endless.xml 12 KB

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  1. <?xml version='1.0' encoding='utf-8'?>
  2. <!--
  3. Copyright (c) 2003-onwards Shaven Puppy Ltd
  4. All rights reserved.
  5. Redistribution and use in source and binary forms, with or without
  6. modification, are permitted provided that the following conditions are
  7. met:
  8. * Redistributions of source code must retain the above copyright
  9. notice, this list of conditions and the following disclaimer.
  10. * Redistributions in binary form must reproduce the above copyright
  11. notice, this list of conditions and the following disclaimer in the
  12. documentation and/or other materials provided with the distribution.
  13. * Neither the name of 'Shaven Puppy' nor the names of its contributors
  14. may be used to endorse or promote products derived from this software
  15. without specific prior written permission.
  16. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
  17. "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
  18. TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
  19. PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
  20. CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
  21. EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
  22. PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
  23. PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
  24. LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
  25. NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  26. SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  27. -->
  28. <!-- Endless mode -->
  29. <resources>
  30. <include resource="tags.xml"/>
  31. <!-- Rank and file gidrahs -->
  32. <array
  33. name="endless.gidrahs.0"
  34. >
  35. <item>gidrah.earth.01</item>
  36. <item>gidrah.moon.01</item>
  37. <item>gidrah.mars.01</item>
  38. <item>gidrah.mars.02</item>
  39. <item>gidrah.saturn.01</item>
  40. </array>
  41. <!-- Rank and file gidrahs -->
  42. <array
  43. name="endless.angrygidrahs.0"
  44. >
  45. <item>angrygidrah.earth.01</item>
  46. <item>angrygidrah.moon.01</item>
  47. <item>angrygidrah.mars.01</item>
  48. <item>angrygidrah.mars.02</item>
  49. <item>angrygidrah.saturn.01</item>
  50. </array>
  51. <!-- Tougher gidrahs -->
  52. <array
  53. name="endless.gidrahs.1"
  54. >
  55. <item>gidrah.earth.02</item>
  56. <item>gidrah.moon.02</item>
  57. <item>gidrah.saturn.02</item>
  58. </array>
  59. <!-- Tougher gidrahs -->
  60. <array
  61. name="endless.angrygidrahs.1"
  62. >
  63. <item>angrygidrah.earth.02</item>
  64. <item>angrygidrah.moon.02</item>
  65. <item>angrygidrah.saturn.02</item>
  66. </array>
  67. <!-- Difficult gidrahs -->
  68. <array
  69. name="endless.gidrahs.2"
  70. >
  71. <item>gidrah.moon.03</item>
  72. <item>gidrah.mars.04</item>
  73. <item>gidrah.saturn.03</item>
  74. <item>gidrah.titan.02</item>
  75. </array>
  76. <!-- Difficult gidrahs -->
  77. <array
  78. name="endless.angrygidrahs.2"
  79. >
  80. <item>angrygidrah.moon.03</item>
  81. <item>angrygidrah.mars.04</item>
  82. <item>angrygidrah.saturn.03</item>
  83. <item>angrygidrah.titan.02</item>
  84. </array>
  85. <!-- Exotic gidrahs -->
  86. <array
  87. name="endless.gidrahs.3"
  88. >
  89. <item>gidrah.mars.04</item>
  90. <item>gidrah.saturn.04</item>
  91. <item>gidrah.saturn.05</item>
  92. <item>gidrah.titan.03</item>
  93. <item>gidrah.titan.04</item>
  94. <item>gidrah.titan.05</item>
  95. </array>
  96. <!-- Exotic gidrahs -->
  97. <array
  98. name="endless.angrygidrahs.3"
  99. >
  100. <item>angrygidrah.mars.04</item>
  101. <item>angrygidrah.saturn.04</item>
  102. <item>angrygidrah.saturn.05</item>
  103. <item>angrygidrah.titan.03</item>
  104. <item>angrygidrah.titan.04</item>
  105. <item>angrygidrah.titan.05</item>
  106. </array>
  107. <!-- Story settings -->
  108. <setting
  109. name="endless.setting.spec"
  110. position="0,0"
  111. size="320,320"
  112. bgLayer="-100"
  113. >
  114. <background>
  115. <layers scale="0.625">
  116. <sprite layer="-2"><animation><animation>
  117. <offset x="+160" y="+100"/>
  118. <scale xscale="1.1" yscale="0.625" d="0"/>
  119. <frame i="spriteimage.story.background.earth.01" d="0"/>
  120. <frame i="hud.phase.20%.animation" d="1"/>
  121. </animation></animation></sprite>
  122. </layers>
  123. </background>
  124. </setting>
  125. <setting
  126. name="endless.intro.setting.spec"
  127. position="0,0"
  128. size="320,320"
  129. bgLayer="-100"
  130. >
  131. <background>
  132. <layers scale="0.625">
  133. <sprite layer="-2"><animation><animation>
  134. <offset x="+160" y="+140"/>
  135. <scale xscale="1.1" yscale="0.625" d="0"/>
  136. <frame i="spriteimage.story.background.earth.01" d="0"/>
  137. <frame i="hud.phase.20%.animation" d="1"/>
  138. </animation></animation></sprite>
  139. </layers>
  140. </background>
  141. </setting>
  142. <setting name="endless.intro.setting" inherit="endless.intro.setting.spec" >
  143. <actor character="endless.stats.char" position="140,60" bounds="=$endless.intro.x,150,$endless.intro.w,20" expand="up" mirrored="false" />
  144. </setting>
  145. <!-- General setting - ordinary levels where aliens come from 1, 2 or 3 directions-->
  146. <setting name="endless.setting" inherit="endless.setting.spec" >
  147. <actor character="endless.stats.char" position="110,35" bounds="30,130,260,20" expand="up" mirrored="false" />
  148. </setting>
  149. <!-- General setting - when player is surrounded -->
  150. <setting name="endless.surrounded.setting" inherit="endless.setting.spec" >
  151. <actor character="endless.stats.char" position="110,35" bounds="30,130,260,20" expand="up" mirrored="false" />
  152. </setting>
  153. <!-- Boss setting -->
  154. <setting name="endless.boss.setting" inherit="endless.setting.spec" >
  155. <actor character="endless.stats.char" position="110,35" bounds="30,130,260,20" expand="up" mirrored="false" />
  156. </setting>
  157. <!-- Player is surrounded, boss coming too -->
  158. <setting name="endless.surrounded-boss.setting" inherit="endless.setting.spec" >
  159. <actor character="endless.stats.char" position="110,35" bounds="30,130,260,20" expand="up" mirrored="false" />
  160. </setting>
  161. <setting name="endless.tech.setting" inherit="endless.setting.spec">
  162. <actor character="endless.tech-left.char" position="55,79" bounds="115,130,150,25" expand="down" />
  163. <actor character="endless.tech.physics.char" position="90,183" bounds="150,175,130,85" expand="down" fade="true"/>
  164. <actor character="endless.tech.biology.char" position="90,183" bounds="150,175,130,85" expand="down" fade="true"/>
  165. <actor character="endless.tech.chemistry.char" position="90,183" bounds="150,175,130,85" expand="down" fade="true"/>
  166. <actor character="endless.tech.efficiency.char" position="90,183" bounds="150,175,130,85" expand="down" fade="true"/>
  167. <actor character="endless.tech.psychology.char" position="90,183" bounds="150,175,130,85" expand="down" fade="true"/>
  168. <actor character="endless.tech.nuclear.char" position="90,183" bounds="150,175,130,85" expand="down" fade="true"/>
  169. <actor character="endless.tech.explosives.char" position="90,183" bounds="150,175,130,85" expand="down" fade="true"/>
  170. <actor character="endless.tech.textiles.char" position="90,183" bounds="150,175,130,85" expand="down" fade="true"/>
  171. <actor character="endless.tech.automation.char" position="90,183" bounds="150,175,130,85" expand="down" fade="true"/>
  172. <actor character="endless.tech.barometrics.char" position="90,183" bounds="150,175,130,85" expand="down" fade="true"/>
  173. <actor character="endless.tech.optics.char" position="90,183" bounds="150,175,130,85" expand="down" fade="true"/>
  174. <actor character="endless.tech.ballistics.char" position="90,183" bounds="150,175,130,85" expand="down" fade="true"/>
  175. <actor character="endless.tech.robotics.char" position="90,183" bounds="150,175,130,85" expand="down" fade="true"/>
  176. <actor character="endless.tech.forcefields.char" position="90,183" bounds="150,175,130,85" expand="down" fade="true"/>
  177. <actor character="endless.tech.anatomy.char" position="90,183" bounds="150,175,130,85" expand="down" fade="true"/>
  178. <actor character="endless.tech.extraction.char" position="90,183" bounds="150,175,130,85" expand="down" fade="true"/>
  179. </setting>
  180. <setting name="endless.building.setting" inherit="endless.setting.spec" >
  181. <actor character="endless.custerd.char" position="215,60" bounds="160,145,135,10" expand="up" mirrored="true" />
  182. <actor character="endless.tech.char" position="215,60" bounds="160,155,135,10" expand="up" mirrored="true" />
  183. <actor character="endless.scanner.char" position="83,210" bounds="30,190,115,100" expand="down" fade="true"/>
  184. <actor character="endless.reactor.char" position="83,205" bounds="30,190,115,100" expand="down" fade="true"/>
  185. <actor character="endless.battery.char" position="83,220" bounds="30,190,115,100" expand="down" fade="true"/>
  186. <actor character="endless.cooling.char" position="83,210" bounds="30,190,115,100" expand="down" fade="true"/>
  187. <actor character="endless.warehouse.char" position="83,210" bounds="30,190,115,100" expand="down" fade="true"/>
  188. <actor character="endless.collector.char" position="83,210" bounds="30,190,115,100" expand="down" fade="true"/>
  189. <actor character="endless.barracks.char" position="83,210" bounds="30,190,115,100" expand="down" fade="true"/>
  190. <actor character="endless.shieldgenerator.char" position="83,200" bounds="30,190,115,100" expand="down" fade="true"/>
  191. <actor character="endless.autoloader.char" position="83,200" bounds="30,190,115,100" expand="down" fade="true"/>
  192. <actor character="endless.concrete.char" position="83,220" bounds="30,180,115,100" expand="down" fade="true"/>
  193. <actor character="endless.steel.char" position="83,220" bounds="30,180,115,100" expand="down" fade="true"/>
  194. <actor character="endless.titanium.char" position="83,220" bounds="30,180,115,100" expand="down" fade="true"/>
  195. <actor character="endless.nanomesh.char" position="83,220" bounds="30,180,115,100" expand="down" fade="true"/>
  196. <actor character="endless.mine.char" position="83,235" bounds="30,190,115,100" expand="down" fade="true"/>
  197. <actor character="endless.clustermines.char" position="83,230" bounds="30,190,115,100" expand="down" fade="true"/>
  198. <actor character="endless.blastmine.char" position="83,225" bounds="30,190,115,100" expand="down" fade="true"/>
  199. <actor character="endless.decoy.char" position="83,215" bounds="30,190,115,100" expand="down" fade="true"/>
  200. </setting>
  201. <setting name="endless.weapon.setting" inherit="endless.setting.spec" >
  202. <actor character="endless.custerd-left.char" position="58,73" bounds="128,83,150,60" expand="down" />
  203. <actor character="endless.tech-left.char" position="60,65" bounds="128,83,150,60" expand="down" />
  204. <actor character="endless.blaster.char" position="230,235" bounds="35,163,250,125" expand="down" fade="true"/>
  205. <actor character="endless.factory.char" position="230,235" bounds="35,163,250,125" expand="down" fade="true"/>
  206. <actor character="endless.capacitor.char" position="230,235" bounds="35,163,250,125" expand="down" fade="true"/>
  207. <actor character="endless.heavyblaster.char" position="230,235" bounds="35,163,250,125" expand="down" fade="true"/>
  208. <actor character="endless.shotgun.char" position="230,235" bounds="35,163,250,125" expand="down" fade="true"/>
  209. <actor character="endless.multiblaster.char" position="230,235" bounds="35,163,250,125" expand="down" fade="true"/>
  210. <actor character="endless.blastcannon.char" position="230,235" bounds="35,163,250,125" expand="down" fade="true"/>
  211. <actor character="endless.assault.char" position="230,235" bounds="35,163,250,125" expand="down" fade="true"/>
  212. <actor character="endless.rocket.char" position="230,235" bounds="35,163,250,125" expand="down" fade="true"/>
  213. <actor character="endless.laser.char" position="230,235" bounds="35,163,250,125" expand="down" fade="true"/>
  214. <actor character="endless.disruptor.char" position="230,235" bounds="35,163,250,125" expand="down" fade="true"/>
  215. </setting>
  216. <story name="endless.intro" setting="endless.intro.setting">
  217. <char id="endless.stats.char">[stats]</char>
  218. </story>
  219. <story name="endless.story" setting="endless.setting">
  220. <char id="endless.stats.char">[stats]</char>
  221. </story>
  222. <story name="endless.surrounded.story" setting="endless.surrounded.setting">
  223. <char id="endless.stats.char">[stats]</char>
  224. </story>
  225. <story name="endless.boss.story" setting="endless.boss.setting">
  226. <char id="endless.stats.char">[stats]</char>
  227. </story>
  228. <story name="endless.surrounded-boss.story" setting="endless.surrounded-boss.setting">
  229. <char id="endless.stats.char">[stats]</char>
  230. </story>
  231. </resources>