5" />
- <random>
- <dest id="pause" n="7"/>
- <dest id="start" n="1"/>
- </random>
-
- </animation>
- <animation name="victory.fireworks.intro.1.anim">
- <animcolor a="0" d="0" />
- <frame i="spriteimage.victory.left.glow.02" d="0"/>
- <offset x="0" y="81.82" d="0" />
- <emit id="victory.firework.left.emitter" ox="230" oy="200"/>
-
- <animcolor a="0" d="88" />
- <sub id="intro.firework.glow.fade.1.anim"/>
- <animcolor a="0" d="0" />
-
- </animation>
-
- <animation name="victory.fireworks.intro.2.anim">
- <animcolor a="0" d="0" />
- <frame i="spriteimage.victory.right.glow.02" d="220"/>
- <offset x="0" y="36.36" d="0" />
- <emit id="victory.firework.right.emitter" ox="50" oy="150"/>
-
- <animcolor a="0" d="88" />
- <sub id="intro.firework.glow.fade.2.anim"/>
- <animcolor a="0" d="0" />
-
- </animation>
- <animation name="victory.fireworks.intro.3.anim">
- <animcolor a="0" d="0" />
- <frame i="spriteimage.victory.left.glow.02" d="380"/>
- <offset x="0" y="16.16" d="0" />
- <emit id="victory.firework.left.emitter" ox="180" oy="80"/>
-
- <animcolor a="0" d="88" />
- <sub id="intro.firework.glow.fade.3.anim"/>
- <animcolor a="0" d="0" />
-
- </animation>
- <animation name="victory.fireworks.finale.left.anim">
- <label id="start"/>
- <animcolor a="0" d="0" />
- <frame i="spriteimage.victory.left.glow.01" d="1900"/>
- <animcolor a="0" d="0" />
- <emit id="victory.firework.left.emitter" ox="180" oy="50"/>
- <animcolor a="0" d="60" />
- <emit id="victory.firework.left.emitter" ox="220" oy="70"/>
- <sub id="firework.glow.fade.anim"/> <!-- 120 -->
-
- <animcolor a="0" d="1100" />
- <goto id="start"/>
-
- </animation>
- <animation name="victory.fireworks.finale.right.anim">
- <label id="start"/>
- <animcolor a="0" d="0" />
- <frame i="spriteimage.victory.right.glow.01" d="1900"/>
- <animcolor a="0" d="30" />
- <emit id="victory.firework.right.emitter" ox="80" oy="50"/>
- <animcolor a="0" d="90" />
- <emit id="victory.firework.right.emitter" ox="40" oy="70"/>
- <sub id="firework.glow.fade.anim"/> <!-- 120 -->
-
- <animcolor a="0" d="1100" />
- <goto id="start"/>
-
- </animation>
- <animation name="blasters.anim">
- <animcolor a="0" d="450"/>
- <emit id="victory.cannon.1.emitter" ox="370" oy="120"/>
- <emit id="victory.cannon.2.emitter" ox="300" oy="150"/>
- <emit id="victory.cannon.3.emitter" ox="200" oy="150"/>
- <emit id="victory.cannon.4.emitter" ox="120" oy="120"/>
- </animation>
- <animation name="blasters.distant.anim">
- <animcolor a="0" d="133"/>
- <emit id="victory.cannon.distant.1.emitter" ox="390" oy="120"/>
- <emit id="victory.cannon.distant.2.emitter" ox="320" oy="150"/>
- <emit id="victory.cannon.distant.3.emitter" ox="180" oy="150"/>
- <emit id="victory.cannon.distant.4.emitter" ox="100" oy="120"/>
- </animation>
- <area name="victory-left.spec" inherit="titlescreen-left.spec" scale="0.5">
- <anchor x="mid" d="-256" /><anchor y="mid" d="-160" />
- </area>
-
- <area name="victory-right.spec" inherit="titlescreen-right.spec" scale="0.5">
- <anchor x="mid" d="0" /><anchor y="mid" d="-160" />
- </area>
- <character
- name="victory.char.spec"
- animated="true"
- color="!66,200,100,255"
- boldColor="titan.colormap:text-bold"
- left="true"
- textSpeed="6"
- bubbleLayer="20"
- mouthLayer="20"
- >
- <sounds>
- <array>
- <item>textBeep.buffer</item>
- </array>
- </sounds>
- </character>
- <character
- name="victory1.char"
- inherit="victory.char.spec"
- />
- <character
- name="victory2.char"
- inherit="victory.char.spec"
- />
- <character
- name="victory3.char"
- inherit="victory.char.spec"
- />
-
- <instance class="worm.screens.CompleteGameScreen"
- name="gamecomplete.screen"
- maxsprites="16384"
- keyboardnavigation="false"
- stream="complete.stream"
- transition="instant.transition"
- centre="both"
- >
- <hotkey key="ESCAPE" area="ok"/>
- <hotkey key="RETURN" area="ok"/>
- <!--
- <area id="message" valign="top" halign="centered" font="bigfont.glfont" color="button-red" text="VICTORY!" layer="12" position="0,0" size="320,320"/>
- -->
- <area id="ok" inherit="button.continue.spec"/>
-
- <area id="victory-mid-right-mask" inherit="victory-right.spec" layer="6" mouseoff="victory.mid.right.mask.anim" />
- <area id="victory-mid-left-mask" inherit="victory-left.spec" layer="6" mouseoff="victory.mid.left.mask.anim" />
- <area id="victory-top-right-mask" inherit="victory-right.spec" layer="8" mouseoff="victory.top.right.mask.anim" />
- <area id="victory-top-left-mask" inherit="victory-left.spec" layer="8" mouseoff="victory.top.left.mask.anim" />
-
- <area id="victory-back-right" inherit="victory-right.spec" layer="-10" mouseoff="victory.back.right.anim" ><anchor x="mid" d="0" /><anchor y="mid" d="-130" /></area>
- <area id="victory-back-left" inherit="victory-left.spec" layer="-10" mouseoff="victory.back.left.anim" ><anchor x="mid" d="-256" /><anchor y="mid" d="-130" /></area>
- <area id="victory-mid-right" inherit="victory-right.spec" layer="7" mouseoff="victory.mid.right.anim" />
- <area id="victory-mid-left" inherit="victory-left.spec" layer="7" mouseoff="victory.mid.left.anim" />
- <area id="victory-top-right" inherit="victory-right.spec" layer="9" mouseoff="victory.top.right.anim" />
- <area id="victory-top-left" inherit="victory-left.spec" layer="9" mouseoff="victory.top.left.anim" />
-
- <area id="victory-flag" position="166,211" size="32,32" layer="10" scale="0.5" mouseoff="victory.flag.anim" />
- <!-- <area id="victory-fireworks-intro-1" inherit="victory-left.spec" layer="10" mouseoff="victory.fireworks.intro.1.anim" /> -->
- <area id="victory-fireworks-intro-2" inherit="victory-right.spec" layer="10" mouseoff="victory.fireworks.intro.2.anim" />
- <area id="victory-fireworks-intro-3" inherit="victory-left.spec" layer="10" mouseoff="victory.fireworks.intro.3.anim" />
-
- <area id="victory-fireworks-right" inherit="victory-right.spec" layer="10" mouseoff="victory.fireworks.right.anim" />
- <area id="victory-fireworks-left" inherit="victory-left.spec" layer="10" mouseoff="victory.fireworks.left.anim" />
- <area id="victory-fireworks-finale.right" inherit="victory-right.spec" layer="10" mouseoff="victory.fireworks.finale.right.anim" />
- <area id="victory-fireworks-finale.left" inherit="victory-left.spec" layer="10" mouseoff="victory.fireworks.finale.left.anim" />
- <area id="victory-blasters" inherit="victory-left.spec" layer="9" mouseoff="blasters.anim" />
- <area id="victory-blasters-distant" inherit="victory-left.spec" lazyer="9" mouseoff="blasters.distant.anim" />
-
- <area id="victory-front" inherit="victory-left.spec" layer="12" scale="1.0" mouseoff="victory.front.anim" ><anchor x="mid" d="-256" /><anchor y="mid" d="-130" /></area>
- <area id="victory-custerd-eye" inherit="victory-right.spec" layer="12" mouseoff="victory.custerd.eye.anim" />
- <area id="victory-tech-eyes" inherit="victory-right.spec" layer="12" mouseoff="victory.tech.eyes.anim" />
-
- <!-- Story stuff -->
-
-
- <setting>
- <setting
- name="completegame.setting"
- position="0,0"
- size="320,320"
- >
- <actor character="victory1.char" position="0,0" bounds="20,284,300,30" expand="down" />
- <actor character="victory2.char" position="0,0" bounds="113,282,180,30" expand="down" leading="-1" />
- <actor character="victory3.char" position="0,0" bounds="113,282,180,30" expand="down" />
- </setting>
- </setting>
- <story>
- <story name="victory.story">
- <char id="victory1.char" >=victory1.text</char>
- <char id="victory2.char" delay="180" fadeAfter="600">=victory2.text</char>
- <char id="victory3.char" delay="780" fadeAfter="300">=victory3.text</char>
- </story>
- </story>
- </instance>
-
- </resources>
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