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- <?xml version='1.0' encoding='utf-8'?>
- <!--
- Copyright (c) 2003-onwards Shaven Puppy Ltd
- All rights reserved.
-
- Redistribution and use in source and binary forms, with or without
- modification, are permitted provided that the following conditions are
- met:
-
- * Redistributions of source code must retain the above copyright
- notice, this list of conditions and the following disclaimer.
-
- * Redistributions in binary form must reproduce the above copyright
- notice, this list of conditions and the following disclaimer in the
- documentation and/or other materials provided with the distribution.
-
- * Neither the name of 'Shaven Puppy' nor the names of its contributors
- may be used to endorse or promote products derived from this software
- without specific prior written permission.
-
- THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
- "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
- TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
- PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
- CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
- EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
- PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
- PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
- LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
- NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- -->
- <!-- Characters -->
- <resources>
- <!-- CHARACTER BUBBLE BACKGROUNDS ============================================================================================================================ -->
- <!-- STAT BOT ============================================================================================================================ -->
-
- <character
- name="xmas.statbot.char"
- inherit="survival.char"
- >
- <idleLayers>
- <layers scale="0.5">
- <!-- head first to use childOffset on mouth -->
- <sprite layer="5" animation="statbot.survival.head.idle.anim"/>
- <sprite layer="1" image="spriteimage.character.ground.01"/>
- <sprite layer="4" animation="statbot.survival.body.idle.anim"/>
- <sprite layer="6" doChildOffset="true" animation="statbot.survival.glow.anim"/>
- <sprite layer="0" image="spriteimage.story.spotlight.mars.01"/>
- <sprite layer="7" image="spriteimage.character.statbot.survival.top.06"/>
- <sprite layer="8" offset="50,182" image="spriteimage.character.statbot.xmas.hat.01"/>
- </layers>
- </idleLayers>
- <talkLayers>
- <layers scale="0.5">
- <!-- head first to use childOffset on mouth -->
- <sprite layer="5" animation="statbot.survival.head.talk.anim"/>
- <sprite layer="1" image="spriteimage.character.ground.01"/>
- <sprite layer="4" animation="statbot.survival.body.talk.anim"/>
- <sprite layer="6" doChildOffset="true" animation="statbot.survival.glow.anim"/>
- <sprite layer="0" image="spriteimage.story.spotlight.mars.01"/>
- <sprite layer="7" image="spriteimage.character.statbot.survival.top.06"/>
- <sprite layer="8" offset="50,182" image="spriteimage.character.statbot.xmas.hat.01"/>
- </layers>
- </talkLayers>
- </character>
- </resources>
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