gidrahs-hoff-boss.xml 27 KB

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  1. <?xml version='1.0' encoding='utf-8'?>
  2. <!--
  3. Copyright (c) 2003-onwards Shaven Puppy Ltd
  4. All rights reserved.
  5. Redistribution and use in source and binary forms, with or without
  6. modification, are permitted provided that the following conditions are
  7. met:
  8. * Redistributions of source code must retain the above copyright
  9. notice, this list of conditions and the following disclaimer.
  10. * Redistributions in binary form must reproduce the above copyright
  11. notice, this list of conditions and the following disclaimer in the
  12. documentation and/or other materials provided with the distribution.
  13. * Neither the name of 'Shaven Puppy' nor the names of its contributors
  14. may be used to endorse or promote products derived from this software
  15. without specific prior written permission.
  16. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
  17. "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
  18. TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
  19. PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
  20. CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
  21. EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
  22. PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
  23. PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
  24. LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
  25. NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  26. SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  27. -->
  28. <resources>
  29. <!-- GIDRAH.hoff.BOSS ================================================================================================== -->
  30. <!-- BOSS WALK -->
  31. <animation name="gidrah.hoff.boss.body.animation">
  32. <frame i="spriteimage.boss.hoff.body.back.01" d="9" childYOffset="0"/>
  33. <frame i="spriteimage.boss.hoff.body.back.01" d="1" childYOffset="2"/>
  34. <frame i="spriteimage.boss.hoff.body.back.02" d="1" childYOffset="2"/>
  35. <frame i="spriteimage.boss.hoff.body.back.02" d="1" childYOffset="4"/>
  36. <frame i="spriteimage.boss.hoff.body.back.03" d="2" childYOffset="4"/>
  37. <frame i="spriteimage.boss.hoff.body.back.03" d="1" childYOffset="6"/>
  38. <frame i="spriteimage.boss.hoff.body.back.04" d="11" childYOffset="6"/>
  39. <frame i="spriteimage.boss.hoff.body.back.04" d="1" childYOffset="-2"/>
  40. <frame i="spriteimage.boss.hoff.body.back.11" d="4" childYOffset="-2"/>
  41. <frame i="spriteimage.boss.hoff.body.back.11" d="1" childYOffset="0"/>
  42. <frame i="spriteimage.boss.hoff.body.back.01" d="9" childYOffset="0"/>
  43. <frame i="spriteimage.boss.hoff.body.back.01" d="1" childYOffset="2"/>
  44. <frame i="spriteimage.boss.hoff.body.back.05" d="1" childYOffset="2"/>
  45. <frame i="spriteimage.boss.hoff.body.back.05" d="1" childYOffset="4"/>
  46. <frame i="spriteimage.boss.hoff.body.back.06" d="2" childYOffset="4"/>
  47. <frame i="spriteimage.boss.hoff.body.back.06" d="1" childYOffset="6"/>
  48. <frame i="spriteimage.boss.hoff.body.back.07" d="11" childYOffset="6"/>
  49. <frame i="spriteimage.boss.hoff.body.back.07" d="1" childYOffset="-2"/>
  50. <frame i="spriteimage.boss.hoff.body.back.11" d="4" childYOffset="-2"/>
  51. <frame i="spriteimage.boss.hoff.body.back.11" d="1" childYOffset="0"/>
  52. <frame i="spriteimage.boss.hoff.body.back.01" d="9" childYOffset="0"/>
  53. <frame i="spriteimage.boss.hoff.body.back.01" d="1" childYOffset="2"/>
  54. <frame i="spriteimage.boss.hoff.body.back.08" d="1" childYOffset="2"/>
  55. <frame i="spriteimage.boss.hoff.body.back.08" d="1" childYOffset="4"/>
  56. <frame i="spriteimage.boss.hoff.body.back.09" d="2" childYOffset="4"/>
  57. <frame i="spriteimage.boss.hoff.body.back.09" d="1" childYOffset="6"/>
  58. <frame i="spriteimage.boss.hoff.body.back.10" d="11" childYOffset="6"/>
  59. <frame i="spriteimage.boss.hoff.body.back.10" d="1" childYOffset="-2"/>
  60. <frame i="spriteimage.boss.hoff.body.back.11" d="4" childYOffset="-2"/>
  61. <frame i="spriteimage.boss.hoff.body.back.11" d="1" childYOffset="0"/>
  62. <goto seq="0"/>
  63. </animation>
  64. <animation name="gidrah.hoff.boss.body.idle.animation">
  65. <frame i="spriteimage.boss.hoff.body.back.01" d="9" childYOffset="0"/>
  66. </animation>
  67. <animation name="gidrah.hoff.boss.head.roar.animation">
  68. <!-- 100 frames roar - 4 open, 8 close, 88 roar -->
  69. <frame i="spriteimage.boss.hoff.head.01" d="1" childYOffset="10" />
  70. <offset x="0" y="5" d="1" />
  71. <frame i="spriteimage.boss.hoff.head.01" d="1" childYOffset="20" />
  72. <offset x="0" y="10" d="1" />
  73. <sound attenuator="loud.attenuator" sound="gidrah-earth-boss-roar.buffer"/>
  74. <sound attenuator="default.attenuator" sound="gidrah-earth-boss-amb.buffer"/>
  75. <loop count="4"/>
  76. <label id="roar" />
  77. <frame i="spriteimage.boss.hoff.head.01" d="1" childXOffset="2" childYOffset="26" />
  78. <offset x="1" y="13" d="1" />
  79. <frame i="spriteimage.boss.hoff.head.01" d="1" childXOffset="-4" childYOffset="30" />
  80. <offset x="-2" y="15" d="1" />
  81. <frame i="spriteimage.boss.hoff.head.01" d="1" childXOffset="0" childYOffset="34" />
  82. <offset x="0" y="17" d="1" />
  83. <frame i="spriteimage.boss.hoff.head.01" d="1" childXOffset="2" childYOffset="28" />
  84. <offset x="1" y="14" d="1" />
  85. <frame i="spriteimage.boss.hoff.head.01" d="1" childXOffset="-4" childYOffset="34" />
  86. <offset x="-2" y="17" d="1" />
  87. <frame i="spriteimage.boss.hoff.head.01" d="1" childXOffset="4" childYOffset="24" />
  88. <offset x="2" y="12" d="1" />
  89. <frame i="spriteimage.boss.hoff.head.01" d="1" childXOffset="0" childYOffset="36" />
  90. <offset x="0" y="18" d="1" />
  91. <frame i="spriteimage.boss.hoff.head.01" d="1" childXOffset="2" childYOffset="26" />
  92. <offset x="1" y="13" d="1" />
  93. <frame i="spriteimage.boss.hoff.head.01" d="1" childXOffset="-4" childYOffset="34" />
  94. <offset x="-2" y="17" d="1" />
  95. <frame i="spriteimage.boss.hoff.head.01" d="1" childXOffset="4" childYOffset="30" />
  96. <offset x="2" y="15" d="1" />
  97. <frame i="spriteimage.boss.hoff.head.01" d="1" childXOffset="-2" childYOffset="28" />
  98. <offset x="-1" y="14" d="1" />
  99. <repeat id="roar" />
  100. <frame i="spriteimage.boss.hoff.head.01" d="1" childYOffset="24" />
  101. <offset x="0" y="12" d="1" />
  102. <frame i="spriteimage.boss.hoff.head.01" d="1" childYOffset="16" />
  103. <offset x="0" y="8" d="1" />
  104. <frame i="spriteimage.boss.hoff.head.01" d="1" childYOffset="10" />
  105. <offset x="0" y="5" d="1" />
  106. <frame i="spriteimage.boss.hoff.head.01" d="1" childYOffset="4" />
  107. <offset x="0" y="2" d="1" />
  108. <return/>
  109. </animation>
  110. <animation name="gidrah.hoff.boss.head.animation">
  111. <!-- 200 frames walk -->
  112. <frame i="spriteimage.boss.hoff.head.01" d="0" childYOffset="0" />
  113. <offset x="0" y="0" d="1" />
  114. <frame i="spriteimage.boss.hoff.head.01" d="199" childYOffset="0" />
  115. <sub id="gidrah.hoff.boss.head.roar.animation"/>
  116. <goto seq="0" />
  117. </animation>
  118. <animation name="gidrah.hoff.boss.head.idle.animation">
  119. <offset x="0" y="0" d="0" />
  120. <frame i="spriteimage.boss.hoff.head.01" d="0" childYOffset="0" />
  121. </animation>
  122. <animation name="gidrah.hoff.boss.glow.animation">
  123. <!-- 200 frames walk -->
  124. <frame i="spriteimage.boss.hoff.head.glow.02" d="2" />
  125. <frame i="spriteimage.boss.hoff.head.glow.01" d="31" />
  126. <!-- blink -->
  127. <frame i="spriteimage.boss.hoff.head.glow.02" d="2" />
  128. <frame i="spriteimage.boss.hoff.head.glow.03" d="2" />
  129. <frame i="spriteimage.boss.hoff.head.glow.04" d="20" />
  130. <frame i="spriteimage.boss.hoff.head.glow.03" d="4" />
  131. <frame i="spriteimage.boss.hoff.head.glow.02" d="5" />
  132. <frame i="spriteimage.boss.hoff.head.glow.01" d="134" />
  133. <!-- 100 frames roar -->
  134. <frame i="spriteimage.boss.hoff.head.glow.02" d="2" />
  135. <frame i="spriteimage.boss.hoff.head.glow.03" d="98" />
  136. <goto seq="0" />
  137. </animation>
  138. <animation name="gidrah.hoff.boss.glow.idle.animation">
  139. <frame i="spriteimage.boss.hoff.head.glow.02" d="2" />
  140. </animation>
  141. <!-- BOSS ATTACK! -->
  142. <animation name="gidrah.hoff.boss.body.attack.animation">
  143. <!--
  144. <sound player="gidrah.player" attenuator="loud.attenuator" sound="gidrah-earth-boss-roar.buffer"/>
  145. <sound player="gidrah.player" attenuator="default.attenuator" sound="gidrah-earth-boss-amb.buffer"/>
  146. -->
  147. <frame i="spriteimage.boss.hoff.body.back.01" d="35" />
  148. <event id="1"/>
  149. <frame i="spriteimage.boss.hoff.body.back.01" d="15" />
  150. <event id="2"/>
  151. </animation>
  152. <animation name="gidrah.hoff.boss.head.attack.animation">
  153. <!-- 50 frames attack -->
  154. <frame i="spriteimage.boss.hoff.head.01" d="1" childYOffset="4" />
  155. <offset x="0" y="2" d="1" />
  156. <frame i="spriteimage.boss.hoff.head.01" d="1" childYOffset="8" />
  157. <offset x="0" y="4" d="1" />
  158. <frame i="spriteimage.boss.hoff.head.01" d="1" childYOffset="12" />
  159. <offset x="0" y="6" d="1" />
  160. <frame i="spriteimage.boss.hoff.head.01" d="1" childYOffset="16" />
  161. <offset x="0" y="8" d="1" />
  162. <frame i="spriteimage.boss.hoff.head.01" d="1" childYOffset="20" />
  163. <offset x="0" y="10" d="1" />
  164. <frame i="spriteimage.boss.hoff.head.01" d="1" childYOffset="24" />
  165. <offset x="0" y="12" d="2" />
  166. <frame i="spriteimage.boss.hoff.head.01" d="1" childYOffset="28" />
  167. <offset x="0" y="14" d="3" />
  168. <frame i="spriteimage.boss.hoff.head.01" d="1" childYOffset="32" />
  169. <offset x="0" y="16" d="4" />
  170. <frame i="spriteimage.boss.hoff.head.01" d="1" childYOffset="34" />
  171. <offset x="0" y="17" d="12" />
  172. <frame i="spriteimage.boss.hoff.head.01" d="1" childYOffset="0" />
  173. <offset x="0" y="0" d="14" />
  174. </animation>
  175. <animation name="gidrah.hoff.boss.glow.attack.animation">
  176. <!-- 50 frames attack -->
  177. <frame i="spriteimage.boss.hoff.head.glow.01" d="2" />
  178. <frame i="spriteimage.boss.hoff.head.glow.02" d="2" />
  179. <frame i="spriteimage.boss.hoff.head.glow.03" d="37" />
  180. <frame i="spriteimage.boss.hoff.head.glow.02" d="5" />
  181. <frame i="spriteimage.boss.hoff.head.glow.01" d="4" />
  182. </animation>
  183. <!-- BOSS DEATH! -->
  184. <animation name="gidrah.hoff.boss.head.death.roar.animation">
  185. <!-- 150 frames roar - 4 open, 24 close, 88 roar + 34 death -->
  186. <frame i="spriteimage.boss.hoff.head.01" d="1" childYOffset="10" />
  187. <offset x="0" y="5" d="1" />
  188. <frame i="spriteimage.boss.hoff.head.01" d="1" childYOffset="20" />
  189. <offset x="0" y="10" d="1" />
  190. <loop count="4"/>
  191. <label id="roar" />
  192. <frame i="spriteimage.boss.hoff.head.01" d="1" childXOffset="2" childYOffset="26" />
  193. <offset x="1" y="13" d="1" />
  194. <frame i="spriteimage.boss.hoff.head.01" d="1" childXOffset="-4" childYOffset="30" />
  195. <offset x="-2" y="15" d="1" />
  196. <frame i="spriteimage.boss.hoff.head.01" d="1" childXOffset="0" childYOffset="34" />
  197. <offset x="0" y="17" d="1" />
  198. <frame i="spriteimage.boss.hoff.head.01" d="1" childXOffset="2" childYOffset="28" />
  199. <offset x="1" y="14" d="1" />
  200. <frame i="spriteimage.boss.hoff.head.01" d="1" childXOffset="-4" childYOffset="34" />
  201. <offset x="-2" y="17" d="1" />
  202. <frame i="spriteimage.boss.hoff.head.01" d="1" childXOffset="4" childYOffset="24" />
  203. <offset x="2" y="12" d="1" />
  204. <frame i="spriteimage.boss.hoff.head.01" d="1" childXOffset="0" childYOffset="36" />
  205. <offset x="0" y="18" d="1" />
  206. <frame i="spriteimage.boss.hoff.head.01" d="1" childXOffset="2" childYOffset="26" />
  207. <offset x="1" y="13" d="1" />
  208. <frame i="spriteimage.boss.hoff.head.01" d="1" childXOffset="-4" childYOffset="34" />
  209. <offset x="-2" y="17" d="1" />
  210. <frame i="spriteimage.boss.hoff.head.01" d="1" childXOffset="4" childYOffset="30" />
  211. <offset x="2" y="15" d="1" />
  212. <frame i="spriteimage.boss.hoff.head.01" d="1" childXOffset="-2" childYOffset="28" />
  213. <offset x="-1" y="14" d="1" />
  214. <repeat id="roar" />
  215. <frame i="spriteimage.boss.hoff.head.01" d="1" childXOffset="4" childYOffset="26" />
  216. <offset x="2" y="13" d="1" />
  217. <frame i="spriteimage.boss.hoff.head.01" d="1" childXOffset="-6" childYOffset="30" />
  218. <offset x="-3" y="15" d="1" />
  219. <frame i="spriteimage.boss.hoff.head.01" d="1" childXOffset="2" childYOffset="34" />
  220. <offset x="1" y="17" d="1" />
  221. <frame i="spriteimage.boss.hoff.head.01" d="1" childXOffset="-4" childYOffset="28" />
  222. <offset x="-2" y="14" d="1" />
  223. <frame i="spriteimage.boss.hoff.head.01" d="1" childXOffset="4" childYOffset="24" />
  224. <offset x="2" y="12" d="1" />
  225. <frame i="spriteimage.boss.hoff.head.01" d="1" childXOffset="-4" childYOffset="32" />
  226. <offset x="-2" y="16" d="1" />
  227. <frame i="spriteimage.boss.hoff.head.01" d="1" childXOffset="6" childYOffset="28" />
  228. <offset x="3" y="14" d="1" />
  229. <frame i="spriteimage.boss.hoff.head.01" d="1" childXOffset="-2" childYOffset="32" />
  230. <offset x="-1" y="16" d="1" />
  231. <frame i="spriteimage.boss.hoff.head.01" d="1" childXOffset="6" childYOffset="24" />
  232. <offset x="3" y="12" d="1" />
  233. <frame i="spriteimage.boss.hoff.head.01" d="1" childXOffset="-4" childYOffset="28" />
  234. <offset x="-2" y="14" d="1" />
  235. <frame i="spriteimage.boss.hoff.head.01" d="1" childXOffset="0" childYOffset="34" />
  236. <offset x="0" y="17" d="13" />
  237. <frame i="spriteimage.boss.hoff.head.01" d="1" childYOffset="28" />
  238. <offset x="0" y="14" d="1" />
  239. <frame i="spriteimage.boss.hoff.head.01" d="1" childYOffset="16" />
  240. <offset x="0" y="8" d="1" />
  241. <frame i="spriteimage.boss.hoff.head.01" d="1" childYOffset="0" />
  242. <offset x="0" y="0" d="19" />
  243. <return/>
  244. </animation>
  245. <animation name="gidrah.hoff.boss.death.right.fall.animation">
  246. <angle angle="+20" d="7"/>
  247. <angle angle="+30" d="6"/>
  248. <angle angle="+45" d="5"/>
  249. <angle angle="+65" d="5"/>
  250. <angle angle="+90" d="4"/>
  251. <angle angle="+120" d="4"/>
  252. <angle angle="+160" d="3"/>
  253. <angle angle="+200" d="3"/>
  254. <angle angle="+300" d="2"/>
  255. <angle angle="+500" d="2"/>
  256. <angle angle="+800" d="2"/>
  257. <angle angle="+1200" d="2"/>
  258. <angle angle="16384" d="0"/>
  259. <return/>
  260. </animation>
  261. <animation name="gidrah.hoff.boss.death.left.fall.animation">
  262. <angle angle="+-20" d="7"/>
  263. <angle angle="+-30" d="6"/>
  264. <angle angle="+-45" d="5"/>
  265. <angle angle="+-65" d="5"/>
  266. <angle angle="+-90" d="4"/>
  267. <angle angle="+-120" d="4"/>
  268. <angle angle="+-160" d="3"/>
  269. <angle angle="+-200" d="3"/>
  270. <angle angle="+-300" d="2"/>
  271. <angle angle="+-500" d="2"/>
  272. <angle angle="+-800" d="2"/>
  273. <angle angle="+-1200" d="2"/>
  274. <angle angle="-16384" d="0"/>
  275. <return/>
  276. </animation>
  277. <animation name="gidrah.hoff.boss.death.fade.animation">
  278. <alpha alpha="200" d="2"/>
  279. <alpha alpha="150" d="2"/>
  280. <alpha alpha="100" d="2"/>
  281. <alpha alpha="90" d="2"/>
  282. <alpha alpha="80" d="2"/>
  283. <alpha alpha="70" d="2"/>
  284. <alpha alpha="60" d="2"/>
  285. <alpha alpha="50" d="2"/>
  286. <alpha alpha="40" d="3"/>
  287. <alpha alpha="30" d="4"/>
  288. <alpha alpha="20" d="5"/>
  289. <alpha alpha="12" d="6"/>
  290. <alpha alpha="8" d="7"/>
  291. <alpha alpha="0" d="200"/>
  292. <return/>
  293. </animation>
  294. <animation name="gidrah.hoff.boss.body.death.right.animation">
  295. <!-- roar -->
  296. <frame i="spriteimage.boss.hoff.body.back.01" d="113" />
  297. <shake amount="10"/>
  298. <frame i="spriteimage.boss.hoff.body.back.01" d="37" />
  299. <!-- fall over 45 + 2 + 203 = 250 -->
  300. <offset x="-11" y="0" d="0" />
  301. <frame i="spriteimage.boss.hoff.death.right.back.01" d="0" />
  302. <sub id="gidrah.hoff.boss.death.right.fall.animation"/>
  303. <shake amount="10"/>
  304. <alpha alpha="255" d="165"/>
  305. <!-- <shake amount="16"/> -->
  306. <alpha alpha="255" d="30"/>
  307. <shake amount="32"/>
  308. <alpha alpha="255" d="10"/>
  309. <sub id="gidrah.hoff.boss.death.fade.animation"/>
  310. <event id="1"/>
  311. </animation>
  312. <animation name="gidrah.hoff.boss.body.death.left.animation">
  313. <!-- roar -->
  314. <frame i="spriteimage.boss.hoff.body.back.01" d="113" />
  315. <shake amount="10"/>
  316. <frame i="spriteimage.boss.hoff.body.back.01" d="37" />
  317. <!-- blink -->
  318. <!-- fall over 45 + 2 + 203 = 250 -->
  319. <offset x="11" y="0" d="0" />
  320. <frame i="spriteimage.boss.hoff.death.left.back.01" d="0" />
  321. <sub id="gidrah.hoff.boss.death.left.fall.animation"/>
  322. <shake amount="10"/>
  323. <alpha alpha="255" d="165"/>
  324. <!-- <shake amount="16"/> -->
  325. <alpha alpha="255" d="30"/>
  326. <shake amount="32"/>
  327. <alpha alpha="255" d="10"/>
  328. <sub id="gidrah.hoff.boss.death.fade.animation"/>
  329. <event id="1"/>
  330. </animation>
  331. <animation name="gidrah.hoff.boss.head.death.right.animation">
  332. <!-- roar -->
  333. <offset x="0" y="0" d="0" />
  334. <angle angle="0" d="0"/>
  335. <alpha alpha="255" d="0"/>
  336. <sub id="gidrah.hoff.boss.head.death.roar.animation"/>
  337. <!-- blink -->
  338. <!-- fall over 45 + 2 + 203 = 250 -->
  339. <offset x="-11" y="0" d="0" />
  340. <frame i="spriteimage.boss.hoff.death.right.01" d="0" />
  341. <sub id="gidrah.hoff.boss.death.right.fall.animation"/>
  342. <frame i="spriteimage.boss.hoff.death.right.02" d="0" />
  343. <alpha alpha="255" d="205"/>
  344. <sub id="gidrah.hoff.boss.death.fade.animation"/>
  345. </animation>
  346. <animation name="gidrah.hoff.boss.head.death.left.animation">
  347. <!-- roar -->
  348. <offset x="0" y="0" d="0" />
  349. <angle angle="0" d="0"/>
  350. <alpha alpha="255" d="0"/>
  351. <sub id="gidrah.hoff.boss.head.death.roar.animation"/>
  352. <!-- blink -->
  353. <!-- fall over 45 + 2 + 203 = 250 -->
  354. <offset x="11" y="0" d="0" />
  355. <frame i="spriteimage.boss.hoff.death.left.01" d="0" />
  356. <sub id="gidrah.hoff.boss.death.left.fall.animation"/>
  357. <frame i="spriteimage.boss.hoff.death.left.02" d="0" />
  358. <alpha alpha="255" d="205"/>
  359. <sub id="gidrah.hoff.boss.death.fade.animation"/>
  360. </animation>
  361. <animation name="gidrah.hoff.boss.glow.death.animation">
  362. <offset x="0" y="0" d="0" />
  363. <angle angle="0" d="0"/>
  364. <frame i="spriteimage.boss.hoff.head.glow.01" d="2" />
  365. <frame i="spriteimage.boss.hoff.head.glow.02" d="2" />
  366. <frame i="spriteimage.boss.hoff.head.glow.03" d="95" />
  367. <frame i="spriteimage.boss.hoff.head.glow.02" d="2" />
  368. <frame i="spriteimage.boss.hoff.head.glow.01" d="22" />
  369. <frame i="spriteimage.boss.hoff.head.glow.02" d="1" />
  370. <frame i="spriteimage.boss.hoff.head.glow.03" d="1" />
  371. <frame i="spriteimage.boss.hoff.head.glow.04" d="25" />
  372. <return/>
  373. </animation>
  374. <animation name="gidrah.hoff.boss.glow.death.right.animation">
  375. <!-- roar -->
  376. <alpha alpha="255" d="0"/>
  377. <sub id="gidrah.hoff.boss.glow.death.animation"/>
  378. <!-- fall over 45 + 2 + 203 = 250 -->
  379. <offset x="-11" y="0" d="0" />
  380. <frame i="spriteimage.boss.hoff.death.right.glow.01" d="0" />
  381. <sub id="gidrah.hoff.boss.death.right.fall.animation"/>
  382. <alpha alpha="255" d="205"/>
  383. <sub id="gidrah.hoff.boss.death.fade.animation"/>
  384. </animation>
  385. <animation name="gidrah.hoff.boss.glow.death.left.animation">
  386. <!-- roar -->
  387. <alpha alpha="255" d="0"/>
  388. <sub id="gidrah.hoff.boss.glow.death.animation"/>
  389. <!-- fall over 45 + 2 + 203 = 250 -->
  390. <offset x="11" y="0" d="0" />
  391. <frame i="spriteimage.boss.hoff.death.left.glow.01" d="0" />
  392. <sub id="gidrah.hoff.boss.death.left.fall.animation"/>
  393. <alpha alpha="255" d="205"/>
  394. <sub id="gidrah.hoff.boss.death.fade.animation"/>
  395. </animation>
  396. <animation name="gidrah.hoff.boss.head.back.death.animation">
  397. <!-- roar -->
  398. <alpha alpha="255" d="0"/>
  399. <frame i="spriteimage.boss.hoff.mouth.back.01" d="150" />
  400. <!-- fall over 45 + 2 + 203 = 250 -->
  401. <alpha alpha="0" d="250"/>
  402. </animation>
  403. <animation name="gidrah.hoff.boss.ground.death.right.animation">
  404. <!-- roar -->
  405. <offset x="0" y="0" d="0" />
  406. <scale xscale="0.5" yscale="0.5" d="0"/>
  407. <frame i="spriteimage.boss.hoff.body.ground.01" d="150" />
  408. <!-- fall over 45 + 2 + 203 = 250 -->
  409. <frame i="spriteimage.boss.hoff.body.ground.01" d="45" />
  410. <offset x="-40" y="0" d="0" />
  411. <scale xscale="1.1" yscale="0.65" d="205"/>
  412. <sub id="gidrah.hoff.boss.death.fade.animation"/>
  413. </animation>
  414. <animation name="gidrah.hoff.boss.ground.death.left.animation">
  415. <!-- roar -->
  416. <offset x="0" y="0" d="0" />
  417. <scale xscale="0.5" yscale="0.5" d="0"/>
  418. <frame i="spriteimage.boss.hoff.body.ground.01" d="150" />
  419. <!-- fall over 45 + 2 + 203 = 250 -->
  420. <frame i="spriteimage.boss.hoff.body.ground.01" d="45" />
  421. <offset x="40" y="0" d="0" />
  422. <scale xscale="1.1" yscale="0.65" d="205"/>
  423. <sub id="gidrah.hoff.boss.death.fade.animation"/>
  424. </animation>
  425. <gidrah
  426. name="gidrah.hoff.boss.gfx.spec"
  427. inherit="gidrah.hoff.boss.spec"
  428. floor="-8"
  429. >
  430. <appearance>
  431. <layers scale="0.5">
  432. <sprite layer="5" sublayer="2" attenuated="true" offset="0,0" animation="gidrah.hoff.boss.body.animation" />
  433. <sprite layer="4" sublayer="2" attenuated="true" colored="shadow" image="spriteimage.boss.hoff.body.ground.01"/>
  434. <sprite layer="5" sublayer="0" doChildOffset="true" image="spriteimage.boss.hoff.mouth.back.01"/> <!-- mouth -->
  435. <sprite layer="5" sublayer="3" doChildOffset="true" attenuated="true" animation="gidrah.hoff.boss.head.animation" />
  436. <sprite layer="5" sublayer="5" doChildOffset="true" animation="gidrah.hoff.boss.glow.animation"/>
  437. </layers>
  438. </appearance>
  439. <idleAppearance>
  440. <layers scale="0.5">
  441. <sprite layer="5" sublayer="2" attenuated="true" offset="0,0" animation="gidrah.hoff.boss.body.idle.animation" />
  442. <sprite layer="4" sublayer="2" attenuated="true" colored="shadow" image="spriteimage.boss.hoff.body.ground.01"/>
  443. <sprite layer="5" sublayer="0" doChildOffset="true" image="spriteimage.boss.hoff.mouth.back.01"/> <!-- mouth -->
  444. <sprite layer="5" sublayer="3" doChildOffset="true" attenuated="true" animation="gidrah.hoff.boss.head.idle.animation" />
  445. <sprite layer="5" sublayer="5" doChildOffset="true" animation="gidrah.hoff.boss.glow.idle.animation"/>
  446. </layers>
  447. </idleAppearance>
  448. <attackAppearance>
  449. <layers scale="0.5">
  450. <sprite layer="5" sublayer="2" attenuated="true" offset="0,0" animation="gidrah.hoff.boss.body.attack.animation" />
  451. <sprite layer="4" sublayer="2" attenuated="true" colored="shadow" image="spriteimage.boss.hoff.body.ground.01"/>
  452. <sprite layer="5" sublayer="0" image="spriteimage.boss.hoff.mouth.back.01"/> <!-- mouth -->
  453. <sprite layer="5" sublayer="3" attenuated="true" animation="gidrah.hoff.boss.head.attack.animation" />
  454. <sprite layer="5" sublayer="5" doChildOffset="true" animation="gidrah.hoff.boss.glow.attack.animation"/>
  455. </layers>
  456. </attackAppearance>
  457. <frozenAppearance>
  458. <array>
  459. <item><layers scale="0.5">
  460. <sprite layer="5" sublayer="2" attenuated="true" offset="0,0" image="spriteimage.boss.hoff.body.back.01" />
  461. <sprite layer="4" sublayer="2" attenuated="true" colored="shadow" image="spriteimage.boss.hoff.body.ground.01"/>
  462. <sprite layer="5" sublayer="3" attenuated="true" image="spriteimage.boss.hoff.head.01" />
  463. <sprite layer="5" sublayer="6" attenuated="true" offset="0,0" image="spriteimage.boss.hoff.ice.glow.01"/>
  464. <emitter offset="28,0" ySortOffset="56" emitter="frozen.boss.sparkle.emitter" />
  465. </layers></item>
  466. </array>
  467. </frozenAppearance>
  468. <deathAppearanceRight>
  469. <layers scale="0.5">
  470. <sprite layer="5" sublayer="2" attenuated="true" offset="0,0" animation="gidrah.hoff.boss.body.death.right.animation" />
  471. <sprite layer="4" sublayer="2" attenuated="true" colored="shadow" animation="gidrah.hoff.boss.ground.death.right.animation"/>
  472. <sprite layer="5" sublayer="0" doChildOffset="true" animation="gidrah.hoff.boss.head.back.death.animation"/> <!-- mouth -->
  473. <sprite layer="5" sublayer="3" doChildOffset="true" attenuated="true" animation="gidrah.hoff.boss.head.death.right.animation" />
  474. <sprite layer="5" sublayer="4" doChildOffset="true" animation="gidrah.hoff.boss.glow.death.right.animation"/>
  475. <emitter offset="25,0" ySortOffset="100" emitter="gidrah.hoff.death.boss.start.emitter"/>
  476. <emitter offset="25,0" ySortOffset="100" emitter="gidrah.hoff.death.flash.boss.start.emitter"/>
  477. <emitter offset="-105,0" emitter="gidrah.hoff.death.boss.fall.emitter"/>
  478. <!-- <emitter offset="-55,8" emitter="gidrah.hoff.death.boss.mid.emitter"/>
  479. <emitter offset="-55,28" emitter="gidrah.hoff.death.flash.boss.mid.emitter"/> -->
  480. <emitter offset="-55,0" ySortOffset="8" emitter="gidrah.hoff.death.boss.end.emitter"/>
  481. <emitter offset="-55,0" ySortOffset="8" emitter="gidrah.hoff.death.boss.end.sparks.emitter"/>
  482. <emitter offset="-55,0" ySortOffset="28" emitter="gidrah.hoff.death.flash.boss.end.emitter"/>
  483. </layers>
  484. </deathAppearanceRight>
  485. <deathAppearanceLeft>
  486. <layers scale="0.5">
  487. <sprite layer="5" sublayer="2" attenuated="true" offset="0,0" animation="gidrah.hoff.boss.body.death.left.animation" />
  488. <sprite layer="4" sublayer="2" attenuated="true" colored="shadow" animation="gidrah.hoff.boss.ground.death.left.animation"/>
  489. <sprite layer="5" sublayer="0" doChildOffset="true" animation="gidrah.hoff.boss.head.back.death.animation"/> <!-- mouth -->
  490. <sprite layer="5" sublayer="3" doChildOffset="true" attenuated="true" animation="gidrah.hoff.boss.head.death.left.animation" />
  491. <sprite layer="5" sublayer="4" doChildOffset="true" animation="gidrah.hoff.boss.glow.death.left.animation"/>
  492. <emitter offset="5,0" ySortOffset="100" emitter="gidrah.hoff.death.boss.start.emitter"/>
  493. <emitter offset="5,0" ySortOffset="100" emitter="gidrah.hoff.death.flash.boss.start.emitter"/>
  494. <emitter offset="30,0" emitter="gidrah.hoff.death.boss.fall.emitter"/>
  495. <!-- <emitter offset="100,8" emitter="gidrah.hoff.death.boss.mid.emitter"/>
  496. <emitter offset="100,28" emitter="gidrah.hoff.death.flash.boss.mid.emitter"/> -->
  497. <emitter offset="100,0" ySortOffset="20" emitter="gidrah.hoff.death.boss.end.emitter"/>
  498. <emitter offset="100,0" ySortOffset="8" emitter="gidrah.hoff.death.boss.end.sparks.emitter"/>
  499. <emitter offset="100,0" ySortOffset="28" emitter="gidrah.hoff.death.flash.boss.end.emitter"/>
  500. </layers>
  501. </deathAppearanceLeft>
  502. </gidrah>
  503. <gidrah
  504. name="gidrah.hoff.boss.1"
  505. inherit="gidrah.hoff.boss.gfx.spec"
  506. hitPoints="100"
  507. armour="0"
  508. speed="3.0"
  509. medal="medal.xmas.1"
  510. />
  511. <gidrah
  512. name="gidrah.hoff.boss.2"
  513. inherit="gidrah.hoff.boss.gfx.spec"
  514. hitPoints="200"
  515. armour="0"
  516. speed="3.0"
  517. medal="medal.xmas.2"
  518. />
  519. <gidrah
  520. name="gidrah.hoff.boss.3"
  521. inherit="gidrah.hoff.boss.gfx.spec"
  522. hitPoints="200"
  523. armour="2"
  524. speed="2.5"
  525. medal="medal.xmas.3"
  526. />
  527. <gidrah
  528. name="gidrah.hoff.boss.4"
  529. inherit="gidrah.hoff.boss.gfx.spec"
  530. hitPoints="200"
  531. armour="4"
  532. speed="2.0"
  533. medal="medal.xmas.4"
  534. />
  535. <gidrah
  536. name="gidrah.hoff.boss.5"
  537. inherit="gidrah.hoff.boss.gfx.spec"
  538. hitPoints="200"
  539. armour="6"
  540. speed="1.5"
  541. medal="medal.xmas.victory"
  542. />
  543. </resources>