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- <?xml version='1.0' encoding='utf-8'?>
- <!--
- Copyright (c) 2003-onwards Shaven Puppy Ltd
- All rights reserved.
-
- Redistribution and use in source and binary forms, with or without
- modification, are permitted provided that the following conditions are
- met:
-
- * Redistributions of source code must retain the above copyright
- notice, this list of conditions and the following disclaimer.
-
- * Redistributions in binary form must reproduce the above copyright
- notice, this list of conditions and the following disclaimer in the
- documentation and/or other materials provided with the distribution.
-
- * Neither the name of 'Shaven Puppy' nor the names of its contributors
- may be used to endorse or promote products derived from this software
- without specific prior written permission.
-
- THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
- "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
- TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
- PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
- CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
- EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
- PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
- PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
- LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
- NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- -->
- <resources>
- <!-- GIDRAH.EARTH.01 ================================================================================================== -->
- <!-- GIDRAH.EARTH.01 definition -->
- <gidrah
- name="gidrah.earth.01"
- inherit="gidrah.earth.01.spec"
- floor="-4"
- >
- <appearance><layers scale="0.5">
- <sprite layer="5" sublayer="0" offset="0,0" bottomColored="floor-fog" topColored="gidrah" attenuated="true" animation="gidrah.earth.01.walk.anim" />
- <sprite id="glow" layer="5" sublayer="1" offset="0,0" colored="gidrah-glow" attenuated="false" doChildOffset="true" animation="gidrah.earth.01.blink.glow.anim" />
- <sprite id="face" layer="5" sublayer="2" offset="0,0" attenuated="false" doChildOffset="true" animation="gidrah.earth.01.blink.anim" />
- <sprite layer="4" sublayer="2" offset="0,0" colored="shadow" attenuated="true" image="spriteimage.gidrah.earth.01.ground.01" />
- </layers></appearance>
- <attackAppearance><layers scale="0.5">
- <sprite layer="5" sublayer="0" offset="0,0" bottomColored="floor-fog" topColored="gidrah" attenuated="true" animation="gidrah.earth.01.attack.anim" />
- <sprite layer="4" sublayer="2" offset="0,0" colored="shadow" attenuated="true" image="spriteimage.gidrah.earth.01.ground.01" />
- <sprite id="glow" layer="5" sublayer="1" offset="0,0" colored="gidrah-glow" attenuated="false" animation="gidrah.earth.01.attack.face.glow.anim" />
- <sprite id="face" layer="5" sublayer="2" offset="0,0" attenuated="false" animation="gidrah.earth.01.attack.face.anim" />
- </layers></attackAppearance>
- <deathAppearance><layers scale="0.5">
- <sprite layer="5" sublayer="0" offset="0,0" attenuated="false" animation="gidrah.earth.01.dead.anim" />
- <emitter emitter="gidrah.earth.death.emitter" offset="15,15" />
- <emitter emitter="gidrah.earth.death.flash.emitter" offset="15,24" />
- </layers></deathAppearance>
- <idleAppearance><layers scale="0.5">
- <sprite layer="5" sublayer="0" offset="0,0" bottomColored="floor-fog" topColored="gidrah" attenuated="true" image="spriteimage.gidrah.earth.01.01" />
- <sprite layer="4" sublayer="2" offset="0,0" colored="shadow" attenuated="true" image="spriteimage.gidrah.earth.01.ground.01" />
- <sprite id="glow" layer="5" sublayer="1" offset="0,0" colored="gidrah-glow" attenuated="false" animation="gidrah.earth.01.blink.glow.anim" />
- <sprite id="face" layer="5" sublayer="2" offset="0,0" attenuated="false" animation="gidrah.earth.01.blink.anim" />
- </layers></idleAppearance>
- <frozenAppearance><array>
- <item><layers scale="0.5">
- <sprite layer="5" sublayer="0" offset="0,0" bottomColored="floor-fog" topColored="gidrah" attenuated="true" image="spriteimage.gidrah.earth.01.01" />
- <sprite layer="4" sublayer="2" offset="0,0" colored="shadow" attenuated="true" image="spriteimage.gidrah.earth.01.ground.01" />
- <sprite layer="5" sublayer="1" offset="0,0" attenuated="false" image="spriteimage.gidrah.earth.01.ice.glow.01" />
- <emitter emitter="frozen.sparkle.emitter" offset="16,0" ySortOffset="16" />
- </layers></item>
- <item><layers scale="0.5">
- <sprite layer="5" sublayer="0" offset="0,0" bottomColored="floor-fog" topColored="gidrah" attenuated="true" animation="gidrah.earth.01.frozen.1.anim" />
- <sprite layer="4" sublayer="2" offset="0,0" colored="shadow" attenuated="true" image="spriteimage.gidrah.earth.01.ground.01" />
- <sprite layer="5" sublayer="1" offset="0,0" attenuated="false" image="spriteimage.gidrah.earth.01.ice.glow.02" />
- <emitter emitter="frozen.sparkle.emitter" offset="16,0" ySortOffset="16" />
- </layers></item>
- <item><layers scale="0.5">
- <sprite layer="5" sublayer="0" offset="0,0" bottomColored="floor-fog" topColored="gidrah" attenuated="true" animation="gidrah.earth.01.frozen.2.anim" />
- <sprite layer="4" sublayer="2" offset="0,0" colored="shadow" attenuated="true" image="spriteimage.gidrah.earth.01.ground.01" />
- <emitter emitter="frozen.sparkle.emitter" offset="16,0" ySortOffset="16" />
- <sprite layer="5" sublayer="1" offset="0,0" attenuated="false" image="spriteimage.gidrah.earth.01.ice.glow.03" />
- </layers></item>
- </array></frozenAppearance>
- </gidrah>
- <!-- FRAMESETS for GIDRAH.EARTH.01 -->
- <array name="gidrah.earth.01.glow.array">
- <item>spriteimage.gidrah.earth.01.glow.01</item>
- <item>spriteimage.gidrah.earth.01.glow.02</item>
- <item>spriteimage.gidrah.earth.01.glow.03</item>
- <item>spriteimage.gidrah.earth.01.attack.glow.01</item>
- <item>spriteimage.gidrah.earth.01.attack.glow.02</item>
- <item>spriteimage.gidrah.earth.01.attack.glow.03</item>
- </array>
- <array name="gidrah.earth.01.face.array">
- <item>spriteimage.gidrah.earth.01.top.01</item>
- <item>spriteimage.gidrah.earth.01.top.02</item>
- <item>spriteimage.gidrah.earth.01.top.03</item>
- <item>spriteimage.gidrah.earth.01.attack.top.01</item>
- <item>spriteimage.gidrah.earth.01.attack.top.02</item>
- <item>spriteimage.gidrah.earth.01.attack.top.03</item>
- </array>
- <!-- ANIMATION for GIDRAH.EARTH.01 -->
- <animation name="gidrah.earth.01.walk.anim">
- <label id="start"/>
- <frame i="spriteimage.gidrah.earth.01.01" d="4" />
- <frame i="spriteimage.gidrah.earth.01.01" d="1" childYOffset="2.0" />
- <frame i="spriteimage.gidrah.earth.01.02" d="1" childYOffset="2.0" />
- <frame i="spriteimage.gidrah.earth.01.02" d="1" childYOffset="3.0" />
- <frame i="spriteimage.gidrah.earth.01.03" d="4" childYOffset="3.0" />
- <frame i="spriteimage.gidrah.earth.01.03" d="1" />
- <frame i="spriteimage.gidrah.earth.01.01" d="4" />
- <frame i="spriteimage.gidrah.earth.01.01" d="1" childYOffset="2.0" />
- <frame i="spriteimage.gidrah.earth.01.06" d="1" childYOffset="2.0" />
- <frame i="spriteimage.gidrah.earth.01.06" d="1" childYOffset="3.0" />
- <frame i="spriteimage.gidrah.earth.01.07" d="4" childYOffset="3.0" />
- <frame i="spriteimage.gidrah.earth.01.07" d="1" />
- <frame i="spriteimage.gidrah.earth.01.01" d="4" />
- <frame i="spriteimage.gidrah.earth.01.01" d="1" childYOffset="2.0" />
- <frame i="spriteimage.gidrah.earth.01.04" d="1" childYOffset="2.0" />
- <frame i="spriteimage.gidrah.earth.01.04" d="1" childYOffset="3.0" />
- <frame i="spriteimage.gidrah.earth.01.05" d="4" childYOffset="3.0" />
- <frame i="spriteimage.gidrah.earth.01.05" d="1" />
- <goto id="start"/>
- </animation>
- <animation name="gidrah.earth.01.blink.glow.anim">
- <frameset id="gidrah.earth.01.glow.array" />
- </animation>
- <animation name="gidrah.earth.01.blink.anim">
- <frameset id="gidrah.earth.01.face.array" />
- <label id="start"/>
- <notify layer="glow" idx="0"/><frame idx="0" d="50" />
- <random>
- <dest id="blink" n="1"/>
- <dest id="start" n="6"/>
- </random>
- <label id="blink"/>
- <notify layer="glow" idx="0"/><frame idx="0" d="9" />
- <notify layer="glow" idx="1"/><frame idx="1" d="1" />
- <notify layer="glow" idx="2"/><frame idx="2" d="19" />
- <notify layer="glow" idx="1"/><frame idx="1" d="3" />
- <notify layer="glow" idx="0"/><frame idx="0" d="7" />
- <random>
- <dest id="continue" n="1"/>
- <dest id="start" n="3"/>
- </random>
- <label id="continue"/>
- <notify layer="glow" idx="0"/><frame idx="0" d="7" />
- <notify layer="glow" idx="1"/><frame idx="1" d="1" />
- <notify layer="glow" idx="2"/><frame idx="2" d="14" />
- <notify layer="glow" idx="1"/><frame idx="1" d="4" />
- <goto id="start"/>
- </animation>
- <animation name="gidrah.earth.01.attack.anim">
- <loop count="3"/>
- <label id="bite"/>
- <frame i="spriteimage.gidrah.earth.01.01" d="2" />
- <frame i="spriteimage.gidrah.earth.01.08" d="2" />
- <frame i="spriteimage.gidrah.earth.01.09" d="2" />
- <frame i="spriteimage.gidrah.earth.01.10" d="6" />
- <frame i="spriteimage.gidrah.earth.01.01" d="3" />
- <repeat id="bite"/>
- <event id="1"/>
- <frame i="spriteimage.gidrah.earth.01.01" d="1" />
- <event id="2"/>
- </animation>
- <animation name="gidrah.earth.01.attack.face.glow.anim">
- <frameset id="gidrah.earth.01.glow.array" />
- </animation>
- <animation name="gidrah.earth.01.attack.face.anim">
- <frameset id="gidrah.earth.01.face.array" />
- <loop count="3"/>
- <label id="bite"/>
- <notify layer="glow" idx="1"/><frame idx="1" d="2" />
- <notify layer="glow" idx="3"/><frame idx="3" d="2" />
- <notify layer="glow" idx="4"/><frame idx="4" d="2" />
- <notify layer="glow" idx="5"/><frame idx="5" d="6" />
- <notify layer="glow" idx="1"/><frame idx="1" d="3" />
- <repeat id="bite"/>
- </animation>
- <animation name="gidrah.earth.01.dead.anim">
- <frame i="spriteimage.gidrah.earth.01.ghost.01" d="3" />
- <frame i="spriteimage.gidrah.earth.01.ghost.02" d="3" />
- <frame i="spriteimage.gidrah.earth.01.ghost.03" d="3" />
- <frame i="gidrah.dead.anim" d="0"/>
- </animation>
- <animation name="gidrah.earth.01.frozen.1.anim">
- <random>
- <dest id="frozen3" n="1"/>
- <dest id="frozen2" n="1"/>
- <dest id="frozen1" n="1"/>
- </random>
- <label id="frozen1"/>
- <frame i="spriteimage.gidrah.earth.01.02" d="1" />
- <goto id="end"/>
- <label id="frozen2"/>
- <frame i="spriteimage.gidrah.earth.01.04" d="1" />
- <goto id="end"/>
- <label id="frozen3"/>
- <frame i="spriteimage.gidrah.earth.01.06" d="1" />
- <label id="end"/>
- </animation>
- <animation name="gidrah.earth.01.frozen.2.anim">
- <random>
- <dest id="frozen3" n="1"/>
- <dest id="frozen2" n="1"/>
- <dest id="frozen1" n="1"/>
- </random>
- <label id="frozen1"/>
- <frame i="spriteimage.gidrah.earth.01.03" d="1" />
- <goto id="end"/>
- <label id="frozen2"/>
- <frame i="spriteimage.gidrah.earth.01.05" d="1" />
- <goto id="end"/>
- <label id="frozen3"/>
- <frame i="spriteimage.gidrah.earth.01.07" d="1" />
- <label id="end"/>
- </animation>
- <!-- GIDRAH.EARTH.02 ================================================================================================== -->
- <!-- GIDRAH.EARTH.02 definition -->
- <gidrah
- name="gidrah.earth.02"
- inherit="gidrah.earth.02.spec"
- floor="-4"
- >
- <appearance><layers scale="0.5">
- <sprite layer="5" sublayer="0" offset="0,0" bottomColored="floor-fog" topColored="gidrah" attenuated="true" animation="gidrah.earth.02.walk.anim" />
- <sprite id="glow" layer="5" sublayer="1" offset="0,0" colored="gidrah-glow" attenuated="false" doChildOffset="true" animation="gidrah.earth.02.blink.glow.anim" />
- <sprite id="face" layer="5" sublayer="2" offset="0,0" attenuated="false" doChildOffset="true" animation="gidrah.earth.02.blink.anim" />
- <sprite layer="4" sublayer="2" offset="0,0" colored="shadow" attenuated="true" image="spriteimage.gidrah.earth.02.ground.01" />
- </layers></appearance>
- <attackAppearance><layers scale="0.5">
- <sprite layer="5" sublayer="0" offset="0,0" bottomColored="floor-fog" topColored="gidrah" attenuated="true" animation="gidrah.earth.02.attack.anim" />
- <sprite layer="4" sublayer="2" offset="0,0" colored="shadow" attenuated="true" image="spriteimage.gidrah.earth.02.ground.01" />
- <sprite id="glow" layer="5" sublayer="1" offset="0,0" colored="gidrah-glow" attenuated="false" animation="gidrah.earth.02.attack.face.glow.anim" />
- <sprite id="face" layer="5" sublayer="2" offset="0,0" attenuated="false" animation="gidrah.earth.02.attack.face.anim" />
- </layers></attackAppearance>
- <deathAppearance><layers scale="0.5">
- <sprite layer="5" sublayer="0" offset="0,0" attenuated="false" animation="gidrah.earth.02.dead.anim" />
- <emitter emitter="gidrah.earth.death.emitter" offset="15,15" />
- <emitter emitter="gidrah.earth.death.flash.emitter" offset="15,24" />
- </layers></deathAppearance>
- <idleAppearance><layers scale="0.5">
- <sprite layer="5" sublayer="0" offset="0,0" bottomColored="floor-fog" topColored="gidrah" attenuated="true" image="spriteimage.gidrah.earth.02.01" />
- <sprite layer="4" sublayer="2" offset="0,0" colored="shadow" attenuated="true" image="spriteimage.gidrah.earth.02.ground.01" />
- <sprite id="glow" layer="5" sublayer="1" offset="0,0" colored="gidrah-glow" attenuated="false" animation="gidrah.earth.02.blink.glow.anim" />
- <sprite id="face" layer="5" sublayer="2" offset="0,0" attenuated="false" animation="gidrah.earth.02.blink.anim" />
- </layers></idleAppearance>
- <frozenAppearance><array>
- <item><layers scale="0.5">
- <sprite layer="5" sublayer="0" offset="0,0" bottomColored="floor-fog" topColored="gidrah" attenuated="true" image="spriteimage.gidrah.earth.02.01" />
- <sprite layer="4" sublayer="2" offset="0,0" colored="shadow" attenuated="true" image="spriteimage.gidrah.earth.02.ground.01" />
- <sprite layer="5" sublayer="1" offset="0,0" attenuated="false" image="spriteimage.gidrah.earth.02.ice.glow.01" />
- <emitter emitter="frozen.sparkle.emitter" offset="16,0" ySortOffset="16" />
- </layers></item>
- <item><layers scale="0.5">
- <sprite layer="5" sublayer="0" offset="0,0" bottomColored="floor-fog" topColored="gidrah" attenuated="true" animation="gidrah.earth.02.frozen.1.anim" />
- <sprite layer="4" sublayer="2" offset="0,0" colored="shadow" attenuated="true" image="spriteimage.gidrah.earth.02.ground.01" />
- <sprite layer="5" sublayer="1" offset="0,0" attenuated="false" image="spriteimage.gidrah.earth.02.ice.glow.02" />
- <emitter emitter="frozen.sparkle.emitter" offset="16,0" ySortOffset="16" />
- </layers></item>
- <item><layers scale="0.5">
- <sprite layer="5" sublayer="0" offset="0,0" bottomColored="floor-fog" topColored="gidrah" attenuated="true" animation="gidrah.earth.02.frozen.2.anim" />
- <sprite layer="4" sublayer="2" offset="0,0" colored="shadow" attenuated="true" image="spriteimage.gidrah.earth.02.ground.01" />
- <emitter emitter="frozen.sparkle.emitter" offset="16,0" ySortOffset="16" />
- <sprite layer="5" sublayer="1" offset="0,0" attenuated="false" image="spriteimage.gidrah.earth.02.ice.glow.03" />
- </layers></item>
- </array></frozenAppearance>
- </gidrah>
- <!-- FRAMESETS for GIDRAH.EARTH.02 -->
- <array name="gidrah.earth.02.glow.array">
- <item>spriteimage.gidrah.earth.02.glow.01</item>
- <item>spriteimage.gidrah.earth.02.glow.02</item>
- <item>spriteimage.gidrah.earth.02.glow.03</item>
- <item>spriteimage.gidrah.earth.02.attack.glow.01</item>
- <item>spriteimage.gidrah.earth.02.attack.glow.02</item>
- <item>spriteimage.gidrah.earth.02.attack.glow.03</item>
- </array>
- <array name="gidrah.earth.02.face.array">
- <item>spriteimage.gidrah.earth.02.top.01</item>
- <item>spriteimage.gidrah.earth.02.top.02</item>
- <item>spriteimage.gidrah.earth.02.top.03</item>
- <item>spriteimage.gidrah.earth.02.attack.top.01</item>
- <item>spriteimage.gidrah.earth.02.attack.top.02</item>
- <item>spriteimage.gidrah.earth.02.attack.top.03</item>
- </array>
- <!-- ANIMATION for GIDRAH.EARTH.02 -->
- <animation name="gidrah.earth.02.walk.anim">
- <label id="start"/>
- <frame i="spriteimage.gidrah.earth.02.01" d="4" />
- <frame i="spriteimage.gidrah.earth.02.01" d="1" childYOffset="2.0" />
- <frame i="spriteimage.gidrah.earth.02.02" d="1" childYOffset="2.0" />
- <frame i="spriteimage.gidrah.earth.02.02" d="1" childYOffset="3.0" />
- <frame i="spriteimage.gidrah.earth.02.03" d="4" childYOffset="3.0" />
- <frame i="spriteimage.gidrah.earth.02.03" d="1" />
- <frame i="spriteimage.gidrah.earth.02.01" d="4" />
- <frame i="spriteimage.gidrah.earth.02.01" d="1" childYOffset="2.0" />
- <frame i="spriteimage.gidrah.earth.02.06" d="1" childYOffset="2.0" />
- <frame i="spriteimage.gidrah.earth.02.06" d="1" childYOffset="3.0" />
- <frame i="spriteimage.gidrah.earth.02.07" d="4" childYOffset="3.0" />
- <frame i="spriteimage.gidrah.earth.02.07" d="1" />
- <frame i="spriteimage.gidrah.earth.02.01" d="4" />
- <frame i="spriteimage.gidrah.earth.02.01" d="1" childYOffset="2.0" />
- <frame i="spriteimage.gidrah.earth.02.04" d="1" childYOffset="2.0" />
- <frame i="spriteimage.gidrah.earth.02.04" d="1" childYOffset="3.0" />
- <frame i="spriteimage.gidrah.earth.02.05" d="4" childYOffset="3.0" />
- <frame i="spriteimage.gidrah.earth.02.05" d="1" />
- <goto id="start"/>
- </animation>
- <animation name="gidrah.earth.02.blink.glow.anim">
- <frameset id="gidrah.earth.02.glow.array" />
- </animation>
- <animation name="gidrah.earth.02.blink.anim">
- <frameset id="gidrah.earth.02.face.array" />
- <label id="start"/>
- <notify layer="glow" idx="0"/><frame idx="0" d="50" />
- <random>
- <dest id="blink" n="1"/>
- <dest id="start" n="6"/>
- </random>
- <label id="blink"/>
- <notify layer="glow" idx="0"/><frame idx="0" d="9" />
- <notify layer="glow" idx="1"/><frame idx="1" d="1" />
- <notify layer="glow" idx="2"/><frame idx="2" d="19" />
- <notify layer="glow" idx="1"/><frame idx="1" d="3" />
- <notify layer="glow" idx="0"/><frame idx="0" d="7" />
- <random>
- <dest id="continue" n="1"/>
- <dest id="start" n="3"/>
- </random>
- <label id="continue"/>
- <notify layer="glow" idx="0"/><frame idx="0" d="7" />
- <notify layer="glow" idx="1"/><frame idx="1" d="1" />
- <notify layer="glow" idx="2"/><frame idx="2" d="14" />
- <notify layer="glow" idx="1"/><frame idx="1" d="4" />
- <goto id="start"/>
- </animation>
- <animation name="gidrah.earth.02.attack.anim">
- <loop count="2"/>
- <label id="bite"/>
- <frame i="spriteimage.gidrah.earth.02.01" d="2" />
- <frame i="spriteimage.gidrah.earth.02.08" d="2" />
- <frame i="spriteimage.gidrah.earth.02.09" d="2" />
- <frame i="spriteimage.gidrah.earth.02.10" d="6" />
- <frame i="spriteimage.gidrah.earth.02.01" d="3" />
- <repeat id="bite"/>
- <event id="1"/>
- <frame i="spriteimage.gidrah.earth.02.01" d="1" />
- <event id="2"/>
- </animation>
- <animation name="gidrah.earth.02.attack.face.glow.anim">
- <frameset id="gidrah.earth.02.glow.array" />
- </animation>
- <animation name="gidrah.earth.02.attack.face.anim">
- <frameset id="gidrah.earth.02.face.array" />
- <loop count="2"/>
- <label id="bite"/>
- <notify layer="glow" idx="0"/><frame idx="0" d="2" />
- <notify layer="glow" idx="3"/><frame idx="3" d="2" />
- <notify layer="glow" idx="4"/><frame idx="4" d="2" />
- <notify layer="glow" idx="5"/><frame idx="5" d="6" />
- <notify layer="glow" idx="0"/><frame idx="0" d="3" />
- <repeat id="bite"/>
- </animation>
- <animation name="gidrah.earth.02.dead.anim">
- <frame i="spriteimage.gidrah.earth.02.ghost.01" d="3" />
- <frame i="spriteimage.gidrah.earth.02.ghost.02" d="3" />
- <frame i="spriteimage.gidrah.earth.02.ghost.03" d="3" />
- <frame i="gidrah.dead.anim" d="0"/>
- </animation>
- <animation name="gidrah.earth.02.frozen.1.anim">
- <random>
- <dest id="frozen3" n="1"/>
- <dest id="frozen2" n="1"/>
- <dest id="frozen1" n="1"/>
- </random>
- <label id="frozen1"/>
- <frame i="spriteimage.gidrah.earth.02.02" d="1" />
- <goto id="end"/>
- <label id="frozen2"/>
- <frame i="spriteimage.gidrah.earth.02.04" d="1" />
- <goto id="end"/>
- <label id="frozen3"/>
- <frame i="spriteimage.gidrah.earth.02.06" d="1" />
- <label id="end"/>
- </animation>
- <animation name="gidrah.earth.02.frozen.2.anim">
- <random>
- <dest id="frozen3" n="1"/>
- <dest id="frozen2" n="1"/>
- <dest id="frozen1" n="1"/>
- </random>
- <label id="frozen1"/>
- <frame i="spriteimage.gidrah.earth.02.03" d="1" />
- <goto id="end"/>
- <label id="frozen2"/>
- <frame i="spriteimage.gidrah.earth.02.05" d="1" />
- <goto id="end"/>
- <label id="frozen3"/>
- <frame i="spriteimage.gidrah.earth.02.07" d="1" />
- <label id="end"/>
- </animation>
- <!-- ANGRYGIDRAH.EARTH.01 ================================================================================================== -->
- <!-- ANGRYGIDRAH.EARTH.01 definition -->
- <gidrah
- name="angrygidrah.earth.01"
- inherit="angrygidrah.earth.01.spec"
- floor="-4"
- >
- <appearance><layers scale="0.75">
- <sprite layer="5" sublayer="0" offset="0,0" bottomColored="floor-fog" topColored="gidrah" attenuated="true" animation="gidrah.earth.01.walk.anim" />
- <sprite id="glow" layer="5" sublayer="1" offset="0,0" colored="gidrah-glow" attenuated="false" doChildOffset="true" animation="gidrah.earth.01.blink.glow.anim" />
- <sprite id="face" layer="5" sublayer="2" offset="0,0" attenuated="false" doChildOffset="true" animation="gidrah.earth.01.blink.anim" />
- <sprite layer="4" sublayer="2" offset="0,0" colored="shadow" attenuated="true" image="spriteimage.gidrah.earth.01.ground.01" />
- </layers></appearance>
- <attackAppearance><layers scale="0.75">
- <sprite layer="5" sublayer="0" offset="0,0" bottomColored="floor-fog" topColored="gidrah" attenuated="true" animation="gidrah.earth.01.attack.anim" />
- <sprite layer="4" sublayer="2" offset="0,0" colored="shadow" attenuated="true" image="spriteimage.gidrah.earth.01.ground.01" />
- <sprite id="glow" layer="5" sublayer="1" offset="0,0" colored="gidrah-glow" attenuated="false" animation="gidrah.earth.01.attack.face.glow.anim" />
- <sprite id="face" layer="5" sublayer="2" offset="0,0" attenuated="false" animation="gidrah.earth.01.attack.face.anim" />
- </layers></attackAppearance>
- <deathAppearance><layers scale="0.75">
- <sprite layer="5" sublayer="0" offset="0,0" attenuated="false" animation="gidrah.earth.01.dead.anim" />
- <emitter emitter="gidrah.earth.death.large.emitter" offset="16,15" />
- <emitter emitter="gidrah.earth.death.flash.large.emitter" offset="16,24" />
- </layers></deathAppearance>
- <idleAppearance><layers scale="0.75">
- <sprite layer="5" sublayer="0" offset="0,0" bottomColored="floor-fog" topColored="gidrah" attenuated="true" image="spriteimage.gidrah.earth.01.01" />
- <sprite layer="4" sublayer="2" offset="0,0" colored="shadow" attenuated="true" image="spriteimage.gidrah.earth.01.ground.01" />
- <sprite id="glow" layer="5" sublayer="1" offset="0,0" colored="gidrah-glow" attenuated="false" animation="gidrah.earth.01.blink.glow.anim" />
- <sprite id="face" layer="5" sublayer="2" offset="0,0" attenuated="false" animation="gidrah.earth.01.blink.anim" />
- </layers></idleAppearance>
- <frozenAppearance><array>
- <item><layers scale="0.75">
- <sprite layer="5" sublayer="0" offset="0,0" bottomColored="floor-fog" topColored="gidrah" attenuated="true" image="spriteimage.gidrah.earth.01.01" />
- <sprite layer="4" sublayer="2" offset="0,0" colored="shadow" attenuated="true" image="spriteimage.gidrah.earth.01.ground.01" />
- <sprite layer="5" sublayer="1" offset="0,0" attenuated="false" image="spriteimage.gidrah.earth.01.ice.glow.01" />
- <emitter emitter="frozen.sparkle.emitter" offset="16,0" ySortOffset="16" />
- </layers></item>
- <item><layers scale="0.75">
- <sprite layer="5" sublayer="0" offset="0,0" bottomColored="floor-fog" topColored="gidrah" attenuated="true" animation="gidrah.earth.01.frozen.1.anim" />
- <sprite layer="4" sublayer="2" offset="0,0" colored="shadow" attenuated="true" image="spriteimage.gidrah.earth.01.ground.01" />
- <sprite layer="5" sublayer="1" offset="0,0" attenuated="false" image="spriteimage.gidrah.earth.01.ice.glow.02" />
- <emitter emitter="frozen.sparkle.emitter" offset="16,0" ySortOffset="16" />
- </layers></item>
- <item><layers scale="0.75">
- <sprite layer="5" sublayer="0" offset="0,0" bottomColored="floor-fog" topColored="gidrah" attenuated="true" animation="gidrah.earth.01.frozen.2.anim" />
- <sprite layer="4" sublayer="2" offset="0,0" colored="shadow" attenuated="true" image="spriteimage.gidrah.earth.01.ground.01" />
- <emitter emitter="frozen.sparkle.emitter" offset="16,0" ySortOffset="16" />
- <sprite layer="5" sublayer="1" offset="0,0" attenuated="false" image="spriteimage.gidrah.earth.01.ice.glow.03" />
- </layers></item>
- </array></frozenAppearance>
- </gidrah>
- <!-- FRAMESETS for ANGRYGIDRAH.EARTH.01 -->
- <!-- ANIMATION for ANGRYGIDRAH.EARTH.01 -->
- <!-- ANGRYGIDRAH.EARTH.02 ================================================================================================== -->
- <!-- ANGRYGIDRAH.EARTH.02 definition -->
- <gidrah
- name="angrygidrah.earth.02"
- inherit="angrygidrah.earth.02.spec"
- floor="-4"
- >
- <appearance><layers scale="0.75">
- <sprite layer="5" sublayer="0" offset="0,0" bottomColored="floor-fog" topColored="gidrah" attenuated="true" animation="gidrah.earth.02.walk.anim" />
- <sprite id="glow" layer="5" sublayer="1" offset="0,0" colored="gidrah-glow" attenuated="false" doChildOffset="true" animation="gidrah.earth.02.blink.glow.anim" />
- <sprite id="face" layer="5" sublayer="2" offset="0,0" attenuated="false" doChildOffset="true" animation="gidrah.earth.02.blink.anim" />
- <sprite layer="4" sublayer="2" offset="0,0" colored="shadow" attenuated="true" image="spriteimage.gidrah.earth.02.ground.01" />
- </layers></appearance>
- <attackAppearance><layers scale="0.75">
- <sprite layer="5" sublayer="0" offset="0,0" bottomColored="floor-fog" topColored="gidrah" attenuated="true" animation="gidrah.earth.02.attack.anim" />
- <sprite layer="4" sublayer="2" offset="0,0" colored="shadow" attenuated="true" image="spriteimage.gidrah.earth.02.ground.01" />
- <sprite id="glow" layer="5" sublayer="1" offset="0,0" colored="gidrah-glow" attenuated="false" animation="gidrah.earth.02.attack.face.glow.anim" />
- <sprite id="face" layer="5" sublayer="2" offset="0,0" attenuated="false" animation="gidrah.earth.02.attack.face.anim" />
- </layers></attackAppearance>
- <deathAppearance><layers scale="0.75">
- <sprite layer="5" sublayer="0" offset="0,0" attenuated="false" animation="gidrah.earth.02.dead.anim" />
- <emitter emitter="gidrah.earth.death.large.emitter" offset="16,15" />
- <emitter emitter="gidrah.earth.death.flash.large.emitter" offset="16,24" />
- </layers></deathAppearance>
- <idleAppearance><layers scale="0.75">
- <sprite layer="5" sublayer="0" offset="0,0" bottomColored="floor-fog" topColored="gidrah" attenuated="true" image="spriteimage.gidrah.earth.02.01" />
- <sprite layer="4" sublayer="2" offset="0,0" colored="shadow" attenuated="true" image="spriteimage.gidrah.earth.02.ground.01" />
- <sprite id="glow" layer="5" sublayer="1" offset="0,0" colored="gidrah-glow" attenuated="false" animation="gidrah.earth.02.blink.glow.anim" />
- <sprite id="face" layer="5" sublayer="2" offset="0,0" attenuated="false" animation="gidrah.earth.02.blink.anim" />
- </layers></idleAppearance>
- <frozenAppearance><array>
- <item><layers scale="0.75">
- <sprite layer="5" sublayer="0" offset="0,0" bottomColored="floor-fog" topColored="gidrah" attenuated="true" image="spriteimage.gidrah.earth.02.01" />
- <sprite layer="4" sublayer="2" offset="0,0" colored="shadow" attenuated="true" image="spriteimage.gidrah.earth.02.ground.01" />
- <sprite layer="5" sublayer="1" offset="0,0" attenuated="false" image="spriteimage.gidrah.earth.02.ice.glow.01" />
- <emitter emitter="frozen.sparkle.emitter" offset="16,0" ySortOffset="16" />
- </layers></item>
- <item><layers scale="0.75">
- <sprite layer="5" sublayer="0" offset="0,0" bottomColored="floor-fog" topColored="gidrah" attenuated="true" animation="gidrah.earth.02.frozen.1.anim" />
- <sprite layer="4" sublayer="2" offset="0,0" colored="shadow" attenuated="true" image="spriteimage.gidrah.earth.02.ground.01" />
- <sprite layer="5" sublayer="1" offset="0,0" attenuated="false" image="spriteimage.gidrah.earth.02.ice.glow.02" />
- <emitter emitter="frozen.sparkle.emitter" offset="16,0" ySortOffset="16" />
- </layers></item>
- <item><layers scale="0.75">
- <sprite layer="5" sublayer="0" offset="0,0" bottomColored="floor-fog" topColored="gidrah" attenuated="true" animation="gidrah.earth.02.frozen.2.anim" />
- <emitter emitter="frozen.sparkle.emitter" offset="16,0" ySortOffset="16" />
- <sprite layer="4" sublayer="2" offset="0,0" colored="shadow" attenuated="true" image="spriteimage.gidrah.earth.02.ground.01" />
- <sprite layer="5" sublayer="1" offset="0,0" attenuated="false" image="spriteimage.gidrah.earth.02.ice.glow.03" />
- </layers></item>
- </array></frozenAppearance>
- </gidrah>
- <!-- FRAMESETS for ANGRYGIDRAH.EARTH.02 -->
- <!-- ANIMATION for ANGRYGIDRAH.EARTH.02 -->
- </resources>
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