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- <?xml version='1.0' encoding='utf-8'?>
- <!--
- Copyright (c) 2003-onwards Shaven Puppy Ltd
- All rights reserved.
-
- Redistribution and use in source and binary forms, with or without
- modification, are permitted provided that the following conditions are
- met:
-
- * Redistributions of source code must retain the above copyright
- notice, this list of conditions and the following disclaimer.
-
- * Redistributions in binary form must reproduce the above copyright
- notice, this list of conditions and the following disclaimer in the
- documentation and/or other materials provided with the distribution.
-
- * Neither the name of 'Shaven Puppy' nor the names of its contributors
- may be used to endorse or promote products derived from this software
- without specific prior written permission.
-
- THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
- "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
- TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
- PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
- CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
- EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
- PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
- PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
- LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
- NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- -->
- <!-- Characters -->
- <resources>
- <!-- CHARACTER BUBBLE BACKGROUNDS ============================================================================================================================ -->
- <!-- insets are nor inherited here - odd ? -->
- <widgetbackground name="mars.human-speech.background" inherit="human-speech.background" color="mars.colormap:bubble" insets="24,40,24,24" />
- <widgetbackground name="mars.human-speech-top-left.background" inherit="human-speech-top-left.background" color="mars.colormap:bubble" insets="24,40,24,24" />
- <widgetbackground name="mars.human-speech-top-left-info.background" inherit="human-speech-top-left-info.background" color="mars.colormap:bubble" insets="140,40,24,24" />
- <widgetbackground name="mars.human-speech-right.background" inherit="human-speech-right.background" color="mars.colormap:bubble" insets="40,24,24,24" />
- <widgetbackground name="mars.human-speech-left.background" inherit="human-speech-left.background" color="mars.colormap:bubble" insets="28,24,40,24" />
- <widgetbackground name="mars.info.background" inherit="info.background" color="mars.colormap:bubble" insets="24,28,24,24" />
- <widgetbackground name="mars.tech.background" inherit="info.background" color="mars.colormap:bubble" insets="=$research.tech.inset.l,28,24,24" />
- <widgetbackground name="mars.delivery.background" inherit="info.background" color="mars.colormap:bubble" insets="145,28,24,24" />
- <widgetbackground name="mars.gidrah.background" inherit="info.background.spec" insets="175,28,24,24" color="mars.colormap:alert-bubble"/>
- <widgetbackground name="mars.alert.background" inherit="info-dark.background.spec" insets="24,28,24,24" color="mars.colormap:alert-bubble"/>
- <!-- BUILDINGS / WEAPONS SPEC ============================================================================================================================ -->
- <character
- name="mars.research.char.spec"
- inherit="research.char.spec"
- bubble="mars.info.background"
- color="mars.colormap:text"
- boldColor="mars.colormap:text-bold"
- >
- </character>
- <animation name="mars.info.background.anim">
- <scale scale="0.625"/>
- <frame i="spriteimage.story.mars.info.01" d="1"/>
- </animation>
- <!-- INFOS =============================================================================================================== -->
-
- <character
- name="mars.info.crystals.char"
- inherit="mars.research.char.spec"
- bubble="mars.human-speech-top-left-info.background"
- >
- <idleLayers>
- <layers scale="0.55">
- <sprite layer="2" animation="mars.info.background.anim"/>
- <sprite layer="10" offset="-4,-53" image="spriteimage.items.info.crystals.01"/>
- </layers>
- </idleLayers>
- </character>
- <character
- name="mars.research.tech.char.spec"
- inherit="mars.research.char.spec"
- bubble="mars.tech.background"
- color="mars.colormap:text"
- boldColor="mars.colormap:text-bold"
- >
- </character>
- <character
- name="mars.research.delivery.char.spec"
- inherit="mars.research.char.spec"
- bubble="mars.delivery.background"
- >
- </character>
- <!-- GIDRAHS =============================================================================================================== -->
-
- <character
- name="mars.gidrah.01.char"
- inherit="research.char.spec"
- bubble="mars.gidrah.background"
- color="mars.colormap:alert-text"
- boldColor="mars.colormap:alert-text-bold"
- >
- <idleLayers>
- <layers scale="0.5">
- <sprite layer="2" offset="0,0" animation="alert.background.anim"/>
- <sprite layer="12" offset="-24,-16" image="spriteimage.gidrah.info.mars.01"/>
- </layers>
- </idleLayers>
- </character>
-
- <character
- name="mars.gidrah.02.char"
- inherit="mars.gidrah.01.char"
- >
- <idleLayers>
- <layers scale="0.5">
- <sprite layer="2" offset="0,0" animation="alert.background.anim"/>
- <sprite layer="12" offset="-24,-24" image="spriteimage.gidrah.info.mars.02"/>
- </layers>
- </idleLayers>
- </character>
- <character
- name="mars.gidrah.03.char"
- inherit="mars.gidrah.01.char"
- >
- <idleLayers>
- <layers scale="0.5">
- <sprite layer="2" offset="0,0" animation="alert.background.anim"/>
- <sprite layer="12" offset="-24,-24" image="spriteimage.gidrah.info.mars.03"/>
- </layers>
- </idleLayers>
- </character>
- <character
- name="mars.gidrah.04.char"
- inherit="mars.gidrah.01.char"
- >
- <idleLayers>
- <layers scale="0.6">
- <!-- <sprite layer="2" offset="0,0" animation="alert.background.anim"/> -->
- <sprite layer="12" offset="-27,-35" image="spriteimage.gidrah.info.mars.04"/>
- </layers>
- </idleLayers>
- </character>
- <character
- name="mars.gidlet.01.char"
- inherit="mars.gidrah.01.char"
- >
- <idleLayers>
- <layers scale="0.525">
- <sprite layer="2" offset="0,0" animation="alert.background.anim"/>
- <sprite layer="12" offset="-20,-30" image="spriteimage.gidlet.info.mars.01"/>
- </layers>
- </idleLayers>
- </character>
- <character
- name="mars.angry.01.char"
- inherit="mars.gidrah.01.char"
- >
- <idleLayers>
- <layers scale="0.5">
- <sprite layer="2" offset="0,0" animation="alert.background.anim"/>
- <sprite layer="12" offset="-24,-24" image="spriteimage.gidrah.angry.info.mars.01"/>
- </layers>
- </idleLayers>
- </character>
- <character
- name="mars.angry.02.char"
- inherit="mars.gidrah.01.char"
- >
- <idleLayers>
- <layers scale="0.55">
- <sprite layer="2" offset="0,40" animation="alert.background.anim"/>
- <sprite layer="12" offset="-24,-24" image="spriteimage.gidrah.angry.info.mars.02"/>
- </layers>
- </idleLayers>
- </character>
- <character
- name="mars.angry.03.char"
- inherit="mars.gidrah.01.char"
- >
- <idleLayers>
- <layers scale="0.5">
- <sprite layer="2" offset="0,0" animation="alert.background.anim"/>
- <sprite layer="12" offset="-24,-14" image="spriteimage.gidrah.angry.info.mars.03"/>
- </layers>
- </idleLayers>
- </character>
- <character
- name="mars.angry.04.char"
- inherit="mars.gidrah.01.char"
- >
- <idleLayers>
- <layers scale="0.5">
- <!-- <sprite layer="2" offset="0,0" animation="alert.background.anim"/> -->
- <sprite layer="12" offset="-34,-16" image="spriteimage.gidrah.angry.info.mars.04"/>
- </layers>
- </idleLayers>
- </character>
-
-
- <!-- boss -->
- <animation name="mars.alert.ground.anim">
- <scale xscale="0.75" yscale="1.25" d="0"/>
- <frame i="spriteimage.character.ground.01" d="1"/>
- </animation>
- <character
- name="mars.boss.char"
- inherit="research.char.spec"
- bubble="mars.alert.background"
- color="mars.colormap:alert-text"
- boldColor="mars.colormap:alert-text-bold"
- >
- <idleLayers>
- <layers scale="0.50">
- <sprite layer="2" offset="-2,0" animation="alert.background.anim"/>
- <sprite layer="10" animation="mars.alert.ground.anim"/>
- <sprite layer="11" image="spriteimage.character.boss.mars.01"/>
- </layers>
- </idleLayers>
- </character>
- <!-- CUSTERD ============================================================================================================================ -->
- <animation name="custerd.mars.body.idle.anim">
- <frame i="spriteimage.character.custerd.mars.back.01" d="20" />
- </animation>
- <animation name="custerd.mars.body.talk.anim">
-
- <label id="start"/>
- <random>
- <dest id="point" n="1"/>
- <dest id="point-up" n="1"/>
- </random>
-
- <label id="point"/>
- <frame i="spriteimage.character.custerd.mars.back.02" d="25" />
- <random>
- <dest id="point-up" n="2"/>
- <dest id="start"/>
- <dest id="idle"/>
- </random>
-
- <label id="point-up"/>
- <frame i="spriteimage.character.custerd.mars.back.03" d="25" />
- <random>
- <dest id="point" n="2"/>
- <dest id="start"/>
- <dest id="idle"/>
- </random>
- <label id="idle"/>
- <frame i="spriteimage.character.custerd.mars.back.01" d="25" />
- <random>
- <dest id="idle" n="1"/>
- <dest id="start"/>
- </random>
- </animation>
- <animation name="custerd.mars.head.look-left.anim">
- <frame i="spriteimage.character.custerd.mars.04" d="3" childXOffset="-2" />
- <label id="look-left"/>
- <frame i="spriteimage.character.custerd.mars.05" d="50" childXOffset="-6" />
- <random>
- <dest id="look-left" n="2"/>
- <dest id="stop-look-left"/>
- </random>
- <label id="stop-look-left"/>
- <frame i="spriteimage.character.custerd.mars.04" d="4" childXOffset="-2" />
- <frame i="spriteimage.character.custerd.mars.01" d="40" childXOffset="0" />
- <return/>
- </animation>
- <animation name="custerd.mars.head.look-right.anim">
- <frame i="spriteimage.character.custerd.mars.02" d="3" childXOffset="2" />
- <label id="look-right"/>
- <frame i="spriteimage.character.custerd.mars.03" d="50" childXOffset="6" />
- <random>
- <dest id="look-right" n="2"/>
- <dest id="stop-look-right"/>
- </random>
- <label id="stop-look-right"/>
- <frame i="spriteimage.character.custerd.mars.02" d="4" childXOffset="2" />
- <frame i="spriteimage.character.custerd.mars.01" d="40" childXOffset="0" />
- <return/>
- </animation>
- <animation name="custerd.mars.head.talk.anim">
- <frame i="spriteimage.character.custerd.mars.01" d="20" childXOffset="0" />
- </animation>
- <animation name="custerd.mars.head.idle.anim">
- <label id="start"/>
- <frame i="spriteimage.character.custerd.mars.01" d="70" childXOffset="0" />
- <random>
- <dest id="start" n="3"/>
- <dest id="look-left"/>
- <dest id="look-right"/>
- </random>
-
- <label id="look-left"/>
- <sub id="custerd.mars.head.look-left.anim"/>
- <random>
- <dest id="look-left"/>
- <dest id="start" n="3"/>
- </random>
- <label id="look-right"/>
- <sub id="custerd.mars.head.look-right.anim"/>
- <random>
- <dest id="look-right"/>
- <dest id="start" n="3"/>
- </random>
- </animation>
- <animation name="custerd.mars.glow.anim">
- <label id="start"/>
- <frame i="spriteimage.character.custerd.mars.glow.04" d="5" />
- <frame i="spriteimage.character.custerd.mars.glow.05" d="5" />
- <frame i="spriteimage.character.custerd.mars.glow.06" d="5" />
- <frame i="spriteimage.character.custerd.mars.glow.05" d="5" />
- <frame i="spriteimage.character.custerd.mars.glow.04" d="5" />
- <frame i="spriteimage.character.custerd.mars.glow.01" d="5" />
- <random>
- <dest id="start" n="7"/>
- <dest id="blink"/>
- </random>
- <label id="blink"/>
- <frame i="spriteimage.character.custerd.mars.glow.03" d="30" />
- <frame i="spriteimage.character.custerd.mars.glow.02" d="5" />
- <frame i="spriteimage.character.custerd.mars.glow.01" d="5" />
- <goto id="start"/>
- </animation>
- <animation name="custerd.mars.mouth.idle.anim">
- <scale scale="0.5"/>
- <frame i="spriteimage.character.custerd.mars.top.01" d="1" />
- </animation>
- <animation name="custerd.mars.mouth.vowel.anim">
- <scale scale="0.5"/>
- <random>
- <dest seq="2"/>
- <dest seq="3"/>
- </random>
- <frame i="spriteimage.character.custerd.mars.top.02" d="200" />
- <frame i="spriteimage.character.custerd.mars.top.03" d="200" />
- </animation>
- <animation name="custerd.mars.mouth.consonant.anim">
- <scale scale="0.5"/>
- <random>
- <dest seq="2"/>
- <dest seq="3"/>
- </random>
- <frame i="spriteimage.character.custerd.mars.top.04" d="200" />
- <frame i="spriteimage.character.custerd.mars.top.05" d="200" />
- </animation>
- <character
- name="mars.custerd.char"
- inherit="custerd.char"
- bubble="mars.human-speech.background"
- color="mars.colormap:text"
- boldColor="mars.colormap:text-bold"
- >
- <idleLayers>
- <layers scale="0.55">
- <!-- head first to use childOffset on mouth -->
- <sprite layer="5" animation="custerd.mars.head.idle.anim"/>
- <sprite layer="1" image="spriteimage.character.ground.01"/>
- <sprite layer="4" animation="custerd.mars.body.idle.anim"/>
- <sprite layer="6" doChildOffset="true" animation="custerd.mars.glow.anim"/>
- <sprite layer="0" image="spriteimage.story.spotlight.mars.01"/>
- </layers>
- </idleLayers>
- <talkLayers>
- <layers scale="0.55">
- <!-- head first to use childOffset on mouth -->
- <sprite layer="5" animation="custerd.mars.head.talk.anim"/>
- <sprite layer="1" image="spriteimage.character.ground.01"/>
- <sprite layer="4" animation="custerd.mars.body.talk.anim"/>
- <sprite layer="6" doChildOffset="true" animation="custerd.mars.glow.anim"/>
- <sprite layer="0" image="spriteimage.story.spotlight.mars.01"/>
- </layers>
- </talkLayers>
- <defaultAppearance>
- <animation>
- <scale scale="0.55"/>
- <frame i="spriteimage.character.custerd.mars.top.01" d="1" />
- </animation>
- </defaultAppearance>
- <vowelAppearance>
- <animation>
- <scale scale="0.55"/>
- <random>
- <dest seq="2"/>
- <dest seq="3"/>
- </random>
- <frame i="spriteimage.character.custerd.mars.top.02" d="200" />
- <frame i="spriteimage.character.custerd.mars.top.03" d="200" />
- </animation>
- </vowelAppearance>
- <consonantAppearance>
- <animation>
- <scale scale="0.55"/>
- <random>
- <dest seq="2"/>
- <dest seq="3"/>
- </random>
- <frame i="spriteimage.character.custerd.mars.top.04" d="200" />
- <frame i="spriteimage.character.custerd.mars.top.05" d="200" />
- </animation>
- </consonantAppearance>
-
- </character>
- <character
- name="mars.custerd-left.char"
- inherit="mars.custerd.char"
- bubble="mars.human-speech-right.background"
- >
- </character>
-
- <character
- name="mars.custerd.alert.char"
- inherit="mars.custerd.char"
- bubble="mars.human-speech-top-left.background"
- >
- </character>
- <character
- name="mars.custerd.info.char"
- inherit="mars.custerd.char"
- bubble="-"
- >
- </character>
- <character
- name="mars.custerd-gidrah.char"
- inherit="mars.custerd.char"
- bubble="mars.human-speech-left.background"
- >
- </character>
- <!-- TECH ============================================================================================================================ -->
- <animation name="tech.mars.body.idle.anim">
- <frame i="spriteimage.character.tech.mars.01" d="20" />
- </animation>
- <animation name="tech.mars.body.talk.anim">
- <label id="start"/>
- <random>
- <dest id="point" n="1"/>
- <dest id="gesture-left" n="1"/>
- <dest id="gesture-right" n="1"/>
- <dest id="shrug" n="1"/>
- </random>
-
- <label id="point"/>
- <frame i="spriteimage.character.tech.mars.02" d="15" />
- <random>
- <dest id="point" n="2"/>
- <dest id="start"/>
- </random>
-
- <label id="gesture-left"/>
- <frame i="spriteimage.character.tech.mars.03" d="15" />
- <random>
- <dest id="gesture-left" n="2"/>
- <dest id="start"/>
- </random>
-
- <label id="gesture-right"/>
- <frame i="spriteimage.character.tech.mars.04" d="15" />
- <random>
- <dest id="gesture-right" n="2"/>
- <dest id="start"/>
- </random>
-
- <label id="shrug"/>
- <frame i="spriteimage.character.tech.mars.05" d="15" />
- <random>
- <dest id="shrug" n="2"/>
- <dest id="start"/>
- </random>
- </animation>
- <animation name="tech.mars.head.look-left.anim">
- <label id="look-left"/>
- <frame i="spriteimage.character.tech.mars.back.03" d="20" childXOffset="13" />
- <random>
- <dest id="look-left" n="2"/>
- <dest id="stop-look-left"/>
- </random>
- <label id="stop-look-left"/>
- <frame i="spriteimage.character.tech.mars.back.02" d="2" childXOffset="5" />
- <frame i="spriteimage.character.tech.mars.back.01" d="40" childXOffset="0" />
- <return/>
- </animation>
- <animation name="tech.mars.head.look-right.anim">
- <label id="look-right"/>
- <frame i="spriteimage.character.tech.mars.back.05" d="20" childXOffset="-13" />
- <random>
- <dest id="look-right" n="2"/>
- <dest id="stop-look-right"/>
- </random>
- <label id="stop-look-right"/>
- <frame i="spriteimage.character.tech.mars.back.04" d="2" childXOffset="-5" />
- <frame i="spriteimage.character.tech.mars.back.01" d="40" childXOffset="0" />
- <return/>
- </animation>
- <animation name="tech.mars.head.talk.anim">
- <label id="start"/>
- <frame i="spriteimage.character.tech.mars.back.01" d="20" childXOffset="0" />
- <random>
- <dest id="start"/>
- <dest id="look-left"/>
- <dest id="look-right"/>
- </random>
-
- <label id="look-left"/>
- <sub id="tech.mars.head.look-left.anim"/>
- <random>
- <dest id="look-right"/>
- <dest id="start"/>
- </random>
- <label id="look-right"/>
- <sub id="tech.mars.head.look-right.anim"/>
- <random>
- <dest id="look-left"/>
- <dest id="start"/>
- </random>
- </animation>
- <animation name="tech.mars.head.idle.anim">
- <label id="start"/>
- <frame i="spriteimage.character.tech.mars.back.01" d="100" childXOffset="0" />
- <random>
- <dest id="start" n="6"/>
- <dest id="look-left"/>
- <dest id="look-right"/>
- </random>
-
- <label id="look-left"/>
- <sub id="tech.mars.head.look-left.anim"/>
- <random>
- <dest id="look-right"/>
- <dest id="start" n="3"/>
- </random>
- <label id="look-right"/>
- <sub id="tech.mars.head.look-right.anim"/>
- <random>
- <dest id="look-left"/>
- <dest id="start" n="3"/>
- </random>
- </animation>
- <animation name="tech.mars.mouth.idle.anim">
- <scale scale="0.5"/>
- <frame i="spriteimage.character.tech.mars.top.01" d="1" />
- </animation>
- <animation name="tech.mars.mouth.vowel.anim">
- <scale scale="0.5"/>
- <random>
- <dest seq="2"/>
- <dest seq="3"/>
- </random>
- <frame i="spriteimage.character.tech.mars.top.02" d="200" />
- <frame i="spriteimage.character.tech.mars.top.03" d="200" />
- </animation>
- <animation name="tech.mars.mouth.consonant.anim">
- <scale scale="0.5"/>
- <random>
- <dest seq="2"/>
- <dest seq="3"/>
- </random>
- <frame i="spriteimage.character.tech.mars.top.04" d="200" />
- <frame i="spriteimage.character.tech.mars.top.05" d="200" />
- </animation>
- <character
- name="mars.tech.char"
- inherit="tech.char"
- bubble="mars.human-speech.background"
- color="mars.colormap:text"
- boldColor="mars.colormap:text-bold"
- >
- <idleLayers>
- <layers scale="0.5">
- <!-- head first to use childOffset on mouth -->
- <sprite layer="4" animation="tech.mars.head.idle.anim"/>
- <sprite layer="1" image="spriteimage.character.ground.01"/>
- <sprite layer="5" animation="tech.mars.body.idle.anim"/>
- <sprite layer="0" image="spriteimage.story.spotlight.mars.01"/>
- </layers>
- </idleLayers>
- <talkLayers>
- <layers scale="0.5">
- <sprite layer="4" animation="tech.mars.head.talk.anim"/>
- <sprite layer="1" image="spriteimage.character.ground.01"/>
- <sprite layer="5" animation="tech.mars.body.talk.anim"/>
- <sprite layer="0" image="spriteimage.story.spotlight.mars.01"/>
- </layers>
- </talkLayers>
- <defaultAppearance>
- <animation>
- <scale scale="0.5"/>
- <frame i="spriteimage.character.tech.mars.top.01" d="1" />
- </animation>
- </defaultAppearance>
- <vowelAppearance>
- <animation>
- <scale scale="0.5"/>
- <random>
- <dest seq="2"/>
- <dest seq="3"/>
- </random>
- <frame i="spriteimage.character.tech.mars.top.02" d="200" />
- <frame i="spriteimage.character.tech.mars.top.03" d="200" />
- </animation>
- </vowelAppearance>
- <consonantAppearance>
- <animation>
- <scale scale="0.5"/>
- <random>
- <dest seq="2"/>
- <dest seq="3"/>
- </random>
- <frame i="spriteimage.character.tech.mars.top.04" d="200" />
- <frame i="spriteimage.character.tech.mars.top.05" d="200" />
- </animation>
- </consonantAppearance>
- </character>
- <character
- name="mars.tech-left.char"
- inherit="mars.tech.char"
- bubble="mars.human-speech-right.background"
- >
- </character>
- <character
- name="mars.tech-gidrah.char"
- inherit="mars.tech.char"
- bubble="mars.human-speech-left.background"
- >
- </character>
- <!-- GENERAL BUILDINGS ============================================================================================================================ -->
-
- <character
- name="mars.factory.char"
- inherit="mars.research.char.spec"
- >
- <idleLayers>
- <layers scale="0.8">
- <sprite layer="2" animation="mars.info.background.anim"/>
- <sprite layer="10" image="spriteimage.info.factory.ground.01"/>
- <sprite layer="11" bottomColored="mars.colormap:info-floor" topColored="mars.colormap:info-building" image="spriteimage.info.factory.01"/>
- <sprite layer="12" image="spriteimage.info.factory.glow.01"/>
- <sprite layer="12" image="spriteimage.info.factory.top.01" colored="mars.colormap:info-alt" />
- </layers>
- </idleLayers>
- </character>
-
- <character
- name="mars.capacitor.char"
- inherit="mars.research.char.spec"
- >
- <idleLayers>
- <layers scale="0.8">
- <sprite layer="2" animation="mars.info.background.anim"/>
- <sprite layer="10" image="spriteimage.info.capacitor.ground.01"/>
- <sprite layer="11" bottomColored="mars.colormap:info-floor" topColored="mars.colormap:info-building" image="spriteimage.info.capacitor.01"/>
- <sprite layer="12" image="spriteimage.info.capacitor.glow.01"/>
- </layers>
- </idleLayers>
- </character>
-
- <character
- name="mars.reactor.char"
- inherit="mars.research.char.spec"
- >
- <idleLayers>
- <layers scale="0.8">
- <sprite layer="2" animation="mars.info.background.anim"/>
- <sprite layer="10" image="spriteimage.info.reactor.ground.01"/>
- <sprite layer="11" bottomColored="mars.colormap:info-floor" topColored="mars.colormap:info-building" image="spriteimage.info.reactor.01"/>
- <sprite layer="12" image="spriteimage.info.reactor.glow.01"/>
- </layers>
- </idleLayers>
- </character>
-
- <character
- name="mars.shieldgenerator.char"
- inherit="mars.research.char.spec"
- >
- <idleLayers>
- <layers scale="0.8">
- <sprite layer="2" animation="mars.info.background.anim"/>
- <sprite layer="10" image="spriteimage.info.shield.ground.01"/>
- <sprite layer="11" bottomColored="mars.colormap:info-floor" topColored="mars.colormap:info-building" image="spriteimage.info.shield.01"/>
- <sprite layer="12" image="spriteimage.info.shield.glow.01"/>
- </layers>
- </idleLayers>
- </character>
- <character
- name="mars.warehouse.char"
- inherit="mars.research.char.spec"
- >
- <idleLayers>
- <layers scale="0.8">
- <sprite layer="2" animation="mars.info.background.anim"/>
- <sprite layer="10" image="spriteimage.info.warehouse.ground.01"/>
- <sprite layer="11" bottomColored="mars.colormap:info-floor" topColored="mars.colormap:info-building" image="spriteimage.info.warehouse.01"/>
- <sprite layer="12" image="spriteimage.info.warehouse.glow.01"/>
- <sprite layer="12" image="spriteimage.info.warehouse.top.01" colored="mars.colormap:info-alt" />
- </layers>
- </idleLayers>
- </character>
- <character
- name="mars.barracks.char"
- inherit="mars.research.char.spec"
- >
- <idleLayers>
- <layers scale="0.8">
- <sprite layer="2" animation="mars.info.background.anim"/>
- <sprite layer="10" image="spriteimage.info.barracks.ground.01"/>
- <sprite layer="11" bottomColored="mars.colormap:info-floor" topColored="mars.colormap:info-building" image="spriteimage.info.barracks.01"/>
- <sprite layer="12" image="spriteimage.info.barracks.glow.01"/>
- <sprite layer="12" image="spriteimage.info.barracks.top.01" colored="mars.colormap:info-alt" />
- </layers>
- </idleLayers>
- </character>
- <character
- name="mars.collector.char"
- inherit="mars.research.char.spec"
- >
- <idleLayers>
- <layers scale="0.8">
- <sprite layer="2" animation="mars.info.background.anim"/>
- <sprite layer="10" image="spriteimage.info.collector.ground.01"/>
- <sprite layer="11" bottomColored="mars.colormap:info-floor" topColored="mars.colormap:info-building" image="spriteimage.info.collector.01"/>
- <sprite layer="12" image="spriteimage.info.collector.top.01" colored="mars.colormap:info-alt" />
- <sprite layer="12" image="spriteimage.info.collector.glow.01"/>
- </layers>
- </idleLayers>
- </character>
- <character
- name="mars.scanner.char"
- inherit="mars.research.char.spec"
- >
- <idleLayers>
- <layers scale="0.8">
- <sprite layer="2" animation="mars.info.background.anim"/>
- <sprite layer="10" image="spriteimage.info.scanner.ground.01"/>
- <sprite layer="11" bottomColored="mars.colormap:info-floor" topColored="mars.colormap:info-building" image="spriteimage.info.scanner.01"/>
- <sprite layer="12" image="spriteimage.info.scanner.glow.01"/>
- </layers>
- </idleLayers>
- </character>
- <character
- name="mars.battery.char"
- inherit="mars.research.char.spec"
- >
- <idleLayers>
- <layers scale="0.8">
- <sprite layer="2" animation="mars.info.background.anim"/>
- <sprite layer="10" image="spriteimage.info.battery.ground.01"/>
- <sprite layer="11" bottomColored="mars.colormap:info-floor" topColored="mars.colormap:info-building" image="spriteimage.info.battery.01"/>
- <sprite layer="12" image="spriteimage.info.battery.glow.01"/>
- </layers>
- </idleLayers>
- </character>
-
- <character
- name="mars.cooling.char"
- inherit="mars.research.char.spec"
- >
- <idleLayers>
- <layers scale="0.8">
- <sprite layer="2" animation="mars.info.background.anim"/>
- <sprite layer="10" image="spriteimage.info.cooling.ground.01"/>
- <sprite layer="11" bottomColored="mars.colormap:info-floor" topColored="mars.colormap:info-building" image="spriteimage.info.cooling.01"/>
- <sprite layer="12" image="spriteimage.info.cooling.glow.01"/>
- <sprite layer="12" image="spriteimage.info.cooling.top.01" colored="mars.colormap:info-alt" />
- </layers>
- </idleLayers>
- </character>
-
- <character
- name="mars.autoloader.char"
- inherit="mars.research.char.spec"
- >
- <idleLayers>
- <layers scale="0.8">
- <sprite layer="2" animation="mars.info.background.anim"/>
- <sprite layer="10" image="spriteimage.info.autoloader.ground.01"/>
- <sprite layer="11" bottomColored="mars.colormap:info-floor" topColored="mars.colormap:info-building" image="spriteimage.info.autoloader.01"/>
- <sprite layer="12" image="spriteimage.info.autoloader.glow.01"/>
- </layers>
- </idleLayers>
- </character>
- <character
- name="mars.decoy.char"
- inherit="mars.research.char.spec"
- >
- <idleLayers>
- <layers scale="0.8">
- <sprite layer="2" animation="mars.info.background.anim"/>
- <sprite layer="10" image="spriteimage.info.decoy.ground.01"/>
- <sprite layer="11" bottomColored="mars.colormap:info-floor" topColored="mars.colormap:info-building" image="spriteimage.info.decoy.01"/>
- <sprite layer="12" image="spriteimage.info.decoy.glow.01"/>
- </layers>
- </idleLayers>
- </character>
- <character
- name="mars.tangleweb.char"
- inherit="mars.research.char.spec"
- >
- <idleLayers>
- <layers scale="0.8">
- <sprite layer="2" animation="mars.info.background.anim"/>
- <sprite layer="10" image="spriteimage.info.tangleweb.ground.01"/>
- <sprite layer="11" bottomColored="mars.colormap:info-floor" topColored="mars.colormap:info-building" image="spriteimage.info.tangleweb.01"/>
- <sprite layer="12" image="spriteimage.info.tangleweb.glow.01"/>
- </layers>
- </idleLayers>
- </character>
- <character
- name="mars.tankfactory.char"
- inherit="mars.research.char.spec"
- >
- <idleLayers>
- <layers scale="0.8">
- <sprite layer="2" animation="mars.info.background.anim"/>
- <sprite layer="10" image="spriteimage.info.tankfactory.ground.01"/>
- <sprite layer="11" bottomColored="mars.colormap:info-floor" topColored="mars.colormap:info-building" image="spriteimage.info.tankfactory.01"/>
- <sprite layer="12" image="spriteimage.info.tankfactory.glow.01"/>
- <sprite layer="12" image="spriteimage.info.tankfactory.top.01" colored="mars.colormap:info-alt" />
- </layers>
- </idleLayers>
- </character>
- <character
- name="mars.repairdrones.char"
- inherit="mars.research.char.spec"
- >
- <idleLayers>
- <layers scale="0.8">
- <sprite layer="2" animation="mars.info.background.anim"/>
- <sprite layer="10" image="spriteimage.info.repairdrones.ground.01"/>
- <sprite layer="11" bottomColored="mars.colormap:info-floor" topColored="mars.colormap:info-building" image="spriteimage.info.repairdrones.01"/>
- <sprite layer="12" image="spriteimage.info.repairdrones.glow.01"/>
- <sprite layer="12" image="spriteimage.info.repairdrones.top.01" colored="mars.colormap:info-alt" />
- </layers>
- </idleLayers>
- </character>
-
- <character
- name="mars.scarecrow.char"
- inherit="mars.research.char.spec"
- >
- <idleLayers>
- <layers scale="0.8">
- <sprite layer="2" animation="mars.info.background.anim"/>
- <sprite layer="10" image="spriteimage.info.scarecrow.ground.01"/>
- <sprite layer="11" bottomColored="mars.colormap:info-floor" topColored="mars.colormap:info-building" image="spriteimage.info.scarecrow.01"/>
- <sprite layer="12" image="spriteimage.info.scarecrow.glow.01"/>
- <sprite layer="12" image="spriteimage.info.scarecrow.top.01" colored="mars.colormap:info-alt" />
- </layers>
- </idleLayers>
- </character>
-
- <character
- name="mars.cloakingdevice.char"
- inherit="mars.research.char.spec"
- >
- <idleLayers>
- <layers scale="0.8">
- <sprite layer="2" animation="mars.info.background.anim"/>
- <sprite layer="10" image="spriteimage.info.cloakingdevice.ground.01"/>
- <sprite layer="11" bottomColored="mars.colormap:info-floor" topColored="mars.colormap:info-building" image="spriteimage.info.cloakingdevice.01"/>
- <sprite layer="12" image="spriteimage.info.cloakingdevice.glow.01"/>
- <sprite layer="12" image="spriteimage.info.cloakingdevice.top.01" colored="mars.colormap:info-alt" />
- </layers>
- </idleLayers>
- </character>
-
-
-
- <!-- MINES ============================================================================================================================ -->
-
- <character
- name="mars.mine.char"
- inherit="mars.research.char.spec"
- >
- <idleLayers>
- <layers scale="0.8">
- <sprite layer="2" animation="mars.info.background.anim"/>
- <sprite layer="10" image="spriteimage.info.mine.ground.01"/>
- <sprite layer="11" bottomColored="mars.colormap:info-floor" topColored="mars.colormap:info-building" image="spriteimage.info.mine.01"/>
- <sprite layer="12" image="spriteimage.info.mine.glow.01"/>
- </layers>
- </idleLayers>
- </character>
-
- <character
- name="mars.clustermines.char"
- inherit="mars.research.char.spec"
- >
- <idleLayers>
- <layers scale="0.8">
- <sprite layer="2" animation="mars.info.background.anim"/>
- <sprite layer="10" image="spriteimage.info.clustermine.ground.01"/>
- <sprite layer="11" bottomColored="mars.colormap:info-floor" topColored="mars.colormap:info-building" image="spriteimage.info.clustermine.02"/>
- <sprite layer="11" bottomColored="mars.colormap:info-floor" topColored="mars.colormap:info-building" image="spriteimage.info.clustermine.01"/>
- <sprite layer="12" image="spriteimage.info.clustermine.glow.01"/>
- </layers>
- </idleLayers>
- </character>
-
- <character
- name="mars.blastmine.char"
- inherit="mars.research.char.spec"
- >
- <idleLayers>
- <layers scale="0.8">
- <sprite layer="2" animation="mars.info.background.anim"/>
- <sprite layer="10" image="spriteimage.info.blastmine.ground.01"/>
- <sprite layer="11" bottomColored="mars.colormap:info-floor" topColored="mars.colormap:info-building" image="spriteimage.info.blastmine.01"/>
- <sprite layer="12" image="spriteimage.info.blastmine.glow.01"/>
- </layers>
- </idleLayers>
- </character>
-
- <!-- BARRICADES ============================================================================================================================ -->
-
- <character
- name="mars.concrete.char"
- inherit="mars.research.char.spec"
- >
- <idleLayers><layers scale="0.8">
- <sprite layer="2" animation="mars.info.background.anim"/>
- <sprite layer="10" image="spriteimage.info.barricade.concrete.ground.01"/>
- <sprite layer="11" bottomColored="mars.colormap:info-floor" topColored="mars.colormap:info-building" image="spriteimage.info.barricade.concrete.01"/>
- <sprite layer="12" image="spriteimage.info.barricade.concrete.top.01" colored="mars.colormap:info-alt" />
- </layers></idleLayers>
- </character>
-
- <character
- name="mars.steel.char"
- inherit="mars.research.char.spec"
- >
- <idleLayers><layers scale="0.8">
- <sprite layer="2" animation="mars.info.background.anim"/>
- <sprite layer="10" image="spriteimage.info.barricade.steel.ground.01"/>
- <sprite layer="11" bottomColored="mars.colormap:info-floor" topColored="mars.colormap:info-building" image="spriteimage.info.barricade.steel.01"/>
- <sprite layer="12" image="spriteimage.info.barricade.steel.top.01" colored="mars.colormap:info-alt" />
- <sprite layer="12" image="spriteimage.info.barricade.steel.glow.01" colored="mars.colormap:info-metal" />
- </layers></idleLayers>
- </character>
-
- <character
- name="mars.titanium.char"
- inherit="mars.research.char.spec"
- >
- <idleLayers><layers scale="0.8">
- <sprite layer="2" animation="mars.info.background.anim"/>
- <sprite layer="10" image="spriteimage.info.barricade.titanium.ground.01"/>
- <sprite layer="11" bottomColored="mars.colormap:info-floor" topColored="mars.colormap:info-building" image="spriteimage.info.barricade.titanium.01"/>
- <sprite layer="12" image="spriteimage.info.barricade.titanium.glow.01"/>
- <sprite layer="12" image="spriteimage.info.barricade.titanium.top.01" colored="mars.colormap:info-metal" />
- </layers></idleLayers>
- </character>
-
- <character
- name="mars.nanomesh.char"
- inherit="mars.research.char.spec"
- >
- <idleLayers><layers scale="0.8">
- <sprite layer="2" animation="mars.info.background.anim"/>
- <sprite layer="10" image="spriteimage.info.barricade.nanomesh.ground.01"/>
- <sprite layer="11" bottomColored="mars.colormap:info-floor" topColored="mars.colormap:info-building" image="spriteimage.info.barricade.nanomesh.01"/>
- <sprite layer="12" image="spriteimage.info.barricade.nanomesh.glow.01"/>
- </layers></idleLayers>
- </character>
-
-
-
- <!-- TURRETS ============================================================================================================================ -->
-
-
- <character
- name="mars.blaster.char"
- inherit="mars.research.char.spec"
- >
- <idleLayers>
- <layers scale="0.8">
- <sprite layer="2" animation="mars.info.background.anim"/>
- <sprite layer="10" image="spriteimage.info.tower.blaster.ground.01"/>
- <sprite layer="11" bottomColored="mars.colormap:info-floor" topColored="mars.colormap:info-building" image="spriteimage.info.tower.blaster.01"/>
- <sprite layer="12" image="spriteimage.info.tower.blaster.glow.01"/>
- </layers>
- </idleLayers>
- </character>
-
- <character
- name="mars.heavyblaster.char"
- inherit="mars.research.char.spec"
- >
- <idleLayers>
- <layers scale="0.8">
- <sprite layer="2" animation="mars.info.background.anim"/>
- <sprite layer="10" image="spriteimage.info.tower.heavyblaster.ground.01"/>
- <sprite layer="11" bottomColored="mars.colormap:info-floor" topColored="mars.colormap:info-building" image="spriteimage.info.tower.heavyblaster.01"/>
- <sprite layer="12" image="spriteimage.info.tower.heavyblaster.glow.01"/>
- </layers>
- </idleLayers>
- </character>
-
- <character
- name="mars.blastcannon.char"
- inherit="mars.research.char.spec"
- >
- <idleLayers>
- <layers scale="0.8">
- <sprite layer="2" animation="mars.info.background.anim"/>
- <sprite layer="10" image="spriteimage.info.tower.blastcannon.ground.01"/>
- <sprite layer="11" bottomColored="mars.colormap:info-floor" topColored="mars.colormap:info-building" image="spriteimage.info.tower.blastcannon.01"/>
- <sprite layer="12" image="spriteimage.info.tower.blastcannon.glow.01"/>
- </layers>
- </idleLayers>
- </character>
-
- <character
- name="mars.multiblaster.char"
- inherit="mars.research.char.spec"
- >
- <idleLayers>
- <layers scale="0.8">
- <sprite layer="2" animation="mars.info.background.anim"/>
- <sprite layer="10" image="spriteimage.info.tower.multiblaster.ground.01"/>
- <sprite layer="11" bottomColored="mars.colormap:info-floor" topColored="mars.colormap:info-building" image="spriteimage.info.tower.multiblaster.01"/>
- <sprite layer="12" image="spriteimage.info.tower.multiblaster.glow.01"/>
- </layers>
- </idleLayers>
- </character>
-
- <character
- name="mars.shotgun.char"
- inherit="mars.research.char.spec"
- >
- <idleLayers>
- <layers scale="0.8">
- <sprite layer="2" animation="mars.info.background.anim"/>
- <sprite layer="10" image="spriteimage.info.tower.spreader.ground.01"/>
- <sprite layer="11" bottomColored="mars.colormap:info-floor" topColored="mars.colormap:info-building" image="spriteimage.info.tower.spreader.01"/>
- <sprite layer="12" image="spriteimage.info.tower.spreader.glow.01"/>
- </layers>
- </idleLayers>
- </character>
-
- <character
- name="mars.assault.char"
- inherit="mars.research.char.spec"
- >
- <idleLayers>
- <layers scale="0.8">
- <sprite layer="2" animation="mars.info.background.anim"/>
- <sprite layer="10" image="spriteimage.info.tower.assault.ground.01"/>
- <sprite layer="11" bottomColored="mars.colormap:info-floor" topColored="mars.colormap:info-building" image="spriteimage.info.tower.assault.01"/>
- <sprite layer="12" image="spriteimage.info.tower.assault.glow.01"/>
- </layers>
- </idleLayers>
- </character>
-
- <character
- name="mars.rocket.char"
- inherit="mars.research.char.spec"
- >
- <idleLayers>
- <layers scale="0.8">
- <sprite layer="2" animation="mars.info.background.anim"/>
- <sprite layer="10" image="spriteimage.info.tower.rockets.ground.01"/>
- <sprite layer="11" bottomColored="mars.colormap:info-floor" topColored="mars.colormap:info-building" image="spriteimage.info.tower.rockets.01"/>
- <sprite layer="12" image="spriteimage.info.tower.rockets.glow.01"/>
- </layers>
- </idleLayers>
- </character>
- <character
- name="mars.laser.char"
- inherit="mars.research.char.spec"
- >
- <idleLayers>
- <layers scale="0.8">
- <sprite layer="2" animation="mars.info.background.anim"/>
- <sprite layer="10" image="spriteimage.info.tower.laser.ground.01"/>
- <sprite layer="11" bottomColored="mars.colormap:info-floor" topColored="mars.colormap:info-building" image="spriteimage.info.tower.laser.01"/>
- <sprite layer="12" image="spriteimage.info.tower.laser.glow.01"/>
- </layers>
- </idleLayers>
- </character>
-
- <character
- name="mars.disruptor.char"
- inherit="mars.research.char.spec"
- >
- <idleLayers>
- <layers scale="0.8">
- <sprite layer="2" animation="mars.info.background.anim"/>
- <sprite layer="10" image="spriteimage.info.tower.disruptor.ground.01"/>
- <sprite layer="11" bottomColored="mars.colormap:info-floor" topColored="mars.colormap:info-building" image="spriteimage.info.tower.disruptor.01"/>
- <sprite layer="12" image="spriteimage.info.tower.disruptor.glow.01"/>
- <sprite layer="12" image="spriteimage.info.tower.disruptor.top.01" colored="mars.colormap:info-alt" />
- </layers>
- </idleLayers>
- </character>
- <!-- TECH ============================================================================================================================ -->
-
- <character name="mars.tech.physics.char" inherit="mars.research.tech.char.spec">
- <idleLayers><layers scale="0.5">
- <sprite layer="2" offset="0,73" animation="mars.info.background.anim"/>
- <sprite layer="9" sublayer="1" image="spriteimage.info.tech.box.ground.01"/>
- <sprite layer="9" sublayer="2" bottomColored="info-floor" topColored="info-building" image="spriteimage.info.tech.box.01"/>
- <sprite layer="9" sublayer="3" colored="info-metal" image="spriteimage.info.tech.box.glow.01"/>
- <sprite layer="10" offset="-14,83" sublayer="1" animation="info.tech.physics.ground.anim"/>
- <sprite layer="10" offset="-14,83" sublayer="2" bottomColored="info-floor" topColored="tech-top" animation="info.tech.physics.anim"/>
- <sprite layer="10" offset="-14,83" sublayer="3" colored="tech" animation="info.tech.physics.glow.anim"/>
- </layers></idleLayers>
- </character>
- <character name="mars.tech.biology.char" inherit="mars.research.tech.char.spec">
- <idleLayers><layers scale="0.5">
- <sprite layer="2" offset="0,73" animation="mars.info.background.anim"/>
- <sprite layer="9" sublayer="1" image="spriteimage.info.tech.box.ground.01"/>
- <sprite layer="9" sublayer="2" bottomColored="info-floor" topColored="info-building" image="spriteimage.info.tech.box.01"/>
- <sprite layer="9" sublayer="3" colored="info-metal" image="spriteimage.info.tech.box.glow.01"/>
- <sprite layer="10" offset="-14,83" sublayer="1" animation="info.tech.biology.ground.anim"/>
- <sprite layer="10" offset="-14,83" sublayer="2" bottomColored="info-floor" topColored="tech-top" animation="info.tech.biology.anim"/>
- <sprite layer="10" offset="-14,83" sublayer="3" colored="tech" animation="info.tech.biology.glow.anim"/>
- </layers></idleLayers>
- </character>
- <character name="mars.tech.chemistry.char" inherit="mars.research.tech.char.spec">
- <idleLayers><layers scale="0.5">
- <sprite layer="2" offset="0,73" animation="mars.info.background.anim"/>
- <sprite layer="9" sublayer="1" image="spriteimage.info.tech.box.ground.01"/>
- <sprite layer="9" sublayer="2" bottomColored="info-floor" topColored="info-building" image="spriteimage.info.tech.box.01"/>
- <sprite layer="9" sublayer="3" colored="info-metal" image="spriteimage.info.tech.box.glow.01"/>
- <sprite layer="10" offset="-14,83" sublayer="1" animation="info.tech.chemistry.ground.anim"/>
- <sprite layer="10" offset="-14,83" sublayer="2" bottomColored="info-floor" topColored="tech-top" animation="info.tech.chemistry.anim"/>
- <sprite layer="10" offset="-14,83" sublayer="3" colored="tech" animation="info.tech.chemistry.glow.anim"/>
- </layers></idleLayers>
- </character>
- <character name="mars.tech.efficiency.char" inherit="mars.research.tech.char.spec">
- <idleLayers><layers scale="0.5">
- <sprite layer="2" offset="0,73" animation="mars.info.background.anim"/>
- <sprite layer="9" sublayer="1" image="spriteimage.info.tech.box.ground.01"/>
- <sprite layer="9" sublayer="2" bottomColored="info-floor" topColored="info-building" image="spriteimage.info.tech.box.01"/>
- <sprite layer="9" sublayer="3" colored="info-metal" image="spriteimage.info.tech.box.glow.01"/>
- <sprite layer="10" offset="-14,83" sublayer="1" animation="info.tech.efficiency.ground.anim"/>
- <sprite layer="10" offset="-14,83" sublayer="2" bottomColored="info-floor" topColored="tech-top" animation="info.tech.efficiency.anim"/>
- <sprite layer="10" offset="-14,83" sublayer="3" colored="tech" animation="info.tech.efficiency.glow.anim"/>
- </layers></idleLayers>
- </character>
- <character name="mars.tech.psychology.char" inherit="mars.research.tech.char.spec">
- <idleLayers><layers scale="0.5">
- <sprite layer="2" offset="0,73" animation="mars.info.background.anim"/>
- <sprite layer="9" sublayer="1" image="spriteimage.info.tech.box.ground.01"/>
- <sprite layer="9" sublayer="2" bottomColored="info-floor" topColored="info-building" image="spriteimage.info.tech.box.01"/>
- <sprite layer="9" sublayer="3" colored="info-metal" image="spriteimage.info.tech.box.glow.01"/>
- <sprite layer="10" offset="-14,83" sublayer="1" animation="info.tech.psychology.ground.anim"/>
- <sprite layer="10" offset="-14,83" sublayer="2" bottomColored="info-floor" topColored="tech-top" animation="info.tech.psychology.anim"/>
- <sprite layer="10" offset="-14,83" sublayer="3" colored="tech" animation="info.tech.psychology.glow.anim"/>
- </layers></idleLayers>
- </character>
- <character name="mars.tech.nuclear.char" inherit="mars.research.tech.char.spec">
- <idleLayers><layers scale="0.5">
- <sprite layer="2" offset="0,73" animation="mars.info.background.anim"/>
- <sprite layer="9" sublayer="1" image="spriteimage.info.tech.box.ground.01"/>
- <sprite layer="9" sublayer="2" bottomColored="info-floor" topColored="info-building" image="spriteimage.info.tech.box.01"/>
- <sprite layer="9" sublayer="3" colored="info-metal" image="spriteimage.info.tech.box.glow.01"/>
- <sprite layer="10" offset="-14,83" sublayer="1" animation="info.tech.nuclear.ground.anim"/>
- <sprite layer="10" offset="-14,83" sublayer="2" bottomColored="info-floor" topColored="tech-top" animation="info.tech.nuclear.anim"/>
- <sprite layer="10" offset="-14,83" sublayer="3" colored="tech" animation="info.tech.nuclear.glow.anim"/>
- </layers></idleLayers>
- </character>
- <character name="mars.tech.explosives.char" inherit="mars.research.tech.char.spec">
- <idleLayers><layers scale="0.5">
- <sprite layer="2" offset="0,73" animation="mars.info.background.anim"/>
- <sprite layer="9" sublayer="1" image="spriteimage.info.tech.box.ground.01"/>
- <sprite layer="9" sublayer="2" bottomColored="info-floor" topColored="info-building" image="spriteimage.info.tech.box.01"/>
- <sprite layer="9" sublayer="3" colored="info-metal" image="spriteimage.info.tech.box.glow.01"/>
- <sprite layer="10" offset="-14,83" sublayer="1" animation="info.tech.explosives.ground.anim"/>
- <sprite layer="10" offset="-14,83" sublayer="2" bottomColored="info-floor" topColored="tech-top" animation="info.tech.explosives.anim"/>
- <sprite layer="10" offset="-14,83" sublayer="3" colored="tech" animation="info.tech.explosives.glow.anim"/>
- </layers></idleLayers>
- </character>
- <character name="mars.tech.textiles.char" inherit="mars.research.tech.char.spec">
- <idleLayers><layers scale="0.5">
- <sprite layer="2" offset="0,73" animation="mars.info.background.anim"/>
- <sprite layer="9" sublayer="1" image="spriteimage.info.tech.box.ground.01"/>
- <sprite layer="9" sublayer="2" bottomColored="info-floor" topColored="info-building" image="spriteimage.info.tech.box.01"/>
- <sprite layer="9" sublayer="3" colored="info-metal" image="spriteimage.info.tech.box.glow.01"/>
- <sprite layer="10" offset="-14,83" sublayer="1" animation="info.tech.textiles.ground.anim"/>
- <sprite layer="10" offset="-14,83" sublayer="2" bottomColored="info-floor" topColored="tech-top" animation="info.tech.textiles.anim"/>
- <sprite layer="10" offset="-14,83" sublayer="3" colored="tech" animation="info.tech.textiles.glow.anim"/>
- </layers></idleLayers>
- </character>
- <character name="mars.tech.automation.char" inherit="mars.research.tech.char.spec">
- <idleLayers><layers scale="0.5">
- <sprite layer="2" offset="0,73" animation="mars.info.background.anim"/>
- <sprite layer="9" sublayer="1" image="spriteimage.info.tech.box.ground.01"/>
- <sprite layer="9" sublayer="2" bottomColored="info-floor" topColored="info-building" image="spriteimage.info.tech.box.01"/>
- <sprite layer="9" sublayer="3" colored="info-metal" image="spriteimage.info.tech.box.glow.01"/>
- <sprite layer="10" offset="-14,83" sublayer="1" animation="info.tech.automation.ground.anim"/>
- <sprite layer="10" offset="-14,83" sublayer="2" bottomColored="info-floor" topColored="tech-top" animation="info.tech.automation.anim"/>
- <sprite layer="10" offset="-14,83" sublayer="3" colored="tech" animation="info.tech.automation.glow.anim"/>
- </layers></idleLayers>
- </character>
- <character name="mars.tech.barometrics.char" inherit="mars.research.tech.char.spec">
- <idleLayers><layers scale="0.5">
- <sprite layer="2" offset="0,73" animation="mars.info.background.anim"/>
- <sprite layer="9" sublayer="1" image="spriteimage.info.tech.box.ground.01"/>
- <sprite layer="9" sublayer="2" bottomColored="info-floor" topColored="info-building" image="spriteimage.info.tech.box.01"/>
- <sprite layer="9" sublayer="3" colored="info-metal" image="spriteimage.info.tech.box.glow.01"/>
- <sprite layer="10" offset="-14,83" sublayer="1" animation="info.tech.barometrics.ground.anim"/>
- <sprite layer="10" offset="-14,83" sublayer="2" bottomColored="info-floor" topColored="tech-top" animation="info.tech.barometrics.anim"/>
- <sprite layer="10" offset="-14,83" sublayer="3" colored="tech" animation="info.tech.barometrics.glow.anim"/>
- </layers></idleLayers>
- </character>
- <character name="mars.tech.optics.char" inherit="mars.research.tech.char.spec">
- <idleLayers><layers scale="0.5">
- <sprite layer="2" offset="0,73" animation="mars.info.background.anim"/>
- <sprite layer="9" sublayer="1" image="spriteimage.info.tech.box.ground.01"/>
- <sprite layer="9" sublayer="2" bottomColored="info-floor" topColored="info-building" image="spriteimage.info.tech.box.01"/>
- <sprite layer="9" sublayer="3" colored="info-metal" image="spriteimage.info.tech.box.glow.01"/>
- <sprite layer="10" offset="-14,83" sublayer="1" animation="info.tech.optics.ground.anim"/>
- <sprite layer="10" offset="-14,83" sublayer="2" bottomColored="info-floor" topColored="tech-top" animation="info.tech.optics.anim"/>
- <sprite layer="10" offset="-14,83" sublayer="3" colored="tech" animation="info.tech.optics.glow.anim"/>
- </layers></idleLayers>
- </character>
- <character name="mars.tech.ballistics.char" inherit="mars.research.tech.char.spec">
- <idleLayers><layers scale="0.5">
- <sprite layer="2" offset="0,73" animation="mars.info.background.anim"/>
- <sprite layer="9" sublayer="1" image="spriteimage.info.tech.box.ground.01"/>
- <sprite layer="9" sublayer="2" bottomColored="info-floor" topColored="info-building" image="spriteimage.info.tech.box.01"/>
- <sprite layer="9" sublayer="3" colored="info-metal" image="spriteimage.info.tech.box.glow.01"/>
- <sprite layer="10" offset="-14,83" sublayer="1" animation="info.tech.ballistics.ground.anim"/>
- <sprite layer="10" offset="-14,83" sublayer="2" bottomColored="info-floor" topColored="tech-top" animation="info.tech.ballistics.anim"/>
- <sprite layer="10" offset="-14,83" sublayer="3" colored="tech" animation="info.tech.ballistics.glow.anim"/>
- </layers></idleLayers>
- </character>
- <character name="mars.tech.robotics.char" inherit="mars.research.tech.char.spec">
- <idleLayers><layers scale="0.5">
- <sprite layer="2" offset="0,73" animation="mars.info.background.anim"/>
- <sprite layer="9" sublayer="1" image="spriteimage.info.tech.box.ground.01"/>
- <sprite layer="9" sublayer="2" bottomColored="info-floor" topColored="info-building" image="spriteimage.info.tech.box.01"/>
- <sprite layer="9" sublayer="3" colored="info-metal" image="spriteimage.info.tech.box.glow.01"/>
- <sprite layer="10" offset="-14,83" sublayer="1" animation="info.tech.robotics.ground.anim"/>
- <sprite layer="10" offset="-14,83" sublayer="2" bottomColored="info-floor" topColored="tech-top" animation="info.tech.robotics.anim"/>
- <sprite layer="10" offset="-14,83" sublayer="3" colored="tech" animation="info.tech.robotics.glow.anim"/>
- </layers></idleLayers>
- </character>
- <character name="mars.tech.forcefields.char" inherit="mars.research.tech.char.spec">
- <idleLayers><layers scale="0.5">
- <sprite layer="2" offset="0,73" animation="mars.info.background.anim"/>
- <sprite layer="9" sublayer="1" image="spriteimage.info.tech.box.ground.01"/>
- <sprite layer="9" sublayer="2" bottomColored="info-floor" topColored="info-building" image="spriteimage.info.tech.box.01"/>
- <sprite layer="9" sublayer="3" colored="info-metal" image="spriteimage.info.tech.box.glow.01"/>
- <sprite layer="10" offset="-14,83" sublayer="1" animation="info.tech.forcefields.ground.anim"/>
- <sprite layer="10" offset="-14,83" sublayer="2" bottomColored="info-floor" topColored="tech-top" animation="info.tech.forcefields.anim"/>
- <sprite layer="10" offset="-14,83" sublayer="3" colored="tech" animation="info.tech.forcefields.glow.anim"/>
- </layers></idleLayers>
- </character>
- <character name="mars.tech.anatomy.char" inherit="mars.research.tech.char.spec">
- <idleLayers><layers scale="0.5">
- <sprite layer="2" offset="0,73" animation="mars.info.background.anim"/>
- <sprite layer="9" sublayer="1" image="spriteimage.info.tech.box.ground.01"/>
- <sprite layer="9" sublayer="2" bottomColored="info-floor" topColored="info-building" image="spriteimage.info.tech.box.01"/>
- <sprite layer="9" sublayer="3" colored="info-metal" image="spriteimage.info.tech.box.glow.01"/>
- <sprite layer="10" offset="-14,83" sublayer="1" animation="info.tech.anatomy.ground.anim"/>
- <sprite layer="10" offset="-14,83" sublayer="2" bottomColored="info-floor" topColored="tech-top" animation="info.tech.anatomy.anim"/>
- <sprite layer="10" offset="-14,83" sublayer="3" colored="tech" animation="info.tech.anatomy.glow.anim"/>
- </layers></idleLayers>
- </character>
- <character name="mars.tech.extraction.char" inherit="mars.research.tech.char.spec">
- <idleLayers><layers scale="0.5">
- <sprite layer="2" offset="0,73" animation="mars.info.background.anim"/>
- <sprite layer="9" sublayer="1" image="spriteimage.info.tech.box.ground.01"/>
- <sprite layer="9" sublayer="2" bottomColored="info-floor" topColored="info-building" image="spriteimage.info.tech.box.01"/>
- <sprite layer="9" sublayer="3" colored="info-metal" image="spriteimage.info.tech.box.glow.01"/>
- <sprite layer="10" offset="-14,83" sublayer="1" animation="info.tech.extraction.ground.anim"/>
- <sprite layer="10" offset="-14,83" sublayer="2" bottomColored="info-floor" topColored="tech-top" animation="info.tech.extraction.anim"/>
- <sprite layer="10" offset="-14,83" sublayer="3" colored="tech" animation="info.tech.extraction.glow.anim"/>
- </layers></idleLayers>
- </character>
- <!-- new techs -->
- <character name="mars.tech.ionisation.char" inherit="mars.research.tech.char.spec">
- <idleLayers><layers scale="0.5">
- <sprite layer="2" offset="0,73" animation="mars.info.background.anim"/>
- <sprite layer="9" sublayer="1" image="spriteimage.info.tech.box.ground.01"/>
- <sprite layer="9" sublayer="2" bottomColored="info-floor" topColored="info-building" image="spriteimage.info.tech.box.01"/>
- <sprite layer="9" sublayer="3" colored="info-metal" image="spriteimage.info.tech.box.glow.01"/>
- <sprite layer="10" offset="-14,83" sublayer="1" animation="info.tech.ionisation.ground.anim"/>
- <sprite layer="10" offset="-14,83" sublayer="2" bottomColored="info-floor" topColored="tech-top" animation="info.tech.ionisation.anim"/>
- <sprite layer="10" offset="-14,83" sublayer="3" colored="tech" animation="info.tech.ionisation.glow.anim"/>
- </layers></idleLayers>
- </character>
- <character name="mars.tech.lithium.char" inherit="mars.research.tech.char.spec">
- <idleLayers><layers scale="0.5">
- <sprite layer="2" offset="0,73" animation="mars.info.background.anim"/>
- <sprite layer="9" sublayer="1" image="spriteimage.info.tech.box.ground.01"/>
- <sprite layer="9" sublayer="2" bottomColored="info-floor" topColored="info-building" image="spriteimage.info.tech.box.01"/>
- <sprite layer="9" sublayer="3" colored="info-metal" image="spriteimage.info.tech.box.glow.01"/>
- <sprite layer="10" offset="-14,83" sublayer="1" animation="info.tech.lithium.ground.anim"/>
- <sprite layer="10" offset="-14,83" sublayer="2" bottomColored="info-floor" topColored="tech-top" animation="info.tech.lithium.anim"/>
- <sprite layer="10" offset="-14,83" sublayer="3" colored="tech" animation="info.tech.lithium.glow.anim"/>
- </layers></idleLayers>
- </character>
-
- <character name="mars.tech.sodium.char" inherit="mars.research.tech.char.spec">
- <idleLayers><layers scale="0.5">
- <sprite layer="2" offset="0,73" animation="mars.info.background.anim"/>
- <sprite layer="9" sublayer="1" image="spriteimage.info.tech.box.ground.01"/>
- <sprite layer="9" sublayer="2" bottomColored="info-floor" topColored="info-building" image="spriteimage.info.tech.box.01"/>
- <sprite layer="9" sublayer="3" colored="info-metal" image="spriteimage.info.tech.box.glow.01"/>
- <sprite layer="10" offset="-14,83" sublayer="1" animation="info.tech.sodium.ground.anim"/>
- <sprite layer="10" offset="-14,83" sublayer="2" bottomColored="info-floor" topColored="tech-top" animation="info.tech.sodium.anim"/>
- <sprite layer="10" offset="-14,83" sublayer="3" colored="tech" animation="info.tech.sodium.glow.anim"/>
- </layers></idleLayers>
- </character>
-
- <character name="mars.tech.precision.char" inherit="mars.research.tech.char.spec">
- <idleLayers><layers scale="0.5">
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- <character name="mars.tech.lasertech.char" inherit="mars.research.tech.char.spec">
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- <character name="mars.tech.xrays.char" inherit="mars.research.tech.char.spec">
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-
-
- </resources>
|