medals.xml 46 KB

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  1. <?xml version='1.0' encoding='utf-8'?>
  2. <!--
  3. Copyright (c) 2003-onwards Shaven Puppy Ltd
  4. All rights reserved.
  5. Redistribution and use in source and binary forms, with or without
  6. modification, are permitted provided that the following conditions are
  7. met:
  8. * Redistributions of source code must retain the above copyright
  9. notice, this list of conditions and the following disclaimer.
  10. * Redistributions in binary form must reproduce the above copyright
  11. notice, this list of conditions and the following disclaimer in the
  12. documentation and/or other materials provided with the distribution.
  13. * Neither the name of 'Shaven Puppy' nor the names of its contributors
  14. may be used to endorse or promote products derived from this software
  15. without specific prior written permission.
  16. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
  17. "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
  18. TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
  19. PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
  20. CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
  21. EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
  22. PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
  23. PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
  24. LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
  25. NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  26. SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  27. -->
  28. <!-- Medals -->
  29. <resources>
  30. <medal
  31. name="medal.gold"
  32. title="=$medal.gold.title"
  33. description="=$medal.gold.description"
  34. repeatable="true"
  35. points="100"
  36. >
  37. <appearance><layers scale="0.4">
  38. <sprite layer="9" bottomColored="info-floor" topColored="info-building" image="spriteimage.medal.gold.01" />
  39. <sprite layer="10" colored="text-bold" image="spriteimage.medal.gold.glow.01" />
  40. </layers></appearance>
  41. </medal>
  42. <medal
  43. name="medal.silver"
  44. title="=$medal.silver.title"
  45. description="=$medal.silver.description"
  46. repeatable="true"
  47. points="50"
  48. >
  49. <appearance><layers scale="0.4">
  50. <sprite layer="9" bottomColored="info-floor" topColored="info-building" image="spriteimage.medal.silver.01" />
  51. <sprite layer="10" colored="text-bold" image="spriteimage.medal.silver.glow.01" />
  52. </layers></appearance>
  53. </medal>
  54. <medal
  55. name="medal.bronze"
  56. title="=$medal.bronze.title"
  57. description="=$medal.bronze.description"
  58. repeatable="true"
  59. points="25"
  60. >
  61. <appearance><layers scale="0.4">
  62. <sprite layer="9" bottomColored="info-floor" topColored="info-building" image="spriteimage.medal.bronze.01" />
  63. <sprite layer="10" colored="text-bold" image="spriteimage.medal.bronze.glow.01" />
  64. </layers></appearance>
  65. </medal>
  66. <medal
  67. name="medal.earth_boss"
  68. title="=$medal.earth_boss.title"
  69. description="=$medal.earth_boss.description"
  70. repeatable="true"
  71. points="100"
  72. steam="true"
  73. >
  74. <appearance><layers scale="0.4">
  75. <sprite layer="9" bottomColored="info-floor" topColored="info-building" image="spriteimage.medal.boss.01" />
  76. <sprite layer="10" colored="text-bold" image="spriteimage.medal.boss.glow.01" />
  77. </layers></appearance>
  78. </medal>
  79. <medal
  80. name="medal.moon_boss"
  81. title="=$medal.moon_boss.title"
  82. description="=$medal.moon_boss.description"
  83. repeatable="true"
  84. points="150"
  85. steam="true"
  86. >
  87. <appearance><layers scale="0.4">
  88. <sprite layer="9" bottomColored="info-floor" topColored="info-building" image="spriteimage.medal.boss.02" />
  89. <sprite layer="10" colored="text-bold" image="spriteimage.medal.boss.glow.02" />
  90. </layers></appearance>
  91. </medal>
  92. <medal
  93. name="medal.mars_boss"
  94. title="=$medal.mars_boss.title"
  95. description="=$medal.mars_boss.description"
  96. repeatable="true"
  97. points="200"
  98. steam="true"
  99. >
  100. <appearance><layers scale="0.4">
  101. <sprite layer="9" bottomColored="info-floor" topColored="info-building" image="spriteimage.medal.boss.03" />
  102. <sprite layer="10" colored="text-bold" image="spriteimage.medal.boss.glow.03" />
  103. </layers></appearance>
  104. </medal>
  105. <medal
  106. name="medal.saturn_boss"
  107. title="=$medal.saturn_boss.title"
  108. description="=$medal.saturn_boss.description"
  109. repeatable="true"
  110. points="250"
  111. steam="true"
  112. >
  113. <appearance><layers scale="0.4">
  114. <sprite layer="9" bottomColored="info-floor" topColored="info-building" image="spriteimage.medal.boss.04" />
  115. <sprite layer="10" colored="text-bold" image="spriteimage.medal.boss.glow.04" />
  116. </layers></appearance>
  117. </medal>
  118. <medal
  119. name="medal.titan_boss"
  120. title="=$medal.titan_boss.title"
  121. description="=$medal.titan_boss.description"
  122. repeatable="true"
  123. points="300"
  124. steam="true"
  125. >
  126. <appearance><layers scale="0.4">
  127. <sprite layer="9" bottomColored="info-floor" topColored="info-building" image="spriteimage.medal.boss.05" />
  128. <sprite layer="10" colored="text-bold" image="spriteimage.medal.boss.glow.05" />
  129. </layers></appearance>
  130. </medal>
  131. <medal
  132. name="medal.earth_complete"
  133. title="=$medal.earth_complete.title"
  134. description="=$medal.earth_complete.description"
  135. repeatable="true"
  136. points="100"
  137. steam="true"
  138. >
  139. <appearance><layers scale="0.4">
  140. <sprite layer="9" bottomColored="info-floor" topColored="info-building" image="spriteimage.medal.victory.01" />
  141. <sprite layer="10" colored="text-bold" image="spriteimage.medal.victory.glow.01" />
  142. <sprite layer="11" colored="text-bold" image="spriteimage.medal.label.earth.glow.01" />
  143. </layers></appearance>
  144. </medal>
  145. <medal
  146. name="medal.moon_complete"
  147. title="=$medal.moon_complete.title"
  148. description="=$medal.moon_complete.description"
  149. repeatable="true"
  150. points="200"
  151. steam="true"
  152. >
  153. <appearance><layers scale="0.4">
  154. <sprite layer="9" bottomColored="info-floor" topColored="info-building" image="spriteimage.medal.victory.01" />
  155. <sprite layer="10" colored="text-bold" image="spriteimage.medal.victory.glow.01" />
  156. <sprite layer="11" colored="text-bold" image="spriteimage.medal.label.moon.glow.01" />
  157. </layers></appearance>
  158. </medal>
  159. <medal
  160. name="medal.mars_complete"
  161. title="=$medal.mars_complete.title"
  162. description="=$medal.mars_complete.description"
  163. repeatable="true"
  164. points="300"
  165. steam="true"
  166. >
  167. <appearance><layers scale="0.4">
  168. <sprite layer="9" bottomColored="info-floor" topColored="info-building" image="spriteimage.medal.victory.01" />
  169. <sprite layer="10" colored="text-bold" image="spriteimage.medal.victory.glow.01" />
  170. <sprite layer="11" colored="text-bold" image="spriteimage.medal.label.mars.glow.01" />
  171. </layers></appearance>
  172. </medal>
  173. <medal
  174. name="medal.saturn_complete"
  175. title="=$medal.saturn_complete.title"
  176. description="=$medal.saturn_complete.description"
  177. repeatable="true"
  178. points="400"
  179. steam="true"
  180. >
  181. <appearance><layers scale="0.4">
  182. <sprite layer="9" bottomColored="info-floor" topColored="info-building" image="spriteimage.medal.victory.01" />
  183. <sprite layer="10" colored="text-bold" image="spriteimage.medal.victory.glow.01" />
  184. <sprite layer="11" colored="text-bold" image="spriteimage.medal.label.saturn.glow.01" />
  185. </layers></appearance>
  186. </medal>
  187. <medal
  188. name="medal.titan_complete"
  189. title="=$medal.titan_complete.title"
  190. description="=$medal.titan_complete.description"
  191. repeatable="true"
  192. points="500"
  193. steam="true"
  194. >
  195. <appearance><layers scale="0.4">
  196. <sprite layer="9" bottomColored="info-floor" topColored="info-building" image="spriteimage.medal.victory.01" />
  197. <sprite layer="10" colored="text-bold" image="spriteimage.medal.victory.glow.01" />
  198. <sprite layer="11" colored="text-bold" image="spriteimage.medal.label.titan.glow.01" />
  199. </layers></appearance>
  200. </medal>
  201. <medal
  202. name="medal.perfect_game"
  203. title="=$medal.perfect_game.title"
  204. description="=$medal.perfect_game.description"
  205. repeatable="true"
  206. points="10000"
  207. steam="true"
  208. >
  209. <appearance><layers scale="0.4">
  210. <sprite layer="9" bottomColored="info-floor" topColored="info-building" image="spriteimage.medal.perfect.game.01" />
  211. <sprite layer="10" colored="text-bold" image="spriteimage.medal.perfect.game.glow.01" />
  212. </layers></appearance>
  213. </medal>
  214. <medal
  215. name="medal.perfect_world"
  216. title="=$medal.perfect_world.title"
  217. description="=$medal.perfect_world.description"
  218. repeatable="true"
  219. points="1000"
  220. steam="true"
  221. >
  222. <appearance><layers scale="0.4">
  223. <sprite layer="9" bottomColored="info-floor" topColored="info-building" image="spriteimage.medal.perfect.world.01" />
  224. <sprite layer="10" colored="text-bold" image="spriteimage.medal.perfect.world.glow.01" />
  225. </layers></appearance>
  226. </medal>
  227. <medal
  228. name="medal.pristine"
  229. title="=$medal.pristine.title"
  230. description="=$medal.pristine.description"
  231. repeatable="true"
  232. points="100"
  233. money="500"
  234. >
  235. <appearance><layers scale="0.4">
  236. <sprite layer="9" bottomColored="info-floor" topColored="info-building" image="spriteimage.medal.pristine.01" />
  237. <sprite layer="10" colored="text-bold" image="spriteimage.medal.pristine.glow.01" />
  238. </layers></appearance>
  239. </medal>
  240. <medal
  241. name="medal.careful"
  242. title="=$medal.careful.title"
  243. description="=$medal.careful.description"
  244. repeatable="true"
  245. points="50"
  246. money="250"
  247. >
  248. <appearance><layers scale="0.4">
  249. <sprite layer="9" bottomColored="info-floor" topColored="info-building" image="spriteimage.medal.careful.01" />
  250. <sprite layer="10" colored="text-bold" image="spriteimage.medal.careful.glow.01" />
  251. </layers></appearance>
  252. </medal>
  253. <medal
  254. name="medal.careless"
  255. title="=$medal.careless.title"
  256. description="=$medal.careless.description"
  257. steam="true"
  258. >
  259. <appearance><layers scale="0.4">
  260. <sprite layer="9" bottomColored="info-floor" topColored="info-building" image="spriteimage.medal.careless.01" />
  261. <sprite layer="10" colored="text-bold" image="spriteimage.medal.careless.glow.01" />
  262. <sprite layer="11" colored="text-bold" image="spriteimage.medal.label.10.glow.01" />
  263. </layers></appearance>
  264. </medal>
  265. <medal
  266. name="medal.rash"
  267. title="=$medal.rash.title"
  268. description="=$medal.rash.description"
  269. steam="true"
  270. >
  271. <appearance><layers scale="0.4">
  272. <sprite layer="9" bottomColored="info-floor" topColored="info-building" image="spriteimage.medal.careless.01" />
  273. <sprite layer="10" colored="text-bold" image="spriteimage.medal.careless.glow.01" />
  274. <sprite layer="11" colored="text-bold" image="spriteimage.medal.label.25.glow.01" />
  275. </layers></appearance>
  276. </medal>
  277. <medal
  278. name="medal.reckless"
  279. title="=$medal.reckless.title"
  280. description="=$medal.reckless.description"
  281. steam="true"
  282. >
  283. <appearance><layers scale="0.4">
  284. <sprite layer="9" bottomColored="info-floor" topColored="info-building" image="spriteimage.medal.careless.01" />
  285. <sprite layer="10" colored="text-bold" image="spriteimage.medal.careless.glow.01" />
  286. <sprite layer="11" colored="text-bold" image="spriteimage.medal.label.50.glow.01" />
  287. </layers></appearance>
  288. </medal>
  289. <medal
  290. name="medal.negligent"
  291. title="=$medal.negligent.title"
  292. description="=$medal.negligent.description"
  293. steam="true"
  294. >
  295. <appearance><layers scale="0.4">
  296. <sprite layer="9" bottomColored="info-floor" topColored="info-building" image="spriteimage.medal.careless.01" />
  297. <sprite layer="10" colored="text-bold" image="spriteimage.medal.careless.glow.01" />
  298. <sprite layer="11" colored="text-bold" image="spriteimage.medal.label.100.glow.01" />
  299. </layers></appearance>
  300. </medal>
  301. <medal
  302. name="medal.vanquished_100"
  303. title="=$medal.vanquished_100.title"
  304. description="=$medal.vanquished_100.description"
  305. points="25"
  306. money="100"
  307. steam="true"
  308. >
  309. <appearance><layers scale="0.4">
  310. <sprite layer="9" bottomColored="info-floor" topColored="info-building" image="spriteimage.medal.vanquished.01" />
  311. <sprite layer="10" colored="text-bold" image="spriteimage.medal.vanquished.glow.01" />
  312. <sprite layer="11" colored="text-bold" image="spriteimage.medal.label.100.glow.01" />
  313. </layers></appearance>
  314. </medal>
  315. <medal
  316. name="medal.vanquished_250"
  317. title="=$medal.vanquished_250.title"
  318. description="=$medal.vanquished_250.description"
  319. points="50"
  320. money="250"
  321. steam="true"
  322. >
  323. <appearance><layers scale="0.4">
  324. <sprite layer="9" bottomColored="info-floor" topColored="info-building" image="spriteimage.medal.vanquished.01" />
  325. <sprite layer="10" colored="text-bold" image="spriteimage.medal.vanquished.glow.01" />
  326. <sprite layer="11" colored="text-bold" image="spriteimage.medal.label.250.glow.01" />
  327. </layers></appearance>
  328. </medal>
  329. <medal
  330. name="medal.vanquished_500"
  331. title="=$medal.vanquished_500.title"
  332. description="=$medal.vanquished_500.description"
  333. points="100"
  334. money="500"
  335. steam="true"
  336. >
  337. <appearance><layers scale="0.4">
  338. <sprite layer="9" bottomColored="info-floor" topColored="info-building" image="spriteimage.medal.vanquished.01" />
  339. <sprite layer="10" colored="text-bold" image="spriteimage.medal.vanquished.glow.01" />
  340. <sprite layer="11" colored="text-bold" image="spriteimage.medal.label.500.glow.01" />
  341. </layers></appearance>
  342. </medal>
  343. <medal
  344. name="medal.vanquished_1000"
  345. title="=$medal.vanquished_1000.title"
  346. description="=$medal.vanquished_1000.description"
  347. points="250"
  348. money="1000"
  349. steam="true"
  350. >
  351. <appearance><layers scale="0.4">
  352. <sprite layer="9" bottomColored="info-floor" topColored="info-building" image="spriteimage.medal.vanquished.01" />
  353. <sprite layer="10" colored="text-bold" image="spriteimage.medal.vanquished.glow.01" />
  354. <sprite layer="11" colored="text-bold" image="spriteimage.medal.label.1000.glow.01" />
  355. </layers></appearance>
  356. </medal>
  357. <medal
  358. name="medal.vanquished_2500"
  359. title="=$medal.vanquished_2500.title"
  360. description="=$medal.vanquished_2500.description"
  361. points="500"
  362. money="2500"
  363. steam="true"
  364. >
  365. <appearance><layers scale="0.4">
  366. <sprite layer="9" bottomColored="info-floor" topColored="info-building" image="spriteimage.medal.vanquished.01" />
  367. <sprite layer="10" colored="text-bold" image="spriteimage.medal.vanquished.glow.01" />
  368. <sprite layer="11" colored="text-bold" image="spriteimage.medal.label.2500.glow.01" />
  369. </layers></appearance>
  370. </medal>
  371. <medal
  372. name="medal.vanquished_5000"
  373. title="=$medal.vanquished_5000.title"
  374. description="=$medal.vanquished_5000.description"
  375. points="1000"
  376. money="5000"
  377. steam="true"
  378. >
  379. <appearance><layers scale="0.4">
  380. <sprite layer="9" bottomColored="info-floor" topColored="info-building" image="spriteimage.medal.vanquished.01" />
  381. <sprite layer="10" colored="text-bold" image="spriteimage.medal.vanquished.glow.01" />
  382. <sprite layer="11" colored="text-bold" image="spriteimage.medal.label.5000.glow.01" />
  383. </layers></appearance>
  384. </medal>
  385. <medal
  386. name="medal.vanquished_10000"
  387. title="=$medal.vanquished_10000.title"
  388. description="=$medal.vanquished_10000.description"
  389. points="2500"
  390. money="10000"
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  846. <appearance><layers scale="0.4">
  847. <sprite layer="9" bottomColored="info-floor" topColored="info-building" image="spriteimage.medal.profit.01" />
  848. <sprite layer="10" colored="text-bold" image="spriteimage.medal.profit.glow.01" />
  849. <sprite layer="11" colored="text-bold" image="spriteimage.medal.label.$5k.glow.01" />
  850. </layers></appearance>
  851. </medal>
  852. <medal
  853. name="medal.tight_fisted"
  854. title="=$medal.tight_fisted.title"
  855. description="=$medal.tight_fisted.description"
  856. repeatable="true"
  857. points="500"
  858. steam="true"
  859. >
  860. <appearance><layers scale="0.4">
  861. <sprite layer="9" bottomColored="info-floor" topColored="info-building" image="spriteimage.medal.profit.01" />
  862. <sprite layer="10" colored="text-bold" image="spriteimage.medal.profit.glow.01" />
  863. <sprite layer="11" colored="text-bold" image="spriteimage.medal.label.$10k.glow.01" />
  864. </layers></appearance>
  865. </medal>
  866. <medal
  867. name="medal.short_arms_deep_pockets"
  868. title="=$medal.short_arms_deep_pockets.title"
  869. description="=$medal.short_arms_deep_pockets.description"
  870. repeatable="true"
  871. points="2500"
  872. steam="true"
  873. >
  874. <appearance><layers scale="0.4">
  875. <sprite layer="9" bottomColored="info-floor" topColored="info-building" image="spriteimage.medal.profit.01" />
  876. <sprite layer="10" colored="text-bold" image="spriteimage.medal.profit.glow.01" />
  877. <sprite layer="11" colored="text-bold" image="spriteimage.medal.label.$15k.glow.01" />
  878. </layers></appearance>
  879. </medal>
  880. <medal
  881. name="medal.hoarded_$5000"
  882. title="=$medal.hoarded_5000.title"
  883. description="=$medal.hoarded_5000.description"
  884. points="500"
  885. steam="true"
  886. >
  887. <appearance><layers scale="0.4">
  888. <sprite layer="9" bottomColored="info-floor" topColored="info-building" image="spriteimage.medal.hoarded.01" />
  889. <sprite layer="10" colored="text-bold" image="spriteimage.medal.hoarded.glow.01" />
  890. <sprite layer="11" colored="text-bold" image="spriteimage.medal.label.$5k.glow.01" />
  891. </layers></appearance>
  892. </medal>
  893. <medal
  894. name="medal.hoarded_$10000"
  895. title="=$medal.hoarded_10000.title"
  896. description="=$medal.hoarded_10000.description"
  897. points="2500"
  898. steam="true"
  899. >
  900. <appearance><layers scale="0.4">
  901. <sprite layer="9" bottomColored="info-floor" topColored="info-building" image="spriteimage.medal.hoarded.01" />
  902. <sprite layer="10" colored="text-bold" image="spriteimage.medal.hoarded.glow.01" />
  903. <sprite layer="11" colored="text-bold" image="spriteimage.medal.label.$10k.glow.01" />
  904. </layers></appearance>
  905. </medal>
  906. <medal
  907. name="medal.hoarded_$25000"
  908. title="=$medal.hoarded_25000.title"
  909. description="=$medal.hoarded_25000.description"
  910. points="5000"
  911. steam="true"
  912. >
  913. <appearance><layers scale="0.4">
  914. <sprite layer="9" bottomColored="info-floor" topColored="info-building" image="spriteimage.medal.hoarded.01" />
  915. <sprite layer="10" colored="text-bold" image="spriteimage.medal.hoarded.glow.01" />
  916. <sprite layer="11" colored="text-bold" image="spriteimage.medal.label.$25k.glow.01" />
  917. </layers></appearance>
  918. </medal>
  919. <medal
  920. name="medal.hoarded_$50000"
  921. title="=$medal.hoarded_50000.title"
  922. description="=$medal.hoarded_50000.description"
  923. points="5000"
  924. steam="true"
  925. >
  926. <appearance><layers scale="0.4">
  927. <sprite layer="9" bottomColored="info-floor" topColored="info-building" image="spriteimage.medal.hoarded.01" />
  928. <sprite layer="10" colored="text-bold" image="spriteimage.medal.hoarded.glow.01" />
  929. <sprite layer="11" colored="text-bold" image="spriteimage.medal.label.$50k.glow.01" />
  930. </layers></appearance>
  931. </medal>
  932. <!-- Xmas medals -->
  933. <medal
  934. name="medal.xmas.1"
  935. title="=$medal.xmas.1.title"
  936. description="=$medal.xmas.1.description"
  937. points="1000"
  938. steam="true"
  939. xmas="true"
  940. >
  941. <appearance><layers scale="0.4">
  942. <sprite layer="9" bottomColored="info-floor" topColored="info-building" image="spriteimage.medal.xmas.01" />
  943. <sprite layer="10" colored="text-bold" image="spriteimage.medal.xmas.glow.01" />
  944. </layers></appearance>
  945. </medal>
  946. <medal
  947. name="medal.xmas.2"
  948. title="=$medal.xmas.2.title"
  949. description="=$medal.xmas.2.description"
  950. points="1000"
  951. steam="true"
  952. xmas="true"
  953. >
  954. <appearance><layers scale="0.4">
  955. <sprite layer="9" bottomColored="info-floor" topColored="info-building" image="spriteimage.medal.xmas.02" />
  956. <sprite layer="10" colored="text-bold" image="spriteimage.medal.xmas.glow.02" />
  957. </layers></appearance>
  958. </medal>
  959. <medal
  960. name="medal.xmas.3"
  961. title="=$medal.xmas.3.title"
  962. description="=$medal.xmas.3.description"
  963. points="1000"
  964. steam="true"
  965. xmas="true"
  966. >
  967. <appearance><layers scale="0.4">
  968. <sprite layer="9" bottomColored="info-floor" topColored="info-building" image="spriteimage.medal.xmas.03" />
  969. <sprite layer="10" colored="text-bold" image="spriteimage.medal.xmas.glow.03" />
  970. </layers></appearance>
  971. </medal>
  972. <medal
  973. name="medal.xmas.4"
  974. title="=$medal.xmas.4.title"
  975. description="=$medal.xmas.4.description"
  976. points="1000"
  977. steam="true"
  978. xmas="true"
  979. >
  980. <appearance><layers scale="0.4">
  981. <sprite layer="9" bottomColored="info-floor" topColored="info-building" image="spriteimage.medal.xmas.04" />
  982. <sprite layer="10" colored="text-bold" image="spriteimage.medal.xmas.glow.04" />
  983. </layers></appearance>
  984. </medal>
  985. <medal
  986. name="medal.xmas.victory"
  987. title="=$medal.xmas.victory.title"
  988. description="=$medal.xmas.victory.description"
  989. points="1000"
  990. steam="true"
  991. xmas="true"
  992. >
  993. <appearance><layers scale="0.4">
  994. <sprite layer="9" bottomColored="info-floor" topColored="info-building" image="spriteimage.medal.xmas.05" />
  995. <sprite layer="10" colored="text-bold" image="spriteimage.medal.xmas.glow.05" />
  996. </layers></appearance>
  997. </medal>
  998. <area name="medal.slot.title.spec"
  999. inherit="dialog.message.spec"
  1000. halign="left"
  1001. valign="top"
  1002. size="=$medal_slot_w,$medal_slot_h"
  1003. textOffset="0,0"
  1004. color="text-bold"
  1005. layer="9"
  1006. scale="0.5"
  1007. />
  1008. <area name="medal.slot.desc.spec"
  1009. inherit="medal.slot.title.spec"
  1010. textOffset="0,-11"
  1011. valign="top"
  1012. size="=$medal_slot_w-$medal_slot_desc_padding,$medal_slot_h"
  1013. color="text"
  1014. leading="-2"
  1015. />
  1016. <area name="medal.slot.value.spec"
  1017. inherit="medal.slot.title.spec"
  1018. halign="right"
  1019. valign="top"
  1020. color="text"
  1021. leading="-1"
  1022. />
  1023. <area name="medal.slot.img.spec"
  1024. layer="9"
  1025. size="=$medal_slot_pic_w,$medal_slot_h"
  1026. scale="0.5"
  1027. offset="=$medal_slot_pic_w/2+1,$medal_slot_h/2"
  1028. />
  1029. <instance
  1030. name="medals.screen"
  1031. class="worm.screens.MedalsScreen"
  1032. autocreated="true"
  1033. keyboardnavigation="false"
  1034. transition="instant.transition"
  1035. centre="both"
  1036. dialog="true"
  1037. >
  1038. <hotkey key="BACKSPACE" area="close"/>
  1039. <hotkey key="ESCAPE" area="close"/>
  1040. <hotkey key="PRIOR" area="prev"/>
  1041. <hotkey key="NEXT" area="next"/>
  1042. <hotkey key="LEFT" area="prev"/>
  1043. <hotkey key="RIGHT" area="next"/>
  1044. <hotkey key="UP" area="prev"/>
  1045. <hotkey key="DOWN" area="next"/>
  1046. <area id="medals_background" text="=$medals.medals_background.text" inherit="dialog.closeable.spec" position="=$medals_x,$medals_y" size="=$medals_w,$medals_h" />
  1047. <area id="medals_background_glow" inherit="dialog.glow.spec" position="=$medals_x,$medals_y" size="=$medals_w,$medals_h" />
  1048. <area id="background" inherit="dialog.ingame.background.spec"/>
  1049. <area id="background_glow" inherit="dialog.ingame.background.glow.spec"/>
  1050. <area id="close" inherit="close.default.button.spec" position="=$medals_x+$medals_w+$close_x_offset,$medals_y+$medals_h+$close_y_offset" />
  1051. <!-- page list -->
  1052. <area id="id_medal_slot_1_title" group="slot_1_group" text="PERFECT GAME" inherit="medal.slot.title.spec" position="=$medal_slot_x,$medal_slot_1_y" />
  1053. <area id="id_medal_slot_1_desc" group="slot_1_group" text="COMPLETED ALL LEVELS AT MAXIMUM DIFFICULTY" inherit="medal.slot.desc.spec" position="=$medal_slot_x,$medal_slot_1_y" />
  1054. <area id="id_medal_slot_1_value" group="slot_1_group" text="1000" inherit="medal.slot.value.spec" position="=$medal_slot_x,$medal_slot_1_y" />
  1055. <area id="id_medal_slot_1_img" group="slot_1_group" inherit="medal.slot.img.spec" position="0,0" >
  1056. <anchor x="mid" d="=$medal_slot_img_anc_x"/><anchor y="mid" d="=-$SCREEN_Y+$medal_slot_1_y+$medal_slot_img_offset"/></area>
  1057. <area id="id_medal_slot_2_title" group="slot_2_group" text="HOARDED $50000" inherit="medal.slot.title.spec" position="=$medal_slot_x,$medal_slot_2_y" />
  1058. <area id="id_medal_slot_2_desc" group="slot_2_group" text="GOT $50000 IN THE BANK" inherit="medal.slot.desc.spec" position="=$medal_slot_x,$medal_slot_2_y" />
  1059. <area id="id_medal_slot_2_value" group="slot_2_group" text="1000" inherit="medal.slot.value.spec" position="=$medal_slot_x,$medal_slot_2_y" />
  1060. <area id="id_medal_slot_2_img" group="slot_2_group" inherit="medal.slot.img.spec" position="0,0" >
  1061. <anchor x="mid" d="=$medal_slot_img_anc_x"/><anchor y="mid" d="=-$SCREEN_Y+$medal_slot_2_y+$medal_slot_img_offset"/></area>
  1062. <area id="id_medal_slot_3_title" group="slot_3_group" text="SHORT ARMS DEEP POCKETS" inherit="medal.slot.title.spec" position="=$medal_slot_x,$medal_slot_3_y" />
  1063. <area id="id_medal_slot_3_desc" group="slot_3_group" text="MADE $15000 PROFIT FROM ONE LEVEL" inherit="medal.slot.desc.spec" position="=$medal_slot_x,$medal_slot_3_y" />
  1064. <area id="id_medal_slot_3_value" group="slot_3_group" text="1000" inherit="medal.slot.value.spec" position="=$medal_slot_x,$medal_slot_3_y" />
  1065. <area id="id_medal_slot_3_img" group="slot_3_group" inherit="medal.slot.img.spec" position="0,0" >
  1066. <anchor x="mid" d="=$medal_slot_img_anc_x"/><anchor y="mid" d="=-$SCREEN_Y+$medal_slot_3_y+$medal_slot_img_offset"/></area>
  1067. <area id="id_medal_slot_4_title" group="slot_4_group" text="TAPE AND STRING" inherit="medal.slot.title.spec" position="=$medal_slot_x,$medal_slot_4_y" />
  1068. <area id="id_medal_slot_4_desc" group="slot_4_group" text="BASE HELD TOGETHER WITH TAPE AND STRING AT END OF MISSION" inherit="medal.slot.desc.spec" position="=$medal_slot_x,$medal_slot_4_y" />
  1069. <area id="id_medal_slot_4_value" group="slot_4_group" text="1000" inherit="medal.slot.value.spec" position="=$medal_slot_x,$medal_slot_4_y" />
  1070. <area id="id_medal_slot_4_img" group="slot_4_group" inherit="medal.slot.img.spec" position="0,0" >
  1071. <anchor x="mid" d="=$medal_slot_img_anc_x"/><anchor y="mid" d="=-$SCREEN_Y+$medal_slot_4_y+$medal_slot_img_offset"/></area>
  1072. <area id="id_medal_slot_5_title" group="slot_5_group" text="DEFENSIVE CAPABILITY" inherit="medal.slot.title.spec" position="=$medal_slot_x,$medal_slot_5_y" />
  1073. <area id="id_medal_slot_5_desc" group="slot_5_group" text="RESEARCHED ALL BARRICADES AND THE SHIELD GENERATOR" inherit="medal.slot.desc.spec" position="=$medal_slot_x,$medal_slot_5_y" />
  1074. <area id="id_medal_slot_5_value" group="slot_5_group" text="1000" inherit="medal.slot.value.spec" position="=$medal_slot_x,$medal_slot_5_y" />
  1075. <area id="id_medal_slot_5_img" group="slot_5_group" inherit="medal.slot.img.spec" position="0,0" >
  1076. <anchor x="mid" d="=$medal_slot_img_anc_x"/><anchor y="mid" d="=-$SCREEN_Y+$medal_slot_5_y+$medal_slot_img_offset"/></area>
  1077. <area id="id_medal_slot_6_title" group="slot_6_group" text="A PROBLEM FOR OUR GRANDCHILDREN" inherit="medal.slot.title.spec" position="=$medal_slot_x,$medal_slot_6_y" />
  1078. <area id="id_medal_slot_6_desc" group="slot_6_group" text="RESEARCHED NUCLEAR REACTORS" inherit="medal.slot.desc.spec" position="=$medal_slot_x,$medal_slot_6_y" />
  1079. <area id="id_medal_slot_6_value" group="slot_6_group" text="1000" inherit="medal.slot.value.spec" position="=$medal_slot_x,$medal_slot_6_y" />
  1080. <area id="id_medal_slot_6_img" group="slot_6_group" inherit="medal.slot.img.spec" position="0,0" >
  1081. <anchor x="mid" d="=$medal_slot_img_anc_x"/><anchor y="mid" d="=-$SCREEN_Y+$medal_slot_6_y+$medal_slot_img_offset"/></area>
  1082. <!-- page nav -->
  1083. <area id="prev" text="=$medals.prev.text" inherit="button.spec" position="=$medals_x+$dialog_padding,$medals_y+$dialog_padding" />
  1084. <area id="next" text="=$medals.next.text" inherit="button.spec" position="=$medals_x+$medals_w-$button_w-$dialog_padding,$medals_y+$dialog_padding" />
  1085. <area id="page" text="1/1" inherit="dialog.message.spec" halign="right" color="text-dark"
  1086. size="42,20" position="=$medals_w/2+$medals_x-22,$medals_y+$dialog_padding" />
  1087. <!-- player stats -->
  1088. <area id="score" inherit="shop.info.spec" color="text-bold" text="SCORE: 234567" halign="left" position="=$medals_x+$medals_padding,$medals_stats_y" size="=$medals_w-($medals_padding*2),12" />
  1089. <area id="rank" inherit="shop.info.spec" color="text-bold" text="RANK: LONGER RANK TITLE" halign="left" position="=$medals_x+$medals_padding,$medals_stats_y" size="=$medals_w-($medals_padding*2),28" />
  1090. <!-- temp rank images thang -->
  1091. <area id="rank-img" position="263,255" size="32,32" offset="16,16" scale="0.4" noClick="true"/>
  1092. </instance>
  1093. </resources>