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- <?xml version='1.0' encoding='utf-8'?>
- <!--
- Copyright (c) 2003-onwards Shaven Puppy Ltd
- All rights reserved.
-
- Redistribution and use in source and binary forms, with or without
- modification, are permitted provided that the following conditions are
- met:
-
- * Redistributions of source code must retain the above copyright
- notice, this list of conditions and the following disclaimer.
-
- * Redistributions in binary form must reproduce the above copyright
- notice, this list of conditions and the following disclaimer in the
- documentation and/or other materials provided with the distribution.
-
- * Neither the name of 'Shaven Puppy' nor the names of its contributors
- may be used to endorse or promote products derived from this software
- without specific prior written permission.
-
- THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
- "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
- TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
- PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
- CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
- EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
- PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
- PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
- LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
- NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- -->
- <resources>
- <animation name="gidrah.hoff.dead.anim">
- <animcolor a="255" d="5"/>
- <animcolor a="200" d="4"/>
- <animcolor a="150" d="3"/>
- <animcolor a="100" d="2"/>
- <animcolor a="50" d="2"/>
- <animcolor a="25" d="2"/>
- <animcolor a="10" d="2"/>
- <animcolor a="0" d="17"/>
- <event id="1"/>
- </animation>
- <!-- GIDRAH.HOFF.01 ================================================================================================== -->
- <!-- GIDRAH.HOFF.01 definition -->
- <gidrah
- name="gidrah.hoff.01"
- inherit="gidrah.hoff.01.spec"
- floor="-4"
- >
- <appearance><layers scale="0.5">
- <sprite layer="5" sublayer="0" offset="0,0" attenuated="true" animation="gidrah.hoff.01.walk.anim" />
- <sprite id="face" layer="5" sublayer="1" offset="0,0" attenuated="true" doChildOffset="true" animation="gidrah.hoff.01.blink.anim" />
- <sprite layer="4" sublayer="2" offset="0,0" colored="shadow" attenuated="true" image="spriteimage.gidrah.hoff.01.ground.01" />
- </layers></appearance>
- <attackAppearance><layers scale="0.5">
- <sprite layer="5" sublayer="0" offset="0,0" attenuated="true" animation="gidrah.hoff.01.attack.anim" />
- <sprite layer="4" sublayer="2" offset="0,0" colored="shadow" attenuated="true" image="spriteimage.gidrah.hoff.01.ground.01" />
- <sprite id="face" layer="5" sublayer="1" offset="0,0" attenuated="true" animation="gidrah.hoff.01.attack.face.anim" />
- </layers></attackAppearance>
- <deathAppearance><layers scale="0.5">
- <sprite layer="5" sublayer="1" offset="0,0" attenuated="false" animation="gidrah.hoff.01.dead.eyes.anim" />
- <sprite layer="5" sublayer="0" offset="0,0" attenuated="false" animation="gidrah.hoff.01.dead.anim" />
- <emitter emitter="gidrah.hoff.death.emitter" offset="15,15" />
- <emitter emitter="gidrah.hoff.death.flash.emitter" offset="15,24" />
- </layers></deathAppearance>
- <idleAppearance><layers scale="0.5">
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- <sprite layer="4" sublayer="2" offset="0,0" colored="shadow" attenuated="true" image="spriteimage.gidrah.hoff.01.ground.01" />
- <sprite id="face" layer="5" sublayer="1" offset="0,0" attenuated="true" animation="gidrah.hoff.01.blink.anim" />
- </layers></idleAppearance>
- <frozenAppearance><array>
- <item><layers scale="0.5">
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- <sprite layer="5" sublayer="1" offset="0,0" attenuated="false" image="spriteimage.gidrah.hoff.01.ice.glow.01" />
- <emitter emitter="frozen.sparkle.emitter" offset="16,0" ySortOffset="16" />
- </layers></item>
- <item><layers scale="0.5">
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- <sprite layer="4" sublayer="2" offset="0,0" colored="shadow" attenuated="true" image="spriteimage.gidrah.hoff.01.ground.01" />
- <sprite layer="5" sublayer="1" offset="0,0" attenuated="false" image="spriteimage.gidrah.hoff.01.ice.glow.02" />
- <emitter emitter="frozen.sparkle.emitter" offset="16,0" ySortOffset="16" />
- </layers></item>
- <item><layers scale="0.5">
- <sprite layer="5" sublayer="0" offset="0,0" attenuated="true" animation="gidrah.hoff.01.frozen.2.anim" />
- <sprite layer="4" sublayer="2" offset="0,0" colored="shadow" attenuated="true" image="spriteimage.gidrah.hoff.01.ground.01" />
- <emitter emitter="frozen.sparkle.emitter" offset="16,0" ySortOffset="16" />
- <sprite layer="5" sublayer="1" offset="0,0" attenuated="false" image="spriteimage.gidrah.hoff.01.ice.glow.03" />
- </layers></item>
- </array></frozenAppearance>
- <stunAppearance><layers scale="0.5">
- <sprite layer="5" sublayer="0" offset="0,0" attenuated="true" image="spriteimage.gidrah.hoff.01.01" />
- <sprite layer="5" sublayer="1" offset="0,0" attenuated="false" animation="gidrah.hoff.01.stun.anim" />
- <sprite layer="5" sublayer="2" offset="0,0" attenuated="false" animation="gidrah.hoff.01.stun.glow.anim" />
- <emitter emitter="gidrah.hoff.stun.emitter" offset="16,24" />
- <sprite layer="4" sublayer="2" offset="0,0" colored="shadow" attenuated="true" image="spriteimage.gidrah.hoff.01.ground.01" />
- <sprite id="face" layer="5" sublayer="1" offset="0,0" ySortOffset="0" attenuated="true" doChildOffset="true" animation="gidrah.hoff.01.stun.face.anim" />
- </layers></stunAppearance>
- </gidrah>
- <!-- FRAMESETS for GIDRAH.HOFF.01 -->
- <array name="gidrah.hoff.01.face.array">
- <item>spriteimage.gidrah.hoff.01.glow.01</item>
- <item>spriteimage.gidrah.hoff.01.glow.02</item>
- <item>spriteimage.gidrah.hoff.01.glow.03</item>
- <item>spriteimage.gidrah.hoff.01.attack.glow.01</item>
- <item>spriteimage.gidrah.hoff.01.attack.glow.02</item>
- <item>spriteimage.gidrah.hoff.01.attack.glow.03</item>
- </array>
- <!-- ANIMATION for GIDRAH.HOFF.01 -->
- <animation name="gidrah.hoff.01.walk.anim">
- <label id="start"/>
- <frame i="spriteimage.gidrah.hoff.01.01" d="4" />
- <frame i="spriteimage.gidrah.hoff.01.01" d="1" childYOffset="2.0" />
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- <frame i="spriteimage.gidrah.hoff.01.05" d="1" />
- <goto id="start"/>
- </animation>
- <animation name="gidrah.hoff.01.blink.anim">
- <frameset id="gidrah.hoff.01.face.array" />
- <label id="start"/>
- <frame idx="0" d="50" />
- <random>
- <dest id="blink" n="1"/>
- <dest id="start" n="6"/>
- </random>
- <label id="blink"/>
- <frame idx="0" d="9" />
- <frame idx="1" d="1" />
- <frame idx="2" d="19" />
- <frame idx="1" d="3" />
- <frame idx="0" d="7" />
- <random>
- <dest id="continue" n="1"/>
- <dest id="start" n="3"/>
- </random>
- <label id="continue"/>
- <frame idx="0" d="7" />
- <frame idx="1" d="1" />
- <frame idx="2" d="14" />
- <frame idx="1" d="4" />
- <goto id="start"/>
- </animation>
- <animation name="gidrah.hoff.01.attack.anim">
- <loop count="3"/>
- <label id="bite"/>
- <notify layer="face" idx="0"/><frame i="spriteimage.gidrah.hoff.01.01" d="2" />
- <notify layer="face" idx="3"/><frame i="spriteimage.gidrah.hoff.01.08" d="2" />
- <notify layer="face" idx="4"/><frame i="spriteimage.gidrah.hoff.01.09" d="2" />
- <notify layer="face" idx="5"/><frame i="spriteimage.gidrah.hoff.01.10" d="6" />
- <notify layer="face" idx="0"/><frame i="spriteimage.gidrah.hoff.01.01" d="3" />
- <repeat id="bite"/>
- <event id="1"/>
- <notify layer="face" idx="0"/><frame i="spriteimage.gidrah.hoff.01.01" d="1" />
- <event id="2"/>
- </animation>
- <animation name="gidrah.hoff.01.attack.face.anim">
- <frameset id="gidrah.hoff.01.face.array" />
- </animation>
- <animation name="gidrah.hoff.01.dead.anim">
- <frame i="spriteimage.gidrah.hoff.01.ghost.01" d="2" />
- <frame i="gidrah.hoff.dead.anim" d="0"/>
- </animation>
- <animation name="gidrah.hoff.01.dead.eyes.anim">
- <frame i="spriteimage.gidrah.hoff.01.ghost.eyes.glow.01" d="2" />
- <frame i="gidrah.dead.anim" d="0"/>
- </animation>
- <animation name="gidrah.hoff.01.frozen.1.anim">
- <random>
- <dest id="frozen3" n="1"/>
- <dest id="frozen2" n="1"/>
- <dest id="frozen1" n="1"/>
- </random>
- <label id="frozen1"/>
- <frame i="spriteimage.gidrah.hoff.01.02" d="1" />
- <goto id="end"/>
- <label id="frozen2"/>
- <frame i="spriteimage.gidrah.hoff.01.04" d="1" />
- <goto id="end"/>
- <label id="frozen3"/>
- <frame i="spriteimage.gidrah.hoff.01.06" d="1" />
- <label id="end"/>
- </animation>
- <animation name="gidrah.hoff.01.frozen.2.anim">
- <random>
- <dest id="frozen3" n="1"/>
- <dest id="frozen2" n="1"/>
- <dest id="frozen1" n="1"/>
- </random>
- <label id="frozen1"/>
- <frame i="spriteimage.gidrah.hoff.01.03" d="1" />
- <goto id="end"/>
- <label id="frozen2"/>
- <frame i="spriteimage.gidrah.hoff.01.05" d="1" />
- <goto id="end"/>
- <label id="frozen3"/>
- <frame i="spriteimage.gidrah.hoff.01.07" d="1" />
- <label id="end"/>
- </animation>
- <animation name="gidrah.hoff.01.stun.glow.anim">
- <frame i="spriteimage.gidrah.hoff.01.ghost.eyes.glow.01" d="1" />
- <frame i="gidrah.stun.anim" d="0"/>
- </animation>
- <animation name="gidrah.hoff.01.stun.anim">
- <frame i="spriteimage.gidrah.hoff.01.ghost.01" d="1" />
- <frame i="gidrah.hoff.dead.anim" d="0"/>
- </animation>
- <animation name="gidrah.hoff.01.stun.face.anim">
- <frameset id="gidrah.hoff.01.face.array" />
- <frame idx="2" d="45" />
- <frame idx="1" d="5" />
- <frame idx="0" d="449" />
- </animation>
- <!-- GIDRAH.HOFF.02 ================================================================================================== -->
- <!-- GIDRAH.HOFF.02 definition -->
- <gidrah
- name="gidrah.hoff.02"
- inherit="gidrah.hoff.02.spec"
- floor="-4"
- >
- <appearance><layers scale="0.5">
- <sprite layer="5" sublayer="0" offset="0,0" attenuated="true" animation="gidrah.hoff.02.walk.anim" />
- <sprite id="face" layer="5" sublayer="1" offset="0,0" attenuated="false" doChildOffset="true" animation="gidrah.hoff.02.blink.anim" />
- <sprite layer="4" sublayer="2" offset="0,0" colored="shadow" attenuated="true" image="spriteimage.gidrah.hoff.02.ground.01" />
- </layers></appearance>
- <attackAppearance><layers scale="0.5">
- <sprite layer="5" sublayer="0" offset="0,0" attenuated="true" animation="gidrah.hoff.02.attack.anim" />
- <sprite layer="4" sublayer="2" offset="0,0" colored="shadow" attenuated="true" image="spriteimage.gidrah.hoff.02.ground.01" />
- <sprite id="face" layer="5" sublayer="1" offset="0,0" attenuated="false" animation="gidrah.hoff.02.attack.face.anim" />
- </layers></attackAppearance>
- <deathAppearance><layers scale="0.5">
- <sprite layer="5" sublayer="1" offset="0,0" attenuated="false" animation="gidrah.hoff.02.dead.eyes.anim" />
- <sprite layer="5" sublayer="0" offset="0,0" attenuated="false" animation="gidrah.hoff.02.dead.anim" />
- <emitter emitter="gidrah.hoff.death.emitter" offset="15,15" />
- <emitter emitter="gidrah.hoff.death.flash.emitter" offset="15,24" />
- </layers></deathAppearance>
- <idleAppearance><layers scale="0.5">
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- </layers></idleAppearance>
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- <item><layers scale="0.5">
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- </array></frozenAppearance>
- <stunAppearance><layers scale="0.5">
- <sprite layer="5" sublayer="0" offset="0,0" attenuated="true" image="spriteimage.gidrah.hoff.02.01" />
- <sprite layer="5" sublayer="1" offset="0,0" attenuated="false" animation="gidrah.hoff.02.stun.anim" />
- <sprite layer="5" sublayer="2" offset="0,0" attenuated="false" animation="gidrah.hoff.02.stun.glow.anim" />
- <emitter emitter="gidrah.hoff.stun.emitter" offset="16,24" />
- <sprite layer="4" sublayer="2" offset="0,0" colored="shadow" attenuated="true" image="spriteimage.gidrah.hoff.02.ground.01" />
- <sprite id="face" layer="5" sublayer="1" offset="0,0" ySortOffset="0" attenuated="true" doChildOffset="true" animation="gidrah.hoff.02.stun.face.anim" />
- </layers></stunAppearance>
- </gidrah>
- <!-- FRAMESETS for GIDRAH.HOFF.02 -->
- <array name="gidrah.hoff.02.face.array">
- <item>spriteimage.gidrah.hoff.02.glow.01</item>
- <item>spriteimage.gidrah.hoff.02.glow.02</item>
- <item>spriteimage.gidrah.hoff.02.glow.03</item>
- <item>spriteimage.gidrah.hoff.02.attack.glow.01</item>
- <item>spriteimage.gidrah.hoff.02.attack.glow.02</item>
- <item>spriteimage.gidrah.hoff.02.attack.glow.03</item>
- </array>
- <!-- ANIMATION for GIDRAH.HOFF.02 -->
- <animation name="gidrah.hoff.02.walk.anim">
- <label id="start"/>
- <frame i="spriteimage.gidrah.hoff.02.01" d="4" />
- <frame i="spriteimage.gidrah.hoff.02.01" d="1" childYOffset="2.0" />
- <frame i="spriteimage.gidrah.hoff.02.02" d="1" childYOffset="2.0" />
- <frame i="spriteimage.gidrah.hoff.02.02" d="1" childYOffset="3.0" />
- <frame i="spriteimage.gidrah.hoff.02.03" d="4" childYOffset="3.0" />
- <frame i="spriteimage.gidrah.hoff.02.03" d="1" />
- <frame i="spriteimage.gidrah.hoff.02.01" d="4" />
- <frame i="spriteimage.gidrah.hoff.02.01" d="1" childYOffset="2.0" />
- <frame i="spriteimage.gidrah.hoff.02.06" d="1" childYOffset="2.0" />
- <frame i="spriteimage.gidrah.hoff.02.06" d="1" childYOffset="3.0" />
- <frame i="spriteimage.gidrah.hoff.02.07" d="4" childYOffset="3.0" />
- <frame i="spriteimage.gidrah.hoff.02.07" d="1" />
- <frame i="spriteimage.gidrah.hoff.02.01" d="4" />
- <frame i="spriteimage.gidrah.hoff.02.01" d="1" childYOffset="2.0" />
- <frame i="spriteimage.gidrah.hoff.02.04" d="1" childYOffset="2.0" />
- <frame i="spriteimage.gidrah.hoff.02.04" d="1" childYOffset="3.0" />
- <frame i="spriteimage.gidrah.hoff.02.05" d="4" childYOffset="3.0" />
- <frame i="spriteimage.gidrah.hoff.02.05" d="1" />
- <goto id="start"/>
- </animation>
- <animation name="gidrah.hoff.02.blink.anim">
- <frameset id="gidrah.hoff.02.face.array" />
- <label id="start"/>
- <frame idx="0" d="50" />
- <random>
- <dest id="blink" n="1"/>
- <dest id="start" n="6"/>
- </random>
- <label id="blink"/>
- <frame idx="0" d="9" />
- <frame idx="1" d="1" />
- <frame idx="2" d="19" />
- <frame idx="1" d="3" />
- <frame idx="0" d="7" />
- <random>
- <dest id="continue" n="1"/>
- <dest id="start" n="3"/>
- </random>
- <label id="continue"/>
- <frame idx="0" d="7" />
- <frame idx="1" d="1" />
- <frame idx="2" d="14" />
- <frame idx="1" d="4" />
- <goto id="start"/>
- </animation>
- <animation name="gidrah.hoff.02.attack.anim">
- <loop count="2"/>
- <label id="bite"/>
- <notify layer="face" idx="0"/><frame i="spriteimage.gidrah.hoff.02.01" d="2" />
- <notify layer="face" idx="3"/><frame i="spriteimage.gidrah.hoff.02.08" d="2" />
- <notify layer="face" idx="4"/><frame i="spriteimage.gidrah.hoff.02.09" d="2" />
- <notify layer="face" idx="5"/><frame i="spriteimage.gidrah.hoff.02.10" d="8" />
- <notify layer="face" idx="0"/><frame i="spriteimage.gidrah.hoff.02.01" d="4" />
- <repeat id="bite"/>
- <event id="1"/>
- <notify layer="face" idx="0"/><frame i="spriteimage.gidrah.hoff.02.01" d="1" />
- <event id="2"/>
- </animation>
- <animation name="gidrah.hoff.02.attack.face.anim">
- <frameset id="gidrah.hoff.02.face.array" />
- </animation>
- <animation name="gidrah.hoff.02.dead.anim">
- <frame i="spriteimage.gidrah.hoff.02.ghost.01" d="2" />
- <frame i="gidrah.hoff.dead.anim" d="0"/>
- </animation>
- <animation name="gidrah.hoff.02.dead.eyes.anim">
- <frame i="spriteimage.gidrah.hoff.02.ghost.eyes.glow.01" d="2" />
- <frame i="gidrah.dead.anim" d="0"/>
- </animation>
- <animation name="gidrah.hoff.02.frozen.1.anim">
- <random>
- <dest id="frozen3" n="1"/>
- <dest id="frozen2" n="1"/>
- <dest id="frozen1" n="1"/>
- </random>
- <label id="frozen1"/>
- <frame i="spriteimage.gidrah.hoff.02.02" d="1" />
- <goto id="end"/>
- <label id="frozen2"/>
- <frame i="spriteimage.gidrah.hoff.02.04" d="1" />
- <goto id="end"/>
- <label id="frozen3"/>
- <frame i="spriteimage.gidrah.hoff.02.06" d="1" />
- <label id="end"/>
- </animation>
- <animation name="gidrah.hoff.02.frozen.2.anim">
- <random>
- <dest id="frozen3" n="1"/>
- <dest id="frozen2" n="1"/>
- <dest id="frozen1" n="1"/>
- </random>
- <label id="frozen1"/>
- <frame i="spriteimage.gidrah.hoff.02.03" d="1" />
- <goto id="end"/>
- <label id="frozen2"/>
- <frame i="spriteimage.gidrah.hoff.02.05" d="1" />
- <goto id="end"/>
- <label id="frozen3"/>
- <frame i="spriteimage.gidrah.hoff.02.07" d="1" />
- <label id="end"/>
- </animation>
- <animation name="gidrah.hoff.02.stun.glow.anim">
- <frame i="spriteimage.gidrah.hoff.02.ghost.eyes.glow.01" d="1" />
- <frame i="gidrah.stun.anim" d="0"/>
- </animation>
- <animation name="gidrah.hoff.02.stun.anim">
- <frame i="spriteimage.gidrah.hoff.02.ghost.01" d="1" />
- <frame i="gidrah.hoff.dead.anim" d="0"/>
- </animation>
- <animation name="gidrah.hoff.02.stun.face.anim">
- <frameset id="gidrah.hoff.02.face.array" />
- <frame idx="2" d="45" />
- <frame idx="1" d="5" />
- <frame idx="0" d="449" />
- </animation>
- <!-- GIDRAH.HOFF.03 ================================================================================================== -->
- <!-- GIDRAH.MOON.03 definition -->
- <gidrah
- name="gidrah.hoff.03"
- inherit="gidrah.hoff.03.spec"
- floor="-4"
- >
- <appearance><layers scale="0.5">
- <sprite layer="5" sublayer="0" offset="0,0" attenuated="true" animation="gidrah.hoff.03.walk.body.anim" />
- <sprite id="face" layer="5" sublayer="1" offset="0,0" attenuated="true" doChildOffset="true" animation="gidrah.hoff.03.blink.anim" />
- <sprite layer="4" sublayer="2" offset="0,0" colored="shadow" attenuated="true" image="spriteimage.gidrah.hoff.03.ground.01" />
- </layers></appearance>
- <attackAppearance><layers scale="0.5">
- <sprite layer="5" sublayer="0" offset="0,0" attenuated="true" animation="gidrah.hoff.03.attack.body.anim" />
- <sprite id="face" layer="5" sublayer="1" offset="0,0" attenuated="true" doChildOffset="true" animation="gidrah.hoff.03.attack.face.anim" />
- <sprite layer="4" sublayer="2" offset="0,0" colored="shadow" attenuated="true" image="spriteimage.gidrah.hoff.03.ground.01" />
- </layers></attackAppearance>
- <deathAppearance><layers scale="0.5">
- <sprite layer="5" sublayer="1" offset="0,0" attenuated="false" animation="gidrah.hoff.03.dead.eyes.anim" />
- <sprite layer="5" sublayer="0" offset="0,0" attenuated="false" animation="gidrah.hoff.03.dead.anim" />
- <emitter emitter="gidrah.hoff.death.emitter" offset="16,15" />
- <emitter emitter="gidrah.hoff.death.flash.emitter" offset="16,24" />
- </layers></deathAppearance>
- <idleAppearance><layers scale="0.5">
- <sprite layer="5" sublayer="0" offset="0,0" attenuated="true" animation="gidrah.hoff.03.idle.body.anim" />
- <sprite id="face" layer="5" sublayer="1" offset="0,0" attenuated="true" doChildOffset="true" animation="gidrah.hoff.03.blink.anim" />
- <sprite layer="4" sublayer="2" offset="0,0" colored="shadow" attenuated="true" image="spriteimage.gidrah.hoff.03.ground.01" />
- </layers></idleAppearance>
- <frozenAppearance><array>
- <item><layers scale="0.5">
- <sprite layer="5" sublayer="0" offset="0,0" attenuated="true" image="spriteimage.gidrah.hoff.03.01" />
- <sprite layer="4" sublayer="2" offset="0,0" colored="shadow" attenuated="true" image="spriteimage.gidrah.hoff.03.ground.01" />
- <sprite layer="5" sublayer="1" offset="0,0" attenuated="false" image="spriteimage.gidrah.hoff.03.ice.glow.01" />
- <emitter emitter="frozen.sparkle.emitter" offset="16,0" ySortOffset="16" />
- </layers></item>
- <item><layers scale="0.5">
- <sprite layer="5" sublayer="0" offset="0,0" attenuated="true" image="spriteimage.gidrah.hoff.03.02" />
- <sprite layer="4" sublayer="2" offset="0,0" colored="shadow" attenuated="true" image="spriteimage.gidrah.hoff.03.ground.01" />
- <sprite layer="5" sublayer="1" offset="0,0" attenuated="false" image="spriteimage.gidrah.hoff.03.ice.glow.02" />
- <emitter emitter="frozen.sparkle.emitter" offset="16,0" ySortOffset="16" />
- </layers></item>
- <item><layers scale="0.5">
- <sprite layer="5" sublayer="0" offset="0,0" attenuated="true" image="spriteimage.gidrah.hoff.03.03" />
- <sprite layer="4" sublayer="2" offset="0,0" colored="shadow" attenuated="true" image="spriteimage.gidrah.hoff.03.ground.01" />
- <sprite layer="5" sublayer="1" offset="0,0" attenuated="false" image="spriteimage.gidrah.hoff.03.ice.glow.03" />
- <emitter emitter="frozen.sparkle.emitter" offset="16,0" ySortOffset="16" />
- </layers></item>
- <item><layers scale="0.5">
- <sprite layer="5" sublayer="0" offset="0,0" attenuated="true" image="spriteimage.gidrah.hoff.03.04" />
- <sprite layer="4" sublayer="2" offset="0,0" colored="shadow" attenuated="true" image="spriteimage.gidrah.hoff.03.ground.01" />
- <emitter emitter="frozen.sparkle.emitter" offset="15,0" ySortOffset="16" />
- <sprite layer="5" sublayer="1" offset="0,0" attenuated="false" image="spriteimage.gidrah.hoff.03.ice.glow.04" />
- </layers></item>
- </array></frozenAppearance>
- <stunAppearance><layers scale="0.5">
- <sprite layer="5" sublayer="0" offset="0,0" attenuated="true" image="spriteimage.gidrah.hoff.03.02" />
- <sprite layer="5" sublayer="1" offset="0,0" attenuated="false" animation="gidrah.hoff.03.stun.anim" />
- <sprite layer="5" sublayer="2" offset="0,0" attenuated="false" animation="gidrah.hoff.03.stun.glow.anim" />
- <emitter emitter="gidrah.hoff.stun.emitter" offset="16,30" />
- <sprite layer="4" sublayer="2" offset="0,0" colored="shadow" attenuated="true" image="spriteimage.gidrah.hoff.03.ground.01" />
- <sprite id="face" layer="5" sublayer="1" offset="0,5" ySortOffset="0" attenuated="true" doChildOffset="true" animation="gidrah.hoff.03.stun.face.anim" />
- </layers></stunAppearance>
- </gidrah>
- <!-- FRAMESETS for gidrah.hoff.03 -->
- <array name="gidrah.hoff.03.face.array">
- <item>spriteimage.gidrah.hoff.03.glow.01</item>
- <item>spriteimage.gidrah.hoff.03.glow.02</item>
- <item>spriteimage.gidrah.hoff.03.glow.03</item>
- <item>spriteimage.gidrah.hoff.03.attack.glow.01</item>
- <item>spriteimage.gidrah.hoff.03.attack.glow.02</item>
- <item>spriteimage.gidrah.hoff.03.attack.glow.03</item>
- </array>
- <!-- ANIMATION for gidrah.hoff.03 -->
- <animation name="gidrah.hoff.03.walk.body.anim">
- <label id="start"/>
- <frame i="spriteimage.gidrah.hoff.03.04" d="1" childYOffset="0.0" />
- <frame i="spriteimage.gidrah.hoff.03.04" d="1" childYOffset="2.0" />
- <lock />
- <frame i="spriteimage.gidrah.hoff.03.03" d="1" childYOffset="5.0" />
- <frame i="spriteimage.gidrah.hoff.03.02" d="1" childYOffset="8.0" />
- <frame i="spriteimage.gidrah.hoff.03.01" d="1" childYOffset="8.0" />
- <frame i="spriteimage.gidrah.hoff.03.01" d="3" childYOffset="8.0" />
- <frame i="spriteimage.gidrah.hoff.03.01" d="1" childYOffset="5.0" />
- <frame i="spriteimage.gidrah.hoff.03.02" d="1" childYOffset="5.0" />
- <frame i="spriteimage.gidrah.hoff.03.02" d="1" childYOffset="2.0" />
- <frame i="spriteimage.gidrah.hoff.03.03" d="1" childYOffset="2.0" />
- <frame i="spriteimage.gidrah.hoff.03.03" d="1" childYOffset="0.0" />
- <unlock />
- <frame i="spriteimage.gidrah.hoff.03.04" d="2" childYOffset="0.0" />
- <goto id="start"/>
- </animation>
- <animation name="gidrah.hoff.03.blink.anim">
- <frameset id="gidrah.hoff.03.face.array" />
- <label id="start"/>
- <frame idx="0" d="50" />
- <random>
- <dest id="blink" n="1"/>
- <dest id="start" n="3"/>
- </random>
- <label id="blink"/>
- <frame idx="0" d="9" />
- <frame idx="1" d="1" />
- <frame idx="2" d="19" />
- <frame idx="1" d="3" />
- <frame idx="0" d="7" />
- <random>
- <dest id="continue" n="1"/>
- <dest id="start" n="3"/>
- </random>
- <label id="continue"/>
- <frame idx="0" d="7" />
- <frame idx="1" d="1" />
- <frame idx="2" d="14" />
- <frame idx="1" d="4" />
- <goto id="start"/>
- </animation>
- <animation name="gidrah.hoff.03.attack.body.anim">
- <loop count="1"/>
- <label id="bite"/>
- <notify layer="face" idx="0"/><frame i="spriteimage.gidrah.hoff.03.04" d="2" childYOffset="0.0" />
- <notify layer="face" idx="3"/><frame i="spriteimage.gidrah.hoff.03.attack.01" d="2" />
- <notify layer="face" idx="4"/><frame i="spriteimage.gidrah.hoff.03.attack.02" d="2" />
- <notify layer="face" idx="5"/><frame i="spriteimage.gidrah.hoff.03.attack.03" d="8" />
- <notify layer="face" idx="0"/><frame i="spriteimage.gidrah.hoff.03.04" d="3" />
- <repeat id="bite"/>
- <frame i="spriteimage.gidrah.hoff.03.04" d="1" />
- <event id="1"/>
- <frame i="spriteimage.gidrah.hoff.03.04" d="1" />
- <event id="2"/>
- </animation>
- <animation name="gidrah.hoff.03.attack.face.anim">
- <frameset id="gidrah.hoff.03.face.array" />
- </animation>
- <animation name="gidrah.hoff.03.dead.anim">
- <frame i="spriteimage.gidrah.hoff.03.ghost.01" d="2" />
- <frame i="gidrah.hoff.dead.anim" d="0"/>
- </animation>
- <animation name="gidrah.hoff.03.dead.eyes.anim">
- <frame i="spriteimage.gidrah.hoff.03.ghost.eyes.glow.01" d="2" />
- <frame i="gidrah.dead.anim" d="0"/>
- </animation>
- <animation name="gidrah.hoff.03.idle.body.anim">
- <label id="start"/>
- <frame i="spriteimage.gidrah.hoff.03.04" d="5" />
- <frame i="spriteimage.gidrah.hoff.03.04" d="1" childYOffset="2.0" />
- <frame i="spriteimage.gidrah.hoff.03.03" d="4" childYOffset="2.0" />
- <frame i="spriteimage.gidrah.hoff.03.03" d="1" childYOffset="5.0" />
- <frame i="spriteimage.gidrah.hoff.03.02" d="6" childYOffset="5.0" />
- <frame i="spriteimage.gidrah.hoff.03.02" d="8" childYOffset="5.0" />
- <frame i="spriteimage.gidrah.hoff.03.02" d="1" childYOffset="2.0" />
- <frame i="spriteimage.gidrah.hoff.03.03" d="4" childYOffset="2.0" />
- <frame i="spriteimage.gidrah.hoff.03.03" d="1" />
- <frame i="spriteimage.gidrah.hoff.03.04" d="7" />
- <goto id="start"/>
- </animation>
- <animation name="gidrah.hoff.03.stun.glow.anim">
- <frame i="spriteimage.gidrah.hoff.03.ghost.eyes.glow.01" d="1" />
- <frame i="gidrah.stun.anim" d="0"/>
- </animation>
- <animation name="gidrah.hoff.03.stun.anim">
- <frame i="spriteimage.gidrah.hoff.03.ghost.01" d="1" />
- <frame i="gidrah.hoff.dead.anim" d="0"/>
- </animation>
- <animation name="gidrah.hoff.03.stun.face.anim">
- <frameset id="gidrah.hoff.03.face.array" />
- <frame idx="2" d="45" />
- <frame idx="1" d="5" />
- <frame idx="0" d="449" />
- </animation>
- <!-- GIDRAH.HOFF.04 ================================================================================================== -->
- <!-- GIDRAH.HOFF.04 definition -->
- <gidrah
- name="gidrah.hoff.04"
- inherit="gidrah.hoff.04.spec"
- floor="-4"
- >
- <appearance><layers scale="0.5">
- <sprite layer="5" sublayer="0" offset="0,0" attenuated="true" animation="gidrah.hoff.04.walk.anim" />
- <sprite layer="4" sublayer="2" offset="0,0" colored="shadow" attenuated="true" image="spriteimage.gidrah.hoff.04.ground.01" />
- <sprite id="face" layer="5" sublayer="1" offset="0,0" attenuated="true" animation="gidrah.hoff.04.walk.face.anim" />
- </layers></appearance>
- <attackAppearance><layers scale="0.5">
- <sprite layer="5" sublayer="0" offset="0,0" attenuated="true" animation="gidrah.hoff.04.attack.anim" />
- <sprite layer="4" sublayer="2" offset="0,0" colored="shadow" attenuated="true" image="spriteimage.gidrah.hoff.04.ground.01" />
- <sprite id="face" layer="5" sublayer="1" offset="0,0" attenuated="true" animation="gidrah.hoff.04.attack.face.anim" />
- </layers></attackAppearance>
- <deathAppearance><layers scale="0.5">
- <sprite layer="5" sublayer="1" offset="0,0" attenuated="false" animation="gidrah.hoff.04.dead.eyes.anim" />
- <sprite layer="5" sublayer="0" offset="0,0" attenuated="false" animation="gidrah.hoff.04.dead.anim" />
- <emitter emitter="gidrah.hoff.death.emitter" offset="16,16" />
- <emitter emitter="gidrah.hoff.death.flash.emitter" offset="16,25" />
- </layers></deathAppearance>
- <idleAppearance><layers scale="0.5">
- <sprite layer="5" sublayer="0" offset="0,0" attenuated="true" animation="gidrah.hoff.04.idle.anim" />
- <sprite layer="4" sublayer="2" offset="0,0" colored="shadow" attenuated="true" image="spriteimage.gidrah.hoff.04.ground.01" />
- <sprite id="face" layer="5" sublayer="1" offset="0,0" attenuated="true" animation="gidrah.hoff.04.idle.face.anim" />
- </layers></idleAppearance>
- <frozenAppearance><array>
- <item><layers scale="0.5">
- <sprite layer="5" sublayer="0" offset="0,0" attenuated="true" image="spriteimage.gidrah.hoff.04.01" />
- <sprite layer="4" sublayer="2" offset="0,0" colored="shadow" attenuated="true" image="spriteimage.gidrah.hoff.04.ground.01" />
- <sprite layer="5" sublayer="1" offset="0,0" attenuated="false" image="spriteimage.gidrah.hoff.04.ice.glow.01" />
- <emitter emitter="frozen.sparkle.emitter" offset="16,0" ySortOffset="17" />
- </layers></item>
- <item><layers scale="0.5">
- <sprite layer="5" sublayer="0" offset="0,0" attenuated="true" image="spriteimage.gidrah.hoff.04.02" />
- <sprite layer="4" sublayer="2" offset="0,0" colored="shadow" attenuated="true" image="spriteimage.gidrah.hoff.04.ground.01" />
- <sprite layer="5" sublayer="1" offset="0,0" attenuated="false" image="spriteimage.gidrah.hoff.04.ice.glow.02" />
- <emitter emitter="frozen.sparkle.emitter" offset="16,0" ySortOffset="17" />
- </layers></item>
- <item><layers scale="0.5">
- <sprite layer="5" sublayer="0" offset="0,0" attenuated="true" image="spriteimage.gidrah.hoff.04.03" />
- <sprite layer="4" sublayer="2" offset="0,0" colored="shadow" attenuated="true" image="spriteimage.gidrah.hoff.04.ground.01" />
- <sprite layer="5" sublayer="1" offset="0,0" attenuated="false" image="spriteimage.gidrah.hoff.04.ice.glow.03" />
- <emitter emitter="frozen.sparkle.emitter" offset="16,0" ySortOffset="17" />
- </layers></item>
- <item><layers scale="0.5">
- <sprite layer="5" sublayer="0" offset="0,0" attenuated="true" image="spriteimage.gidrah.hoff.04.04" />
- <emitter emitter="frozen.sparkle.emitter" offset="15,0" ySortOffset="17" />
- <sprite layer="4" sublayer="2" offset="0,0" colored="shadow" attenuated="true" image="spriteimage.gidrah.hoff.04.ground.01" />
- <sprite layer="5" sublayer="1" offset="0,0" attenuated="false" image="spriteimage.gidrah.hoff.04.ice.glow.04" />
- </layers></item>
- </array></frozenAppearance>
- <stunAppearance><layers scale="0.5">
- <sprite layer="5" sublayer="0" offset="0,0" attenuated="true" image="spriteimage.gidrah.hoff.04.02" />
- <sprite layer="5" sublayer="1" offset="0,0" attenuated="false" animation="gidrah.hoff.04.stun.anim" />
- <sprite layer="5" sublayer="2" offset="0,0" attenuated="false" animation="gidrah.hoff.04.stun.glow.anim" />
- <emitter emitter="gidrah.hoff.stun.emitter" offset="16,30" />
- <sprite layer="4" sublayer="2" offset="0,0" colored="shadow" attenuated="true" image="spriteimage.gidrah.hoff.04.ground.01" />
- <sprite id="face" layer="5" sublayer="1" offset="0,0" ySortOffset="0" attenuated="true" doChildOffset="true" animation="gidrah.hoff.04.stun.face.anim" />
- </layers></stunAppearance>
- </gidrah>
- <!-- FRAMESETS for GIDRAH.hoff.04 -->
- <array name="gidrah.hoff.04.face.array">
- <item>spriteimage.gidrah.hoff.04.glow.01</item>
- <item>spriteimage.gidrah.hoff.04.glow.02</item>
- <item>spriteimage.gidrah.hoff.04.glow.03</item>
- <item>spriteimage.gidrah.hoff.04.glow.04</item>
- <item>spriteimage.gidrah.hoff.04.glow.05</item>
- <item>spriteimage.gidrah.hoff.04.glow.06</item>
- <item>spriteimage.gidrah.hoff.04.glow.07</item>
- <item>spriteimage.gidrah.hoff.04.glow.08</item>
- <item>spriteimage.gidrah.hoff.04.glow.09</item>
- <item>spriteimage.gidrah.hoff.04.glow.10</item>
- <item>spriteimage.gidrah.hoff.04.glow.11</item>
- <item>spriteimage.gidrah.hoff.04.glow.12</item>
- <item>spriteimage.gidrah.hoff.04.attack.glow.01</item>
- <item>spriteimage.gidrah.hoff.04.attack.glow.02</item>
- <item>spriteimage.gidrah.hoff.04.attack.glow.03</item>
- </array>
- <!-- ANIMATION for GIDRAH.hoff.04 -->
- <animation name="gidrah.hoff.04.walk.anim">
- <label id="start"/>
- <frame i="spriteimage.gidrah.hoff.04.01" d="3" />
- <lock />
- <frame i="spriteimage.gidrah.hoff.04.02" d="1" />
- <frame i="spriteimage.gidrah.hoff.04.03" d="1" />
- <frame i="spriteimage.gidrah.hoff.04.04" d="2" />
- <frame i="spriteimage.gidrah.hoff.04.04" d="5" />
- <frame i="spriteimage.gidrah.hoff.04.03" d="2" />
- <frame i="spriteimage.gidrah.hoff.04.02" d="2" />
- <unlock />
- <frame i="spriteimage.gidrah.hoff.04.01" d="4" />
- <goto id="start"/>
- </animation>
- <animation name="gidrah.hoff.04.walk.face.anim">
- <frameset id="gidrah.hoff.04.face.array" />
- <label id="start"/>
- <frame idx="0" d="3" />
- <frame idx="1" d="1" />
- <frame idx="2" d="1" />
- <frame idx="3" d="2" />
- <frame idx="3" d="5" />
- <frame idx="2" d="2" />
- <frame idx="1" d="2" />
- <frame idx="0" d="4" />
- <random>
- <dest id="blink" n="1"/>
- <dest id="start" n="6"/>
- </random>
- <frame idx="0" d="20" />
- <label id="blink"/>
- <frame idx="4" d="3" />
- <frame idx="5" d="1" />
- <frame idx="6" d="1" />
- <frame idx="11" d="7" />
- <frame idx="10" d="2" />
- <frame idx="9" d="2" />
- <frame idx="8" d="7" />
- <frame idx="9" d="1" />
- <frame idx="10" d="1" />
- <frame idx="11" d="5" />
- <frame idx="7" d="2" />
- <frame idx="6" d="2" />
- <frame idx="5" d="2" />
- <frame idx="4" d="4" />
- <goto id="start"/>
- </animation>
- <animation name="gidrah.hoff.04.attack.anim">
- <loop count="2"/>
- <label id="bite"/>
- <notify layer="face" idx="0"/><frame i="spriteimage.gidrah.hoff.04.01" d="2" />
- <notify layer="face" idx="12"/><frame i="spriteimage.gidrah.hoff.04.attack.01" d="2" />
- <notify layer="face" idx="13"/><frame i="spriteimage.gidrah.hoff.04.attack.02" d="2" />
- <notify layer="face" idx="14"/><frame i="spriteimage.gidrah.hoff.04.attack.03" d="5" />
- <notify layer="face" idx="1"/><frame i="spriteimage.gidrah.hoff.04.02" d="1" />
- <notify layer="face" idx="2"/><frame i="spriteimage.gidrah.hoff.04.03" d="1" />
- <notify layer="face" idx="3"/><frame i="spriteimage.gidrah.hoff.04.04" d="3" />
- <notify layer="face" idx="2"/><frame i="spriteimage.gidrah.hoff.04.03" d="2" />
- <notify layer="face" idx="1"/><frame i="spriteimage.gidrah.hoff.04.02" d="2" />
- <repeat id="bite"/>
- <notify layer="face" idx="0"/><frame i="spriteimage.gidrah.hoff.04.01" d="1" />
- <event id="1"/>
- <notify layer="face" idx="0"/><frame i="spriteimage.gidrah.hoff.04.01" d="1" />
- <event id="2"/>
- </animation>
- <animation name="gidrah.hoff.04.attack.face.anim">
- <frameset id="gidrah.hoff.04.face.array" />
- </animation>
- <animation name="gidrah.hoff.04.dead.anim">
- <frame i="spriteimage.gidrah.hoff.04.ghost.01" d="2" />
- <frame i="gidrah.hoff.dead.anim" d="0"/>
- </animation>
- <animation name="gidrah.hoff.04.dead.eyes.anim">
- <frame i="spriteimage.gidrah.hoff.04.ghost.eyes.glow.01" d="2" />
- <frame i="gidrah.dead.anim" d="0"/>
- </animation>
- <animation name="gidrah.hoff.04.idle.anim">
- <label id="start"/>
- <frame i="spriteimage.gidrah.hoff.04.01" d="6" />
- <lock />
- <frame i="spriteimage.gidrah.hoff.04.02" d="4" />
- <frame i="spriteimage.gidrah.hoff.04.03" d="10" />
- <frame i="spriteimage.gidrah.hoff.04.02" d="4" />
- <unlock />
- <frame i="spriteimage.gidrah.hoff.04.01" d="6" />
- <goto id="start"/>
- </animation>
- <animation name="gidrah.hoff.04.idle.face.anim">
- <frameset id="gidrah.hoff.04.face.array" />
- <label id="start"/>
- <frame idx="0" d="6" />
- <frame idx="1" d="4" />
- <frame idx="2" d="10" />
- <frame idx="1" d="4" />
- <frame idx="0" d="6" />
- <random>
- <dest id="blink-short" n="3"/>
- <dest id="blink-long" n="1"/>
- <dest id="start" n="9"/>
- </random>
- <label id="blink-long"/>
- <frame idx="0" d="3" />
- <frame idx="4" d="3" />
- <frame idx="9" d="4" />
- <frame idx="10" d="10" />
- <frame idx="9" d="4" />
- <frame idx="8" d="6" />
-
- <frame idx="8" d="6" />
- <frame idx="9" d="4" />
- <frame idx="10" d="10" />
- <frame idx="5" d="2" />
- <frame idx="1" d="2" />
- <frame idx="0" d="6" />
- <goto id="start"/>
-
- <label id="blink-short"/>
- <frame idx="0" d="3" />
- <frame idx="4" d="3" />
- <frame idx="9" d="4" />
- <frame idx="10" d="10" />
- <frame idx="9" d="4" />
- <frame idx="8" d="3" />
- <frame idx="0" d="3" />
- <goto id="start"/>
-
- </animation>
- <animation name="gidrah.hoff.04.stun.glow.anim">
- <frame i="spriteimage.gidrah.hoff.04.ghost.eyes.glow.01" d="1" />
- <frame i="gidrah.stun.anim" d="0"/>
- </animation>
- <animation name="gidrah.hoff.04.stun.anim">
- <frame i="spriteimage.gidrah.hoff.04.ghost.01" d="1" />
- <frame i="gidrah.hoff.dead.anim" d="0"/>
- </animation>
- <animation name="gidrah.hoff.04.stun.face.anim">
- <frameset id="gidrah.hoff.04.face.array" />
- <frame idx="9" d="45" />
- <frame idx="5" d="5" />
- <frame idx="1" d="449" />
- </animation>
- <!-- ANGRYGIDRAH.HOFF.01 ================================================================================================== -->
- <!-- ANGRYGIDRAH.HOFF.01 definition -->
- <gidrah
- name="angrygidrah.hoff.01"
- inherit="angrygidrah.hoff.01.spec"
- floor="-4"
- >
- <appearance><layers scale="0.5">
- <sprite layer="5" sublayer="0" offset="0,0" attenuated="true" animation="gidrah.hoff.angry.01.walk.anim" />
- <sprite id="face" layer="5" sublayer="2" offset="0,0" attenuated="true" doChildOffset="true" animation="gidrah.hoff.angry.01.blink.anim" />
- <sprite layer="4" sublayer="2" offset="0,0" colored="shadow" attenuated="true" image="spriteimage.gidrah.hoff.angry.01.ground.01" />
- </layers></appearance>
- <attackAppearance><layers scale="0.5">
- <sprite layer="5" sublayer="0" offset="0,0" attenuated="true" animation="gidrah.hoff.angry.01.attack.anim" />
- <sprite layer="4" sublayer="2" offset="0,0" colored="shadow" attenuated="true" image="spriteimage.gidrah.hoff.angry.01.ground.01" />
- <sprite id="face" layer="5" sublayer="2" offset="0,0" attenuated="true" animation="gidrah.hoff.angry.01.attack.face.anim" />
- </layers></attackAppearance>
- <deathAppearance><layers scale="0.5">
- <sprite layer="5" sublayer="1" offset="0,0" attenuated="false" animation="gidrah.hoff.angry.01.dead.eyes.anim" />
- <sprite layer="5" sublayer="0" offset="0,0" attenuated="false" animation="gidrah.hoff.angry.01.dead.anim" />
- <emitter emitter="gidrah.hoff.death.large.emitter" offset="16,15" />
- <emitter emitter="gidrah.hoff.death.flash.large.emitter" offset="16,24" />
- </layers></deathAppearance>
- <idleAppearance><layers scale="0.5">
- <sprite layer="5" sublayer="0" offset="0,0" battenuated="true" image="spriteimage.gidrah.hoff.angry.01.01" />
- <sprite layer="4" sublayer="2" offset="0,0" colored="shadow" attenuated="true" image="spriteimage.gidrah.hoff.angry.01.ground.01" />
- <sprite id="face" layer="5" sublayer="2" offset="0,0" attenuated="true" animation="gidrah.hoff.angry.01.blink.anim" />
- </layers></idleAppearance>
- <frozenAppearance><array>
- <item><layers scale="0.5">
- <sprite layer="5" sublayer="0" offset="0,0" attenuated="true" image="spriteimage.gidrah.hoff.angry.01.01" />
- <sprite layer="4" sublayer="2" offset="0,0" colored="shadow" attenuated="true" image="spriteimage.gidrah.hoff.angry.01.ground.01" />
- <sprite layer="5" sublayer="1" offset="0,0" attenuated="false" image="spriteimage.gidrah.hoff.angry.01.ice.glow.01" />
- <emitter emitter="frozen.sparkle.emitter" offset="16,0" ySortOffset="16" />
- </layers></item>
- <item><layers scale="0.5">
- <sprite layer="5" sublayer="0" offset="0,0" attenuated="true" animation="gidrah.hoff.angry.01.frozen.1.anim" />
- <sprite layer="4" sublayer="2" offset="0,0" colored="shadow" attenuated="true" image="spriteimage.gidrah.hoff.angry.01.ground.01" />
- <sprite layer="5" sublayer="1" offset="0,0" attenuated="false" image="spriteimage.gidrah.hoff.angry.01.ice.glow.02" />
- <emitter emitter="frozen.sparkle.emitter" offset="16,0" ySortOffset="16" />
- </layers></item>
- <item><layers scale="0.5">
- <sprite layer="5" sublayer="0" offset="0,0" attenuated="true" animation="gidrah.hoff.angry.01.frozen.2.anim" />
- <sprite layer="4" sublayer="2" offset="0,0" colored="shadow" attenuated="true" image="spriteimage.gidrah.hoff.angry.01.ground.01" />
- <emitter emitter="frozen.sparkle.emitter" offset="16,0" ySortOffset="16" />
- <sprite layer="5" sublayer="1" offset="0,0" attenuated="false" image="spriteimage.gidrah.hoff.angry.01.ice.glow.03" />
- </layers></item>
- </array></frozenAppearance>
- <stunAppearance><layers scale="0.5">
- <sprite layer="5" sublayer="0" offset="0,0" attenuated="true" image="spriteimage.gidrah.hoff.angry.01.01" />
- <sprite layer="5" sublayer="1" offset="0,0" attenuated="false" animation="gidrah.hoff.angry.01.stun.anim" />
- <sprite layer="5" sublayer="2" offset="0,0" attenuated="false" animation="gidrah.hoff.angry.01.stun.glow.anim" />
- <emitter emitter="gidrah.hoff.stun.large.emitter" offset="16,30" />
- <sprite layer="4" sublayer="2" offset="0,0" colored="shadow" attenuated="true" image="spriteimage.gidrah.hoff.angry.01.ground.01" />
- <sprite id="face" layer="5" sublayer="1" offset="0,0" ySortOffset="0" attenuated="true" doChildOffset="true" animation="gidrah.hoff.angry.01.stun.face.anim" />
- </layers></stunAppearance>
- </gidrah>
- <!-- FRAMESETS for ANGRYGIDRAH.HOFF.01 -->
- <array name="gidrah.hoff.angry.01.face.array">
- <item>spriteimage.gidrah.hoff.angry.01.glow.01</item>
- <item>spriteimage.gidrah.hoff.angry.01.glow.02</item>
- <item>spriteimage.gidrah.hoff.angry.01.glow.03</item>
- <item>spriteimage.gidrah.hoff.angry.01.attack.glow.01</item>
- <item>spriteimage.gidrah.hoff.angry.01.attack.glow.02</item>
- <item>spriteimage.gidrah.hoff.angry.01.attack.glow.03</item>
- </array>
- <!-- ANIMATION for ANGRYGIDRAH.HOFF.01 -->
- <animation name="gidrah.hoff.angry.01.walk.anim">
- <label id="start"/>
- <frame i="spriteimage.gidrah.hoff.angry.01.01" d="4" />
- <frame i="spriteimage.gidrah.hoff.angry.01.01" d="1" childYOffset="3.0" />
- <frame i="spriteimage.gidrah.hoff.angry.01.02" d="1" childYOffset="3.0" />
- <frame i="spriteimage.gidrah.hoff.angry.01.02" d="1" childYOffset="5.0" />
- <frame i="spriteimage.gidrah.hoff.angry.01.03" d="4" childYOffset="5.0" />
- <frame i="spriteimage.gidrah.hoff.angry.01.03" d="1" />
- <frame i="spriteimage.gidrah.hoff.angry.01.01" d="4" />
- <frame i="spriteimage.gidrah.hoff.angry.01.01" d="1" childYOffset="3.0" />
- <frame i="spriteimage.gidrah.hoff.angry.01.06" d="1" childYOffset="3.0" />
- <frame i="spriteimage.gidrah.hoff.angry.01.06" d="1" childYOffset="5.0" />
- <frame i="spriteimage.gidrah.hoff.angry.01.07" d="4" childYOffset="5.0" />
- <frame i="spriteimage.gidrah.hoff.angry.01.07" d="1" />
- <frame i="spriteimage.gidrah.hoff.angry.01.01" d="4" />
- <frame i="spriteimage.gidrah.hoff.angry.01.01" d="1" childYOffset="3.0" />
- <frame i="spriteimage.gidrah.hoff.angry.01.04" d="1" childYOffset="3.0" />
- <frame i="spriteimage.gidrah.hoff.angry.01.04" d="1" childYOffset="5.0" />
- <frame i="spriteimage.gidrah.hoff.angry.01.05" d="4" childYOffset="5.0" />
- <frame i="spriteimage.gidrah.hoff.angry.01.05" d="1" />
- <goto id="start"/>
- </animation>
- <animation name="gidrah.hoff.angry.01.blink.anim">
- <frameset id="gidrah.hoff.angry.01.face.array" />
- <label id="start"/>
- <frame idx="0" d="50" />
- <random>
- <dest id="blink" n="1"/>
- <dest id="start" n="6"/>
- </random>
- <label id="blink"/>
- <frame idx="0" d="9" />
- <frame idx="1" d="1" />
- <frame idx="2" d="19" />
- <frame idx="1" d="3" />
- <frame idx="0" d="7" />
- <random>
- <dest id="continue" n="1"/>
- <dest id="start" n="3"/>
- </random>
- <label id="continue"/>
- <frame idx="0" d="7" />
- <frame idx="1" d="1" />
- <frame idx="2" d="14" />
- <frame idx="1" d="4" />
- <goto id="start"/>
- </animation>
- <animation name="gidrah.hoff.angry.01.attack.anim">
- <loop count="2"/>
- <label id="bite"/>
- <notify layer="face" idx="0"/><frame i="spriteimage.gidrah.hoff.angry.01.01" d="2" />
- <notify layer="face" idx="3"/><frame i="spriteimage.gidrah.hoff.angry.01.08" d="3" />
- <notify layer="face" idx="4"/><frame i="spriteimage.gidrah.hoff.angry.01.09" d="3" />
- <notify layer="face" idx="5"/><frame i="spriteimage.gidrah.hoff.angry.01.10" d="12" />
- <notify layer="face" idx="0"/><frame i="spriteimage.gidrah.hoff.angry.01.01" d="6" />
- <repeat id="bite"/>
- <event id="1"/>
- <notify layer="face" idx="0"/><frame i="spriteimage.gidrah.hoff.angry.01.01" d="1" />
- <event id="2"/>
- </animation>
- <animation name="gidrah.hoff.angry.01.attack.face.anim">
- <frameset id="gidrah.hoff.angry.01.face.array" />
- </animation>
- <animation name="gidrah.hoff.angry.01.dead.anim">
- <frame i="spriteimage.gidrah.hoff.angry.01.ghost.01" d="2" />
- <frame i="gidrah.hoff.dead.anim" d="0"/>
- </animation>
- <animation name="gidrah.hoff.angry.01.dead.eyes.anim">
- <frame i="spriteimage.gidrah.hoff.angry.01.ghost.eyes.glow.01" d="2" />
- <frame i="gidrah.dead.anim" d="0"/>
- </animation>
- <animation name="gidrah.hoff.angry.01.frozen.1.anim">
- <random>
- <dest id="frozen3" n="1"/>
- <dest id="frozen2" n="1"/>
- <dest id="frozen1" n="1"/>
- </random>
- <label id="frozen1"/>
- <frame i="spriteimage.gidrah.hoff.angry.01.02" d="1" />
- <goto id="end"/>
- <label id="frozen2"/>
- <frame i="spriteimage.gidrah.hoff.angry.01.04" d="1" />
- <goto id="end"/>
- <label id="frozen3"/>
- <frame i="spriteimage.gidrah.hoff.angry.01.06" d="1" />
- <label id="end"/>
- </animation>
- <animation name="gidrah.hoff.angry.01.frozen.2.anim">
- <random>
- <dest id="frozen3" n="1"/>
- <dest id="frozen2" n="1"/>
- <dest id="frozen1" n="1"/>
- </random>
- <label id="frozen1"/>
- <frame i="spriteimage.gidrah.hoff.angry.01.03" d="1" />
- <goto id="end"/>
- <label id="frozen2"/>
- <frame i="spriteimage.gidrah.hoff.angry.01.05" d="1" />
- <goto id="end"/>
- <label id="frozen3"/>
- <frame i="spriteimage.gidrah.hoff.angry.01.07" d="1" />
- <label id="end"/>
- </animation>
- <animation name="gidrah.hoff.angry.01.stun.glow.anim">
- <frame i="spriteimage.gidrah.hoff.angry.01.ghost.eyes.glow.01" d="1" />
- <frame i="gidrah.stun.anim" d="0"/>
- </animation>
- <animation name="gidrah.hoff.angry.01.stun.anim">
- <frame i="spriteimage.gidrah.hoff.angry.01.ghost.01" d="1" />
- <frame i="gidrah.hoff.dead.anim" d="0"/>
- </animation>
- <animation name="gidrah.hoff.angry.01.stun.face.anim">
- <frameset id="gidrah.hoff.angry.01.face.array" />
- <frame idx="2" d="45" />
- <frame idx="1" d="5" />
- <frame idx="0" d="449" />
- </animation>
- <!-- ANGRYGIDRAH.HOFF.02 ================================================================================================== -->
- <!-- ANGRYGIDRAH.HOFF.02 definition -->
- <gidrah
- name="angrygidrah.hoff.02"
- inherit="angrygidrah.hoff.02.spec"
- floor="-4"
- >
- <appearance><layers scale="0.5">
- <sprite layer="5" sublayer="0" offset="0,0" attenuated="true" animation="gidrah.hoff.angry.02.walk.anim" />
- <sprite id="face" layer="5" sublayer="1" offset="0,0" attenuated="false" doChildOffset="true" animation="gidrah.hoff.angry.02.blink.anim" />
- <sprite layer="4" sublayer="2" offset="0,0" colored="shadow" attenuated="true" image="spriteimage.gidrah.hoff.angry.02.ground.01" />
- </layers></appearance>
- <attackAppearance><layers scale="0.5">
- <sprite layer="5" sublayer="0" offset="0,0" attenuated="true" animation="gidrah.hoff.angry.02.attack.anim" />
- <sprite layer="4" sublayer="2" offset="0,0" colored="shadow" attenuated="true" image="spriteimage.gidrah.hoff.angry.02.ground.01" />
- <sprite id="face" layer="5" sublayer="1" offset="0,0" attenuated="false" animation="gidrah.hoff.angry.02.attack.face.anim" />
- </layers></attackAppearance>
- <deathAppearance><layers scale="0.5">
- <sprite layer="5" sublayer="1" offset="0,0" attenuated="false" animation="gidrah.hoff.angry.02.dead.eyes.anim" />
- <sprite layer="5" sublayer="0" offset="0,0" attenuated="false" animation="gidrah.hoff.angry.02.dead.anim" />
- <emitter emitter="gidrah.hoff.death.large.emitter" offset="16,15" />
- <emitter emitter="gidrah.hoff.death.flash.large.emitter" offset="16,24" />
- </layers></deathAppearance>
- <idleAppearance><layers scale="0.5">
- <sprite layer="5" sublayer="0" offset="0,0" attenuated="true" image="spriteimage.gidrah.hoff.angry.02.01" />
- <sprite layer="4" sublayer="2" offset="0,0" colored="shadow" attenuated="true" image="spriteimage.gidrah.hoff.angry.02.ground.01" />
- <sprite id="face" layer="5" sublayer="1" offset="0,0" attenuated="false" animation="gidrah.hoff.angry.02.blink.anim" />
- </layers></idleAppearance>
- <frozenAppearance><array>
- <item><layers scale="0.5">
- <sprite layer="5" sublayer="0" offset="0,0" attenuated="true" image="spriteimage.gidrah.hoff.angry.02.01" />
- <sprite layer="4" sublayer="2" offset="0,0" colored="shadow" attenuated="true" image="spriteimage.gidrah.hoff.angry.02.ground.01" />
- <sprite layer="5" sublayer="1" offset="0,0" attenuated="false" image="spriteimage.gidrah.hoff.angry.02.ice.glow.01" />
- <emitter emitter="frozen.sparkle.emitter" offset="16,0" ySortOffset="16" />
- </layers></item>
- <item><layers scale="0.5">
- <sprite layer="5" sublayer="0" offset="0,0" attenuated="true" animation="gidrah.hoff.angry.02.frozen.1.anim" />
- <sprite layer="4" sublayer="2" offset="0,0" colored="shadow" attenuated="true" image="spriteimage.gidrah.hoff.angry.02.ground.01" />
- <sprite layer="5" sublayer="1" offset="0,0" attenuated="false" image="spriteimage.gidrah.hoff.angry.02.ice.glow.02" />
- <emitter emitter="frozen.sparkle.emitter" offset="16,0" ySortOffset="16" />
- </layers></item>
- <item><layers scale="0.5">
- <sprite layer="5" sublayer="0" offset="0,0" attenuated="true" animation="gidrah.hoff.angry.02.frozen.2.anim" />
- <emitter emitter="frozen.sparkle.emitter" offset="16,0" ySortOffset="16" />
- <sprite layer="4" sublayer="2" offset="0,0" colored="shadow" attenuated="true" image="spriteimage.gidrah.hoff.angry.02.ground.01" />
- <sprite layer="5" sublayer="1" offset="0,0" attenuated="false" image="spriteimage.gidrah.hoff.angry.02.ice.glow.03" />
- </layers></item>
- </array></frozenAppearance>
- <stunAppearance><layers scale="0.5">
- <sprite layer="5" sublayer="0" offset="0,0" attenuated="true" image="spriteimage.gidrah.hoff.angry.02.01" />
- <sprite layer="5" sublayer="1" offset="0,0" attenuated="false" animation="gidrah.hoff.angry.02.stun.anim" />
- <sprite layer="5" sublayer="2" offset="0,0" attenuated="false" animation="gidrah.hoff.angry.02.stun.glow.anim" />
- <emitter emitter="gidrah.hoff.stun.large.emitter" offset="16,30" />
- <sprite layer="4" sublayer="2" offset="0,0" colored="shadow" attenuated="true" image="spriteimage.gidrah.hoff.angry.02.ground.01" />
- <sprite id="face" layer="5" sublayer="1" offset="0,0" ySortOffset="0" attenuated="true" doChildOffset="true" animation="gidrah.hoff.angry.02.stun.face.anim" />
- </layers></stunAppearance>
- </gidrah>
- <!-- FRAMESETS for ANGRYGIDRAH.HOFF.02 -->
- <array name="gidrah.hoff.angry.02.face.array">
- <item>spriteimage.gidrah.hoff.angry.02.glow.01</item>
- <item>spriteimage.gidrah.hoff.angry.02.glow.02</item>
- <item>spriteimage.gidrah.hoff.angry.02.glow.03</item>
- <item>spriteimage.gidrah.hoff.angry.02.attack.glow.01</item>
- <item>spriteimage.gidrah.hoff.angry.02.attack.glow.02</item>
- <item>spriteimage.gidrah.hoff.angry.02.attack.glow.03</item>
- </array>
- <!-- ANIMATION for ANGRYGIDRAH.HOFF.02 -->
- <animation name="gidrah.hoff.angry.02.walk.anim">
- <label id="start"/>
- <frame i="spriteimage.gidrah.hoff.angry.02.01" d="4" />
- <frame i="spriteimage.gidrah.hoff.angry.02.01" d="1" childYOffset="3.0" />
- <frame i="spriteimage.gidrah.hoff.angry.02.02" d="1" childYOffset="3.0" />
- <frame i="spriteimage.gidrah.hoff.angry.02.02" d="1" childYOffset="5.0" />
- <frame i="spriteimage.gidrah.hoff.angry.02.03" d="4" childYOffset="5.0" />
- <frame i="spriteimage.gidrah.hoff.angry.02.03" d="1" />
- <frame i="spriteimage.gidrah.hoff.angry.02.01" d="4" />
- <frame i="spriteimage.gidrah.hoff.angry.02.01" d="1" childYOffset="3.0" />
- <frame i="spriteimage.gidrah.hoff.angry.02.06" d="1" childYOffset="3.0" />
- <frame i="spriteimage.gidrah.hoff.angry.02.06" d="1" childYOffset="5.0" />
- <frame i="spriteimage.gidrah.hoff.angry.02.07" d="4" childYOffset="5.0" />
- <frame i="spriteimage.gidrah.hoff.angry.02.07" d="1" />
- <frame i="spriteimage.gidrah.hoff.angry.02.01" d="4" />
- <frame i="spriteimage.gidrah.hoff.angry.02.01" d="1" childYOffset="3.0" />
- <frame i="spriteimage.gidrah.hoff.angry.02.04" d="1" childYOffset="3.0" />
- <frame i="spriteimage.gidrah.hoff.angry.02.04" d="1" childYOffset="5.0" />
- <frame i="spriteimage.gidrah.hoff.angry.02.05" d="4" childYOffset="5.0" />
- <frame i="spriteimage.gidrah.hoff.angry.02.05" d="1" />
- <goto id="start"/>
- </animation>
- <animation name="gidrah.hoff.angry.02.blink.anim">
- <frameset id="gidrah.hoff.angry.02.face.array" />
- <label id="start"/>
- <frame idx="0" d="50" />
- <random>
- <dest id="blink" n="1"/>
- <dest id="start" n="6"/>
- </random>
- <label id="blink"/>
- <frame idx="0" d="9" />
- <frame idx="1" d="1" />
- <frame idx="2" d="19" />
- <frame idx="1" d="3" />
- <frame idx="0" d="7" />
- <random>
- <dest id="continue" n="1"/>
- <dest id="start" n="3"/>
- </random>
- <label id="continue"/>
- <frame idx="0" d="7" />
- <frame idx="1" d="1" />
- <frame idx="2" d="14" />
- <frame idx="1" d="4" />
- <goto id="start"/>
- </animation>
- <animation name="gidrah.hoff.angry.02.attack.anim">
- <loop count="1"/>
- <label id="bite"/>
- <notify layer="face" idx="0"/><frame i="spriteimage.gidrah.hoff.angry.02.01" d="2" />
- <notify layer="face" idx="3"/><frame i="spriteimage.gidrah.hoff.angry.02.08" d="3" />
- <notify layer="face" idx="4"/><frame i="spriteimage.gidrah.hoff.angry.02.09" d="4" />
- <notify layer="face" idx="5"/><frame i="spriteimage.gidrah.hoff.angry.02.10" d="10" />
- <notify layer="face" idx="0"/><frame i="spriteimage.gidrah.hoff.angry.02.01" d="3" />
- <repeat id="bite"/>
- <event id="1"/>
- <notify layer="face" idx="0"/><frame i="spriteimage.gidrah.hoff.angry.02.01" d="1" />
- <event id="2"/>
- </animation>
- <animation name="gidrah.hoff.angry.02.attack.face.anim">
- <frameset id="gidrah.hoff.angry.02.face.array" />
- </animation>
- <animation name="gidrah.hoff.angry.02.dead.anim">
- <frame i="spriteimage.gidrah.hoff.angry.02.ghost.01" d="2" />
- <frame i="gidrah.hoff.dead.anim" d="0"/>
- </animation>
- <animation name="gidrah.hoff.angry.02.dead.eyes.anim">
- <frame i="spriteimage.gidrah.hoff.angry.02.ghost.eyes.glow.01" d="2" />
- <frame i="gidrah.dead.anim" d="0"/>
- </animation>
- <animation name="gidrah.hoff.angry.02.frozen.1.anim">
- <random>
- <dest id="frozen3" n="1"/>
- <dest id="frozen2" n="1"/>
- <dest id="frozen1" n="1"/>
- </random>
- <label id="frozen1"/>
- <frame i="spriteimage.gidrah.hoff.angry.02.02" d="1" />
- <goto id="end"/>
- <label id="frozen2"/>
- <frame i="spriteimage.gidrah.hoff.angry.02.04" d="1" />
- <goto id="end"/>
- <label id="frozen3"/>
- <frame i="spriteimage.gidrah.hoff.angry.02.06" d="1" />
- <label id="end"/>
- </animation>
- <animation name="gidrah.hoff.angry.02.frozen.2.anim">
- <random>
- <dest id="frozen3" n="1"/>
- <dest id="frozen2" n="1"/>
- <dest id="frozen1" n="1"/>
- </random>
- <label id="frozen1"/>
- <frame i="spriteimage.gidrah.hoff.angry.02.03" d="1" />
- <goto id="end"/>
- <label id="frozen2"/>
- <frame i="spriteimage.gidrah.hoff.angry.02.05" d="1" />
- <goto id="end"/>
- <label id="frozen3"/>
- <frame i="spriteimage.gidrah.hoff.angry.02.07" d="1" />
- <label id="end"/>
- </animation>
- <animation name="gidrah.hoff.angry.02.stun.glow.anim">
- <frame i="spriteimage.gidrah.hoff.angry.02.ghost.eyes.glow.01" d="1" />
- <frame i="gidrah.stun.anim" d="0"/>
- </animation>
- <animation name="gidrah.hoff.angry.02.stun.anim">
- <frame i="spriteimage.gidrah.hoff.angry.02.ghost.01" d="1" />
- <frame i="gidrah.hoff.dead.anim" d="0"/>
- </animation>
- <animation name="gidrah.hoff.angry.02.stun.face.anim">
- <frameset id="gidrah.hoff.angry.02.face.array" />
- <frame idx="2" d="45" />
- <frame idx="1" d="5" />
- <frame idx="0" d="449" />
- </animation>
-
-
-
- <!-- ANGRYGIDRAH.HOFF.03 ================================================================================================== -->
- <!-- ANGRYgidrah.hoff.angry.03 definition -->
- <gidrah
- name="angrygidrah.hoff.03"
- inherit="angrygidrah.hoff.03.spec"
- floor="-4"
- >
- <appearance><layers scale="0.5">
- <sprite layer="5" sublayer="0" offset="0,0" attenuated="true" animation="gidrah.hoff.angry.03.walk.body.anim" />
- <sprite id="face" layer="5" sublayer="1" offset="0,0" attenuated="true" doChildOffset="true" animation="gidrah.hoff.angry.03.blink.anim" />
- <sprite layer="4" sublayer="2" offset="0,0" colored="shadow" attenuated="true" image="spriteimage.gidrah.hoff.angry.03.ground.01" />
- </layers></appearance>
- <attackAppearance><layers scale="0.5">
- <sprite layer="5" sublayer="0" offset="0,0" attenuated="true" animation="gidrah.hoff.angry.03.attack.body.anim" />
- <sprite id="face" layer="5" sublayer="1" offset="0,0" attenuated="true" doChildOffset="true" animation="gidrah.hoff.angry.03.attack.face.anim" />
- <sprite layer="4" sublayer="2" offset="0,0" colored="shadow" attenuated="true" image="spriteimage.gidrah.hoff.angry.03.ground.01" />
- </layers></attackAppearance>
- <deathAppearance><layers scale="0.5">
- <sprite layer="5" sublayer="1" offset="0,0" attenuated="false" animation="gidrah.hoff.angry.03.dead.eyes.anim" />
- <sprite layer="5" sublayer="0" offset="0,0" attenuated="false" animation="gidrah.hoff.angry.03.dead.anim" />
- <emitter emitter="gidrah.hoff.death.large.emitter" offset="16,15" />
- <emitter emitter="gidrah.hoff.death.flash.large.emitter" offset="16,24" />
- </layers></deathAppearance>
- <idleAppearance><layers scale="0.5">
- <sprite layer="5" sublayer="0" offset="0,0" attenuated="true" animation="gidrah.hoff.angry.03.idle.body.anim" />
- <sprite id="face" layer="5" sublayer="1" offset="0,0" attenuated="true" doChildOffset="true" animation="gidrah.hoff.angry.03.blink.anim" />
- <sprite layer="4" sublayer="2" offset="0,0" colored="shadow" attenuated="true" image="spriteimage.gidrah.hoff.angry.03.ground.01" />
- </layers></idleAppearance>
- <frozenAppearance><array>
- <item><layers scale="0.5">
- <sprite layer="5" sublayer="0" offset="0,0" attenuated="true" image="spriteimage.gidrah.hoff.angry.03.01" />
- <sprite layer="4" sublayer="2" offset="0,0" colored="shadow" attenuated="true" image="spriteimage.gidrah.hoff.angry.03.ground.01" />
- <sprite layer="5" sublayer="1" offset="0,0" attenuated="false" image="spriteimage.gidrah.hoff.angry.03.ice.glow.01" />
- <emitter emitter="frozen.sparkle.emitter" offset="16,0" ySortOffset="16" />
- </layers></item>
- <item><layers scale="0.5">
- <sprite layer="5" sublayer="0" offset="0,0" attenuated="true" image="spriteimage.gidrah.hoff.angry.03.02" />
- <sprite layer="4" sublayer="2" offset="0,0" colored="shadow" attenuated="true" image="spriteimage.gidrah.hoff.angry.03.ground.01" />
- <sprite layer="5" sublayer="1" offset="0,0" attenuated="false" image="spriteimage.gidrah.hoff.angry.03.ice.glow.02" />
- <emitter emitter="frozen.sparkle.emitter" offset="16,0" ySortOffset="16" />
- </layers></item>
- <item><layers scale="0.5">
- <sprite layer="5" sublayer="0" offset="0,0" attenuated="true" image="spriteimage.gidrah.hoff.angry.03.03" />
- <sprite layer="4" sublayer="2" offset="0,0" colored="shadow" attenuated="true" image="spriteimage.gidrah.hoff.angry.03.ground.01" />
- <sprite layer="5" sublayer="1" offset="0,0" attenuated="false" image="spriteimage.gidrah.hoff.angry.03.ice.glow.03" />
- <emitter emitter="frozen.sparkle.emitter" offset="15,0" ySortOffset="16" />
- </layers></item>
- <item><layers scale="0.5">
- <sprite layer="5" sublayer="0" offset="0,0" attenuated="true" image="spriteimage.gidrah.hoff.angry.03.04" />
- <sprite layer="4" sublayer="2" offset="0,0" colored="shadow" attenuated="true" image="spriteimage.gidrah.hoff.angry.03.ground.01" />
- <emitter emitter="frozen.sparkle.emitter" offset="15,0" ySortOffset="16" />
- <sprite layer="5" sublayer="1" offset="0,0" attenuated="false" image="spriteimage.gidrah.hoff.angry.03.ice.glow.04" />
- </layers></item>
- </array></frozenAppearance>
- <stunAppearance><layers scale="0.5">
- <sprite layer="5" sublayer="0" offset="0,0" attenuated="true" image="spriteimage.gidrah.hoff.angry.03.02" />
- <sprite layer="5" sublayer="1" offset="0,0" attenuated="false" animation="gidrah.hoff.angry.03.stun.anim" />
- <sprite layer="5" sublayer="2" offset="0,0" attenuated="false" animation="gidrah.hoff.angry.03.stun.glow.anim" />
- <emitter emitter="gidrah.hoff.stun.large.emitter" offset="16,50" />
- <sprite layer="4" sublayer="2" offset="0,0" colored="shadow" attenuated="true" image="spriteimage.gidrah.hoff.angry.03.ground.01" />
- <sprite id="face" layer="5" sublayer="1" offset="0,8" ySortOffset="0" attenuated="true" doChildOffset="true" animation="gidrah.hoff.angry.03.stun.face.anim" />
- </layers></stunAppearance>
- </gidrah>
-
-
- <!-- FRAMESETS for gidrah.hoff.angry.03 -->
- <array name="gidrah.hoff.angry.03.face.array">
- <item>spriteimage.gidrah.hoff.angry.03.glow.01</item>
- <item>spriteimage.gidrah.hoff.angry.03.glow.02</item>
- <item>spriteimage.gidrah.hoff.angry.03.glow.03</item>
- <item>spriteimage.gidrah.hoff.angry.03.attack.glow.01</item>
- <item>spriteimage.gidrah.hoff.angry.03.attack.glow.02</item>
- <item>spriteimage.gidrah.hoff.angry.03.attack.glow.03</item>
- </array>
- <!-- ANIMATION for gidrah.hoff.angry.03 -->
- <animation name="gidrah.hoff.angry.03.walk.body.anim">
- <label id="start"/>
- <frame i="spriteimage.gidrah.hoff.angry.03.04" d="1" childYOffset="0.0" />
- <frame i="spriteimage.gidrah.hoff.angry.03.04" d="1" childYOffset="3.0" />
- <lock />
- <frame i="spriteimage.gidrah.hoff.angry.03.03" d="2" childYOffset="8.0" />
- <frame i="spriteimage.gidrah.hoff.angry.03.02" d="1" childYOffset="13.0" />
- <frame i="spriteimage.gidrah.hoff.angry.03.01" d="5" childYOffset="13.0" />
- <frame i="spriteimage.gidrah.hoff.angry.03.01" d="1" childYOffset="8.0" />
- <frame i="spriteimage.gidrah.hoff.angry.03.02" d="2" childYOffset="8.0" />
- <frame i="spriteimage.gidrah.hoff.angry.03.02" d="1" childYOffset="3.0" />
- <frame i="spriteimage.gidrah.hoff.angry.03.03" d="2" childYOffset="3.0" />
- <frame i="spriteimage.gidrah.hoff.angry.03.03" d="1" childYOffset="0.0" />
- <unlock />
- <frame i="spriteimage.gidrah.hoff.angry.03.04" d="2" childYOffset="0.0" />
- <goto id="start"/>
- </animation>
- <animation name="gidrah.hoff.angry.03.blink.anim">
- <frameset id="gidrah.hoff.angry.03.face.array" />
- <label id="start"/>
- <frame idx="0" d="50" />
- <random>
- <dest id="blink" n="1"/>
- <dest id="start" n="3"/>
- </random>
- <label id="blink"/>
- <frame idx="0" d="9" />
- <frame idx="1" d="1" />
- <frame idx="2" d="19" />
- <frame idx="1" d="3" />
- <frame idx="0" d="7" />
- <random>
- <dest id="continue" n="1"/>
- <dest id="start" n="3"/>
- </random>
- <label id="continue"/>
- <frame idx="0" d="7" />
- <frame idx="1" d="1" />
- <frame idx="2" d="14" />
- <frame idx="1" d="4" />
- <goto id="start"/>
- </animation>
- <animation name="gidrah.hoff.angry.03.attack.body.anim">
- <loop count="1"/>
- <label id="bite"/>
- <notify layer="face" idx="0"/><frame i="spriteimage.gidrah.hoff.angry.03.04" d="2" childYOffset="0.0" />
- <notify layer="face" idx="3"/><frame i="spriteimage.gidrah.hoff.angry.03.attack.01" d="2" />
- <notify layer="face" idx="4"/><frame i="spriteimage.gidrah.hoff.angry.03.attack.02" d="3" />
- <notify layer="face" idx="5"/><frame i="spriteimage.gidrah.hoff.angry.03.attack.03" d="6" />
- <notify layer="face" idx="0"/><frame i="spriteimage.gidrah.hoff.angry.03.04" d="3" />
- <repeat id="bite"/>
- <frame i="spriteimage.gidrah.hoff.angry.03.04" d="1" />
- <event id="1"/>
- <frame i="spriteimage.gidrah.hoff.angry.03.04" d="1" />
- <event id="2"/>
- </animation>
- <animation name="gidrah.hoff.angry.03.attack.face.anim">
- <frameset id="gidrah.hoff.angry.03.face.array" />
- </animation>
- <animation name="gidrah.hoff.angry.03.dead.anim">
- <frame i="spriteimage.gidrah.hoff.angry.03.ghost.01" d="2" />
- <frame i="gidrah.hoff.dead.anim" d="0"/>
- </animation>
- <animation name="gidrah.hoff.angry.03.dead.eyes.anim">
- <frame i="spriteimage.gidrah.hoff.angry.03.ghost.eyes.glow.01" d="2" />
- <frame i="gidrah.dead.anim" d="0"/>
- </animation>
- <animation name="gidrah.hoff.angry.03.idle.body.anim">
- <label id="start"/>
- <frame i="spriteimage.gidrah.hoff.angry.03.04" d="6" />
- <frame i="spriteimage.gidrah.hoff.angry.03.04" d="1" childYOffset="3.0" />
- <frame i="spriteimage.gidrah.hoff.angry.03.03" d="5" childYOffset="3.0" />
- <frame i="spriteimage.gidrah.hoff.angry.03.03" d="1" childYOffset="8.0" />
- <frame i="spriteimage.gidrah.hoff.angry.03.02" d="7" childYOffset="8.0" />
- <frame i="spriteimage.gidrah.hoff.angry.03.02" d="9" childYOffset="8.0" />
- <frame i="spriteimage.gidrah.hoff.angry.03.02" d="1" childYOffset="3.0" />
- <frame i="spriteimage.gidrah.hoff.angry.03.03" d="5" childYOffset="3.0" />
- <frame i="spriteimage.gidrah.hoff.angry.03.03" d="1" />
- <frame i="spriteimage.gidrah.hoff.angry.03.04" d="8" />
- <goto id="start"/>
- </animation>
- <animation name="gidrah.hoff.angry.03.stun.glow.anim">
- <frame i="spriteimage.gidrah.hoff.angry.03.ghost.eyes.glow.01" d="1" />
- <frame i="gidrah.stun.anim" d="0"/>
- </animation>
- <animation name="gidrah.hoff.angry.03.stun.anim">
- <frame i="spriteimage.gidrah.hoff.angry.03.ghost.01" d="1" />
- <frame i="gidrah.hoff.dead.anim" d="0"/>
- </animation>
- <animation name="gidrah.hoff.angry.03.stun.face.anim">
- <frameset id="gidrah.hoff.angry.03.face.array" />
- <frame idx="2" d="45" />
- <frame idx="1" d="5" />
- <frame idx="0" d="449" />
- </animation>
-
-
- <!-- ANGRYGIDRAH.HOFF.04 ================================================================================================== -->
- <!-- ANGRYGIDRAH.HOFF.04 definition -->
- <gidrah
- name="angrygidrah.hoff.04"
- inherit="angrygidrah.hoff.04.spec"
- floor="-4"
- >
- <appearance><layers scale="0.5">
- <sprite layer="5" sublayer="0" offset="0,0" attenuated="true" animation="gidrah.hoff.angry.04.walk.anim" />
- <sprite layer="4" sublayer="2" offset="0,0" colored="shadow" attenuated="true" image="spriteimage.gidrah.hoff.angry.04.ground.01" />
- <sprite id="face" layer="5" sublayer="2" offset="0,0" attenuated="true" animation="gidrah.hoff.angry.04.walk.face.anim" />
- </layers></appearance>
- <attackAppearance><layers scale="0.5">
- <sprite layer="5" sublayer="0" offset="0,0" attenuated="true" animation="gidrah.hoff.angry.04.attack.anim" />
- <sprite layer="4" sublayer="2" offset="0,0" colored="shadow" attenuated="true" image="spriteimage.gidrah.hoff.angry.04.ground.01" />
- <sprite id="face" layer="5" sublayer="2" offset="0,0" attenuated="true" animation="gidrah.hoff.angry.04.attack.face.anim" />
- </layers></attackAppearance>
- <deathAppearance><layers scale="0.5">
- <sprite layer="5" sublayer="1" offset="0,0" attenuated="false" animation="gidrah.hoff.angry.04.dead.eyes.anim" />
- <sprite layer="5" sublayer="0" offset="0,0" attenuated="false" animation="gidrah.hoff.angry.04.dead.anim" />
- <emitter emitter="gidrah.hoff.death.large.emitter" offset="16,16" />
- <emitter emitter="gidrah.hoff.death.flash.large.emitter" offset="16,25" />
- </layers></deathAppearance>
- <idleAppearance><layers scale="0.5">
- <sprite layer="5" sublayer="0" offset="0,0" attenuated="true" animation="gidrah.hoff.angry.04.idle.anim" />
- <sprite layer="4" sublayer="2" offset="0,0" colored="shadow" attenuated="true" image="spriteimage.gidrah.hoff.angry.04.ground.01" />
- <sprite id="face" layer="5" sublayer="2" offset="0,0" attenuated="true" animation="gidrah.hoff.angry.04.idle.face.anim" />
- </layers></idleAppearance>
- <frozenAppearance><array>
- <item><layers scale="0.5">
- <sprite layer="5" sublayer="0" offset="0,0" attenuated="true" image="spriteimage.gidrah.hoff.angry.04.01" />
- <sprite layer="4" sublayer="2" offset="0,0" colored="shadow" attenuated="true" image="spriteimage.gidrah.hoff.angry.04.ground.01" />
- <sprite layer="5" sublayer="1" offset="0,0" attenuated="false" image="spriteimage.gidrah.hoff.angry.04.ice.glow.01" />
- <emitter emitter="frozen.sparkle.emitter" offset="16,0" ySortOffset="17" />
- </layers></item>
- <item><layers scale="0.5">
- <sprite layer="5" sublayer="0" offset="0,0" attenuated="true" image="spriteimage.gidrah.hoff.angry.04.02" />
- <sprite layer="4" sublayer="2" offset="0,0" colored="shadow" attenuated="true" image="spriteimage.gidrah.hoff.angry.04.ground.01" />
- <sprite layer="5" sublayer="1" offset="0,0" attenuated="false" image="spriteimage.gidrah.hoff.angry.04.ice.glow.02" />
- <emitter emitter="frozen.sparkle.emitter" offset="16,0" ySortOffset="17" />
- </layers></item>
- <item><layers scale="0.5">
- <sprite layer="5" sublayer="0" offset="0,0" attenuated="true" image="spriteimage.gidrah.hoff.angry.04.03" />
- <sprite layer="4" sublayer="2" offset="0,0" colored="shadow" attenuated="true" image="spriteimage.gidrah.hoff.angry.04.ground.01" />
- <sprite layer="5" sublayer="1" offset="0,0" attenuated="false" image="spriteimage.gidrah.hoff.angry.04.ice.glow.03" />
- <emitter emitter="frozen.sparkle.emitter" offset="15,0" ySortOffset="17" />
- </layers></item>
- <item><layers scale="0.5">
- <sprite layer="5" sublayer="0" offset="0,0" attenuated="true" image="spriteimage.gidrah.hoff.angry.04.04" />
- <emitter emitter="frozen.sparkle.emitter" offset="15,0" ySortOffset="17" />
- <sprite layer="4" sublayer="2" offset="0,0" colored="shadow" attenuated="true" image="spriteimage.gidrah.hoff.angry.04.ground.01" />
- <sprite layer="5" sublayer="1" offset="0,0" attenuated="false" image="spriteimage.gidrah.hoff.angry.04.ice.glow.04" />
- </layers></item>
- </array></frozenAppearance>
- <stunAppearance><layers scale="0.5">
- <sprite layer="5" sublayer="0" offset="0,0" attenuated="true" image="spriteimage.gidrah.hoff.angry.04.02" />
- <sprite layer="5" sublayer="1" offset="0,0" attenuated="false" animation="gidrah.hoff.angry.04.stun.anim" />
- <sprite layer="5" sublayer="2" offset="0,0" attenuated="false" animation="gidrah.hoff.angry.04.stun.glow.anim" />
- <emitter emitter="gidrah.hoff.stun.large.emitter" offset="16,50" />
- <sprite layer="4" sublayer="2" offset="0,0" colored="shadow" attenuated="true" image="spriteimage.gidrah.hoff.angry.04.ground.01" />
- <sprite id="face" layer="5" sublayer="1" offset="0,0" ySortOffset="0" attenuated="true" doChildOffset="true" animation="gidrah.hoff.angry.04.stun.face.anim" />
- </layers></stunAppearance>
- </gidrah>
-
- <!-- FRAMESETS for gidrah.hoff.angry.04 -->
- <array name="gidrah.hoff.angry.04.face.array">
- <item>spriteimage.gidrah.hoff.angry.04.glow.01</item>
- <item>spriteimage.gidrah.hoff.angry.04.glow.02</item>
- <item>spriteimage.gidrah.hoff.angry.04.glow.03</item>
- <item>spriteimage.gidrah.hoff.angry.04.glow.04</item>
- <item>spriteimage.gidrah.hoff.angry.04.glow.05</item>
- <item>spriteimage.gidrah.hoff.angry.04.glow.06</item>
- <item>spriteimage.gidrah.hoff.angry.04.glow.07</item>
- <item>spriteimage.gidrah.hoff.angry.04.glow.08</item>
- <item>spriteimage.gidrah.hoff.angry.04.glow.09</item>
- <item>spriteimage.gidrah.hoff.angry.04.glow.10</item>
- <item>spriteimage.gidrah.hoff.angry.04.glow.11</item>
- <item>spriteimage.gidrah.hoff.angry.04.glow.12</item>
- <item>spriteimage.gidrah.hoff.angry.04.attack.glow.01</item>
- <item>spriteimage.gidrah.hoff.angry.04.attack.glow.02</item>
- <item>spriteimage.gidrah.hoff.angry.04.attack.glow.03</item>
- </array>
- <!-- ANIMATION for gidrah.hoff.angry.04 -->
- <animation name="gidrah.hoff.angry.04.walk.anim">
- <label id="start"/>
- <frame i="spriteimage.gidrah.hoff.angry.04.01" d="3" />
- <lock />
- <frame i="spriteimage.gidrah.hoff.angry.04.02" d="2" />
- <frame i="spriteimage.gidrah.hoff.angry.04.03" d="2" />
- <frame i="spriteimage.gidrah.hoff.angry.04.04" d="2" />
- <frame i="spriteimage.gidrah.hoff.angry.04.04" d="5" />
- <frame i="spriteimage.gidrah.hoff.angry.04.03" d="2" />
- <frame i="spriteimage.gidrah.hoff.angry.04.02" d="2" />
- <unlock />
- <frame i="spriteimage.gidrah.hoff.angry.04.01" d="4" />
- <goto id="start"/>
- </animation>
- <animation name="gidrah.hoff.angry.04.walk.face.anim">
- <frameset id="gidrah.hoff.angry.04.face.array" />
- <label id="start"/>
- <frame idx="0" d="3" />
- <frame idx="1" d="2" />
- <frame idx="2" d="2" />
- <frame idx="3" d="2" />
- <frame idx="3" d="5" />
- <frame idx="2" d="2" />
- <frame idx="1" d="2" />
- <frame idx="0" d="4" />
- <random>
- <dest id="blink" n="1"/>
- <dest id="start" n="6"/>
- </random>
- <frame idx="0" d="20" />
- <label id="blink"/>
- <frame idx="4" d="3" />
- <frame idx="5" d="2" />
- <frame idx="6" d="2" />
- <frame idx="11" d="7" />
- <frame idx="10" d="2" />
- <frame idx="9" d="2" />
- <frame idx="8" d="7" />
- <frame idx="9" d="2" />
- <frame idx="10" d="2" />
- <frame idx="11" d="5" />
- <frame idx="7" d="2" />
- <frame idx="6" d="2" />
- <frame idx="5" d="2" />
- <frame idx="4" d="4" />
- <goto id="start"/>
- </animation>
- <animation name="gidrah.hoff.angry.04.attack.anim">
- <loop count="1"/>
- <label id="bite"/>
- <notify layer="face" idx="0"/><frame i="spriteimage.gidrah.hoff.angry.04.01" d="2" />
- <notify layer="face" idx="12"/><frame i="spriteimage.gidrah.hoff.angry.04.attack.01" d="2" />
- <notify layer="face" idx="13"/><frame i="spriteimage.gidrah.hoff.angry.04.attack.02" d="3" />
- <notify layer="face" idx="14"/><frame i="spriteimage.gidrah.hoff.angry.04.attack.03" d="8" />
- <notify layer="face" idx="1"/><frame i="spriteimage.gidrah.hoff.angry.04.02" d="1" />
- <notify layer="face" idx="2"/><frame i="spriteimage.gidrah.hoff.angry.04.03" d="1" />
- <notify layer="face" idx="3"/><frame i="spriteimage.gidrah.hoff.angry.04.04" d="3" />
- <notify layer="face" idx="2"/><frame i="spriteimage.gidrah.hoff.angry.04.03" d="2" />
- <notify layer="face" idx="1"/><frame i="spriteimage.gidrah.hoff.angry.04.02" d="2" />
- <repeat id="bite"/>
- <notify layer="face" idx="0"/><frame i="spriteimage.gidrah.hoff.angry.04.01" d="1" />
- <event id="1"/>
- <notify layer="face" idx="0"/><frame i="spriteimage.gidrah.hoff.angry.04.01" d="1" />
- <event id="2"/>
- </animation>
- <animation name="gidrah.hoff.angry.04.attack.face.anim">
- <frameset id="gidrah.hoff.angry.04.face.array" />
- </animation>
- <animation name="gidrah.hoff.angry.04.dead.anim">
- <frame i="spriteimage.gidrah.hoff.angry.04.ghost.01" d="2" />
- <frame i="gidrah.hoff.dead.anim" d="0"/>
- </animation>
- <animation name="gidrah.hoff.angry.04.dead.eyes.anim">
- <frame i="spriteimage.gidrah.hoff.angry.04.ghost.eyes.glow.01" d="2" />
- <frame i="gidrah.dead.anim" d="0"/>
- </animation>
- <animation name="gidrah.hoff.angry.04.idle.anim">
- <label id="start"/>
- <frame i="spriteimage.gidrah.hoff.angry.04.01" d="6" />
- <lock />
- <frame i="spriteimage.gidrah.hoff.angry.04.02" d="4" />
- <frame i="spriteimage.gidrah.hoff.angry.04.03" d="10" />
- <frame i="spriteimage.gidrah.hoff.angry.04.02" d="4" />
- <unlock />
- <frame i="spriteimage.gidrah.hoff.angry.04.01" d="6" />
- <goto id="start"/>
- </animation>
- <animation name="gidrah.hoff.angry.04.idle.face.anim">
- <frameset id="gidrah.hoff.angry.04.face.array" />
- <label id="start"/>
- <frame idx="0" d="6" />
- <frame idx="1" d="4" />
- <frame idx="2" d="10" />
- <frame idx="1" d="4" />
- <frame idx="0" d="6" />
- <random>
- <dest id="blink-short" n="3"/>
- <dest id="blink-long" n="1"/>
- <dest id="start" n="9"/>
- </random>
- <label id="blink-long"/>
- <frame idx="0" d="3" />
- <frame idx="4" d="3" />
- <frame idx="9" d="4" />
- <frame idx="10" d="10" />
- <frame idx="9" d="4" />
- <frame idx="8" d="6" />
-
- <frame idx="8" d="6" />
- <frame idx="9" d="4" />
- <frame idx="10" d="10" />
- <frame idx="5" d="2" />
- <frame idx="1" d="2" />
- <frame idx="0" d="6" />
- <goto id="start"/>
-
- <label id="blink-short"/>
- <frame idx="0" d="3" />
- <frame idx="4" d="3" />
- <frame idx="9" d="4" />
- <frame idx="10" d="10" />
- <frame idx="9" d="4" />
- <frame idx="8" d="3" />
- <frame idx="0" d="3" />
- <goto id="start"/>
- </animation>
- <animation name="gidrah.hoff.angry.04.stun.glow.anim">
- <frame i="spriteimage.gidrah.hoff.angry.04.ghost.eyes.glow.01" d="1" />
- <frame i="gidrah.stun.anim" d="0"/>
- </animation>
- <animation name="gidrah.hoff.angry.04.stun.anim">
- <frame i="spriteimage.gidrah.hoff.angry.04.ghost.01" d="1" />
- <frame i="gidrah.hoff.dead.anim" d="0"/>
- </animation>
- <animation name="gidrah.hoff.angry.04.stun.face.anim">
- <frameset id="gidrah.hoff.angry.04.face.array" />
- <frame idx="9" d="45" />
- <frame idx="5" d="5" />
- <frame idx="1" d="449" />
- </animation>
-
- </resources>
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