buildings-generic.xml 194 KB

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  1. <?xml version='1.0' encoding='utf-8'?>
  2. <!--
  3. Copyright (c) 2003-onwards Shaven Puppy Ltd
  4. All rights reserved.
  5. Redistribution and use in source and binary forms, with or without
  6. modification, are permitted provided that the following conditions are
  7. met:
  8. * Redistributions of source code must retain the above copyright
  9. notice, this list of conditions and the following disclaimer.
  10. * Redistributions in binary form must reproduce the above copyright
  11. notice, this list of conditions and the following disclaimer in the
  12. documentation and/or other materials provided with the distribution.
  13. * Neither the name of 'Shaven Puppy' nor the names of its contributors
  14. may be used to endorse or promote products derived from this software
  15. without specific prior written permission.
  16. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
  17. "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
  18. TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
  19. PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
  20. CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
  21. EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
  22. PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
  23. PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
  24. LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
  25. NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  26. SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  27. -->
  28. <!-- Generic Buildings -->
  29. <resources>
  30. <!-- Load all the tags -->
  31. <include resource="tags.xml" />
  32. <!-- FACTORY -->
  33. <animation name="generic.factory.animation">
  34. <frame i="spriteimage.generic.factory.05" d="16"/>
  35. <frame i="spriteimage.generic.factory.04" d="2"/>
  36. <frame i="spriteimage.generic.factory.03" d="3"/>
  37. <frame i="spriteimage.generic.factory.02" d="4"/>
  38. <frame i="spriteimage.generic.factory.01" d="16"/>
  39. <frame i="spriteimage.generic.factory.03" d="2"/>
  40. <frame i="spriteimage.generic.factory.05" d="16"/>
  41. <frame i="spriteimage.generic.factory.09" d="2"/>
  42. <frame i="spriteimage.generic.factory.08" d="3"/>
  43. <frame i="spriteimage.generic.factory.07" d="4"/>
  44. <frame i="spriteimage.generic.factory.06" d="16"/>
  45. <frame i="spriteimage.generic.factory.08" d="2"/>
  46. <goto seq="0"/>
  47. </animation>
  48. <!--
  49. <animation name="generic.factory.glow.animation">
  50. <animcolor a="25" d="0"/>
  51. <frame i="spriteimage.building.light.white.5px.04" d="16"/>
  52. <animcolor a="128" d="3"/>
  53. <animcolor a="255" d="3"/>
  54. <frame i="spriteimage.building.light.white.5px.03" d="3"/>
  55. <frame i="spriteimage.building.light.white.5px.02" d="3"/>
  56. <frame i="spriteimage.building.light.white.5px.01" d="4"/>
  57. <goto seq="0"/>
  58. </animation>
  59. -->
  60. <animation name="generic.factory.glow.zap.animation">
  61. <frame i="spriteimage.generic.factory.glow.01" d="1"/>
  62. </animation>
  63. <animation name="generic.factory.glow.collect.animation">
  64. <loop count="5"/>
  65. <animcolor a="+-25" d="2"/>
  66. <repeat seq="1"/>
  67. <animcolor a="0" d="16"/>
  68. <animcolor a="255" d="0"/>
  69. <frame i="spriteimage.generic.factory.glow.05" d="11"/>
  70. <frame i="spriteimage.generic.factory.glow.04" d="5"/>
  71. <frame i="spriteimage.generic.factory.glow.03" d="4"/>
  72. <frame i="spriteimage.generic.factory.glow.02" d="6"/>
  73. <frame i="spriteimage.generic.factory.glow.03" d="2"/>
  74. <frame i="spriteimage.generic.factory.glow.04" d="2"/>
  75. <frame i="spriteimage.generic.factory.glow.05" d="2"/>
  76. <loop count="5"/>
  77. <animcolor a="+-25" d="2"/>
  78. <repeat seq="13"/>
  79. <goto seq="0"/>
  80. </animation>
  81. <animation name="generic.factory.glow.shutdown.animation">
  82. <loop count="5"/>
  83. <animcolor a="+-25" d="2"/>
  84. <repeat seq="1"/>
  85. <animcolor a="0" d="16"/>
  86. <animcolor a="255" d="0"/>
  87. <frame i="spriteimage.generic.factory.glow.09" d="11"/>
  88. <frame i="spriteimage.generic.factory.glow.08" d="5"/>
  89. <frame i="spriteimage.generic.factory.glow.07" d="4"/>
  90. <frame i="spriteimage.generic.factory.glow.06" d="6"/>
  91. <frame i="spriteimage.generic.factory.glow.07" d="2"/>
  92. <frame i="spriteimage.generic.factory.glow.08" d="2"/>
  93. <frame i="spriteimage.generic.factory.glow.09" d="2"/>
  94. <loop count="5"/>
  95. <animcolor a="+-25" d="2"/>
  96. <repeat seq="13"/>
  97. <goto seq="0"/>
  98. </animation>
  99. <animation name="generic.factory.off.animation">
  100. <frame i="spriteimage.generic.factory.10" d="1"/>
  101. </animation>
  102. <animation name="generic.factory.dead.animation">
  103. <frame i="spriteimage.generic.factory.11" d="1"/>
  104. <frame i="building.4x4.dead.anim" d="1"/>
  105. </animation>
  106. <animation name="generic.factory.dead.ground.animation">
  107. <frame i="spriteimage.generic.factory.ground.02" d="1"/>
  108. <frame i="building.4x4.dead.misc.anim" d="1"/>
  109. </animation>
  110. <animation name="generic.factory.dead.top.animation">
  111. <frame i="spriteimage.generic.factory.top.01" d="1"/>
  112. <frame i="building.4x4.dead.misc.anim" d="1"/>
  113. </animation>
  114. <animation name="generic.factory.collect.back.animation">
  115. <frame i="spriteimage.money.collect.back.01" d="32"/>
  116. <loop count="10"/>
  117. <animcolor a="+-25" d="2"/>
  118. <repeat seq="2"/>
  119. <animcolor a="0" d="16"/>
  120. <animcolor a="255" d="0"/>
  121. <goto seq="0"/>
  122. </animation>
  123. <!-- SMALL BUILDINGS -->
  124. <animation name="generic.cooling.animation">
  125. <frame i="spriteimage.generic.cooling.03" d="1"/>
  126. <frame i="spriteimage.generic.cooling.05" d="68"/>
  127. <frame i="spriteimage.generic.cooling.04" d="3"/>
  128. <frame i="spriteimage.generic.cooling.03" d="3"/>
  129. <frame i="spriteimage.generic.cooling.01" d="4"/>
  130. <frame i="spriteimage.generic.cooling.02" d="5"/>
  131. <frame i="spriteimage.generic.cooling.01" d="76"/>
  132. <frame i="spriteimage.generic.cooling.02" d="10"/>
  133. <goto seq="0"/>
  134. </animation>
  135. <animation name="generic.cooling.back.animation">
  136. <frame i="spriteimage.generic.cooling.back.03" d="1"/>
  137. <frame i="spriteimage.generic.cooling.back.05" d="68"/>
  138. <frame i="spriteimage.generic.cooling.back.04" d="3"/>
  139. <frame i="spriteimage.generic.cooling.back.03" d="3"/>
  140. <frame i="spriteimage.generic.cooling.back.01" d="4"/>
  141. <frame i="spriteimage.generic.cooling.back.02" d="5"/>
  142. <frame i="spriteimage.generic.cooling.back.01" d="76"/>
  143. <frame i="spriteimage.generic.cooling.back.02" d="10"/>
  144. <goto seq="0"/>
  145. </animation>
  146. <animation name="generic.cooling.top.animation">
  147. <frame i="spriteimage.generic.cooling.top.03" d="1"/>
  148. <frame i="spriteimage.generic.cooling.top.05" d="68"/>
  149. <frame i="spriteimage.generic.cooling.top.04" d="3"/>
  150. <frame i="spriteimage.generic.cooling.top.03" d="3"/>
  151. <frame i="spriteimage.generic.cooling.top.01" d="4"/>
  152. <frame i="spriteimage.generic.cooling.top.02" d="5"/>
  153. <frame i="spriteimage.generic.cooling.top.01" d="76"/>
  154. <frame i="spriteimage.generic.cooling.top.02" d="10"/>
  155. <goto seq="0"/>
  156. </animation>
  157. <animation name="generic.cooling.glow.charge.animation">
  158. <animcolor a="0" d="20"/>
  159. <frame i="spriteimage.generic.cooling.glow.01" d="17"/>
  160. <loop count="15"/>
  161. <animcolor a="+16" d="4"/>
  162. <repeat seq="3"/>
  163. <animcolor a="255" d="4"/>
  164. <frame i="spriteimage.generic.cooling.glow.02" d="5"/>
  165. <frame i="spriteimage.generic.cooling.glow.03" d="5"/>
  166. <frame i="spriteimage.generic.cooling.glow.04" d="5"/>
  167. <frame i="spriteimage.generic.cooling.glow.05" d="5"/>
  168. <frame i="spriteimage.generic.cooling.glow.06" d="5"/>
  169. <frame i="spriteimage.generic.cooling.glow.07" d="5"/>
  170. <frame i="spriteimage.generic.cooling.glow.08" d="5"/>
  171. <frame i="spriteimage.generic.cooling.glow.09" d="5"/>
  172. <frame i="spriteimage.generic.cooling.glow.10" d="5"/>
  173. <frame i="spriteimage.generic.cooling.glow.11" d="20"/>
  174. <frame i="spriteimage.generic.cooling.glow.10" d="1"/>
  175. <frame i="spriteimage.generic.cooling.glow.09" d="1"/>
  176. <frame i="spriteimage.generic.cooling.glow.08" d="1"/>
  177. <frame i="spriteimage.generic.cooling.glow.07" d="1"/>
  178. <frame i="spriteimage.generic.cooling.glow.06" d="1"/>
  179. <frame i="spriteimage.generic.cooling.glow.05" d="1"/>
  180. <frame i="spriteimage.generic.cooling.glow.04" d="1"/>
  181. <frame i="spriteimage.generic.cooling.glow.03" d="1"/>
  182. <frame i="spriteimage.generic.cooling.glow.02" d="1"/>
  183. <frame i="spriteimage.generic.cooling.glow.01" d="1"/>
  184. <animcolor a="128" d="2"/>
  185. <animcolor a="64" d="2"/>
  186. <animcolor a="0" d="10"/>
  187. <goto seq="1"/>
  188. </animation>
  189. <animation name="generic.cooling.glow.release.animation">
  190. <frame i="spriteimage.building.light.white.4px.03" d="2"/>
  191. <frame i="spriteimage.building.light.white.4px.01" d="25"/>
  192. <frame i="spriteimage.building.light.white.4px.02" d="4"/>
  193. <frame i="spriteimage.building.light.white.4px.03" d="4"/>
  194. <frame i="spriteimage.building.light.white.4px.04" d="4"/>
  195. <animcolor a="25" d="4"/>
  196. <frame i="spriteimage.building.light.white.4px.04" d="127"/>
  197. <animcolor a="255" d="0"/>
  198. <goto seq="0"/>
  199. </animation>
  200. <animation name="generic.cooling.dead.animation">
  201. <frame i="spriteimage.generic.cooling.06" d="0"/>
  202. <frame i="building.2x2.dead.anim" d="1"/>
  203. </animation>
  204. <animation name="generic.cooling.dead.ground.animation">
  205. <frame i="spriteimage.generic.cooling.ground.01" d="0"/>
  206. <frame i="building.2x2.dead.misc.anim" d="1"/>
  207. </animation>
  208. <animation name="generic.cooling.dead.top.animation">
  209. <frame i="spriteimage.generic.cooling.top.01" d="0"/>
  210. <frame i="building.2x2.dead.misc.anim" d="1"/>
  211. </animation>
  212. <animation name="generic.battery.animation">
  213. <frame i="spriteimage.generic.battery.01" d="1"/>
  214. </animation>
  215. <animation name="generic.battery.glow.animation">
  216. <animcolor a="0" d="30"/>
  217. <animcolor a="255" d="0"/>
  218. <frame i="spriteimage.generic.battery.glow.01" d="5"/>
  219. <frame i="spriteimage.generic.battery.glow.02" d="4"/>
  220. <frame i="spriteimage.generic.battery.glow.03" d="3"/>
  221. <frame i="spriteimage.generic.battery.glow.04" d="2"/>
  222. <frame i="spriteimage.generic.battery.glow.05" d="2"/>
  223. <frame i="spriteimage.generic.battery.glow.06" d="2"/>
  224. <frame i="spriteimage.generic.battery.glow.07" d="3"/>
  225. <frame i="spriteimage.generic.battery.glow.08" d="4"/>
  226. <frame i="spriteimage.generic.battery.glow.09" d="5"/>
  227. <frame i="spriteimage.generic.battery.glow.10" d="90"/>
  228. <frame i="spriteimage.generic.battery.glow.11" d="5"/>
  229. <frame i="spriteimage.generic.battery.glow.12" d="4"/>
  230. <frame i="spriteimage.generic.battery.glow.13" d="3"/>
  231. <frame i="spriteimage.generic.battery.glow.14" d="2"/>
  232. <frame i="spriteimage.generic.battery.glow.15" d="2"/>
  233. <frame i="spriteimage.generic.battery.glow.16" d="2"/>
  234. <frame i="spriteimage.generic.battery.glow.17" d="2"/>
  235. <frame i="spriteimage.generic.battery.glow.18" d="2"/>
  236. <animcolor a="128" d="2"/>
  237. <animcolor a="64" d="3"/>
  238. <goto seq="0"/>
  239. </animation>
  240. <animation name="generic.battery.dead.animation">
  241. <frame i="spriteimage.generic.battery.02" d="0"/>
  242. <frame i="building.2x2.dead.anim" d="1"/>
  243. </animation>
  244. <animation name="generic.battery.dead.ground.animation">
  245. <frame i="spriteimage.generic.battery.ground.01" d="0"/>
  246. <frame i="building.2x2.dead.misc.anim" d="1"/>
  247. </animation>
  248. <animation name="generic.capacitor.animation">
  249. <frame i="spriteimage.generic.capacitor.01" d="1"/>
  250. </animation>
  251. <animation name="generic.capacitor.glow.animation">
  252. <random>
  253. <dest seq="1"/>
  254. <dest seq="3"/>
  255. <dest seq="5"/>
  256. <dest seq="7"/>
  257. </random>
  258. <frame i="spriteimage.generic.capacitor.glow.01" d="3"/>
  259. <goto seq="0"/>
  260. <frame i="spriteimage.generic.capacitor.glow.02" d="3"/>
  261. <goto seq="0"/>
  262. <frame i="spriteimage.generic.capacitor.glow.03" d="3"/>
  263. <goto seq="0"/>
  264. <frame i="spriteimage.generic.capacitor.glow.04" d="3"/>
  265. <goto seq="0"/>
  266. </animation>
  267. <animation name="generic.capacitor.dead.animation">
  268. <frame i="spriteimage.generic.capacitor.02" d="0"/>
  269. <frame i="building.3x3.dead.anim" d="1"/>
  270. </animation>
  271. <animation name="generic.capacitor.dead.ground.animation">
  272. <frame i="spriteimage.generic.capacitor.ground.01" d="0"/>
  273. <frame i="building.3x3.dead.misc.anim" d="1"/>
  274. </animation>
  275. <animation name="generic.scanner.animation">
  276. <frame i="spriteimage.generic.scanner.01" d="3"/>
  277. <frame i="spriteimage.generic.scanner.02" d="4"/>
  278. <frame i="spriteimage.generic.scanner.03" d="5"/>
  279. <frame i="spriteimage.generic.scanner.04" d="6"/>
  280. <frame i="spriteimage.generic.scanner.03" d="5"/>
  281. <frame i="spriteimage.generic.scanner.02" d="4"/>
  282. <goto seq="0"/>
  283. </animation>
  284. <animation name="generic.scanner.glow.animation">
  285. <frame i="spriteimage.generic.scanner.glow.01" d="24" />
  286. <frame i="spriteimage.generic.scanner.glow.02" d="3"/>
  287. <frame i="spriteimage.generic.scanner.glow.03" d="3"/>
  288. <frame i="spriteimage.generic.scanner.glow.04" d="3"/>
  289. <frame i="spriteimage.generic.scanner.glow.05" d="24"/>
  290. <frame i="spriteimage.generic.scanner.glow.06" d="3"/>
  291. <frame i="spriteimage.generic.scanner.glow.07" d="3"/>
  292. <frame i="spriteimage.generic.scanner.glow.08" d="3"/>
  293. <goto seq="0"/>
  294. </animation>
  295. <animation name="generic.scanner.dead.animation">
  296. <frame i="spriteimage.generic.scanner.05" d="0"/>
  297. <frame i="building.2x2.dead.anim" d="1"/>
  298. </animation>
  299. <animation name="generic.scanner.dead.ground.animation">
  300. <frame i="spriteimage.generic.scanner.ground.01" d="0"/>
  301. <frame i="building.2x2.dead.misc.anim" d="1"/>
  302. </animation>
  303. <animation name="generic.warehouse.glow.animation">
  304. <animcolor a="25" d="0"/>
  305. <frame i="spriteimage.generic.warehouse.glow.04" d="16"/>
  306. <animcolor a="128" d="3"/>
  307. <animcolor a="255" d="3"/>
  308. <frame i="spriteimage.generic.warehouse.glow.03" d="3"/>
  309. <frame i="spriteimage.generic.warehouse.glow.02" d="3"/>
  310. <frame i="spriteimage.generic.warehouse.glow.01" d="4"/>
  311. <goto seq="0"/>
  312. </animation>
  313. <animation name="generic.warehouse.dead.animation">
  314. <frame i="spriteimage.generic.warehouse.02" d="0"/>
  315. <frame i="building.2x2.dead.anim" d="1"/>
  316. </animation>
  317. <animation name="generic.warehouse.dead.ground.animation">
  318. <frame i="spriteimage.generic.warehouse.ground.01" d="0"/>
  319. <frame i="building.2x2.dead.misc.anim" d="1"/>
  320. </animation>
  321. <animation name="generic.collector.animation">
  322. <frame i="spriteimage.generic.collector.05" d="2"/>
  323. <frame i="spriteimage.generic.collector.04" d="2"/>
  324. <frame i="spriteimage.generic.collector.03" d="3"/>
  325. <frame i="spriteimage.generic.collector.02" d="4"/>
  326. <frame i="spriteimage.generic.collector.01" d="12"/>
  327. <frame i="spriteimage.generic.collector.03" d="2"/>
  328. <frame i="spriteimage.generic.collector.05" d="2"/>
  329. <frame i="spriteimage.generic.collector.10" d="2"/>
  330. <frame i="spriteimage.generic.collector.09" d="2"/>
  331. <frame i="spriteimage.generic.collector.08" d="3"/>
  332. <frame i="spriteimage.generic.collector.07" d="4"/>
  333. <frame i="spriteimage.generic.collector.06" d="12"/>
  334. <frame i="spriteimage.generic.collector.08" d="2"/>
  335. <frame i="spriteimage.generic.collector.10" d="2"/>
  336. <goto seq="0"/>
  337. </animation>
  338. <animation name="generic.collector.glow.animation">
  339. <animcolor a="255" d="0"/>
  340. <frame i="spriteimage.generic.collector.glow.01" d="5"/>
  341. <frame i="spriteimage.generic.collector.glow.02" d="4"/>
  342. <frame i="spriteimage.generic.collector.glow.03" d="3"/>
  343. <frame i="spriteimage.generic.collector.glow.04" d="3"/>
  344. <animcolor a="128" d="3"/>
  345. <animcolor a="64" d="3"/>
  346. <animcolor a="0" d="6"/>
  347. <animcolor a="255" d="0"/>
  348. <frame i="spriteimage.generic.collector.glow.05" d="5"/>
  349. <frame i="spriteimage.generic.collector.glow.06" d="4"/>
  350. <frame i="spriteimage.generic.collector.glow.07" d="3"/>
  351. <frame i="spriteimage.generic.collector.glow.08" d="3"/>
  352. <animcolor a="128" d="3"/>
  353. <animcolor a="64" d="3"/>
  354. <animcolor a="0" d="6"/>
  355. <goto seq="0"/>
  356. </animation>
  357. <animation name="generic.collector.dead.animation">
  358. <frame i="spriteimage.generic.collector.02" d="0"/>
  359. <frame i="building.2x2.dead.anim" d="1"/>
  360. </animation>
  361. <animation name="generic.collector.dead.ground.animation">
  362. <frame i="spriteimage.generic.collector.ground.01" d="0"/>
  363. <frame i="building.2x2.dead.misc.anim" d="1"/>
  364. </animation>
  365. <animation name="generic.barracks.glow.animation">
  366. <frame i="spriteimage.generic.barracks.glow.02" d="7"/>
  367. <frame i="spriteimage.generic.barracks.glow.03" d="6"/>
  368. <frame i="spriteimage.generic.barracks.glow.04" d="5"/>
  369. <frame i="spriteimage.generic.barracks.glow.05" d="5"/>
  370. <frame i="spriteimage.generic.barracks.glow.06" d="5"/>
  371. <frame i="spriteimage.generic.barracks.glow.07" d="20"/>
  372. <frame i="spriteimage.generic.barracks.glow.06" d="2"/>
  373. <frame i="spriteimage.generic.barracks.glow.05" d="2"/>
  374. <loop count="4"/>
  375. <label id="loop1"/>
  376. <frame i="spriteimage.generic.barracks.glow.08" d="2"/>
  377. <frame i="spriteimage.generic.barracks.glow.09" d="2"/>
  378. <repeat id="loop1"/>
  379. <frame i="spriteimage.generic.barracks.glow.08" d="2"/>
  380. <event id="1"/>
  381. <frame i="spriteimage.generic.barracks.glow.09" d="2"/>
  382. <loop count="4"/>
  383. <label id="loop2"/>
  384. <frame i="spriteimage.generic.barracks.glow.08" d="2"/>
  385. <frame i="spriteimage.generic.barracks.glow.09" d="2"/>
  386. <repeat id="loop2"/>
  387. <frame i="spriteimage.generic.barracks.glow.08" d="2"/>
  388. <frame i="spriteimage.generic.barracks.glow.09" d="3"/>
  389. <frame i="spriteimage.generic.barracks.glow.10" d="4"/>
  390. <frame i="spriteimage.generic.barracks.glow.11" d="5"/>
  391. <event id="2"/>
  392. <frame i="spriteimage.generic.barracks.glow.01" d="2"/>
  393. </animation>
  394. <animation name="generic.barracks.dead.animation">
  395. <frame i="spriteimage.generic.barracks.02" d="0"/>
  396. <frame i="building.4x4.dead.anim" d="1"/>
  397. </animation>
  398. <animation name="generic.barracks.dead.ground.animation">
  399. <frame i="spriteimage.generic.barracks.ground.01" d="0"/>
  400. <frame i="building.4x4.dead.misc.anim" d="1"/>
  401. </animation>
  402. <animation name="generic.barracks.dead.top.animation">
  403. <frame i="spriteimage.generic.barracks.top.01" d="0"/>
  404. <frame i="building.4x4.dead.misc.anim" d="1"/>
  405. </animation>
  406. <animation name="generic.decoy.animation">
  407. <frame i="spriteimage.generic.decoy.01" d="25"/>
  408. <frame i="spriteimage.generic.decoy.02" d="5"/>
  409. <frame i="spriteimage.generic.decoy.03" d="4"/>
  410. <frame i="spriteimage.generic.decoy.04" d="3"/>
  411. <frame i="spriteimage.generic.decoy.05" d="2"/>
  412. <frame i="spriteimage.generic.decoy.06" d="2"/>
  413. <frame i="spriteimage.generic.decoy.07" d="2"/>
  414. <frame i="spriteimage.generic.decoy.08" d="15"/>
  415. <frame i="spriteimage.generic.decoy.09" d="6"/>
  416. <frame i="spriteimage.generic.decoy.01" d="7"/>
  417. <goto seq="0"/>
  418. </animation>
  419. <!-- 69 -->
  420. <animation name="generic.decoy.glow.animation">
  421. <frame i="spriteimage.generic.decoy.glow.01" d="7"/>
  422. <frame i="spriteimage.generic.decoy.glow.02" d="3"/>
  423. <frame i="spriteimage.generic.decoy.glow.03" d="4"/>
  424. <frame i="spriteimage.generic.decoy.glow.04" d="5"/>
  425. <animcolor a="128" d="6"/>
  426. <animcolor a="0" d="46"/>
  427. <animcolor a="255" d="0"/>
  428. <goto seq="0"/>
  429. </animation>
  430. <animation name="generic.decoy.flash.animation">
  431. <frame i="spriteimage.light.cyan.64px.01" d="0" />
  432. <animcolor a="64"/>
  433. <scale scale="1.5" d="2"/>
  434. <animcolor a="128"/>
  435. <scale scale="2" d="5"/>
  436. <animcolor a="+-64" d="3"/>
  437. <scale scale="+-0.2" />
  438. <animcolor a="+-32" d="4"/>
  439. <scale scale="+-0.1" />
  440. <animcolor a="+-16" d="5"/>
  441. <scale scale="+-0.1" />
  442. <animcolor a="+-8" d="6"/>
  443. <animcolor a="0" d="46"/>
  444. <goto seq="1"/>
  445. </animation>
  446. <animation name="generic.decoy.dead.animation">
  447. <frame i="spriteimage.generic.decoy.10" d="0"/>
  448. <frame i="building.2x2.dead.anim" d="1"/>
  449. </animation>
  450. <animation name="generic.decoy.dead.ground.animation">
  451. <frame i="spriteimage.generic.decoy.ground.01" d="0"/>
  452. <frame i="building.2x2.dead.misc.anim" d="1"/>
  453. </animation>
  454. <!-- REACTOR AND TURRETS -->
  455. <animation name="generic.autoloader.glow.animation">
  456. <frame i="spriteimage.generic.autoloader.glow.01" d="6"/>
  457. <frame i="spriteimage.generic.autoloader.glow.02" d="6"/>
  458. <frame i="spriteimage.generic.autoloader.glow.03" d="6"/>
  459. <frame i="spriteimage.generic.autoloader.glow.04" d="6"/>
  460. <frame i="spriteimage.generic.autoloader.glow.05" d="6"/>
  461. <frame i="spriteimage.generic.autoloader.glow.06" d="6"/>
  462. <frame i="spriteimage.generic.autoloader.glow.07" d="6"/>
  463. <frame i="spriteimage.generic.autoloader.glow.08" d="6"/>
  464. <goto seq="0"/>
  465. </animation>
  466. <animation name="generic.autoloader.dead.animation">
  467. <frame i="spriteimage.generic.autoloader.02" d="0"/>
  468. <frame i="building.2x2.dead.anim" d="1"/>
  469. </animation>
  470. <animation name="generic.autoloader.dead.ground.animation">
  471. <frame i="spriteimage.generic.autoloader.ground.01" d="0"/>
  472. <frame i="building.2x2.dead.misc.anim" d="1"/>
  473. </animation>
  474. <animation name="generic.reactor.animation">
  475. <frame i="spriteimage.generic.reactor.01" d="1"/>
  476. </animation>
  477. <animation name="generic.reactor.glow.animation">
  478. <random>
  479. <dest seq="1"/>
  480. <dest seq="3"/>
  481. <dest seq="5"/>
  482. <dest seq="7"/>
  483. </random>
  484. <frame i="spriteimage.generic.reactor.glow.01" d="3"/>
  485. <goto seq="0"/>
  486. <frame i="spriteimage.generic.reactor.glow.02" d="3"/>
  487. <goto seq="0"/>
  488. <frame i="spriteimage.generic.reactor.glow.03" d="3"/>
  489. <goto seq="0"/>
  490. <frame i="spriteimage.generic.reactor.glow.04" d="3"/>
  491. <goto seq="0"/>
  492. </animation>
  493. <animation name="generic.reactor.dead.animation">
  494. <frame i="spriteimage.generic.reactor.02" d="0"/>
  495. <frame i="building.3x3.dead.anim" d="1"/>
  496. </animation>
  497. <animation name="generic.reactor.dead.ground.animation">
  498. <frame i="spriteimage.generic.reactor.ground.01" d="0"/>
  499. <frame i="building.3x3.dead.misc.anim" d="1"/>
  500. </animation>
  501. <animation name="generic.shield.animation">
  502. <frame i="spriteimage.generic.shield.01" d="1"/>
  503. </animation>
  504. <animation name="generic.shield.glow.animation">
  505. <random>
  506. <dest seq="1"/>
  507. <dest seq="3"/>
  508. <dest seq="5"/>
  509. <dest seq="7"/>
  510. </random>
  511. <frame i="spriteimage.generic.shield.glow.01" d="3"/>
  512. <goto seq="0"/>
  513. <frame i="spriteimage.generic.shield.glow.02" d="3"/>
  514. <goto seq="0"/>
  515. <frame i="spriteimage.generic.shield.glow.03" d="3"/>
  516. <goto seq="0"/>
  517. <frame i="spriteimage.generic.shield.glow.04" d="3"/>
  518. <goto seq="0"/>
  519. </animation>
  520. <animation name="generic.shield.dead.animation">
  521. <frame i="spriteimage.generic.shield.02" d="0"/>
  522. <frame i="building.2x2.dead.anim" d="1"/>
  523. </animation>
  524. <animation name="generic.shield.dead.ground.animation">
  525. <frame i="spriteimage.generic.shield.ground.01" d="0"/>
  526. <frame i="building.2x2.dead.misc.anim" d="1"/>
  527. </animation>
  528. <!-- TURRETS -->
  529. <animation name="generic.tower.glow.animation">
  530. <animcolor a="25" d="0"/>
  531. <frame i="spriteimage.building.light.red.3px.04" d="12"/>
  532. <animcolor a="255" d="0"/>
  533. <frame i="spriteimage.building.light.red.3px.01" d="3"/>
  534. <frame i="spriteimage.building.light.red.3px.02" d="3"/>
  535. <frame i="spriteimage.building.light.red.3px.03" d="3"/>
  536. <animcolor a="25" d="0"/>
  537. <frame i="spriteimage.building.light.red.3px.04" d="12"/>
  538. <goto seq="0"/>
  539. </animation>
  540. <animation name="generic.tower.sweep.animation">
  541. <angle angle="32768"/>
  542. <frame i="light.red.sweep.animation" d="1"/>
  543. </animation>
  544. <animation name="generic.tower.blaster.dead.animation">
  545. <frame i="spriteimage.generic.tower.blaster.02" d="0"/>
  546. <frame i="building.3x3.dead.anim" d="1"/>
  547. </animation>
  548. <animation name="generic.tower.blaster.dead.ground.animation">
  549. <frame i="spriteimage.generic.tower.blaster.ground.01" d="0"/>
  550. <frame i="building.3x3.dead.misc.anim" d="1"/>
  551. </animation>
  552. <animation name="generic.tower.heavyblaster.dead.animation">
  553. <frame i="spriteimage.generic.tower.heavyblaster.02" d="0"/>
  554. <frame i="building.3x3.dead.anim" d="1"/>
  555. </animation>
  556. <animation name="generic.tower.heavyblaster.dead.ground.animation">
  557. <frame i="spriteimage.generic.tower.heavyblaster.ground.01" d="0"/>
  558. <frame i="building.3x3.dead.misc.anim" d="1"/>
  559. </animation>
  560. <animation name="generic.tower.blastcannon.dead.animation">
  561. <frame i="spriteimage.generic.tower.blastcannon.02" d="0"/>
  562. <frame i="building.3x3.dead.anim" d="1"/>
  563. </animation>
  564. <animation name="generic.tower.blastcannon.dead.ground.animation">
  565. <frame i="spriteimage.generic.tower.blastcannon.ground.01" d="0"/>
  566. <frame i="building.3x3.dead.misc.anim" d="1"/>
  567. </animation>
  568. <animation name="generic.tower.multiblaster.dead.animation">
  569. <frame i="spriteimage.generic.tower.multiblaster.02" d="0"/>
  570. <frame i="building.3x3.dead.anim" d="1"/>
  571. </animation>
  572. <animation name="generic.tower.multiblaster.dead.ground.animation">
  573. <frame i="spriteimage.generic.tower.multiblaster.ground.01" d="0"/>
  574. <frame i="building.3x3.dead.misc.anim" d="1"/>
  575. </animation>
  576. <animation name="generic.tower.spreader.dead.animation">
  577. <frame i="spriteimage.generic.tower.spreader.02" d="0"/>
  578. <frame i="building.3x3.dead.anim" d="1"/>
  579. </animation>
  580. <animation name="generic.tower.spreader.dead.ground.animation">
  581. <frame i="spriteimage.generic.tower.spreader.ground.01" d="0"/>
  582. <frame i="building.3x3.dead.misc.anim" d="1"/>
  583. </animation>
  584. <animation name="generic.tower.assault.dead.animation">
  585. <frame i="spriteimage.generic.tower.assault.02" d="0"/>
  586. <frame i="building.4x4.dead.anim" d="1"/>
  587. </animation>
  588. <animation name="generic.tower.assault.dead.ground.animation">
  589. <frame i="spriteimage.generic.tower.assault.ground.01" d="0"/>
  590. <frame i="building.4x4.dead.misc.anim" d="1"/>
  591. </animation>
  592. <animation name="generic.tower.laser.dead.animation">
  593. <frame i="spriteimage.generic.tower.laser.02" d="0"/>
  594. <frame i="building.4x4.dead.anim" d="1"/>
  595. </animation>
  596. <animation name="generic.tower.laser.dead.ground.animation">
  597. <frame i="spriteimage.generic.tower.laser.ground.01" d="0"/>
  598. <frame i="building.4x4.dead.misc.anim" d="1"/>
  599. </animation>
  600. <animation name="generic.tower.rockets.dead.animation">
  601. <frame i="spriteimage.generic.tower.rockets.02" d="0"/>
  602. <frame i="building.4x4.dead.anim" d="1"/>
  603. </animation>
  604. <animation name="generic.tower.rockets.dead.ground.animation">
  605. <frame i="spriteimage.generic.tower.rockets.ground.01" d="0"/>
  606. <frame i="building.4x4.dead.misc.anim" d="1"/>
  607. </animation>
  608. <animation name="generic.tower.disruptor.dead.animation">
  609. <frame i="spriteimage.generic.tower.disruptor.02" d="0"/>
  610. <frame i="building.4x4.dead.anim" d="1"/>
  611. </animation>
  612. <animation name="generic.tower.disruptor.dead.ground.animation">
  613. <frame i="spriteimage.generic.tower.disruptor.ground.01" d="0"/>
  614. <frame i="building.4x4.dead.misc.anim" d="1"/>
  615. </animation>
  616. <!-- BARRICADES ========================================================================================== -->
  617. <animation name="generic.barricade.concrete.dead.animation">
  618. <frame i="spriteimage.generic.barricade.concrete.04" d="0"/>
  619. <frame i="building.1x1.dead.anim" d="1"/>
  620. </animation>
  621. <animation name="generic.barricade.concrete.dead.ground.animation">
  622. <frame i="spriteimage.generic.barricade.concrete.ground.01" d="0"/>
  623. <frame i="building.1x1.dead.misc.anim" d="1"/>
  624. </animation>
  625. <animation name="generic.barricade.concrete.dead.top.animation">
  626. <frame i="spriteimage.generic.barricade.concrete.top.04" d="0"/>
  627. <frame i="building.1x1.dead.misc.anim" d="1"/>
  628. </animation>
  629. <animation name="generic.barricade.steel.dead.animation">
  630. <frame i="spriteimage.generic.barricade.steel.05" d="0"/>
  631. <frame i="building.1x1.dead.anim" d="1"/>
  632. </animation>
  633. <animation name="generic.barricade.steel.dead.ground.animation">
  634. <frame i="spriteimage.generic.barricade.steel.ground.01" d="0"/>
  635. <frame i="building.1x1.dead.misc.anim" d="1"/>
  636. </animation>
  637. <animation name="generic.barricade.steel.dead.top.animation">
  638. <frame i="spriteimage.generic.barricade.steel.top.05" d="0"/>
  639. <frame i="building.1x1.dead.misc.anim" d="1"/>
  640. </animation>
  641. <animation name="generic.barricade.titanium.dead.animation">
  642. <frame i="spriteimage.generic.barricade.titanium.06" d="0"/>
  643. <frame i="building.1x1.dead.anim" d="1"/>
  644. </animation>
  645. <animation name="generic.barricade.titanium.dead.ground.animation">
  646. <frame i="spriteimage.generic.barricade.titanium.ground.01" d="0"/>
  647. <frame i="building.1x1.dead.misc.anim" d="1"/>
  648. </animation>
  649. <!-- <sync id="global" i="1"/> -->
  650. <animation name="generic.barricade.titanium.glow.animation">
  651. <animcolor a="0" d="8"/>
  652. <frame i="spriteimage.generic.barricade.titanium.glow.06" d="0"/>
  653. <loop count="10"/>
  654. <label id="loop1"/>
  655. <animcolor a="+25" d="3"/>
  656. <repeat id="loop1"/>
  657. <animcolor a="255" d="0"/>
  658. <frame i="spriteimage.generic.barricade.titanium.glow.05" d="3"/>
  659. <frame i="spriteimage.generic.barricade.titanium.glow.04" d="3"/>
  660. <frame i="spriteimage.generic.barricade.titanium.glow.03" d="4"/>
  661. <frame i="spriteimage.generic.barricade.titanium.glow.02" d="5"/>
  662. <frame i="spriteimage.generic.barricade.titanium.glow.01" d="6"/>
  663. <frame i="spriteimage.generic.barricade.titanium.glow.02" d="5"/>
  664. <frame i="spriteimage.generic.barricade.titanium.glow.03" d="4"/>
  665. <frame i="spriteimage.generic.barricade.titanium.glow.04" d="3"/>
  666. <frame i="spriteimage.generic.barricade.titanium.glow.05" d="3"/>
  667. <frame i="spriteimage.generic.barricade.titanium.glow.06" d="3"/>
  668. <loop count="10"/>
  669. <label id="loop2"/>
  670. <animcolor a="+-25" d="3"/>
  671. <repeat id="loop2"/>
  672. <goto seq="0"/>
  673. </animation>
  674. <animation name="generic.barricade.titanium.glow.damaged.1.animation">
  675. <animcolor a="0" d="8"/>
  676. <frame i="spriteimage.generic.barricade.titanium.glow.06" d="0"/>
  677. <loop count="10"/>
  678. <label id="loop1"/>
  679. <animcolor a="+25" d="4"/>
  680. <repeat id="loop1"/>
  681. <animcolor a="255" d="0"/>
  682. <frame i="spriteimage.generic.barricade.titanium.glow.05" d="5"/>
  683. <frame i="spriteimage.generic.barricade.titanium.glow.04" d="6"/>
  684. <frame i="spriteimage.generic.barricade.titanium.glow.05" d="5"/>
  685. <frame i="spriteimage.generic.barricade.titanium.glow.06" d="4"/>
  686. <loop count="10"/>
  687. <label id="loop2"/>
  688. <animcolor a="+-25" d="4"/>
  689. <repeat id="loop2"/>
  690. <goto seq="0"/>
  691. </animation>
  692. <animation name="generic.barricade.titanium.glow.damaged.2.animation">
  693. <animcolor a="0" d="8"/>
  694. <frame i="spriteimage.generic.barricade.titanium.glow.06" d="0"/>
  695. <loop count="10"/>
  696. <label id="loop1"/>
  697. <animcolor a="+10" d="5"/>
  698. <repeat id="loop1"/>
  699. <loop count="10"/>
  700. <label id="loop2"/>
  701. <animcolor a="+-10" d="5"/>
  702. <repeat id="loop2"/>
  703. <goto seq="0"/>
  704. </animation>
  705. <animation name="generic.barricade.nanomesh.dead.animation">
  706. <frame i="spriteimage.generic.barricade.nanomesh.07" d="0"/>
  707. <frame i="building.1x1.dead.anim" d="1"/>
  708. </animation>
  709. <animation name="generic.barricade.nanomesh.dead.ground.animation">
  710. <frame i="spriteimage.generic.barricade.nanomesh.ground.01" d="0"/>
  711. <frame i="building.1x1.dead.misc.anim" d="1"/>
  712. </animation>
  713. <animation name="generic.barricade.nanomesh.glow.animation">
  714. <animcolor a="0" d="8"/>
  715. <frame i="spriteimage.generic.barricade.nanomesh.glow.06" d="0"/>
  716. <loop count="10"/>
  717. <label id="loop1"/>
  718. <animcolor a="+25" d="3"/>
  719. <repeat id="loop1"/>
  720. <animcolor a="255" d="0"/>
  721. <frame i="spriteimage.generic.barricade.nanomesh.glow.05" d="3"/>
  722. <frame i="spriteimage.generic.barricade.nanomesh.glow.04" d="3"/>
  723. <frame i="spriteimage.generic.barricade.nanomesh.glow.03" d="4"/>
  724. <frame i="spriteimage.generic.barricade.nanomesh.glow.02" d="5"/>
  725. <frame i="spriteimage.generic.barricade.nanomesh.glow.01" d="6"/>
  726. <frame i="spriteimage.generic.barricade.nanomesh.glow.02" d="5"/>
  727. <frame i="spriteimage.generic.barricade.nanomesh.glow.03" d="4"/>
  728. <frame i="spriteimage.generic.barricade.nanomesh.glow.04" d="3"/>
  729. <frame i="spriteimage.generic.barricade.nanomesh.glow.05" d="3"/>
  730. <frame i="spriteimage.generic.barricade.nanomesh.glow.06" d="3"/>
  731. <loop count="10"/>
  732. <label id="loop2"/>
  733. <animcolor a="+-25" d="3"/>
  734. <repeat id="loop2"/>
  735. <goto seq="0"/>
  736. </animation>
  737. <animation name="generic.barricade.nanomesh.glow.damaged.1.animation">
  738. <animcolor a="0" d="8"/>
  739. <frame i="spriteimage.generic.barricade.nanomesh.glow.06" d="0"/>
  740. <loop count="10"/>
  741. <label id="loop1"/>
  742. <animcolor a="+25" d="4"/>
  743. <repeat id="loop1"/>
  744. <animcolor a="255" d="0"/>
  745. <frame i="spriteimage.generic.barricade.nanomesh.glow.05" d="5"/>
  746. <frame i="spriteimage.generic.barricade.nanomesh.glow.04" d="6"/>
  747. <frame i="spriteimage.generic.barricade.nanomesh.glow.05" d="5"/>
  748. <frame i="spriteimage.generic.barricade.nanomesh.glow.06" d="4"/>
  749. <loop count="10"/>
  750. <label id="loop2"/>
  751. <animcolor a="+-25" d="4"/>
  752. <repeat id="loop2"/>
  753. <goto seq="0"/>
  754. </animation>
  755. <animation name="generic.barricade.nanomesh.glow.damaged.2.animation">
  756. <animcolor a="0" d="8"/>
  757. <frame i="spriteimage.generic.barricade.nanomesh.glow.06" d="0"/>
  758. <loop count="10"/>
  759. <label id="loop1"/>
  760. <animcolor a="+25" d="5"/>
  761. <repeat id="loop1"/>
  762. <animcolor a="255" d="0"/>
  763. <loop count="10"/>
  764. <label id="loop2"/>
  765. <animcolor a="+-25" d="5"/>
  766. <repeat id="loop2"/>
  767. <goto seq="0"/>
  768. </animation>
  769. <!-- MINES ========================================================================================== -->
  770. <animation name="mine.dead.anim">
  771. <animcolor a="255" d="14"/>
  772. <shake amount="20"/>
  773. <event id="1"/>
  774. <animcolor a="0" d="256"/>
  775. <event id="2"/>
  776. </animation>
  777. <animation name="mine.dead.misc.anim">
  778. <animcolor a="255" d="14"/>
  779. <animcolor a="0" d="1"/>
  780. </animation>
  781. <animation name="mine.dead.base.anim">
  782. <animcolor a="255" d="14"/>
  783. <loop count="63"/>
  784. <animcolor a="+-4" d="4"/>
  785. <repeat seq="2"/>
  786. <animcolor a="0" d="1"/>
  787. </animation>
  788. <animation name="generic.mine.dead.animation">
  789. <frame i="spriteimage.generic.mine.02" d="1"/>
  790. <frame i="mine.dead.anim" d="1"/>
  791. </animation>
  792. <animation name="generic.mine.dead.ground.animation">
  793. <frame i="spriteimage.generic.mine.ground.01" d="1"/>
  794. <frame i="mine.dead.misc.anim" d="1"/>
  795. </animation>
  796. <animation name="generic.mine.glow.animation">
  797. <!-- hmm - delay dont seem to work here? <delay min="1" max="32"/> -->
  798. <animcolor a="0" d="3"/>
  799. <random>
  800. <dest seq="0" n="32"/>
  801. <dest seq="2"/>
  802. </random>
  803. <animcolor a="255" d="0"/>
  804. <frame i="spriteimage.generic.mine.glow.05" d="5"/>
  805. <frame i="spriteimage.generic.mine.glow.06" d="2"/>
  806. <frame i="spriteimage.generic.mine.glow.07" d="2"/>
  807. <frame i="spriteimage.generic.mine.glow.08" d="2"/>
  808. <animcolor a="128" d="2"/>
  809. <animcolor a="64" d="2"/>
  810. <animcolor a="255" d="0"/>
  811. <frame i="spriteimage.generic.mine.glow.01" d="5"/>
  812. <frame i="spriteimage.generic.mine.glow.02" d="2"/>
  813. <frame i="spriteimage.generic.mine.glow.03" d="2"/>
  814. <frame i="spriteimage.generic.mine.glow.04" d="3"/>
  815. <animcolor a="128" d="4"/>
  816. <animcolor a="64" d="5"/>
  817. <animcolor a="32" d="6"/>
  818. <animcolor a="0" d="200"/>
  819. <goto seq="2"/>
  820. </animation>
  821. <animation name="generic.cluster.glow.fade.anim">
  822. <animcolor a="128" d="4"/>
  823. <animcolor a="64" d="5"/>
  824. <animcolor a="32" d="6"/>
  825. <animcolor a="0" d="15"/>
  826. <return/>
  827. </animation>
  828. <animation name="generic.cluster.glow.1.anim">
  829. <animcolor a="255" d="0"/>
  830. <frame i="spriteimage.generic.clustermine.glow.01" d="5"/>
  831. <frame i="spriteimage.generic.clustermine.glow.02" d="2"/>
  832. <frame i="spriteimage.generic.clustermine.glow.03" d="3"/>
  833. <return/>
  834. </animation>
  835. <animation name="generic.cluster.glow.2.anim">
  836. <animcolor a="255" d="0"/>
  837. <frame i="spriteimage.generic.clustermine.glow.04" d="5"/>
  838. <frame i="spriteimage.generic.clustermine.glow.05" d="2"/>
  839. <frame i="spriteimage.generic.clustermine.glow.06" d="3"/>
  840. <return/>
  841. </animation>
  842. <animation name="generic.cluster.glow.3.anim">
  843. <animcolor a="255" d="0"/>
  844. <frame i="spriteimage.generic.clustermine.glow.07" d="5"/>
  845. <frame i="spriteimage.generic.clustermine.glow.08" d="2"/>
  846. <frame i="spriteimage.generic.clustermine.glow.09" d="3"/>
  847. <return/>
  848. </animation>
  849. <animation name="generic.cluster.glow.4.anim">
  850. <animcolor a="255" d="0"/>
  851. <frame i="spriteimage.generic.clustermine.glow.10" d="5"/>
  852. <frame i="spriteimage.generic.clustermine.glow.11" d="2"/>
  853. <frame i="spriteimage.generic.clustermine.glow.12" d="3"/>
  854. <return/>
  855. </animation>
  856. <animation name="generic.clustermine.glow.4.animation">
  857. <animcolor a="0" d="3"/>
  858. <random>
  859. <dest seq="0" n="16"/>
  860. <dest seq="2"/>
  861. </random>
  862. <sub id="generic.cluster.glow.1.anim"/>
  863. <sub id="generic.cluster.glow.fade.anim"/>
  864. <sub id="generic.cluster.glow.2.anim"/>
  865. <sub id="generic.cluster.glow.fade.anim"/>
  866. <sub id="generic.cluster.glow.3.anim"/>
  867. <sub id="generic.cluster.glow.fade.anim"/>
  868. <sub id="generic.cluster.glow.4.anim"/>
  869. <sub id="generic.cluster.glow.fade.anim"/>
  870. <goto seq="2"/>
  871. </animation>
  872. <animation name="generic.clustermine.glow.3.animation">
  873. <animcolor a="0" d="3"/>
  874. <random>
  875. <dest seq="0" n="16"/>
  876. <dest seq="2"/>
  877. </random>
  878. <animcolor a="0" d="40"/>
  879. <sub id="generic.cluster.glow.2.anim"/>
  880. <sub id="generic.cluster.glow.fade.anim"/>
  881. <sub id="generic.cluster.glow.3.anim"/>
  882. <sub id="generic.cluster.glow.fade.anim"/>
  883. <sub id="generic.cluster.glow.4.anim"/>
  884. <sub id="generic.cluster.glow.fade.anim"/>
  885. <goto seq="2"/>
  886. </animation>
  887. <animation name="generic.clustermine.glow.2.animation">
  888. <animcolor a="0" d="3"/>
  889. <random>
  890. <dest seq="0" n="16"/>
  891. <dest seq="2"/>
  892. </random>
  893. <animcolor a="0" d="40"/>
  894. <sub id="generic.cluster.glow.2.anim"/>
  895. <sub id="generic.cluster.glow.fade.anim"/>
  896. <animcolor a="0" d="40"/>
  897. <sub id="generic.cluster.glow.4.anim"/>
  898. <sub id="generic.cluster.glow.fade.anim"/>
  899. <goto seq="2"/>
  900. </animation>
  901. <animation name="generic.clustermine.glow.1.animation">
  902. <animcolor a="0" d="3"/>
  903. <random>
  904. <dest seq="0" n="16"/>
  905. <dest seq="2"/>
  906. </random>
  907. <animcolor a="0" d="40"/>
  908. <sub id="generic.cluster.glow.2.anim"/>
  909. <sub id="generic.cluster.glow.fade.anim"/>
  910. <animcolor a="0" d="40"/>
  911. <animcolor a="0" d="40"/>
  912. <goto seq="2"/>
  913. </animation>
  914. <animation name="generic.blastmine.glow.animation">
  915. <frame i="spriteimage.generic.blastmine.glow.01" d="8"/>
  916. <frame i="spriteimage.generic.blastmine.glow.02" d="4"/>
  917. <frame i="spriteimage.generic.blastmine.glow.03" d="3"/>
  918. <frame i="spriteimage.generic.blastmine.glow.04" d="3"/>
  919. <loop count="10"/>
  920. <label id="loop1"/>
  921. <animcolor a="+-25" d="3"/>
  922. <repeat id="loop1"/>
  923. <loop count="5"/>
  924. <label id="loop2"/>
  925. <animcolor a="+50" d="2"/>
  926. <repeat id="loop2"/>
  927. <frame i="spriteimage.generic.blastmine.glow.04" d="2"/>
  928. <frame i="spriteimage.generic.blastmine.glow.03" d="2"/>
  929. <frame i="spriteimage.generic.blastmine.glow.02" d="2"/>
  930. <goto seq="0"/>
  931. </animation>
  932. <animation name="generic.blastmine.armed.animation">
  933. <event id="1"/>
  934. <frame i="spriteimage.generic.blastmine.01" d="10"/>
  935. <frame i="spriteimage.generic.blastmine.02" d="3"/>
  936. <frame i="spriteimage.generic.blastmine.03" d="2"/>
  937. <frame i="spriteimage.generic.blastmine.04" d="2"/>
  938. <frame i="spriteimage.generic.blastmine.05" d="2"/>
  939. <frame i="spriteimage.generic.blastmine.07" d="4"/>
  940. <frame i="spriteimage.generic.blastmine.06" d="2"/>
  941. </animation>
  942. <animation name="generic.blastmine.armed.glow.animation">
  943. <animcolor a="0" d="32"/>
  944. <animcolor a="255" d="0"/>
  945. <event id="1"/>
  946. <frame i="spriteimage.generic.blastmine.glow.09" d="5"/>
  947. <frame i="spriteimage.generic.blastmine.glow.08" d="2"/>
  948. <frame i="spriteimage.generic.blastmine.glow.07" d="2"/>
  949. <frame i="spriteimage.generic.blastmine.glow.06" d="2"/>
  950. <frame i="spriteimage.generic.blastmine.glow.05" d="2"/>
  951. <loop count="4"/>
  952. <label id="alphaLoop1"/>
  953. <animcolor a="+-50" d="2"/>
  954. <repeat id="alphaLoop1"/>
  955. <animcolor a="0" d="23"/>
  956. <animcolor a="255" d="0"/>
  957. <event id="1"/>
  958. <frame i="spriteimage.generic.blastmine.glow.09" d="5"/>
  959. <frame i="spriteimage.generic.blastmine.glow.08" d="2"/>
  960. <frame i="spriteimage.generic.blastmine.glow.07" d="2"/>
  961. <frame i="spriteimage.generic.blastmine.glow.06" d="2"/>
  962. <frame i="spriteimage.generic.blastmine.glow.05" d="2"/>
  963. <loop count="4"/>
  964. <label id="alphaLoop3"/>
  965. <animcolor a="+-50" d="2"/>
  966. <repeat id="alphaLoop3"/>
  967. <animcolor a="0" d="15"/>
  968. <animcolor a="255" d="0"/>
  969. <event id="1"/>
  970. <frame i="spriteimage.generic.blastmine.glow.09" d="5"/>
  971. <frame i="spriteimage.generic.blastmine.glow.08" d="2"/>
  972. <frame i="spriteimage.generic.blastmine.glow.07" d="2"/>
  973. <frame i="spriteimage.generic.blastmine.glow.06" d="2"/>
  974. <frame i="spriteimage.generic.blastmine.glow.05" d="2"/>
  975. <loop count="3"/>
  976. <label id="alphaLoop4"/>
  977. <animcolor a="+-50" d="2"/>
  978. <repeat id="alphaLoop4"/>
  979. <animcolor a="0" d="8"/>
  980. <animcolor a="255" d="0"/>
  981. <event id="1"/>
  982. <frame i="spriteimage.generic.blastmine.glow.09" d="5"/>
  983. <frame i="spriteimage.generic.blastmine.glow.08" d="2"/>
  984. <frame i="spriteimage.generic.blastmine.glow.07" d="2"/>
  985. <frame i="spriteimage.generic.blastmine.glow.06" d="2"/>
  986. <frame i="spriteimage.generic.blastmine.glow.05" d="2"/>
  987. <loop count="3"/>
  988. <label id="alphaLoop5"/>
  989. <animcolor a="+-50" d="2"/>
  990. <repeat id="alphaLoop5"/>
  991. <animcolor a="0" d="2"/>
  992. <animcolor a="255" d="0"/>
  993. <event id="1"/>
  994. <frame i="spriteimage.generic.blastmine.glow.09" d="5"/>
  995. <frame i="spriteimage.generic.blastmine.glow.08" d="2"/>
  996. <frame i="spriteimage.generic.blastmine.glow.07" d="2"/>
  997. <frame i="spriteimage.generic.blastmine.glow.06" d="2"/>
  998. <frame i="spriteimage.generic.blastmine.glow.05" d="2"/>
  999. <loop count="2"/>
  1000. <label id="alphaLoop6"/>
  1001. <animcolor a="+-50" d="2"/>
  1002. <repeat id="alphaLoop6"/>
  1003. <animcolor a="255" d="0"/>
  1004. <event id="1"/>
  1005. <frame i="spriteimage.generic.blastmine.glow.09" d="5"/>
  1006. <frame i="spriteimage.generic.blastmine.glow.08" d="2"/>
  1007. <frame i="spriteimage.generic.blastmine.glow.07" d="2"/>
  1008. <frame i="spriteimage.generic.blastmine.glow.06" d="2"/>
  1009. <frame i="spriteimage.generic.blastmine.glow.05" d="2"/>
  1010. <animcolor a="0" d="3"/>
  1011. <animcolor a="255" d="0"/>
  1012. <event id="1"/>
  1013. <frame i="spriteimage.generic.blastmine.glow.09" d="5"/>
  1014. <frame i="spriteimage.generic.blastmine.glow.07" d="2"/>
  1015. <frame i="spriteimage.generic.blastmine.glow.06" d="2"/>
  1016. <frame i="spriteimage.generic.blastmine.glow.05" d="2"/>
  1017. <animcolor a="0" d="3"/>
  1018. <animcolor a="255" d="0"/>
  1019. <event id="1"/>
  1020. <frame i="spriteimage.generic.blastmine.glow.09" d="4"/>
  1021. <frame i="spriteimage.generic.blastmine.glow.06" d="2"/>
  1022. <frame i="spriteimage.generic.blastmine.glow.05" d="2"/>
  1023. <animcolor a="0" d="3"/>
  1024. <animcolor a="255" d="0"/>
  1025. <event id="1"/>
  1026. <frame i="spriteimage.generic.blastmine.glow.09" d="3"/>
  1027. <frame i="spriteimage.generic.blastmine.glow.05" d="3"/>
  1028. <animcolor a="0" d="3"/>
  1029. <event id="1"/>
  1030. <frame i="spriteimage.generic.blastmine.glow.09" d="0"/>
  1031. <animcolor a="255" d="3"/>
  1032. <animcolor a="0" d="3"/>
  1033. <event id="1"/>
  1034. <animcolor a="255" d="3"/>
  1035. <animcolor a="0" d="3"/>
  1036. <event id="1"/>
  1037. <animcolor a="255" d="3"/>
  1038. <animcolor a="0" d="3"/>
  1039. <event id="1"/>
  1040. <animcolor a="255" d="3"/>
  1041. <animcolor a="0" d="3"/>
  1042. <event id="1"/>
  1043. <animcolor a="255" d="3"/>
  1044. <animcolor a="0" d="3"/>
  1045. <event id="1"/>
  1046. <animcolor a="255" d="3"/>
  1047. <frame i="spriteimage.generic.blastmine.glow.05" d="0"/>
  1048. <animcolor a="16" d="10"/>
  1049. <animcolor a="32" d="6"/>
  1050. <animcolor a="64" d="5"/>
  1051. <animcolor a="128" d="4"/>
  1052. <animcolor a="255" d="3"/>
  1053. <frame i="spriteimage.generic.blastmine.glow.06" d="1"/>
  1054. <frame i="spriteimage.generic.blastmine.glow.07" d="1"/>
  1055. <frame i="spriteimage.generic.blastmine.glow.08" d="1"/>
  1056. <event id="2"/>
  1057. <frame i="spriteimage.generic.blastmine.glow.09" d="100"/>
  1058. <event id="3"/>
  1059. </animation>
  1060. <animation name="generic.blastmine.dead.animation">
  1061. <frame i="spriteimage.generic.blastmine.08" d="1"/>
  1062. <frame i="mine.dead.anim" d="1"/>
  1063. </animation>
  1064. <animation name="generic.blastmine.dead.ground.animation">
  1065. <frame i="spriteimage.generic.blastmine.ground.01" d="1"/>
  1066. <frame i="mine.dead.misc.anim" d="1"/>
  1067. </animation>
  1068. <animation name="generic.tangleweb.glow.animation">
  1069. <frame i="spriteimage.generic.tangleweb.glow.05" d="0"/>
  1070. <animcolor a="255" d="0"/>
  1071. <random>
  1072. <dest id="glow1" n="4"/>
  1073. <dest id="glow2"/>
  1074. <dest id="glow3"/>
  1075. <dest id="glow4"/>
  1076. <dest id="glow5"/>
  1077. <dest id="glowDown"/>
  1078. </random>
  1079. <label id="glow1"/>
  1080. <frame i="spriteimage.generic.tangleweb.glow.01" d="3"/>
  1081. <goto seq="0"/>
  1082. <label id="glow2"/>
  1083. <frame i="spriteimage.generic.tangleweb.glow.02" d="3"/>
  1084. <goto seq="0"/>
  1085. <label id="glow3"/>
  1086. <frame i="spriteimage.generic.tangleweb.glow.03" d="3"/>
  1087. <goto seq="0"/>
  1088. <label id="glow4"/>
  1089. <frame i="spriteimage.generic.tangleweb.glow.04" d="3"/>
  1090. <goto seq="0"/>
  1091. <label id="glow5"/>
  1092. <frame i="spriteimage.generic.tangleweb.glow.05" d="3"/>
  1093. <goto seq="0"/>
  1094. <label id="glowDown"/>
  1095. <frame i="spriteimage.generic.tangleweb.glow.01" d="3"/>
  1096. <frame i="spriteimage.generic.tangleweb.glow.02" d="3"/>
  1097. <frame i="spriteimage.generic.tangleweb.glow.03" d="3"/>
  1098. <frame i="spriteimage.generic.tangleweb.glow.04" d="3"/>
  1099. <frame i="spriteimage.generic.tangleweb.glow.05" d="3"/>
  1100. <animcolor a="128" d="3"/>
  1101. <animcolor a="64" d="3"/>
  1102. <animcolor a="50" d="4"/>
  1103. <animcolor a="40" d="5"/>
  1104. <animcolor a="30" d="6"/>
  1105. <label id="glowDownLoop"/>
  1106. <animcolor a="20" d="7"/>
  1107. <random>
  1108. <dest id="glowDownLoop" n="40"/>
  1109. <dest id="glow1"/>
  1110. <dest id="glow2"/>
  1111. <dest id="glow3"/>
  1112. <dest id="glow4"/>
  1113. <dest id="glow5"/>
  1114. </random>
  1115. </animation>
  1116. <!-- NEW BUILDINGS -->
  1117. <animation name="generic.tankfactory.spawn.glow.animation">
  1118. <frame i="spriteimage.generic.tankfactory.glow.02" d="8"/>
  1119. <frame i="spriteimage.generic.tankfactory.glow.03" d="7"/>
  1120. <frame i="spriteimage.generic.tankfactory.glow.04" d="6"/>
  1121. <frame i="spriteimage.generic.tankfactory.glow.05" d="6"/>
  1122. <frame i="spriteimage.generic.tankfactory.glow.06" d="6"/>
  1123. <frame i="spriteimage.generic.tankfactory.glow.07" d="25"/>
  1124. <frame i="spriteimage.generic.tankfactory.glow.06" d="2"/>
  1125. <frame i="spriteimage.generic.tankfactory.glow.05" d="2"/>
  1126. <loop count="8"/>
  1127. <label id="loop1"/>
  1128. <frame i="spriteimage.generic.tankfactory.glow.08" d="2"/>
  1129. <frame i="spriteimage.generic.tankfactory.glow.09" d="2"/>
  1130. <repeat id="loop1"/>
  1131. <frame i="spriteimage.generic.tankfactory.glow.08" d="2"/>
  1132. <event id="1"/>
  1133. <frame i="spriteimage.generic.tankfactory.glow.09" d="2"/>
  1134. <loop count="4"/>
  1135. <label id="loop2"/>
  1136. <frame i="spriteimage.generic.tankfactory.glow.08" d="2"/>
  1137. <frame i="spriteimage.generic.tankfactory.glow.09" d="2"/>
  1138. <repeat id="loop2"/>
  1139. <frame i="spriteimage.generic.tankfactory.glow.08" d="2"/>
  1140. <frame i="spriteimage.generic.tankfactory.glow.09" d="3"/>
  1141. <frame i="spriteimage.generic.tankfactory.glow.10" d="4"/>
  1142. <frame i="spriteimage.generic.tankfactory.glow.11" d="5"/>
  1143. <event id="2"/>
  1144. <frame i="spriteimage.generic.tankfactory.glow.01" d="2"/>
  1145. </animation>
  1146. <animation name="generic.tankfactory.glow.animation">
  1147. <label id="start"/>
  1148. <loop count="3"/>
  1149. <label id="loop1"/>
  1150. <frame i="spriteimage.generic.tankfactory.glow.01" d="20"/>
  1151. <frame i="spriteimage.generic.tankfactory.glow.12" d="3"/>
  1152. <frame i="spriteimage.generic.tankfactory.glow.13" d="3"/>
  1153. <frame i="spriteimage.generic.tankfactory.glow.14" d="4"/>
  1154. <repeat id="loop1"/>
  1155. <frame i="spriteimage.generic.tankfactory.glow.01" d="50"/>
  1156. <goto id="start"/>
  1157. </animation>
  1158. <animation name="generic.tankfactory.dead.animation">
  1159. <frame i="spriteimage.generic.tankfactory.02" d="0"/>
  1160. <frame i="building.4x4.dead.anim" d="1"/>
  1161. </animation>
  1162. <animation name="generic.tankfactory.dead.ground.animation">
  1163. <frame i="spriteimage.generic.tankfactory.ground.01" d="0"/>
  1164. <frame i="building.4x4.dead.misc.anim" d="1"/>
  1165. </animation>
  1166. <animation name="generic.tankfactory.dead.top.animation">
  1167. <frame i="spriteimage.generic.tankfactory.top.01" d="0"/>
  1168. <frame i="building.4x4.dead.misc.anim" d="1"/>
  1169. </animation>
  1170. <animation name="generic.repairdrones.glow.animation">
  1171. <frame i="spriteimage.generic.repairdrones.glow.02" d="7"/>
  1172. <frame i="spriteimage.generic.repairdrones.glow.03" d="6"/>
  1173. <frame i="spriteimage.generic.repairdrones.glow.04" d="5"/>
  1174. <frame i="spriteimage.generic.repairdrones.glow.05" d="5"/>
  1175. <frame i="spriteimage.generic.repairdrones.glow.06" d="5"/>
  1176. <frame i="spriteimage.generic.repairdrones.glow.07" d="20"/>
  1177. <frame i="spriteimage.generic.repairdrones.glow.06" d="2"/>
  1178. <frame i="spriteimage.generic.repairdrones.glow.05" d="2"/>
  1179. <loop count="4"/>
  1180. <label id="loop1"/>
  1181. <frame i="spriteimage.generic.repairdrones.glow.08" d="2"/>
  1182. <frame i="spriteimage.generic.repairdrones.glow.09" d="2"/>
  1183. <repeat id="loop1"/>
  1184. <frame i="spriteimage.generic.repairdrones.glow.08" d="2"/>
  1185. <event id="1"/>
  1186. <frame i="spriteimage.generic.repairdrones.glow.09" d="2"/>
  1187. <loop count="4"/>
  1188. <label id="loop2"/>
  1189. <frame i="spriteimage.generic.repairdrones.glow.08" d="2"/>
  1190. <frame i="spriteimage.generic.repairdrones.glow.09" d="2"/>
  1191. <repeat id="loop2"/>
  1192. <frame i="spriteimage.generic.repairdrones.glow.08" d="2"/>
  1193. <frame i="spriteimage.generic.repairdrones.glow.09" d="3"/>
  1194. <frame i="spriteimage.generic.repairdrones.glow.10" d="4"/>
  1195. <frame i="spriteimage.generic.repairdrones.glow.11" d="5"/>
  1196. <event id="2"/>
  1197. <frame i="spriteimage.generic.repairdrones.glow.01" d="2"/>
  1198. </animation>
  1199. <animation name="generic.repairdrones.dead.animation">
  1200. <frame i="spriteimage.generic.repairdrones.02" d="0"/>
  1201. <frame i="building.4x4.dead.anim" d="1"/>
  1202. </animation>
  1203. <animation name="generic.repairdrones.dead.ground.animation">
  1204. <frame i="spriteimage.generic.repairdrones.ground.01" d="0"/>
  1205. <frame i="building.4x4.dead.misc.anim" d="1"/>
  1206. </animation>
  1207. <animation name="generic.repairdrones.dead.top.animation">
  1208. <frame i="spriteimage.generic.repairdrones.top.01" d="0"/>
  1209. <frame i="building.4x4.dead.misc.anim" d="1"/>
  1210. </animation>
  1211. <animation name="generic.scarecrow.glow.animation">
  1212. <animcolor a="255" d="0"/>
  1213. <frame i="spriteimage.generic.scarecrow.glow.01" d="2"/>
  1214. <frame i="spriteimage.generic.scarecrow.glow.02" d="2"/>
  1215. <frame i="spriteimage.generic.scarecrow.glow.03" d="2"/>
  1216. <frame i="spriteimage.generic.scarecrow.glow.04" d="2"/>
  1217. <frame i="spriteimage.generic.scarecrow.glow.05" d="2"/>
  1218. <frame i="spriteimage.generic.scarecrow.glow.06" d="2"/>
  1219. <frame i="spriteimage.generic.scarecrow.glow.07" d="2"/>
  1220. <frame i="spriteimage.generic.scarecrow.glow.08" d="2"/>
  1221. <frame i="spriteimage.generic.scarecrow.glow.09" d="2"/>
  1222. <frame i="spriteimage.generic.scarecrow.glow.10" d="2"/>
  1223. <frame i="spriteimage.generic.scarecrow.glow.11" d="2"/>
  1224. <animcolor a="128" d="2"/>
  1225. <animcolor a="64" d="2"/>
  1226. <animcolor a="50" d="2"/>
  1227. <animcolor a="40" d="2"/>
  1228. <animcolor a="30" d="2"/>
  1229. <goto seq="0"/>
  1230. </animation>
  1231. <animation name="generic.scarecrow.skull.animation">
  1232. <frame i="spriteimage.generic.scarecrow.glow.12" d="0"/>
  1233. <animcolor a="255" d="0"/>
  1234. <random>
  1235. <dest id="glow1" n="4"/>
  1236. <dest id="glow2"/>
  1237. <dest id="glow3"/>
  1238. <dest id="glow4"/>
  1239. <dest id="glow5"/>
  1240. <dest id="glowDown"/>
  1241. </random>
  1242. <label id="glow1"/>
  1243. <frame i="spriteimage.generic.scarecrow.glow.12" d="3"/>
  1244. <goto seq="0"/>
  1245. <label id="glow2"/>
  1246. <frame i="spriteimage.generic.scarecrow.glow.13" d="3"/>
  1247. <goto seq="0"/>
  1248. <label id="glow3"/>
  1249. <frame i="spriteimage.generic.scarecrow.glow.14" d="3"/>
  1250. <goto seq="0"/>
  1251. <label id="glow4"/>
  1252. <animcolor a="128" d="0"/>
  1253. <frame i="spriteimage.generic.scarecrow.glow.14" d="3"/>
  1254. <goto seq="0"/>
  1255. <label id="glow5"/>
  1256. <animcolor a="0" d="0"/>
  1257. <frame i="spriteimage.generic.scarecrow.glow.14" d="3"/>
  1258. <goto seq="0"/>
  1259. <label id="glowDown"/>
  1260. <frame i="spriteimage.generic.scarecrow.glow.12" d="3"/>
  1261. <frame i="spriteimage.generic.scarecrow.glow.13" d="3"/>
  1262. <frame i="spriteimage.generic.scarecrow.glow.14" d="3"/>
  1263. <animcolor a="128" d="3"/>
  1264. <animcolor a="64" d="3"/>
  1265. <animcolor a="50" d="4"/>
  1266. <animcolor a="40" d="5"/>
  1267. <animcolor a="30" d="6"/>
  1268. <label id="glowDownLoop"/>
  1269. <animcolor a="20" d="7"/>
  1270. <random>
  1271. <dest id="glowDownLoop" n="5"/>
  1272. <dest id="glow1"/>
  1273. <dest id="glow2"/>
  1274. <dest id="glow3"/>
  1275. <dest id="glow4"/>
  1276. <dest id="glow5"/>
  1277. </random>
  1278. </animation>
  1279. <animation name="generic.scarecrow.dead.animation">
  1280. <frame i="spriteimage.generic.scarecrow.02" d="0"/>
  1281. <frame i="building.2x2.dead.anim" d="1"/>
  1282. </animation>
  1283. <animation name="generic.scarecrow.dead.ground.animation">
  1284. <frame i="spriteimage.generic.scarecrow.ground.01" d="0"/>
  1285. <frame i="building.2x2.dead.misc.anim" d="1"/>
  1286. </animation>
  1287. <animation name="generic.cloakingdevice.glow.animation">
  1288. <random>
  1289. <dest seq="1"/>
  1290. <dest seq="3"/>
  1291. <dest seq="5"/>
  1292. <dest seq="7"/>
  1293. </random>
  1294. <frame i="spriteimage.generic.cloakingdevice.glow.01" d="3"/>
  1295. <goto seq="0"/>
  1296. <frame i="spriteimage.generic.cloakingdevice.glow.02" d="3"/>
  1297. <goto seq="0"/>
  1298. <frame i="spriteimage.generic.cloakingdevice.glow.03" d="3"/>
  1299. <goto seq="0"/>
  1300. <frame i="spriteimage.generic.cloakingdevice.glow.04" d="3"/>
  1301. <goto seq="0"/>
  1302. </animation>
  1303. <animation name="generic.cloakingdevice.dead.animation">
  1304. <frame i="spriteimage.generic.cloakingdevice.02" d="0"/>
  1305. <frame i="building.3x3.dead.anim" d="1"/>
  1306. </animation>
  1307. <animation name="generic.cloakingdevice.dead.ground.animation">
  1308. <frame i="spriteimage.generic.cloakingdevice.ground.01" d="0"/>
  1309. <frame i="building.3x3.dead.misc.anim" d="1"/>
  1310. </animation>
  1311. <animation name="generic.cloakingdevice.glow.2.animation">
  1312. <goto seq="9"/>
  1313. <animcolor a="135" d="6"/>
  1314. <animcolor a="195" d="5"/>
  1315. <animcolor a="235" d="4"/>
  1316. <animcolor a="255" d="0"/>
  1317. <frame i="spriteimage.generic.cloakingdevice.glow.08" d="4"/>
  1318. <frame i="spriteimage.generic.cloakingdevice.glow.07" d="5"/>
  1319. <frame i="spriteimage.generic.cloakingdevice.glow.06" d="6"/>
  1320. <frame i="spriteimage.generic.cloakingdevice.glow.05" d="30"/>
  1321. <frame i="spriteimage.generic.cloakingdevice.glow.06" d="6"/>
  1322. <frame i="spriteimage.generic.cloakingdevice.glow.07" d="5"/>
  1323. <frame i="spriteimage.generic.cloakingdevice.glow.08" d="4"/>
  1324. <animcolor a="235" d="4"/>
  1325. <animcolor a="195" d="5"/>
  1326. <animcolor a="135" d="6"/>
  1327. <goto seq="1"/>
  1328. </animation>
  1329. <!-- factory emitters -->
  1330. <property key="factory_beam_start_hue" value="0.17" />
  1331. <property key="factory_beam_start_hue_end" value="0.06" />
  1332. <property key="factory_beam_end_hue" value="0.17" />
  1333. <property key="factory_beam_end_hue_end" value="0.06" />
  1334. <emitter name="factory.beam.start.emitter"
  1335. startHue="=$factory_beam_start_hue"
  1336. endHue="=$factory_beam_start_hue_end"
  1337. inherit="weapon.flash.capacitor.emitter"
  1338. emitterScale="0.75"
  1339. />
  1340. <emitter name="factory.beam.end.emitter" inherit="factory.beam.start.emitter"
  1341. particlesPerTick="1.0"
  1342. particleDuration="1.0"
  1343. fadeDuration="1.0"
  1344. scale="0.4,0.6"
  1345. endScale="0.8,1.0"
  1346. emitterScale="0.3"
  1347. startBrightness="0.8,1.0"
  1348. endBrightness="0.5,1.0"
  1349. startSaturation="0.0"
  1350. >
  1351. <slave><emitter inherit="factory.beam.start.emitter"
  1352. emitterScale="1.0"
  1353. startBrightness="0.3,0.5"
  1354. endBrightness="0.2,0.4"
  1355. >
  1356. <slave><emitter inherit="ricochet.sparks.emitter"
  1357. particlesPerTick="-3.0, 1.0"
  1358. velocity="7,9"
  1359. acceleration="-0.75"
  1360. interpolation="1"
  1361. startHue="=$factory_beam_end_hue"
  1362. endHue="=$factory_beam_end_hue_end"
  1363. angle="0.0, 360.0"
  1364. emitterScale="0.55">
  1365. <slave><emitter inherit="ricochet.sparks.trail.emitter"
  1366. startHue="=$factory_beam_end_hue"
  1367. endHue="=$factory_beam_end_hue_end"
  1368. endBrightness="0.3"
  1369. emitterScale="0.55"/>
  1370. </slave>
  1371. </emitter></slave>
  1372. </emitter></slave>
  1373. </emitter>
  1374. <instance
  1375. class="worm.buildings.FactoryBuildingFeature"
  1376. name="building.generic.factory"
  1377. inherit="factory.building.spec"
  1378. offset="=$4x4offsetX,$4x4offsetY"
  1379. floor="-4"
  1380. research="factory"
  1381. flamesOffset="=$4x4xFire,$4x4yFloor*0.5"
  1382. flamesEmitter="damaged.building.4x4.fire.emitter"
  1383. >
  1384. <beamStartEmitter>
  1385. <emitter inherit="factory.beam.start.emitter" />
  1386. </beamStartEmitter>
  1387. <beamEndEmitter>
  1388. <emitter inherit="factory.beam.end.emitter" />
  1389. </beamEndEmitter>
  1390. <appearance>
  1391. <layers scale="0.5">
  1392. <sprite layer="4" offset="0,0" colored="floor" attenuated="true" image="spriteimage.generic.4x4.base.02"/>
  1393. <sprite layer="4" sublayer="2" offset="0,0" colored="shadow" attenuated="true" image="spriteimage.generic.factory.ground.01"/>
  1394. <sprite layer="5" sublayer="1" offset="0,0" attenuated="true" bottomColored="floor-fog" topColored="buildings" image="spriteimage.generic.factory.back.01"/>
  1395. <emitter offset="23.5,9" ySortOffset="57" emitter="steam.emitter"/>
  1396. <sprite layer="5" sublayer="3" offset="0,0" attenuated="true" bottomColored="floor-fog" topColored="buildings" animation="generic.factory.animation"/>
  1397. <sprite layer="5" sublayer="4" offset="0,0" attenuated="false" colored="buildings-alt" image="spriteimage.generic.factory.top.01"/>
  1398. <sprite layer="5" sublayer="5" offset="0,0" animation="generic.factory.glow.zap.animation"/>
  1399. </layers>
  1400. </appearance>
  1401. <shutdownAppearance>
  1402. <layers scale="0.5">
  1403. <sprite layer="4" offset="0,0" colored="floor" attenuated="true" image="spriteimage.generic.4x4.base.02"/>
  1404. <sprite layer="4" sublayer="2" offset="0,0" colored="shadow" attenuated="true" image="spriteimage.generic.factory.ground.01"/>
  1405. <sprite layer="5" sublayer="1" offset="0,0" attenuated="true" bottomColored="floor-fog" topColored="buildings" image="spriteimage.generic.factory.back.01"/>
  1406. <sprite layer="5" sublayer="2" offset="0,0" attenuated="true" bottomColored="floor-fog" topColored="buildings" animation="generic.factory.off.animation"/>
  1407. <sprite layer="5" sublayer="4" offset="0,0" attenuated="false" colored="buildings-alt" image="spriteimage.generic.factory.top.01"/>
  1408. <sprite layer="5" sublayer="5" offset="0,0" animation="generic.factory.glow.shutdown.animation"/>
  1409. </layers>
  1410. </shutdownAppearance>
  1411. <deathAppearance>
  1412. <layers scale="0.5">
  1413. <!-- first sprite contains important event=1 to remove building -->
  1414. <sprite layer="5" offset="0,0" attenuated="true" bottomColored="floor-fog" topColored="buildings" animation="generic.factory.dead.animation"/>
  1415. <sprite layer="4" offset="0,0" colored="floor" attenuated="true" animation="building.4x4.dead.base.anim"/>
  1416. <sprite layer="4" sublayer="2" offset="0,0" attenuated="true" colored="shadow" animation="generic.factory.dead.ground.animation"/>
  1417. <sprite layer="5" sublayer="3" offset="0,0" attenuated="false" colored="buildings-alt" animation="generic.factory.dead.top.animation"/>
  1418. <emitter offset="=$4x4x,0" ySortOffset="=$4x4yExplode" emitter="building.4x4.explosion.start.emitter"/>
  1419. <emitter offset="=$4x4x,0" ySortOffset="=$4x4yExplode" emitter="building.4x4.explosion.end.emitter"/>
  1420. <emitter offset="=$4x4xFire,$4x4yFloor" ySortOffset="0" emitter="building.4x4.fire.emitter"/>
  1421. <emitter offset="=$4x4x,0" ySortOffset="=$4x4ySparks" emitter="building.4x4.explosion.sparks.emitter"/>
  1422. <emitter offset="=$4x4x,0" ySortOffset="=$4x4yExplode" emitter="building.4x4.explosion.flash.emitter"/>
  1423. <!-- <emitter offset="=$4x4xFire,0" ySortOffset="=$4x4yFloor" emitter="test.spread.emitter"/> -->
  1424. <!-- <emitter offset="=$4x4x,0" ySortOffset="=$4x4y" emitter="test.coords.emitter"/> -->
  1425. </layers>
  1426. </deathAppearance>
  1427. <shieldedAppearance>
  1428. <layers scale="0.5">
  1429. <sprite layer="5" sublayer="6" offset="0,0" attenuated="false" animation="shield.4x4.animation"/>
  1430. <emitter offset="=$4x4x,$4x4y" emitter="shield.4x4.emitter"/>
  1431. <emitter offset="=$4x4x,0" ySortOffset="=$4x4y" emitter="shield.sparkle.4x4.emitter"/>
  1432. </layers>
  1433. </shieldedAppearance>
  1434. <forcefieldAppearance>
  1435. <layers scale="0.5">
  1436. <sprite layer="5" sublayer="6" offset="0,0" attenuated="false" animation="forcefield.4x4.animation"/>
  1437. <emitter offset="=$4x4x,0" ySortOffset="=$4x4y" emitter="forcefield.sparkle.4x4.emitter"/>
  1438. </layers>
  1439. </forcefieldAppearance>
  1440. <shopAppearance>
  1441. <layers scale="0.5">
  1442. <sprite layer="10" sublayer="1" image="spriteimage.info.factory.ground.01"/>
  1443. <sprite layer="10" sublayer="2" bottomColored="buildings-shop-floor" topColored="buildings" image="spriteimage.info.factory.01"/>
  1444. <sprite layer="10" sublayer="3" colored="buildings-alt" image="spriteimage.info.factory.top.01"/>
  1445. <sprite layer="10" sublayer="3" image="spriteimage.info.factory.glow.01"/>
  1446. </layers>
  1447. </shopAppearance>
  1448. </instance>
  1449. <instance
  1450. class="worm.buildings.ReactorBuildingFeature"
  1451. name="building.generic.reactor"
  1452. inherit="reactor.building.spec"
  1453. offset="=$3x3offsetX,$3x3offsetY"
  1454. floor="-4"
  1455. research="reactor"
  1456. flamesOffset="=$3x3xFire,$3x3yFloor*0.5"
  1457. flamesEmitter="damaged.building.3x3.fire.emitter"
  1458. >
  1459. <appearance>
  1460. <layers scale="0.5">
  1461. <sprite layer="4" offset="0,0" colored="floor" attenuated="true" image="spriteimage.generic.3x3.base.01"/>
  1462. <sprite layer="4" sublayer="2" offset="0,0" colored="shadow" attenuated="true" image="spriteimage.generic.reactor.ground.01"/>
  1463. <sprite layer="5" sublayer="1" offset="0,0" attenuated="true" bottomColored="floor-fog" topColored="buildings" image="spriteimage.generic.reactor.back.01"/>
  1464. <emitter offset="23,8" ySortOffset="48" emitter="reactor.steam.emitter"/>
  1465. <sprite layer="5" sublayer="3" offset="0,0" attenuated="true" bottomColored="floor-fog" topColored="buildings" animation="generic.reactor.animation"/>
  1466. <sprite layer="5" sublayer="4" offset="0, 0" animation="generic.reactor.glow.animation"/>
  1467. <sprite layer="5" sublayer="5" offset="13,36" animation="building.light.white.5px.phase.animation"/>
  1468. </layers>
  1469. </appearance>
  1470. <deathAppearance>
  1471. <layers scale="0.5">
  1472. <sprite layer="5" offset="0,0" attenuated="true" bottomColored="floor-fog" topColored="buildings" animation="generic.reactor.dead.animation"/>
  1473. <sprite layer="4" offset="0,0" colored="floor" attenuated="true" animation="building.3x3.dead.base.anim"/>
  1474. <sprite layer="4" sublayer="2" offset="0,0" attenuated="true" colored="shadow" animation="generic.reactor.dead.ground.animation"/>
  1475. <emitter offset="=$3x3x,0" ySortOffset="=$3x3yExplode" emitter="building.3x3.explosion.start.emitter"/>
  1476. <emitter offset="=$3x3x,0" ySortOffset="=$3x3yExplode" emitter="building.3x3.explosion.end.emitter"/>
  1477. <emitter offset="=$3x3xFire,=$3x3yFloor" ySortOffset="0" emitter="building.3x3.fire.emitter"/>
  1478. <emitter offset="=$3x3x,0" ySortOffset="=$3x3ySparks" emitter="building.3x3.explosion.sparks.emitter"/>
  1479. <emitter offset="=$3x3x,0" ySortOffset="=$3x3yExplode" emitter="building.3x3.explosion.flash.emitter"/>
  1480. <!-- <emitter offset="=$3x3x,0" ySortOffset="=$3x3y" emitter="test.coords.emitter"/> -->
  1481. </layers>
  1482. </deathAppearance>
  1483. <shieldedAppearance>
  1484. <layers scale="0.5">
  1485. <sprite layer="5" sublayer="6" offset="0,0" attenuated="false" animation="shield.3x3.animation"/>
  1486. <emitter offset="=$3x3x,$3x3y" emitter="shield.3x3.emitter"/>
  1487. <emitter offset="=$3x3x,0" ySortOffset="=$3x3y" emitter="shield.sparkle.3x3.emitter"/>
  1488. </layers>
  1489. </shieldedAppearance>
  1490. <forcefieldAppearance>
  1491. <layers scale="0.5">
  1492. <sprite layer="5" sublayer="6" offset="0,0" attenuated="false" animation="forcefield.3x3.animation"/>
  1493. <emitter offset="=$3x3x,0" ySortOffset="=$3x3y" emitter="forcefield.sparkle.3x3.emitter"/>
  1494. </layers>
  1495. </forcefieldAppearance>
  1496. <shopAppearance>
  1497. <layers scale="0.5">
  1498. <sprite layer="10" sublayer="1" offset="0,0" image="spriteimage.info.reactor.ground.01"/>
  1499. <sprite layer="10" sublayer="2" offset="0,0" bottomColored="buildings-shop-floor" topColored="buildings" image="spriteimage.info.reactor.01"/>
  1500. <sprite layer="10" sublayer="3" offset="0,0" image="spriteimage.info.reactor.glow.01"/>
  1501. </layers>
  1502. </shopAppearance>
  1503. </instance>
  1504. <instance
  1505. class="worm.buildings.ShieldGeneratorBuildingFeature"
  1506. name="building.generic.shield"
  1507. inherit="shield.building.spec"
  1508. offset="=$2x2offsetX,$2x2offsetY"
  1509. floor="-4"
  1510. research="shieldgenerator"
  1511. flamesOffset="=$2x2xFire,$2x2yFloor*0.5"
  1512. flamesEmitter="damaged.building.2x2.fire.emitter"
  1513. >
  1514. <appearance>
  1515. <layers scale="0.5">
  1516. <sprite layer="4" offset="0,0" colored="floor" attenuated="true" image="spriteimage.generic.2x2.base.01"/>
  1517. <sprite layer="4" sublayer="2" offset="0,0" colored="shadow" attenuated="true" image="spriteimage.generic.shield.ground.01"/>
  1518. <sprite layer="5" sublayer="2" offset="0,0" attenuated="true" bottomColored="floor-fog" topColored="buildings" animation="generic.shield.animation"/>
  1519. <sprite layer="5" sublayer="3" offset="0,0" animation="generic.shield.glow.animation"/>
  1520. </layers>
  1521. </appearance>
  1522. <deathAppearance>
  1523. <layers scale="0.5">
  1524. <sprite layer="5" offset="0,0" attenuated="true" bottomColored="floor-fog" topColored="buildings" animation="generic.shield.dead.animation"/>
  1525. <sprite layer="4" offset="0,0" colored="floor" attenuated="true" animation="building.2x2.dead.base.anim"/>
  1526. <sprite layer="4" sublayer="2" offset="0,0" attenuated="true" colored="shadow" animation="generic.shield.dead.ground.animation"/>
  1527. <emitter offset="=$2x2x,0" ySortOffset="=$2x2yExplode" emitter="building.2x2.explosion.start.emitter"/>
  1528. <emitter offset="=$2x2x,0" ySortOffset="=$2x2yExplode" emitter="building.2x2.explosion.end.emitter"/>
  1529. <emitter offset="=$2x2xFire,$2x2yFloor" ySortOffset="0" emitter="building.2x2.fire.emitter"/>
  1530. <emitter offset="=$2x2x,0" ySortOffset="=$2x2ySparks" emitter="building.2x2.explosion.sparks.emitter"/>
  1531. <emitter offset="=$2x2x,0" ySortOffset="=$2x2yExplode" emitter="building.2x2.explosion.flash.emitter"/>
  1532. <!-- <emitter offset="=$2x2x,0" ySortOffset="=$2x2y" emitter="test.coords.emitter"/> -->
  1533. </layers>
  1534. </deathAppearance>
  1535. <shieldedAppearance>
  1536. <layers scale="0.5">
  1537. <sprite layer="5" sublayer="6" offset="0,0" attenuated="false" animation="shield.2x2.animation"/>
  1538. <emitter offset="=$2x2x,$2x2y" emitter="shield.2x2.emitter"/>
  1539. <emitter offset="=$2x2x,0" ySortOffset="=$2x2y" emitter="shield.sparkle.2x2.emitter"/>
  1540. </layers>
  1541. </shieldedAppearance>
  1542. <forcefieldAppearance>
  1543. <layers scale="0.5">
  1544. <sprite layer="5" sublayer="6" offset="0,0" attenuated="false" animation="forcefield.2x2.animation"/>
  1545. <emitter offset="=$2x2x,0" ySortOffset="=$2x2y" emitter="forcefield.sparkle.2x2.emitter"/>
  1546. </layers>
  1547. </forcefieldAppearance>
  1548. <shopAppearance>
  1549. <layers scale="0.5">
  1550. <sprite layer="10" sublayer="1" offset="0,0" image="spriteimage.info.shield.ground.01"/>
  1551. <sprite layer="10" sublayer="2" offset="0,0" bottomColored="buildings-shop-floor" topColored="buildings" image="spriteimage.info.shield.01"/>
  1552. <sprite layer="10" sublayer="3" offset="0,0" image="spriteimage.info.shield.glow.01"/>
  1553. </layers>
  1554. </shopAppearance>
  1555. </instance>
  1556. <instance
  1557. class="worm.buildings.TurretBuildingFeature"
  1558. name="building.generic.decoy"
  1559. inherit="decoy.building.spec"
  1560. offset="=$2x2offsetX,$2x2offsetY"
  1561. floor="-4"
  1562. research="decoy"
  1563. flamesOffset="=$2x2xFire,$2x2yFloor*0.5"
  1564. flamesEmitter="damaged.building.2x2.fire.emitter"
  1565. >
  1566. <appearance>
  1567. <layers scale="0.5">
  1568. <sprite layer="4" offset="0,0" colored="floor" attenuated="true" image="spriteimage.generic.2x2.base.01"/>
  1569. <sprite layer="4" sublayer="2" offset="0,0" colored="shadow" attenuated="true" image="spriteimage.generic.decoy.ground.01"/>
  1570. <sprite layer="5" sublayer="2" offset="0,0" attenuated="true" bottomColored="floor-fog" topColored="buildings" animation="generic.decoy.animation"/>
  1571. <sprite layer="5" sublayer="4" offset="0,0" animation="generic.decoy.glow.animation"/>
  1572. <sprite layer="5" sublayer="5" offset="6,22" animation="generic.decoy.flash.animation"/>
  1573. </layers>
  1574. </appearance>
  1575. <deathAppearance>
  1576. <layers scale="0.5">
  1577. <sprite layer="5" offset="0,0" attenuated="true" bottomColored="floor-fog" topColored="buildings" animation="generic.decoy.dead.animation"/>
  1578. <sprite layer="4" offset="0,0" colored="floor" attenuated="true" animation="building.2x2.dead.base.anim"/>
  1579. <sprite layer="4" sublayer="2" offset="0,0" attenuated="true" colored="shadow" animation="generic.decoy.dead.ground.animation"/>
  1580. <emitter offset="=$2x2x,0" ySortOffset="=$2x2yExplode" emitter="building.2x2.explosion.start.emitter"/>
  1581. <emitter offset="=$2x2x,0" ySortOffset="=$2x2yExplode" emitter="building.2x2.explosion.end.emitter"/>
  1582. <emitter offset="=$2x2xFire,$2x2yFloor" ySortOffset="0" emitter="building.2x2.fire.emitter"/>
  1583. <emitter offset="=$2x2x,0" ySortOffset="=$2x2ySparks" emitter="building.2x2.explosion.sparks.emitter"/>
  1584. <emitter offset="=$2x2x,0" ySortOffset="=$2x2yExplode" emitter="building.2x2.explosion.flash.emitter"/>
  1585. <!-- <emitter offset="=$2x2x,0" ySortOffset="=$2x2y" emitter="test.coords.emitter"/> -->
  1586. </layers>
  1587. </deathAppearance>
  1588. <shieldedAppearance>
  1589. <layers scale="0.5">
  1590. <sprite layer="5" sublayer="6" offset="0,0" attenuated="false" animation="shield.2x2.animation"/>
  1591. <emitter offset="=$2x2x,$2x2y" emitter="shield.2x2.emitter"/>
  1592. <emitter offset="=$2x2x,0" ySortOffset="=$2x2y" emitter="shield.sparkle.2x2.emitter"/>
  1593. </layers>
  1594. </shieldedAppearance>
  1595. <forcefieldAppearance>
  1596. <layers scale="0.5">
  1597. <sprite layer="5" sublayer="6" offset="0,0" attenuated="false" animation="forcefield.2x2.animation"/>
  1598. <emitter offset="=$2x2x,0" ySortOffset="=$2x2y" emitter="forcefield.sparkle.2x2.emitter"/>
  1599. </layers>
  1600. </forcefieldAppearance>
  1601. <shopAppearance>
  1602. <layers scale="0.5">
  1603. <sprite layer="10" sublayer="1" offset="0,0" image="spriteimage.info.decoy.ground.01"/>
  1604. <sprite layer="10" sublayer="2" offset="0,0" bottomColored="buildings-shop-floor" topColored="buildings" image="spriteimage.info.decoy.01"/>
  1605. <sprite layer="10" sublayer="3" offset="0,0" image="spriteimage.info.decoy.glow.01"/>
  1606. </layers>
  1607. </shopAppearance>
  1608. </instance>
  1609. <instance
  1610. class="worm.buildings.WarehouseBuildingFeature"
  1611. name="building.generic.warehouse"
  1612. inherit="warehouse.building.spec"
  1613. offset="=$2x2offsetX,$2x2offsetY"
  1614. floor="-4"
  1615. research="warehouse"
  1616. flamesOffset="=$2x2xFire,$2x2yFloor*0.5"
  1617. flamesEmitter="damaged.building.2x2.fire.emitter"
  1618. >
  1619. <appearance>
  1620. <layers scale="0.5">
  1621. <sprite layer="4" offset="0,0" colored="floor" attenuated="true" image="spriteimage.generic.2x2.base.01"/>
  1622. <sprite layer="4" sublayer="2" offset="0,0" colored="shadow" attenuated="true" image="spriteimage.generic.warehouse.ground.01"/>
  1623. <sprite layer="5" sublayer="2" offset="0,0" attenuated="true" bottomColored="floor-fog" topColored="buildings" image="spriteimage.generic.warehouse.01"/>
  1624. <sprite layer="5" sublayer="3" offset="0,0" attenuated="false" colored="buildings-alt" image="spriteimage.generic.warehouse.top.01"/>
  1625. <sprite layer="5" sublayer="5" offset="0,0" animation="generic.warehouse.glow.animation"/>
  1626. </layers>
  1627. </appearance>
  1628. <deathAppearance>
  1629. <layers scale="0.5">
  1630. <sprite layer="5" offset="0,0" attenuated="true" bottomColored="floor-fog" topColored="buildings" animation="generic.warehouse.dead.animation"/>
  1631. <sprite layer="4" offset="0,0" colored="floor" attenuated="true" animation="building.2x2.dead.base.anim"/>
  1632. <sprite layer="4" sublayer="2" offset="0,0" attenuated="true" colored="shadow" animation="generic.warehouse.dead.ground.animation"/>
  1633. <emitter offset="=$2x2x,0" ySortOffset="=$2x2yExplode" emitter="building.2x2.explosion.start.emitter"/>
  1634. <emitter offset="=$2x2x,0" ySortOffset="=$2x2yExplode" emitter="building.2x2.explosion.end.emitter"/>
  1635. <emitter offset="=$2x2xFire,$2x2yFloor" ySortOffset="0" emitter="building.2x2.fire.emitter"/>
  1636. <emitter offset="=$2x2x,0" ySortOffset="=$2x2ySparks" emitter="building.2x2.explosion.sparks.emitter"/>
  1637. <emitter offset="=$2x2x,0" ySortOffset="=$2x2yExplode" emitter="building.2x2.explosion.flash.emitter"/>
  1638. <!-- <emitter offset="=$2x2x,0" ySortOffset="=$2x2y" emitter="test.coords.emitter"/> -->
  1639. </layers>
  1640. </deathAppearance>
  1641. <shieldedAppearance>
  1642. <layers scale="0.5">
  1643. <sprite layer="5" sublayer="6" offset="0,0" attenuated="false" animation="shield.2x2.animation"/>
  1644. <emitter offset="=$2x2x,$2x2y" emitter="shield.2x2.emitter"/>
  1645. <emitter offset="=$2x2x,0" ySortOffset="=$2x2y" emitter="shield.sparkle.2x2.emitter"/>
  1646. </layers>
  1647. </shieldedAppearance>
  1648. <forcefieldAppearance>
  1649. <layers scale="0.5">
  1650. <sprite layer="5" sublayer="6" offset="0,0" attenuated="false" animation="forcefield.2x2.animation"/>
  1651. <emitter offset="=$2x2x,0" ySortOffset="=$2x2y" emitter="forcefield.sparkle.2x2.emitter"/>
  1652. </layers>
  1653. </forcefieldAppearance>
  1654. <shopAppearance>
  1655. <layers scale="0.5">
  1656. <sprite layer="10" sublayer="1" offset="0,0" image="spriteimage.info.warehouse.ground.01"/>
  1657. <sprite layer="10" sublayer="2" offset="0,0" bottomColored="buildings-shop-floor" topColored="buildings" image="spriteimage.info.warehouse.01"/>
  1658. <sprite layer="10" sublayer="3" offset="0,0" attenuated="false" colored="buildings-alt" image="spriteimage.info.warehouse.top.01"/>
  1659. <sprite layer="10" sublayer="3" offset="0,0" image="spriteimage.info.warehouse.glow.01"/>
  1660. </layers>
  1661. </shopAppearance>
  1662. </instance>
  1663. <instance
  1664. class="worm.buildings.BarracksBuildingFeature"
  1665. name="building.generic.barracks"
  1666. inherit="barracks.building.spec"
  1667. offset="=$4x4offsetX,$4x4offsetY"
  1668. floor="-4"
  1669. research="barracks"
  1670. spawnOffset="-3,-5"
  1671. flamesOffset="=$4x4xFire,$4x4yFloor*0.5"
  1672. flamesEmitter="damaged.building.4x4.fire.emitter"
  1673. >
  1674. <appearance>
  1675. <layers scale="0.5">
  1676. <sprite layer="4" offset="0,0" colored="floor" attenuated="true" image="spriteimage.generic.4x4.base.01"/>
  1677. <sprite layer="4" sublayer="2" offset="0,0" colored="shadow" attenuated="true" image="spriteimage.generic.barracks.ground.01"/>
  1678. <sprite layer="5" sublayer="0" offset="0,0" attenuated="true" bottomColored="floor-fog" topColored="buildings" image="spriteimage.generic.barracks.back.01"/>
  1679. <emitter offset="50,9" ySortOffset="63" emitter="barracks.steam.emitter"/>
  1680. <sprite layer="5" sublayer="3" offset="0,0" attenuated="true" bottomColored="floor-fog" topColored="buildings" image="spriteimage.generic.barracks.01"/>
  1681. <sprite layer="5" sublayer="4" offset="0,0" attenuated="false" colored="buildings-alt" image="spriteimage.generic.barracks.top.01"/>
  1682. <sprite layer="5" sublayer="5" offset="0,0" attenuated="false" image="spriteimage.generic.barracks.glow.01"/>
  1683. </layers>
  1684. </appearance>
  1685. <spawnAppearance>
  1686. <layers scale="0.5">
  1687. <sprite layer="5" sublayer="5" offset="0,0" attenuated="false" animation="generic.barracks.glow.animation"/>
  1688. <sprite layer="4" offset="0,0" colored="floor" attenuated="true" image="spriteimage.generic.4x4.base.01"/>
  1689. <sprite layer="4" sublayer="2" offset="0,0" colored="shadow" attenuated="true" image="spriteimage.generic.barracks.ground.01"/>
  1690. <sprite layer="5" sublayer="0" offset="0,0" attenuated="true" bottomColored="floor-fog" topColored="buildings" image="spriteimage.generic.barracks.back.01"/>
  1691. <emitter offset="50,9" ySortOffset="63" emitter="barracks.steam.emitter"/>
  1692. <sprite layer="5" sublayer="3" offset="0,0" attenuated="true" bottomColored="floor-fog" topColored="buildings" image="spriteimage.generic.barracks.01"/>
  1693. <sprite layer="5" sublayer="4" offset="0,0" attenuated="false" colored="buildings-alt" image="spriteimage.generic.barracks.top.01"/>
  1694. </layers>
  1695. </spawnAppearance>
  1696. <deathAppearance>
  1697. <layers scale="0.5">
  1698. <sprite layer="5" offset="0,0" attenuated="true" bottomColored="floor-fog" topColored="buildings" animation="generic.barracks.dead.animation"/>
  1699. <sprite layer="4" offset="0,0" colored="floor" attenuated="true" animation="building.4x4.dead.base.anim"/>
  1700. <sprite layer="4" sublayer="2" offset="0,0" attenuated="true" colored="shadow" animation="generic.barracks.dead.ground.animation"/>
  1701. <sprite layer="5" sublayer="4" offset="0,0" attenuated="false" colored="buildings-alt" animation="generic.barracks.dead.top.animation"/>
  1702. <emitter offset="=$4x4x,0" ySortOffset="=$4x4yExplode" emitter="building.4x4.explosion.start.emitter"/>
  1703. <emitter offset="=$4x4x,0" ySortOffset="=$4x4yExplode" emitter="building.4x4.explosion.end.emitter"/>
  1704. <emitter offset="=$4x4xFire,$4x4yFloor" ySortOffset="0" emitter="building.4x4.fire.emitter"/>
  1705. <emitter offset="=$4x4x,0" ySortOffset="=$4x4ySparks" emitter="building.4x4.explosion.sparks.emitter"/>
  1706. <emitter offset="=$4x4x,0" ySortOffset="=$4x4yExplode" emitter="building.4x4.explosion.flash.emitter"/>
  1707. </layers>
  1708. </deathAppearance>
  1709. <shieldedAppearance>
  1710. <layers scale="0.5">
  1711. <sprite layer="5" sublayer="6" offset="0,0" attenuated="false" animation="shield.4x4.animation"/>
  1712. <emitter offset="=$4x4x,$4x4y" emitter="shield.4x4.emitter"/>
  1713. <emitter offset="=$4x4x,0" ySortOffset="=$4x4y" emitter="shield.sparkle.4x4.emitter"/>
  1714. </layers>
  1715. </shieldedAppearance>
  1716. <forcefieldAppearance>
  1717. <layers scale="0.5">
  1718. <sprite layer="5" sublayer="6" offset="0,0" attenuated="false" animation="forcefield.4x4.animation"/>
  1719. <emitter offset="=$4x4x,0" ySortOffset="=$4x4y" emitter="forcefield.sparkle.4x4.emitter"/>
  1720. </layers>
  1721. </forcefieldAppearance>
  1722. <shopAppearance>
  1723. <layers scale="0.5">
  1724. <sprite layer="10" sublayer="1" offset="0,0" image="spriteimage.info.barracks.ground.01"/>
  1725. <sprite layer="10" sublayer="2" offset="0,0" bottomColored="buildings-shop-floor" topColored="buildings" image="spriteimage.info.barracks.01"/>
  1726. <sprite layer="10" sublayer="3" offset="0,0" attenuated="false" colored="buildings-alt" image="spriteimage.info.barracks.top.01"/>
  1727. <sprite layer="10" sublayer="3" offset="0,0" attenuated="false" image="spriteimage.info.barracks.glow.01"/>
  1728. </layers>
  1729. </shopAppearance>
  1730. </instance>
  1731. <instance
  1732. class="worm.buildings.CollectorBuildingFeature"
  1733. name="building.generic.collector"
  1734. inherit="collector.building.spec"
  1735. offset="=$2x2offsetX,$2x2offsetY"
  1736. floor="-4"
  1737. research="collector"
  1738. flamesOffset="=$2x2xFire,$2x2yFloor*0.5"
  1739. flamesEmitter="damaged.building.2x2.fire.emitter"
  1740. >
  1741. <appearance>
  1742. <layers scale="0.5">
  1743. <sprite layer="4" offset="0,0" colored="floor" attenuated="true" image="spriteimage.generic.2x2.base.01"/>
  1744. <sprite layer="4" sublayer="2" offset="0,0" colored="shadow" attenuated="true" image="spriteimage.generic.collector.ground.01"/>
  1745. <sprite layer="5" sublayer="2" offset="0,0" attenuated="true" bottomColored="floor-fog" topColored="buildings" animation="generic.collector.animation"/>
  1746. <sprite layer="5" sublayer="4" offset="0,0" attenuated="false" colored="buildings-alt" image="spriteimage.generic.collector.top.01"/>
  1747. <sprite layer="5" sublayer="5" offset="0,0" animation="generic.collector.glow.animation"/>
  1748. </layers>
  1749. </appearance>
  1750. <deathAppearance>
  1751. <layers scale="0.5">
  1752. <sprite layer="5" offset="0,0" attenuated="true" bottomColored="floor-fog" topColored="buildings" animation="generic.collector.dead.animation"/>
  1753. <sprite layer="4" offset="0,0" colored="floor" attenuated="true" animation="building.2x2.dead.base.anim"/>
  1754. <sprite layer="4" sublayer="2" offset="0,0" attenuated="true" colored="shadow" animation="generic.collector.dead.ground.animation"/>
  1755. <sprite layer="5" sublayer="4" offset="0,0" attenuated="false" colored="buildings-alt" image="spriteimage.generic.collector.top.01"/>
  1756. <emitter offset="=$2x2x,0" ySortOffset="=$2x2yExplode" emitter="building.2x2.explosion.start.emitter"/>
  1757. <emitter offset="=$2x2x,0" ySortOffset="=$2x2yExplode" emitter="building.2x2.explosion.end.emitter"/>
  1758. <emitter offset="=$2x2xFire,$2x2yFloor" ySortOffset="0" emitter="building.2x2.fire.emitter"/>
  1759. <emitter offset="=$2x2x,0" ySortOffset="=$2x2ySparks" emitter="building.2x2.explosion.sparks.emitter"/>
  1760. <emitter offset="=$2x2x,0" ySortOffset="=$2x2yExplode" emitter="building.2x2.explosion.flash.emitter"/>
  1761. <!-- <emitter offset="=$2x2x,0" ySortOffset="=$2x2y" emitter="test.coords.emitter"/> -->
  1762. </layers>
  1763. </deathAppearance>
  1764. <shieldedAppearance>
  1765. <layers scale="0.5">
  1766. <sprite layer="5" sublayer="6" offset="0,0" attenuated="false" animation="shield.2x2.animation"/>
  1767. <emitter offset="=$2x2x,$2x2y" emitter="shield.2x2.emitter"/>
  1768. <emitter offset="=$2x2x,0" ySortOffset="=$2x2y" emitter="shield.sparkle.2x2.emitter"/>
  1769. </layers>
  1770. </shieldedAppearance>
  1771. <forcefieldAppearance>
  1772. <layers scale="0.5">
  1773. <sprite layer="5" sublayer="6" offset="0,0" attenuated="false" animation="forcefield.2x2.animation"/>
  1774. <emitter offset="=$2x2x,0" ySortOffset="=$2x2y" emitter="forcefield.sparkle.2x2.emitter"/>
  1775. </layers>
  1776. </forcefieldAppearance>
  1777. <shopAppearance>
  1778. <layers scale="0.5">
  1779. <sprite layer="10" sublayer="1" offset="0,0" image="spriteimage.info.collector.ground.01"/>
  1780. <sprite layer="10" sublayer="2" offset="0,0" bottomColored="buildings-shop-floor" topColored="buildings" image="spriteimage.info.collector.01"/>
  1781. <sprite layer="10" sublayer="3" offset="0,0" image="spriteimage.info.collector.glow.01"/>
  1782. <sprite layer="10" sublayer="3" offset="0,0" attenuated="false" colored="buildings-alt" image="spriteimage.info.collector.top.01"/>
  1783. </layers>
  1784. </shopAppearance>
  1785. </instance>
  1786. <!-- ADD-ONS ============================================================================================================================== -->
  1787. <instance
  1788. class="worm.buildings.ScannerBuildingFeature"
  1789. name="building.generic.scanner"
  1790. inherit="scanner.building.spec"
  1791. offset="=$2x2offsetX,$2x2offsetY"
  1792. floor="-4"
  1793. research="scanner"
  1794. flamesOffset="=$2x2xFire,$2x2yFloor*0.5"
  1795. flamesEmitter="damaged.building.2x2.fire.emitter"
  1796. >
  1797. <appearance>
  1798. <layers scale="0.5">
  1799. <sprite layer="4" offset="0, 0" colored="floor" attenuated="true" image="spriteimage.generic.2x2.base.01"/>
  1800. <sprite layer="4" sublayer="2" offset="0,0" colored="shadow" attenuated="true" image="spriteimage.generic.scanner.ground.01"/>
  1801. <sprite layer="5" sublayer="2" offset="0,0" attenuated="true" bottomColored="floor-fog" topColored="buildings" animation="generic.scanner.animation"/>
  1802. <sprite layer="5" sublayer="3" offset="0,0" animation="generic.scanner.glow.animation"/>
  1803. </layers>
  1804. </appearance>
  1805. <deathAppearance>
  1806. <layers scale="0.5">
  1807. <sprite layer="5" offset="0,0" attenuated="true" bottomColored="floor-fog" topColored="buildings" animation="generic.scanner.dead.animation"/>
  1808. <sprite layer="4" offset="0,0" colored="floor" attenuated="true" animation="building.2x2.dead.base.anim"/>
  1809. <sprite layer="4" sublayer="2" offset="0,0" attenuated="true" colored="shadow" animation="generic.scanner.dead.ground.animation"/>
  1810. <emitter offset="=$2x2x,0" ySortOffset="=$2x2yExplode" emitter="building.2x2.explosion.start.emitter"/>
  1811. <emitter offset="=$2x2x,0" ySortOffset="=$2x2yExplode" emitter="building.2x2.explosion.end.emitter"/>
  1812. <emitter offset="=$2x2xFire,$2x2yFloor" ySortOffset="0" emitter="building.2x2.fire.emitter"/>
  1813. <emitter offset="=$2x2x,0" ySortOffset="=$2x2ySparks" emitter="building.2x2.explosion.sparks.emitter"/>
  1814. <emitter offset="=$2x2x,0" ySortOffset="=$2x2yExplode" emitter="building.2x2.explosion.flash.emitter"/>
  1815. <!-- <emitter offset="=$2x2x,0" ySortOffset="=$2x2y" emitter="test.coords.emitter"/> -->
  1816. </layers>
  1817. </deathAppearance>
  1818. <shieldedAppearance>
  1819. <layers scale="0.5">
  1820. <sprite layer="5" sublayer="6" offset="0,0" attenuated="false" animation="shield.2x2.animation"/>
  1821. <emitter offset="=$2x2x,$2x2y" emitter="shield.2x2.emitter"/>
  1822. <emitter offset="=$2x2x,0" ySortOffset="=$2x2y" emitter="shield.sparkle.2x2.emitter"/>
  1823. </layers>
  1824. </shieldedAppearance>
  1825. <forcefieldAppearance>
  1826. <layers scale="0.5">
  1827. <sprite layer="5" sublayer="6" offset="0,0" attenuated="false" animation="forcefield.2x2.animation"/>
  1828. <emitter offset="=$2x2x,0" ySortOffset="=$2x2y" emitter="forcefield.sparkle.2x2.emitter"/>
  1829. </layers>
  1830. </forcefieldAppearance>
  1831. <shopAppearance>
  1832. <layers scale="0.5">
  1833. <sprite layer="10" sublayer="1" offset="0,0" image="spriteimage.info.scanner.ground.01"/>
  1834. <sprite layer="10" sublayer="2" offset="0,0" bottomColored="buildings-shop-floor" topColored="buildings" image="spriteimage.info.scanner.01"/>
  1835. <sprite layer="10" sublayer="3" offset="0,0" image="spriteimage.info.scanner.glow.01"/>
  1836. </layers>
  1837. </shopAppearance>
  1838. </instance>
  1839. <instance
  1840. class="worm.buildings.BatteryBuildingFeature"
  1841. name="building.generic.battery"
  1842. inherit="battery.building.spec"
  1843. offset="=$2x2offsetX,$2x2offsetY"
  1844. floor="-4"
  1845. research="battery"
  1846. flamesOffset="=$2x2xFire,$2x2yFloor*0.5"
  1847. flamesEmitter="damaged.building.2x2.fire.emitter"
  1848. >
  1849. <appearance>
  1850. <layers scale="0.5">
  1851. <sprite layer="4" offset="0, 0" colored="floor" attenuated="true" image="spriteimage.generic.2x2.base.01"/>
  1852. <sprite layer="4" sublayer="2" offset="0,0" colored="shadow" attenuated="true" image="spriteimage.generic.battery.ground.01"/>
  1853. <sprite layer="5" sublayer="2" offset="0,0" attenuated="true" bottomColored="floor-fog" topColored="buildings" animation="generic.battery.animation"/>
  1854. <sprite layer="5" sublayer="3" offset="0, 0" animation="generic.battery.glow.animation"/>
  1855. </layers>
  1856. </appearance>
  1857. <deathAppearance>
  1858. <layers scale="0.5">
  1859. <sprite layer="5" offset="0,0" attenuated="true" bottomColored="floor-fog" topColored="buildings" animation="generic.battery.dead.animation"/>
  1860. <sprite layer="4" offset="0,0" colored="floor" attenuated="true" animation="building.2x2.dead.base.anim"/>
  1861. <sprite layer="4" sublayer="2" offset="0,0" attenuated="true" colored="shadow" animation="generic.battery.dead.ground.animation"/>
  1862. <emitter offset="=$2x2x,0" ySortOffset="=$2x2yExplode" emitter="building.2x2.explosion.start.emitter"/>
  1863. <emitter offset="=$2x2x,0" ySortOffset="=$2x2yExplode" emitter="building.2x2.explosion.end.emitter"/>
  1864. <emitter offset="=$2x2xFire,$2x2yFloor" ySortOffset="0" emitter="building.2x2.fire.emitter"/>
  1865. <emitter offset="=$2x2x,0" ySortOffset="=$2x2ySparks" emitter="building.2x2.explosion.sparks.emitter"/>
  1866. <emitter offset="=$2x2x,0" ySortOffset="=$2x2yExplode" emitter="building.2x2.explosion.flash.emitter"/>
  1867. <!-- <emitter offset="=$2x2x,0" ySortOffset="=$2x2y" emitter="test.coords.emitter"/> -->
  1868. </layers>
  1869. </deathAppearance>
  1870. <shieldedAppearance>
  1871. <layers scale="0.5">
  1872. <sprite layer="5" sublayer="6" offset="0,0" attenuated="false" animation="shield.2x2.animation"/>
  1873. <emitter offset="=$2x2x,$2x2y" emitter="shield.2x2.emitter"/>
  1874. <emitter offset="=$2x2x,0" ySortOffset="=$2x2y" emitter="shield.sparkle.2x2.emitter"/>
  1875. </layers>
  1876. </shieldedAppearance>
  1877. <forcefieldAppearance>
  1878. <layers scale="0.5">
  1879. <sprite layer="5" sublayer="6" offset="0,0" attenuated="false" animation="forcefield.2x2.animation"/>
  1880. <emitter offset="=$2x2x,0" ySortOffset="=$2x2y" emitter="forcefield.sparkle.2x2.emitter"/>
  1881. </layers>
  1882. </forcefieldAppearance>
  1883. <shopAppearance>
  1884. <layers scale="0.5">
  1885. <sprite layer="10" sublayer="1" offset="0,0" image="spriteimage.info.battery.ground.01"/>
  1886. <sprite layer="10" sublayer="2" offset="0,0" bottomColored="buildings-shop-floor" topColored="buildings" image="spriteimage.info.battery.01"/>
  1887. <sprite layer="10" sublayer="3" offset="0,0" image="spriteimage.info.battery.glow.01"/>
  1888. </layers>
  1889. </shopAppearance>
  1890. </instance>
  1891. <instance
  1892. class="worm.buildings.CoolingTowerBuildingFeature"
  1893. name="building.generic.coolingtower"
  1894. inherit="coolingtower.building.spec"
  1895. offset="=$2x2offsetX,$2x2offsetY"
  1896. floor="-4"
  1897. research="coolingtower"
  1898. flamesOffset="=$2x2xFire,$2x2yFloor*0.5"
  1899. flamesEmitter="damaged.building.2x2.fire.emitter"
  1900. >
  1901. <appearance>
  1902. <layers scale="0.5">
  1903. <sprite layer="4" offset="0,0" colored="floor" attenuated="true" image="spriteimage.generic.2x2.base.01"/>
  1904. <sprite layer="4" sublayer="2" offset="0,0" colored="shadow" attenuated="true" image="spriteimage.generic.cooling.ground.01"/>
  1905. <sprite layer="5" sublayer="1" offset="0,0" attenuated="true" bottomColored="floor-fog" topColored="buildings" animation="generic.cooling.back.animation"/>
  1906. <emitter offset="22,2" ySortOffset="32" emitter="steam.burst.emitter"/>
  1907. <sprite layer="5" sublayer="3" offset="0,0" attenuated="true" bottomColored="floor-fog" topColored="buildings" animation="generic.cooling.animation"/>
  1908. <sprite layer="5" sublayer="4" offset="0,0" attenuated="false" colored="buildings-alt" animation="generic.cooling.top.animation"/>
  1909. <sprite layer="5" sublayer="5" offset="0,0" animation="generic.cooling.glow.charge.animation"/>
  1910. <sprite layer="5" sublayer="5" offset="0,-1" animation="generic.cooling.glow.release.animation"/>
  1911. </layers>
  1912. </appearance>
  1913. <deathAppearance>
  1914. <layers scale="0.5">
  1915. <sprite layer="5" offset="0,0" attenuated="true" bottomColored="floor-fog" topColored="buildings" animation="generic.cooling.dead.animation"/>
  1916. <sprite layer="4" offset="0,0" colored="floor" attenuated="true" animation="building.2x2.dead.base.anim"/>
  1917. <sprite layer="4" sublayer="2" offset="0,0" attenuated="true" colored="shadow" animation="generic.cooling.dead.ground.animation"/>
  1918. <sprite layer="4" sublayer="3" offset="0,0" attenuated="false" colored="buildings-alt" animation="generic.cooling.dead.top.animation"/>
  1919. <emitter offset="=$2x2x,0" ySortOffset="=$2x2yExplode" emitter="building.2x2.explosion.start.emitter"/>
  1920. <emitter offset="=$2x2x,0" ySortOffset="=$2x2yExplode" emitter="building.2x2.explosion.end.emitter"/>
  1921. <emitter offset="=$2x2xFire,$2x2yFloor" ySortOffset="0" emitter="building.2x2.fire.emitter"/>
  1922. <emitter offset="=$2x2x,0" ySortOffset="=$2x2ySparks" emitter="building.2x2.explosion.sparks.emitter"/>
  1923. <emitter offset="=$2x2x,0" ySortOffset="=$2x2yExplode" emitter="building.2x2.explosion.flash.emitter"/>
  1924. <!-- <emitter offset="=$2x2x,0" ySortOffset="=$2x2y" emitter="test.coords.emitter"/> -->
  1925. </layers>
  1926. </deathAppearance>
  1927. <shieldedAppearance>
  1928. <layers scale="0.5">
  1929. <sprite layer="5" sublayer="6" offset="0,0" attenuated="false" animation="shield.2x2.animation"/>
  1930. <emitter offset="=$2x2x,$2x2y" emitter="shield.2x2.emitter"/>
  1931. <emitter offset="=$2x2x,0" ySortOffset="=$2x2y" emitter="shield.sparkle.2x2.emitter"/>
  1932. </layers>
  1933. </shieldedAppearance>
  1934. <forcefieldAppearance>
  1935. <layers scale="0.5">
  1936. <sprite layer="5" sublayer="6" offset="0,0" attenuated="false" animation="forcefield.2x2.animation"/>
  1937. <emitter offset="=$2x2x,0" ySortOffset="=$2x2y" emitter="forcefield.sparkle.2x2.emitter"/>
  1938. </layers>
  1939. </forcefieldAppearance>
  1940. <shopAppearance>
  1941. <layers scale="0.5">
  1942. <sprite layer="10" sublayer="1" offset="0,0" image="spriteimage.info.cooling.ground.01"/>
  1943. <sprite layer="10" sublayer="2" offset="0,0" bottomColored="buildings-shop-floor" topColored="buildings" image="spriteimage.info.cooling.01"/>
  1944. <sprite layer="10" sublayer="3" offset="0,0" attenuated="false" colored="buildings-alt" image="spriteimage.info.cooling.top.01"/>
  1945. <sprite layer="10" sublayer="3" offset="0,0" image="spriteimage.info.cooling.glow.01"/>
  1946. </layers>
  1947. </shopAppearance>
  1948. </instance>
  1949. <instance
  1950. class="worm.buildings.AutoLoaderBuildingFeature"
  1951. name="building.generic.autoloader"
  1952. inherit="autoloader.building.spec"
  1953. offset="=$2x2offsetX,$2x2offsetY"
  1954. floor="-4"
  1955. research="autoloader"
  1956. flamesOffset="=$2x2xFire,$2x2yFloor*0.5"
  1957. flamesEmitter="damaged.building.2x2.fire.emitter"
  1958. >
  1959. <appearance>
  1960. <layers scale="0.5">
  1961. <sprite layer="4" offset="0, 0" colored="floor" attenuated="true" image="spriteimage.generic.2x2.base.01"/>
  1962. <sprite layer="4" sublayer="2" offset="0,0" colored="shadow" attenuated="true" image="spriteimage.generic.autoloader.ground.01"/>
  1963. <sprite layer="5" sublayer="2" offset="0,0" attenuated="true" bottomColored="floor-fog" topColored="buildings" image="spriteimage.generic.autoloader.01"/>
  1964. <sprite layer="5" sublayer="3" offset="0,0" animation="generic.autoloader.glow.animation"/>
  1965. </layers>
  1966. </appearance>
  1967. <deathAppearance>
  1968. <layers scale="0.5">
  1969. <sprite layer="5" offset="0,0" attenuated="true" bottomColored="floor-fog" topColored="buildings" animation="generic.autoloader.dead.animation"/>
  1970. <sprite layer="4" offset="0,0" colored="floor" attenuated="true" animation="building.2x2.dead.base.anim"/>
  1971. <sprite layer="4" sublayer="2" offset="0,0" attenuated="true" colored="shadow" animation="generic.autoloader.dead.ground.animation"/>
  1972. <emitter offset="=$2x2x,0" ySortOffset="=$2x2yExplode" emitter="building.2x2.explosion.start.emitter"/>
  1973. <emitter offset="=$2x2x,0" ySortOffset="=$2x2yExplode" emitter="building.2x2.explosion.end.emitter"/>
  1974. <emitter offset="=$2x2xFire,$2x2yFloor" ySortOffset="0" emitter="building.2x2.fire.emitter"/>
  1975. <emitter offset="=$2x2x,0" ySortOffset="=$2x2ySparks" emitter="building.2x2.explosion.sparks.emitter"/>
  1976. <emitter offset="=$2x2x,0" ySortOffset="=$2x2yExplode" emitter="building.2x2.explosion.flash.emitter"/>
  1977. <!-- <emitter offset="=$2x2x,0" ySortOffset="=$2x2y" emitter="test.coords.emitter"/> -->
  1978. </layers>
  1979. </deathAppearance>
  1980. <shieldedAppearance>
  1981. <layers scale="0.5">
  1982. <sprite layer="5" sublayer="6" offset="0,0" attenuated="false" animation="shield.2x2.animation"/>
  1983. <emitter offset="=$2x2x,$2x2y" emitter="shield.2x2.emitter"/>
  1984. <emitter offset="=$2x2x,0" ySortOffset="=$2x2y" emitter="shield.sparkle.2x2.emitter"/>
  1985. </layers>
  1986. </shieldedAppearance>
  1987. <forcefieldAppearance>
  1988. <layers scale="0.5">
  1989. <sprite layer="5" sublayer="6" offset="0,0" attenuated="false" animation="forcefield.2x2.animation"/>
  1990. <emitter offset="=$2x2x,0" ySortOffset="=$2x2y" emitter="forcefield.sparkle.2x2.emitter"/>
  1991. </layers>
  1992. </forcefieldAppearance>
  1993. <shopAppearance>
  1994. <layers scale="0.5">
  1995. <sprite layer="10" sublayer="1" offset="0,0" image="spriteimage.info.autoloader.ground.01"/>
  1996. <sprite layer="10" sublayer="2" offset="0,0" bottomColored="buildings-shop-floor" topColored="buildings" image="spriteimage.info.autoloader.01"/>
  1997. <sprite layer="10" sublayer="3" offset="0,0" image="spriteimage.info.autoloader.glow.01"/>
  1998. </layers>
  1999. </shopAppearance>
  2000. </instance>
  2001. <!-- TURRETS ============================================================================================================================== -->
  2002. <instance
  2003. class="worm.buildings.CapacitorBuildingFeature"
  2004. name="building.generic.capacitor"
  2005. inherit="capacitor.building.spec"
  2006. offset="=$3x3offsetX,$3x3offsetY"
  2007. beamOffsetX="-3"
  2008. beamOffsetY="9"
  2009. lightSpeed="4.0"
  2010. beamLayer="10"
  2011. floor="-4"
  2012. research="capacitor"
  2013. flamesOffset="=$3x3xFire,$3x3yFloor*0.5"
  2014. flamesEmitter="damaged.building.3x3.fire.emitter"
  2015. >
  2016. <appearance>
  2017. <layers scale="0.5">
  2018. <sprite layer="4" offset="0, 0" colored="floor" attenuated="true" image="spriteimage.generic.3x3.base.03"/>
  2019. <sprite layer="4" sublayer="2" offset="0,0" colored="shadow" attenuated="true" image="spriteimage.generic.capacitor.ground.01" />
  2020. <sprite layer="5" sublayer="2" offset="0,0" attenuated="true" bottomColored="floor-fog" topColored="buildings" animation="generic.capacitor.animation" />
  2021. <sprite layer="5" sublayer="3" offset="0, 0" animation="generic.capacitor.glow.animation"/>
  2022. </layers>
  2023. </appearance>
  2024. <beam>
  2025. <animation>
  2026. <frame i="spriteimage.building.spot.white.2px.01" d="0"/>
  2027. <scale xscale="0.7" yscale="1.2"/>
  2028. </animation>
  2029. </beam>
  2030. <deathAppearance>
  2031. <layers scale="0.5">
  2032. <sprite layer="5" offset="0,0" attenuated="true" bottomColored="floor-fog" topColored="buildings" animation="generic.capacitor.dead.animation"/>
  2033. <sprite layer="4" offset="0,0" colored="floor" attenuated="true" animation="building.3x3.dead.base.anim"/>
  2034. <sprite layer="4" sublayer="2" offset="0,0" attenuated="true" colored="shadow" animation="generic.capacitor.dead.ground.animation"/>
  2035. <emitter offset="=$3x3x,0" ySortOffset="=$3x3yExplode" emitter="building.3x3.explosion.start.emitter"/>
  2036. <emitter offset="=$3x3x,0" ySortOffset="=$3x3yExplode" emitter="building.3x3.explosion.end.emitter"/>
  2037. <emitter offset="=$3x3xFire,$3x3yFloor" ySortOffset="0" emitter="building.3x3.fire.emitter"/>
  2038. <emitter offset="=$3x3x,0" ySortOffset="=$3x3ySparks" emitter="building.3x3.explosion.sparks.emitter"/>
  2039. <emitter offset="=$3x3x,0" ySortOffset="=$3x3yExplode" emitter="building.3x3.explosion.flash.emitter"/>
  2040. <!-- <emitter offset="=$3x3x,0" ySortOffset="=$3x3y" emitter="test.coords.emitter"/> -->
  2041. </layers>
  2042. </deathAppearance>
  2043. <shieldedAppearance>
  2044. <layers scale="0.5">
  2045. <sprite layer="5" sublayer="6" offset="0,0" attenuated="false" animation="shield.3x3.animation"/>
  2046. <emitter offset="=$3x3x,$3x3y" emitter="shield.3x3.emitter"/>
  2047. <emitter offset="=$3x3x,0" ySortOffset="=$3x3y" emitter="shield.sparkle.3x3.emitter"/>
  2048. </layers>
  2049. </shieldedAppearance>
  2050. <forcefieldAppearance>
  2051. <layers scale="0.5">
  2052. <sprite layer="5" sublayer="6" offset="0,0" attenuated="false" animation="forcefield.3x3.animation"/>
  2053. <emitter offset="=$3x3x,0" ySortOffset="=$3x3y" emitter="forcefield.sparkle.3x3.emitter"/>
  2054. </layers>
  2055. </forcefieldAppearance>
  2056. <shopAppearance>
  2057. <layers scale="0.5">
  2058. <sprite layer="10" sublayer="1" offset="0,0" image="spriteimage.info.capacitor.ground.01" />
  2059. <sprite layer="10" sublayer="2" offset="0,0" bottomColored="buildings-shop-floor" topColored="buildings" image="spriteimage.info.capacitor.01" />
  2060. <sprite layer="10" sublayer="3" offset="0,0" image="spriteimage.info.capacitor.glow.01" />
  2061. </layers>
  2062. </shopAppearance>
  2063. </instance>
  2064. <instance
  2065. class="worm.buildings.TurretBuildingFeature"
  2066. name="building.generic.blaster"
  2067. inherit="blaster.building.spec"
  2068. offset="=$3x3offsetX,$3x3offsetY"
  2069. lightSpeed="4.0"
  2070. beamLayer="10"
  2071. floor="-4"
  2072. research="blaster"
  2073. flamesOffset="=$3x3xFire,$3x3yFloor*0.5"
  2074. flamesEmitter="damaged.building.3x3.fire.emitter"
  2075. >
  2076. <appearance>
  2077. <layers scale="0.5">
  2078. <sprite layer="4" offset="0, 0" colored="floor" attenuated="true" image="spriteimage.generic.3x3.base.02"/>
  2079. <sprite layer="4" sublayer="2" offset="0,0" colored="shadow" attenuated="true" image="spriteimage.generic.tower.blaster.ground.01"/>
  2080. <sprite layer="5" sublayer="2" offset="0,0" attenuated="true" bottomColored="floor-fog" topColored="buildings" image="spriteimage.generic.tower.blaster.01"/>
  2081. <sprite layer="5" sublayer="3" offset="0, 0" image="spriteimage.generic.tower.blaster.glow.01"/>
  2082. <sprite layer="5" sublayer="3" offset="1,28" animation="building.light.red.4px.blink.animation"/>
  2083. <!--<sprite layer="5" sublayer="4" offset="0,0" image="spriteimage.ammo.back.01"/>-->
  2084. </layers>
  2085. </appearance>
  2086. <reloadAppearance>
  2087. <layers scale="0.5">
  2088. <sprite layer="4" offset="0,0" colored="floor" attenuated="true" image="spriteimage.generic.3x3.base.02"/>
  2089. <sprite layer="4" sublayer="2" offset="0,0" colored="shadow" attenuated="true" image="spriteimage.generic.tower.blaster.ground.01"/>
  2090. <sprite layer="5" sublayer="2" offset="0,0" attenuated="true" bottomColored="floor-fog" topColored="buildings" image="spriteimage.generic.tower.blaster.01"/>
  2091. <sprite layer="5" sublayer="3" offset="0,0" animation="reload.indicator.back.animation"/>
  2092. <sprite layer="5" sublayer="2" offset="0,0" image="spriteimage.timer.ammo.13"/>
  2093. </layers>
  2094. </reloadAppearance>
  2095. <reloadingAppearance>
  2096. <layers scale="0.5">
  2097. <sprite layer="4" offset="0,0" colored="floor" attenuated="true" image="spriteimage.generic.3x3.base.02"/>
  2098. <sprite layer="4" sublayer="2" offset="0,0" colored="shadow" attenuated="true" image="spriteimage.generic.tower.blaster.ground.01"/>
  2099. <sprite layer="5" sublayer="2" offset="0,0" attenuated="true" bottomColored="floor-fog" topColored="buildings" image="spriteimage.generic.tower.blaster.01"/>
  2100. <sprite layer="5" sublayer="3" offset="1,28" animation="building.light.red.4px.blink.animation"/>
  2101. </layers>
  2102. </reloadingAppearance>
  2103. <beam>
  2104. <animation>
  2105. <frame i="spriteimage.building.spot.red.2px.01" d="0"/>
  2106. <frame i="beam.phase.animation" d="1"/>
  2107. </animation>
  2108. </beam>
  2109. <deathAppearance>
  2110. <layers scale="0.5">
  2111. <sprite layer="5" offset="0,0" attenuated="true" bottomColored="floor-fog" topColored="buildings" animation="generic.tower.blaster.dead.animation"/>
  2112. <sprite layer="4" offset="0,0" colored="floor" attenuated="true" animation="building.3x3.dead.base.anim"/>
  2113. <sprite layer="4" sublayer="2" offset="0,0" attenuated="true" colored="shadow" animation="generic.tower.blaster.dead.ground.animation"/>
  2114. <emitter offset="=$3x3x,0" ySortOffset="=$3x3yExplode" emitter="building.3x3.explosion.start.emitter"/>
  2115. <emitter offset="=$3x3x,0" ySortOffset="=$3x3yExplode" emitter="building.3x3.explosion.end.emitter"/>
  2116. <emitter offset="=$3x3xFire,$3x3yFloor" ySortOffset="0" emitter="building.3x3.fire.emitter"/>
  2117. <emitter offset="=$3x3x,0" ySortOffset="=$3x3ySparks" emitter="building.3x3.explosion.sparks.emitter"/>
  2118. <emitter offset="=$3x3x,0" ySortOffset="=$3x3yExplode" emitter="building.3x3.explosion.flash.emitter"/>
  2119. <!-- <emitter offset="=$3x3x,0" ySortOffset="=$3x3y" emitter="test.coords.emitter"/> -->
  2120. </layers>
  2121. </deathAppearance>
  2122. <shieldedAppearance>
  2123. <layers scale="0.5">
  2124. <sprite layer="5" sublayer="6" offset="0,0" attenuated="false" animation="shield.3x3.animation"/>
  2125. <emitter offset="=$3x3x,$3x3y" emitter="shield.3x3.emitter"/>
  2126. <emitter offset="=$3x3x,0" ySortOffset="=$3x3y" emitter="shield.sparkle.3x3.emitter"/>
  2127. </layers>
  2128. </shieldedAppearance>
  2129. <forcefieldAppearance>
  2130. <layers scale="0.5">
  2131. <sprite layer="5" sublayer="6" offset="0,0" attenuated="false" animation="forcefield.3x3.animation"/>
  2132. <emitter offset="=$3x3x,0" ySortOffset="=$3x3y" emitter="forcefield.sparkle.3x3.emitter"/>
  2133. </layers>
  2134. </forcefieldAppearance>
  2135. <shopAppearance>
  2136. <layers scale="0.5">
  2137. <sprite layer="10" sublayer="1" offset="0,0" image="spriteimage.info.tower.blaster.ground.01"/>
  2138. <sprite layer="10" sublayer="2" offset="0,0" bottomColored="buildings-shop-floor" topColored="buildings" image="spriteimage.info.tower.blaster.01"/>
  2139. <sprite layer="10" sublayer="3" offset="0,0" image="spriteimage.info.tower.blaster.glow.01"/>
  2140. </layers>
  2141. </shopAppearance>
  2142. </instance>
  2143. <instance
  2144. class="worm.buildings.TurretBuildingFeature"
  2145. name="building.generic.heavyblaster"
  2146. inherit="heavyblaster.building.spec"
  2147. offset="=$3x3offsetX,$3x3offsetY"
  2148. lightSpeed="4.0"
  2149. beamLayer="10"
  2150. floor="-4"
  2151. research="heavyblaster"
  2152. flamesOffset="=$3x3xFire,$3x3yFloor*0.5"
  2153. flamesEmitter="damaged.building.3x3.fire.emitter"
  2154. >
  2155. <appearance>
  2156. <layers scale="0.5">
  2157. <sprite layer="4" offset="0, 0" colored="floor" attenuated="true" image="spriteimage.generic.3x3.base.02"/>
  2158. <sprite layer="4" sublayer="2" offset="0,0" colored="shadow" attenuated="true" image="spriteimage.generic.tower.heavyblaster.ground.01"/>
  2159. <sprite layer="5" sublayer="2" offset="0,0" attenuated="true" bottomColored="floor-fog" topColored="buildings" image="spriteimage.generic.tower.heavyblaster.01"/>
  2160. <sprite layer="5" sublayer="3" offset="0, 0" image="spriteimage.generic.tower.heavyblaster.glow.01"/>
  2161. <sprite layer="5" sublayer="3" offset="-14,31" animation="building.light.red.4px.blink.animation"/>
  2162. <sprite layer="5" sublayer="3" offset="3,35" animation="building.light.white.5px.blink.animation"/>
  2163. </layers>
  2164. </appearance>
  2165. <reloadAppearance>
  2166. <layers scale="0.5">
  2167. <sprite layer="4" offset="0,0" colored="floor" attenuated="true" image="spriteimage.generic.3x3.base.02"/>
  2168. <sprite layer="4" sublayer="2" offset="0,0" colored="shadow" attenuated="true" image="spriteimage.generic.tower.heavyblaster.ground.01"/>
  2169. <sprite layer="5" sublayer="2" offset="0,0" attenuated="true" bottomColored="floor-fog" topColored="buildings" image="spriteimage.generic.tower.heavyblaster.01"/>
  2170. <sprite layer="5" sublayer="3" offset="0,0" animation="reload.indicator.back.animation"/>
  2171. <sprite layer="5" sublayer="2" offset="0,0" image="spriteimage.timer.ammo.13"/>
  2172. </layers>
  2173. </reloadAppearance>
  2174. <reloadingAppearance>
  2175. <layers scale="0.5">
  2176. <sprite layer="4" offset="0,0" colored="floor" attenuated="true" image="spriteimage.generic.3x3.base.02"/>
  2177. <sprite layer="4" sublayer="2" offset="0,0" colored="shadow" attenuated="true" image="spriteimage.generic.tower.heavyblaster.ground.01"/>
  2178. <sprite layer="5" sublayer="2" offset="0,0" attenuated="true" bottomColored="floor-fog" topColored="buildings" image="spriteimage.generic.tower.heavyblaster.01"/>
  2179. <sprite layer="5" sublayer="3" offset="-14,31" animation="building.light.red.4px.blink.animation"/>
  2180. <sprite layer="5" sublayer="3" offset="3,35" animation="building.light.white.5px.blink.animation"/>
  2181. </layers>
  2182. </reloadingAppearance>
  2183. <beam>
  2184. <animation>
  2185. <frame i="spriteimage.building.spot.orange.3px.01" d="0"/>
  2186. <frame i="beam.phase.animation" d="1"/>
  2187. </animation>
  2188. </beam>
  2189. <deathAppearance>
  2190. <layers scale="0.5">
  2191. <sprite layer="5" offset="0,0" attenuated="true" bottomColored="floor-fog" topColored="buildings" animation="generic.tower.heavyblaster.dead.animation"/>
  2192. <sprite layer="4" offset="0,0" colored="floor" attenuated="true" animation="building.3x3.dead.base.anim"/>
  2193. <sprite layer="4" sublayer="2" offset="0,0" attenuated="true" colored="shadow" animation="generic.tower.heavyblaster.dead.ground.animation"/>
  2194. <emitter offset="=$3x3x,0" ySortOffset="=$3x3yExplode" emitter="building.3x3.explosion.start.emitter"/>
  2195. <emitter offset="=$3x3x,0" ySortOffset="=$3x3yExplode" emitter="building.3x3.explosion.end.emitter"/>
  2196. <emitter offset="=$3x3xFire,$3x3yFloor" ySortOffset="0" emitter="building.3x3.fire.emitter"/>
  2197. <emitter offset="=$3x3x,0" ySortOffset="=$3x3ySparks" emitter="building.3x3.explosion.sparks.emitter"/>
  2198. <emitter offset="=$3x3x,0" ySortOffset="=$3x3yExplode" emitter="building.3x3.explosion.flash.emitter"/>
  2199. <!-- <emitter offset="=$3x3x,0" ySortOffset="=$3x3y" emitter="test.coords.emitter"/> -->
  2200. </layers>
  2201. </deathAppearance>
  2202. <shieldedAppearance>
  2203. <layers scale="0.5">
  2204. <sprite layer="5" sublayer="6" offset="0,0" attenuated="false" animation="shield.3x3.animation"/>
  2205. <emitter offset="=$3x3x,$3x3y" emitter="shield.3x3.emitter"/>
  2206. <emitter offset="=$3x3x,0" ySortOffset="=$3x3y" emitter="shield.sparkle.3x3.emitter"/>
  2207. </layers>
  2208. </shieldedAppearance>
  2209. <forcefieldAppearance>
  2210. <layers scale="0.5">
  2211. <sprite layer="5" sublayer="6" offset="0,0" attenuated="false" animation="forcefield.3x3.animation"/>
  2212. <emitter offset="=$3x3x,0" ySortOffset="=$3x3y" emitter="forcefield.sparkle.3x3.emitter"/>
  2213. </layers>
  2214. </forcefieldAppearance>
  2215. <shopAppearance>
  2216. <layers scale="0.5">
  2217. <sprite layer="10" sublayer="1" offset="0,0" image="spriteimage.info.tower.heavyblaster.ground.01"/>
  2218. <sprite layer="10" sublayer="2" offset="0,0" bottomColored="buildings-shop-floor" topColored="buildings" image="spriteimage.info.tower.heavyblaster.01"/>
  2219. <sprite layer="10" sublayer="3" offset="0,0" image="spriteimage.info.tower.heavyblaster.glow.01"/>
  2220. </layers>
  2221. </shopAppearance>
  2222. </instance>
  2223. <instance
  2224. class="worm.buildings.TurretBuildingFeature"
  2225. name="building.generic.multiblaster"
  2226. inherit="multiblaster.building.spec"
  2227. offset="=$3x3offsetX,$3x3offsetY"
  2228. lightSpeed="4.0"
  2229. beamLayer="10"
  2230. floor="-4"
  2231. research="multiblaster"
  2232. flamesOffset="=$3x3xFire,$3x3yFloor*0.5"
  2233. flamesEmitter="damaged.building.3x3.fire.emitter"
  2234. >
  2235. <appearance>
  2236. <layers scale="0.5">
  2237. <sprite layer="4" offset="0, 0" colored="floor" attenuated="true" image="spriteimage.generic.3x3.base.02"/>
  2238. <sprite layer="4" sublayer="2" offset="0,0" colored="shadow" attenuated="true" image="spriteimage.generic.tower.multiblaster.ground.01"/>
  2239. <sprite layer="5" sublayer="2" offset="0,0" attenuated="true" bottomColored="floor-fog" topColored="buildings" image="spriteimage.generic.tower.multiblaster.01"/>
  2240. <sprite layer="5" sublayer="3" offset="0,0" image="spriteimage.generic.tower.multiblaster.glow.01"/>
  2241. <sprite layer="5" sublayer="3" offset="-13,35" animation="building.light.red.4px.blink.animation"/>
  2242. </layers>
  2243. </appearance>
  2244. <reloadAppearance>
  2245. <layers scale="0.5">
  2246. <sprite layer="4" offset="0,0" colored="floor" attenuated="true" image="spriteimage.generic.3x3.base.02"/>
  2247. <sprite layer="4" sublayer="2" offset="0,0" colored="shadow" attenuated="true" image="spriteimage.generic.tower.multiblaster.ground.01"/>
  2248. <sprite layer="5" sublayer="2" offset="0,0" attenuated="true" bottomColored="floor-fog" topColored="buildings" image="spriteimage.generic.tower.multiblaster.01"/>
  2249. <sprite layer="5" sublayer="3" offset="0,0" animation="reload.indicator.back.animation"/>
  2250. <sprite layer="5" sublayer="2" offset="0,0" image="spriteimage.timer.ammo.13"/>
  2251. </layers>
  2252. </reloadAppearance>
  2253. <reloadingAppearance>
  2254. <layers scale="0.5">
  2255. <sprite layer="4" offset="0,0" colored="floor" attenuated="true" image="spriteimage.generic.3x3.base.02"/>
  2256. <sprite layer="4" sublayer="2" offset="0,0" colored="shadow" attenuated="true" image="spriteimage.generic.tower.multiblaster.ground.01"/>
  2257. <sprite layer="5" sublayer="2" offset="0,0" attenuated="true" bottomColored="floor-fog" topColored="buildings" image="spriteimage.generic.tower.multiblaster.01"/>
  2258. <sprite layer="5" sublayer="3" offset="-13,35" animation="building.light.red.4px.blink.animation"/>
  2259. </layers>
  2260. </reloadingAppearance>
  2261. <beam>
  2262. <animation>
  2263. <frame i="spriteimage.building.spot.yellow.2px.01" d="0"/>
  2264. <frame i="beam.phase.animation" d="1"/>
  2265. </animation>
  2266. </beam>
  2267. <deathAppearance>
  2268. <layers scale="0.5">
  2269. <sprite layer="5" offset="0,0" attenuated="true" bottomColored="floor-fog" topColored="buildings" animation="generic.tower.multiblaster.dead.animation"/>
  2270. <sprite layer="4" offset="0,0" colored="floor" attenuated="true" animation="building.3x3.dead.base.anim"/>
  2271. <sprite layer="4" sublayer="2" offset="0,0" attenuated="true" colored="shadow" animation="generic.tower.multiblaster.dead.ground.animation"/>
  2272. <emitter offset="=$3x3x,0" ySortOffset="=$3x3yExplode" emitter="building.3x3.explosion.start.emitter"/>
  2273. <emitter offset="=$3x3x,0" ySortOffset="=$3x3yExplode" emitter="building.3x3.explosion.end.emitter"/>
  2274. <emitter offset="=$3x3xFire,$3x3yFloor" ySortOffset="0" emitter="building.3x3.fire.emitter"/>
  2275. <emitter offset="=$3x3x,0" ySortOffset="=$3x3ySparks" emitter="building.3x3.explosion.sparks.emitter"/>
  2276. <emitter offset="=$3x3x,0" ySortOffset="=$3x3yExplode" emitter="building.3x3.explosion.flash.emitter"/>
  2277. <!-- <emitter offset="=$3x3x,0" ySortOffset="=$3x3y" emitter="test.coords.emitter"/> -->
  2278. </layers>
  2279. </deathAppearance>
  2280. <shieldedAppearance>
  2281. <layers scale="0.5">
  2282. <sprite layer="5" sublayer="6" offset="0,0" attenuated="false" animation="shield.3x3.animation"/>
  2283. <emitter offset="=$3x3x,$3x3y" emitter="shield.3x3.emitter"/>
  2284. <emitter offset="=$3x3x,0" ySortOffset="=$3x3y" emitter="shield.sparkle.3x3.emitter"/>
  2285. </layers>
  2286. </shieldedAppearance>
  2287. <forcefieldAppearance>
  2288. <layers scale="0.5">
  2289. <sprite layer="5" sublayer="6" offset="0,0" attenuated="false" animation="forcefield.3x3.animation"/>
  2290. <emitter offset="=$3x3x,0" ySortOffset="=$3x3y" emitter="forcefield.sparkle.3x3.emitter"/>
  2291. </layers>
  2292. </forcefieldAppearance>
  2293. <shopAppearance>
  2294. <layers scale="0.5">
  2295. <sprite layer="10" sublayer="1" offset="0,0" image="spriteimage.info.tower.multiblaster.ground.01"/>
  2296. <sprite layer="10" sublayer="2" offset="0,0" bottomColored="buildings-shop-floor" topColored="buildings" image="spriteimage.info.tower.multiblaster.01"/>
  2297. <sprite layer="10" sublayer="3" offset="0,0" image="spriteimage.info.tower.multiblaster.glow.01"/>
  2298. </layers>
  2299. </shopAppearance>
  2300. </instance>
  2301. <instance
  2302. class="worm.buildings.TurretBuildingFeature"
  2303. name="building.generic.blastcannon"
  2304. inherit="blastcannon.building.spec"
  2305. offset="=$3x3offsetX,$3x3offsetY"
  2306. lightSpeed="4.0"
  2307. beamLayer="10"
  2308. floor="-4"
  2309. research="blastcannon"
  2310. flamesOffset="=$3x3xFire,$3x3yFloor*0.5"
  2311. flamesEmitter="damaged.building.3x3.fire.emitter"
  2312. >
  2313. <appearance>
  2314. <layers scale="0.5">
  2315. <sprite layer="4" offset="0, 0" colored="floor" attenuated="true" image="spriteimage.generic.3x3.base.02"/>
  2316. <sprite layer="4" sublayer="2" offset="0,0" colored="shadow" attenuated="true" image="spriteimage.generic.tower.blastcannon.ground.01"/>
  2317. <sprite layer="5" sublayer="2" offset="0,0" attenuated="true" bottomColored="floor-fog" topColored="buildings" image="spriteimage.generic.tower.blastcannon.01"/>
  2318. <sprite layer="5" sublayer="3" offset="0,0" image="spriteimage.generic.tower.blastcannon.glow.01"/>
  2319. <sprite layer="5" sublayer="3" offset="-14,38" animation="building.light.white.5px.blink.animation"/>
  2320. <sprite layer="5" sublayer="3" offset="2,38" animation="building.light.white.5px.blink.animation"/>
  2321. </layers>
  2322. </appearance>
  2323. <reloadAppearance>
  2324. <layers scale="0.5">
  2325. <sprite layer="4" offset="0,0" colored="floor" attenuated="true" image="spriteimage.generic.3x3.base.02"/>
  2326. <sprite layer="4" sublayer="2" offset="0,0" colored="shadow" attenuated="true" image="spriteimage.generic.tower.blastcannon.ground.01"/>
  2327. <sprite layer="5" sublayer="2" offset="0,0" attenuated="true" bottomColored="floor-fog" topColored="buildings" image="spriteimage.generic.tower.blastcannon.01"/>
  2328. <sprite layer="5" sublayer="3" offset="0,0" animation="reload.indicator.back.animation"/>
  2329. <sprite layer="5" sublayer="2" offset="0,0" image="spriteimage.timer.ammo.13"/>
  2330. </layers>
  2331. </reloadAppearance>
  2332. <reloadingAppearance>
  2333. <layers scale="0.5">
  2334. <sprite layer="4" offset="0,0" colored="floor" attenuated="true" image="spriteimage.generic.3x3.base.02"/>
  2335. <sprite layer="4" sublayer="2" offset="0,0" colored="shadow" attenuated="true" image="spriteimage.generic.tower.blastcannon.ground.01"/>
  2336. <sprite layer="5" sublayer="2" offset="0,0" attenuated="true" bottomColored="floor-fog" topColored="buildings" image="spriteimage.generic.tower.blastcannon.01"/>
  2337. <sprite layer="5" sublayer="3" offset="-14,38" animation="building.light.white.5px.blink.animation"/>
  2338. <sprite layer="5" sublayer="3" offset="2,38" animation="building.light.white.5px.blink.animation"/>
  2339. </layers>
  2340. </reloadingAppearance>
  2341. <beam>
  2342. <animation>
  2343. <frame i="spriteimage.building.spot.cyan.3px.01" d="0"/>
  2344. <frame i="beam.phase.animation" d="1"/>
  2345. </animation>
  2346. </beam>
  2347. <deathAppearance>
  2348. <layers scale="0.5">
  2349. <sprite layer="5" offset="0,0" attenuated="true" bottomColored="floor-fog" topColored="buildings" animation="generic.tower.blastcannon.dead.animation"/>
  2350. <sprite layer="4" offset="0,0" colored="floor" attenuated="true" animation="building.3x3.dead.base.anim"/>
  2351. <sprite layer="4" sublayer="2" offset="0,0" attenuated="true" colored="shadow" animation="generic.tower.blastcannon.dead.ground.animation"/>
  2352. <emitter offset="=$3x3x,0" ySortOffset="=$3x3yExplode" emitter="building.3x3.explosion.start.emitter"/>
  2353. <emitter offset="=$3x3x,0" ySortOffset="=$3x3yExplode" emitter="building.3x3.explosion.end.emitter"/>
  2354. <emitter offset="=$3x3xFire,$3x3yFloor" ySortOffset="0" emitter="building.3x3.fire.emitter"/>
  2355. <emitter offset="=$3x3x,0" ySortOffset="=$3x3ySparks" emitter="building.3x3.explosion.sparks.emitter"/>
  2356. <emitter offset="=$3x3x,0" ySortOffset="=$3x3yExplode" emitter="building.3x3.explosion.flash.emitter"/>
  2357. <!-- <emitter offset="=$3x3x,0" ySortOffset="=$3x3y" emitter="test.coords.emitter"/> -->
  2358. </layers>
  2359. </deathAppearance>
  2360. <shieldedAppearance>
  2361. <layers scale="0.5">
  2362. <sprite layer="5" sublayer="6" offset="0,0" attenuated="false" animation="shield.3x3.animation"/>
  2363. <emitter offset="=$3x3x,$3x3y" emitter="shield.3x3.emitter"/>
  2364. <emitter offset="=$3x3x,0" ySortOffset="=$3x3y" emitter="shield.sparkle.3x3.emitter"/>
  2365. </layers>
  2366. </shieldedAppearance>
  2367. <forcefieldAppearance>
  2368. <layers scale="0.5">
  2369. <sprite layer="5" sublayer="6" offset="0,0" attenuated="false" animation="forcefield.3x3.animation"/>
  2370. <emitter offset="=$3x3x,0" ySortOffset="=$3x3y" emitter="forcefield.sparkle.3x3.emitter"/>
  2371. </layers>
  2372. </forcefieldAppearance>
  2373. <shopAppearance>
  2374. <layers scale="0.5">
  2375. <sprite layer="10" sublayer="1" offset="0,0" image="spriteimage.info.tower.blastcannon.ground.01"/>
  2376. <sprite layer="10" sublayer="2" offset="0,0" bottomColored="buildings-shop-floor" topColored="buildings" image="spriteimage.info.tower.blastcannon.01"/>
  2377. <sprite layer="10" sublayer="3" offset="0,0" image="spriteimage.info.tower.blastcannon.glow.01"/>
  2378. </layers>
  2379. </shopAppearance>
  2380. </instance>
  2381. <instance
  2382. class="worm.buildings.TurretBuildingFeature"
  2383. name="building.generic.shotgun"
  2384. inherit="shotgun.building.spec"
  2385. offset="=$3x3offsetX,$3x3offsetY"
  2386. lightSpeed="4.0"
  2387. beamLayer="10"
  2388. floor="-4"
  2389. research="spreadercannon"
  2390. flamesOffset="=$3x3xFire,$3x3yFloor*0.5"
  2391. flamesEmitter="damaged.building.3x3.fire.emitter"
  2392. >
  2393. <appearance>
  2394. <layers scale="0.5">
  2395. <sprite layer="4" offset="0, 0" colored="floor" attenuated="true" image="spriteimage.generic.3x3.base.02"/>
  2396. <sprite layer="4" sublayer="2" offset="0,0" colored="shadow" attenuated="true" image="spriteimage.generic.tower.spreader.ground.01"/>
  2397. <sprite layer="5" sublayer="2" offset="0,0" attenuated="true" bottomColored="floor-fog" topColored="buildings" image="spriteimage.generic.tower.spreader.01"/>
  2398. <sprite layer="5" sublayer="3" offset="0, 0" image="spriteimage.generic.tower.spreader.glow.01"/>
  2399. <sprite layer="5" sublayer="3" offset="-1,37" animation="building.light.red.4px.blink.animation"/>
  2400. </layers>
  2401. </appearance>
  2402. <reloadAppearance>
  2403. <layers scale="0.5">
  2404. <sprite layer="4" offset="0,0" colored="floor" attenuated="true" image="spriteimage.generic.3x3.base.02"/>
  2405. <sprite layer="4" sublayer="2" offset="0,0" colored="shadow" attenuated="true" image="spriteimage.generic.tower.spreader.ground.01"/>
  2406. <sprite layer="5" sublayer="2" offset="0,0" attenuated="true" bottomColored="floor-fog" topColored="buildings" image="spriteimage.generic.tower.spreader.01"/>
  2407. <sprite layer="5" sublayer="3" offset="0,0" animation="reload.indicator.back.animation"/>
  2408. <sprite layer="5" sublayer="2" offset="0,0" image="spriteimage.timer.ammo.13"/>
  2409. </layers>
  2410. </reloadAppearance>
  2411. <reloadingAppearance>
  2412. <layers scale="0.5">
  2413. <sprite layer="4" offset="0,0" colored="floor" attenuated="true" image="spriteimage.generic.3x3.base.02"/>
  2414. <sprite layer="4" sublayer="2" offset="0,0" colored="shadow" attenuated="true" image="spriteimage.generic.tower.spreader.ground.01"/>
  2415. <sprite layer="5" sublayer="2" offset="0,0" attenuated="true" bottomColored="floor-fog" topColored="buildings" image="spriteimage.generic.tower.spreader.01"/>
  2416. <sprite layer="5" sublayer="3" offset="-1,37" animation="building.light.red.4px.blink.animation"/>
  2417. </layers>
  2418. </reloadingAppearance>
  2419. <beam>
  2420. <animation>
  2421. <frame i="spriteimage.building.spot.purple.2px.01" d="0"/>
  2422. <frame i="beam.phase.animation" d="1"/>
  2423. </animation>
  2424. </beam>
  2425. <deathAppearance>
  2426. <layers scale="0.5">
  2427. <sprite layer="5" offset="0,0" attenuated="true" bottomColored="floor-fog" topColored="buildings" animation="generic.tower.spreader.dead.animation"/>
  2428. <sprite layer="4" offset="0,0" colored="floor" attenuated="true" animation="building.3x3.dead.base.anim"/>
  2429. <sprite layer="4" sublayer="2" offset="0,0" attenuated="true" colored="shadow" animation="generic.tower.spreader.dead.ground.animation"/>
  2430. <emitter offset="=$3x3x,0" ySortOffset="=$3x3yExplode" emitter="building.3x3.explosion.start.emitter"/>
  2431. <emitter offset="=$3x3x,0" ySortOffset="=$3x3yExplode" emitter="building.3x3.explosion.end.emitter"/>
  2432. <emitter offset="=$3x3xFire,$3x3yFloor" ySortOffset="0" emitter="building.3x3.fire.emitter"/>
  2433. <emitter offset="=$3x3x,0" ySortOffset="=$3x3ySparks" emitter="building.3x3.explosion.sparks.emitter"/>
  2434. <emitter offset="=$3x3x,0" ySortOffset="=$3x3yExplode" emitter="building.3x3.explosion.flash.emitter"/>
  2435. <!-- <emitter offset="=$3x3x,0" ySortOffset="=$3x3y" emitter="test.coords.emitter"/> -->
  2436. </layers>
  2437. </deathAppearance>
  2438. <shieldedAppearance>
  2439. <layers scale="0.5">
  2440. <sprite layer="5" sublayer="6" offset="0,0" attenuated="false" animation="shield.3x3.animation"/>
  2441. <emitter offset="=$3x3x,$3x3y" emitter="shield.3x3.emitter"/>
  2442. <emitter offset="=$3x3x,0" ySortOffset="=$3x3y" emitter="shield.sparkle.3x3.emitter"/>
  2443. </layers>
  2444. </shieldedAppearance>
  2445. <forcefieldAppearance>
  2446. <layers scale="0.5">
  2447. <sprite layer="5" sublayer="6" offset="0,0" attenuated="false" animation="forcefield.3x3.animation"/>
  2448. <emitter offset="=$3x3x,0" ySortOffset="=$3x3y" emitter="forcefield.sparkle.3x3.emitter"/>
  2449. </layers>
  2450. </forcefieldAppearance>
  2451. <shopAppearance>
  2452. <layers scale="0.5">
  2453. <sprite layer="10" sublayer="1" offset="0,0" image="spriteimage.info.tower.spreader.ground.01"/>
  2454. <sprite layer="10" sublayer="2" offset="0,0" bottomColored="buildings-shop-floor" topColored="buildings" image="spriteimage.info.tower.spreader.01"/>
  2455. <sprite layer="10" sublayer="3" offset="0,0" image="spriteimage.info.tower.spreader.glow.01"/>
  2456. </layers>
  2457. </shopAppearance>
  2458. </instance>
  2459. <instance
  2460. class="worm.buildings.TurretBuildingFeature"
  2461. name="building.generic.assault"
  2462. inherit="assault.building.spec"
  2463. offset="=$4x4offsetX,$4x4offsetY"
  2464. lightSpeed="4.0"
  2465. beamLayer="10"
  2466. floor="-4"
  2467. research="assaultcannon"
  2468. flamesOffset="=$4x4xFire,$4x4yFloor*0.5"
  2469. flamesEmitter="damaged.building.4x4.fire.emitter"
  2470. >
  2471. <appearance>
  2472. <layers scale="0.5">
  2473. <sprite layer="4" offset="0, 0" colored="floor" attenuated="true" image="spriteimage.generic.4x4.base.03"/>
  2474. <sprite layer="4" sublayer="2" offset="0,0" colored="shadow" attenuated="true" image="spriteimage.generic.tower.assault.ground.01"/>
  2475. <sprite layer="5" sublayer="2" offset="0,0" attenuated="true" bottomColored="floor-fog" topColored="buildings" image="spriteimage.generic.tower.assault.01"/>
  2476. <sprite layer="5" sublayer="3" offset="0,0" image="spriteimage.generic.tower.assault.glow.01"/>
  2477. <sprite layer="5" sublayer="3" offset="-13,42" animation="building.light.white.5px.blink.animation"/>
  2478. <sprite layer="5" sublayer="3" offset="0,42" animation="building.light.white.5px.blink.animation"/>
  2479. </layers>
  2480. </appearance>
  2481. <reloadAppearance>
  2482. <layers scale="0.5">
  2483. <sprite layer="4" offset="0,0" colored="floor" attenuated="true" image="spriteimage.generic.4x4.base.03"/>
  2484. <sprite layer="4" sublayer="2" offset="0,0" colored="shadow" attenuated="true" image="spriteimage.generic.tower.assault.ground.01"/>
  2485. <sprite layer="5" sublayer="2" offset="0,0" attenuated="true" bottomColored="floor-fog" topColored="buildings" image="spriteimage.generic.tower.assault.01"/>
  2486. <sprite layer="5" sublayer="3" offset="0,0" animation="reload.large.indicator.back.animation"/>
  2487. <sprite layer="5" sublayer="2" offset="0,0" image="spriteimage.timer.large.ammo.15"/>
  2488. </layers>
  2489. </reloadAppearance>
  2490. <reloadingAppearance>
  2491. <layers scale="0.5">
  2492. <sprite layer="4" offset="0,0" colored="floor" attenuated="true" image="spriteimage.generic.4x4.base.03"/>
  2493. <sprite layer="4" sublayer="2" offset="0,0" colored="shadow" attenuated="true" image="spriteimage.generic.tower.assault.ground.01"/>
  2494. <sprite layer="5" sublayer="2" offset="0,0" attenuated="true" bottomColored="floor-fog" topColored="buildings" image="spriteimage.generic.tower.assault.01"/>
  2495. <sprite layer="5" sublayer="3" offset="-13,42" animation="building.light.white.5px.blink.animation"/>
  2496. <sprite layer="5" sublayer="3" offset="0,42" animation="building.light.white.5px.blink.animation"/>
  2497. </layers>
  2498. </reloadingAppearance>
  2499. <beam>
  2500. <animation>
  2501. <frame i="spriteimage.building.spot.green.3px.01" d="0"/>
  2502. <frame i="beam.phase.animation" d="1"/>
  2503. </animation>
  2504. </beam>
  2505. <deathAppearance>
  2506. <layers scale="0.5">
  2507. <sprite layer="5" offset="0,0" attenuated="true" bottomColored="floor-fog" topColored="buildings" animation="generic.tower.assault.dead.animation"/>
  2508. <sprite layer="4" offset="0,0" colored="floor" attenuated="true" animation="building.4x4.dead.base.anim"/>
  2509. <sprite layer="4" sublayer="2" offset="0,0" attenuated="true" colored="shadow" animation="generic.tower.assault.dead.ground.animation"/>
  2510. <emitter offset="=$4x4x,0" ySortOffset="=$4x4yExplode" emitter="building.4x4.explosion.start.emitter"/>
  2511. <emitter offset="=$4x4x,0" ySortOffset="=$4x4yExplode" emitter="building.4x4.explosion.end.emitter"/>
  2512. <emitter offset="=$4x4xFire,$4x4yFloor" ySortOffset="0" emitter="building.4x4.fire.emitter"/>
  2513. <emitter offset="=$4x4x,0" ySortOffset="=$4x4ySparks" emitter="building.4x4.explosion.sparks.emitter"/>
  2514. <emitter offset="=$4x4x,0" ySortOffset="=$4x4yExplode" emitter="building.4x4.explosion.flash.emitter"/>
  2515. <!-- <emitter offset="=$4x4x,0" ySortOffset="=$4x4y" emitter="test.coords.emitter"/> -->
  2516. </layers>
  2517. </deathAppearance>
  2518. <shieldedAppearance>
  2519. <layers scale="0.5">
  2520. <sprite layer="5" sublayer="6" offset="0,0" attenuated="false" animation="shield.4x4.animation"/>
  2521. <emitter offset="=$4x4x,$4x4y" emitter="shield.4x4.emitter"/>
  2522. <emitter offset="=$4x4x,0" ySortOffset="=$4x4y" emitter="shield.sparkle.4x4.emitter"/>
  2523. </layers>
  2524. </shieldedAppearance>
  2525. <forcefieldAppearance>
  2526. <layers scale="0.5">
  2527. <sprite layer="5" sublayer="6" offset="0,0" attenuated="false" animation="forcefield.4x4.animation"/>
  2528. <emitter offset="=$4x4x,0" ySortOffset="=$4x4y" emitter="forcefield.sparkle.4x4.emitter"/>
  2529. </layers>
  2530. </forcefieldAppearance>
  2531. <shopAppearance>
  2532. <layers scale="0.5">
  2533. <sprite layer="10" sublayer="1" offset="0,0" image="spriteimage.info.tower.assault.ground.01"/>
  2534. <sprite layer="10" sublayer="2" offset="0,0" bottomColored="buildings-shop-floor" topColored="buildings" image="spriteimage.info.tower.assault.01"/>
  2535. <sprite layer="10" sublayer="3" offset="0,0" image="spriteimage.info.tower.assault.glow.01"/>
  2536. </layers>
  2537. </shopAppearance>
  2538. </instance>
  2539. <instance
  2540. class="worm.buildings.TurretBuildingFeature"
  2541. name="building.generic.rocket"
  2542. inherit="rocket.building.spec"
  2543. offset="=$4x4offsetX,$4x4offsetY"
  2544. lightSpeed="4.0"
  2545. beamLayer="10"
  2546. floor="-4"
  2547. research="rockets"
  2548. flamesOffset="=$4x4xFire,$4x4yFloor*0.5"
  2549. flamesEmitter="damaged.building.4x4.fire.emitter"
  2550. >
  2551. <appearance>
  2552. <layers scale="0.5">
  2553. <sprite layer="4" offset="0, 0" colored="floor" attenuated="true" image="spriteimage.generic.4x4.base.03"/>
  2554. <sprite layer="4" sublayer="2" offset="0,0" colored="shadow" attenuated="true" image="spriteimage.generic.tower.rockets.ground.01"/>
  2555. <sprite layer="5" sublayer="2" offset="0,0" attenuated="true" bottomColored="floor-fog" topColored="buildings" image="spriteimage.generic.tower.rockets.01"/>
  2556. <sprite layer="5" sublayer="3" offset="0, 0" image="spriteimage.generic.tower.rockets.glow.01"/>
  2557. <sprite layer="5" sublayer="3" offset="11,43" animation="building.light.white.5px.blink.animation"/>
  2558. </layers>
  2559. </appearance>
  2560. <reloadAppearance>
  2561. <layers scale="0.5">
  2562. <sprite layer="4" offset="0,0" colored="floor" attenuated="true" image="spriteimage.generic.4x4.base.03"/>
  2563. <sprite layer="4" sublayer="2" offset="0,0" colored="shadow" attenuated="true" image="spriteimage.generic.tower.rockets.ground.01"/>
  2564. <sprite layer="5" sublayer="2" offset="0,0" attenuated="true" bottomColored="floor-fog" topColored="buildings" image="spriteimage.generic.tower.rockets.01"/>
  2565. <sprite layer="5" sublayer="3" offset="0,0" animation="reload.large.indicator.back.animation"/>
  2566. <sprite layer="5" sublayer="2" offset="0,0" image="spriteimage.timer.large.ammo.15"/>
  2567. </layers>
  2568. </reloadAppearance>
  2569. <reloadingAppearance>
  2570. <layers scale="0.5">
  2571. <sprite layer="4" offset="0,0" colored="floor" attenuated="true" image="spriteimage.generic.4x4.base.03"/>
  2572. <sprite layer="4" sublayer="2" offset="0,0" colored="shadow" attenuated="true" image="spriteimage.generic.tower.rockets.ground.01"/>
  2573. <sprite layer="5" sublayer="2" offset="0,0" attenuated="true" bottomColored="floor-fog" topColored="buildings" image="spriteimage.generic.tower.rockets.01"/>
  2574. <sprite layer="5" sublayer="3" offset="11,43" animation="building.light.white.5px.blink.animation"/>
  2575. </layers>
  2576. </reloadingAppearance>
  2577. <beam>
  2578. <animation>
  2579. <frame i="spriteimage.building.spot.purple.3px.01" d="0"/>
  2580. <frame i="beam.phase.animation" d="1"/>
  2581. </animation>
  2582. </beam>
  2583. <deathAppearance>
  2584. <layers scale="0.5">
  2585. <sprite layer="5" offset="0,0" attenuated="true" bottomColored="floor-fog" topColored="buildings" animation="generic.tower.rockets.dead.animation"/>
  2586. <sprite layer="4" offset="0,0" colored="floor" attenuated="true" animation="building.4x4.dead.base.anim"/>
  2587. <sprite layer="4" sublayer="2" offset="0,0" attenuated="true" colored="shadow" animation="generic.tower.rockets.dead.ground.animation"/>
  2588. <emitter offset="=$4x4x,0" ySortOffset="=$4x4yExplode" emitter="building.4x4.explosion.start.emitter"/>
  2589. <emitter offset="=$4x4x,0" ySortOffset="=$4x4yExplode" emitter="building.4x4.explosion.end.emitter"/>
  2590. <emitter offset="=$4x4xFire,$4x4yFloor" ySortOffset="0" emitter="building.4x4.fire.emitter"/>
  2591. <emitter offset="=$4x4x,0" ySortOffset="=$4x4ySparks" emitter="building.4x4.explosion.sparks.emitter"/>
  2592. <emitter offset="=$4x4x,0" ySortOffset="=$4x4yExplode" emitter="building.4x4.explosion.flash.emitter"/>
  2593. <!-- <emitter offset="=$4x4x,0" ySortOffset="=$4x4y" emitter="test.coords.emitter"/> -->
  2594. </layers>
  2595. </deathAppearance>
  2596. <shieldedAppearance>
  2597. <layers scale="0.5">
  2598. <sprite layer="5" sublayer="6" offset="0,0" attenuated="false" animation="shield.4x4.animation"/>
  2599. <emitter offset="=$4x4x,$4x4y" emitter="shield.4x4.emitter"/>
  2600. <emitter offset="=$4x4x,0" ySortOffset="=$4x4y" emitter="shield.sparkle.4x4.emitter"/>
  2601. </layers>
  2602. </shieldedAppearance>
  2603. <forcefieldAppearance>
  2604. <layers scale="0.5">
  2605. <sprite layer="5" sublayer="6" offset="0,0" attenuated="false" animation="forcefield.4x4.animation"/>
  2606. <emitter offset="=$4x4x,0" ySortOffset="=$4x4y" emitter="forcefield.sparkle.4x4.emitter"/>
  2607. </layers>
  2608. </forcefieldAppearance>
  2609. <shopAppearance>
  2610. <layers scale="0.5">
  2611. <sprite layer="10" sublayer="1" offset="0,0" image="spriteimage.info.tower.rockets.ground.01"/>
  2612. <sprite layer="10" sublayer="2" offset="0,0" bottomColored="buildings-shop-floor" topColored="buildings" image="spriteimage.info.tower.rockets.01"/>
  2613. <sprite layer="10" sublayer="3" offset="0,0" image="spriteimage.info.tower.rockets.glow.01"/>
  2614. </layers>
  2615. </shopAppearance>
  2616. </instance>
  2617. <instance
  2618. class="worm.buildings.TurretBuildingFeature"
  2619. name="building.generic.laser"
  2620. inherit="laser.building.spec"
  2621. offset="=$4x4offsetX,$4x4offsetY"
  2622. lightSpeed="4.0"
  2623. beamLayer="10"
  2624. floor="-4"
  2625. research="laser"
  2626. flamesOffset="=$4x4xFire,$4x4yFloor*0.5"
  2627. flamesEmitter="damaged.building.4x4.fire.emitter"
  2628. >
  2629. <appearance>
  2630. <layers scale="0.5">
  2631. <sprite layer="4" offset="0, 0" colored="floor" attenuated="true" image="spriteimage.generic.4x4.base.03"/>
  2632. <sprite layer="4" sublayer="2" offset="0,0" colored="shadow" attenuated="true" image="spriteimage.generic.tower.laser.ground.01"/>
  2633. <sprite layer="5" sublayer="2" offset="0,0" attenuated="true" bottomColored="floor-fog" topColored="buildings" image="spriteimage.generic.tower.laser.01"/>
  2634. <sprite layer="5" sublayer="3" offset="0, 0" image="spriteimage.generic.tower.laser.glow.01"/>
  2635. <sprite layer="5" sublayer="3" offset="-24,40" animation="building.light.red.4px.blink.animation"/>
  2636. <sprite layer="5" sublayer="3" offset="10,43" animation="building.light.white.5px.blink.animation"/>
  2637. </layers>
  2638. </appearance>
  2639. <reloadAppearance>
  2640. <layers scale="0.5">
  2641. <sprite layer="4" offset="0,0" colored="floor" attenuated="true" image="spriteimage.generic.4x4.base.03"/>
  2642. <sprite layer="4" sublayer="2" offset="0,0" colored="shadow" attenuated="true" image="spriteimage.generic.tower.laser.ground.01"/>
  2643. <sprite layer="5" sublayer="2" offset="0,0" attenuated="true" bottomColored="floor-fog" topColored="buildings" image="spriteimage.generic.tower.laser.01"/>
  2644. <sprite layer="5" sublayer="3" offset="0,0" animation="reload.large.indicator.back.animation"/>
  2645. <sprite layer="5" sublayer="2" offset="0,0" image="spriteimage.timer.large.ammo.15"/>
  2646. </layers>
  2647. </reloadAppearance>
  2648. <reloadingAppearance>
  2649. <layers scale="0.5">
  2650. <sprite layer="4" offset="0,0" colored="floor" attenuated="true" image="spriteimage.generic.4x4.base.03"/>
  2651. <sprite layer="4" sublayer="2" offset="0,0" colored="shadow" attenuated="true" image="spriteimage.generic.tower.laser.ground.01"/>
  2652. <sprite layer="5" sublayer="2" offset="0,0" attenuated="true" bottomColored="floor-fog" topColored="buildings" image="spriteimage.generic.tower.laser.01"/>
  2653. <sprite layer="5" sublayer="3" offset="-24,40" animation="building.light.red.4px.blink.animation"/>
  2654. <sprite layer="5" sublayer="3" offset="10,43" animation="building.light.white.5px.blink.animation"/>
  2655. </layers>
  2656. </reloadingAppearance>
  2657. <beam>
  2658. <animation>
  2659. <frame i="spriteimage.building.spot.purple.3px.01" d="0"/>
  2660. <frame i="beam.phase.animation" d="1"/>
  2661. </animation>
  2662. </beam>
  2663. <deathAppearance>
  2664. <layers scale="0.5">
  2665. <sprite layer="5" offset="0,0" attenuated="true" bottomColored="floor-fog" topColored="buildings" animation="generic.tower.laser.dead.animation"/>
  2666. <sprite layer="4" offset="0,0" colored="floor" attenuated="true" animation="building.4x4.dead.base.anim"/>
  2667. <sprite layer="4" sublayer="2" offset="0,0" attenuated="true" colored="shadow" animation="generic.tower.laser.dead.ground.animation"/>
  2668. <emitter offset="=$4x4x,0" ySortOffset="=$4x4yExplode" emitter="building.4x4.explosion.start.emitter"/>
  2669. <emitter offset="=$4x4x,0" ySortOffset="=$4x4yExplode" emitter="building.4x4.explosion.end.emitter"/>
  2670. <emitter offset="=$4x4xFire,$4x4yFloor" ySortOffset="0" emitter="building.4x4.fire.emitter"/>
  2671. <emitter offset="=$4x4x,0" ySortOffset="=$4x4ySparks" emitter="building.4x4.explosion.sparks.emitter"/>
  2672. <emitter offset="=$4x4x,0" ySortOffset="=$4x4yExplode" emitter="building.4x4.explosion.flash.emitter"/>
  2673. <!-- <emitter offset="=$4x4x,0" ySortOffset="=$4x4y" emitter="test.coords.emitter"/> -->
  2674. </layers>
  2675. </deathAppearance>
  2676. <shieldedAppearance>
  2677. <layers scale="0.5">
  2678. <sprite layer="5" sublayer="6" offset="0,0" attenuated="false" animation="shield.4x4.animation"/>
  2679. <emitter offset="=$4x4x,$4x4y" emitter="shield.4x4.emitter"/>
  2680. <emitter offset="=$4x4x,0" ySortOffset="=$4x4y" emitter="shield.sparkle.4x4.emitter"/>
  2681. </layers>
  2682. </shieldedAppearance>
  2683. <forcefieldAppearance>
  2684. <layers scale="0.5">
  2685. <sprite layer="5" sublayer="6" offset="0,0" attenuated="false" animation="forcefield.4x4.animation"/>
  2686. <emitter offset="=$4x4x,0" ySortOffset="=$4x4y" emitter="forcefield.sparkle.4x4.emitter"/>
  2687. </layers>
  2688. </forcefieldAppearance>
  2689. <shopAppearance>
  2690. <layers scale="0.5">
  2691. <sprite layer="10" sublayer="1" offset="0,0" image="spriteimage.info.tower.laser.ground.01"/>
  2692. <sprite layer="10" sublayer="2" offset="0,0" bottomColored="buildings-shop-floor" topColored="buildings" image="spriteimage.info.tower.laser.01"/>
  2693. <sprite layer="10" sublayer="3" offset="0,0" image="spriteimage.info.tower.laser.glow.01"/>
  2694. </layers>
  2695. </shopAppearance>
  2696. </instance>
  2697. <instance
  2698. class="worm.buildings.TurretBuildingFeature"
  2699. name="building.generic.disruptor"
  2700. inherit="disruptor.building.spec"
  2701. offset="=$4x4offsetX,$4x4offsetY"
  2702. lightSpeed="4.0"
  2703. beamLayer="10"
  2704. floor="-4"
  2705. research="disruptor"
  2706. flamesOffset="=$4x4xFire,$4x4yFloor*0.5"
  2707. flamesEmitter="damaged.building.4x4.fire.emitter"
  2708. >
  2709. <appearance>
  2710. <layers scale="0.5">
  2711. <sprite layer="4" offset="0, 0" colored="floor" attenuated="true" image="spriteimage.generic.4x4.base.03"/>
  2712. <sprite layer="4" sublayer="2" offset="0,0" colored="shadow" attenuated="true" image="spriteimage.generic.tower.disruptor.ground.01"/>
  2713. <sprite layer="5" sublayer="2" offset="0,0" attenuated="true" bottomColored="floor-fog" topColored="buildings" image="spriteimage.generic.tower.disruptor.01"/>
  2714. <sprite layer="5" sublayer="3" offset="0,0" attenuated="false" colored="buildings-alt" image="spriteimage.generic.tower.disruptor.top.01"/>
  2715. <sprite layer="5" sublayer="4" offset="0, 0" image="spriteimage.generic.tower.disruptor.glow.01"/>
  2716. <sprite layer="5" sublayer="3" offset="3,45" animation="building.light.red.4px.blink.animation"/>
  2717. <sprite layer="5" sublayer="3" offset="10,40" animation="building.light.white.5px.blink.animation"/>
  2718. </layers>
  2719. </appearance>
  2720. <reloadAppearance>
  2721. <layers scale="0.5">
  2722. <sprite layer="4" offset="0,0" colored="floor" attenuated="true" image="spriteimage.generic.4x4.base.03"/>
  2723. <sprite layer="4" sublayer="2" offset="0,0" colored="shadow" attenuated="true" image="spriteimage.generic.tower.disruptor.ground.01"/>
  2724. <sprite layer="5" sublayer="2" offset="0,0" attenuated="true" bottomColored="floor-fog" topColored="buildings" image="spriteimage.generic.tower.disruptor.01"/>
  2725. <sprite layer="5" sublayer="3" offset="0,0" attenuated="false" colored="buildings-alt" image="spriteimage.generic.tower.disruptor.top.01"/>
  2726. <sprite layer="5" sublayer="3" offset="0,0" animation="reload.large.indicator.back.animation"/>
  2727. <sprite layer="5" sublayer="2" offset="0,0" image="spriteimage.timer.large.ammo.15"/>
  2728. </layers>
  2729. </reloadAppearance>
  2730. <reloadingAppearance>
  2731. <layers scale="0.5">
  2732. <sprite layer="4" offset="0,0" colored="floor" attenuated="true" image="spriteimage.generic.4x4.base.03"/>
  2733. <sprite layer="4" sublayer="2" offset="0,0" colored="shadow" attenuated="true" image="spriteimage.generic.tower.disruptor.ground.01"/>
  2734. <sprite layer="5" sublayer="2" offset="0,0" attenuated="true" bottomColored="floor-fog" topColored="buildings" image="spriteimage.generic.tower.disruptor.01"/>
  2735. <sprite layer="5" sublayer="3" offset="0,0" attenuated="false" colored="buildings-alt" image="spriteimage.generic.tower.disruptor.top.01"/>
  2736. <sprite layer="5" sublayer="3" offset="3,45" animation="building.light.red.4px.blink.animation"/>
  2737. <sprite layer="5" sublayer="3" offset="10,40" animation="building.light.white.5px.blink.animation"/>
  2738. </layers>
  2739. </reloadingAppearance>
  2740. <beam>
  2741. <animation>
  2742. <frame i="spriteimage.building.spot.purple.3px.01" d="0"/>
  2743. <frame i="beam.phase.animation" d="1"/>
  2744. </animation>
  2745. </beam>
  2746. <deathAppearance>
  2747. <layers scale="0.5">
  2748. <sprite layer="5" offset="0,0" attenuated="true" bottomColored="floor-fog" topColored="buildings" animation="generic.tower.disruptor.dead.animation"/>
  2749. <sprite layer="4" offset="0,0" colored="floor" attenuated="true" animation="building.4x4.dead.base.anim"/>
  2750. <sprite layer="4" sublayer="2" offset="0,0" attenuated="true" colored="shadow" animation="generic.tower.disruptor.dead.ground.animation"/>
  2751. <emitter offset="=$4x4x,0" ySortOffset="=$4x4yExplode" emitter="building.4x4.explosion.start.emitter"/>
  2752. <emitter offset="=$4x4x,0" ySortOffset="=$4x4yExplode" emitter="building.4x4.explosion.end.emitter"/>
  2753. <emitter offset="=$4x4xFire,$4x4yFloor" ySortOffset="0" emitter="building.4x4.fire.emitter"/>
  2754. <emitter offset="=$4x4x,0" ySortOffset="=$4x4ySparks" emitter="building.4x4.explosion.sparks.emitter"/>
  2755. <emitter offset="=$4x4x,0" ySortOffset="=$4x4yExplode" emitter="building.4x4.explosion.flash.emitter"/>
  2756. <!-- <emitter offset="=$4x4x,0" ySortOffset="=$4x4y" emitter="test.coords.emitter"/> -->
  2757. </layers>
  2758. </deathAppearance>
  2759. <shieldedAppearance>
  2760. <layers scale="0.5">
  2761. <sprite layer="5" sublayer="6" offset="0,0" attenuated="false" animation="shield.4x4.animation"/>
  2762. <emitter offset="=$4x4x,$4x4y" emitter="shield.4x4.emitter"/>
  2763. <emitter offset="=$4x4x,0" ySortOffset="=$4x4y" emitter="shield.sparkle.4x4.emitter"/>
  2764. </layers>
  2765. </shieldedAppearance>
  2766. <forcefieldAppearance>
  2767. <layers scale="0.5">
  2768. <sprite layer="5" sublayer="6" offset="0,0" attenuated="false" animation="forcefield.4x4.animation"/>
  2769. <emitter offset="=$4x4x,0" ySortOffset="=$4x4y" emitter="forcefield.sparkle.4x4.emitter"/>
  2770. </layers>
  2771. </forcefieldAppearance>
  2772. <shopAppearance>
  2773. <layers scale="0.5">
  2774. <sprite layer="10" sublayer="1" offset="0,0" image="spriteimage.info.tower.disruptor.ground.01"/>
  2775. <sprite layer="10" sublayer="2" offset="0,0" bottomColored="buildings-shop-floor" topColored="buildings" image="spriteimage.info.tower.disruptor.01"/>
  2776. <sprite layer="10" sublayer="3" offset="0,0" attenuated="false" colored="buildings-alt" image="spriteimage.info.tower.disruptor.top.01"/>
  2777. <sprite layer="10" sublayer="3" offset="0,0" image="spriteimage.info.tower.disruptor.glow.01"/>
  2778. </layers>
  2779. </shopAppearance>
  2780. </instance>
  2781. <!-- MINES ============================================================================================================================== -->
  2782. <instance
  2783. class="worm.buildings.MinefieldFeature"
  2784. name="building.generic.mine"
  2785. inherit="mine.building.spec"
  2786. mineExplosionEmitter="mine.explosion.emitter"
  2787. offset="=$mineoffsetX,$mineoffsetY"
  2788. floor="-4"
  2789. research="mines"
  2790. >
  2791. <appearance>
  2792. <layers scale="0.5">
  2793. <sprite layer="4" sublayer="2" offset="0,0" colored="shadow" attenuated="true" image="spriteimage.generic.mine.ground.01"/>
  2794. <sprite layer="5" sublayer="2" offset="0,0" attenuated="true" bottomColored="floor-fog" topColored="buildings" image="spriteimage.generic.mine.01"/>
  2795. <sprite layer="5" sublayer="3" offset="0,0" attenuated="false" animation="generic.mine.glow.animation"/>
  2796. </layers>
  2797. </appearance>
  2798. <deathAppearance>
  2799. <layers scale="0.5">
  2800. <sprite layer="5" offset="0,0" attenuated="true" bottomColored="floor-fog" topColored="buildings" animation="generic.mine.dead.animation"/>
  2801. <sprite layer="4" sublayer="2" offset="0,0" attenuated="true" colored="shadow" animation="generic.mine.dead.ground.animation"/>
  2802. <emitter offset="25,25" ySortOffset="25" emitter="building.1x1.explosion.start.emitter"/>
  2803. <emitter offset="25,25" ySortOffset="25" emitter="building.3x3.explosion.end.emitter"/>
  2804. </layers>
  2805. </deathAppearance>
  2806. <shopAppearance>
  2807. <layers scale="0.5">
  2808. <sprite layer="10" sublayer="1" offset="0,0" colored="shadow" image="spriteimage.info.mine.ground.01"/>
  2809. <sprite layer="10" sublayer="2" offset="0,0" bottomColored="buildings-shop-floor" topColored="buildings" image="spriteimage.info.mine.01"/>
  2810. <sprite layer="10" sublayer="3" offset="0,0" attenuated="false" image="spriteimage.info.mine.glow.01"/>
  2811. </layers>
  2812. </shopAppearance>
  2813. </instance>
  2814. <instance
  2815. class="worm.buildings.MinefieldFeature"
  2816. name="building.generic.clustermine"
  2817. inherit="clustermine.building.spec"
  2818. mineExplosionEmitter="clustermine.explosion.emitter"
  2819. offset="=$1x1offsetX,$1x1offsetY"
  2820. floor="-4"
  2821. research="clustermines"
  2822. >
  2823. <appearance>
  2824. <layers scale="0.5">
  2825. <sprite layer="4" offset="0,0" attenuated="true" colored="shadow" image="spriteimage.generic.clustermine.ground.01"/>
  2826. <sprite layer="5" sublayer="2" offset="0,0" attenuated="true" bottomColored="floor-fog" topColored="buildings" image="spriteimage.generic.clustermine.01"/>
  2827. <sprite layer="5" sublayer="2" offset="0,0" attenuated="true" bottomColored="floor-fog" topColored="buildings" image="spriteimage.generic.clustermine.03"/>
  2828. <sprite layer="5" sublayer="2" offset="0,0" attenuated="true" bottomColored="floor-fog" topColored="buildings" image="spriteimage.generic.clustermine.05"/>
  2829. <sprite layer="5" sublayer="2" offset="0,0" attenuated="true" bottomColored="floor-fog" topColored="buildings" image="spriteimage.generic.clustermine.07"/>
  2830. <sprite layer="5" sublayer="3" offset="0,0" attenuated="false" animation="generic.clustermine.glow.4.animation"/>
  2831. </layers>
  2832. </appearance>
  2833. <appearances>
  2834. <array>
  2835. <item>
  2836. <layers scale="0.5">
  2837. <sprite layer="4" offset="0,0" attenuated="true" colored="shadow" image="spriteimage.generic.clustermine.ground.01"/>
  2838. <sprite layer="5" sublayer="2" offset="0,0" attenuated="true" bottomColored="floor-fog" topColored="buildings" image="spriteimage.generic.clustermine.01"/>
  2839. <sprite layer="5" sublayer="2" offset="0,0" attenuated="true" bottomColored="floor-fog" topColored="buildings" image="spriteimage.generic.clustermine.03"/>
  2840. <sprite layer="5" sublayer="2" offset="0,0" attenuated="true" bottomColored="floor-fog" topColored="buildings" image="spriteimage.generic.clustermine.05"/>
  2841. <sprite layer="5" sublayer="2" offset="0,0" attenuated="true" bottomColored="floor-fog" topColored="buildings" image="spriteimage.generic.clustermine.07"/>
  2842. <sprite layer="5" sublayer="3" offset="0,0" attenuated="false" animation="generic.clustermine.glow.4.animation"/>
  2843. </layers>
  2844. </item>
  2845. <item>
  2846. <layers scale="0.5">
  2847. <sprite layer="4" offset="0,0" attenuated="true" colored="shadow" image="spriteimage.generic.clustermine.ground.02"/>
  2848. <sprite layer="5" sublayer="2" offset="0,0" attenuated="true" bottomColored="floor-fog" topColored="buildings" image="spriteimage.generic.clustermine.03"/>
  2849. <sprite layer="5" sublayer="2" offset="0,0" attenuated="true" bottomColored="floor-fog" topColored="buildings" image="spriteimage.generic.clustermine.05"/>
  2850. <sprite layer="5" sublayer="2" offset="0,0" attenuated="true" bottomColored="floor-fog" topColored="buildings" image="spriteimage.generic.clustermine.07"/>
  2851. <sprite layer="5" sublayer="3" offset="0,0" attenuated="false" animation="generic.clustermine.glow.3.animation"/>
  2852. </layers>
  2853. </item>
  2854. <item>
  2855. <layers scale="0.5">
  2856. <sprite layer="4" offset="0,0" attenuated="true" colored="shadow" image="spriteimage.generic.clustermine.ground.03"/>
  2857. <sprite layer="5" sublayer="2" offset="0,0" attenuated="true" bottomColored="floor-fog" topColored="buildings" image="spriteimage.generic.clustermine.03"/>
  2858. <sprite layer="5" sublayer="2" offset="0,0" attenuated="true" bottomColored="floor-fog" topColored="buildings" image="spriteimage.generic.clustermine.07"/>
  2859. <sprite layer="5" sublayer="3" offset="0,0" attenuated="false" animation="generic.clustermine.glow.2.animation"/>
  2860. </layers>
  2861. </item>
  2862. <item>
  2863. <layers scale="0.5">
  2864. <sprite layer="4" offset="0,0" attenuated="true" colored="shadow" image="spriteimage.generic.clustermine.ground.04"/>
  2865. <sprite layer="5" sublayer="2" offset="0,0" attenuated="true" bottomColored="floor-fog" topColored="buildings" image="spriteimage.generic.clustermine.03"/>
  2866. <sprite layer="5" sublayer="3" offset="0,0" attenuated="false" animation="generic.clustermine.glow.1.animation"/>
  2867. </layers>
  2868. </item>
  2869. </array>
  2870. </appearances>
  2871. <shopAppearance>
  2872. <layers scale="0.5">
  2873. <sprite layer="10" sublayer="1" offset="0,0" colored="shadow" image="spriteimage.info.clustermine.ground.01"/>
  2874. <sprite layer="10" sublayer="2" offset="0,0" bottomColored="buildings-shop-floor" topColored="buildings" image="spriteimage.info.clustermine.02"/>
  2875. <sprite layer="10" sublayer="2" offset="0,0" bottomColored="buildings-shop-floor" topColored="buildings" image="spriteimage.info.clustermine.01"/>
  2876. <sprite layer="10" sublayer="3" offset="0,0" attenuated="false" image="spriteimage.info.clustermine.glow.01"/>
  2877. </layers>
  2878. </shopAppearance>
  2879. </instance>
  2880. <instance
  2881. class="worm.buildings.MinefieldFeature"
  2882. name="building.generic.blastmine"
  2883. inherit="blastmine.building.spec"
  2884. mineExplosionEmitter="blastmine.explosion.emitter"
  2885. offset="=$1x1offsetX,$1x1offsetY"
  2886. floor="-4"
  2887. research="blastmine"
  2888. >
  2889. <appearance>
  2890. <layers scale="0.5">
  2891. <sprite layer="4" offset="0,0" colored="shadow" attenuated="true" image="spriteimage.generic.blastmine.ground.01"/>
  2892. <sprite layer="5" sublayer="2" attenuated="true" bottomColored="floor-fog" topColored="buildings" offset="0,0" image="spriteimage.generic.blastmine.01"/>
  2893. <sprite layer="5" sublayer="4" offset="0,0" attenuated="false" animation="generic.blastmine.glow.animation"/>
  2894. </layers>
  2895. </appearance>
  2896. <armedAppearance>
  2897. <layers scale="0.5">
  2898. <sprite layer="4" offset="0,0" colored="shadow" attenuated="true" image="spriteimage.generic.blastmine.ground.01"/>
  2899. <sprite layer="5" sublayer="2" attenuated="true" bottomColored="floor-fog" topColored="buildings" offset="0, 0" animation="generic.blastmine.armed.animation"/>
  2900. <sprite layer="5" sublayer="3" offset="0, 0" attenuated="false" animation="generic.blastmine.armed.glow.animation"/>
  2901. </layers>
  2902. </armedAppearance>
  2903. <deathAppearance>
  2904. <layers scale="0.5">
  2905. <sprite layer="5" offset="0,0" attenuated="true" bottomColored="floor-fog" topColored="buildings" animation="generic.blastmine.dead.animation"/>
  2906. <sprite layer="4" sublayer="2" offset="0,0" attenuated="true" colored="shadow" animation="generic.blastmine.dead.ground.animation"/>
  2907. <emitter offset="25,25" ySortOffset="25" emitter="building.1x1.explosion.start.emitter"/>
  2908. <emitter offset="25,25" ySortOffset="25" emitter="building.4x4.explosion.end.emitter"/>
  2909. </layers>
  2910. </deathAppearance>
  2911. <shopAppearance>
  2912. <layers scale="0.5">
  2913. <sprite layer="10" sublayer="1" offset="0,0" image="spriteimage.info.blastmine.ground.01"/>
  2914. <sprite layer="10" sublayer="2" bottomColored="buildings-shop-floor" topColored="buildings" offset="0,0" image="spriteimage.info.blastmine.01"/>
  2915. <sprite layer="10" sublayer="3" offset="0,0" attenuated="false" image="spriteimage.info.blastmine.glow.01"/>
  2916. </layers>
  2917. </shopAppearance>
  2918. </instance>
  2919. <!-- BARRICADES ============================================================================================================================== -->
  2920. <instance
  2921. class="worm.buildings.BarricadeFeature"
  2922. name="building.generic.concrete"
  2923. inherit="concrete.building.spec"
  2924. offset="=$1x1offsetX,$1x1offsetY"
  2925. floor="-4"
  2926. research="concrete"
  2927. flamesOffset="=$1x1xFire,$1x1yFloor*0.5"
  2928. flamesEmitter="damaged.building.1x1.fire.emitter"
  2929. >
  2930. <appearance>
  2931. <layers scale="0.5">
  2932. <sprite layer="4" sublayer="2" offset="0,0" colored="shadow" attenuated="true" image="spriteimage.generic.barricade.concrete.ground.01"/>
  2933. <sprite layer="5" sublayer="3" attenuated="true" bottomColored="floor-fog" topColored="buildings" offset="0,0" image="spriteimage.generic.barricade.concrete.03"/>
  2934. <sprite layer="5" sublayer="4" attenuated="false" colored="buildings-alt" offset="0,0" image="spriteimage.generic.barricade.concrete.top.03"/>
  2935. </layers>
  2936. </appearance>
  2937. <appearances>
  2938. <array>
  2939. <item>
  2940. <layers scale="0.5">
  2941. <sprite layer="4" sublayer="2" offset="0,0" colored="shadow" attenuated="true" image="spriteimage.generic.barricade.concrete.ground.01"/>
  2942. <sprite layer="5" sublayer="3" attenuated="true" bottomColored="floor-fog" topColored="buildings" offset="0,0" image="spriteimage.generic.barricade.concrete.02"/>
  2943. <sprite layer="5" sublayer="4" attenuated="false" colored="buildings-alt" offset="0,0" image="spriteimage.generic.barricade.concrete.top.02"/>
  2944. </layers>
  2945. </item>
  2946. <item>
  2947. <layers scale="0.5">
  2948. <sprite layer="4" sublayer="2" offset="0,0" colored="shadow" attenuated="true" image="spriteimage.generic.barricade.concrete.ground.01"/>
  2949. <sprite layer="5" sublayer="3" attenuated="true" bottomColored="floor-fog" topColored="buildings" offset="0,0" image="spriteimage.generic.barricade.concrete.01"/>
  2950. <sprite layer="5" sublayer="4" attenuated="false" colored="buildings-alt" offset="0,0" image="spriteimage.generic.barricade.concrete.top.01"/>
  2951. </layers>
  2952. </item>
  2953. </array>
  2954. </appearances>
  2955. <deathAppearance>
  2956. <layers scale="0.5">
  2957. <sprite layer="5" sublayer="3" attenuated="true" bottomColored="floor-fog" topColored="buildings" offset="0,0" animation="generic.barricade.concrete.dead.animation"/>
  2958. <sprite layer="4" sublayer="2" offset="0,0" colored="shadow" attenuated="true" animation="generic.barricade.concrete.dead.ground.animation"/>
  2959. <sprite layer="5" sublayer="4" attenuated="false" colored="buildings-alt" offset="0,0" animation="generic.barricade.concrete.dead.top.animation"/>
  2960. <emitter offset="=$1x1x,0" ySortOffset="=$1x1yExplode" emitter="building.1x1.explosion.start.emitter"/>
  2961. <emitter offset="=$1x1x,0" ySortOffset="=$1x1yExplode" emitter="building.1x1.explosion.end.emitter"/>
  2962. <emitter offset="=$1x1xFire,$1x1yFloor" ySortOffset="0" emitter="building.1x1.fire.emitter"/>
  2963. <emitter offset="=$1x1x,0" ySortOffset="=$1x1ySparks" emitter="building.1x1.explosion.sparks.emitter"/>
  2964. <emitter offset="=$1x1x,0" ySortOffset="=$1x1yExplode" emitter="building.1x1.explosion.flash.emitter"/>
  2965. <!-- <emitter offset="=$1x1x,0" ySortOffset="=$1x1y" emitter="test.coords.emitter"/> -->
  2966. </layers>
  2967. </deathAppearance>
  2968. <shopAppearance>
  2969. <layers scale="0.5">
  2970. <sprite layer="10" sublayer="1" offset="0,0" image="spriteimage.info.barricade.concrete.ground.01"/>
  2971. <sprite layer="10" sublayer="2" bottomColored="buildings-shop-floor" topColored="buildings" offset="0,0" image="spriteimage.info.barricade.concrete.01"/>
  2972. <sprite layer="10" sublayer="3" attenuated="false" colored="buildings-alt" offset="0,0" image="spriteimage.info.barricade.concrete.top.01"/>
  2973. </layers>
  2974. </shopAppearance>
  2975. </instance>
  2976. <instance
  2977. class="worm.buildings.BarricadeFeature"
  2978. name="building.generic.steel"
  2979. inherit="steel.building.spec"
  2980. offset="=$1x1offsetX,$1x1offsetY"
  2981. floor="-4"
  2982. research="steel"
  2983. flamesOffset="=$1x1xFire,$1x1yFloor*0.5"
  2984. flamesEmitter="damaged.building.1x1.fire.emitter"
  2985. >
  2986. <appearance>
  2987. <layers scale="0.5">
  2988. <sprite layer="4" sublayer="2" offset="0,0" colored="shadow" attenuated="true" image="spriteimage.generic.barricade.steel.ground.01"/>
  2989. <sprite layer="5" sublayer="3" attenuated="true" bottomColored="floor-fog" topColored="buildings" offset="0,0" image="spriteimage.generic.barricade.steel.04"/>
  2990. <sprite layer="5" sublayer="4" attenuated="false" colored="buildings-alt" offset="0,0" image="spriteimage.generic.barricade.steel.top.04"/>
  2991. <sprite layer="5" sublayer="5" attenuated="true" colored="buildings-highlight" offset="0,0" image="spriteimage.generic.barricade.steel.highlight.04"/>
  2992. </layers>
  2993. </appearance>
  2994. <appearances>
  2995. <array>
  2996. <item>
  2997. <layers scale="0.5">
  2998. <sprite layer="4" sublayer="2" offset="0,0" colored="shadow" attenuated="true" image="spriteimage.generic.barricade.steel.ground.01"/>
  2999. <sprite layer="5" sublayer="3" attenuated="true" bottomColored="floor-fog" topColored="buildings" offset="0,0" image="spriteimage.generic.barricade.steel.03"/>
  3000. <sprite layer="5" sublayer="4" attenuated="false" colored="buildings-alt" offset="0,0" image="spriteimage.generic.barricade.steel.top.03"/>
  3001. <sprite layer="5" sublayer="5" attenuated="true" colored="buildings-highlight" offset="0,0" image="spriteimage.generic.barricade.steel.highlight.03"/>
  3002. </layers>
  3003. </item>
  3004. <item>
  3005. <layers scale="0.5">
  3006. <sprite layer="4" sublayer="2" offset="0,0" colored="shadow" attenuated="true" image="spriteimage.generic.barricade.steel.ground.01"/>
  3007. <sprite layer="5" sublayer="3" attenuated="true" bottomColored="floor-fog" topColored="buildings" offset="0,0" image="spriteimage.generic.barricade.steel.02"/>
  3008. <sprite layer="5" sublayer="4" attenuated="false" colored="buildings-alt" offset="0,0" image="spriteimage.generic.barricade.steel.top.02"/>
  3009. <sprite layer="5" sublayer="5" attenuated="true" colored="buildings-highlight" offset="0,0" image="spriteimage.generic.barricade.steel.highlight.02"/>
  3010. </layers>
  3011. </item>
  3012. <item>
  3013. <layers scale="0.5">
  3014. <sprite layer="4" sublayer="2" offset="0,0" colored="shadow" attenuated="true" image="spriteimage.generic.barricade.steel.ground.01"/>
  3015. <sprite layer="5" sublayer="3" attenuated="true" bottomColored="floor-fog" topColored="buildings" offset="0,0" image="spriteimage.generic.barricade.steel.01"/>
  3016. <sprite layer="5" sublayer="4" attenuated="false" colored="buildings-alt" offset="0,0" image="spriteimage.generic.barricade.steel.top.01"/>
  3017. <sprite layer="5" sublayer="5" attenuated="true" colored="buildings-highlight" offset="0,0" image="spriteimage.generic.barricade.steel.highlight.01"/>
  3018. </layers>
  3019. </item>
  3020. </array>
  3021. </appearances>
  3022. <deathAppearance>
  3023. <layers scale="0.5">
  3024. <sprite layer="5" sublayer="3" attenuated="true" bottomColored="floor-fog" topColored="buildings" offset="0,0" animation="generic.barricade.steel.dead.animation"/>
  3025. <sprite layer="4" sublayer="2" offset="0,0" colored="shadow" attenuated="true" animation="generic.barricade.steel.dead.ground.animation"/>
  3026. <sprite layer="5" sublayer="4" attenuated="false" colored="buildings-alt" offset="0,0" animation="generic.barricade.steel.dead.top.animation"/>
  3027. <emitter offset="=$1x1x,0" ySortOffset="=$1x1yExplode" emitter="building.1x1.explosion.start.emitter"/>
  3028. <emitter offset="=$1x1x,0" ySortOffset="=$1x1yExplode" emitter="building.1x1.explosion.end.emitter"/>
  3029. <emitter offset="=$1x1xFire,$1x1yFloor" ySortOffset="0" emitter="building.1x1.fire.emitter"/>
  3030. <emitter offset="=$1x1x,0" ySortOffset="=$1x1ySparks" emitter="building.1x1.explosion.sparks.emitter"/>
  3031. <emitter offset="=$1x1x,0" ySortOffset="=$1x1yExplode" emitter="building.1x1.explosion.flash.emitter"/>
  3032. <!-- <emitter offset="=$1x1x,0" ySortOffset="=$1x1y" emitter="test.coords.emitter"/> -->
  3033. </layers>
  3034. </deathAppearance>
  3035. <shopAppearance>
  3036. <layers scale="0.5">
  3037. <sprite layer="10" sublayer="1" offset="0,0" image="spriteimage.info.barricade.steel.ground.01"/>
  3038. <sprite layer="10" sublayer="2" bottomColored="buildings-shop-floor" topColored="buildings" offset="0,0" image="spriteimage.info.barricade.steel.01"/>
  3039. <sprite layer="10" sublayer="3" attenuated="false" colored="buildings-alt" offset="0,0" image="spriteimage.info.barricade.steel.top.01"/>
  3040. <sprite layer="10" sublayer="3" colored="buildings-highlight" offset="0,0" image="spriteimage.info.barricade.steel.glow.01"/>
  3041. </layers>
  3042. </shopAppearance>
  3043. </instance>
  3044. <instance
  3045. class="worm.buildings.BarricadeFeature"
  3046. name="building.generic.titanium"
  3047. inherit="titanium.building.spec"
  3048. offset="=$1x1offsetX,$1x1offsetY"
  3049. floor="-4"
  3050. research="titanium"
  3051. flamesOffset="=$1x1xFire,$1x1yFloor*0.5"
  3052. flamesEmitter="damaged.building.1x1.fire.emitter"
  3053. >
  3054. <appearance>
  3055. <layers scale="0.5">
  3056. <sprite layer="4" sublayer="2" offset="0,0" colored="shadow" attenuated="true" image="spriteimage.generic.barricade.titanium.ground.01"/>
  3057. <sprite layer="5" sublayer="3" attenuated="true" bottomColored="floor-fog" topColored="buildings" offset="0,0" image="spriteimage.generic.barricade.titanium.05"/>
  3058. <sprite layer="5" sublayer="5" attenuated="true" colored="buildings-highlight" offset="0,0" image="spriteimage.generic.barricade.titanium.top.05"/>
  3059. </layers>
  3060. </appearance>
  3061. <appearances>
  3062. <array>
  3063. <item>
  3064. <layers scale="0.5">
  3065. <sprite layer="4" sublayer="2" offset="0,0" colored="shadow" attenuated="true" image="spriteimage.generic.barricade.titanium.ground.01"/>
  3066. <sprite layer="5" sublayer="3" attenuated="true" bottomColored="floor-fog" topColored="buildings" offset="0,0" image="spriteimage.generic.barricade.titanium.04"/>
  3067. <sprite layer="5" sublayer="5" attenuated="true" colored="buildings-highlight" offset="0,0" image="spriteimage.generic.barricade.titanium.top.04"/>
  3068. <sprite layer="5" sublayer="5" attenuated="false" offset="0,0" animation="generic.barricade.titanium.glow.damaged.2.animation"/>
  3069. </layers>
  3070. </item>
  3071. <item>
  3072. <layers scale="0.5">
  3073. <sprite layer="4" sublayer="2" offset="0,0" colored="shadow" attenuated="true" image="spriteimage.generic.barricade.titanium.ground.01"/>
  3074. <sprite layer="5" sublayer="3" attenuated="true" bottomColored="floor-fog" topColored="buildings" offset="0,0" image="spriteimage.generic.barricade.titanium.03"/>
  3075. <sprite layer="5" sublayer="5" attenuated="true" colored="buildings-highlight" offset="0,0" image="spriteimage.generic.barricade.titanium.top.03"/>
  3076. <sprite layer="5" sublayer="5" attenuated="false" offset="0,0" animation="generic.barricade.titanium.glow.damaged.2.animation"/>
  3077. </layers>
  3078. </item>
  3079. <item>
  3080. <layers scale="0.5">
  3081. <sprite layer="4" sublayer="2" offset="0,0" colored="shadow" attenuated="true" image="spriteimage.generic.barricade.titanium.ground.01"/>
  3082. <sprite layer="5" sublayer="3" attenuated="true" bottomColored="floor-fog" topColored="buildings" offset="0,0" image="spriteimage.generic.barricade.titanium.02"/>
  3083. <sprite layer="5" sublayer="5" attenuated="true" colored="buildings-highlight" offset="0,0" image="spriteimage.generic.barricade.titanium.top.02"/>
  3084. <sprite layer="5" sublayer="5" attenuated="false" offset="0,0" animation="generic.barricade.titanium.glow.damaged.1.animation"/>
  3085. </layers>
  3086. </item>
  3087. <item>
  3088. <layers scale="0.5">
  3089. <sprite layer="4" sublayer="2" offset="0,0" colored="shadow" attenuated="true" image="spriteimage.generic.barricade.titanium.ground.01"/>
  3090. <sprite layer="5" sublayer="3" attenuated="true" bottomColored="floor-fog" topColored="buildings" offset="0,0" image="spriteimage.generic.barricade.titanium.01"/>
  3091. <sprite layer="5" sublayer="5" attenuated="true" colored="buildings-highlight" offset="0,0" image="spriteimage.generic.barricade.titanium.top.01"/>
  3092. <sprite layer="5" sublayer="5" attenuated="false" offset="0,0" animation="generic.barricade.titanium.glow.animation"/>
  3093. </layers>
  3094. </item>
  3095. </array>
  3096. </appearances>
  3097. <deathAppearance>
  3098. <layers scale="0.5">
  3099. <sprite layer="5" sublayer="3" attenuated="true" bottomColored="floor-fog" topColored="buildings" offset="0,0" animation="generic.barricade.titanium.dead.animation"/>
  3100. <sprite layer="4" sublayer="2" offset="0,0" colored="shadow" attenuated="true" animation="generic.barricade.titanium.dead.ground.animation"/>
  3101. <emitter offset="=$1x1x,0" ySortOffset="=$1x1yExplode" emitter="building.1x1.explosion.start.emitter"/>
  3102. <emitter offset="=$1x1x,0" ySortOffset="=$1x1yExplode" emitter="building.1x1.explosion.end.emitter"/>
  3103. <emitter offset="=$1x1xFire,$1x1yFloor" ySortOffset="0" emitter="building.1x1.fire.emitter"/>
  3104. <emitter offset="=$1x1x,0" ySortOffset="=$1x1ySparks" emitter="building.1x1.explosion.sparks.emitter"/>
  3105. <emitter offset="=$1x1x,0" ySortOffset="=$1x1yExplode" emitter="building.1x1.explosion.flash.emitter"/>
  3106. <!-- <emitter offset="=$1x1x,0" ySortOffset="=$1x1y" emitter="test.coords.emitter"/> -->
  3107. </layers>
  3108. </deathAppearance>
  3109. <shopAppearance>
  3110. <layers scale="0.5">
  3111. <sprite layer="10" sublayer="1" offset="0,0" image="spriteimage.info.barricade.titanium.ground.01"/>
  3112. <sprite layer="10" sublayer="2" bottomColored="buildings-shop-floor" topColored="buildings" offset="0,0" image="spriteimage.info.barricade.titanium.01"/>
  3113. <sprite layer="10" sublayer="3" colored="buildings-highlight" offset="0,0" image="spriteimage.info.barricade.titanium.top.01"/>
  3114. <sprite layer="10" sublayer="3" attenuated="false" offset="0,0" image="spriteimage.info.barricade.titanium.glow.01"/>
  3115. </layers>
  3116. </shopAppearance>
  3117. </instance>
  3118. <instance
  3119. class="worm.buildings.BarricadeFeature"
  3120. name="building.generic.nanomesh"
  3121. inherit="nanomesh.building.spec"
  3122. offset="=$1x1offsetX,$1x1offsetY"
  3123. floor="-4"
  3124. research="nanomesh"
  3125. flamesOffset="=$1x1xFire,$1x1yFloor*0.5"
  3126. flamesEmitter="damaged.building.1x1.fire.emitter"
  3127. >
  3128. <appearance>
  3129. <layers scale="0.5">
  3130. <sprite layer="4" sublayer="2" offset="0,0" colored="shadow" attenuated="true" image="spriteimage.generic.barricade.nanomesh.ground.01"/>
  3131. <sprite layer="5" sublayer="3" attenuated="true" bottomColored="floor-fog" topColored="buildings" offset="0,0" image="spriteimage.generic.barricade.nanomesh.06"/>
  3132. </layers>
  3133. </appearance>
  3134. <appearances>
  3135. <array>
  3136. <item>
  3137. <layers scale="0.5">
  3138. <sprite layer="4" sublayer="2" offset="0,0" colored="shadow" attenuated="true" image="spriteimage.generic.barricade.nanomesh.ground.01"/>
  3139. <sprite layer="5" sublayer="3" attenuated="true" bottomColored="floor-fog" topColored="buildings" offset="0,0" image="spriteimage.generic.barricade.nanomesh.05"/>
  3140. </layers>
  3141. </item>
  3142. <item>
  3143. <layers scale="0.5">
  3144. <sprite layer="4" sublayer="2" offset="0,0" colored="shadow" attenuated="true" image="spriteimage.generic.barricade.nanomesh.ground.01"/>
  3145. <sprite layer="5" sublayer="3" attenuated="true" bottomColored="floor-fog" topColored="buildings" offset="0,0" image="spriteimage.generic.barricade.nanomesh.04"/>
  3146. <sprite layer="5" sublayer="5" attenuated="false" offset="0,0" animation="generic.barricade.nanomesh.glow.damaged.2.animation"/>
  3147. </layers>
  3148. </item>
  3149. <item>
  3150. <layers scale="0.5">
  3151. <sprite layer="4" sublayer="2" offset="0,0" colored="shadow" attenuated="true" image="spriteimage.generic.barricade.nanomesh.ground.01"/>
  3152. <sprite layer="5" sublayer="3" attenuated="true" bottomColored="floor-fog" topColored="buildings" offset="0,0" image="spriteimage.generic.barricade.nanomesh.03"/>
  3153. <sprite layer="5" sublayer="5" attenuated="false" offset="0,0" animation="generic.barricade.nanomesh.glow.damaged.2.animation"/>
  3154. </layers>
  3155. </item>
  3156. <item>
  3157. <layers scale="0.5">
  3158. <sprite layer="4" sublayer="2" offset="0,0" colored="shadow" attenuated="true" image="spriteimage.generic.barricade.nanomesh.ground.01"/>
  3159. <sprite layer="5" sublayer="3" attenuated="true" bottomColored="floor-fog" topColored="buildings" offset="0,0" image="spriteimage.generic.barricade.nanomesh.02"/>
  3160. <sprite layer="5" sublayer="5" attenuated="false" offset="0,0" animation="generic.barricade.nanomesh.glow.damaged.1.animation"/>
  3161. </layers>
  3162. </item>
  3163. <item>
  3164. <layers scale="0.5">
  3165. <sprite layer="4" sublayer="2" offset="0,0" colored="shadow" attenuated="true" image="spriteimage.generic.barricade.nanomesh.ground.01"/>
  3166. <sprite layer="5" sublayer="3" attenuated="true" bottomColored="floor-fog" topColored="buildings" offset="0,0" image="spriteimage.generic.barricade.nanomesh.01"/>
  3167. <sprite layer="5" sublayer="5" attenuated="false" offset="0,0" animation="generic.barricade.nanomesh.glow.animation"/>
  3168. </layers>
  3169. </item>
  3170. </array>
  3171. </appearances>
  3172. <deathAppearance>
  3173. <layers scale="0.5">
  3174. <sprite layer="5" sublayer="3" attenuated="true" bottomColored="floor-fog" topColored="buildings" offset="0,0" animation="generic.barricade.nanomesh.dead.animation"/>
  3175. <sprite layer="4" sublayer="2" offset="0,0" colored="shadow" attenuated="true" animation="generic.barricade.nanomesh.dead.ground.animation"/>
  3176. <emitter offset="=$1x1x,0" ySortOffset="=$1x1yExplode" emitter="building.1x1.explosion.start.emitter"/>
  3177. <emitter offset="=$1x1x,0" ySortOffset="=$1x1yExplode" emitter="building.1x1.explosion.end.emitter"/>
  3178. <emitter offset="=$1x1xFire,$1x1yFloor" ySortOffset="0" emitter="building.1x1.fire.emitter"/>
  3179. <emitter offset="=$1x1x,0" ySortOffset="=$1x1ySparks" emitter="building.1x1.explosion.sparks.emitter"/>
  3180. <emitter offset="=$1x1x,0" ySortOffset="=$1x1yExplode" emitter="building.1x1.explosion.flash.emitter"/>
  3181. <!-- <emitter offset="=$1x1x,0" ySortOffset="=$1x1y" emitter="test.coords.emitter"/> -->
  3182. </layers>
  3183. </deathAppearance>
  3184. <shopAppearance>
  3185. <layers scale="0.5">
  3186. <sprite layer="10" sublayer="1" offset="0,0" image="spriteimage.info.barricade.nanomesh.ground.01"/>
  3187. <sprite layer="10" sublayer="2" bottomColored="buildings-shop-floor" topColored="buildings" offset="0,0" image="spriteimage.info.barricade.nanomesh.01"/>
  3188. <sprite layer="10" sublayer="3" offset="0,0" image="spriteimage.info.barricade.nanomesh.glow.01"/>
  3189. </layers>
  3190. </shopAppearance>
  3191. </instance>
  3192. <instance
  3193. class="worm.buildings.BarricadeFeature"
  3194. name="building.generic.tangleweb"
  3195. inherit="tangleweb.building.spec"
  3196. offset="=$1x1offsetX,$1x1offsetY"
  3197. floor="-4"
  3198. research="tangleweb"
  3199. >
  3200. <appearances>
  3201. <array>
  3202. <item>
  3203. <layers scale="0.5">
  3204. <sprite layer="4" sublayer="2" offset="-6,0" colored="shadow" attenuated="true" image="spriteimage.generic.tangleweb.ground.01"/>
  3205. <sprite layer="5" sublayer="3" offset="-6,0" bottomColored="floor-fog" topColored="buildings" attenuated="true" image="spriteimage.generic.tangleweb.01"/>
  3206. <sprite layer="5" sublayer="5" offset="-6,0" attenuated="false" animation="generic.tangleweb.glow.animation"/>
  3207. <sprite layer="4" sublayer="2" offset="6,12" ySortOffset="12" colored="shadow" attenuated="true" image="spriteimage.generic.tangleweb.ground.01"/>
  3208. <sprite layer="5" sublayer="3" offset="6,12" ySortOffset="12" bottomColored="floor-fog" topColored="buildings" attenuated="true" image="spriteimage.generic.tangleweb.01"/>
  3209. <sprite layer="5" sublayer="5" offset="6,12" ySortOffset="12" attenuated="false" animation="generic.tangleweb.glow.animation"/>
  3210. </layers>
  3211. </item>
  3212. <item>
  3213. <layers scale="0.5">
  3214. <sprite layer="4" sublayer="2" offset="5,-1" ySortOffset="-1" colored="shadow" attenuated="true" image="spriteimage.generic.tangleweb.ground.01"/>
  3215. <sprite layer="5" sublayer="3" offset="5,-1" ySortOffset="-1" bottomColored="floor-fog" topColored="buildings" attenuated="true" image="spriteimage.generic.tangleweb.01"/>
  3216. <sprite layer="5" sublayer="5" offset="5,-1" ySortOffset="-1" attenuated="false" animation="generic.tangleweb.glow.animation"/>
  3217. <sprite layer="4" sublayer="2" offset="-5,13" ySortOffset="13" colored="shadow" attenuated="true" image="spriteimage.generic.tangleweb.ground.01"/>
  3218. <sprite layer="5" sublayer="3" offset="-5,13" ySortOffset="13" bottomColored="floor-fog" topColored="buildings" attenuated="true" image="spriteimage.generic.tangleweb.01"/>
  3219. <sprite layer="5" sublayer="5" offset="-5,13" ySortOffset="13" attenuated="false" animation="generic.tangleweb.glow.animation"/>
  3220. </layers>
  3221. </item>
  3222. </array>
  3223. </appearances>
  3224. <shopAppearance>
  3225. <layers scale="0.5">
  3226. <sprite layer="10" sublayer="1" offset="0,0" image="spriteimage.info.tangleweb.ground.01"/>
  3227. <sprite layer="10" sublayer="2" bottomColored="buildings-shop-floor" topColored="buildings" offset="0,0" image="spriteimage.info.tangleweb.01"/>
  3228. <sprite layer="10" sublayer="3" offset="0,0" image="spriteimage.info.tangleweb.glow.01"/>
  3229. </layers>
  3230. </shopAppearance>
  3231. </instance>
  3232. <!-- NEW ======================================================================================================================= -->
  3233. <instance
  3234. class="worm.buildings.BarracksBuildingFeature"
  3235. name="building.generic.tankfactory"
  3236. inherit="tankfactory.building.spec"
  3237. offset="=$4x4offsetX,$4x4offsetY"
  3238. floor="-4"
  3239. research="tankfactory"
  3240. spawnOffset="-4,-5"
  3241. flamesOffset="=$4x4xFire,$4x4yFloor*0.5"
  3242. flamesEmitter="damaged.building.4x4.fire.emitter"
  3243. >
  3244. <appearance>
  3245. <layers scale="0.5">
  3246. <sprite layer="4" offset="0,0" colored="floor" attenuated="true" image="spriteimage.generic.4x4.base.01"/>
  3247. <sprite layer="4" sublayer="2" offset="0,0" colored="shadow" attenuated="true" image="spriteimage.generic.tankfactory.ground.01"/>
  3248. <sprite layer="5" sublayer="0" offset="0,0" attenuated="true" bottomColored="floor-fog" topColored="buildings" image="spriteimage.generic.tankfactory.back.01"/>
  3249. <emitter offset="28,9" ySortOffset="67" emitter="barracks.steam.emitter"/>
  3250. <sprite layer="5" sublayer="3" offset="0,0" attenuated="true" bottomColored="floor-fog" topColored="buildings" image="spriteimage.generic.tankfactory.01"/>
  3251. <sprite layer="5" sublayer="4" offset="0,0" attenuated="false" colored="buildings-alt" image="spriteimage.generic.tankfactory.top.01"/>
  3252. <sprite layer="5" sublayer="5" offset="0,0" attenuated="false" animation="generic.tankfactory.glow.animation"/>
  3253. </layers>
  3254. </appearance>
  3255. <spawnAppearance>
  3256. <layers scale="0.5">
  3257. <sprite layer="5" sublayer="5" offset="0,0" attenuated="false" animation="generic.tankfactory.spawn.glow.animation"/>
  3258. <sprite layer="4" offset="0,0" colored="floor" attenuated="true" image="spriteimage.generic.4x4.base.01"/>
  3259. <sprite layer="4" sublayer="2" offset="0,0" colored="shadow" attenuated="true" image="spriteimage.generic.tankfactory.ground.01"/>
  3260. <sprite layer="5" sublayer="0" offset="0,0" attenuated="true" bottomColored="floor-fog" topColored="buildings" image="spriteimage.generic.tankfactory.back.01"/>
  3261. <emitter offset="28,9" ySortOffset="67" emitter="barracks.steam.emitter"/>
  3262. <sprite layer="5" sublayer="3" offset="0,0" attenuated="true" bottomColored="floor-fog" topColored="buildings" image="spriteimage.generic.tankfactory.01"/>
  3263. <sprite layer="5" sublayer="4" offset="0,0" attenuated="false" colored="buildings-alt" image="spriteimage.generic.tankfactory.top.01"/>
  3264. </layers>
  3265. </spawnAppearance>
  3266. <deathAppearance>
  3267. <layers scale="0.5">
  3268. <sprite layer="5" offset="0,0" attenuated="true" bottomColored="floor-fog" topColored="buildings" animation="generic.tankfactory.dead.animation"/>
  3269. <sprite layer="4" offset="0,0" colored="floor" attenuated="true" animation="building.4x4.dead.base.anim"/>
  3270. <sprite layer="4" sublayer="2" offset="0,0" attenuated="true" colored="shadow" animation="generic.tankfactory.dead.ground.animation"/>
  3271. <sprite layer="5" sublayer="4" offset="0,0" attenuated="false" colored="buildings-alt" animation="generic.tankfactory.dead.top.animation"/>
  3272. <emitter offset="=$4x4x,0" ySortOffset="=$4x4yExplode" emitter="building.4x4.explosion.start.emitter"/>
  3273. <emitter offset="=$4x4x,0" ySortOffset="=$4x4yExplode" emitter="building.4x4.explosion.end.emitter"/>
  3274. <emitter offset="=$4x4xFire,$4x4yFloor" ySortOffset="0" emitter="building.4x4.fire.emitter"/>
  3275. <emitter offset="=$4x4x,0" ySortOffset="=$4x4ySparks" emitter="building.4x4.explosion.sparks.emitter"/>
  3276. <emitter offset="=$4x4x,0" ySortOffset="=$4x4yExplode" emitter="building.4x4.explosion.flash.emitter"/>
  3277. </layers>
  3278. </deathAppearance>
  3279. <shieldedAppearance>
  3280. <layers scale="0.5">
  3281. <sprite layer="5" sublayer="6" offset="0,0" attenuated="false" animation="shield.4x4.animation"/>
  3282. <emitter offset="=$4x4x,$4x4y" emitter="shield.4x4.emitter"/>
  3283. <emitter offset="=$4x4x,0" ySortOffset="=$4x4y" emitter="shield.sparkle.4x4.emitter"/>
  3284. </layers>
  3285. </shieldedAppearance>
  3286. <forcefieldAppearance>
  3287. <layers scale="0.5">
  3288. <sprite layer="5" sublayer="6" offset="0,0" attenuated="false" animation="forcefield.4x4.animation"/>
  3289. <emitter offset="=$4x4x,0" ySortOffset="=$4x4y" emitter="forcefield.sparkle.4x4.emitter"/>
  3290. </layers>
  3291. </forcefieldAppearance>
  3292. <shopAppearance>
  3293. <layers scale="0.5">
  3294. <sprite layer="10" sublayer="1" offset="0,0" image="spriteimage.info.tankfactory.ground.01"/>
  3295. <sprite layer="10" sublayer="2" offset="0,0" bottomColored="buildings-shop-floor" topColored="buildings" image="spriteimage.info.tankfactory.01"/>
  3296. <sprite layer="10" sublayer="3" offset="0,0" attenuated="false" colored="buildings-alt" image="spriteimage.info.tankfactory.top.01"/>
  3297. <sprite layer="10" sublayer="3" offset="0,0" attenuated="false" image="spriteimage.info.tankfactory.glow.01"/>
  3298. </layers>
  3299. </shopAppearance>
  3300. </instance>
  3301. <instance
  3302. class="worm.buildings.BarracksBuildingFeature"
  3303. name="building.generic.repairdrones"
  3304. inherit="repairdrones.building.spec"
  3305. offset="=$4x4offsetX,$4x4offsetY"
  3306. floor="-4"
  3307. research="repairdrones"
  3308. spawnOffset="-3,-6"
  3309. flamesOffset="=$4x4xFire,$4x4yFloor*0.5"
  3310. flamesEmitter="damaged.building.4x4.fire.emitter"
  3311. >
  3312. <appearance>
  3313. <layers scale="0.5">
  3314. <sprite layer="4" offset="0,0" colored="floor" attenuated="true" image="spriteimage.generic.4x4.base.01"/>
  3315. <sprite layer="4" sublayer="2" offset="0,0" colored="shadow" attenuated="true" image="spriteimage.generic.repairdrones.ground.01"/>
  3316. <sprite layer="5" sublayer="0" offset="0,0" attenuated="true" bottomColored="floor-fog" topColored="buildings" image="spriteimage.generic.repairdrones.back.01"/>
  3317. <emitter offset="25,9" ySortOffset="53" emitter="dronefactory.left.steam.emitter"/>
  3318. <emitter offset="57,9" ySortOffset="53" emitter="dronefactory.right.steam.emitter"/>
  3319. <sprite layer="5" sublayer="3" offset="0,0" attenuated="true" bottomColored="floor-fog" topColored="buildings" image="spriteimage.generic.repairdrones.01"/>
  3320. <sprite layer="5" sublayer="4" offset="0,0" attenuated="false" colored="buildings-alt" image="spriteimage.generic.repairdrones.top.01"/>
  3321. <sprite layer="5" sublayer="5" offset="0,0" attenuated="false" image="spriteimage.generic.repairdrones.glow.01"/>
  3322. </layers>
  3323. </appearance>
  3324. <spawnAppearance>
  3325. <layers scale="0.5">
  3326. <sprite layer="5" sublayer="5" offset="0,0" attenuated="false" animation="generic.repairdrones.glow.animation"/>
  3327. <sprite layer="4" offset="0,0" colored="floor" attenuated="true" image="spriteimage.generic.4x4.base.01"/>
  3328. <sprite layer="4" sublayer="2" offset="0,0" colored="shadow" attenuated="true" image="spriteimage.generic.repairdrones.ground.01"/>
  3329. <sprite layer="5" sublayer="0" offset="0,0" attenuated="true" bottomColored="floor-fog" topColored="buildings" image="spriteimage.generic.repairdrones.back.01"/>
  3330. <emitter offset="25,9" ySortOffset="53" emitter="dronefactory.left.steam.emitter"/>
  3331. <emitter offset="57,9" ySortOffset="53" emitter="dronefactory.right.steam.emitter"/>
  3332. <sprite layer="5" sublayer="3" offset="0,0" attenuated="true" bottomColored="floor-fog" topColored="buildings" image="spriteimage.generic.repairdrones.01"/>
  3333. <sprite layer="5" sublayer="4" offset="0,0" attenuated="false" colored="buildings-alt" image="spriteimage.generic.repairdrones.top.01"/>
  3334. </layers>
  3335. </spawnAppearance>
  3336. <deathAppearance>
  3337. <layers scale="0.5">
  3338. <sprite layer="5" offset="0,0" attenuated="true" bottomColored="floor-fog" topColored="buildings" animation="generic.repairdrones.dead.animation"/>
  3339. <sprite layer="4" offset="0,0" colored="floor" attenuated="true" animation="building.4x4.dead.base.anim"/>
  3340. <sprite layer="4" sublayer="2" offset="0,0" attenuated="true" colored="shadow" animation="generic.repairdrones.dead.ground.animation"/>
  3341. <sprite layer="5" sublayer="4" offset="0,0" attenuated="false" colored="buildings-alt" animation="generic.repairdrones.dead.top.animation"/>
  3342. <emitter offset="=$4x4x,0" ySortOffset="=$4x4yExplode" emitter="building.4x4.explosion.start.emitter"/>
  3343. <emitter offset="=$4x4x,0" ySortOffset="=$4x4yExplode" emitter="building.4x4.explosion.end.emitter"/>
  3344. <emitter offset="=$4x4xFire,$4x4yFloor" ySortOffset="0" emitter="building.4x4.fire.emitter"/>
  3345. <emitter offset="=$4x4x,0" ySortOffset="=$4x4ySparks" emitter="building.4x4.explosion.sparks.emitter"/>
  3346. <emitter offset="=$4x4x,0" ySortOffset="=$4x4yExplode" emitter="building.4x4.explosion.flash.emitter"/>
  3347. </layers>
  3348. </deathAppearance>
  3349. <shieldedAppearance>
  3350. <layers scale="0.5">
  3351. <sprite layer="5" sublayer="6" offset="0,0" attenuated="false" animation="shield.4x4.animation"/>
  3352. <emitter offset="=$4x4x,$4x4y" emitter="shield.4x4.emitter"/>
  3353. <emitter offset="=$4x4x,0" ySortOffset="=$4x4y" emitter="shield.sparkle.4x4.emitter"/>
  3354. </layers>
  3355. </shieldedAppearance>
  3356. <forcefieldAppearance>
  3357. <layers scale="0.5">
  3358. <sprite layer="5" sublayer="6" offset="0,0" attenuated="false" animation="forcefield.4x4.animation"/>
  3359. <emitter offset="=$4x4x,0" ySortOffset="=$4x4y" emitter="forcefield.sparkle.4x4.emitter"/>
  3360. </layers>
  3361. </forcefieldAppearance>
  3362. <shopAppearance>
  3363. <layers scale="0.5">
  3364. <sprite layer="10" sublayer="1" offset="0,0" image="spriteimage.info.repairdrones.ground.01"/>
  3365. <sprite layer="10" sublayer="2" offset="0,0" bottomColored="buildings-shop-floor" topColored="buildings" image="spriteimage.info.repairdrones.01"/>
  3366. <sprite layer="10" sublayer="3" offset="0,0" attenuated="false" colored="buildings-alt" image="spriteimage.info.repairdrones.top.01"/>
  3367. <sprite layer="10" sublayer="3" offset="0,0" attenuated="false" image="spriteimage.info.repairdrones.glow.01"/>
  3368. </layers>
  3369. </shopAppearance>
  3370. </instance>
  3371. <instance
  3372. class="worm.buildings.ScarecrowBuildingFeature"
  3373. name="building.generic.scarecrow"
  3374. inherit="scarecrow.building.spec"
  3375. offset="=$2x2offsetX,$2x2offsetY"
  3376. floor="-4"
  3377. research="scarecrow"
  3378. flamesOffset="=$2x2xFire,$2x2yFloor*0.5"
  3379. flamesEmitter="damaged.building.2x2.fire.emitter"
  3380. >
  3381. <appearance>
  3382. <layers scale="0.5">
  3383. <sprite layer="4" offset="0,0" colored="floor" attenuated="true" image="spriteimage.generic.2x2.base.01"/>
  3384. <sprite layer="4" sublayer="2" offset="0,0" colored="shadow" attenuated="true" image="spriteimage.generic.scarecrow.ground.01"/>
  3385. <sprite layer="5" sublayer="2" offset="0,0" attenuated="true" bottomColored="floor-fog" topColored="buildings" image="spriteimage.generic.scarecrow.01"/>
  3386. <sprite layer="5" sublayer="3" offset="0,0" animation="generic.scarecrow.glow.animation"/>
  3387. <sprite layer="5" sublayer="4" offset="0,0" animation="generic.scarecrow.skull.animation"/>
  3388. </layers>
  3389. </appearance>
  3390. <deathAppearance>
  3391. <layers scale="0.5">
  3392. <sprite layer="5" offset="0,0" attenuated="true" bottomColored="floor-fog" topColored="buildings" animation="generic.scarecrow.dead.animation"/>
  3393. <sprite layer="4" offset="0,0" colored="floor" attenuated="true" animation="building.2x2.dead.base.anim"/>
  3394. <sprite layer="4" sublayer="2" offset="0,0" attenuated="true" colored="shadow" animation="generic.scarecrow.dead.ground.animation"/>
  3395. <emitter offset="=$2x2x,0" ySortOffset="=$2x2yExplode" emitter="building.2x2.explosion.start.emitter"/>
  3396. <emitter offset="=$2x2x,0" ySortOffset="=$2x2yExplode" emitter="building.2x2.explosion.end.emitter"/>
  3397. <emitter offset="=$2x2xFire,$2x2yFloor" ySortOffset="0" emitter="building.2x2.fire.emitter"/>
  3398. <emitter offset="=$2x2x,0" ySortOffset="=$2x2ySparks" emitter="building.2x2.explosion.sparks.emitter"/>
  3399. <emitter offset="=$2x2x,0" ySortOffset="=$2x2yExplode" emitter="building.2x2.explosion.flash.emitter"/>
  3400. </layers>
  3401. </deathAppearance>
  3402. <shieldedAppearance>
  3403. <layers scale="0.5">
  3404. <sprite layer="5" sublayer="6" offset="0,0" attenuated="false" animation="shield.2x2.animation"/>
  3405. <emitter offset="=$2x2x,$2x2y" emitter="shield.2x2.emitter"/>
  3406. <emitter offset="=$2x2x,0" ySortOffset="=$2x2y" emitter="shield.sparkle.2x2.emitter"/>
  3407. </layers>
  3408. </shieldedAppearance>
  3409. <forcefieldAppearance>
  3410. <layers scale="0.5">
  3411. <sprite layer="5" sublayer="6" offset="0,0" attenuated="false" animation="forcefield.2x2.animation"/>
  3412. <emitter offset="=$2x2x,0" ySortOffset="=$2x2y" emitter="forcefield.sparkle.2x2.emitter"/>
  3413. </layers>
  3414. </forcefieldAppearance>
  3415. <shopAppearance>
  3416. <layers scale="0.5">
  3417. <sprite layer="10" sublayer="1" offset="0,0" image="spriteimage.info.scarecrow.ground.01"/>
  3418. <sprite layer="10" sublayer="2" offset="0,0" bottomColored="buildings-shop-floor" topColored="buildings" image="spriteimage.info.scarecrow.01"/>
  3419. <sprite layer="10" sublayer="3" offset="0,0" attenuated="false" colored="buildings-alt" image="spriteimage.info.scarecrow.top.01"/>
  3420. <sprite layer="10" sublayer="3" offset="0,0" image="spriteimage.info.scarecrow.glow.01"/>
  3421. </layers>
  3422. </shopAppearance>
  3423. </instance>
  3424. <instance
  3425. class="worm.buildings.CloakBuildingFeature"
  3426. name="building.generic.cloakingdevice"
  3427. inherit="cloakingdevice.building.spec"
  3428. offset="=$3x3offsetX,$3x3offsetY"
  3429. floor="-4"
  3430. research="cloakingdevice"
  3431. flamesOffset="=$3x3xFire,$3x3yFloor*0.5"
  3432. flamesEmitter="damaged.building.3x3.fire.emitter"
  3433. >
  3434. <appearance>
  3435. <layers scale="0.5">
  3436. <sprite layer="4" offset="0,0" colored="floor" attenuated="true" image="spriteimage.generic.3x3.base.01"/>
  3437. <sprite layer="4" sublayer="2" offset="0,0" colored="shadow" attenuated="true" image="spriteimage.generic.cloakingdevice.ground.01"/>
  3438. <sprite layer="5" sublayer="2" offset="0,0" attenuated="true" bottomColored="floor-fog" topColored="buildings" image="spriteimage.generic.cloakingdevice.01"/>
  3439. <sprite layer="5" sublayer="3" offset="0,0" attenuated="false" colored="buildings-alt" image="spriteimage.generic.cloakingdevice.top.01"/>
  3440. <sprite layer="5" sublayer="5" offset="0,0" animation="generic.cloakingdevice.glow.animation"/>
  3441. <sprite layer="5" sublayer="5" offset="0,0" animation="generic.cloakingdevice.glow.2.animation"/>
  3442. </layers>
  3443. </appearance>
  3444. <deathAppearance>
  3445. <layers scale="0.5">
  3446. <sprite layer="5" offset="0,0" attenuated="true" bottomColored="floor-fog" topColored="buildings" animation="generic.cloakingdevice.dead.animation"/>
  3447. <sprite layer="4" offset="0,0" colored="floor" attenuated="true" animation="building.3x3.dead.base.anim"/>
  3448. <sprite layer="4" sublayer="2" offset="0,0" attenuated="true" colored="shadow" animation="generic.cloakingdevice.dead.ground.animation"/>
  3449. <sprite layer="4" sublayer="3" offset="0,0" attenuated="false" colored="buildings-alt" animation="generic.cloakingdevice.dead.top.animation"/>
  3450. <emitter offset="=$3x3x,0" ySortOffset="=$3x3yExplode" emitter="building.3x3.explosion.start.emitter"/>
  3451. <emitter offset="=$3x3x,0" ySortOffset="=$3x3yExplode" emitter="building.3x3.explosion.end.emitter"/>
  3452. <emitter offset="=$3x3xFire,$3x3yFloor" ySortOffset="0" emitter="building.3x3.fire.emitter"/>
  3453. <emitter offset="=$3x3x,0" ySortOffset="=$3x3ySparks" emitter="building.3x3.explosion.sparks.emitter"/>
  3454. <emitter offset="=$3x3x,0" ySortOffset="=$3x3yExplode" emitter="building.3x3.explosion.flash.emitter"/>
  3455. </layers>
  3456. </deathAppearance>
  3457. <shieldedAppearance>
  3458. <layers scale="0.5">
  3459. <sprite layer="5" sublayer="6" offset="0,0" attenuated="false" animation="shield.3x3.animation"/>
  3460. <emitter offset="=$3x3x,$3x3y" emitter="shield.3x3.emitter"/>
  3461. <emitter offset="=$3x3x,0" ySortOffset="=$3x3y" emitter="shield.sparkle.3x3.emitter"/>
  3462. </layers>
  3463. </shieldedAppearance>
  3464. <forcefieldAppearance>
  3465. <layers scale="0.5">
  3466. <sprite layer="5" sublayer="6" offset="0,0" attenuated="false" animation="forcefield.3x3.animation"/>
  3467. <emitter offset="=$3x3x,0" ySortOffset="=$3x3y" emitter="forcefield.sparkle.3x3.emitter"/>
  3468. </layers>
  3469. </forcefieldAppearance>
  3470. <shopAppearance>
  3471. <layers scale="0.5">
  3472. <sprite layer="10" sublayer="1" offset="0,0" image="spriteimage.info.cloakingdevice.ground.01"/>
  3473. <sprite layer="10" sublayer="2" offset="0,0" bottomColored="buildings-shop-floor" topColored="buildings" image="spriteimage.info.cloakingdevice.01"/>
  3474. <sprite layer="10" sublayer="3" offset="0,0" attenuated="false" colored="buildings-alt" image="spriteimage.info.cloakingdevice.top.01"/>
  3475. <sprite layer="10" sublayer="3" offset="0,0" image="spriteimage.info.cloakingdevice.glow.01"/>
  3476. </layers>
  3477. </shopAppearance>
  3478. </instance>
  3479. <!-- CRYSTALS ======================================================================================================================= -->
  3480. <animation name="crystal.top.fade.anim">
  3481. <random>
  3482. <dest seq="2"/>
  3483. <dest seq="4"/>
  3484. <dest seq="6"/>
  3485. <dest seq="8"/>
  3486. <dest seq="10"/>
  3487. <dest seq="12"/>
  3488. <dest seq="14"/>
  3489. <dest seq="16"/>
  3490. <dest seq="18"/>
  3491. <dest seq="20"/>
  3492. <dest seq="22"/>
  3493. <dest seq="24"/>
  3494. <dest seq="26"/>
  3495. <dest seq="28"/>
  3496. </random>
  3497. <label id="start"/>
  3498. <animcolor a="0" d="3" />
  3499. <animcolor a="5" d="3" />
  3500. <animcolor a="14" d="3" />
  3501. <animcolor a="24" d="3" />
  3502. <animcolor a="36" d="3" />
  3503. <animcolor a="49" d="3" />
  3504. <animcolor a="63" d="3" />
  3505. <animcolor a="77" d="3" />
  3506. <animcolor a="91" d="3" />
  3507. <animcolor a="106" d="3" />
  3508. <animcolor a="121" d="3" />
  3509. <animcolor a="136" d="3" />
  3510. <animcolor a="151" d="3" />
  3511. <animcolor a="166" d="3" />
  3512. <animcolor a="181" d="3" />
  3513. <animcolor a="196" d="3" />
  3514. <animcolor a="210" d="3" />
  3515. <animcolor a="224" d="3" />
  3516. <animcolor a="237" d="3" />
  3517. <animcolor a="248" d="3" />
  3518. <animcolor a="255" d="3" />
  3519. <animcolor a="254" d="3" />
  3520. <animcolor a="253" d="3" />
  3521. <animcolor a="252" d="3" />
  3522. <animcolor a="250" d="3" />
  3523. <animcolor a="247" d="3" />
  3524. <animcolor a="244" d="3" />
  3525. <animcolor a="240" d="3" />
  3526. <animcolor a="236" d="3" />
  3527. <animcolor a="231" d="3" />
  3528. <animcolor a="226" d="3" />
  3529. <animcolor a="220" d="3" />
  3530. <animcolor a="214" d="3" />
  3531. <animcolor a="208" d="3" />
  3532. <animcolor a="201" d="3" />
  3533. <animcolor a="194" d="3" />
  3534. <animcolor a="186" d="3" />
  3535. <animcolor a="178" d="3" />
  3536. <animcolor a="170" d="3" />
  3537. <animcolor a="162" d="3" />
  3538. <animcolor a="153" d="3" />
  3539. <animcolor a="144" d="3" />
  3540. <animcolor a="135" d="3" />
  3541. <animcolor a="126" d="3" />
  3542. <animcolor a="117" d="3" />
  3543. <animcolor a="107" d="3" />
  3544. <animcolor a="98" d="3" />
  3545. <animcolor a="88" d="3" />
  3546. <animcolor a="79" d="3" />
  3547. <animcolor a="70" d="3" />
  3548. <animcolor a="60" d="3" />
  3549. <animcolor a="51" d="3" />
  3550. <animcolor a="43" d="3" />
  3551. <animcolor a="34" d="3" />
  3552. <animcolor a="27" d="3" />
  3553. <animcolor a="19" d="3" />
  3554. <animcolor a="13" d="3" />
  3555. <animcolor a="8" d="3" />
  3556. <animcolor a="3" d="3" />
  3557. <animcolor a="0" d="3" />
  3558. <goto id="start"/>
  3559. </animation>
  3560. <animation name="crystal.small.top.01.anim">
  3561. <frame i="spriteimage.crystal.small.top.01" d="0"/>
  3562. <frame i="crystal.top.fade.anim" d="0"/>
  3563. </animation>
  3564. <animation name="crystal.small.top.02.anim">
  3565. <frame i="spriteimage.crystal.small.top.02" d="0"/>
  3566. <frame i="crystal.top.fade.anim" d="0"/>
  3567. </animation>
  3568. <animation name="crystal.small.top.03.anim">
  3569. <frame i="spriteimage.crystal.small.top.03" d="0"/>
  3570. <frame i="crystal.top.fade.anim" d="0"/>
  3571. </animation>
  3572. <animation name="crystal.small.top.04.anim">
  3573. <frame i="spriteimage.crystal.small.top.04" d="0"/>
  3574. <frame i="crystal.top.fade.anim" d="0"/>
  3575. </animation>
  3576. <animation name="crystal.small.top.05.anim">
  3577. <frame i="spriteimage.crystal.small.top.05" d="0"/>
  3578. <frame i="crystal.top.fade.anim" d="0"/>
  3579. </animation>
  3580. <animation name="crystal.small.top.06.anim">
  3581. <frame i="spriteimage.crystal.small.top.06" d="0"/>
  3582. <frame i="crystal.top.fade.anim" d="0"/>
  3583. </animation>
  3584. <animation name="crystal.small.top.07.anim">
  3585. <frame i="spriteimage.crystal.small.top.07" d="0"/>
  3586. <frame i="crystal.top.fade.anim" d="0"/>
  3587. </animation>
  3588. <animation name="crystal.small.top.08.anim">
  3589. <frame i="spriteimage.crystal.small.top.08" d="0"/>
  3590. <frame i="crystal.top.fade.anim" d="0"/>
  3591. </animation>
  3592. <animation name="crystal.small.top.09.anim">
  3593. <frame i="spriteimage.crystal.small.top.09" d="0"/>
  3594. <frame i="crystal.top.fade.anim" d="0"/>
  3595. </animation>
  3596. <animation name="crystal.small.top.10.anim">
  3597. <frame i="spriteimage.crystal.small.top.10" d="0"/>
  3598. <frame i="crystal.top.fade.anim" d="0"/>
  3599. </animation>
  3600. <animation name="crystal.small.top.11.anim">
  3601. <frame i="spriteimage.crystal.small.top.11" d="0"/>
  3602. <frame i="crystal.top.fade.anim" d="0"/>
  3603. </animation>
  3604. <animation name="crystal.small.top.12.anim">
  3605. <frame i="spriteimage.crystal.small.top.12" d="0"/>
  3606. <frame i="crystal.top.fade.anim" d="0"/>
  3607. </animation>
  3608. <animation name="crystal.medium.top.01.anim">
  3609. <frame i="spriteimage.crystal.medium.top.01" d="0"/>
  3610. <frame i="crystal.top.fade.anim" d="0"/>
  3611. </animation>
  3612. <animation name="crystal.medium.top.02.anim">
  3613. <frame i="spriteimage.crystal.medium.top.02" d="0"/>
  3614. <frame i="crystal.top.fade.anim" d="0"/>
  3615. </animation>
  3616. <animation name="crystal.medium.top.03.anim">
  3617. <frame i="spriteimage.crystal.medium.top.03" d="0"/>
  3618. <frame i="crystal.top.fade.anim" d="0"/>
  3619. </animation>
  3620. <animation name="crystal.medium.top.04.anim">
  3621. <frame i="spriteimage.crystal.medium.top.04" d="0"/>
  3622. <frame i="crystal.top.fade.anim" d="0"/>
  3623. </animation>
  3624. <animation name="crystal.medium.top.05.anim">
  3625. <frame i="spriteimage.crystal.medium.top.05" d="0"/>
  3626. <frame i="crystal.top.fade.anim" d="0"/>
  3627. </animation>
  3628. <animation name="crystal.medium.top.06.anim">
  3629. <frame i="spriteimage.crystal.medium.top.06" d="0"/>
  3630. <frame i="crystal.top.fade.anim" d="0"/>
  3631. </animation>
  3632. <animation name="crystal.large.top.01.anim">
  3633. <frame i="spriteimage.crystal.large.top.01" d="0"/>
  3634. <frame i="crystal.top.fade.anim" d="0"/>
  3635. </animation>
  3636. <include resource="crystals.xml" />
  3637. <include resource="crystals-2tone.xml" />
  3638. </resources>