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|
- <?xml version='1.0' encoding='utf-8'?>
- <!--
- Copyright (c) 2003-onwards Shaven Puppy Ltd
- All rights reserved.
-
- Redistribution and use in source and binary forms, with or without
- modification, are permitted provided that the following conditions are
- met:
-
- * Redistributions of source code must retain the above copyright
- notice, this list of conditions and the following disclaimer.
-
- * Redistributions in binary form must reproduce the above copyright
- notice, this list of conditions and the following disclaimer in the
- documentation and/or other materials provided with the distribution.
-
- * Neither the name of 'Shaven Puppy' nor the names of its contributors
- may be used to endorse or promote products derived from this software
- without specific prior written permission.
-
- THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
- "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
- TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
- PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
- CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
- EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
- PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
- PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
- LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
- NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- -->
- <!-- GUI resources -->
- <resources>
- <area
- name="quicklaunch.powerup.spec"
- size="=$quicklaunch_powerup_w,16"
- offset="1,2"
- layer="13"
- scale="0.5"
- visible="false"
- />
-
- <area
- name="quicklaunch.building.spec"
- inherit="quicklaunch.powerup.spec"
- size="=$quicklaunch_building_w,16"
- offset="1,2"
- />
- <area
- name="quicklaunch.focus.spec"
- inherit="quicklaunch.powerup.spec"
- offset="9,7"
- size="19,15"
- />
- <area
- name="showhide_hide.spec"
- inherit="quicklaunch.powerup.spec"
- offset="10,4"
- size="20,10"
- group="hud"
- mouseoff="hide.off.animation" mouseon="hide.on.animation" disabled="hide.disabled.animation"
- layer="13"
- />
- <area
- name="showhide_show.spec"
- inherit="showhide_hide.spec"
- mouseoff="show.off.animation" mouseon="show.on.animation" disabled="show.disabled.animation"
- layer="12"
- />
- <area
- name="time.button.spec"
- inherit="quicklaunch.focus.spec"
- offset="10,7"
- size="19,15"
- />
- <area
- name="quicklaunch.key.spec"
- inherit="quicklaunch.powerup.spec"
- offset="0,0"
- size="13,13"
- noclick="true"
- />
- <!-- SHOP areas and anims -->
- <animation name="shopscreen.hud.back.animation">
- <animcolor a="204" d="0"/>
- <color c="gui-back" d="0"/>
- <frame i="spriteimage.shop.hud.01" d="0"/>
- <frame i="hud.phase.20%.animation" d="0"/>
- </animation>
- <animation name="shopscreen.hud.back.glow.animation">
- <animcolor a="204" d="0"/>
- <color c="gui-glow" d="0"/>
- <frame i="spriteimage.shop.hud.glow.01" d="0"/>
- <frame i="hud.phase.20%.animation" d="0"/>
- </animation>
- <animation name="hint.hud.back.animation">
- <animcolor a="204" d="0"/>
- <color c="gui-back" d="0"/>
- <frame i="spriteimage.hud.hint.01" d="0"/>
- <frame i="hud.phase.20%.animation" d="0"/>
- </animation>
- <animation name="hint.hud.back.glow.animation">
- <animcolor a="204" d="0"/>
- <color c="gui-glow" d="0"/>
- <frame i="spriteimage.hud.hint.glow.01" d="0"/>
- <frame i="hud.phase.20%.animation" d="0"/>
- </animation>
- <area
- name="shop.title.spec"
- textLayer="12"
- font="smallfont.glfont"
-
- noClick="true"
- halign="left"
- color="gui-bright"
- leading="-3"
- />
- <area
- name="shop.info.spec"
- textLayer="12"
- font="tinyfont.glfont"
-
- noClick="true"
- halign="left"
- leading="-2"
- color="gui-mid"
- />
- <area
- name="shop.list.spec"
- size="=$item_w,$item_w"
- layer="12"
- textLayer="12"
- font="tinyfont.glfont"
-
- color="gui-mid"
- mouseOnColor="gui-bright"
- disabledColor="gui-off"
- />
- <area
- name="shop.item.spec"
- size="=$shopIw,$shopIh"
- offset="=$shopIoffsetX,$shopIoffsetY"
- scale="0.3"
- layer="11"
- group="hideable"
- />
-
- <area
- name="seperator.spec"
- size="3,20"
- offset="16,4"
- mouseoff="hud.seperator.animation"
- scale="0.325"
- layer="10"
- noClick="true"
- group="hideable"
- />
- <area
- name="label.seperator.spec"
- inherit="seperator.spec"
- size="3,20"
- offset="-10,7"
- scale="0.325"
- layer="11"
- />
- <area
- name="shop.background.spec"
- noClick="true"
- layer="11"
- bglayer="-1"
- color="0,0,0"
- scale="0.5"
- />
-
- <!-- GAME SCREEN ============================================================================================================================ -->
- <animation name="gamescreen.hud.animation">
- <color c="gui-back" d="1"/>
- </animation>
- <animation name="gamescreen.hud.bottom.animation">
- <frame i="spriteimage.hud.01" d="0"/>
- <frame i="gamescreen.hud.animation" d="1"/>
- </animation>
- <animation name="gamescreen.hud.top.animation">
- <frame i="spriteimage.hud.top.01" d="0"/>
- <frame i="gamescreen.hud.animation" d="1"/>
- </animation>
- <animation name="gamescreen.hud.glow.animation">
- <color c="gui-glow" d="1"/>
- </animation>
- <animation name="gamescreen.hud.bottom.glow.animation">
- <frame i="spriteimage.hud.glow.01" d="0"/>
- <frame i="gamescreen.hud.glow.animation" d="1"/>
- </animation>
- <animation name="gamescreen.hud.top.glow.animation">
- <frame i="spriteimage.hud.top.glow.01" d="0"/>
- <frame i="gamescreen.hud.glow.animation" d="1"/>
- </animation>
- <animation name="gamescreen.hud.left.animation">
- <frame i="spriteimage.hud.left.01" d="0"/>
- <frame i="gamescreen.hud.animation" d="1"/>
- </animation>
- <animation name="gamescreen.hud.right.animation">
- <frame i="spriteimage.hud.right.01" d="0"/>
- <frame i="gamescreen.hud.animation" d="1"/>
- </animation>
- <animation name="gamescreen.hud.left.glow.animation">
- <frame i="spriteimage.hud.left.glow.01" d="0"/>
- <frame i="gamescreen.hud.glow.animation" d="1"/>
- </animation>
- <animation name="gamescreen.hud.right.glow.animation">
- <frame i="spriteimage.hud.right.glow.01" d="0"/>
- <frame i="gamescreen.hud.glow.animation" d="1"/>
- </animation>
- <animation name="gamescreen.hud.powerup.timer.animation">
- <frame i="spriteimage.hud.powerup.timer.01" d="0"/>
- <frame i="gamescreen.hud.animation" d="1"/>
- </animation>
- <animation name="gamescreen.hud.powerup.timer.glow.animation">
- <frame i="spriteimage.hud.powerup.timer.glow.01" d="0"/>
- <frame i="gamescreen.hud.glow.animation" d="1"/>
- </animation>
- <animation name="gamescreen.hud.showhide.animation">
- <frame i="spriteimage.hud.show.hide.01" d="0"/>
- <frame i="gamescreen.hud.animation" d="1"/>
- </animation>
- <animation name="gamescreen.hud.showhide.glow.animation">
- <frame i="spriteimage.hud.show.hide.glow.01" d="0"/>
- <frame i="gamescreen.hud.glow.animation" d="1"/>
- </animation>
- <animation name="gamescreen.hud.icon.animation">
- <color c="gui-mid" d="1"/>
- </animation>
- <animation name="gamescreen.hud.money.animation">
- <frame i="spriteimage.hud.icon.money.01" d="0"/>
- <frame i="gamescreen.hud.icon.animation" d="1"/>
- </animation>
- <animation name="gamescreen.hud.score.animation">
- <frame i="spriteimage.hud.score.01" d="0"/>
- <frame i="gamescreen.hud.icon.animation" d="1"/>
- </animation>
- <animation name="gamescreen.hud.level.animation">
- <frame i="spriteimage.hud.icon.mission.01" d="0"/>
- <frame i="gamescreen.hud.icon.animation" d="1"/>
- </animation>
- <animation name="gamescreen.hud.time.animation">
- <frame i="spriteimage.hud.icon.time.01" d="0"/>
- <frame i="gamescreen.hud.icon.animation" d="1"/>
- </animation>
- <!-- left hud alerts -->
- <area
- name="info.alert.spec"
- inherit="dialog.spec"
- valign="bottom"
- halign="right"
- textOffset="-12,12"
- offset="12,12"
- size="142,27"
- noclick="true"
- layer="13"
- bglayer="12"
- textLayer="13"
- color="gui-bright"
- scale="0.5"
- noClick="true"
- position="=$hud_alert_x,$SCREEN_H-$hud_info_alert_y"
- >
- <anchor y="top" d="=-$hud_sides_y+$hud_info_alert_y"/>
- <background>
- <widgetbackground
- inherit="alert_message_background"
- color="gui-back"
- />
- </background>
- </area>
-
- <area
- name="info.alert.glow.spec"
- inherit="info.alert.spec"
- bglayer="12"
- >
- <background>
- <widgetbackground
- inherit="alert_message_glow_background"
- color="gui-glow"
- />
- </background>
- </area>
- <area
- name="esc.tooltip.spec"
- inherit="info.alert.spec"
- position="=$hud_alert_x,0"
- size="=$hud_alert_tooltip_esc_w, $hud_alert_tooltip_h"
- textOffset="-12,12"
- offset="13,11"
- >
- <anchor y="top" d="=-$hud_sides_y+$hud_esc_y+$hud_alert_quicklaunch_offset"/>
- </area>
- <area
- name="esc.tooltip.glow.spec"
- inherit="info.alert.glow.spec"
- position="=$hud_alert_x,0"
- size="=$hud_alert_tooltip_esc_w, $hud_alert_tooltip_h"
- >
- <anchor y="top" d="=-$hud_sides_y+$hud_esc_y+$hud_alert_quicklaunch_offset"/>
- </area>
- <area
- name="base.alert.spec"
- inherit="info.alert.spec"
- position="=$hud_alert_x,$SCREEN_H-$hud_base_alert_y+$hud_alert_quicklaunch_offset"
- offset="24,12"
- >
- <anchor y="top" d="=-$hud_sides_y+$hud_base_alert_y+$hud_alert_quicklaunch_offset"/>
- </area>
- <area
- name="base.alert.glow.spec"
- inherit="info.alert.glow.spec"
- position="=$hud_alert_x,$SCREEN_H-$hud_base_alert_y+$hud_alert_quicklaunch_offset"
- >
- <anchor y="top" d="=-$hud_sides_y+$hud_base_alert_y+$hud_alert_quicklaunch_offset"/>
- </area>
- <area
- name="crystal.alert.spec"
- inherit="info.alert.spec"
- position="=$hud_alert_x,$SCREEN_H-$hud_crystal_alert_y+$hud_alert_quicklaunch_offset"
- >
- <anchor y="top" d="=-$hud_sides_y+$hud_crystal_alert_y+$hud_alert_quicklaunch_offset"/>
- </area>
- <area
- name="crystal.alert.glow.spec"
- inherit="info.alert.glow.spec"
- position="=$hud_alert_x,$SCREEN_H-$hud_crystal_alert_y+$hud_alert_quicklaunch_offset"
- >
- <anchor y="top" d="=-$hud_sides_y+$hud_crystal_alert_y+$hud_alert_quicklaunch_offset"/>
- </area>
- <area
- name="ffwd.tooltip.spec"
- inherit="info.alert.spec"
- textOffset="23, 12"
- halign="left"
- size="=$hud_alert_tooltip_ffwd_w,$hud_alert_tooltip_h"
- offset="9, 11"
- >
- <background>
- <widgetbackground
- inherit="ffwd_background"
- color="gui-back"
- />
- </background>
- </area>
-
- <area
- name="ffwd.tooltip.glow.spec"
- inherit="ffwd.tooltip.spec"
- bglayer="9"
- >
- <background>
- <widgetbackground
- inherit="ffwd_glow_background"
- color="gui-glow"
- />
- </background>
- </area>
-
- <area
- name="cost.dialog.spec"
- valign="bottom"
- halign="left"
- layer="11"
- bglayer="10"
- textLayer="11"
- scale="0.35"
- noClick="true"
- position="0, 46"
- size="250, 28"
- offset="50, 14"
- textOffset="59, 8"
- font="tinyfont.glfont"
-
- >
- <anchor x="mid" d="-124"/>
- <background>
- <widgetbackground inherit="message_buildinfo_background"
- color="gui-back"
- />
- </background>
- </area>
-
- <area
- name="cost.dialog.glow.spec"
- inherit="cost.dialog.spec"
- bglayer="10"
- textOffset="11, 8"
- color="gui-dark"
- >
- <background>
- <widgetbackground inherit="message_buildinfo_glow_background"
- color="gui-glow"
- />
- </background>
- </area>
-
- <animation name="hud.alert.red.animation">
- <frame i="spriteimage.hud.alert.red.01" d="16"/>
- <frame i="spriteimage.hud.alert.red.02" d="2"/>
- <frame i="spriteimage.hud.alert.red.03" d="3"/>
- <frame i="spriteimage.hud.alert.red.04" d="16"/>
- <goto seq="0"/>
- </animation>
- <animation name="hud.alert.yellow.animation">
- <frame i="spriteimage.hud.alert.yellow.01" d="16"/>
- <frame i="spriteimage.hud.alert.yellow.02" d="2"/>
- <frame i="spriteimage.hud.alert.yellow.03" d="3"/>
- <frame i="spriteimage.hud.alert.yellow.04" d="16"/>
- <goto seq="0"/>
- </animation>
- <area
- name="quicklaunch.tooltip.spec"
- inherit="info.alert.spec"
- valign="top"
- offset="7,22"
- textOffset="-9,-1"
- bglayer="13"
- layer="14"
- textLayer="14"
- group="tooltip"
- >
- <anchor y="bottom" d="=0-$quicklaunch_y+$tooltip_offset_y"/>
- <background>
- <widgetbackground
- inherit="message_quicklaunch_background"
- color="gui-back"
- insets="0,-10,0,10"
- />
- </background>
- </area>
-
- <area
- name="quicklaunch.tooltip.glow.spec"
- inherit="quicklaunch.tooltip.spec"
- >
- <anchor y="bottom" d="=0-$quicklaunch_y+$tooltip_offset_y"/>
- <background>
- <widgetbackground
- inherit="message_quicklaunch_glow_background"
- color="gui-glow"
- insets="0,-10,0,10"
- />
- </background>
- </area>
- <area
- name="quicklaunch.powerup.tooltip.spec"
- inherit="info.alert.spec"
- valign="top"
- offset="7,22"
- textOffset="-9,-1"
- bglayer="13"
- layer="14"
- textLayer="14"
- group="tooltip"
- >
- <anchor y="bottom" d="=0-$quicklaunch_y+$tooltip_offset_y"/>
- <background>
- <widgetbackground
- inherit="message_quicklaunch_powerup_background"
- color="gui-back"
- insets="0,-10,0,10"
- />
- </background>
- </area>
-
- <area
- name="quicklaunch.powerup.tooltip.glow.spec"
- inherit="quicklaunch.powerup.tooltip.spec"
- >
- <anchor y="bottom" d="=0-$quicklaunch_y+$tooltip_offset_y"/>
- <background>
- <widgetbackground
- inherit="message_quicklaunch_powerup_glow_background"
- color="gui-glow"
- insets="0,-10,0,10"
- />
- </background>
- </area>
- <area
- name="quicklaunch.counter.spec"
- size="6,4"
- offset="=$counter_x,$counter_y"
- layer="12"
- noclick="true"
- />
- <area
- name="quicklaunch.counter.10.spec"
- inherit="quicklaunch.counter.spec"
- offset="=$counter_x+$counter_x_o,$counter_y"
- />
- <area
- name="quicklaunch.counter.back.building.spec"
- inherit="quicklaunch.counter.spec"
- offset="=$counter_x,$counter_y"
- mouseoff="quicklaunch.counter.back.building.off.animation"
- mouseon="quicklaunch.counter.back.building.on.animation"
- disabled="quicklaunch.counter.back.building.disabled.animation"
- />
- <area
- name="quicklaunch.counter.back.powerup.spec"
- inherit="quicklaunch.counter.back.building.spec"
- mouseoff="quicklaunch.counter.back.powerup.off.animation"
- mouseon="quicklaunch.counter.back.powerup.on.animation"
- disabled="quicklaunch.counter.back.powerup.disabled.animation"
- />
-
- <area
- name="hud.back"
- scale="0.681"
- layer="10"
- noclick="true"
- />
- <area
- name="hud.back.glow"
- inherit="hud.back"
- layer="10"
- noclick="true"
- />
- <instance class="worm.screens.GameScreen"
- name="game.screen"
- autocreated="true"
- maxsprites="36000"
- sortLayer="6"
- transition="instant.transition"
- centre="x"
- >
-
- <hotkey key="=$key.game.fastforward" command="shortcut_fastforward" hold="true"/>
- <hotkey key="=$key.game.esc" command="shortcut_esc"/>
- <!-- shortcuts hotkeys -->
-
- <hotkey key="=$key.game.zoom.base" area="shortcut_base_zoom"/>
- <hotkey key="=$key.game.zoom.crystal" area="shortcut_crystal_zoom"/>
- <hotkey key="=$key.game.sell" area="shortcut_sell"/>
- <hotkey key="=$key.game.showhide" area="showhide"/>
-
-
- <!-- buildings shortcuts hotkeys (36 keys) -->
-
- <!-- refining -->
-
- <hotkey key="=$key.game.factory" area="build_factory"/>
- <hotkey key="=$key.game.warehouse" area="build_warehouse"/>
- <hotkey key="=$key.game.collector" area="build_collector"/>
- <!-- weapons -->
-
- <hotkey key="=$key.game.blaster" area="build_blaster"/>
- <hotkey key="=$key.game.heavyblaster" area="build_heavyblaster"/>
- <hotkey key="=$key.game.multiblaster" area="build_multiblaster"/>
- <hotkey key="=$key.game.blastcannon" area="build_blastcannon"/>
- <hotkey key="=$key.game.spreadercannon" area="build_spreadercannon"/>
- <hotkey key="=$key.game.assaultcannon" area="build_assaultcannon"/>
-
- <!-- heavy weapons -->
-
- <hotkey key="=$key.game.rocket" area="build_rocket"/>
- <hotkey key="=$key.game.laser" area="build_laser"/>
- <hotkey key="=$key.game.disruptor" area="build_disruptor"/>
- <!-- explosives -->
- <hotkey key="=$key.game.mine" area="build_mine"/>
- <hotkey key="=$key.game.clustermine" area="build_clustermine"/>
- <hotkey key="=$key.game.blastmine" area="build_blastmine"/>
-
- <!-- robotics -->
-
- <hotkey key="=$key.game.barracks" area="build_barracks"/>
- <hotkey key="=$key.game.tankfactory" area="build_tankfactory"/>
- <hotkey key="=$key.game.repairdrones" area="build_repairdrones"/>
-
- <!-- misc -->
-
- <hotkey key="=$key.game.capacitor" area="build_capacitor"/>
- <hotkey key="=$key.game.shield" area="build_shield"/>
- <hotkey key="=$key.game.decoy" area="build_decoy"/>
- <hotkey key="=$key.game.scarecrow" area="build_scarecrow"/>
- <hotkey key="=$key.game.tangleweb" area="build_tangleweb"/>
- <hotkey key="=$key.game.cloakingdevice" area="build_cloakingdevice"/>
-
- <!-- add-ons -->
- <hotkey key="=$key.game.scanner" area="build_scanner"/>
- <hotkey key="=$key.game.battery" area="build_battery"/>
- <hotkey key="=$key.game.coolingtower" area="build_coolingtower"/>
- <hotkey key="=$key.game.autoloader" area="build_autoloader"/>
- <hotkey key="=$key.game.reactor" area="build_reactor"/>
-
- <!-- barricades -->
- <hotkey key="=$key.game.concrete" area="build_concrete"/>
- <hotkey key="=$key.game.steel" area="build_steel"/>
- <hotkey key="=$key.game.titanium" area="build_titanium"/>
- <hotkey key="=$key.game.nanomesh" area="build_nanomesh"/>
- <!-- powerups -->
- <hotkey key="=$key.game.smartbomb.powerup" area="id_powerup_quicklaunch_smartbomb.powerup"/>
- <hotkey key="=$key.game.bezerk.powerup" area="id_powerup_quicklaunch_bezerk.powerup"/>
- <hotkey key="=$key.game.freeze.powerup" area="id_powerup_quicklaunch_freeze.powerup"/>
- <hotkey key="=$key.game.shield.powerup" area="id_powerup_quicklaunch_shield.powerup"/>
- <hotkey key="=$key.game.repair.powerup" area="id_powerup_quicklaunch_repair.powerup"/>
- <hotkey key="=$key.game.capacitor.powerup" area="id_powerup_quicklaunch_capacitor.powerup"/>
- <hotkey key="=$key.game.reactor.powerup" area="id_powerup_quicklaunch_reactor.powerup"/>
- <hotkey key="=$key.game.shieldgenerator.powerup" area="id_powerup_quicklaunch_shieldgenerator.powerup"/>
- <hotkey key="=$key.game.radar.powerup" area="id_powerup_quicklaunch_radar.powerup"/>
- <hotkey key="=$key.game.battery.powerup" area="id_powerup_quicklaunch_battery.powerup"/>
- <hotkey key="=$key.game.cooling.powerup" area="id_powerup_quicklaunch_cooling.powerup"/>
-
- <area id="map" position="0,0" size="320,320" noClick="true"/>
-
-
- <!-- TOP HUD ======================================================================================== -->
- <area id="hud_top_hide" position="0,0" size="280,20" layer="13" noclick="true">
- <anchor x="mid" d="-140"/><anchor y="top" d="-16"/>
- </area>
- <area id="hud" inherit="hud.back" group="hud,hud_top" mouseoff="gamescreen.hud.top.animation"
- position="=$SCREEN_X-$hud_top_x,$SCREEN_H-$hud_top_y" >
- <anchor x="mid" d="=0-$hud_top_x"/><anchor y="top" d="=0-$hud_top_y"/>
- </area>
- <area id="hud" inherit="hud.back.glow" group="hud,hud_top" mouseoff="gamescreen.hud.top.glow.animation"
- position="=$SCREEN_X-$hud_top_x,$SCREEN_H-$hud_top_y" >
- <anchor x="mid" d="=0-$hud_top_x"/><anchor y="top" d="=0-$hud_top_y"/>
- </area>
- <area id="money" inherit="hud.info.spec" textOffset="9,1" size="68,9" mouseoff="gamescreen.hud.money.animation"
- position="=$SCREEN_X-$hud_top_money_x,$SCREEN_H-$hud_top_icon_y" >
- <anchor x="mid" d="=0-$hud_top_money_x"/><anchor y="top" d="=0-$hud_top_icon_y"/>
- </area>
- <area id="level" inherit="hud.info.spec" textOffset="10,1" size="132,9" color="gui-mid" mouseoff="gamescreen.hud.level.animation"
- position="=$SCREEN_X-$hud_top_level_x,$SCREEN_H-$hud_top_icon_y" >
- <anchor x="mid" d="=0-$hud_top_level_x"/><anchor y="top" d="=0-$hud_top_icon_y"/>
- </area>
-
- <!-- LEFT HUD ======================================================================================== -->
-
- <area id="hud_left" inherit="hud.back" group="hud_sides" mouseoff="gamescreen.hud.left.animation"
- position="=$hud_left_x,$SCREEN_H-$hud_sides_y" >
- <anchor x="left" d="=$hud_left_x"/><anchor y="top" d="=0-$hud_sides_y"/>
- </area>
- <area id="hud_left_glow" inherit="hud.back.glow" group="hud_sides" mouseoff="gamescreen.hud.left.glow.animation"
- position="=$hud_left_x,$SCREEN_H-$hud_sides_y" >
- <anchor x="left" d="=$hud_left_x"/><anchor y="top" d="=0-$hud_sides_y"/>
- </area>
- <!-- esc -->
- <area id="shortcut_esc" inherit="quicklaunch.focus.spec" group="hud,hud_sides" mouseon="esc.on.animation" mouseoff="esc.off.animation" disabled="esc.disabled.animation" position="0,0" grab="true" >
- <anchor y="top" d="=-$hud_sides_y+$hud_esc_y" />
- </area>
- <area id="shortcut_esc_tooltip" text="=$gamescreen.shortcut_esc_tooltip" group="tooltip" inherit="esc.tooltip.spec" mouseoff="=$key.game.esc.icon"/>
- <area id="shortcut_esc_tooltip_glow" group="tooltip" inherit="esc.tooltip.glow.spec"/>
- <!-- base status -->
- <area id="shortcut_base_zoom" inherit="quicklaunch.focus.spec" group="base_button_group,hud,hud_sides" mouseon="quicklaunch.focus.base.on.animation" mouseoff="quicklaunch.focus.base.flash.animation" disabled="quicklaunch.focus.base.off.animation"
- position="=0,$SCREEN_H-$hud_base_alert_y+$hud_alert_quicklaunch_offset" grab="true" >
- <anchor y="top" d="=-$hud_sides_y+$hud_base_alert_y" />
- </area>
-
- <area id="base_zoom_key" inherit="quicklaunch.key.spec" noclick="true" master="shortcut_base_zoom" group="hud_sides,base_attack_alert,base_critical_alert"
- mouseoff="=$key.game.zoom.base.icon"
- position="=$hud_alert_key_x,$SCREEN_H-$hud_base_alert_y+$hud_alert_key_offset" >
- <anchor y="top" d="=-$hud_sides_y+$hud_base_alert_y+$hud_alert_key_offset" />
- </area>
-
- <area id="shortcut_base_zoom_tooltip" group="hud,hud_sides,tooltip" size="=$hud_alert_tooltip_basezoom_w,$hud_alert_tooltip_h" text="=$gamescreen.shortcut_base_zoom_tooltip" inherit="base.alert.spec" offset="13,11" mouseoff="=$key.game.zoom.base.icon" />
- <area id="shortcut_base_zoom_tooltip_glow" group="hud,hud_sides,tooltip" size="=$hud_alert_tooltip_basezoom_w,$hud_alert_tooltip_h" inherit="base.alert.glow.spec" />
-
- <area id="attack_alert" group="hud,hud_sides,base_attack_alert" size="=$hud_alert_tooltip_attackalert_w,$hud_alert_tooltip_h" mouseoff="hud.alert.yellow.animation" text="=$gamescreen.attack_alert" inherit="base.alert.spec" />
- <area id="attack_alert_glow" group="hud,hud_sides,base_attack_alert" size="=$hud_alert_tooltip_attackalert_w,$hud_alert_tooltip_h" inherit="base.alert.glow.spec" />
- <area id="critical_alert" group="hud,hud_sides,base_critical_alert" size="=$hud_alert_tooltip_criticalalert_w,$hud_alert_tooltip_h" mouseoff="hud.alert.red.animation" text="=$gamescreen.critical_alert" inherit="base.alert.spec" />
- <area id="critical_alert_glow" group="hud,hud_sides,base_critical_alert" size="=$hud_alert_tooltip_criticalalert_w,$hud_alert_tooltip_h" inherit="base.alert.glow.spec" />
-
- <!-- crystals status -->
- <area id="shortcut_crystal_remaining" inherit="quicklaunch.focus.spec" color="gui-bright" textLayer="13" group="crystal_count_group,hud,hud_sides" textOffset="0,1" size="17,13" valign="centered" halign="centered" text="99" position="0,0" grab="true" >
- <anchor y="top" d="=-$hud_sides_y+$crystal_remaining_y+$crystal_remaining_o" />
- </area>
-
- <area id="shortcut_crystal_remaining_tooltip" group="hud,hud_sides,tooltip" size="=$hud_alert_tooltip_crystalremaining_w,$hud_alert_tooltip_h" text="=$gamescreen.shortcut_crystal_remaining_tooltip" inherit="crystal.alert.spec">
- <anchor y="top" d="=-$hud_sides_y+$crystal_remaining_y+$hud_alert_quicklaunch_offset"/>
- </area>
- <area id="shortcut_crystal_remaining_tooltip_glow" group="hud,hud_sides,tooltip" size="=$hud_alert_tooltip_crystalremaining_w,$hud_alert_tooltip_h" inherit="crystal.alert.glow.spec">
- <anchor y="top" d="=-$hud_sides_y+$crystal_remaining_y+$hud_alert_quicklaunch_offset"/>
- </area>
- <area id="shortcut_crystal_zoom" inherit="quicklaunch.focus.spec" group="crystal_button_group,hud,hud_sides" mouseon="quicklaunch.focus.crystal.on.animation" mouseoff="quicklaunch.focus.crystal.off.animation" disabled="quicklaunch.focus.crystal.disabled.animation"
- position="=0,$SCREEN_H-$hud_crystal_alert_y+$hud_alert_quicklaunch_offset" grab="true" >
- <anchor y="top" d="=-$hud_sides_y+$hud_crystal_alert_y" />
- </area>
-
- <area id="shortcut_crystal_zoom_tooltip" group="hud,hud_sides,tooltip" size="=$hud_alert_tooltip_crystalzoom_w,$hud_alert_tooltip_h" text="=$gamescreen.shortcut_crystal_zoom_tooltip" inherit="crystal.alert.spec" offset="13,11" mouseoff="=$key.game.zoom.crystal.icon" />
- <area id="shortcut_crystal_zoom_tooltip_glow" group="hud,hud_sides,tooltip" size="=$hud_alert_tooltip_crystalzoom_w,$hud_alert_tooltip_h" inherit="crystal.alert.glow.spec" />
-
- <area id="crystal_zoom_key" noclick="true" inherit="quicklaunch.key.spec" master="shortcut_crystal_zoom" group="hud_sides,crystal_message"
- mouseoff="=$key.game.zoom.crystal.icon"
- position="=$hud_alert_key_x,$SCREEN_H-$hud_crystal_alert_y+$hud_alert_key_offset" >
- <anchor y="top" d="=-$hud_sides_y+$hud_crystal_alert_y+$hud_alert_key_offset" />
- </area>
- <area id="crystal_message" group="hud,hud_sides,crystal_message" size="=$hud_alert_tooltip_crystalmessage_w,$hud_alert_tooltip_h" text="=$gamescreen.crystal_message" inherit="crystal.alert.spec" />
- <area id="crystal_message_glow" group="hud,hud_sides,crystal_message" size="=$hud_alert_tooltip_crystalmessage_w,$hud_alert_tooltip_h" inherit="crystal.alert.glow.spec" />
- <!-- RIGHT HUD ======================================================================================== -->
- <area id="hud_right" inherit="hud.back" group="hud_sides" mouseoff="gamescreen.hud.right.animation"
- position="=$SCREEN_W-$hud_right_x,$hud_sides_y" >
- <anchor x="right" d="=0-$hud_right_x"/><anchor y="top" d="=0-$hud_sides_y"/>
- </area>
- <area id="hud_right_glow" inherit="hud.back.glow" group="hud_sides" mouseoff="gamescreen.hud.right.glow.animation"
- position="=$SCREEN_W-$hud_right_x,$hud_sides_y" >
- <anchor x="right" d="=0-$hud_right_x"/><anchor y="top" d="=0-$hud_sides_y"/>
- </area>
-
- <!-- threat -->
- <area id="shortcut_threat_high" inherit="time.button.spec" group="hud,hud_sides" mouseoff="threat.high.animation" position="0,0">
- <anchor x="right" d="=0-$hud_ff_icon_x"/><anchor y="top" d="=-$hud_sides_y+$hud_threat_icon_y" />
- </area>
- <area id="shortcut_threat_high_tooltip" text="=$gamescreen.shortcut_threat_high_tooltip" group="tooltip" inherit="ffwd.tooltip.spec"
- position="0,0" size="=$hud_alert_tooltip_threathigh_w,$hud_alert_tooltip_h" textOffset="11, 12" >
- <anchor x="right" d="=-14-$hud_alert_tooltip_threathigh_w"/><anchor y="top" d="=-$hud_sides_y+$hud_threat_icon_y+$hud_alert_quicklaunch_offset" />
- </area>
- <area id="shortcut_threat_high_tooltip_glow" group="tooltip" inherit="ffwd.tooltip.glow.spec"
- position="0,0" size="=$hud_alert_tooltip_threathigh_w,$hud_alert_tooltip_h" >
- <anchor x="right" d="=-14-$hud_alert_tooltip_threathigh_w"/><anchor y="top" d="=-$hud_sides_y+$hud_threat_icon_y+$hud_alert_quicklaunch_offset" />
- </area>
- <area id="shortcut_threat_low" inherit="time.button.spec" group="hud,hud_sides" mouseoff="threat.low.animation" position="0,0">
- <anchor x="right" d="=0-$hud_ff_icon_x"/><anchor y="top" d="=-$hud_sides_y+$hud_threat_icon_y" />
- </area>
- <area id="shortcut_threat_low_tooltip" text="=$gamescreen.shortcut_threat_low_tooltip" group="tooltip" inherit="ffwd.tooltip.spec"
- position="0,0" size="=$hud_alert_tooltip_threatlow_w,$hud_alert_tooltip_h" textOffset="11, 12" >
- <anchor x="right" d="=-14-$hud_alert_tooltip_threatlow_w"/><anchor y="top" d="=-$hud_sides_y+$hud_threat_icon_y+$hud_alert_quicklaunch_offset" />
- </area>
- <area id="shortcut_threat_low_tooltip_glow" group="tooltip" inherit="ffwd.tooltip.glow.spec"
- position="0,0" size="=$hud_alert_tooltip_threatlow_w,$hud_alert_tooltip_h" >
- <anchor x="right" d="=-14-$hud_alert_tooltip_threatlow_w"/><anchor y="top" d="=-$hud_sides_y+$hud_threat_icon_y+$hud_alert_quicklaunch_offset" />
- </area>
- <!-- fast forward -->
- <area id="shortcut_fastforward" inherit="time.button.spec" group="hud_sides"
- visible="true" holdClick="true" grab="true"
- mouseon="fastforward.on.animation" mouseoff="fastforward.off.animation" disabled="fastforward.disabled.animation"
- position="=$SCREEN_W-$hud_ff_icon_x,$hud_sides_y+$hud_ff_icon_y" >
- <anchor x="right" d="=0-$hud_ff_icon_x"/><anchor y="top" d="=0-$hud_sides_y+$hud_ff_icon_y"/>
- </area>
-
- <area id="shortcut_fastforward_tooltip" text="=$gamescreen.shortcut_fastforward_tooltip" group="tooltip" inherit="ffwd.tooltip.spec" position="193, 227"
- mouseoff="=$key.game.fastforward.icon" >
- <anchor x="right" d="=-14-$hud_alert_tooltip_ffwd_w"/><anchor y="top" d="-98" /></area>
- <area id="shortcut_fastforward_tooltip_glow" group="tooltip" inherit="ffwd.tooltip.glow.spec" position="193, 227">
- <anchor x="right" d="=-14-$hud_alert_tooltip_ffwd_w"/><anchor y="top" d="-98" /></area>
-
-
- <area id="hud_timer_bar" noclick="true" position="0,256" size="7,32">
- <anchor x="right" d="-12"/><anchor y="top" d="=-$hud_sides_y+40"/>
- </area>
-
-
-
- <!-- BOTTOM HUD ======================================================================================== -->
-
-
-
- <area id="hud_bottom" inherit="hud.back" group="tabs,hud_bottom,hideable" mouseoff="gamescreen.hud.bottom.animation"
- position="=$SCREEN_X-$hud_bottom_x,$hud_bottom_y" >
- <anchor x="mid" d="=0-$hud_bottom_x"/><anchor y="bottom" d="=$hud_bottom_y"/>p
- </area>
-
- <area id="hud_bottom_glow" inherit="hud.back.glow" group="tabs,hud_bottom,hideable" mouseoff="gamescreen.hud.bottom.glow.animation"
- position="=$SCREEN_X-$hud_bottom_x,$hud_bottom_y" >
- <anchor x="mid" d="=0-$hud_bottom_x"/><anchor y="bottom" d="=$hud_bottom_y"/>
- </area>
-
-
- <!-- show / hide -->
-
- <area id="showhide" group="hud" mouseoff="gamescreen.hud.showhide.animation" scale="0.681"
- position="0,0" layer="11" size="=$showhide_w,$showhide_h" offset="=$showhide_xo,0">
- <anchor x="mid" d="=-($showhide_w/2)"/><anchor y="bottom" d="=$showhide_y"/>
- </area>
- <area id="showhide_glow" inherit="hud.back.glow" group="hud" mouseoff="gamescreen.hud.showhide.glow.animation"
- position="0,0" layer="11" size="=$showhide_w,$showhide_h" offset="=$showhide_xo,0">
- <anchor x="mid" d="=-($showhide_w/2)"/><anchor y="bottom" d="=$showhide_y"/>
- </area>
- <area id="showhide_hide_1" master="showhide" inherit="showhide_hide.spec" group="hideable" position="0,0" layer="12" >
- <anchor x="mid" d="=-$showhide_icon_o-10"/><anchor y="bottom" d="=$showhide_y-1"/>
- </area>
- <area id="showhide_hide_2" master="showhide" inherit="showhide_hide.spec" group="hideable" position="0,0" size="20,10" layer="12" >
- <anchor x="mid" d="-10"/><anchor y="bottom" d="=$showhide_y-1"/>
- </area>
- <area id="showhide_hide_3" master="showhide" inherit="showhide_hide.spec" group="hideable" position="0,0" size="20,10" layer="12" >
- <anchor x="mid" d="=$showhide_icon_o-10"/><anchor y="bottom" d="=$showhide_y-1"/>
- </area>
- <area id="showhide_show_1" master="showhide" inherit="showhide_show.spec" group="showicon" position="0,0" layer="12" >
- <anchor x="mid" d="=-$showhide_icon_o-10"/><anchor y="bottom" d="=$showhide_y-1"/>
- </area>
- <area id="showhide_show_2" master="showhide" inherit="showhide_show.spec" group="showicon" position="0,0" size="20,10" layer="12" >
- <anchor x="mid" d="-10"/><anchor y="bottom" d="=$showhide_y-1"/>
- </area>
- <area id="showhide_show_3" master="showhide" inherit="showhide_show.spec" group="showicon" position="0,0" size="20,10" layer="12" >
- <anchor x="mid" d="=$showhide_icon_o-10"/><anchor y="bottom" d="=$showhide_y-1"/>
- </area>
-
- <!-- sell -->
-
- <area id="shortcut_sell" inherit="time.button.spec" group="hideable"
- visible="true" holdClick="true"
- mouseon="sell.on.animation" mouseoff="sell.off.animation" disabled="sell.disabled.animation"
- position="=$sell_x,$sell_y" size="=$sell_w,$sell_h" offset="=$sell_ox,$sell_oy">
- </area>
-
- <area id="shortcut_sell_tooltip" group="tooltip" inherit="quicklaunch.tooltip.spec" size="37,34" offset="10,21" position="=$sell_x+$sell_ox,$sell_y-2"
- mouseoff="=$key.game.sell.icon"><anchor x="mid" d="=$sell_x+$sell_ox-160+6"/>
- </area>
- <area id="shortcut_sell_tooltip_glow" group="tooltip" inherit="quicklaunch.tooltip.glow.spec" size="37,34" offset="10,21" position="=$sell_x+$sell_ox,$sell_y-2">
- <anchor x="mid" d="=$sell_x+$sell_ox-160+6"/>
- </area>
- <area id="sell_done" inherit="time.button.spec"
- mouseon="cancel.on.animation" mouseoff="cancel.off.animation" disabled="cancel.disabled.animation"
- position="=$sell_x,$sell_y" size="=$sell_w,$sell_h" offset="=$sell_ox,$sell_oy">
- </area>
-
- <!-- sell panel on hud minimized-->
-
- <area id="sell_info" inherit="cost.dialog.spec" group="sell_info_group" position="116,1" size="88,28" >
- <anchor x="mid" d="-44"/></area>
- <area id="sell_info_glow" text="=$gamescreen.sell" inherit="cost.dialog.glow.spec" group="sell_info_group" position="116,1" size="88,28" textOffset="11,8">
- <anchor x="mid" d="-44"/></area>
-
- <area id="sell_info_done" inherit="time.button.spec" group="sell_info_group"
- mouseon="cancel.on.animation" mouseoff="cancel.off.animation" disabled="cancel.disabled.animation"
- position="152,9" size="=$sell_w,$sell_h" offset="=$sell_ox,$sell_oy">
- </area>
-
-
-
- <area
- name="hud.info.spec"
- group="hud,hud_top"
- layer="11"
- scale="0.5"
- textLayer="12"
- font="tinyfont.glfont"
-
- color="gui-bright"
- valign="bottom"
- halign="left"
- noClick="true"
- />
-
- <area
- name="hud.info.large.spec"
- inherit="hud.info.spec"
- font="tinyfont.glfont"
-
- />
- <area id="cost_info" group="cost_group" inherit="cost.dialog.spec" />
- <area id="cost_info_glow" text="=$gamescreen.cost_info_glow" group="cost_group" inherit="cost.dialog.glow.spec" />
-
- <area id="building_done" group="cost_group" inherit="time.button.spec"
- mouseon="cancel.on.animation" mouseoff="cancel.off.animation" disabled="cancel.disabled.animation"
- position="0,0" size="=$sell_w,$sell_h" offset="=$sell_ox,$sell_oy">
- <anchor x="mid" d="74"/>
- </area>
- <area id="level_complete"/>
- <area id="game_over"/>
- <area id="hud_bezerk_timer_bar" noclick="true" position="=0,$powerup_timer_y+25" size="4,22">
- <anchor x="right" d="-8"/>
- </area>
- <area id="hud_shield_timer_bar" noclick="true" position="=0,1*$powerup_timer_y_offset+$powerup_timer_y+25" size="4,22">
- <anchor x="right" d="-8"/>
- </area>
- <area id="hud_freeze_timer_bar" noclick="true" position="=0,2*$powerup_timer_y_offset+$powerup_timer_y+25" size="4,22">
- <anchor x="right" d="-8"/>
- </area>
-
- <!-- bezerk powerup status -->
- <area id="hud_bezerk_timer" inherit="hud.back" group="hud_bezerk_timer,hud_sides" mouseoff="gamescreen.hud.powerup.timer.animation"
- position="=$SCREEN_W-$powerup_timer_x,$powerup_timer_y" >
- <anchor x="right" d="=0-$powerup_timer_x"/><anchor y="bottom" d="=$powerup_timer_y"/>
- </area>
- <area id="hud_bezerk_timer_glow" inherit="hud.back.glow" group="hud_bezerk_timer,hud_sides" mouseoff="gamescreen.hud.powerup.timer.glow.animation"
- position="=$SCREEN_W-$powerup_timer_x,$powerup_timer_y" >
- <anchor x="right" d="=0-$powerup_timer_x"/><anchor y="bottom" d="=$powerup_timer_y"/>
- </area>
- <area id="hud_bezerk_timer_icon" inherit="quicklaunch.powerup.spec" group="hud_bezerk_timer,hud_sides" mouseoff="powerupOn.bezerk.animation" noClick="true"
- position="=$SCREEN_W-$powerup_timer_x+$timer_icon_offset_x,$powerup_timer_y+$timer_icon_offset_y" >
- <anchor x="right" d="=0-$powerup_timer_x+$timer_icon_offset_x"/><anchor y="bottom" d="=$powerup_timer_y+$timer_icon_offset_y"/>
- </area>
-
- <!-- shield powerup status -->
- <area id="hud_shield_timer" inherit="hud.back" group="hud_shield_timer,hud_sides" mouseoff="gamescreen.hud.powerup.timer.animation"
- position="=$SCREEN_W-$powerup_timer_x,1*$powerup_timer_y_offset+$powerup_timer_y" >
- <anchor x="right" d="=0-$powerup_timer_x"/><anchor y="bottom" d="=$powerup_timer_y+$powerup_timer_y_offset"/>
- </area>
- <area id="hud_shield_timer_glow" inherit="hud.back.glow" group="hud_shield_timer,hud_sides" mouseoff="gamescreen.hud.powerup.timer.glow.animation"
- position="=$SCREEN_W-$powerup_timer_x,1*$powerup_timer_y_offset+$powerup_timer_y" >
- <anchor x="right" d="=0-$powerup_timer_x"/><anchor y="bottom" d="=$powerup_timer_y+$powerup_timer_y_offset"/>
- </area>
- <area id="hud_shield_timer_icon" inherit="quicklaunch.powerup.spec" group="hud_shield_timer,hud_sides" mouseoff="powerupOn.shield.animation" noClick="true"
- position="=$SCREEN_W-$powerup_timer_x+$timer_icon_offset_x,1*$powerup_timer_y_offset+$powerup_timer_y+$timer_icon_offset_y" >
- <anchor x="right" d="=0-$powerup_timer_x+$timer_icon_offset_x"/><anchor y="bottom" d="=$powerup_timer_y+$powerup_timer_y_offset+$timer_icon_offset_y"/>
- </area>
- <!-- freeze powerup status -->
- <area id="hud_freeze_timer" inherit="hud.back" group="hud_freeze_timer,hud_sides" mouseoff="gamescreen.hud.powerup.timer.animation"
- position="=$SCREEN_W-$powerup_timer_x,2*$powerup_timer_y_offset+$powerup_timer_y" >
- <anchor x="right" d="=0-$powerup_timer_x"/><anchor y="bottom" d="=2*$powerup_timer_y_offset+$powerup_timer_y"/>
- </area>
- <area id="hud_freeze_timer_glow" inherit="hud.back.glow" group="hud_freeze_timer,hud_sides" mouseoff="gamescreen.hud.powerup.timer.glow.animation"
- position="=$SCREEN_W-$powerup_timer_x,2*$powerup_timer_y_offset+$powerup_timer_y" >
- <anchor x="right" d="=0-$powerup_timer_x"/><anchor y="bottom" d="=2*$powerup_timer_y_offset+$powerup_timer_y"/>
- </area>
- <area id="hud_freeze_timer_icon" inherit="quicklaunch.powerup.spec" group="hud_freeze_timer,hud_sides" mouseoff="powerupOn.freeze.animation" noClick="true"
- position="=$SCREEN_W-$powerup_timer_x+$timer_icon_offset_x,2*$powerup_timer_y_offset+$powerup_timer_y+$timer_icon_offset_y" >
- <anchor x="right" d="=0-$powerup_timer_x+$timer_icon_offset_x"/><anchor y="bottom" d="=2*$powerup_timer_y_offset+$powerup_timer_y+$timer_icon_offset_y"/>
- </area>
- <area id="id_buildings_label" inherit="label.seperator.spec" mouseoff="hud.seperator.buildings.animation"
- position="=$build_a_1_x,0"><anchor x="mid" d="=$build_a_1_x-160"/></area>
- <!-- refining -->
- <area id="build_factory" inherit="shop.item.spec" position="=$build_a_1_x,$build_a_1_y"
- mouseoff="quicklaunch.building.factory.off.animation" mouseon="quicklaunch.building.factory.on.animation" disabled="quicklaunch.building.factory.disabled.animation"/>
- <area id="build_factory_tooltip" text="=$factory.building.title" inherit="quicklaunch.tooltip.spec" size="100,35" position="=$build_a_1_x,$build_a_1_y"
- mouseoff="=$key.game.factory.icon">
- <anchor x="mid" d="=$build_a_1_anc"/></area>
- <area id="build_factory_tooltip_glow" master="build_factory_tooltip" inherit="quicklaunch.tooltip.glow.spec" size="100,35" position="=$build_a_1_x,$build_a_1_y">
- <anchor x="mid" d="=$build_a_1_anc"/></area>
- <area id="build_warehouse" inherit="shop.item.spec" position="=$build_a_2_x,$build_a_2_y"
- mouseoff="quicklaunch.building.silo.off.animation" mouseon="quicklaunch.building.silo.on.animation" disabled="quicklaunch.building.silo.disabled.animation"/>
- <area id="build_warehouse_tooltip" text="=$warehouse.building.title" inherit="quicklaunch.tooltip.spec" size="100,35" position="=$build_a_2_x,$build_a_2_y"
- mouseoff="=$key.game.warehouse.icon">
- <anchor x="mid" d="=$build_a_2_anc"/></area>
- <area id="build_warehouse_tooltip_glow" master="build_warehouse_tooltip" inherit="quicklaunch.tooltip.glow.spec" size="100,35" position="=$build_a_2_x,$build_a_2_y">
- <anchor x="mid" d="=$build_a_2_anc"/></area>
-
- <area id="build_collector" inherit="shop.item.spec" position="=$build_a_3_x,$build_a_3_y"
- mouseoff="quicklaunch.building.collector.off.animation" mouseon="quicklaunch.building.collector.on.animation" disabled="quicklaunch.building.collector.disabled.animation"/>
- <area id="build_collector_tooltip" text="=$collector.building.title" inherit="quicklaunch.tooltip.spec" size="100,35" position="=$build_a_3_x,$build_a_3_y"
- mouseoff="=$key.game.collector.icon">
- <anchor x="mid" d="=$build_a_3_anc"/></area>
- <area id="build_collector_tooltip_glow" master="build_collector_tooltip" inherit="quicklaunch.tooltip.glow.spec" size="100,35" position="=$build_a_3_x,$build_a_3_y">
- <anchor x="mid" d="=$build_a_3_anc"/></area>
-
- <area id="seperator_1" inherit="seperator.spec" position="=$sep_1_x,0"><anchor x="mid" d="=$sep_1_anc"/></area>
-
-
- <!-- turrets -->
- <area id="build_blaster" inherit="shop.item.spec" position="=$build_b_1_x,$build_b_1_y"
- mouseoff="quicklaunch.building.blaster.off.animation" mouseon="quicklaunch.building.blaster.on.animation" disabled="quicklaunch.building.blaster.disabled.animation"/>
- <area id="build_blaster_tooltip" text="=$blaster.building.title" inherit="quicklaunch.tooltip.spec" size="100,35" position="=$build_b_1_x,$build_b_1_y"
- mouseoff="=$key.game.blaster.icon">
- <anchor x="mid" d="=$build_b_1_anc"/></area>
- <area id="build_blaster_tooltip_glow" master="build_blaster_tooltip" inherit="quicklaunch.tooltip.glow.spec" size="100,35" position="=$build_b_1_x,$build_b_1_y">
- <anchor x="mid" d="=$build_b_1_anc"/></area>
- <area id="build_heavyblaster" inherit="shop.item.spec" position="=$build_b_2_x,$build_b_2_y"
- mouseoff="quicklaunch.building.heavyblaster.off.animation" mouseon="quicklaunch.building.heavyblaster.on.animation" disabled="quicklaunch.building.heavyblaster.disabled.animation"/>
- <area id="build_heavyblaster_tooltip" text="=$heavyblaster.building.title" inherit="quicklaunch.tooltip.spec" size="100,35" position="=$build_b_2_x,$build_b_2_y"
- mouseoff="=$key.game.heavyblaster.icon">
- <anchor x="mid" d="=$build_b_2_anc"/></area>
- <area id="build_heavyblaster_tooltip_glow" master="build_heavyblaster_tooltip" inherit="quicklaunch.tooltip.glow.spec" size="100,35" position="=$build_b_2_x,$build_b_2_y">
- <anchor x="mid" d="=$build_b_2_anc"/></area>
- <area id="build_multiblaster" inherit="shop.item.spec" position="=$build_b_3_x,$build_b_3_y"
- mouseoff="quicklaunch.building.multiblaster.off.animation" mouseon="quicklaunch.building.multiblaster.on.animation" disabled="quicklaunch.building.multiblaster.disabled.animation"/>
- <area id="build_multiblaster_tooltip" text="=$multiblaster.building.title" inherit="quicklaunch.tooltip.spec" size="100,35" position="=$build_b_3_x,$build_b_3_y"
- mouseoff="=$key.game.multiblaster.icon">
- <anchor x="mid" d="=$build_b_3_anc"/></area>
- <area id="build_multiblaster_tooltip_glow" master="build_multiblaster_tooltip" inherit="quicklaunch.tooltip.glow.spec" size="100,35" position="=$build_b_3_x,$build_b_3_y">
- <anchor x="mid" d="=$build_b_3_anc"/></area>
- <area id="build_blastcannon" inherit="shop.item.spec" position="=$build_b_4_x,$build_b_4_y"
- mouseoff="quicklaunch.building.blastcannon.off.animation" mouseon="quicklaunch.building.blastcannon.on.animation" disabled="quicklaunch.building.blastcannon.disabled.animation"/>
- <area id="build_blastcannon_tooltip" text="=$blastcannon.building.title" inherit="quicklaunch.tooltip.spec" size="100,35" position="=$build_b_4_x,$build_b_4_y"
- mouseoff="=$key.game.collector.icon">
- <anchor x="mid" d="=$build_b_4_anc"/></area>
- <area id="build_blastcannon_tooltip_glow" master="build_blastcannon_tooltip" inherit="quicklaunch.tooltip.glow.spec" size="100,35" position="=$build_b_4_x,$build_b_4_y">
- <anchor x="mid" d="=$build_b_4_anc"/></area>
- <area id="build_spreadercannon" inherit="shop.item.spec" position="=$build_b_5_x,$build_b_5_y"
- mouseoff="quicklaunch.building.spreader.off.animation" mouseon="quicklaunch.building.spreader.on.animation" disabled="quicklaunch.building.spreader.disabled.animation"/>
- <area id="build_spreadercannon_tooltip" text="=$shotgun.building.title" inherit="quicklaunch.tooltip.spec" size="100,35" position="=$build_b_5_x,$build_b_5_y"
- mouseoff="=$key.game.spreadercannon.icon">
- <anchor x="mid" d="=$build_b_5_anc"/></area>
- <area id="build_spreadercannon_tooltip_glow" master="build_spreadercannon_tooltip" inherit="quicklaunch.tooltip.glow.spec" size="100,35" position="=$build_b_5_x,$build_b_5_y">
- <anchor x="mid" d="=$build_b_5_anc"/></area>
- <area id="build_assaultcannon" inherit="shop.item.spec" position="=$build_b_6_x,$build_b_6_y"
- mouseoff="quicklaunch.building.assault.off.animation" mouseon="quicklaunch.building.assault.on.animation" disabled="quicklaunch.building.assault.disabled.animation"/>
- <area id="build_assaultcannon_tooltip" text="=$assault.building.title" inherit="quicklaunch.tooltip.spec" size="100,35" position="=$build_b_6_x,$build_b_6_y"
- mouseoff="=$key.game.assaultcannon.icon">
- <anchor x="mid" d="=$build_b_6_anc"/></area>
- <area id="build_assaultcannon_tooltip_glow" master="build_assaultcannon_tooltip" inherit="quicklaunch.tooltip.glow.spec" size="100,35" position="=$build_b_6_x,$build_b_6_y">
- <anchor x="mid" d="=$build_b_6_anc"/></area>
- <area id="seperator_2" inherit="seperator.spec" position="=$sep_2_x,0"><anchor x="mid" d="=$sep_2_anc"/></area>
- <!-- heavy weapons -->
- <area id="build_rocket" inherit="shop.item.spec" position="=$build_c_1_x,$build_c_1_y"
- mouseoff="quicklaunch.building.rockets.off.animation" mouseon="quicklaunch.building.rockets.on.animation" disabled="quicklaunch.building.rockets.disabled.animation"/>
- <area id="build_rocket_tooltip" text="=$rocket.building.title" inherit="quicklaunch.tooltip.spec" size="100,35" position="=$build_c_1_x,$build_c_1_y"
- mouseoff="=$key.game.rocket.icon">
- <anchor x="mid" d="=$build_c_1_anc"/></area>
- <area id="build_rocket_tooltip_glow" master="build_rocket_tooltip" inherit="quicklaunch.tooltip.glow.spec" size="100,35" position="=$build_c_1_x,$build_c_1_y">
- <anchor x="mid" d="=$build_c_1_anc"/></area>
- <area id="counter_build_rocket" master="build_rocket" inherit="quicklaunch.counter.spec" position="=$build_c_1_x,$build_c_1_y" />
- <area id="counter10_build_rocket" master="build_rocket" inherit="quicklaunch.counter.10.spec" position="=$build_c_1_x,$build_c_1_y" />
- <area id="counter_back_build_rocket" master="build_rocket" inherit="quicklaunch.counter.back.building.spec" position="=$build_c_1_x,$build_c_1_y" />
-
- <area id="build_laser" inherit="shop.item.spec" position="=$build_c_2_x,$build_c_2_y"
- mouseoff="quicklaunch.building.laser.off.animation" mouseon="quicklaunch.building.laser.on.animation" disabled="quicklaunch.building.laser.disabled.animation"/>
- <area id="build_laser_tooltip" text="=$laser.building.title" inherit="quicklaunch.tooltip.spec" size="100,35" position="=$build_c_2_x,$build_c_2_y"
- mouseoff="=$key.game.laser.icon">
- <anchor x="mid" d="=$build_c_2_anc"/></area>
- <area id="build_laser_tooltip_glow" master="build_laser_tooltip" inherit="quicklaunch.tooltip.glow.spec" size="100,35" position="=$build_c_2_x,$build_c_2_y">
- <anchor x="mid" d="=$build_c_2_anc"/></area>
- <area id="counter_build_laser" master="build_laser" inherit="quicklaunch.counter.spec" position="=$build_c_2_x,$build_c_2_y" />
- <area id="counter10_build_laser" master="build_laser" inherit="quicklaunch.counter.10.spec" position="=$build_c_2_x,$build_c_2_y" />
- <area id="counter_back_build_laser" master="build_laser" inherit="quicklaunch.counter.back.building.spec" position="=$build_c_2_x,$build_c_2_y" />
- <area id="build_disruptor" inherit="shop.item.spec" position="=$build_c_3_x,$build_c_3_y"
- mouseoff="quicklaunch.building.disruptor.off.animation" mouseon="quicklaunch.building.disruptor.on.animation" disabled="quicklaunch.building.disruptor.disabled.animation"/>
- <area id="build_disruptor_tooltip" text="=$disruptor.building.title" inherit="quicklaunch.tooltip.spec" size="100,35" position="=$build_c_3_x,$build_c_3_y"
- mouseoff="=$key.game.disruptor.icon">
- <anchor x="mid" d="=$build_c_3_anc"/></area>
- <area id="build_disruptor_tooltip_glow" master="build_disruptor_tooltip" inherit="quicklaunch.tooltip.glow.spec" size="100,35" position="=$build_c_3_x,$build_c_3_y">
- <anchor x="mid" d="=$build_c_3_anc"/></area>
- <area id="counter_build_disruptor" master="build_disruptor" inherit="quicklaunch.counter.spec" position="=$build_c_3_x,$build_c_3_y" />
- <area id="counter10_build_disruptor" master="build_disruptor" inherit="quicklaunch.counter.10.spec" position="=$build_c_3_x,$build_c_3_y" />
- <area id="counter_back_build_disruptor" master="build_disruptor" inherit="quicklaunch.counter.back.building.spec" position="=$build_c_3_x,$build_c_3_y" />
- <area id="seperator_3" inherit="seperator.spec" position="=$sep_3_x,0"><anchor x="mid" d="=$sep_3_anc"/></area>
-
-
-
- <!-- explosives -->
- <area id="build_mine" inherit="shop.item.spec" position="=$build_d_1_x,$build_d_1_y"
- mouseoff="quicklaunch.building.mine.off.animation" mouseon="quicklaunch.building.mine.on.animation" disabled="quicklaunch.building.mine.disabled.animation"/>
- <area id="build_mine_tooltip" text="=$mine.building.title" inherit="quicklaunch.tooltip.spec" size="100,35" position="=$build_d_1_x,$build_d_1_y"
- mouseoff="=$key.game.mine.icon">
- <anchor x="mid" d="=$build_d_1_anc"/></area>
- <area id="build_mine_tooltip_glow" master="build_mine_tooltip" inherit="quicklaunch.tooltip.glow.spec" size="100,35" position="=$build_d_1_x,$build_d_1_y">
- <anchor x="mid" d="=$build_d_1_anc"/></area>
- <area id="counter_build_mine" master="build_mine" inherit="quicklaunch.counter.spec" position="=$build_d_1_x,$build_d_1_y" />
- <area id="counter10_build_mine" master="build_mine" inherit="quicklaunch.counter.10.spec" position="=$build_d_1_x,$build_d_1_y" />
- <area id="counter_back_build_mine" master="build_mine" inherit="quicklaunch.counter.back.building.spec" position="=$build_d_1_x,$build_d_1_y" />
- <area id="build_clustermine" inherit="shop.item.spec" position="=$build_d_2_x,$build_d_2_y"
- mouseoff="quicklaunch.building.clustermine.off.animation" mouseon="quicklaunch.building.clustermine.on.animation" disabled="quicklaunch.building.clustermine.disabled.animation"/>
- <area id="build_clustermine_tooltip" text="=$clustermine.building.title" inherit="quicklaunch.tooltip.spec" size="100,35" position="=$build_d_2_x,$build_d_2_y"
- mouseoff="=$key.game.clustermine.icon">
- <anchor x="mid" d="=$build_d_2_anc"/></area>
- <area id="build_clustermine_tooltip_glow" master="build_clustermine_tooltip" inherit="quicklaunch.tooltip.glow.spec" size="100,35" position="=$build_d_2_x,$build_d_2_y">
- <anchor x="mid" d="=$build_d_2_anc"/></area>
- <area id="counter_build_clustermine" master="build_clustermine" inherit="quicklaunch.counter.spec" position="=$build_d_2_x,$build_d_2_y" />
- <area id="counter10_build_clustermine" master="build_clustermine" inherit="quicklaunch.counter.10.spec" position="=$build_d_2_x,$build_d_2_y" />
- <area id="counter_back_build_clustermine" master="build_clustermine" inherit="quicklaunch.counter.back.building.spec" position="=$build_d_2_x,$build_d_2_y" />
- <area id="build_blastmine" inherit="shop.item.spec" position="=$build_d_3_x,$build_d_3_y"
- mouseoff="quicklaunch.building.blastmine.off.animation" mouseon="quicklaunch.building.blastmine.on.animation" disabled="quicklaunch.building.blastmine.disabled.animation"/>
- <area id="build_blastmine_tooltip" text="=$blastmine.building.title" inherit="quicklaunch.tooltip.spec" size="100,35" position="=$build_d_3_x,$build_d_3_y"
- mouseoff="=$key.game.blastmine.icon">
- <anchor x="mid" d="=$build_d_3_anc"/></area>
- <area id="build_blastmine_tooltip_glow" master="build_blastmine_tooltip" inherit="quicklaunch.tooltip.glow.spec" size="100,35" position="=$build_d_3_x,$build_d_3_y">
- <anchor x="mid" d="=$build_d_3_anc"/></area>
- <area id="counter_build_blastmine" master="build_blastmine" inherit="quicklaunch.counter.spec" position="=$build_d_3_x,$build_d_3_y" />
- <area id="counter10_build_blastmine" master="build_blastmine" inherit="quicklaunch.counter.10.spec" position="=$build_d_3_x,$build_d_3_y" />
- <area id="counter_back_build_blastmine" master="build_blastmine" inherit="quicklaunch.counter.back.building.spec" position="=$build_d_3_x,$build_d_3_y" />
-
- <area id="seperator_4" inherit="seperator.spec" position="=$sep_4_x,0"><anchor x="mid" d="=$sep_4_anc"/></area>
-
-
-
- <!-- robotics -->
-
- <area id="build_barracks" inherit="shop.item.spec" position="=$build_e_1_x,$build_e_1_y"
- mouseoff="quicklaunch.building.barracks.off.animation" mouseon="quicklaunch.building.barracks.on.animation" disabled="quicklaunch.building.barracks.disabled.animation"/>
- <area id="build_barracks_tooltip" text="=$barracks.building.title" inherit="quicklaunch.tooltip.spec" size="100,35" position="=$build_e_1_x,$build_e_1_y"
- mouseoff="=$key.game.barracks.icon">
- <anchor x="mid" d="=$build_e_1_anc"/></area>
- <area id="build_barracks_tooltip_glow" master="build_barracks_tooltip" inherit="quicklaunch.tooltip.glow.spec" size="100,35" position="=$build_e_1_x,$build_e_1_y">
- <anchor x="mid" d="=$build_e_1_anc"/></area>
- <area id="counter_build_barracks" master="build_barracks" inherit="quicklaunch.counter.spec" position="=$build_e_1_x,$build_e_1_y" />
- <area id="counter10_build_barracks" master="build_barracks" inherit="quicklaunch.counter.10.spec" position="=$build_e_1_x,$build_e_1_y" />
- <area id="counter_back_build_barracks" master="build_barracks" inherit="quicklaunch.counter.back.building.spec" position="=$build_e_1_x,$build_e_1_y" />
-
- <area id="build_tankfactory" inherit="shop.item.spec" position="=$build_e_2_x,$build_e_2_y"
- mouseoff="quicklaunch.building.tankfactory.off.animation" mouseon="quicklaunch.building.tankfactory.on.animation" disabled="quicklaunch.building.tankfactory.disabled.animation"/>
- <area id="build_tankfactory_tooltip" text="=$tankfactory.building.title" inherit="quicklaunch.tooltip.spec" size="100,35" position="=$build_e_2_x,$build_e_2_y"
- mouseoff="=$key.game.tankfactory.icon">
- <anchor x="mid" d="=$build_e_2_anc"/></area>
- <area id="build_tankfactory_tooltip_glow" master="build_tankfactory_tooltip" inherit="quicklaunch.tooltip.glow.spec" size="100,35" position="=$build_e_2_x,$build_e_2_y">
- <anchor x="mid" d="=$build_e_2_anc"/></area>
- <area id="counter_build_tankfactory" master="build_tankfactory" inherit="quicklaunch.counter.spec" position="=$build_e_2_x,$build_e_2_y" />
- <area id="counter10_build_tankfactory" master="build_tankfactory" inherit="quicklaunch.counter.10.spec" position="=$build_e_2_x,$build_e_2_y" />
- <area id="counter_back_build_tankfactory" master="build_tankfactory" inherit="quicklaunch.counter.back.building.spec" position="=$build_e_2_x,$build_e_2_y" />
-
- <area id="build_repairdrones" inherit="shop.item.spec" position="=$build_e_3_x,$build_e_3_y"
- mouseoff="quicklaunch.building.repairdrones.off.animation" mouseon="quicklaunch.building.repairdrones.on.animation" disabled="quicklaunch.building.repairdrones.disabled.animation"/>
- <area id="build_repairdrones_tooltip" text="=$repairdrones.building.title" inherit="quicklaunch.tooltip.spec" size="100,35" position="=$build_e_3_x,$build_e_3_y"
- mouseoff="=$key.game.repairdrones.icon">
- <anchor x="mid" d="=$build_e_3_anc"/></area>
- <area id="build_repairdrones_tooltip_glow" master="build_repairdrones_tooltip" inherit="quicklaunch.tooltip.glow.spec" size="100,35" position="=$build_e_3_x,$build_e_3_y">
- <anchor x="mid" d="=$build_e_3_anc"/></area>
- <area id="counter_build_repairdrones" master="build_repairdrones" inherit="quicklaunch.counter.spec" position="=$build_e_3_x,$build_e_3_y" />
- <area id="counter10_build_repairdrones" master="build_repairdrones" inherit="quicklaunch.counter.10.spec" position="=$build_e_3_x,$build_e_3_y" />
- <area id="counter_back_build_repairdrones" master="build_repairdrones" inherit="quicklaunch.counter.back.building.spec" position="=$build_e_3_x,$build_e_3_y" />
-
- <area id="seperator_5" inherit="seperator.spec" position="=$sep_5_x,0"><anchor x="mid" d="=$sep_5_anc"/></area>
-
-
-
- <!-- misc. -->
-
- <area id="build_capacitor" inherit="shop.item.spec" position="=$build_f_1_x,$build_f_1_y"
- mouseoff="quicklaunch.building.capacitor.off.animation" mouseon="quicklaunch.building.capacitor.on.animation" disabled="quicklaunch.building.capacitor.disabled.animation"/>
- <area id="build_capacitor_tooltip" text="=$capacitor.building.title" inherit="quicklaunch.tooltip.spec" size="100,35" position="=$build_f_1_x,$build_f_1_y"
- mouseoff="=$key.game.capacitor.icon">
- <anchor x="mid" d="=$build_f_1_anc"/></area>
- <area id="build_capacitor_tooltip_glow" master="build_capacitor_tooltip" inherit="quicklaunch.tooltip.glow.spec" size="100,35" position="=$build_f_1_x,$build_f_1_y">
- <anchor x="mid" d="=$build_f_1_anc"/></area>
-
- <area id="build_shield" inherit="shop.item.spec" position="=$build_f_2_x,$build_f_2_y"
- mouseoff="quicklaunch.building.shields.off.animation" mouseon="quicklaunch.building.shields.on.animation" disabled="quicklaunch.building.shields.disabled.animation"/>
- <area id="build_shield_tooltip" text="=$shield.building.title" inherit="quicklaunch.tooltip.spec" size="100,35" position="=$build_f_2_x,$build_f_2_y"
- mouseoff="=$key.game.shield.icon">
- <anchor x="mid" d="=$build_f_2_anc"/></area>
- <area id="build_shield_tooltip_glow" master="build_shield_tooltip" inherit="quicklaunch.tooltip.glow.spec" size="100,35" position="=$build_f_2_x,$build_f_2_y">
- <anchor x="mid" d="=$build_f_2_anc"/></area>
- <area id="counter_build_shield" master="build_shield" inherit="quicklaunch.counter.spec" position="=$build_f_2_x,$build_f_2_y" />
- <area id="counter10_build_shield" master="build_shield" inherit="quicklaunch.counter.10.spec" position="=$build_f_2_x,$build_f_2_y" />
- <area id="counter_back_build_shield" master="build_shield" inherit="quicklaunch.counter.back.building.spec" position="=$build_f_2_x,$build_f_2_y" />
-
- <area id="build_decoy" inherit="shop.item.spec" position="=$build_f_3_x,$build_f_3_y"
- mouseoff="quicklaunch.building.decoy.off.animation" mouseon="quicklaunch.building.decoy.on.animation" disabled="quicklaunch.building.decoy.disabled.animation"/>
- <area id="build_decoy_tooltip" text="=$decoy.building.title" inherit="quicklaunch.tooltip.spec" size="100,35" position="=$build_f_3_x,$build_f_3_y"
- mouseoff="=$key.game.decoy.icon">
- <anchor x="mid" d="=$build_f_3_anc"/></area>
- <area id="build_decoy_tooltip_glow" master="build_decoy_tooltip" inherit="quicklaunch.tooltip.glow.spec" size="100,35" position="=$build_f_3_x,$build_f_3_y">
- <anchor x="mid" d="=$build_f_3_anc"/></area>
- <area id="counter_build_decoy" master="build_decoy" inherit="quicklaunch.counter.spec" position="=$build_f_3_x,$build_f_3_y" />
- <area id="counter10_build_decoy" master="build_decoy" inherit="quicklaunch.counter.10.spec" position="=$build_f_3_x,$build_f_3_y" />
- <area id="counter_back_build_decoy" master="build_decoy" inherit="quicklaunch.counter.back.building.spec" position="=$build_f_3_x,$build_f_3_y" />
-
- <area id="build_scarecrow" inherit="shop.item.spec" position="=$build_f_4_x,$build_f_4_y"
- mouseoff="quicklaunch.building.scarecrow.off.animation" mouseon="quicklaunch.building.scarecrow.on.animation" disabled="quicklaunch.building.scarecrow.disabled.animation"/>
- <area id="build_scarecrow_tooltip" text="=$scarecrow.building.title" inherit="quicklaunch.tooltip.spec" size="100,35" position="=$build_f_4_x,$build_f_4_y"
- mouseoff="=$key.game.scarecrow.icon">
- <anchor x="mid" d="=$build_f_4_anc"/></area>
- <area id="build_scarecrow_tooltip_glow" master="build_scarecrow_tooltip" inherit="quicklaunch.tooltip.glow.spec" size="100,35" position="=$build_f_4_x,$build_f_4_y">
- <anchor x="mid" d="=$build_f_4_anc"/></area>
- <area id="build_tangleweb" inherit="shop.item.spec" position="=$build_f_5_x,$build_f_5_y"
- mouseoff="quicklaunch.building.tangleweb.off.animation" mouseon="quicklaunch.building.tangleweb.on.animation" disabled="quicklaunch.building.tangleweb.disabled.animation"/>
- <area id="build_tangleweb_tooltip" text="=$tangleweb.building.title" inherit="quicklaunch.tooltip.spec" size="100,35" position="=$build_f_5_x,$build_f_5_y"
- mouseoff="=$key.game.tangleweb.icon">
- <anchor x="mid" d="=$build_f_5_anc"/></area>
- <area id="build_tangleweb_tooltip_glow" master="build_tangleweb_tooltip" inherit="quicklaunch.tooltip.glow.spec" size="100,35" position="=$build_f_5_x,$build_f_5_y">
- <anchor x="mid" d="=$build_f_5_anc"/></area>
- <area id="counter_build_tangleweb" master="build_tangleweb" inherit="quicklaunch.counter.spec" position="=$build_f_5_x,$build_f_5_y" />
- <area id="counter10_build_tangleweb" master="build_tangleweb" inherit="quicklaunch.counter.10.spec" position="=$build_f_5_x,$build_f_5_y" />
- <area id="counter_back_build_tangleweb" master="build_tangleweb" inherit="quicklaunch.counter.back.building.spec" position="=$build_f_5_x,$build_f_5_y" />
- <area id="build_cloakingdevice" inherit="shop.item.spec" position="=$build_f_6_x,$build_f_6_y"
- mouseoff="quicklaunch.building.cloakingdevice.off.animation" mouseon="quicklaunch.building.cloakingdevice.on.animation" disabled="quicklaunch.building.cloakingdevice.disabled.animation"/>
- <area id="build_cloakingdevice_tooltip" text="=$cloakingdevice.building.title" inherit="quicklaunch.tooltip.spec" size="100,35" position="=$build_f_6_x,$build_f_6_y"
- mouseoff="=$key.game.cloakingdevice.icon">
- <anchor x="mid" d="=$build_f_6_anc"/></area>
- <area id="build_cloakingdevice_tooltip_glow" master="build_cloakingdevice_tooltip" inherit="quicklaunch.tooltip.glow.spec" size="100,35" position="=$build_f_6_x,$build_f_6_y">
- <anchor x="mid" d="=$build_f_6_anc"/></area>
-
- <area id="seperator_6" inherit="seperator.spec" position="=$sep_6_x,0"><anchor x="mid" d="=$sep_6_anc"/></area>
- <area id="counter_build_cloakingdevice" master="build_cloakingdevice" inherit="quicklaunch.counter.spec" position="=$build_f_6_x,$build_f_6_y" />
- <area id="counter10_build_cloakingdevice" master="build_cloakingdevice" inherit="quicklaunch.counter.10.spec" position="=$build_f_6_x,$build_f_6_y" />
- <area id="counter_back_build_cloakingdevice" master="build_cloakingdevice" inherit="quicklaunch.counter.back.building.spec" position="=$build_f_6_x,$build_f_6_y" />
-
-
-
- <!-- add ons -->
- <area id="build_scanner" inherit="shop.item.spec" position="=$build_g_1_x,$build_g_1_y"
- mouseoff="quicklaunch.building.scanner.off.animation" mouseon="quicklaunch.building.scanner.on.animation" disabled="quicklaunch.building.scanner.disabled.animation"/>
- <area id="build_scanner_tooltip" text="=$scanner.building.title" inherit="quicklaunch.tooltip.spec" size="100,35" position="=$build_g_1_x,$build_g_1_y"
- mouseoff="=$key.game.scanner.icon">
- <anchor x="mid" d="=$build_g_1_anc"/></area>
- <area id="build_scanner_tooltip_glow" master="build_scanner_tooltip" inherit="quicklaunch.tooltip.glow.spec" size="100,35" position="=$build_g_1_x,$build_g_1_y">
- <anchor x="mid" d="=$build_g_1_anc"/></area>
- <area id="build_battery" inherit="shop.item.spec" position="=$build_g_2_x,$build_g_2_y"
- mouseoff="quicklaunch.building.battery.off.animation" mouseon="quicklaunch.building.battery.on.animation" disabled="quicklaunch.building.battery.disabled.animation"/>
- <area id="build_battery_tooltip" text="=$battery.building.title" inherit="quicklaunch.tooltip.spec" size="100,35" position="=$build_g_2_x,$build_g_2_y"
- mouseoff="=$key.game.battery.icon">
- <anchor x="mid" d="=$build_g_2_anc"/></area>
- <area id="build_battery_tooltip_glow" master="build_battery_tooltip" inherit="quicklaunch.tooltip.glow.spec" size="100,35" position="=$build_g_2_x,$build_g_2_y">
- <anchor x="mid" d="=$build_g_2_anc"/></area>
- <area id="build_coolingtower" inherit="shop.item.spec" position="=$build_g_3_x,$build_g_3_y"
- mouseoff="quicklaunch.building.cooling.off.animation" mouseon="quicklaunch.building.cooling.on.animation" disabled="quicklaunch.building.cooling.disabled.animation"/>
- <area id="build_coolingtower_tooltip" text="=$coolingtower.building.title" inherit="quicklaunch.tooltip.spec" size="100,35" position="=$build_g_3_x,$build_g_3_y"
- mouseoff="=$key.game.coolingtower.icon">
- <anchor x="mid" d="=$build_g_3_anc"/></area>
- <area id="build_coolingtower_tooltip_glow" master="build_coolingtower_tooltip" inherit="quicklaunch.tooltip.glow.spec" size="100,35" position="=$build_g_3_x,$build_g_3_y">
- <anchor x="mid" d="=$build_g_3_anc"/></area>
- <area id="build_autoloader" inherit="shop.item.spec" position="=$build_g_4_x,$build_g_4_y"
- mouseoff="quicklaunch.building.autoloader.off.animation" mouseon="quicklaunch.building.autoloader.on.animation" disabled="quicklaunch.building.autoloader.disabled.animation"/>
- <area id="build_autoloader_tooltip" text="=$autoloader.building.title" inherit="quicklaunch.tooltip.spec" size="100,35" position="=$build_g_4_x,$build_g_4_y"
- mouseoff="=$key.game.autoloader.icon">
- <anchor x="mid" d="=$build_g_4_anc"/></area>
- <area id="build_autoloader_tooltip_glow" master="build_autoloader_tooltip" inherit="quicklaunch.tooltip.glow.spec" size="100,35" position="=$build_g_4_x,$build_g_4_y">
- <anchor x="mid" d="=$build_g_4_anc"/></area>
-
- <area id="build_reactor" inherit="shop.item.spec" position="=$build_g_5_x,$build_g_5_y"
- mouseoff="quicklaunch.building.reactor.off.animation" mouseon="quicklaunch.building.reactor.on.animation" disabled="quicklaunch.building.reactor.disabled.animation"/>
- <area id="build_reactor_tooltip" text="=$reactor.building.title" inherit="quicklaunch.tooltip.spec" size="100,35" position="=$build_g_5_x,$build_g_5_y"
- mouseoff="=$key.game.reactor.icon">
- <anchor x="mid" d="=$build_g_5_anc"/></area>
- <area id="build_reactor_tooltip_glow" master="build_reactor_tooltip" inherit="quicklaunch.tooltip.glow.spec" size="100,35" position="=$build_g_5_x,$build_g_5_y">
- <anchor x="mid" d="=$build_g_5_anc"/></area>
- <area id="seperator_7" inherit="seperator.spec" mouseoff="hud.seperator.short.animation" position="=$sep_7_x,0"><anchor x="mid" d="=$sep_7_anc"/></area>
-
- <!-- barricades -->
- <area id="build_concrete" inherit="shop.item.spec" position="=$build_h_1_x,$build_h_1_y"
- mouseoff="quicklaunch.building.concrete.off.animation" mouseon="quicklaunch.building.concrete.on.animation" disabled="quicklaunch.building.concrete.disabled.animation"/>
- <area id="build_concrete_tooltip" text="=$concrete.building.title" inherit="quicklaunch.tooltip.spec" size="100,35" position="=$build_h_1_x,$build_h_1_y"
- mouseoff="=$key.game.concrete.icon">
- <anchor x="mid" d="=$build_h_1_anc"/></area>
- <area id="build_concrete_tooltip_glow" master="build_concrete_tooltip" inherit="quicklaunch.tooltip.glow.spec" size="100,35" position="=$build_h_1_x,$build_h_1_y">
- <anchor x="mid" d="=$build_h_1_anc"/></area>
- <area id="counter_build_concrete" master="build_concrete" inherit="quicklaunch.counter.spec" position="=$build_h_1_x,$build_h_1_y" />
- <area id="counter10_build_concrete" master="build_concrete" inherit="quicklaunch.counter.10.spec" position="=$build_h_1_x,$build_h_1_y" />
- <area id="counter_back_build_concrete" master="build_concrete" inherit="quicklaunch.counter.back.building.spec" position="=$build_h_1_x,$build_h_1_y" />
- <area id="build_steel" inherit="shop.item.spec" position="=$build_h_2_x,$build_h_2_y"
- mouseoff="quicklaunch.building.steel.off.animation" mouseon="quicklaunch.building.steel.on.animation" disabled="quicklaunch.building.steel.disabled.animation"/>
- <area id="build_steel_tooltip" text="=$steel.building.title" inherit="quicklaunch.tooltip.spec" size="100,35" position="=$build_h_2_x,$build_h_2_y"
- mouseoff="=$key.game.steel.icon">
- <anchor x="mid" d="=$build_h_2_anc"/></area>
- <area id="build_steel_tooltip_glow" master="build_steel_tooltip" inherit="quicklaunch.tooltip.glow.spec" size="100,35" position="=$build_h_2_x,$build_h_2_y">
- <anchor x="mid" d="=$build_h_2_anc"/></area>
- <area id="counter_build_steel" master="build_steel" inherit="quicklaunch.counter.spec" position="=$build_h_2_x,$build_h_2_y" />
- <area id="counter10_build_steel" master="build_steel" inherit="quicklaunch.counter.10.spec" position="=$build_h_2_x,$build_h_2_y" />
- <area id="counter_back_build_steel" master="build_steel" inherit="quicklaunch.counter.back.building.spec" position="=$build_h_2_x,$build_h_2_y" />
- <area id="build_titanium" inherit="shop.item.spec" position="=$build_h_3_x,$build_h_3_y"
- mouseoff="quicklaunch.building.titanium.off.animation" mouseon="quicklaunch.building.titanium.on.animation" disabled="quicklaunch.building.titanium.disabled.animation"/>
- <area id="build_titanium_tooltip" text="=$titanium.building.title" inherit="quicklaunch.tooltip.spec" size="100,35" position="=$build_h_3_x,$build_h_3_y"
- mouseoff="=$key.game.titanium.icon">
- <anchor x="mid" d="=$build_h_3_anc"/></area>
- <area id="build_titanium_tooltip_glow" master="build_titanium_tooltip" inherit="quicklaunch.tooltip.glow.spec" size="100,35" position="=$build_h_3_x,$build_h_3_y">
- <anchor x="mid" d="=$build_h_3_anc"/></area>
- <area id="counter_build_titanium" master="build_titanium" inherit="quicklaunch.counter.spec" position="=$build_h_3_x,$build_h_3_y" />
- <area id="counter10_build_titanium" master="build_titanium" inherit="quicklaunch.counter.10.spec" position="=$build_h_3_x,$build_h_3_y" />
- <area id="counter_back_build_titanium" master="build_titanium" inherit="quicklaunch.counter.back.building.spec" position="=$build_h_3_x,$build_h_3_y" />
- <area id="build_nanomesh" inherit="shop.item.spec" position="=$build_h_4_x,$build_h_4_y"
- mouseoff="quicklaunch.building.nanomesh.off.animation" mouseon="quicklaunch.building.nanomesh.on.animation" disabled="quicklaunch.building.nanomesh.disabled.animation"/>
- <area id="build_nanomesh_tooltip" text="=$nanomesh.building.title" inherit="quicklaunch.tooltip.spec" size="100,35" position="=$build_h_4_x,$build_h_4_y"
- mouseoff="=$key.game.nanomesh.icon">
- <anchor x="mid" d="=$build_h_4_anc"/></area>
- <area id="build_nanomesh_tooltip_glow" master="build_nanomesh_tooltip" inherit="quicklaunch.tooltip.glow.spec" size="100,35" position="=$build_h_4_x,$build_h_4_y">
- <anchor x="mid" d="=$build_h_4_anc"/></area>
- <area id="counter_build_nanomesh" master="build_nanomesh" inherit="quicklaunch.counter.spec" position="=$build_h_4_x,$build_h_4_y" />
- <area id="counter10_build_nanomesh" master="build_nanomesh" inherit="quicklaunch.counter.10.spec" position="=$build_h_4_x,$build_h_4_y" />
- <area id="counter_back_build_nanomesh" master="build_nanomesh" inherit="quicklaunch.counter.back.building.spec" position="=$build_h_4_x,$build_h_4_y" />
-
- <area id="id_powerups_label" inherit="label.seperator.spec" mouseoff="hud.seperator.powerups.animation" disabled="hud.seperator.powerups.disabled.animation"
- position="=$powerup_a_1_x,0"><anchor x="mid" d="=$powerup_a_1_x-160"/></area>
-
-
-
- <!-- POWERUPS -->
- <!-- upgrades - misc -->
- <area id="id_powerup_quicklaunch_capacitor.powerup" inherit="shop.item.spec" position="=$powerup_a_1_x,$powerup_a_1_y"
- mouseoff="quicklaunch.powerup.flux.off.animation" mouseon="quicklaunch.powerup.flux.on.animation" disabled="quicklaunch.powerup.flux.disabled.animation"/>
- <area id="id_powerup_quicklaunch_capacitor.powerup_tooltip" text="=$flux.powerup.title" inherit="quicklaunch.powerup.tooltip.spec" size="=$powerup_a_1_w,35"
- position="=$powerup_a_1_x,$powerup_a_1_y"
- mouseoff="=$key.game.capacitor.powerup.icon">
- <anchor x="mid" d="=$powerup_a_1_anc-$powerup_a_1_w+$powerup_tip_o"/></area>
- <area id="id_powerup_quicklaunch_capacitor.powerup_tooltip_glow" master="id_powerup_quicklaunch_capacitor.powerup_tooltip" inherit="quicklaunch.powerup.tooltip.glow.spec" size="=$powerup_a_1_w,35"
- position="=$powerup_a_1_x,$powerup_a_1_y">
- <anchor x="mid" d="=$powerup_a_1_anc-$powerup_a_1_w+$powerup_tip_o"/></area>
- <area id="counter_id_powerup_quicklaunch_capacitor.powerup" master="id_powerup_quicklaunch_capacitor.powerup" inherit="quicklaunch.counter.spec" position="=$powerup_a_1_x+$counter_powerup_x_o,$powerup_a_1_y" />
- <area id="counter_back_id_powerup_quicklaunch_capacitor.powerup" master="id_powerup_quicklaunch_capacitor.powerup" inherit="quicklaunch.counter.back.powerup.spec" position="=$powerup_a_1_x,$powerup_a_1_y" />
-
- <area id="id_powerup_quicklaunch_reactor.powerup" inherit="shop.item.spec" position="=$powerup_a_2_x,$powerup_a_2_y"
- mouseoff="quicklaunch.powerup.plutonium.off.animation" mouseon="quicklaunch.powerup.plutonium.on.animation" disabled="quicklaunch.powerup.plutonium.disabled.animation"/>
- <area id="id_powerup_quicklaunch_reactor.powerup_tooltip" text="=$plutonium.powerup.title" inherit="quicklaunch.powerup.tooltip.spec" size="=$powerup_a_2_w,35"
- position="=$powerup_a_2_x,$powerup_a_2_y"
- mouseoff="=$key.game.reactor.powerup.icon">
- <anchor x="mid" d="=$powerup_a_2_anc-$powerup_a_2_w+$powerup_tip_o"/></area>
- <area id="id_powerup_quicklaunch_reactor.powerup_tooltip_glow" master="id_powerup_quicklaunch_reactor.powerup_tooltip" inherit="quicklaunch.powerup.tooltip.glow.spec" size="=$powerup_a_2_w,35"
- position="=$powerup_a_2_x,$powerup_a_2_y">
- <anchor x="mid" d="=$powerup_a_2_anc-$powerup_a_2_w+$powerup_tip_o"/></area>
- <area id="counter_id_powerup_quicklaunch_reactor.powerup" master="id_powerup_quicklaunch_reactor.powerup" inherit="quicklaunch.counter.spec" position="=$powerup_a_2_x+$counter_powerup_x_o,$powerup_a_2_y" />
- <area id="counter_back_id_powerup_quicklaunch_reactor.powerup" master="id_powerup_quicklaunch_reactor.powerup" inherit="quicklaunch.counter.back.powerup.spec" position="=$powerup_a_2_x,$powerup_a_2_y" />
-
- <area id="id_powerup_quicklaunch_shieldgenerator.powerup" inherit="shop.item.spec" position="=$powerup_a_3_x,$powerup_a_3_y"
- mouseoff="quicklaunch.powerup.strengthen.off.animation" mouseon="quicklaunch.powerup.strengthen.on.animation" disabled="quicklaunch.powerup.strengthen.disabled.animation"/>
- <area id="id_powerup_quicklaunch_shieldgenerator.powerup_tooltip" text="=$strengthen.powerup.title" inherit="quicklaunch.powerup.tooltip.spec" size="=$powerup_a_3_w,35"
- position="=$powerup_a_3_x,$powerup_a_3_y"
- mouseoff="=$key.game.shieldgenerator.powerup.icon">
- <anchor x="mid" d="=$powerup_a_3_anc-$powerup_a_3_w+$powerup_tip_o"/></area>
- <area id="id_powerup_quicklaunch_shieldgenerator.powerup_tooltip_glow" master="id_powerup_quicklaunch_shieldgenerator.powerup_tooltip" inherit="quicklaunch.powerup.tooltip.glow.spec" size="=$powerup_a_3_w,35"
- position="=$powerup_a_3_x,$powerup_a_3_y">
- <anchor x="mid" d="=$powerup_a_3_anc-$powerup_a_3_w+$powerup_tip_o"/></area>
- <area id="counter_id_powerup_quicklaunch_shieldgenerator.powerup" master="id_powerup_quicklaunch_shieldgenerator.powerup" inherit="quicklaunch.counter.spec" position="=$powerup_a_3_x+$counter_powerup_x_o,$powerup_a_3_y" />
- <area id="counter_back_id_powerup_quicklaunch_shieldgenerator.powerup" master="id_powerup_quicklaunch_shieldgenerator.powerup" inherit="quicklaunch.counter.back.powerup.spec" position="=$powerup_a_3_x,$powerup_a_3_y" />
- <!-- upgrades - turrets -->
-
- <area id="id_powerup_quicklaunch_radar.powerup" inherit="shop.item.spec" position="=$powerup_a_4_x,$powerup_a_4_y"
- mouseoff="quicklaunch.powerup.radar.off.animation" mouseon="quicklaunch.powerup.radar.on.animation" disabled="quicklaunch.powerup.radar.disabled.animation"/>
- <area id="id_powerup_quicklaunch_radar.powerup_tooltip" text="=$radar.powerup.title" inherit="quicklaunch.powerup.tooltip.spec" size="=$powerup_a_4_w,35"
- position="=$powerup_a_4_x,$powerup_a_4_y"
- mouseoff="=$key.game.radar.powerup.icon">
- <anchor x="mid" d="=$powerup_a_4_anc-$powerup_a_4_w+$powerup_tip_o"/></area>
- <area id="id_powerup_quicklaunch_radar.powerup_tooltip_glow" master="id_powerup_quicklaunch_radar.powerup_tooltip" inherit="quicklaunch.powerup.tooltip.glow.spec" size="=$powerup_a_4_w,35"
- position="=$powerup_a_4_x,$powerup_a_4_y">
- <anchor x="mid" d="=$powerup_a_4_anc-$powerup_a_4_w+$powerup_tip_o"/></area>
- <area id="counter_id_powerup_quicklaunch_radar.powerup" master="id_powerup_quicklaunch_radar.powerup" inherit="quicklaunch.counter.spec" position="=$powerup_a_4_x+$counter_powerup_x_o,$powerup_a_4_y" />
- <area id="counter_back_id_powerup_quicklaunch_radar.powerup" master="id_powerup_quicklaunch_radar.powerup" inherit="quicklaunch.counter.back.powerup.spec" position="=$powerup_a_4_x,$powerup_a_4_y" />
- <area id="id_powerup_quicklaunch_battery.powerup" inherit="shop.item.spec" position="=$powerup_a_5_x,$powerup_a_5_y"
- mouseoff="quicklaunch.powerup.lithium.off.animation" mouseon="quicklaunch.powerup.lithium.on.animation" disabled="quicklaunch.powerup.lithium.disabled.animation"/>
- <area id="id_powerup_quicklaunch_battery.powerup_tooltip" text="=$battery.powerup.title" inherit="quicklaunch.powerup.tooltip.spec" size="=$powerup_a_5_w,35"
- position="=$powerup_a_5_x,$powerup_a_5_y"
- mouseoff="=$key.game.battery.powerup.icon">
- <anchor x="mid" d="=$powerup_a_5_anc-$powerup_a_5_w+$powerup_tip_o"/></area>
- <area id="id_powerup_quicklaunch_battery.powerup_tooltip_glow" master="id_powerup_quicklaunch_battery.powerup_tooltip" inherit="quicklaunch.powerup.tooltip.glow.spec" size="=$powerup_a_5_w,35"
- position="=$powerup_a_5_x,$powerup_a_5_y">
- <anchor x="mid" d="=$powerup_a_5_anc-$powerup_a_5_w+$powerup_tip_o"/></area>
- <area id="counter_id_powerup_quicklaunch_battery.powerup" master="id_powerup_quicklaunch_battery.powerup" inherit="quicklaunch.counter.spec" position="=$powerup_a_5_x+$counter_powerup_x_o,$powerup_a_5_y" />
- <area id="counter_back_id_powerup_quicklaunch_battery.powerup" master="id_powerup_quicklaunch_battery.powerup" inherit="quicklaunch.counter.back.powerup.spec" position="=$powerup_a_5_x,$powerup_a_5_y" />
-
- <area id="id_powerup_quicklaunch_cooling.powerup" inherit="shop.item.spec" position="=$powerup_a_6_x,$powerup_a_6_y"
- mouseoff="quicklaunch.powerup.nitrogen.off.animation" mouseon="quicklaunch.powerup.nitrogen.on.animation" disabled="quicklaunch.powerup.nitrogen.disabled.animation"/>
- <area id="id_powerup_quicklaunch_cooling.powerup_tooltip" text="=$cooling.powerup.title" inherit="quicklaunch.powerup.tooltip.spec" size="=$powerup_a_6_w,35"
- position="=$powerup_a_6_x,$powerup_a_6_y"
- mouseoff="=$key.game.cooling.powerup.icon">
- <anchor x="mid" d="=$powerup_a_6_anc-$powerup_a_6_w+$powerup_tip_o"/></area>
- <area id="id_powerup_quicklaunch_cooling.powerup_tooltip_glow" master="id_powerup_quicklaunch_cooling.powerup_tooltip" inherit="quicklaunch.powerup.tooltip.glow.spec" size="=$powerup_a_6_w,35"
- position="=$powerup_a_6_x,$powerup_a_6_y">
- <anchor x="mid" d="=$powerup_a_6_anc-$powerup_a_6_w+$powerup_tip_o"/></area>
- <area id="counter_id_powerup_quicklaunch_cooling.powerup" master="id_powerup_quicklaunch_cooling.powerup" inherit="quicklaunch.counter.spec" position="=$powerup_a_6_x+$counter_powerup_x_o,$powerup_a_6_y" />
- <area id="counter_back_id_powerup_quicklaunch_cooling.powerup" master="id_powerup_quicklaunch_cooling.powerup" inherit="quicklaunch.counter.back.powerup.spec" position="=$powerup_a_6_x,$powerup_a_6_y" />
- <area id="seperator_8" inherit="seperator.spec" position="=$sep_8_x,0"><anchor x="mid" d="=$sep_8_anc"/></area>
- <!-- attack and defence -->
- <area id="id_powerup_quicklaunch_smartbomb.powerup" inherit="shop.item.spec" position="=$powerup_b_1_x,$powerup_b_1_y"
- mouseoff="quicklaunch.powerup.smartbomb.off.animation" mouseon="quicklaunch.powerup.smartbomb.on.animation" disabled="quicklaunch.powerup.smartbomb.disabled.animation"/>
- <area id="id_powerup_quicklaunch_smartbomb.powerup_tooltip" text="=$smartbomb.powerup.title" inherit="quicklaunch.powerup.tooltip.spec" size="=$powerup_b_1_w,35"
- position="=$powerup_b_1_x,$powerup_b_1_y"
- mouseoff="=$key.game.smartbomb.powerup.icon">
- <anchor x="mid" d="=$powerup_b_1_anc-$powerup_b_1_w+$powerup_tip_o"/></area>
- <area id="id_powerup_quicklaunch_smartbomb.powerup_tooltip_glow" master="id_powerup_quicklaunch_smartbomb.powerup_tooltip" inherit="quicklaunch.powerup.tooltip.glow.spec" size="=$powerup_b_1_w,35"
- position="=$powerup_b_1_x,$powerup_b_1_y">
- <anchor x="mid" d="=$powerup_b_1_anc-$powerup_b_1_w+$powerup_tip_o"/></area>
- <area id="counter_id_powerup_quicklaunch_smartbomb.powerup" master="id_powerup_quicklaunch_smartbomb.powerup" inherit="quicklaunch.counter.spec" position="=$powerup_b_1_x+$counter_powerup_x_o,$powerup_b_1_y" />
- <area id="counter_back_id_powerup_quicklaunch_smartbomb.powerup" master="id_powerup_quicklaunch_smartbomb.powerup" inherit="quicklaunch.counter.back.powerup.spec" position="=$powerup_b_1_x,$powerup_b_1_y" />
- <!-- powerup_b_2 not used -->
- <area id="id_powerup_quicklaunch_bezerk.powerup" inherit="shop.item.spec" position="=$powerup_b_3_x,$powerup_b_3_y"
- mouseoff="quicklaunch.powerup.bezerk.off.animation" mouseon="quicklaunch.powerup.bezerk.on.animation" disabled="quicklaunch.powerup.bezerk.disabled.animation"/>
- <area id="id_powerup_quicklaunch_bezerk.powerup_tooltip" text="=$bezerk.powerup.title" inherit="quicklaunch.powerup.tooltip.spec" size="=$powerup_b_3_w,35"
- position="=$powerup_b_3_x,$powerup_b_3_y"
- mouseoff="=$key.game.bezerk.powerup.icon">
- <anchor x="mid" d="=$powerup_b_3_anc-$powerup_b_3_w+$powerup_tip_o"/></area>
- <area id="id_powerup_quicklaunch_bezerk.powerup_tooltip_glow" master="id_powerup_quicklaunch_bezerk.powerup_tooltip" inherit="quicklaunch.powerup.tooltip.glow.spec" size="=$powerup_b_3_w,35"
- position="=$powerup_b_3_x,$powerup_b_3_y">
- <anchor x="mid" d="=$powerup_b_3_anc-$powerup_b_3_w+$powerup_tip_o"/></area>
- <area id="counter_id_powerup_quicklaunch_bezerk.powerup" master="id_powerup_quicklaunch_bezerk.powerup" inherit="quicklaunch.counter.spec" position="=$powerup_b_3_x+$counter_powerup_x_o,$powerup_b_3_y" />
- <area id="counter_back_id_powerup_quicklaunch_bezerk.powerup" master="id_powerup_quicklaunch_bezerk.powerup" inherit="quicklaunch.counter.back.powerup.spec" position="=$powerup_b_3_x,$powerup_b_3_y" />
-
- <area id="id_powerup_quicklaunch_freeze.powerup" inherit="shop.item.spec" position="=$powerup_b_4_x,$powerup_b_4_y"
- mouseoff="quicklaunch.powerup.freeze.off.animation" mouseon="quicklaunch.powerup.freeze.on.animation" disabled="quicklaunch.powerup.freeze.disabled.animation"/>
- <area id="id_powerup_quicklaunch_freeze.powerup_tooltip" text="=$freeze.powerup.title" inherit="quicklaunch.powerup.tooltip.spec" size="=$powerup_b_4_w,35"
- position="=$powerup_b_4_x,$powerup_b_4_y"
- mouseoff="=$key.game.freeze.powerup.icon">
- <anchor x="mid" d="=$powerup_b_4_anc-$powerup_b_4_w+$powerup_tip_o"/></area>
- <area id="id_powerup_quicklaunch_freeze.powerup_tooltip_glow" master="id_powerup_quicklaunch_freeze.powerup_tooltip" inherit="quicklaunch.powerup.tooltip.glow.spec" size="=$powerup_b_4_w,35"
- position="=$powerup_b_4_x,$powerup_b_4_y">
- <anchor x="mid" d="=$powerup_b_4_anc-$powerup_b_4_w+$powerup_tip_o"/></area>
- <area id="counter_id_powerup_quicklaunch_freeze.powerup" master="id_powerup_quicklaunch_freeze.powerup" inherit="quicklaunch.counter.spec" position="=$powerup_b_4_x+$counter_powerup_x_o,$powerup_b_4_y" />
- <area id="counter_back_id_powerup_quicklaunch_freeze.powerup" master="id_powerup_quicklaunch_freeze.powerup" inherit="quicklaunch.counter.back.powerup.spec" position="=$powerup_b_4_x,$powerup_b_4_y" />
-
- <area id="id_powerup_quicklaunch_shield.powerup" inherit="shop.item.spec" position="=$powerup_b_5_x,$powerup_b_5_y"
- mouseoff="quicklaunch.powerup.shield.off.animation" mouseon="quicklaunch.powerup.shield.on.animation" disabled="quicklaunch.powerup.shield.disabled.animation"/>
- <area id="id_powerup_quicklaunch_shield.powerup_tooltip" text="=$shield.powerup.title" inherit="quicklaunch.powerup.tooltip.spec" size="=$powerup_b_5_w,35"
- position="=$powerup_b_5_x,$powerup_b_5_y"
- mouseoff="=$key.game.shield.powerup.icon">
- <anchor x="mid" d="=$powerup_b_5_anc-$powerup_b_5_w+$powerup_tip_o"/></area>
- <area id="id_powerup_quicklaunch_shield.powerup_tooltip_glow" master="id_powerup_quicklaunch_shield.powerup_tooltip" inherit="quicklaunch.powerup.tooltip.glow.spec" size="=$powerup_b_5_w,35"
- position="=$powerup_b_5_x,$powerup_b_5_y">
- <anchor x="mid" d="=$powerup_b_5_anc-$powerup_b_5_w+$powerup_tip_o"/></area>
- <area id="counter_id_powerup_quicklaunch_shield.powerup" master="id_powerup_quicklaunch_shield.powerup" inherit="quicklaunch.counter.spec" position="=$powerup_b_5_x+$counter_powerup_x_o,$powerup_b_5_y" />
- <area id="counter_back_id_powerup_quicklaunch_shield.powerup" master="id_powerup_quicklaunch_shield.powerup" inherit="quicklaunch.counter.back.powerup.spec" position="=$powerup_b_5_x,$powerup_b_5_y" />
-
- <area id="id_powerup_quicklaunch_repair.powerup" inherit="shop.item.spec" position="=$powerup_b_6_x,$powerup_b_6_y"
- mouseoff="quicklaunch.powerup.repair.off.animation" mouseon="quicklaunch.powerup.repair.on.animation" disabled="quicklaunch.powerup.repair.disabled.animation"/>
- <area id="id_powerup_quicklaunch_repair.powerup_tooltip" text="=$repair.powerup.title" inherit="quicklaunch.powerup.tooltip.spec" size="=$powerup_b_6_w,35"
- position="=$powerup_b_6_x,$powerup_b_6_y"
- mouseoff="=$key.game.repair.powerup.icon">
- <anchor x="mid" d="=$powerup_b_6_anc-$powerup_b_6_w+$powerup_tip_o"/></area>
- <area id="id_powerup_quicklaunch_repair.powerup_tooltip_glow" master="id_powerup_quicklaunch_repair.powerup_tooltip" inherit="quicklaunch.powerup.tooltip.glow.spec" size="=$powerup_b_6_w,35"
- position="=$powerup_b_6_x,$powerup_b_6_y">
- <anchor x="mid" d="=$powerup_b_6_anc-$powerup_b_6_w+$powerup_tip_o"/></area>
- <area id="counter_id_powerup_quicklaunch_repair.powerup" master="id_powerup_quicklaunch_repair.powerup" inherit="quicklaunch.counter.spec" position="=$powerup_b_6_x+$counter_powerup_x_o,$powerup_b_6_y" />
- <area id="counter_back_id_powerup_quicklaunch_repair.powerup" master="id_powerup_quicklaunch_repair.powerup" inherit="quicklaunch.counter.back.powerup.spec" position="=$powerup_b_6_x,$powerup_b_6_y" />
-
- <!-- SHOPPY STUFF -->
-
- <area id="shopscreen" group="info" size="=$shop_w,130" position="=$shop_x,$shop_y" scale="0.681" mouseoff="shopscreen.hud.back.animation" noClick="true" layer="9" visible="false"/>
- <area id="shopscreen-glow" group="info" size="=$shop_w,130" position="=$shop_x,$shop_y" scale="0.681" mouseoff="shopscreen.hud.back.glow.animation" noClick="true" layer="9" visible="false"/>
-
- <area id="id_info_sprite_location" noclick="true" position="=$info_sprite_x,$info_sprite_y"/>
- <area id="id_shortcutkey" group="info" scale="0.5" position="=$info_text_x-2,$info_y+71" size="16,16" noclick="true" layer="12"/>
-
-
- <!-- BUILDINGS -->
- <!-- info -->
- <area group="info" inherit="shop.background.spec" position="=$col0x+$group_xOffset,$info_y" size="=$col1x-$col0x+$group_width,$info_height" />
- <area id="id_buildings_titletext_buildings" inherit="shop.title.spec" group="info" position="=$info_text_x+11,$info_y+64" size="202,20" />
- <area id="id_buildings_titletext" inherit="shop.title.spec" group="info" position="=$info_text_x+18,$info_y+64" size="195,20" />
- <area id="id_buildings_titletext_no_key" inherit="shop.title.spec" group="info" position="=$info_text_x,$info_y+64" size="213,20" />
- <area id="id_buildings_infotext" inherit="shop.info.spec" group="info" position="=$info_text_x,$info_y+34" size="213,33" />
- <area id="id_buildings_bonustext" inherit="shop.info.spec" group="info" position="=$info_text_x,$info_y+24" size="213,12" color="gui-bright" />
- <area id="id_buildings_costtext" inherit="shop.info.spec" group="info" position="=$info_text_x,$info_y+13" size="213,12" color="gui-bright" />
-
- <area id="id_cash" group="info" position="=$info_text_x+70,$info_y+7" size="300,12" font="tinyfont.glfont" />
- <!-- HINT STUFF -->
-
- <area id="hintscreen" group="hint" inherit="hud.back" layer="8" size="=$hud_hint_w,$hud_hint_h" position="=$SCREEN_X-$hud_hint_x,$SCREEN_H-$hud_hint_y" mouseoff="hint.hud.back.animation" >
- <anchor x="mid" d="=0-$hud_hint_x"/><anchor y="top" d="=0-$hud_hint_y"/></area>
- <area id="hintscreen-glow" group="hint" inherit="hud.back.glow" layer="8" size="=$hud_hint_w,$hud_hint_h" position="=$SCREEN_X-$hud_hint_x,$SCREEN_H-$hud_hint_y" mouseoff="hint.hud.back.glow.animation" >
- <anchor x="mid" d="=0-$hud_hint_x"/><anchor y="top" d="=0-$hud_hint_y"/></area>
- <area id="hintscreen-text" textLayer="9" group="hint" inherit="shop.info.spec" size="=-2*$hud_hint_padding_x+$hud_hint_w-$hud_hint_pic_w,$hud_hint_text_h" position="0,0"
- text="" valign="centered" color="gui-mid">
- <anchor x="mid" d="=0-$hud_hint_x+$hud_hint_padding_x+$hud_hint_pic_w"/><anchor y="top" d="=$hud_hint_text_y"/></area>
- <area id="hintscreen-sprite" group="hint" size="32,30" position="=$SCREEN_X-$hud_hint_x+$hud_hint_padding_x,$SCREEN_H-$hud_hint_y+$hud_hint_padding_y" >
- <anchor x="mid" d="=0-$hud_hint_x+$hud_hint_padding_x"/><anchor y="top" d="=0-$hud_hint_y+$hud_hint_padding_y"/></area>
- <area id="hintscreen-close" group="hint" size="280,66" position="0,0" >
- <anchor y="top" d="-56"/>
- <anchor x="mid" d="-140"/>
- </area>
- </instance>
-
- <!-- DIALOGS ============================================================================================================================ -->
-
- <!-- LEVEL INTERMISSION - LEVEL COMPLETE -->
-
- <animation name="medals.panel.animation">
- <color c="button-disabled" d="0"/>
- </animation>
-
- <animation name="medals.panel.left.animation"> <frame i="spriteimage.medals.panel.01" d="0"/><frame i="medals.panel.animation" d="0"/></animation>
- <animation name="medals.panel.right.animation"> <frame i="spriteimage.medals.panel.01" d="0"/><flag mirrored="true"/><frame i="medals.panel.animation" d="0"/></animation>
-
- <instance class="worm.screens.IntermissionScreen"
- name="intermission.dialog"
- maxsprites="512"
- keyboardnavigation="false"
- dialog="true"
- transition="instant.transition"
- centre="both"
- >
- <hotkey key="ESCAPE" area="cancel"/>
- <hotkey key="RETURN" area="cancel"/>
- <hotkey key="=$key.medals" area="goto_medals"/>
-
- <area id="level_complete_background" text="=$intermission.level_complete_background" inherit="dialog.spec" position="=$level_complete_x,$level_complete_y" size="=$level_complete_w,$level_complete_h" />
- <area id="level_complete_background_glow" inherit="dialog.glow.spec" position="=$level_complete_x,$level_complete_y" size="=$level_complete_w,$level_complete_h" />
- <area id="background" inherit="dialog.ingame.background.spec"/>
- <area id="background_glow" inherit="dialog.ingame.background.glow.spec"/>
-
- <area id="title" inherit="dialog.message.spec" text="=$intermission.title" valign="top" position="=$level_complete_x,$level_complete_info_y" size="=$level_complete_w,$level_complete_info_h" noclick="true"
- font="bigfont.glfont" color="text-bold" />
-
- <area id="main" inherit="dialog.message.spec" valign="top" leading="-1" textOffset="=0,$level_complete_info_offset" position="=$level_complete_x,$level_complete_info_y" size="=$level_complete_w,$level_complete_info_h" noclick="true" />
- <area id="medals_panel_left" inherit="table.panel.spec" offset="=15,$level_complete_medals_panel_o" text="=$intermission.medals" textOffset="0,-2" position="=$level_complete_x,$level_complete_medals_y" size="=$level_complete_w,$level_complete_medals_h" mouseoff="medals.panel.left.animation" />
- <area id="medals_panel_right" inherit="table.panel.spec" offset="=175,$level_complete_medals_panel_o" position="=$level_complete_x,$level_complete_medals_y" size="=$level_complete_w,$level_complete_medals_h" mouseoff="medals.panel.right.animation" />
- <area id="medals" inherit="dialog.message.spec" valign="top" text="" offset="=0,$level_complete_medals_offset" position="=$level_complete_x,$level_complete_medals_y" size="=$level_complete_w,$level_complete_medals_h" />
- <area id="medal_description" inherit="dialog.message.spec" leading="-2" valign="top" position="=$level_complete_x,$level_complete_medals_y" size="=$level_complete_w,$level_complete_medals_desc_h" />
-
- <area id="rank" inherit="dialog.message.spec" textOffset="-2,2" font="tinyfont.glfont" valign="centered" position="=$level_complete_x,$level_complete_rank_y" size="=$level_complete_w,$level_complete_rank_h" />
- <area id="rank_name" inherit="dialog.message.spec" font="smallfont.glfont" valign="centered" position="=$level_complete_x,$level_complete_rank_y" size="=$level_complete_w,$level_complete_rank_h" />
-
- <area id="goto_medals" inherit="gameover.menu.button.spec" position="=$level_complete_x+$dialog_padding,$level_complete_y+$dialog_padding"
- mouseoff="menu.medals.off.animation" mouseon="menu.medals.on.animation" disabled="menu.medals.disabled.animation"/>
-
- <area id="goto_medals_title" text="=$intermission.goto_medals_title" mouseoff="=$key.medals.icon" inherit="gameover.menu.button.title.spec" position="=$level_complete_x+$dialog_padding+26,$level_complete_y+$dialog_padding-24"/>
- <area id="cancel" text="=$intermission.cancel" size="=$button_continue_w,$button_h" inherit="button.gamescreen.spec"
- position="=$level_complete_x+$level_complete_w-$dialog_padding-$button_continue_w,$level_complete_y+$dialog_padding" />
-
- </instance>
-
-
- <!-- GAME OVER -->
-
- <instance class="worm.screens.GameOverScreen"
- name="gameover.dialog"
- maxsprites="512"
- keyboardnavigation="false"
- dialog="true"
- transition="instant.transition"
- centre="both"
- >
- <hotkey key="ESCAPE" area="cancel"/>
- <hotkey key="RETURN" area="cancel"/>
- <area id="mission_status" inherit="dialog.ingame.spec" text="=$gameover.mission_status" size="=$mission_status_w,$mission_status_h"
- position="=$mission_status_w/-2+$SCREEN_X,$mission_status_h/-2+$SCREEN_Y+$dialog_y_offset" visible="false" />
-
- <area id="analysis" inherit="dialog.message.spec" valign="top" halign="left" offset="=0,$analysis_offset"
- position="=$mission_status_w/-2+$SCREEN_X+$analysis_padding,$mission_status_h/-2+$SCREEN_Y+$dialog_y_offset+10"
- size="=$mission_status_w-($analysis_padding*2),$analysis_h"
- text=""/>
-
- <area id="cancel" text="=$gameover.cancel" size="=$button_continue_w,$button_h" inherit="button.gamescreen.spec"
- position="=$mission_status_w/-2+$SCREEN_X+$mission_status_w-$dialog_padding-$button_continue_w,$mission_status_h/-2+$SCREEN_Y+$dialog_padding+$dialog_y_offset" />
- <area id="mission_status_glow" inherit="dialog.ingame.glow.spec"
- position="=$mission_status_w/-2+$SCREEN_X,$mission_status_h/-2+$SCREEN_Y+$dialog_y_offset" size="=$mission_status_w,$mission_status_h" />
- </instance>
-
- <!-- In-game menu, brought up with the escape key -->
-
- <area
- name="esc.menu.button.spec"
- size="=$esc_button_w,$esc_button_h"
- offset="=$esc_button_w/2,$esc_button_h/2"
- layer="12"
- scale="0.5"
- />
-
- <area
- name="esc.menu.button.title.spec"
- layer="11"
- textLayer="11"
- font="tinyfont.glfont"
-
- noClick="true"
- halign="left"
- valign="top"
- leading="-2"
- color="text-bold"
- position="=$esc_button_1_x,$esc_button_text_y"
- size="=$esc_dialog_w-($esc_dialog_padding*2),$esc_button_text_h"
- visible="false"
- group="labels"
- textOffset="10,0"
- offset="=-3,$esc_button_text_h-12"
- scale="0.5"
- />
-
- <area
- name="esc.menu.button.desc.spec"
- inherit="esc.menu.button.title.spec"
- textOffset="0,0"
- color="text"
- size="=$esc_dialog_w-($esc_dialog_padding*2),$esc_button_text_h-12"
- />
-
-
- <instance class="worm.screens.MenuScreen"
- name="ingamemenu.dialog"
- maxsprites="512"
- keyboardnavigation="false"
- dialog="true"
- transition="instant.transition"
- centre="both"
- >
- <hotkey key="ESCAPE" area="cancel"/>
-
- <hotkey key="=$key.achievements" area="esc_medals"/>
-
- <hotkey key="=$key.restart" area="esc_restart"/>
- <hotkey key="=$key.newlevel" area="esc_easier"/>
-
- <hotkey key="=$key.levelselect" area="esc_abandon"/>
- <hotkey key="=$key.quit" area="esc_quit"/>
- <hotkey key="=$key.saveandquit" area="esc_savequit"/>
-
- <area id="background" inherit="dialog.ingame.background.spec"/>
- <area id="background_glow" inherit="dialog.ingame.background.glow.spec"/>
-
- <area id="title" inherit="dialog.ingame.spec" position="=$esc_dialog_x,$esc_dialog_y" size="=$esc_dialog_w,$esc_dialog_h" />
- <area id="dialog_background_glow" inherit="dialog.ingame.glow.spec" position="=$esc_dialog_x,$esc_dialog_y" size="=$esc_dialog_w,$esc_dialog_h" />
- <area id="default_msg" text="=$ingamemenu.default_msg" group="default_msg" inherit="esc.menu.button.title.spec" color="text-darkest" textOffset="0,-5" halign="centered" font="bigfont.glfont" />
- <area id="esc_medals" inherit="esc.menu.button.spec" position="=$esc_button_1_x,$esc_buttons_y"
- mouseoff="menu.medals.off.animation" mouseon="menu.medals.on.animation" disabled="menu.medals.disabled.animation"/>
- <area id="esc_medals_title" text="=$ingamemenu.esc_medals_title" mouseoff="=$key.achievements.icon" inherit="esc.menu.button.title.spec" />
- <area id="esc_medals_desc" text="=$ingamemenu.esc_medals_desc" inherit="esc.menu.button.desc.spec" />
-
- <area id="esc_restart" inherit="esc.menu.button.spec" position="=$esc_button_2_x,$esc_buttons_y"
- mouseoff="menu.restart.off.animation" mouseon="menu.restart.on.animation" disabled="menu.restart.disabled.animation"/>
- <area id="esc_restart_title" text="=$ingamemenu.esc_restart_title" mouseoff="=$key.restart.icon" inherit="esc.menu.button.title.spec" />
- <area id="esc_restart_desc" text="=$ingamemenu.esc_restart_desc" inherit="esc.menu.button.desc.spec" />
-
- <area id="esc_easier" inherit="esc.menu.button.spec" position="=$esc_button_3_x,$esc_buttons_y"
- mouseoff="menu.newlevel.off.animation" mouseon="menu.newlevel.on.animation" disabled="menu.newlevel.disabled.animation"/>
- <area id="esc_easier_title" text="=$ingamemenu.esc_easier_title" mouseoff="=$key.newlevel.icon" inherit="esc.menu.button.title.spec" />
- <area id="esc_easier_desc" text="=$ingamemenu.esc_easier_desc" inherit="esc.menu.button.desc.spec" />
-
- <area id="esc_abandon" inherit="esc.menu.button.spec" position="=$esc_button_4_x,$esc_buttons_y"
- mouseoff="menu.levelselect.off.animation" mouseon="menu.levelselect.on.animation" disabled="menu.levelselect.disabled.animation"/>
- <area id="esc_abandon_title" text="=$ingamemenu.esc_abandon_title" mouseoff="=$key.levelselect.icon" inherit="esc.menu.button.title.spec" />
- <area id="esc_abandon_desc" text="=$ingamemenu.esc_abandon_desc" inherit="esc.menu.button.desc.spec" />
- <area id="esc_abandon_desc_alt" text="=$ingamemenu.esc_abandon_desc_alt" inherit="esc.menu.button.desc.spec" />
-
- <area id="esc_quit" inherit="esc.menu.button.spec" position="=$esc_button_5_x,$esc_buttons_y"
- mouseoff="menu.quit.off.animation" mouseon="menu.quit.on.animation" disabled="menu.quit.disabled.animation"/>
- <area id="esc_quit_title" text="=$ingamemenu.esc_quit_title" mouseoff="=$key.quit.icon" inherit="esc.menu.button.title.spec" />
- <area id="esc_quit_desc" text="=$ingamemenu.esc_quit_desc" inherit="esc.menu.button.desc.spec" />
- <area id="esc_quit_desc_alt" text="=$ingamemenu.esc_quit_desc_alt" inherit="esc.menu.button.desc.spec" />
-
- <area id="esc_savequit" inherit="esc.menu.button.spec" position="=$esc_button_6_x,$esc_buttons_y"
- mouseoff="menu.saveandquit.off.animation" mouseon="menu.saveandquit.on.animation" disabled="menu.saveandquit.disabled.animation"/>
- <area id="esc_savequit_title" text="=$ingamemenu.esc_savequit_title" mouseoff="=$key.saveandquit.icon" inherit="esc.menu.button.title.spec" />
- <area id="esc_savequit_desc" text="=$ingamemenu.esc_savequit_desc" inherit="esc.menu.button.desc.spec" />
-
- <area id="cancel" text="=$ingamemenu.cancel" inherit="button.spec"
- size="=$esc_button_resume_w,$button_h" position="=$SCREEN_X-($esc_button_resume_w/2),$esc_dialog_y+$dialog_padding" />
-
- </instance>
- <instance class="worm.screens.SurvivalMenuScreen"
- name="survivalmenu.dialog"
- maxsprites="512"
- keyboardnavigation="false"
- dialog="true"
- transition="instant.transition"
- centre="both"
- >
- <hotkey key="ESCAPE" area="cancel"/>
-
- <hotkey key="=$key.achievements" area="esc_medals"/>
- <hotkey key="=$key.restart" area="esc_restart"/>
- <hotkey key="=$key.newlevel" area="esc_newmap"/>
- <hotkey key="=$key.changeparams" area="esc_abandon"/>
- <hotkey key="=$key.quit" area="esc_quit"/>
- <hotkey key="=$key.saveandquit" area="esc_savequit"/>
-
- <area id="background" inherit="dialog.ingame.background.spec"/>
- <area id="background_glow" inherit="dialog.ingame.background.glow.spec"/>
-
- <area id="title" inherit="dialog.ingame.spec" position="=$esc_dialog_x,$esc_dialog_y" size="=$esc_dialog_w,$esc_dialog_h" />
- <area id="dialog_background_glow" inherit="dialog.ingame.glow.spec" position="=$esc_dialog_x,$esc_dialog_y" size="=$esc_dialog_w,$esc_dialog_h" />
- <area id="default_msg" text="=$survivalmenu.default_msg" group="default_msg" inherit="esc.menu.button.title.spec" color="text-darkest" textOffset="0,-5" halign="centered" font="bigfont.glfont" />
- <area id="esc_medals" inherit="esc.menu.button.spec" position="=$esc_button_1_x,$esc_buttons_y"
- mouseoff="menu.medals.off.animation" mouseon="menu.medals.on.animation" disabled="menu.medals.disabled.animation"/>
- <area id="esc_medals_title" text="=$survivalmenu.esc_medals_title" mouseoff="=$key.achievements.icon" inherit="esc.menu.button.title.spec" />
- <area id="esc_medals_desc" text="=$survivalmenu.esc_medals_desc" inherit="esc.menu.button.desc.spec" />
-
- <area id="esc_restart" inherit="esc.menu.button.spec" position="=$esc_button_2_x,$esc_buttons_y"
- mouseoff="menu.restart.off.animation" mouseon="menu.restart.on.animation" disabled="menu.restart.disabled.animation"/>
- <area id="esc_restart_title" text="=$survivalmenu.esc_restart_title" mouseoff="=$key.restart.icon" inherit="esc.menu.button.title.spec" />
- <area id="esc_restart_desc" text="=$survivalmenu.esc_restart_desc" inherit="esc.menu.button.desc.spec" />
-
- <area id="esc_newmap" inherit="esc.menu.button.spec" position="=$esc_button_3_x,$esc_buttons_y"
- mouseoff="menu.newlevel.off.animation" mouseon="menu.newlevel.on.animation" disabled="menu.newlevel.disabled.animation"/>
- <area id="esc_newmap_title" text="=$survivalmenu.esc_newmap_title" mouseoff="=$key.newlevel.icon" inherit="esc.menu.button.title.spec" />
- <area id="esc_newmap_desc" text="=$survivalmenu.esc_newmap_desc" inherit="esc.menu.button.desc.spec" />
-
- <area id="esc_abandon" inherit="esc.menu.button.spec" position="=$esc_button_4_x,$esc_buttons_y"
- mouseoff="menu.levelselect.off.animation" mouseon="menu.levelselect.on.animation" disabled="menu.levelselect.disabled.animation"/>
- <area id="esc_abandon_title" text="=$survivalmenu.esc_abandon_title" mouseoff="=$key.changeparams.icon" inherit="esc.menu.button.title.spec" />
- <area id="esc_abandon_desc" text="=$survivalmenu.esc_abandon_desc" inherit="esc.menu.button.desc.spec" />
-
- <area id="esc_quit" inherit="esc.menu.button.spec" position="=$esc_button_5_x,$esc_buttons_y"
- mouseoff="menu.quit.off.animation" mouseon="menu.quit.on.animation" disabled="menu.quit.disabled.animation"/>
- <area id="esc_quit_title" text="=$survivalmenu.esc_quit_title" mouseoff="=$key.quit.icon" inherit="esc.menu.button.title.spec" />
- <area id="esc_quit_desc" text="=$survivalmenu.esc_quit_desc" inherit="esc.menu.button.desc.spec" />
-
- <area id="esc_savequit" inherit="esc.menu.button.spec" position="=$esc_button_6_x,$esc_buttons_y"
- mouseoff="menu.saveandquit.off.animation" mouseon="menu.saveandquit.on.animation" disabled="menu.saveandquit.disabled.animation"/>
- <area id="esc_savequit_title" text="=$survivalmenu.esc_savequit_title" mouseoff="=$key.saveandquit.icon" inherit="esc.menu.button.title.spec" />
- <area id="esc_savequit_desc" text="=$survivalmenu.esc_savequit_desc" inherit="esc.menu.button.desc.spec" />
-
- <area id="cancel" text="=$survivalmenu.cancel" inherit="button.spec"
- size="=$esc_button_resume_w,$button_h" position="=$SCREEN_X-($esc_button_resume_w/2),$esc_dialog_y+$dialog_padding" />
-
- </instance>
- <instance class="worm.screens.XmasMenuScreen"
- name="xmasmenu.dialog"
- maxsprites="512"
- keyboardnavigation="false"
- dialog="true"
- transition="instant.transition"
- centre="both"
- >
- <hotkey key="ESCAPE" area="cancel"/>
-
- <hotkey key="=$key.achievements" area="esc_medals"/>
- <hotkey key="=$key.restart" area="esc_restart"/>
- <hotkey key="=$key.newlevel" area="esc_newmap"/>
- <hotkey key="=$key.quit" area="esc_quit"/>
- <hotkey key="=$key.saveandquit" area="esc_savequit"/>
-
- <area id="background" inherit="dialog.ingame.background.spec"/>
- <area id="background_glow" inherit="dialog.ingame.background.glow.spec"/>
-
- <area id="title" inherit="dialog.ingame.spec" position="=$esc_dialog_x,$esc_dialog_y" size="=$esc_dialog_w,$esc_dialog_h" />
- <area id="dialog_background_glow" inherit="dialog.ingame.glow.spec" position="=$esc_dialog_x,$esc_dialog_y" size="=$esc_dialog_w,$esc_dialog_h" />
- <area id="default_msg" text="=$survivalmenu.default_msg" group="default_msg" inherit="esc.menu.button.title.spec" color="text-darkest" textOffset="0,-5" halign="centered" font="bigfont.glfont" />
- <area id="esc_medals" inherit="esc.menu.button.spec" position="=$esc_button_1_x,$esc_buttons_y"
- mouseoff="menu.medals.off.animation" mouseon="menu.medals.on.animation" disabled="menu.medals.disabled.animation"/>
- <area id="esc_medals_title" text="=$survivalmenu.esc_medals_title" mouseoff="=$key.achievements.icon" inherit="esc.menu.button.title.spec" />
- <area id="esc_medals_desc" text="=$survivalmenu.esc_medals_desc" inherit="esc.menu.button.desc.spec" />
-
- <area id="esc_restart" inherit="esc.menu.button.spec" position="=$esc_button_2_x,$esc_buttons_y"
- mouseoff="menu.restart.off.animation" mouseon="menu.restart.on.animation" disabled="menu.restart.disabled.animation"/>
- <area id="esc_restart_title" text="=$survivalmenu.esc_restart_title" mouseoff="=$key.restart.icon" inherit="esc.menu.button.title.spec" />
- <area id="esc_restart_desc" text="=$survivalmenu.esc_restart_desc" inherit="esc.menu.button.desc.spec" />
-
- <area id="esc_newmap" inherit="esc.menu.button.spec" position="=$esc_button_3_x,$esc_buttons_y"
- mouseoff="menu.newlevel.off.animation" mouseon="menu.newlevel.on.animation" disabled="menu.newlevel.disabled.animation"/>
- <area id="esc_newmap_title" text="=$survivalmenu.esc_newmap_title" mouseoff="=$key.newlevel.icon" inherit="esc.menu.button.title.spec" />
- <area id="esc_newmap_desc" text="=$survivalmenu.esc_newmap_desc" inherit="esc.menu.button.desc.spec" />
-
-
- <area id="esc_quit" inherit="esc.menu.button.spec" position="=$esc_button_5_x,$esc_buttons_y"
- mouseoff="menu.quit.off.animation" mouseon="menu.quit.on.animation" disabled="menu.quit.disabled.animation"/>
- <area id="esc_quit_title" text="=$survivalmenu.esc_quit_title" mouseoff="=$key.quit.icon" inherit="esc.menu.button.title.spec" />
- <area id="esc_quit_desc" text="=$survivalmenu.esc_quit_desc" inherit="esc.menu.button.desc.spec" />
-
- <area id="esc_savequit" inherit="esc.menu.button.spec" position="=$esc_button_6_x,$esc_buttons_y"
- mouseoff="menu.saveandquit.off.animation" mouseon="menu.saveandquit.on.animation" disabled="menu.saveandquit.disabled.animation"/>
- <area id="esc_savequit_title" text="=$survivalmenu.esc_savequit_title" mouseoff="=$key.saveandquit.icon" inherit="esc.menu.button.title.spec" />
- <area id="esc_savequit_desc" text="=$survivalmenu.esc_savequit_desc" inherit="esc.menu.button.desc.spec" />
-
- <area id="cancel" text="=$survivalmenu.cancel" inherit="button.spec"
- size="=$esc_button_resume_w,$button_h" position="=$SCREEN_X-($esc_button_resume_w/2),$esc_dialog_y+$dialog_padding" />
-
- </instance>
-
- <!-- quicklaunch anims -->
- <animation name="quicklaunch.counter.back.off.animation">
- <animcolor a="0" d="0"/>
- <scale scale="0.225" d="0"/>
- </animation>
- <animation name="quicklaunch.counter.back.on.animation">
- <color c="gui-mid" d="0"/>
- <animcolor a="25" d="0"/>
- <scale scale="0.27" d="2"/>
- <animcolor a="50" d="0"/>
- <scale scale="0.31" d="2"/>
- <animcolor a="100" d="0"/>
- <scale scale="0.364" d="2"/>
- <animcolor a="200" d="0"/>
- </animation>
- <animation name="quicklaunch.counter.back.building.off.animation"><frame i="spriteimage.mininum.back.01" d="0"/><frame i="quicklaunch.counter.back.off.animation" d="0"/></animation>
- <animation name="quicklaunch.counter.back.building.on.animation"><frame i="spriteimage.mininum.back.01" d="0"/><frame i="quicklaunch.counter.back.on.animation" d="0"/></animation>
- <animation name="quicklaunch.counter.back.building.disabled.animation"><frame i="spriteimage.mininum.back.01" d="0"/><frame i="quicklaunch.counter.back.off.animation" d="0"/></animation>
- <animation name="quicklaunch.counter.back.powerup.off.animation"><frame i="spriteimage.mininum.back.small.01" d="0"/><frame i="quicklaunch.counter.back.off.animation" d="0"/></animation>
- <animation name="quicklaunch.counter.back.powerup.on.animation"><frame i="spriteimage.mininum.back.small.01" d="0"/><frame i="quicklaunch.counter.back.on.animation" d="0"/></animation>
- <animation name="quicklaunch.counter.back.powerup.disabled.animation"><frame i="spriteimage.mininum.back.small.01" d="0"/><frame i="quicklaunch.counter.back.off.animation" d="0"/></animation>
- <animation name="quicklaunch.counter.disabled.animation">
- <color c="gui-dark" d="0"/>
- <scale scale="0.225" d="0"/>
- </animation>
- <animation name="quicklaunch.counter.off.animation">
- <color c="gui-mid" d="0"/>
- <scale scale="0.225" d="0"/>
- </animation>
- <animation name="quicklaunch.counter.on.animation">
- <color c="gui-bright" d="0"/>
- <scale scale="0.27" d="2"/>
- <scale scale="0.31" d="2"/>
- <scale scale="0.364" d="2"/>
- </animation>
- <animation name="quicklaunch.counter.0.off.animation"><frame i="spriteimage.mininum.10" d="0"/><frame i="quicklaunch.counter.off.animation" d="0"/></animation>
- <animation name="quicklaunch.counter.0.on.animation"><frame i="spriteimage.mininum.10" d="0"/><frame i="quicklaunch.counter.on.animation" d="0"/></animation>
- <animation name="quicklaunch.counter.0.disabled.animation"><frame i="spriteimage.mininum.10" d="0"/><frame i="quicklaunch.counter.disabled.animation" d="0"/></animation>
- <animation name="quicklaunch.counter.1.off.animation"><frame i="spriteimage.mininum.01" d="0"/><frame i="quicklaunch.counter.off.animation" d="0"/></animation>
- <animation name="quicklaunch.counter.1.on.animation"><frame i="spriteimage.mininum.01" d="0"/><frame i="quicklaunch.counter.on.animation" d="0"/></animation>
- <animation name="quicklaunch.counter.1.disabled.animation"><frame i="spriteimage.mininum.01" d="0"/><frame i="quicklaunch.counter.disabled.animation" d="0"/></animation>
- <animation name="quicklaunch.counter.2.off.animation"><frame i="spriteimage.mininum.02" d="0"/><frame i="quicklaunch.counter.off.animation" d="0"/></animation>
- <animation name="quicklaunch.counter.2.on.animation"><frame i="spriteimage.mininum.02" d="0"/><frame i="quicklaunch.counter.on.animation" d="0"/></animation>
- <animation name="quicklaunch.counter.2.disabled.animation"><frame i="spriteimage.mininum.02" d="0"/><frame i="quicklaunch.counter.disabled.animation" d="0"/></animation>
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- <animation name="quicklaunch.building.clustermine.disabled.animation"> <frame i="spriteimage.quicklaunch.building.clustermine.01" d="0"/><frame i="quicklaunch.disabled.animation" d="0"/></animation>
- <animation name="buildInfo.building.clustermine.off.animation"> <frame i="spriteimage.quicklaunch.building.clustermine.01" d="0"/><frame i="buildInfo.off.animation" d="0"/></animation>
- <animation name="buildInfo.building.clustermine.on.animation"> <frame i="spriteimage.quicklaunch.building.clustermine.01" d="0"/><frame i="buildInfo.on.animation" d="0"/></animation>
- <animation name="quicklaunch.building.blastmine.off.animation"> <frame i="spriteimage.quicklaunch.building.blastmine.01" d="0"/><frame i="quicklaunch.off.animation" d="0"/></animation>
- <animation name="quicklaunch.building.blastmine.on.animation"> <frame i="spriteimage.quicklaunch.building.blastmine.02" d="0"/><frame i="quicklaunch.on.animation" d="0"/></animation>
- <animation name="quicklaunch.building.blastmine.disabled.animation"> <frame i="spriteimage.quicklaunch.building.blastmine.01" d="0"/><frame i="quicklaunch.disabled.animation" d="0"/></animation>
- <animation name="buildInfo.building.blastmine.off.animation"> <frame i="spriteimage.quicklaunch.building.blastmine.01" d="0"/><frame i="buildInfo.off.animation" d="0"/></animation>
- <animation name="buildInfo.building.blastmine.on.animation"> <frame i="spriteimage.quicklaunch.building.blastmine.01" d="0"/><frame i="buildInfo.on.animation" d="0"/></animation>
- <animation name="quicklaunch.blank.off.animation"> <frame i="spriteimage.quicklaunch.blank.01" d="0"/><frame i="quicklaunch.off.animation" d="0"/></animation>
- <animation name="quicklaunch.blank.on.animation"> <frame i="spriteimage.quicklaunch.blank.02" d="0"/><frame i="quicklaunch.on.animation" d="0"/></animation>
- <animation name="quicklaunch.blank.disabled.animation"> <frame i="spriteimage.quicklaunch.blank.01" d="0"/><frame i="quicklaunch.disabled.animation" d="0"/></animation>
- <animation name="threat.low.animation">
- <color c="gui-dark" d="0"/>
- <scale scale="0.30" d="0"/>
- <frame i="spriteimage.quicklaunch.alert.threat.01" d="1"/>
- </animation>
- <animation name="threat.high.animation">
- <color c="alert-text-bold" d="0"/>
- <scale scale="0.30"/>
- <loop count="10"/>
- <label id="loop"/>
- <sound sound="warning.buffer"/>
- <frame i="spriteimage.quicklaunch.alert.threat.02" d="16"/>
- <frame i="spriteimage.quicklaunch.alert.threat.03" d="2"/>
- <frame i="spriteimage.quicklaunch.alert.threat.04" d="3"/>
- <frame i="spriteimage.quicklaunch.alert.threat.05" d="16"/>
- <repeat id="loop"/>
- <label id="flash"/>
- <frame i="spriteimage.quicklaunch.alert.threat.02" d="16"/>
- <frame i="spriteimage.quicklaunch.alert.threat.03" d="2"/>
- <frame i="spriteimage.quicklaunch.alert.threat.04" d="3"/>
- <frame i="spriteimage.quicklaunch.alert.threat.05" d="16"/>
- <goto id="flash"/>
- </animation>
- <animation name="fastforward.off.animation"> <frame i="spriteimage.fastforward.01" d="0"/><frame i="buttons.off.animation" d="0"/></animation>
- <animation name="fastforward.on.animation"> <frame i="spriteimage.fastforward.02" d="0"/><frame i="buttons.on.animation" d="0"/></animation>
- <animation name="fastforward.disabled.animation"> <frame i="spriteimage.fastforward.01" d="0"/><frame i="buttons.disabled.animation" d="0"/></animation>
- <animation name="pause.off.animation"> <frame i="spriteimage.pause.01" d="0"/><frame i="buttons.off.animation" d="0"/></animation>
- <animation name="pause.on.animation"> <frame i="spriteimage.pause.02" d="0"/><frame i="buttons.on.animation" d="0"/></animation>
- <animation name="pause.disabled.animation"> <frame i="spriteimage.pause.01" d="0"/><frame i="buttons.disabled.animation" d="0"/></animation>
- <animation name="esc.off.animation"> <frame i="spriteimage.esc.01" d="0"/><frame i="buttons.off.animation" d="0"/></animation>
- <animation name="esc.on.animation"> <frame i="spriteimage.esc.02" d="0"/><frame i="buttons.on.animation" d="0"/></animation>
- <animation name="esc.disabled.animation"> <frame i="spriteimage.esc.01" d="0"/><frame i="buttons.disabled.animation" d="0"/></animation>
- <animation name="sell.buttons.off.animation">
- <color c="gui-dark" d="0"/>
- <scale scale="0.35" d="0"/>
- </animation>
- <animation name="sell.off.animation">
- <frame i="spriteimage.sell.01" d="0"/>
- <color c="gui-dark" d="0"/>
- <scale scale="0.380" d="0"/>
- </animation>
- <animation name="sell.on.animation">
- <frame i="spriteimage.sell.02" d="0"/>
- <color c="gui-bright" d="0"/>
- <scale scale="0.395" d="2"/>
- <scale scale="0.41" d="2"/>
- <scale scale="0.425" d="2"/>
- </animation>
- <animation name="sell.disabled.animation">
- <frame i="spriteimage.sell.01" d="0"/>
- <color c="gui-off" d="0"/>
- <scale scale="0.380" d="0"/>
- </animation>
- <animation name="cancel.off.animation">
- <frame i="spriteimage.cancel.01" d="0"/>
- <scale scale="0.380" d="0"/>
- </animation>
- <animation name="cancel.on.animation">
- <frame i="spriteimage.cancel.02" d="0"/>
- <scale scale="0.39" d="2"/>
- <scale scale="0.4" d="2"/>
- <scale scale="0.41" d="2"/>
- </animation>
- <animation name="cancel.disabled.animation">
- <frame i="spriteimage.cancel.01" d="0"/>
- <scale scale="0.380" d="0"/>
- </animation>
-
-
- <animation name="show.off.animation"> <frame i="spriteimage.show.01" d="0"/><frame i="showhide.off.animation" d="0"/></animation>
- <animation name="show.on.animation"> <frame i="spriteimage.show.02" d="0"/><frame i="showhide.on.animation" d="0"/></animation>
- <animation name="show.disabled.animation"> <frame i="spriteimage.show.01" d="0"/><frame i="showhide.disabled.animation" d="0"/></animation>
-
- <animation name="hide.off.animation"> <frame i="spriteimage.hide.01" d="0"/><frame i="showhide.off.animation" d="0"/></animation>
- <animation name="hide.on.animation"> <frame i="spriteimage.hide.02" d="0"/><frame i="showhide.on.animation" d="0"/></animation>
- <animation name="hide.disabled.animation"> <frame i="spriteimage.hide.01" d="0"/><frame i="showhide.disabled.animation" d="0"/></animation>
-
- <animation name="quicklaunch.focus.base.off.animation"> <frame i="spriteimage.quicklaunch.focus.base.01" d="0"/><frame i="buttons.off.animation" d="0"/></animation>
- <animation name="quicklaunch.focus.base.flash.animation">
- <color c="gui-bright" d="0"/>
- <scale scale="0.35"/>
- <frame i="spriteimage.quicklaunch.focus.base.02" d="16"/>
- <frame i="spriteimage.quicklaunch.focus.base.03" d="2"/>
- <frame i="spriteimage.quicklaunch.focus.base.04" d="3"/>
- <frame i="spriteimage.quicklaunch.focus.base.05" d="16"/>
- <goto seq="1"/>
- </animation>
- <animation name="quicklaunch.focus.base.on.animation"> <frame i="spriteimage.quicklaunch.focus.base.02" d="0"/><frame i="buttons.on.animation" d="0"/></animation>
- <animation name="quicklaunch.focus.crystal.off.animation">
- <color c="gui-bright" d="0"/>
- <scale scale="0.35"/>
- <loop count="10"/>
- <label id="loop"/>
- <sound sound="unmined.buffer"/>
- <frame i="spriteimage.quicklaunch.focus.crystal.02" d="16"/>
- <frame i="spriteimage.quicklaunch.focus.crystal.03" d="2"/>
- <frame i="spriteimage.quicklaunch.focus.crystal.04" d="3"/>
- <frame i="spriteimage.quicklaunch.focus.crystal.05" d="16"/>
- <repeat id="loop"/>
- <label id="flash"/>
- <frame i="spriteimage.quicklaunch.focus.crystal.02" d="16"/>
- <frame i="spriteimage.quicklaunch.focus.crystal.03" d="2"/>
- <frame i="spriteimage.quicklaunch.focus.crystal.04" d="3"/>
- <frame i="spriteimage.quicklaunch.focus.crystal.05" d="16"/>
- <goto id="flash"/>
- </animation>
- <animation name="quicklaunch.focus.crystal.on.animation"> <frame i="spriteimage.quicklaunch.focus.crystal.02" d="0"/><frame i="buttons.on.animation" d="0"/></animation>
- <animation name="quicklaunch.focus.crystal.disabled.animation"> <frame i="spriteimage.quicklaunch.focus.crystal.01" d="0"/><frame i="buttons.disabled.animation" d="0"/></animation>
- <animation name="powerupOn.bezerk.animation">
- <color c="gui-bright" d="0"/>
- <scale scale="0.5"/>
- <frame i="spriteimage.powerupOn.bezerk.01" d="16"/>
- <frame i="spriteimage.powerupOn.bezerk.02" d="2"/>
- <frame i="spriteimage.powerupOn.bezerk.03" d="3"/>
- <frame i="spriteimage.powerupOn.bezerk.04" d="16"/>
- <goto seq="1"/>
- </animation>
- <animation name="powerupOn.freeze.animation">
- <color c="gui-bright" d="0"/>
- <scale scale="0.5"/>
- <frame i="spriteimage.powerupOn.freeze.01" d="16"/>
- <frame i="spriteimage.powerupOn.freeze.02" d="2"/>
- <frame i="spriteimage.powerupOn.freeze.03" d="3"/>
- <frame i="spriteimage.powerupOn.freeze.04" d="16"/>
- <goto seq="1"/>
- </animation>
-
- <animation name="powerupOn.shield.animation">
- <color c="gui-bright" d="0"/>
- <scale scale="0.5"/>
- <frame i="spriteimage.powerupOn.shield.01" d="16"/>
- <frame i="spriteimage.powerupOn.shield.02" d="2"/>
- <frame i="spriteimage.powerupOn.shield.03" d="3"/>
- <frame i="spriteimage.powerupOn.shield.04" d="16"/>
- <goto seq="1"/>
- </animation>
- <!-- in-game key shortcuts -->
- <animation name="quicklaunch.key.off.animation">
- <color c="gui-bright" d="0"/>
- </animation>
- <animation name="quicklaunch.key.on.animation">
- <color c="gui-bright" d="0"/>
- </animation>
- <animation name="quicklaunch.key.disabled.animation">
- <color c="gui-off" d="0"/>
- </animation>
- <animation name="quicklaunch.key.F1.off.animation"> <frame i="spriteimage.quicklaunch.key.F1.02" d="0"/><frame i="quicklaunch.key.on.animation" d="0"/></animation>
- <animation name="quicklaunch.key.F1.on.animation"> <frame i="spriteimage.quicklaunch.key.F1.02" d="0"/><frame i="quicklaunch.key.on.animation" d="0"/></animation>
- <animation name="quicklaunch.key.F1.disabled.animation"> <frame i="spriteimage.quicklaunch.key.F1.01" d="0"/><frame i="quicklaunch.key.disabled.animation" d="0"/></animation>
- <animation name="quicklaunch.key.F2.off.animation"> <frame i="spriteimage.quicklaunch.key.F2.02" d="0"/><frame i="quicklaunch.key.on.animation" d="0"/></animation>
- <animation name="quicklaunch.key.F2.on.animation"> <frame i="spriteimage.quicklaunch.key.F2.02" d="0"/><frame i="quicklaunch.key.on.animation" d="0"/></animation>
- <animation name="quicklaunch.key.F2.disabled.animation"> <frame i="spriteimage.quicklaunch.key.F2.01" d="0"/><frame i="quicklaunch.key.disabled.animation" d="0"/></animation>
- <animation name="quicklaunch.key.F3.off.animation"> <frame i="spriteimage.quicklaunch.key.F3.02" d="0"/><frame i="quicklaunch.key.on.animation" d="0"/></animation>
- <animation name="quicklaunch.key.F3.on.animation"> <frame i="spriteimage.quicklaunch.key.F3.02" d="0"/><frame i="quicklaunch.key.on.animation" d="0"/></animation>
- <animation name="quicklaunch.key.F3.disabled.animation"> <frame i="spriteimage.quicklaunch.key.F3.01" d="0"/><frame i="quicklaunch.key.disabled.animation" d="0"/></animation>
- <animation name="quicklaunch.key.F4.off.animation"> <frame i="spriteimage.quicklaunch.key.F4.02" d="0"/><frame i="quicklaunch.key.on.animation" d="0"/></animation>
- <animation name="quicklaunch.key.F4.on.animation"> <frame i="spriteimage.quicklaunch.key.F4.02" d="0"/><frame i="quicklaunch.key.on.animation" d="0"/></animation>
- <animation name="quicklaunch.key.F4.disabled.animation"> <frame i="spriteimage.quicklaunch.key.F4.01" d="0"/><frame i="quicklaunch.key.disabled.animation" d="0"/></animation>
- <animation name="quicklaunch.key.F5.off.animation"> <frame i="spriteimage.quicklaunch.key.F5.02" d="0"/><frame i="quicklaunch.key.on.animation" d="0"/></animation>
- <animation name="quicklaunch.key.F5.on.animation"> <frame i="spriteimage.quicklaunch.key.F5.02" d="0"/><frame i="quicklaunch.key.on.animation" d="0"/></animation>
- <animation name="quicklaunch.key.F5.disabled.animation"> <frame i="spriteimage.quicklaunch.key.F5.01" d="0"/><frame i="quicklaunch.key.disabled.animation" d="0"/></animation>
- <animation name="quicklaunch.key.F6.off.animation"> <frame i="spriteimage.quicklaunch.key.F6.02" d="0"/><frame i="quicklaunch.key.on.animation" d="0"/></animation>
- <animation name="quicklaunch.key.F6.on.animation"> <frame i="spriteimage.quicklaunch.key.F6.02" d="0"/><frame i="quicklaunch.key.on.animation" d="0"/></animation>
- <animation name="quicklaunch.key.F6.disabled.animation"> <frame i="spriteimage.quicklaunch.key.F6.01" d="0"/><frame i="quicklaunch.key.disabled.animation" d="0"/></animation>
- <animation name="quicklaunch.key.F7.off.animation"> <frame i="spriteimage.quicklaunch.key.F7.02" d="0"/><frame i="quicklaunch.key.on.animation" d="0"/></animation>
- <animation name="quicklaunch.key.F7.on.animation"> <frame i="spriteimage.quicklaunch.key.F7.02" d="0"/><frame i="quicklaunch.key.on.animation" d="0"/></animation>
- <animation name="quicklaunch.key.F7.disabled.animation"> <frame i="spriteimage.quicklaunch.key.F7.01" d="0"/><frame i="quicklaunch.key.disabled.animation" d="0"/></animation>
- <animation name="quicklaunch.key.F8.off.animation"> <frame i="spriteimage.quicklaunch.key.F8.02" d="0"/><frame i="quicklaunch.key.on.animation" d="0"/></animation>
- <animation name="quicklaunch.key.F8.on.animation"> <frame i="spriteimage.quicklaunch.key.F8.02" d="0"/><frame i="quicklaunch.key.on.animation" d="0"/></animation>
- <animation name="quicklaunch.key.F8.disabled.animation"> <frame i="spriteimage.quicklaunch.key.F8.01" d="0"/><frame i="quicklaunch.key.disabled.animation" d="0"/></animation>
- <animation name="quicklaunch.key.F9.off.animation"> <frame i="spriteimage.quicklaunch.key.F9.02" d="0"/><frame i="quicklaunch.key.on.animation" d="0"/></animation>
- <animation name="quicklaunch.key.F9.on.animation"> <frame i="spriteimage.quicklaunch.key.F9.02" d="0"/><frame i="quicklaunch.key.on.animation" d="0"/></animation>
- <animation name="quicklaunch.key.F9.disabled.animation"> <frame i="spriteimage.quicklaunch.key.F9.01" d="0"/><frame i="quicklaunch.key.disabled.animation" d="0"/></animation>
- <animation name="quicklaunch.key.F10.off.animation"> <frame i="spriteimage.quicklaunch.key.F10.02" d="0"/><frame i="quicklaunch.key.on.animation" d="0"/></animation>
- <animation name="quicklaunch.key.F10.on.animation"> <frame i="spriteimage.quicklaunch.key.F10.02" d="0"/><frame i="quicklaunch.key.on.animation" d="0"/></animation>
- <animation name="quicklaunch.key.F10.disabled.animation"> <frame i="spriteimage.quicklaunch.key.F10.01" d="0"/><frame i="quicklaunch.key.disabled.animation" d="0"/></animation>
-
- <animation name="quicklaunch.key.F11.off.animation"> <frame i="spriteimage.quicklaunch.key.F11.02" d="0"/><frame i="quicklaunch.key.on.animation" d="0"/></animation>
- <animation name="quicklaunch.key.F11.on.animation"> <frame i="spriteimage.quicklaunch.key.F11.02" d="0"/><frame i="quicklaunch.key.on.animation" d="0"/></animation>
- <animation name="quicklaunch.key.F11.disabled.animation"> <frame i="spriteimage.quicklaunch.key.F11.01" d="0"/><frame i="quicklaunch.key.disabled.animation" d="0"/></animation>
- <animation name="quicklaunch.key.F12.off.animation"> <frame i="spriteimage.quicklaunch.key.F12.02" d="0"/><frame i="quicklaunch.key.on.animation" d="0"/></animation>
- <animation name="quicklaunch.key.F12.on.animation"> <frame i="spriteimage.quicklaunch.key.F12.02" d="0"/><frame i="quicklaunch.key.on.animation" d="0"/></animation>
- <animation name="quicklaunch.key.F12.disabled.animation"> <frame i="spriteimage.quicklaunch.key.F12.01" d="0"/><frame i="quicklaunch.key.disabled.animation" d="0"/></animation>
- <animation name="quicklaunch.key.1.off.animation"> <frame i="spriteimage.quicklaunch.key.1.02" d="0"/><frame i="quicklaunch.key.on.animation" d="0"/></animation>
- <animation name="quicklaunch.key.1.on.animation"> <frame i="spriteimage.quicklaunch.key.1.02" d="0"/><frame i="quicklaunch.key.on.animation" d="0"/></animation>
- <animation name="quicklaunch.key.1.disabled.animation"> <frame i="spriteimage.quicklaunch.key.1.01" d="0"/><frame i="quicklaunch.key.disabled.animation" d="0"/></animation>
- <animation name="quicklaunch.key.2.off.animation"> <frame i="spriteimage.quicklaunch.key.2.02" d="0"/><frame i="quicklaunch.key.on.animation" d="0"/></animation>
- <animation name="quicklaunch.key.2.on.animation"> <frame i="spriteimage.quicklaunch.key.2.02" d="0"/><frame i="quicklaunch.key.on.animation" d="0"/></animation>
- <animation name="quicklaunch.key.2.disabled.animation"> <frame i="spriteimage.quicklaunch.key.2.01" d="0"/><frame i="quicklaunch.key.disabled.animation" d="0"/></animation>
- <animation name="quicklaunch.key.3.off.animation"> <frame i="spriteimage.quicklaunch.key.3.02" d="0"/><frame i="quicklaunch.key.on.animation" d="0"/></animation>
- <animation name="quicklaunch.key.3.on.animation"> <frame i="spriteimage.quicklaunch.key.3.02" d="0"/><frame i="quicklaunch.key.on.animation" d="0"/></animation>
- <animation name="quicklaunch.key.3.disabled.animation"> <frame i="spriteimage.quicklaunch.key.3.01" d="0"/><frame i="quicklaunch.key.disabled.animation" d="0"/></animation>
- <animation name="quicklaunch.key.4.off.animation"> <frame i="spriteimage.quicklaunch.key.4.02" d="0"/><frame i="quicklaunch.key.on.animation" d="0"/></animation>
- <animation name="quicklaunch.key.4.on.animation"> <frame i="spriteimage.quicklaunch.key.4.02" d="0"/><frame i="quicklaunch.key.on.animation" d="0"/></animation>
- <animation name="quicklaunch.key.4.disabled.animation"> <frame i="spriteimage.quicklaunch.key.4.01" d="0"/><frame i="quicklaunch.key.disabled.animation" d="0"/></animation>
- <animation name="quicklaunch.key.5.off.animation"> <frame i="spriteimage.quicklaunch.key.5.02" d="0"/><frame i="quicklaunch.key.on.animation" d="0"/></animation>
- <animation name="quicklaunch.key.5.on.animation"> <frame i="spriteimage.quicklaunch.key.5.02" d="0"/><frame i="quicklaunch.key.on.animation" d="0"/></animation>
- <animation name="quicklaunch.key.5.disabled.animation"> <frame i="spriteimage.quicklaunch.key.5.01" d="0"/><frame i="quicklaunch.key.disabled.animation" d="0"/></animation>
- <animation name="quicklaunch.key.6.off.animation"> <frame i="spriteimage.quicklaunch.key.6.02" d="0"/><frame i="quicklaunch.key.on.animation" d="0"/></animation>
- <animation name="quicklaunch.key.6.on.animation"> <frame i="spriteimage.quicklaunch.key.6.02" d="0"/><frame i="quicklaunch.key.on.animation" d="0"/></animation>
- <animation name="quicklaunch.key.6.disabled.animation"> <frame i="spriteimage.quicklaunch.key.6.01" d="0"/><frame i="quicklaunch.key.disabled.animation" d="0"/></animation>
- <animation name="quicklaunch.key.7.off.animation"> <frame i="spriteimage.quicklaunch.key.7.02" d="0"/><frame i="quicklaunch.key.on.animation" d="0"/></animation>
- <animation name="quicklaunch.key.7.on.animation"> <frame i="spriteimage.quicklaunch.key.7.02" d="0"/><frame i="quicklaunch.key.on.animation" d="0"/></animation>
- <animation name="quicklaunch.key.7.disabled.animation"> <frame i="spriteimage.quicklaunch.key.7.01" d="0"/><frame i="quicklaunch.key.disabled.animation" d="0"/></animation>
- <animation name="quicklaunch.key.8.off.animation"> <frame i="spriteimage.quicklaunch.key.8.02" d="0"/><frame i="quicklaunch.key.on.animation" d="0"/></animation>
- <animation name="quicklaunch.key.8.on.animation"> <frame i="spriteimage.quicklaunch.key.8.02" d="0"/><frame i="quicklaunch.key.on.animation" d="0"/></animation>
- <animation name="quicklaunch.key.8.disabled.animation"> <frame i="spriteimage.quicklaunch.key.8.01" d="0"/><frame i="quicklaunch.key.disabled.animation" d="0"/></animation>
- <animation name="quicklaunch.key.9.off.animation"> <frame i="spriteimage.quicklaunch.key.9.02" d="0"/><frame i="quicklaunch.key.on.animation" d="0"/></animation>
- <animation name="quicklaunch.key.9.on.animation"> <frame i="spriteimage.quicklaunch.key.9.02" d="0"/><frame i="quicklaunch.key.on.animation" d="0"/></animation>
- <animation name="quicklaunch.key.9.disabled.animation"> <frame i="spriteimage.quicklaunch.key.9.01" d="0"/><frame i="quicklaunch.key.disabled.animation" d="0"/></animation>
- <animation name="quicklaunch.key.0.off.animation"> <frame i="spriteimage.quicklaunch.key.0.02" d="0"/><frame i="quicklaunch.key.on.animation" d="0"/></animation>
- <animation name="quicklaunch.key.0.on.animation"> <frame i="spriteimage.quicklaunch.key.0.02" d="0"/><frame i="quicklaunch.key.on.animation" d="0"/></animation>
- <animation name="quicklaunch.key.0.disabled.animation"> <frame i="spriteimage.quicklaunch.key.0.01" d="0"/><frame i="quicklaunch.key.disabled.animation" d="0"/></animation>
- <animation name="quicklaunch.key.A.off.animation"> <frame i="spriteimage.quicklaunch.key.A.02" d="0"/><frame i="quicklaunch.key.on.animation" d="0"/></animation>
- <animation name="quicklaunch.key.A.on.animation"> <frame i="spriteimage.quicklaunch.key.A.02" d="0"/><frame i="quicklaunch.key.on.animation" d="0"/></animation>
- <animation name="quicklaunch.key.A.disabled.animation"> <frame i="spriteimage.quicklaunch.key.A.01" d="0"/><frame i="quicklaunch.key.disabled.animation" d="0"/></animation>
- <animation name="quicklaunch.key.B.off.animation"> <frame i="spriteimage.quicklaunch.key.B.02" d="0"/><frame i="quicklaunch.key.on.animation" d="0"/></animation>
- <animation name="quicklaunch.key.B.on.animation"> <frame i="spriteimage.quicklaunch.key.B.02" d="0"/><frame i="quicklaunch.key.on.animation" d="0"/></animation>
- <animation name="quicklaunch.key.B.disabled.animation"> <frame i="spriteimage.quicklaunch.key.B.01" d="0"/><frame i="quicklaunch.key.disabled.animation" d="0"/></animation>
- <animation name="quicklaunch.key.C.off.animation"> <frame i="spriteimage.quicklaunch.key.C.02" d="0"/><frame i="quicklaunch.key.on.animation" d="0"/></animation>
- <animation name="quicklaunch.key.C.on.animation"> <frame i="spriteimage.quicklaunch.key.C.02" d="0"/><frame i="quicklaunch.key.on.animation" d="0"/></animation>
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- <animation name="quicklaunch.key.Z.off.animation"> <frame i="spriteimage.quicklaunch.key.Z.02" d="0"/><frame i="quicklaunch.key.on.animation" d="0"/></animation>
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- <animation name="quicklaunch.key.PERIOD.off.animation"> <frame i="spriteimage.quicklaunch.key.PERIOD.02" d="0"/><frame i="quicklaunch.key.on.animation" d="0"/></animation>
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-
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- <animation name="quicklaunch.key.COMMA.on.animation"> <frame i="spriteimage.quicklaunch.key.COMMA.02" d="0"/><frame i="quicklaunch.key.on.animation" d="0"/></animation>
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- <animation name="quicklaunch.key.TAB.off.animation"> <frame i="spriteimage.quicklaunch.key.TAB.02" d="0"/><frame i="quicklaunch.key.on.animation" d="0"/></animation>
- <animation name="quicklaunch.key.TAB.on.animation"> <frame i="spriteimage.quicklaunch.key.TAB.02" d="0"/><frame i="quicklaunch.key.on.animation" d="0"/></animation>
- <animation name="quicklaunch.key.TAB.disabled.animation"> <frame i="spriteimage.quicklaunch.key.TAB.01" d="0"/><frame i="quicklaunch.key.disabled.animation" d="0"/></animation>
-
- <animation name="quicklaunch.key.SEMICOLON.off.animation"> <frame i="spriteimage.quicklaunch.key.SEMICOLON.02" d="0"/><frame i="quicklaunch.key.on.animation" d="0"/></animation>
- <animation name="quicklaunch.key.SEMICOLON.on.animation"> <frame i="spriteimage.quicklaunch.key.SEMICOLON.02" d="0"/><frame i="quicklaunch.key.on.animation" d="0"/></animation>
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- <animation name="quicklaunch.key.SLASH.off.animation"> <frame i="spriteimage.quicklaunch.key.SLASH.02" d="0"/><frame i="quicklaunch.key.on.animation" d="0"/></animation>
- <animation name="quicklaunch.key.SLASH.on.animation"> <frame i="spriteimage.quicklaunch.key.SLASH.02" d="0"/><frame i="quicklaunch.key.on.animation" d="0"/></animation>
- <animation name="quicklaunch.key.SLASH.disabled.animation"> <frame i="spriteimage.quicklaunch.key.SLASH.01" d="0"/><frame i="quicklaunch.key.disabled.animation" d="0"/></animation>
-
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- <animation name="quicklaunch.key.BACKSLASH.on.animation"> <frame i="spriteimage.quicklaunch.key.BACKSLASH.02" d="0"/><frame i="quicklaunch.key.on.animation" d="0"/></animation>
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- <animation name="quicklaunch.key.MINUS.off.animation"> <frame i="spriteimage.quicklaunch.key.MINUS.02" d="0"/><frame i="quicklaunch.key.on.animation" d="0"/></animation>
- <animation name="quicklaunch.key.MINUS.on.animation"> <frame i="spriteimage.quicklaunch.key.MINUS.02" d="0"/><frame i="quicklaunch.key.on.animation" d="0"/></animation>
- <animation name="quicklaunch.key.MINUS.disabled.animation"> <frame i="spriteimage.quicklaunch.key.MINUS.01" d="0"/><frame i="quicklaunch.key.disabled.animation" d="0"/></animation>
- <animation name="quicklaunch.key.SINGLEQUOTE.off.animation"> <frame i="spriteimage.quicklaunch.key.SINGLEQUOTE.02" d="0"/><frame i="quicklaunch.key.on.animation" d="0"/></animation>
- <animation name="quicklaunch.key.SINGLEQUOTE.on.animation"> <frame i="spriteimage.quicklaunch.key.SINGLEQUOTE.02" d="0"/><frame i="quicklaunch.key.on.animation" d="0"/></animation>
- <animation name="quicklaunch.key.SINGLEQUOTE.disabled.animation"> <frame i="spriteimage.quicklaunch.key.SINGLEQUOTE.01" d="0"/><frame i="quicklaunch.key.disabled.animation" d="0"/></animation>
- <animation name="quicklaunch.key.EQUALS.off.animation"> <frame i="spriteimage.quicklaunch.key.EQUALS.02" d="0"/><frame i="quicklaunch.key.on.animation" d="0"/></animation>
- <animation name="quicklaunch.key.EQUALS.on.animation"> <frame i="spriteimage.quicklaunch.key.EQUALS.02" d="0"/><frame i="quicklaunch.key.on.animation" d="0"/></animation>
- <animation name="quicklaunch.key.EQUALS.disabled.animation"> <frame i="spriteimage.quicklaunch.key.EQUALS.01" d="0"/><frame i="quicklaunch.key.disabled.animation" d="0"/></animation>
- <animation name="quicklaunch.key.DEL.off.animation"> <frame i="spriteimage.quicklaunch.key.DEL.02" d="0"/><frame i="quicklaunch.key.on.animation" d="0"/></animation>
- <animation name="quicklaunch.key.DEL.on.animation"> <frame i="spriteimage.quicklaunch.key.DEL.02" d="0"/><frame i="quicklaunch.key.on.animation" d="0"/></animation>
- <animation name="quicklaunch.key.DEL.disabled.animation"> <frame i="spriteimage.quicklaunch.key.DEL.01" d="0"/><frame i="quicklaunch.key.disabled.animation" d="0"/></animation>
- <animation name="quicklaunch.key.ESC.off.animation"> <frame i="spriteimage.quicklaunch.key.ESC.02" d="0"/><frame i="quicklaunch.key.on.animation" d="0"/></animation>
- <animation name="quicklaunch.key.ESC.on.animation"> <frame i="spriteimage.quicklaunch.key.ESC.02" d="0"/><frame i="quicklaunch.key.on.animation" d="0"/></animation>
- <animation name="quicklaunch.key.ESC.disabled.animation"> <frame i="spriteimage.quicklaunch.key.ESC.01" d="0"/><frame i="quicklaunch.key.disabled.animation" d="0"/></animation>
- <animation name="quicklaunch.key.SPACE.off.animation"> <frame i="spriteimage.quicklaunch.key.SPACE.02" d="0"/><frame i="quicklaunch.key.on.animation" d="0"/></animation>
- <animation name="quicklaunch.key.SPACE.on.animation"> <frame i="spriteimage.quicklaunch.key.SPACE.02" d="0"/><frame i="quicklaunch.key.on.animation" d="0"/></animation>
- <animation name="quicklaunch.key.SPACE.disabled.animation"> <frame i="spriteimage.quicklaunch.key.SPACE.01" d="0"/><frame i="quicklaunch.key.disabled.animation" d="0"/></animation>
- <animation name="quicklaunch.key.HASH.off.animation"> <frame i="spriteimage.quicklaunch.key.HASH.02" d="0"/><frame i="quicklaunch.key.on.animation" d="0"/></animation>
- <animation name="quicklaunch.key.HASH.on.animation"> <frame i="spriteimage.quicklaunch.key.HASH.02" d="0"/><frame i="quicklaunch.key.on.animation" d="0"/></animation>
- <animation name="quicklaunch.key.HASH.disabled.animation"> <frame i="spriteimage.quicklaunch.key.HASH.01" d="0"/><frame i="quicklaunch.key.disabled.animation" d="0"/></animation>
- <!-- alt lang keys -->
- <animation name="quicklaunch.key.DEL.de.off.animation"> <frame i="spriteimage.quicklaunch.key.DEL.de.02" d="0"/><frame i="quicklaunch.key.on.animation" d="0"/></animation>
- <animation name="quicklaunch.key.DEL.de.on.animation"> <frame i="spriteimage.quicklaunch.key.DEL.de.02" d="0"/><frame i="quicklaunch.key.on.animation" d="0"/></animation>
- <animation name="quicklaunch.key.DEL.de.disabled.animation"> <frame i="spriteimage.quicklaunch.key.DEL.de.01" d="0"/><frame i="quicklaunch.key.disabled.animation" d="0"/></animation>
- <animation name="quicklaunch.key.Ä.off.animation"> <frame i="spriteimage.quicklaunch.key.A.umlaut.02" d="0"/><frame i="quicklaunch.key.on.animation" d="0"/></animation>
- <animation name="quicklaunch.key.Ä.on.animation"> <frame i="spriteimage.quicklaunch.key.A.umlaut.02" d="0"/><frame i="quicklaunch.key.on.animation" d="0"/></animation>
- <animation name="quicklaunch.key.Ä.disabled.animation"> <frame i="spriteimage.quicklaunch.key.A.umlaut.01" d="0"/><frame i="quicklaunch.key.disabled.animation" d="0"/></animation>
- <animation name="quicklaunch.key.Ö.off.animation"> <frame i="spriteimage.quicklaunch.key.O.umlaut.02" d="0"/><frame i="quicklaunch.key.on.animation" d="0"/></animation>
- <animation name="quicklaunch.key.Ö.on.animation"> <frame i="spriteimage.quicklaunch.key.O.umlaut.02" d="0"/><frame i="quicklaunch.key.on.animation" d="0"/></animation>
- <animation name="quicklaunch.key.Ö.disabled.animation"> <frame i="spriteimage.quicklaunch.key.O.umlaut.01" d="0"/><frame i="quicklaunch.key.disabled.animation" d="0"/></animation>
- <animation name="quicklaunch.key.Ü.off.animation"> <frame i="spriteimage.quicklaunch.key.U.umlaut.02" d="0"/><frame i="quicklaunch.key.on.animation" d="0"/></animation>
- <animation name="quicklaunch.key.Ü.on.animation"> <frame i="spriteimage.quicklaunch.key.U.umlaut.02" d="0"/><frame i="quicklaunch.key.on.animation" d="0"/></animation>
- <animation name="quicklaunch.key.Ü.disabled.animation"> <frame i="spriteimage.quicklaunch.key.U.umlaut.01" d="0"/><frame i="quicklaunch.key.disabled.animation" d="0"/></animation>
- <animation name="quicklaunch.key.ß.off.animation"> <frame i="spriteimage.quicklaunch.key.S.sharp.02" d="0"/><frame i="quicklaunch.key.on.animation" d="0"/></animation>
- <animation name="quicklaunch.key.ß.on.animation"> <frame i="spriteimage.quicklaunch.key.S.sharp.02" d="0"/><frame i="quicklaunch.key.on.animation" d="0"/></animation>
- <animation name="quicklaunch.key.ß.disabled.animation"> <frame i="spriteimage.quicklaunch.key.S.sharp.01" d="0"/><frame i="quicklaunch.key.disabled.animation" d="0"/></animation>
- <!-- key shortcuts using world gui colors eg. eart.colormap -->
- <animation name="hotkey.off.animation">
- <color c="button" d="0"/>
- </animation>
- <animation name="hotkey.on.animation">
- <color c="button-on" d="0"/>
- </animation>
- <animation name="hotkey.disabled.animation">
- <color c="button-disabled" d="0"/>
- </animation>
- <animation name="hotkey.F1.off.animation"> <frame i="spriteimage.quicklaunch.key.F1.02" d="0"/><frame i="hotkey.on.animation" d="0"/></animation>
- <animation name="hotkey.F1.on.animation"> <frame i="spriteimage.quicklaunch.key.F1.02" d="0"/><frame i="hotkey.on.animation" d="0"/></animation>
- <animation name="hotkey.F1.disabled.animation"> <frame i="spriteimage.quicklaunch.key.F1.01" d="0"/><frame i="hotkey.disabled.animation" d="0"/></animation>
- <animation name="hotkey.F2.off.animation"> <frame i="spriteimage.quicklaunch.key.F2.02" d="0"/><frame i="hotkey.on.animation" d="0"/></animation>
- <animation name="hotkey.F2.on.animation"> <frame i="spriteimage.quicklaunch.key.F2.02" d="0"/><frame i="hotkey.on.animation" d="0"/></animation>
- <animation name="hotkey.F2.disabled.animation"> <frame i="spriteimage.quicklaunch.key.F2.01" d="0"/><frame i="hotkey.disabled.animation" d="0"/></animation>
- <animation name="hotkey.F3.off.animation"> <frame i="spriteimage.quicklaunch.key.F3.02" d="0"/><frame i="hotkey.on.animation" d="0"/></animation>
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- <animation name="hotkey.SEMICOLON.on.animation"> <frame i="spriteimage.quicklaunch.key.SEMICOLON.02" d="0"/><frame i="hotkey.on.animation" d="0"/></animation>
- <animation name="hotkey.SEMICOLON.disabled.animation"> <frame i="spriteimage.quicklaunch.key.SEMICOLON.01" d="0"/><frame i="hotkey.disabled.animation" d="0"/></animation>
- <animation name="hotkey.SLASH.off.animation"> <frame i="spriteimage.quicklaunch.key.SLASH.02" d="0"/><frame i="hotkey.on.animation" d="0"/></animation>
- <animation name="hotkey.SLASH.on.animation"> <frame i="spriteimage.quicklaunch.key.SLASH.02" d="0"/><frame i="hotkey.on.animation" d="0"/></animation>
- <animation name="hotkey.SLASH.disabled.animation"> <frame i="spriteimage.quicklaunch.key.SLASH.01" d="0"/><frame i="hotkey.disabled.animation" d="0"/></animation>
-
- <animation name="hotkey.BACKSLASH.off.animation"> <frame i="spriteimage.quicklaunch.key.BACKSLASH.02" d="0"/><frame i="hotkey.on.animation" d="0"/></animation>
- <animation name="hotkey.BACKSLASH.on.animation"> <frame i="spriteimage.quicklaunch.key.BACKSLASH.02" d="0"/><frame i="hotkey.on.animation" d="0"/></animation>
- <animation name="hotkey.BACKSLASH.disabled.animation"> <frame i="spriteimage.quicklaunch.key.BACKSLASH.01" d="0"/><frame i="hotkey.disabled.animation" d="0"/></animation>
- <animation name="hotkey.MINUS.off.animation"> <frame i="spriteimage.quicklaunch.key.MINUS.02" d="0"/><frame i="hotkey.on.animation" d="0"/></animation>
- <animation name="hotkey.MINUS.on.animation"> <frame i="spriteimage.quicklaunch.key.MINUS.02" d="0"/><frame i="hotkey.on.animation" d="0"/></animation>
- <animation name="hotkey.MINUS.disabled.animation"> <frame i="spriteimage.quicklaunch.key.MINUS.01" d="0"/><frame i="hotkey.disabled.animation" d="0"/></animation>
- <animation name="hotkey.SINGLEQUOTE.off.animation"> <frame i="spriteimage.quicklaunch.key.SINGLEQUOTE.02" d="0"/><frame i="hotkey.on.animation" d="0"/></animation>
- <animation name="hotkey.SINGLEQUOTE.on.animation"> <frame i="spriteimage.quicklaunch.key.SINGLEQUOTE.02" d="0"/><frame i="hotkey.on.animation" d="0"/></animation>
- <animation name="hotkey.SINGLEQUOTE.disabled.animation"> <frame i="spriteimage.quicklaunch.key.SINGLEQUOTE.01" d="0"/><frame i="hotkey.disabled.animation" d="0"/></animation>
- <animation name="hotkey.EQUALS.off.animation"> <frame i="spriteimage.quicklaunch.key.EQUALS.02" d="0"/><frame i="hotkey.on.animation" d="0"/></animation>
- <animation name="hotkey.EQUALS.on.animation"> <frame i="spriteimage.quicklaunch.key.EQUALS.02" d="0"/><frame i="hotkey.on.animation" d="0"/></animation>
- <animation name="hotkey.EQUALS.disabled.animation"> <frame i="spriteimage.quicklaunch.key.EQUALS.01" d="0"/><frame i="hotkey.disabled.animation" d="0"/></animation>
- <animation name="hotkey.DEL.off.animation"> <frame i="spriteimage.quicklaunch.key.DEL.02" d="0"/><frame i="hotkey.on.animation" d="0"/></animation>
- <animation name="hotkey.DEL.on.animation"> <frame i="spriteimage.quicklaunch.key.DEL.02" d="0"/><frame i="hotkey.on.animation" d="0"/></animation>
- <animation name="hotkey.DEL.disabled.animation"> <frame i="spriteimage.quicklaunch.key.DEL.01" d="0"/><frame i="hotkey.disabled.animation" d="0"/></animation>
- <animation name="hotkey.ESC.off.animation"> <frame i="spriteimage.quicklaunch.key.ESC.02" d="0"/><frame i="hotkey.on.animation" d="0"/></animation>
- <animation name="hotkey.ESC.on.animation"> <frame i="spriteimage.quicklaunch.key.ESC.02" d="0"/><frame i="hotkey.on.animation" d="0"/></animation>
- <animation name="hotkey.ESC.disabled.animation"> <frame i="spriteimage.quicklaunch.key.ESC.01" d="0"/><frame i="hotkey.disabled.animation" d="0"/></animation>
- <animation name="hotkey.SPACE.off.animation"> <frame i="spriteimage.quicklaunch.key.SPACE.02" d="0"/><frame i="hotkey.on.animation" d="0"/></animation>
- <animation name="hotkey.SPACE.on.animation"> <frame i="spriteimage.quicklaunch.key.SPACE.02" d="0"/><frame i="hotkey.on.animation" d="0"/></animation>
- <animation name="hotkey.SPACE.disabled.animation"> <frame i="spriteimage.quicklaunch.key.SPACE.01" d="0"/><frame i="hotkey.disabled.animation" d="0"/></animation>
- <animation name="hotkey.HASH.off.animation"> <frame i="spriteimage.quicklaunch.key.HASH.02" d="0"/><frame i="hotkey.on.animation" d="0"/></animation>
- <animation name="hotkey.HASH.on.animation"> <frame i="spriteimage.quicklaunch.key.HASH.02" d="0"/><frame i="hotkey.on.animation" d="0"/></animation>
- <animation name="hotkey.HASH.disabled.animation"> <frame i="spriteimage.quicklaunch.key.HASH.01" d="0"/><frame i="hotkey.disabled.animation" d="0"/></animation>
- <!-- alt lang keys -->
- <animation name="hotkey.DEL.de.off.animation"> <frame i="spriteimage.quicklaunch.key.DEL.de.02" d="0"/><frame i="hotkey.on.animation" d="0"/></animation>
- <animation name="hotkey.DEL.de.on.animation"> <frame i="spriteimage.quicklaunch.key.DEL.de.02" d="0"/><frame i="hotkey.on.animation" d="0"/></animation>
- <animation name="hotkey.DEL.de.disabled.animation"> <frame i="spriteimage.quicklaunch.key.DEL.de.01" d="0"/><frame i="hotkey.disabled.animation" d="0"/></animation>
- <animation name="hotkey.Ä.off.animation"> <frame i="spriteimage.quicklaunch.key.A.umlaut.02" d="0"/><frame i="hotkey.on.animation" d="0"/></animation>
- <animation name="hotkey.Ä.on.animation"> <frame i="spriteimage.quicklaunch.key.A.umlaut.02" d="0"/><frame i="hotkey.on.animation" d="0"/></animation>
- <animation name="hotkey.Ä.disabled.animation"> <frame i="spriteimage.quicklaunch.key.A.umlaut.01" d="0"/><frame i="hotkey.disabled.animation" d="0"/></animation>
- <animation name="hotkey.Ö.off.animation"> <frame i="spriteimage.quicklaunch.key.O.umlaut.02" d="0"/><frame i="hotkey.on.animation" d="0"/></animation>
- <animation name="hotkey.Ö.umlaut.on.animation"> <frame i="spriteimage.quicklaunch.key.O.umlaut.02" d="0"/><frame i="hotkey.on.animation" d="0"/></animation>
- <animation name="hotkey.Ö.umlaut.disabled.animation"> <frame i="spriteimage.quicklaunch.key.O.umlaut.01" d="0"/><frame i="hotkey.disabled.animation" d="0"/></animation>
- <animation name="hotkey.Ü.off.animation"> <frame i="spriteimage.quicklaunch.key.U.umlaut.02" d="0"/><frame i="hotkey.on.animation" d="0"/></animation>
- <animation name="hotkey.Ü.on.animation"> <frame i="spriteimage.quicklaunch.key.U.umlaut.02" d="0"/><frame i="hotkey.on.animation" d="0"/></animation>
- <animation name="hotkey.Ü.disabled.animation"> <frame i="spriteimage.quicklaunch.key.U.umlaut.01" d="0"/><frame i="hotkey.disabled.animation" d="0"/></animation>
- <animation name="hotkey.ß.off.animation"> <frame i="spriteimage.quicklaunch.key.S.sharp.02" d="0"/><frame i="hotkey.on.animation" d="0"/></animation>
- <animation name="hotkey.ß.on.animation"> <frame i="spriteimage.quicklaunch.key.S.sharp.02" d="0"/><frame i="hotkey.on.animation" d="0"/></animation>
- <animation name="hotkey.ß.disabled.animation"> <frame i="spriteimage.quicklaunch.key.S.sharp.01" d="0"/><frame i="hotkey.disabled.animation" d="0"/></animation>
- </resources>
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