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|
- <?xml version='1.0' encoding='utf-8'?>
- <!--
- Copyright (c) 2003-onwards Shaven Puppy Ltd
- All rights reserved.
-
- Redistribution and use in source and binary forms, with or without
- modification, are permitted provided that the following conditions are
- met:
-
- * Redistributions of source code must retain the above copyright
- notice, this list of conditions and the following disclaimer.
-
- * Redistributions in binary form must reproduce the above copyright
- notice, this list of conditions and the following disclaimer in the
- documentation and/or other materials provided with the distribution.
-
- * Neither the name of 'Shaven Puppy' nor the names of its contributors
- may be used to endorse or promote products derived from this software
- without specific prior written permission.
-
- THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
- "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
- TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
- PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
- CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
- EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
- PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
- PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
- LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
- NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- -->
- <!-- Generic Buildings -->
- <resources>
- <!-- Load all the tags -->
- <include resource="tags.xml" />
-
- <!-- FACTORY -->
-
- <animation name="generic.factory.animation">
- <frame i="spriteimage.generic.factory.05" d="16"/>
- <frame i="spriteimage.generic.factory.04" d="2"/>
- <frame i="spriteimage.generic.factory.03" d="3"/>
- <frame i="spriteimage.generic.factory.02" d="4"/>
- <frame i="spriteimage.generic.factory.01" d="16"/>
- <frame i="spriteimage.generic.factory.03" d="2"/>
- <frame i="spriteimage.generic.factory.05" d="16"/>
- <frame i="spriteimage.generic.factory.09" d="2"/>
- <frame i="spriteimage.generic.factory.08" d="3"/>
- <frame i="spriteimage.generic.factory.07" d="4"/>
- <frame i="spriteimage.generic.factory.06" d="16"/>
- <frame i="spriteimage.generic.factory.08" d="2"/>
- <goto seq="0"/>
- </animation>
-
- <!--
- <animation name="generic.factory.glow.animation">
- <animcolor a="25" d="0"/>
- <frame i="spriteimage.building.light.white.5px.04" d="16"/>
- <animcolor a="128" d="3"/>
- <animcolor a="255" d="3"/>
- <frame i="spriteimage.building.light.white.5px.03" d="3"/>
- <frame i="spriteimage.building.light.white.5px.02" d="3"/>
- <frame i="spriteimage.building.light.white.5px.01" d="4"/>
- <goto seq="0"/>
- </animation>
- -->
-
- <animation name="generic.factory.glow.zap.animation">
- <frame i="spriteimage.generic.factory.glow.01" d="1"/>
- </animation>
- <animation name="generic.factory.glow.collect.animation">
- <loop count="5"/>
- <animcolor a="+-25" d="2"/>
- <repeat seq="1"/>
- <animcolor a="0" d="16"/>
- <animcolor a="255" d="0"/>
- <frame i="spriteimage.generic.factory.glow.05" d="11"/>
- <frame i="spriteimage.generic.factory.glow.04" d="5"/>
- <frame i="spriteimage.generic.factory.glow.03" d="4"/>
- <frame i="spriteimage.generic.factory.glow.02" d="6"/>
- <frame i="spriteimage.generic.factory.glow.03" d="2"/>
- <frame i="spriteimage.generic.factory.glow.04" d="2"/>
- <frame i="spriteimage.generic.factory.glow.05" d="2"/>
- <loop count="5"/>
- <animcolor a="+-25" d="2"/>
- <repeat seq="13"/>
- <goto seq="0"/>
- </animation>
- <animation name="generic.factory.glow.shutdown.animation">
- <loop count="5"/>
- <animcolor a="+-25" d="2"/>
- <repeat seq="1"/>
- <animcolor a="0" d="16"/>
- <animcolor a="255" d="0"/>
- <frame i="spriteimage.generic.factory.glow.09" d="11"/>
- <frame i="spriteimage.generic.factory.glow.08" d="5"/>
- <frame i="spriteimage.generic.factory.glow.07" d="4"/>
- <frame i="spriteimage.generic.factory.glow.06" d="6"/>
- <frame i="spriteimage.generic.factory.glow.07" d="2"/>
- <frame i="spriteimage.generic.factory.glow.08" d="2"/>
- <frame i="spriteimage.generic.factory.glow.09" d="2"/>
- <loop count="5"/>
- <animcolor a="+-25" d="2"/>
- <repeat seq="13"/>
- <goto seq="0"/>
- </animation>
-
-
- <animation name="generic.factory.off.animation">
- <frame i="spriteimage.generic.factory.10" d="1"/>
- </animation>
- <animation name="generic.factory.dead.animation">
- <frame i="spriteimage.generic.factory.11" d="1"/>
- <frame i="building.4x4.dead.anim" d="1"/>
- </animation>
- <animation name="generic.factory.dead.ground.animation">
- <frame i="spriteimage.generic.factory.ground.02" d="1"/>
- <frame i="building.4x4.dead.misc.anim" d="1"/>
- </animation>
- <animation name="generic.factory.dead.top.animation">
- <frame i="spriteimage.generic.factory.top.01" d="1"/>
- <frame i="building.4x4.dead.misc.anim" d="1"/>
- </animation>
-
-
- <animation name="generic.factory.collect.back.animation">
- <frame i="spriteimage.money.collect.back.01" d="32"/>
- <loop count="10"/>
- <animcolor a="+-25" d="2"/>
- <repeat seq="2"/>
- <animcolor a="0" d="16"/>
- <animcolor a="255" d="0"/>
- <goto seq="0"/>
- </animation>
-
-
-
- <!-- SMALL BUILDINGS -->
-
- <animation name="generic.cooling.animation">
- <frame i="spriteimage.generic.cooling.03" d="1"/>
- <frame i="spriteimage.generic.cooling.05" d="68"/>
- <frame i="spriteimage.generic.cooling.04" d="3"/>
- <frame i="spriteimage.generic.cooling.03" d="3"/>
- <frame i="spriteimage.generic.cooling.01" d="4"/>
- <frame i="spriteimage.generic.cooling.02" d="5"/>
- <frame i="spriteimage.generic.cooling.01" d="76"/>
- <frame i="spriteimage.generic.cooling.02" d="10"/>
- <goto seq="0"/>
- </animation>
- <animation name="generic.cooling.back.animation">
- <frame i="spriteimage.generic.cooling.back.03" d="1"/>
- <frame i="spriteimage.generic.cooling.back.05" d="68"/>
- <frame i="spriteimage.generic.cooling.back.04" d="3"/>
- <frame i="spriteimage.generic.cooling.back.03" d="3"/>
- <frame i="spriteimage.generic.cooling.back.01" d="4"/>
- <frame i="spriteimage.generic.cooling.back.02" d="5"/>
- <frame i="spriteimage.generic.cooling.back.01" d="76"/>
- <frame i="spriteimage.generic.cooling.back.02" d="10"/>
- <goto seq="0"/>
- </animation>
- <animation name="generic.cooling.top.animation">
- <frame i="spriteimage.generic.cooling.top.03" d="1"/>
- <frame i="spriteimage.generic.cooling.top.05" d="68"/>
- <frame i="spriteimage.generic.cooling.top.04" d="3"/>
- <frame i="spriteimage.generic.cooling.top.03" d="3"/>
- <frame i="spriteimage.generic.cooling.top.01" d="4"/>
- <frame i="spriteimage.generic.cooling.top.02" d="5"/>
- <frame i="spriteimage.generic.cooling.top.01" d="76"/>
- <frame i="spriteimage.generic.cooling.top.02" d="10"/>
- <goto seq="0"/>
- </animation>
-
- <animation name="generic.cooling.glow.charge.animation">
- <animcolor a="0" d="20"/>
- <frame i="spriteimage.generic.cooling.glow.01" d="17"/>
-
- <loop count="15"/>
- <animcolor a="+16" d="4"/>
- <repeat seq="3"/>
- <animcolor a="255" d="4"/>
-
- <frame i="spriteimage.generic.cooling.glow.02" d="5"/>
- <frame i="spriteimage.generic.cooling.glow.03" d="5"/>
- <frame i="spriteimage.generic.cooling.glow.04" d="5"/>
- <frame i="spriteimage.generic.cooling.glow.05" d="5"/>
- <frame i="spriteimage.generic.cooling.glow.06" d="5"/>
- <frame i="spriteimage.generic.cooling.glow.07" d="5"/>
- <frame i="spriteimage.generic.cooling.glow.08" d="5"/>
- <frame i="spriteimage.generic.cooling.glow.09" d="5"/>
- <frame i="spriteimage.generic.cooling.glow.10" d="5"/>
- <frame i="spriteimage.generic.cooling.glow.11" d="20"/>
- <frame i="spriteimage.generic.cooling.glow.10" d="1"/>
- <frame i="spriteimage.generic.cooling.glow.09" d="1"/>
- <frame i="spriteimage.generic.cooling.glow.08" d="1"/>
- <frame i="spriteimage.generic.cooling.glow.07" d="1"/>
- <frame i="spriteimage.generic.cooling.glow.06" d="1"/>
- <frame i="spriteimage.generic.cooling.glow.05" d="1"/>
- <frame i="spriteimage.generic.cooling.glow.04" d="1"/>
- <frame i="spriteimage.generic.cooling.glow.03" d="1"/>
- <frame i="spriteimage.generic.cooling.glow.02" d="1"/>
- <frame i="spriteimage.generic.cooling.glow.01" d="1"/>
- <animcolor a="128" d="2"/>
- <animcolor a="64" d="2"/>
- <animcolor a="0" d="10"/>
- <goto seq="1"/>
- </animation>
- <animation name="generic.cooling.glow.release.animation">
- <frame i="spriteimage.building.light.white.4px.03" d="2"/>
- <frame i="spriteimage.building.light.white.4px.01" d="25"/>
- <frame i="spriteimage.building.light.white.4px.02" d="4"/>
- <frame i="spriteimage.building.light.white.4px.03" d="4"/>
- <frame i="spriteimage.building.light.white.4px.04" d="4"/>
- <animcolor a="25" d="4"/>
- <frame i="spriteimage.building.light.white.4px.04" d="127"/>
- <animcolor a="255" d="0"/>
- <goto seq="0"/>
- </animation>
-
- <animation name="generic.cooling.dead.animation">
- <frame i="spriteimage.generic.cooling.06" d="0"/>
- <frame i="building.2x2.dead.anim" d="1"/>
- </animation>
- <animation name="generic.cooling.dead.ground.animation">
- <frame i="spriteimage.generic.cooling.ground.01" d="0"/>
- <frame i="building.2x2.dead.misc.anim" d="1"/>
- </animation>
- <animation name="generic.cooling.dead.top.animation">
- <frame i="spriteimage.generic.cooling.top.01" d="0"/>
- <frame i="building.2x2.dead.misc.anim" d="1"/>
- </animation>
-
-
- <animation name="generic.battery.animation">
- <frame i="spriteimage.generic.battery.01" d="1"/>
- </animation>
- <animation name="generic.battery.glow.animation">
- <animcolor a="0" d="30"/>
- <animcolor a="255" d="0"/>
- <frame i="spriteimage.generic.battery.glow.01" d="5"/>
- <frame i="spriteimage.generic.battery.glow.02" d="4"/>
- <frame i="spriteimage.generic.battery.glow.03" d="3"/>
- <frame i="spriteimage.generic.battery.glow.04" d="2"/>
- <frame i="spriteimage.generic.battery.glow.05" d="2"/>
- <frame i="spriteimage.generic.battery.glow.06" d="2"/>
- <frame i="spriteimage.generic.battery.glow.07" d="3"/>
- <frame i="spriteimage.generic.battery.glow.08" d="4"/>
- <frame i="spriteimage.generic.battery.glow.09" d="5"/>
- <frame i="spriteimage.generic.battery.glow.10" d="90"/>
- <frame i="spriteimage.generic.battery.glow.11" d="5"/>
- <frame i="spriteimage.generic.battery.glow.12" d="4"/>
- <frame i="spriteimage.generic.battery.glow.13" d="3"/>
- <frame i="spriteimage.generic.battery.glow.14" d="2"/>
- <frame i="spriteimage.generic.battery.glow.15" d="2"/>
- <frame i="spriteimage.generic.battery.glow.16" d="2"/>
- <frame i="spriteimage.generic.battery.glow.17" d="2"/>
- <frame i="spriteimage.generic.battery.glow.18" d="2"/>
- <animcolor a="128" d="2"/>
- <animcolor a="64" d="3"/>
- <goto seq="0"/>
- </animation>
-
- <animation name="generic.battery.dead.animation">
- <frame i="spriteimage.generic.battery.02" d="0"/>
- <frame i="building.2x2.dead.anim" d="1"/>
- </animation>
- <animation name="generic.battery.dead.ground.animation">
- <frame i="spriteimage.generic.battery.ground.01" d="0"/>
- <frame i="building.2x2.dead.misc.anim" d="1"/>
- </animation>
-
-
- <animation name="generic.capacitor.animation">
- <frame i="spriteimage.generic.capacitor.01" d="1"/>
- </animation>
- <animation name="generic.capacitor.glow.animation">
- <random>
- <dest seq="1"/>
- <dest seq="3"/>
- <dest seq="5"/>
- <dest seq="7"/>
- </random>
- <frame i="spriteimage.generic.capacitor.glow.01" d="3"/>
- <goto seq="0"/>
- <frame i="spriteimage.generic.capacitor.glow.02" d="3"/>
- <goto seq="0"/>
- <frame i="spriteimage.generic.capacitor.glow.03" d="3"/>
- <goto seq="0"/>
- <frame i="spriteimage.generic.capacitor.glow.04" d="3"/>
- <goto seq="0"/>
- </animation>
- <animation name="generic.capacitor.dead.animation">
- <frame i="spriteimage.generic.capacitor.02" d="0"/>
- <frame i="building.3x3.dead.anim" d="1"/>
- </animation>
- <animation name="generic.capacitor.dead.ground.animation">
- <frame i="spriteimage.generic.capacitor.ground.01" d="0"/>
- <frame i="building.3x3.dead.misc.anim" d="1"/>
- </animation>
-
-
- <animation name="generic.scanner.animation">
- <frame i="spriteimage.generic.scanner.01" d="3"/>
- <frame i="spriteimage.generic.scanner.02" d="4"/>
- <frame i="spriteimage.generic.scanner.03" d="5"/>
- <frame i="spriteimage.generic.scanner.04" d="6"/>
- <frame i="spriteimage.generic.scanner.03" d="5"/>
- <frame i="spriteimage.generic.scanner.02" d="4"/>
- <goto seq="0"/>
- </animation>
- <animation name="generic.scanner.glow.animation">
- <frame i="spriteimage.generic.scanner.glow.01" d="24" />
- <frame i="spriteimage.generic.scanner.glow.02" d="3"/>
- <frame i="spriteimage.generic.scanner.glow.03" d="3"/>
- <frame i="spriteimage.generic.scanner.glow.04" d="3"/>
- <frame i="spriteimage.generic.scanner.glow.05" d="24"/>
- <frame i="spriteimage.generic.scanner.glow.06" d="3"/>
- <frame i="spriteimage.generic.scanner.glow.07" d="3"/>
- <frame i="spriteimage.generic.scanner.glow.08" d="3"/>
- <goto seq="0"/>
- </animation>
-
- <animation name="generic.scanner.dead.animation">
- <frame i="spriteimage.generic.scanner.05" d="0"/>
- <frame i="building.2x2.dead.anim" d="1"/>
- </animation>
- <animation name="generic.scanner.dead.ground.animation">
- <frame i="spriteimage.generic.scanner.ground.01" d="0"/>
- <frame i="building.2x2.dead.misc.anim" d="1"/>
- </animation>
- <animation name="generic.warehouse.glow.animation">
- <animcolor a="25" d="0"/>
- <frame i="spriteimage.generic.warehouse.glow.04" d="16"/>
- <animcolor a="128" d="3"/>
- <animcolor a="255" d="3"/>
- <frame i="spriteimage.generic.warehouse.glow.03" d="3"/>
- <frame i="spriteimage.generic.warehouse.glow.02" d="3"/>
- <frame i="spriteimage.generic.warehouse.glow.01" d="4"/>
- <goto seq="0"/>
- </animation>
- <animation name="generic.warehouse.dead.animation">
- <frame i="spriteimage.generic.warehouse.02" d="0"/>
- <frame i="building.2x2.dead.anim" d="1"/>
- </animation>
- <animation name="generic.warehouse.dead.ground.animation">
- <frame i="spriteimage.generic.warehouse.ground.01" d="0"/>
- <frame i="building.2x2.dead.misc.anim" d="1"/>
- </animation>
- <animation name="generic.collector.animation">
- <frame i="spriteimage.generic.collector.05" d="2"/>
- <frame i="spriteimage.generic.collector.04" d="2"/>
- <frame i="spriteimage.generic.collector.03" d="3"/>
- <frame i="spriteimage.generic.collector.02" d="4"/>
- <frame i="spriteimage.generic.collector.01" d="12"/>
- <frame i="spriteimage.generic.collector.03" d="2"/>
- <frame i="spriteimage.generic.collector.05" d="2"/>
-
- <frame i="spriteimage.generic.collector.10" d="2"/>
- <frame i="spriteimage.generic.collector.09" d="2"/>
- <frame i="spriteimage.generic.collector.08" d="3"/>
- <frame i="spriteimage.generic.collector.07" d="4"/>
- <frame i="spriteimage.generic.collector.06" d="12"/>
- <frame i="spriteimage.generic.collector.08" d="2"/>
- <frame i="spriteimage.generic.collector.10" d="2"/>
- <goto seq="0"/>
- </animation>
- <animation name="generic.collector.glow.animation">
- <animcolor a="255" d="0"/>
- <frame i="spriteimage.generic.collector.glow.01" d="5"/>
- <frame i="spriteimage.generic.collector.glow.02" d="4"/>
- <frame i="spriteimage.generic.collector.glow.03" d="3"/>
- <frame i="spriteimage.generic.collector.glow.04" d="3"/>
- <animcolor a="128" d="3"/>
- <animcolor a="64" d="3"/>
- <animcolor a="0" d="6"/>
-
- <animcolor a="255" d="0"/>
- <frame i="spriteimage.generic.collector.glow.05" d="5"/>
- <frame i="spriteimage.generic.collector.glow.06" d="4"/>
- <frame i="spriteimage.generic.collector.glow.07" d="3"/>
- <frame i="spriteimage.generic.collector.glow.08" d="3"/>
- <animcolor a="128" d="3"/>
- <animcolor a="64" d="3"/>
- <animcolor a="0" d="6"/>
- <goto seq="0"/>
- </animation>
- <animation name="generic.collector.dead.animation">
- <frame i="spriteimage.generic.collector.02" d="0"/>
- <frame i="building.2x2.dead.anim" d="1"/>
- </animation>
- <animation name="generic.collector.dead.ground.animation">
- <frame i="spriteimage.generic.collector.ground.01" d="0"/>
- <frame i="building.2x2.dead.misc.anim" d="1"/>
- </animation>
- <animation name="generic.barracks.glow.animation">
-
- <frame i="spriteimage.generic.barracks.glow.02" d="7"/>
- <frame i="spriteimage.generic.barracks.glow.03" d="6"/>
- <frame i="spriteimage.generic.barracks.glow.04" d="5"/>
- <frame i="spriteimage.generic.barracks.glow.05" d="5"/>
- <frame i="spriteimage.generic.barracks.glow.06" d="5"/>
- <frame i="spriteimage.generic.barracks.glow.07" d="20"/>
- <frame i="spriteimage.generic.barracks.glow.06" d="2"/>
- <frame i="spriteimage.generic.barracks.glow.05" d="2"/>
-
- <loop count="4"/>
- <label id="loop1"/>
- <frame i="spriteimage.generic.barracks.glow.08" d="2"/>
- <frame i="spriteimage.generic.barracks.glow.09" d="2"/>
- <repeat id="loop1"/>
-
- <frame i="spriteimage.generic.barracks.glow.08" d="2"/>
- <event id="1"/>
- <frame i="spriteimage.generic.barracks.glow.09" d="2"/>
-
- <loop count="4"/>
- <label id="loop2"/>
- <frame i="spriteimage.generic.barracks.glow.08" d="2"/>
- <frame i="spriteimage.generic.barracks.glow.09" d="2"/>
- <repeat id="loop2"/>
-
- <frame i="spriteimage.generic.barracks.glow.08" d="2"/>
- <frame i="spriteimage.generic.barracks.glow.09" d="3"/>
- <frame i="spriteimage.generic.barracks.glow.10" d="4"/>
- <frame i="spriteimage.generic.barracks.glow.11" d="5"/>
- <event id="2"/>
- <frame i="spriteimage.generic.barracks.glow.01" d="2"/>
-
- </animation>
- <animation name="generic.barracks.dead.animation">
- <frame i="spriteimage.generic.barracks.02" d="0"/>
- <frame i="building.4x4.dead.anim" d="1"/>
- </animation>
- <animation name="generic.barracks.dead.ground.animation">
- <frame i="spriteimage.generic.barracks.ground.01" d="0"/>
- <frame i="building.4x4.dead.misc.anim" d="1"/>
- </animation>
- <animation name="generic.barracks.dead.top.animation">
- <frame i="spriteimage.generic.barracks.top.01" d="0"/>
- <frame i="building.4x4.dead.misc.anim" d="1"/>
- </animation>
- <animation name="generic.decoy.animation">
- <frame i="spriteimage.generic.decoy.01" d="25"/>
- <frame i="spriteimage.generic.decoy.02" d="5"/>
- <frame i="spriteimage.generic.decoy.03" d="4"/>
- <frame i="spriteimage.generic.decoy.04" d="3"/>
- <frame i="spriteimage.generic.decoy.05" d="2"/>
- <frame i="spriteimage.generic.decoy.06" d="2"/>
- <frame i="spriteimage.generic.decoy.07" d="2"/>
- <frame i="spriteimage.generic.decoy.08" d="15"/>
- <frame i="spriteimage.generic.decoy.09" d="6"/>
-
- <frame i="spriteimage.generic.decoy.01" d="7"/>
- <goto seq="0"/>
- </animation>
-
- <!-- 69 -->
-
- <animation name="generic.decoy.glow.animation">
- <frame i="spriteimage.generic.decoy.glow.01" d="7"/>
- <frame i="spriteimage.generic.decoy.glow.02" d="3"/>
- <frame i="spriteimage.generic.decoy.glow.03" d="4"/>
- <frame i="spriteimage.generic.decoy.glow.04" d="5"/>
- <animcolor a="128" d="6"/>
- <animcolor a="0" d="46"/>
- <animcolor a="255" d="0"/>
-
- <goto seq="0"/>
- </animation>
-
- <animation name="generic.decoy.flash.animation">
- <frame i="spriteimage.light.cyan.64px.01" d="0" />
-
- <animcolor a="64"/>
- <scale scale="1.5" d="2"/>
-
- <animcolor a="128"/>
- <scale scale="2" d="5"/>
- <animcolor a="+-64" d="3"/>
- <scale scale="+-0.2" />
- <animcolor a="+-32" d="4"/>
- <scale scale="+-0.1" />
- <animcolor a="+-16" d="5"/>
- <scale scale="+-0.1" />
- <animcolor a="+-8" d="6"/>
-
- <animcolor a="0" d="46"/>
- <goto seq="1"/>
- </animation>
-
-
- <animation name="generic.decoy.dead.animation">
- <frame i="spriteimage.generic.decoy.10" d="0"/>
- <frame i="building.2x2.dead.anim" d="1"/>
- </animation>
- <animation name="generic.decoy.dead.ground.animation">
- <frame i="spriteimage.generic.decoy.ground.01" d="0"/>
- <frame i="building.2x2.dead.misc.anim" d="1"/>
- </animation>
- <!-- REACTOR AND TURRETS -->
- <animation name="generic.autoloader.glow.animation">
- <frame i="spriteimage.generic.autoloader.glow.01" d="6"/>
- <frame i="spriteimage.generic.autoloader.glow.02" d="6"/>
- <frame i="spriteimage.generic.autoloader.glow.03" d="6"/>
- <frame i="spriteimage.generic.autoloader.glow.04" d="6"/>
- <frame i="spriteimage.generic.autoloader.glow.05" d="6"/>
- <frame i="spriteimage.generic.autoloader.glow.06" d="6"/>
- <frame i="spriteimage.generic.autoloader.glow.07" d="6"/>
- <frame i="spriteimage.generic.autoloader.glow.08" d="6"/>
- <goto seq="0"/>
- </animation>
- <animation name="generic.autoloader.dead.animation">
- <frame i="spriteimage.generic.autoloader.02" d="0"/>
- <frame i="building.2x2.dead.anim" d="1"/>
- </animation>
- <animation name="generic.autoloader.dead.ground.animation">
- <frame i="spriteimage.generic.autoloader.ground.01" d="0"/>
- <frame i="building.2x2.dead.misc.anim" d="1"/>
- </animation>
- <animation name="generic.reactor.animation">
- <frame i="spriteimage.generic.reactor.01" d="1"/>
- </animation>
- <animation name="generic.reactor.glow.animation">
- <random>
- <dest seq="1"/>
- <dest seq="3"/>
- <dest seq="5"/>
- <dest seq="7"/>
- </random>
- <frame i="spriteimage.generic.reactor.glow.01" d="3"/>
- <goto seq="0"/>
- <frame i="spriteimage.generic.reactor.glow.02" d="3"/>
- <goto seq="0"/>
- <frame i="spriteimage.generic.reactor.glow.03" d="3"/>
- <goto seq="0"/>
- <frame i="spriteimage.generic.reactor.glow.04" d="3"/>
- <goto seq="0"/>
- </animation>
-
- <animation name="generic.reactor.dead.animation">
- <frame i="spriteimage.generic.reactor.02" d="0"/>
- <frame i="building.3x3.dead.anim" d="1"/>
- </animation>
- <animation name="generic.reactor.dead.ground.animation">
- <frame i="spriteimage.generic.reactor.ground.01" d="0"/>
- <frame i="building.3x3.dead.misc.anim" d="1"/>
- </animation>
-
-
-
- <animation name="generic.shield.animation">
- <frame i="spriteimage.generic.shield.01" d="1"/>
- </animation>
-
- <animation name="generic.shield.glow.animation">
- <random>
- <dest seq="1"/>
- <dest seq="3"/>
- <dest seq="5"/>
- <dest seq="7"/>
- </random>
- <frame i="spriteimage.generic.shield.glow.01" d="3"/>
- <goto seq="0"/>
- <frame i="spriteimage.generic.shield.glow.02" d="3"/>
- <goto seq="0"/>
- <frame i="spriteimage.generic.shield.glow.03" d="3"/>
- <goto seq="0"/>
- <frame i="spriteimage.generic.shield.glow.04" d="3"/>
- <goto seq="0"/>
- </animation>
- <animation name="generic.shield.dead.animation">
- <frame i="spriteimage.generic.shield.02" d="0"/>
- <frame i="building.2x2.dead.anim" d="1"/>
- </animation>
- <animation name="generic.shield.dead.ground.animation">
- <frame i="spriteimage.generic.shield.ground.01" d="0"/>
- <frame i="building.2x2.dead.misc.anim" d="1"/>
- </animation>
-
- <!-- TURRETS -->
-
-
- <animation name="generic.tower.glow.animation">
- <animcolor a="25" d="0"/>
- <frame i="spriteimage.building.light.red.3px.04" d="12"/>
- <animcolor a="255" d="0"/>
- <frame i="spriteimage.building.light.red.3px.01" d="3"/>
- <frame i="spriteimage.building.light.red.3px.02" d="3"/>
- <frame i="spriteimage.building.light.red.3px.03" d="3"/>
- <animcolor a="25" d="0"/>
- <frame i="spriteimage.building.light.red.3px.04" d="12"/>
- <goto seq="0"/>
- </animation>
- <animation name="generic.tower.sweep.animation">
- <angle angle="32768"/>
- <frame i="light.red.sweep.animation" d="1"/>
- </animation>
-
-
- <animation name="generic.tower.blaster.dead.animation">
- <frame i="spriteimage.generic.tower.blaster.02" d="0"/>
- <frame i="building.3x3.dead.anim" d="1"/>
- </animation>
- <animation name="generic.tower.blaster.dead.ground.animation">
- <frame i="spriteimage.generic.tower.blaster.ground.01" d="0"/>
- <frame i="building.3x3.dead.misc.anim" d="1"/>
- </animation>
- <animation name="generic.tower.heavyblaster.dead.animation">
- <frame i="spriteimage.generic.tower.heavyblaster.02" d="0"/>
- <frame i="building.3x3.dead.anim" d="1"/>
- </animation>
- <animation name="generic.tower.heavyblaster.dead.ground.animation">
- <frame i="spriteimage.generic.tower.heavyblaster.ground.01" d="0"/>
- <frame i="building.3x3.dead.misc.anim" d="1"/>
- </animation>
- <animation name="generic.tower.blastcannon.dead.animation">
- <frame i="spriteimage.generic.tower.blastcannon.02" d="0"/>
- <frame i="building.3x3.dead.anim" d="1"/>
- </animation>
- <animation name="generic.tower.blastcannon.dead.ground.animation">
- <frame i="spriteimage.generic.tower.blastcannon.ground.01" d="0"/>
- <frame i="building.3x3.dead.misc.anim" d="1"/>
- </animation>
- <animation name="generic.tower.multiblaster.dead.animation">
- <frame i="spriteimage.generic.tower.multiblaster.02" d="0"/>
- <frame i="building.3x3.dead.anim" d="1"/>
- </animation>
- <animation name="generic.tower.multiblaster.dead.ground.animation">
- <frame i="spriteimage.generic.tower.multiblaster.ground.01" d="0"/>
- <frame i="building.3x3.dead.misc.anim" d="1"/>
- </animation>
-
- <animation name="generic.tower.spreader.dead.animation">
- <frame i="spriteimage.generic.tower.spreader.02" d="0"/>
- <frame i="building.3x3.dead.anim" d="1"/>
- </animation>
- <animation name="generic.tower.spreader.dead.ground.animation">
- <frame i="spriteimage.generic.tower.spreader.ground.01" d="0"/>
- <frame i="building.3x3.dead.misc.anim" d="1"/>
- </animation>
-
- <animation name="generic.tower.assault.dead.animation">
- <frame i="spriteimage.generic.tower.assault.02" d="0"/>
- <frame i="building.4x4.dead.anim" d="1"/>
- </animation>
- <animation name="generic.tower.assault.dead.ground.animation">
- <frame i="spriteimage.generic.tower.assault.ground.01" d="0"/>
- <frame i="building.4x4.dead.misc.anim" d="1"/>
- </animation>
-
- <animation name="generic.tower.laser.dead.animation">
- <frame i="spriteimage.generic.tower.laser.02" d="0"/>
- <frame i="building.4x4.dead.anim" d="1"/>
- </animation>
- <animation name="generic.tower.laser.dead.ground.animation">
- <frame i="spriteimage.generic.tower.laser.ground.01" d="0"/>
- <frame i="building.4x4.dead.misc.anim" d="1"/>
- </animation>
-
- <animation name="generic.tower.rockets.dead.animation">
- <frame i="spriteimage.generic.tower.rockets.02" d="0"/>
- <frame i="building.4x4.dead.anim" d="1"/>
- </animation>
- <animation name="generic.tower.rockets.dead.ground.animation">
- <frame i="spriteimage.generic.tower.rockets.ground.01" d="0"/>
- <frame i="building.4x4.dead.misc.anim" d="1"/>
- </animation>
-
- <animation name="generic.tower.disruptor.dead.animation">
- <frame i="spriteimage.generic.tower.disruptor.02" d="0"/>
- <frame i="building.4x4.dead.anim" d="1"/>
- </animation>
- <animation name="generic.tower.disruptor.dead.ground.animation">
- <frame i="spriteimage.generic.tower.disruptor.ground.01" d="0"/>
- <frame i="building.4x4.dead.misc.anim" d="1"/>
- </animation>
-
-
- <!-- BARRICADES ========================================================================================== -->
-
- <animation name="generic.barricade.concrete.dead.animation">
- <frame i="spriteimage.generic.barricade.concrete.04" d="0"/>
- <frame i="building.1x1.dead.anim" d="1"/>
- </animation>
- <animation name="generic.barricade.concrete.dead.ground.animation">
- <frame i="spriteimage.generic.barricade.concrete.ground.01" d="0"/>
- <frame i="building.1x1.dead.misc.anim" d="1"/>
- </animation>
- <animation name="generic.barricade.concrete.dead.top.animation">
- <frame i="spriteimage.generic.barricade.concrete.top.04" d="0"/>
- <frame i="building.1x1.dead.misc.anim" d="1"/>
- </animation>
- <animation name="generic.barricade.steel.dead.animation">
- <frame i="spriteimage.generic.barricade.steel.05" d="0"/>
- <frame i="building.1x1.dead.anim" d="1"/>
- </animation>
- <animation name="generic.barricade.steel.dead.ground.animation">
- <frame i="spriteimage.generic.barricade.steel.ground.01" d="0"/>
- <frame i="building.1x1.dead.misc.anim" d="1"/>
- </animation>
- <animation name="generic.barricade.steel.dead.top.animation">
- <frame i="spriteimage.generic.barricade.steel.top.05" d="0"/>
- <frame i="building.1x1.dead.misc.anim" d="1"/>
- </animation>
-
- <animation name="generic.barricade.titanium.dead.animation">
- <frame i="spriteimage.generic.barricade.titanium.06" d="0"/>
- <frame i="building.1x1.dead.anim" d="1"/>
- </animation>
- <animation name="generic.barricade.titanium.dead.ground.animation">
- <frame i="spriteimage.generic.barricade.titanium.ground.01" d="0"/>
- <frame i="building.1x1.dead.misc.anim" d="1"/>
- </animation>
-
- <!-- <sync id="global" i="1"/> -->
- <animation name="generic.barricade.titanium.glow.animation">
-
- <animcolor a="0" d="8"/>
- <frame i="spriteimage.generic.barricade.titanium.glow.06" d="0"/>
- <loop count="10"/>
- <label id="loop1"/>
- <animcolor a="+25" d="3"/>
- <repeat id="loop1"/>
-
- <animcolor a="255" d="0"/>
-
- <frame i="spriteimage.generic.barricade.titanium.glow.05" d="3"/>
- <frame i="spriteimage.generic.barricade.titanium.glow.04" d="3"/>
- <frame i="spriteimage.generic.barricade.titanium.glow.03" d="4"/>
- <frame i="spriteimage.generic.barricade.titanium.glow.02" d="5"/>
- <frame i="spriteimage.generic.barricade.titanium.glow.01" d="6"/>
- <frame i="spriteimage.generic.barricade.titanium.glow.02" d="5"/>
- <frame i="spriteimage.generic.barricade.titanium.glow.03" d="4"/>
- <frame i="spriteimage.generic.barricade.titanium.glow.04" d="3"/>
- <frame i="spriteimage.generic.barricade.titanium.glow.05" d="3"/>
- <frame i="spriteimage.generic.barricade.titanium.glow.06" d="3"/>
- <loop count="10"/>
- <label id="loop2"/>
- <animcolor a="+-25" d="3"/>
- <repeat id="loop2"/>
-
- <goto seq="0"/>
- </animation>
- <animation name="generic.barricade.titanium.glow.damaged.1.animation">
-
- <animcolor a="0" d="8"/>
- <frame i="spriteimage.generic.barricade.titanium.glow.06" d="0"/>
- <loop count="10"/>
- <label id="loop1"/>
- <animcolor a="+25" d="4"/>
- <repeat id="loop1"/>
-
- <animcolor a="255" d="0"/>
-
- <frame i="spriteimage.generic.barricade.titanium.glow.05" d="5"/>
- <frame i="spriteimage.generic.barricade.titanium.glow.04" d="6"/>
- <frame i="spriteimage.generic.barricade.titanium.glow.05" d="5"/>
- <frame i="spriteimage.generic.barricade.titanium.glow.06" d="4"/>
- <loop count="10"/>
- <label id="loop2"/>
- <animcolor a="+-25" d="4"/>
- <repeat id="loop2"/>
-
- <goto seq="0"/>
- </animation>
- <animation name="generic.barricade.titanium.glow.damaged.2.animation">
-
- <animcolor a="0" d="8"/>
- <frame i="spriteimage.generic.barricade.titanium.glow.06" d="0"/>
- <loop count="10"/>
- <label id="loop1"/>
- <animcolor a="+10" d="5"/>
- <repeat id="loop1"/>
-
- <loop count="10"/>
- <label id="loop2"/>
- <animcolor a="+-10" d="5"/>
- <repeat id="loop2"/>
-
- <goto seq="0"/>
- </animation>
-
-
- <animation name="generic.barricade.nanomesh.dead.animation">
- <frame i="spriteimage.generic.barricade.nanomesh.07" d="0"/>
- <frame i="building.1x1.dead.anim" d="1"/>
- </animation>
- <animation name="generic.barricade.nanomesh.dead.ground.animation">
- <frame i="spriteimage.generic.barricade.nanomesh.ground.01" d="0"/>
- <frame i="building.1x1.dead.misc.anim" d="1"/>
- </animation>
-
-
- <animation name="generic.barricade.nanomesh.glow.animation">
-
- <animcolor a="0" d="8"/>
- <frame i="spriteimage.generic.barricade.nanomesh.glow.06" d="0"/>
- <loop count="10"/>
- <label id="loop1"/>
- <animcolor a="+25" d="3"/>
- <repeat id="loop1"/>
-
- <animcolor a="255" d="0"/>
-
- <frame i="spriteimage.generic.barricade.nanomesh.glow.05" d="3"/>
- <frame i="spriteimage.generic.barricade.nanomesh.glow.04" d="3"/>
- <frame i="spriteimage.generic.barricade.nanomesh.glow.03" d="4"/>
- <frame i="spriteimage.generic.barricade.nanomesh.glow.02" d="5"/>
- <frame i="spriteimage.generic.barricade.nanomesh.glow.01" d="6"/>
- <frame i="spriteimage.generic.barricade.nanomesh.glow.02" d="5"/>
- <frame i="spriteimage.generic.barricade.nanomesh.glow.03" d="4"/>
- <frame i="spriteimage.generic.barricade.nanomesh.glow.04" d="3"/>
- <frame i="spriteimage.generic.barricade.nanomesh.glow.05" d="3"/>
- <frame i="spriteimage.generic.barricade.nanomesh.glow.06" d="3"/>
- <loop count="10"/>
- <label id="loop2"/>
- <animcolor a="+-25" d="3"/>
- <repeat id="loop2"/>
-
- <goto seq="0"/>
- </animation>
- <animation name="generic.barricade.nanomesh.glow.damaged.1.animation">
-
- <animcolor a="0" d="8"/>
- <frame i="spriteimage.generic.barricade.nanomesh.glow.06" d="0"/>
- <loop count="10"/>
- <label id="loop1"/>
- <animcolor a="+25" d="4"/>
- <repeat id="loop1"/>
-
- <animcolor a="255" d="0"/>
-
- <frame i="spriteimage.generic.barricade.nanomesh.glow.05" d="5"/>
- <frame i="spriteimage.generic.barricade.nanomesh.glow.04" d="6"/>
- <frame i="spriteimage.generic.barricade.nanomesh.glow.05" d="5"/>
- <frame i="spriteimage.generic.barricade.nanomesh.glow.06" d="4"/>
- <loop count="10"/>
- <label id="loop2"/>
- <animcolor a="+-25" d="4"/>
- <repeat id="loop2"/>
-
- <goto seq="0"/>
- </animation>
-
- <animation name="generic.barricade.nanomesh.glow.damaged.2.animation">
-
- <animcolor a="0" d="8"/>
- <frame i="spriteimage.generic.barricade.nanomesh.glow.06" d="0"/>
- <loop count="10"/>
- <label id="loop1"/>
- <animcolor a="+25" d="5"/>
- <repeat id="loop1"/>
-
- <animcolor a="255" d="0"/>
- <loop count="10"/>
- <label id="loop2"/>
- <animcolor a="+-25" d="5"/>
- <repeat id="loop2"/>
-
- <goto seq="0"/>
- </animation>
-
-
-
-
- <!-- MINES ========================================================================================== -->
- <animation name="mine.dead.anim">
- <animcolor a="255" d="14"/>
- <shake amount="20"/>
- <event id="1"/>
- <animcolor a="0" d="256"/>
- <event id="2"/>
- </animation>
- <animation name="mine.dead.misc.anim">
- <animcolor a="255" d="14"/>
- <animcolor a="0" d="1"/>
- </animation>
-
- <animation name="mine.dead.base.anim">
- <animcolor a="255" d="14"/>
- <loop count="63"/>
- <animcolor a="+-4" d="4"/>
- <repeat seq="2"/>
- <animcolor a="0" d="1"/>
- </animation>
-
-
- <animation name="generic.mine.dead.animation">
- <frame i="spriteimage.generic.mine.02" d="1"/>
- <frame i="mine.dead.anim" d="1"/>
- </animation>
- <animation name="generic.mine.dead.ground.animation">
- <frame i="spriteimage.generic.mine.ground.01" d="1"/>
- <frame i="mine.dead.misc.anim" d="1"/>
- </animation>
-
- <animation name="generic.mine.glow.animation">
-
- <!-- hmm - delay dont seem to work here? <delay min="1" max="32"/> -->
-
- <animcolor a="0" d="3"/>
- <random>
- <dest seq="0" n="32"/>
- <dest seq="2"/>
- </random>
-
- <animcolor a="255" d="0"/>
- <frame i="spriteimage.generic.mine.glow.05" d="5"/>
- <frame i="spriteimage.generic.mine.glow.06" d="2"/>
- <frame i="spriteimage.generic.mine.glow.07" d="2"/>
- <frame i="spriteimage.generic.mine.glow.08" d="2"/>
- <animcolor a="128" d="2"/>
- <animcolor a="64" d="2"/>
- <animcolor a="255" d="0"/>
- <frame i="spriteimage.generic.mine.glow.01" d="5"/>
- <frame i="spriteimage.generic.mine.glow.02" d="2"/>
- <frame i="spriteimage.generic.mine.glow.03" d="2"/>
- <frame i="spriteimage.generic.mine.glow.04" d="3"/>
- <animcolor a="128" d="4"/>
- <animcolor a="64" d="5"/>
- <animcolor a="32" d="6"/>
-
- <animcolor a="0" d="200"/>
-
- <goto seq="2"/>
- </animation>
- <animation name="generic.cluster.glow.fade.anim">
- <animcolor a="128" d="4"/>
- <animcolor a="64" d="5"/>
- <animcolor a="32" d="6"/>
- <animcolor a="0" d="15"/>
- <return/>
- </animation>
- <animation name="generic.cluster.glow.1.anim">
- <animcolor a="255" d="0"/>
- <frame i="spriteimage.generic.clustermine.glow.01" d="5"/>
- <frame i="spriteimage.generic.clustermine.glow.02" d="2"/>
- <frame i="spriteimage.generic.clustermine.glow.03" d="3"/>
- <return/>
- </animation>
- <animation name="generic.cluster.glow.2.anim">
- <animcolor a="255" d="0"/>
- <frame i="spriteimage.generic.clustermine.glow.04" d="5"/>
- <frame i="spriteimage.generic.clustermine.glow.05" d="2"/>
- <frame i="spriteimage.generic.clustermine.glow.06" d="3"/>
- <return/>
- </animation>
- <animation name="generic.cluster.glow.3.anim">
- <animcolor a="255" d="0"/>
- <frame i="spriteimage.generic.clustermine.glow.07" d="5"/>
- <frame i="spriteimage.generic.clustermine.glow.08" d="2"/>
- <frame i="spriteimage.generic.clustermine.glow.09" d="3"/>
- <return/>
- </animation>
- <animation name="generic.cluster.glow.4.anim">
- <animcolor a="255" d="0"/>
- <frame i="spriteimage.generic.clustermine.glow.10" d="5"/>
- <frame i="spriteimage.generic.clustermine.glow.11" d="2"/>
- <frame i="spriteimage.generic.clustermine.glow.12" d="3"/>
- <return/>
- </animation>
- <animation name="generic.clustermine.glow.4.animation">
- <animcolor a="0" d="3"/>
- <random>
- <dest seq="0" n="16"/>
- <dest seq="2"/>
- </random>
- <sub id="generic.cluster.glow.1.anim"/>
- <sub id="generic.cluster.glow.fade.anim"/>
- <sub id="generic.cluster.glow.2.anim"/>
- <sub id="generic.cluster.glow.fade.anim"/>
- <sub id="generic.cluster.glow.3.anim"/>
- <sub id="generic.cluster.glow.fade.anim"/>
- <sub id="generic.cluster.glow.4.anim"/>
- <sub id="generic.cluster.glow.fade.anim"/>
- <goto seq="2"/>
- </animation>
- <animation name="generic.clustermine.glow.3.animation">
- <animcolor a="0" d="3"/>
- <random>
- <dest seq="0" n="16"/>
- <dest seq="2"/>
- </random>
- <animcolor a="0" d="40"/>
- <sub id="generic.cluster.glow.2.anim"/>
- <sub id="generic.cluster.glow.fade.anim"/>
- <sub id="generic.cluster.glow.3.anim"/>
- <sub id="generic.cluster.glow.fade.anim"/>
- <sub id="generic.cluster.glow.4.anim"/>
- <sub id="generic.cluster.glow.fade.anim"/>
- <goto seq="2"/>
- </animation>
- <animation name="generic.clustermine.glow.2.animation">
- <animcolor a="0" d="3"/>
- <random>
- <dest seq="0" n="16"/>
- <dest seq="2"/>
- </random>
- <animcolor a="0" d="40"/>
- <sub id="generic.cluster.glow.2.anim"/>
- <sub id="generic.cluster.glow.fade.anim"/>
- <animcolor a="0" d="40"/>
- <sub id="generic.cluster.glow.4.anim"/>
- <sub id="generic.cluster.glow.fade.anim"/>
- <goto seq="2"/>
- </animation>
-
- <animation name="generic.clustermine.glow.1.animation">
- <animcolor a="0" d="3"/>
- <random>
- <dest seq="0" n="16"/>
- <dest seq="2"/>
- </random>
- <animcolor a="0" d="40"/>
- <sub id="generic.cluster.glow.2.anim"/>
- <sub id="generic.cluster.glow.fade.anim"/>
- <animcolor a="0" d="40"/>
- <animcolor a="0" d="40"/>
- <goto seq="2"/>
- </animation>
-
-
- <animation name="generic.blastmine.glow.animation">
-
- <frame i="spriteimage.generic.blastmine.glow.01" d="8"/>
- <frame i="spriteimage.generic.blastmine.glow.02" d="4"/>
- <frame i="spriteimage.generic.blastmine.glow.03" d="3"/>
- <frame i="spriteimage.generic.blastmine.glow.04" d="3"/>
-
- <loop count="10"/>
- <label id="loop1"/>
- <animcolor a="+-25" d="3"/>
- <repeat id="loop1"/>
- <loop count="5"/>
- <label id="loop2"/>
- <animcolor a="+50" d="2"/>
- <repeat id="loop2"/>
- <frame i="spriteimage.generic.blastmine.glow.04" d="2"/>
- <frame i="spriteimage.generic.blastmine.glow.03" d="2"/>
- <frame i="spriteimage.generic.blastmine.glow.02" d="2"/>
-
- <goto seq="0"/>
-
- </animation>
-
- <animation name="generic.blastmine.armed.animation">
- <event id="1"/>
- <frame i="spriteimage.generic.blastmine.01" d="10"/>
- <frame i="spriteimage.generic.blastmine.02" d="3"/>
- <frame i="spriteimage.generic.blastmine.03" d="2"/>
- <frame i="spriteimage.generic.blastmine.04" d="2"/>
- <frame i="spriteimage.generic.blastmine.05" d="2"/>
- <frame i="spriteimage.generic.blastmine.07" d="4"/>
- <frame i="spriteimage.generic.blastmine.06" d="2"/>
- </animation>
- <animation name="generic.blastmine.armed.glow.animation">
-
- <animcolor a="0" d="32"/>
- <animcolor a="255" d="0"/>
- <event id="1"/>
- <frame i="spriteimage.generic.blastmine.glow.09" d="5"/>
- <frame i="spriteimage.generic.blastmine.glow.08" d="2"/>
- <frame i="spriteimage.generic.blastmine.glow.07" d="2"/>
- <frame i="spriteimage.generic.blastmine.glow.06" d="2"/>
- <frame i="spriteimage.generic.blastmine.glow.05" d="2"/>
- <loop count="4"/>
- <label id="alphaLoop1"/>
- <animcolor a="+-50" d="2"/>
- <repeat id="alphaLoop1"/>
- <animcolor a="0" d="23"/>
- <animcolor a="255" d="0"/>
- <event id="1"/>
- <frame i="spriteimage.generic.blastmine.glow.09" d="5"/>
- <frame i="spriteimage.generic.blastmine.glow.08" d="2"/>
- <frame i="spriteimage.generic.blastmine.glow.07" d="2"/>
- <frame i="spriteimage.generic.blastmine.glow.06" d="2"/>
- <frame i="spriteimage.generic.blastmine.glow.05" d="2"/>
- <loop count="4"/>
- <label id="alphaLoop3"/>
- <animcolor a="+-50" d="2"/>
- <repeat id="alphaLoop3"/>
- <animcolor a="0" d="15"/>
- <animcolor a="255" d="0"/>
- <event id="1"/>
- <frame i="spriteimage.generic.blastmine.glow.09" d="5"/>
- <frame i="spriteimage.generic.blastmine.glow.08" d="2"/>
- <frame i="spriteimage.generic.blastmine.glow.07" d="2"/>
- <frame i="spriteimage.generic.blastmine.glow.06" d="2"/>
- <frame i="spriteimage.generic.blastmine.glow.05" d="2"/>
- <loop count="3"/>
- <label id="alphaLoop4"/>
- <animcolor a="+-50" d="2"/>
- <repeat id="alphaLoop4"/>
- <animcolor a="0" d="8"/>
- <animcolor a="255" d="0"/>
- <event id="1"/>
- <frame i="spriteimage.generic.blastmine.glow.09" d="5"/>
- <frame i="spriteimage.generic.blastmine.glow.08" d="2"/>
- <frame i="spriteimage.generic.blastmine.glow.07" d="2"/>
- <frame i="spriteimage.generic.blastmine.glow.06" d="2"/>
- <frame i="spriteimage.generic.blastmine.glow.05" d="2"/>
- <loop count="3"/>
- <label id="alphaLoop5"/>
- <animcolor a="+-50" d="2"/>
- <repeat id="alphaLoop5"/>
-
- <animcolor a="0" d="2"/>
- <animcolor a="255" d="0"/>
- <event id="1"/>
- <frame i="spriteimage.generic.blastmine.glow.09" d="5"/>
- <frame i="spriteimage.generic.blastmine.glow.08" d="2"/>
- <frame i="spriteimage.generic.blastmine.glow.07" d="2"/>
- <frame i="spriteimage.generic.blastmine.glow.06" d="2"/>
- <frame i="spriteimage.generic.blastmine.glow.05" d="2"/>
- <loop count="2"/>
- <label id="alphaLoop6"/>
- <animcolor a="+-50" d="2"/>
- <repeat id="alphaLoop6"/>
- <animcolor a="255" d="0"/>
- <event id="1"/>
- <frame i="spriteimage.generic.blastmine.glow.09" d="5"/>
- <frame i="spriteimage.generic.blastmine.glow.08" d="2"/>
- <frame i="spriteimage.generic.blastmine.glow.07" d="2"/>
- <frame i="spriteimage.generic.blastmine.glow.06" d="2"/>
- <frame i="spriteimage.generic.blastmine.glow.05" d="2"/>
- <animcolor a="0" d="3"/>
- <animcolor a="255" d="0"/>
- <event id="1"/>
- <frame i="spriteimage.generic.blastmine.glow.09" d="5"/>
- <frame i="spriteimage.generic.blastmine.glow.07" d="2"/>
- <frame i="spriteimage.generic.blastmine.glow.06" d="2"/>
- <frame i="spriteimage.generic.blastmine.glow.05" d="2"/>
- <animcolor a="0" d="3"/>
- <animcolor a="255" d="0"/>
- <event id="1"/>
- <frame i="spriteimage.generic.blastmine.glow.09" d="4"/>
- <frame i="spriteimage.generic.blastmine.glow.06" d="2"/>
- <frame i="spriteimage.generic.blastmine.glow.05" d="2"/>
- <animcolor a="0" d="3"/>
- <animcolor a="255" d="0"/>
- <event id="1"/>
- <frame i="spriteimage.generic.blastmine.glow.09" d="3"/>
- <frame i="spriteimage.generic.blastmine.glow.05" d="3"/>
- <animcolor a="0" d="3"/>
- <event id="1"/>
- <frame i="spriteimage.generic.blastmine.glow.09" d="0"/>
- <animcolor a="255" d="3"/>
-
- <animcolor a="0" d="3"/>
- <event id="1"/>
- <animcolor a="255" d="3"/>
-
- <animcolor a="0" d="3"/>
- <event id="1"/>
- <animcolor a="255" d="3"/>
- <animcolor a="0" d="3"/>
- <event id="1"/>
- <animcolor a="255" d="3"/>
- <animcolor a="0" d="3"/>
- <event id="1"/>
- <animcolor a="255" d="3"/>
- <animcolor a="0" d="3"/>
- <event id="1"/>
- <animcolor a="255" d="3"/>
- <frame i="spriteimage.generic.blastmine.glow.05" d="0"/>
- <animcolor a="16" d="10"/>
- <animcolor a="32" d="6"/>
- <animcolor a="64" d="5"/>
- <animcolor a="128" d="4"/>
- <animcolor a="255" d="3"/>
- <frame i="spriteimage.generic.blastmine.glow.06" d="1"/>
- <frame i="spriteimage.generic.blastmine.glow.07" d="1"/>
- <frame i="spriteimage.generic.blastmine.glow.08" d="1"/>
- <event id="2"/>
- <frame i="spriteimage.generic.blastmine.glow.09" d="100"/>
- <event id="3"/>
-
-
- </animation>
- <animation name="generic.blastmine.dead.animation">
- <frame i="spriteimage.generic.blastmine.08" d="1"/>
- <frame i="mine.dead.anim" d="1"/>
- </animation>
- <animation name="generic.blastmine.dead.ground.animation">
- <frame i="spriteimage.generic.blastmine.ground.01" d="1"/>
- <frame i="mine.dead.misc.anim" d="1"/>
- </animation>
- <animation name="generic.tangleweb.glow.animation">
- <frame i="spriteimage.generic.tangleweb.glow.05" d="0"/>
- <animcolor a="255" d="0"/>
-
- <random>
- <dest id="glow1" n="4"/>
- <dest id="glow2"/>
- <dest id="glow3"/>
- <dest id="glow4"/>
- <dest id="glow5"/>
- <dest id="glowDown"/>
- </random>
-
- <label id="glow1"/>
- <frame i="spriteimage.generic.tangleweb.glow.01" d="3"/>
- <goto seq="0"/>
-
- <label id="glow2"/>
- <frame i="spriteimage.generic.tangleweb.glow.02" d="3"/>
- <goto seq="0"/>
-
- <label id="glow3"/>
- <frame i="spriteimage.generic.tangleweb.glow.03" d="3"/>
- <goto seq="0"/>
-
- <label id="glow4"/>
- <frame i="spriteimage.generic.tangleweb.glow.04" d="3"/>
- <goto seq="0"/>
- <label id="glow5"/>
- <frame i="spriteimage.generic.tangleweb.glow.05" d="3"/>
- <goto seq="0"/>
- <label id="glowDown"/>
- <frame i="spriteimage.generic.tangleweb.glow.01" d="3"/>
- <frame i="spriteimage.generic.tangleweb.glow.02" d="3"/>
- <frame i="spriteimage.generic.tangleweb.glow.03" d="3"/>
- <frame i="spriteimage.generic.tangleweb.glow.04" d="3"/>
- <frame i="spriteimage.generic.tangleweb.glow.05" d="3"/>
- <animcolor a="128" d="3"/>
- <animcolor a="64" d="3"/>
- <animcolor a="50" d="4"/>
- <animcolor a="40" d="5"/>
- <animcolor a="30" d="6"/>
- <label id="glowDownLoop"/>
- <animcolor a="20" d="7"/>
- <random>
- <dest id="glowDownLoop" n="40"/>
- <dest id="glow1"/>
- <dest id="glow2"/>
- <dest id="glow3"/>
- <dest id="glow4"/>
- <dest id="glow5"/>
- </random>
- </animation>
- <!-- NEW BUILDINGS -->
- <animation name="generic.tankfactory.spawn.glow.animation">
-
- <frame i="spriteimage.generic.tankfactory.glow.02" d="8"/>
- <frame i="spriteimage.generic.tankfactory.glow.03" d="7"/>
- <frame i="spriteimage.generic.tankfactory.glow.04" d="6"/>
- <frame i="spriteimage.generic.tankfactory.glow.05" d="6"/>
- <frame i="spriteimage.generic.tankfactory.glow.06" d="6"/>
- <frame i="spriteimage.generic.tankfactory.glow.07" d="25"/>
- <frame i="spriteimage.generic.tankfactory.glow.06" d="2"/>
- <frame i="spriteimage.generic.tankfactory.glow.05" d="2"/>
-
- <loop count="8"/>
- <label id="loop1"/>
- <frame i="spriteimage.generic.tankfactory.glow.08" d="2"/>
- <frame i="spriteimage.generic.tankfactory.glow.09" d="2"/>
- <repeat id="loop1"/>
-
- <frame i="spriteimage.generic.tankfactory.glow.08" d="2"/>
- <event id="1"/>
- <frame i="spriteimage.generic.tankfactory.glow.09" d="2"/>
-
- <loop count="4"/>
- <label id="loop2"/>
- <frame i="spriteimage.generic.tankfactory.glow.08" d="2"/>
- <frame i="spriteimage.generic.tankfactory.glow.09" d="2"/>
- <repeat id="loop2"/>
-
- <frame i="spriteimage.generic.tankfactory.glow.08" d="2"/>
- <frame i="spriteimage.generic.tankfactory.glow.09" d="3"/>
- <frame i="spriteimage.generic.tankfactory.glow.10" d="4"/>
- <frame i="spriteimage.generic.tankfactory.glow.11" d="5"/>
- <event id="2"/>
- <frame i="spriteimage.generic.tankfactory.glow.01" d="2"/>
- </animation>
- <animation name="generic.tankfactory.glow.animation">
- <label id="start"/>
- <loop count="3"/>
- <label id="loop1"/>
- <frame i="spriteimage.generic.tankfactory.glow.01" d="20"/>
- <frame i="spriteimage.generic.tankfactory.glow.12" d="3"/>
- <frame i="spriteimage.generic.tankfactory.glow.13" d="3"/>
- <frame i="spriteimage.generic.tankfactory.glow.14" d="4"/>
- <repeat id="loop1"/>
- <frame i="spriteimage.generic.tankfactory.glow.01" d="50"/>
- <goto id="start"/>
- </animation>
- <animation name="generic.tankfactory.dead.animation">
- <frame i="spriteimage.generic.tankfactory.02" d="0"/>
- <frame i="building.4x4.dead.anim" d="1"/>
- </animation>
- <animation name="generic.tankfactory.dead.ground.animation">
- <frame i="spriteimage.generic.tankfactory.ground.01" d="0"/>
- <frame i="building.4x4.dead.misc.anim" d="1"/>
- </animation>
- <animation name="generic.tankfactory.dead.top.animation">
- <frame i="spriteimage.generic.tankfactory.top.01" d="0"/>
- <frame i="building.4x4.dead.misc.anim" d="1"/>
- </animation>
- <animation name="generic.repairdrones.glow.animation">
-
- <frame i="spriteimage.generic.repairdrones.glow.02" d="7"/>
- <frame i="spriteimage.generic.repairdrones.glow.03" d="6"/>
- <frame i="spriteimage.generic.repairdrones.glow.04" d="5"/>
- <frame i="spriteimage.generic.repairdrones.glow.05" d="5"/>
- <frame i="spriteimage.generic.repairdrones.glow.06" d="5"/>
- <frame i="spriteimage.generic.repairdrones.glow.07" d="20"/>
- <frame i="spriteimage.generic.repairdrones.glow.06" d="2"/>
- <frame i="spriteimage.generic.repairdrones.glow.05" d="2"/>
-
- <loop count="4"/>
- <label id="loop1"/>
- <frame i="spriteimage.generic.repairdrones.glow.08" d="2"/>
- <frame i="spriteimage.generic.repairdrones.glow.09" d="2"/>
- <repeat id="loop1"/>
-
- <frame i="spriteimage.generic.repairdrones.glow.08" d="2"/>
- <event id="1"/>
- <frame i="spriteimage.generic.repairdrones.glow.09" d="2"/>
-
- <loop count="4"/>
- <label id="loop2"/>
- <frame i="spriteimage.generic.repairdrones.glow.08" d="2"/>
- <frame i="spriteimage.generic.repairdrones.glow.09" d="2"/>
- <repeat id="loop2"/>
-
- <frame i="spriteimage.generic.repairdrones.glow.08" d="2"/>
- <frame i="spriteimage.generic.repairdrones.glow.09" d="3"/>
- <frame i="spriteimage.generic.repairdrones.glow.10" d="4"/>
- <frame i="spriteimage.generic.repairdrones.glow.11" d="5"/>
- <event id="2"/>
- <frame i="spriteimage.generic.repairdrones.glow.01" d="2"/>
-
- </animation>
- <animation name="generic.repairdrones.dead.animation">
- <frame i="spriteimage.generic.repairdrones.02" d="0"/>
- <frame i="building.4x4.dead.anim" d="1"/>
- </animation>
- <animation name="generic.repairdrones.dead.ground.animation">
- <frame i="spriteimage.generic.repairdrones.ground.01" d="0"/>
- <frame i="building.4x4.dead.misc.anim" d="1"/>
- </animation>
- <animation name="generic.repairdrones.dead.top.animation">
- <frame i="spriteimage.generic.repairdrones.top.01" d="0"/>
- <frame i="building.4x4.dead.misc.anim" d="1"/>
- </animation>
-
- <animation name="generic.scarecrow.glow.animation">
- <animcolor a="255" d="0"/>
- <frame i="spriteimage.generic.scarecrow.glow.01" d="2"/>
- <frame i="spriteimage.generic.scarecrow.glow.02" d="2"/>
- <frame i="spriteimage.generic.scarecrow.glow.03" d="2"/>
- <frame i="spriteimage.generic.scarecrow.glow.04" d="2"/>
- <frame i="spriteimage.generic.scarecrow.glow.05" d="2"/>
- <frame i="spriteimage.generic.scarecrow.glow.06" d="2"/>
- <frame i="spriteimage.generic.scarecrow.glow.07" d="2"/>
- <frame i="spriteimage.generic.scarecrow.glow.08" d="2"/>
- <frame i="spriteimage.generic.scarecrow.glow.09" d="2"/>
- <frame i="spriteimage.generic.scarecrow.glow.10" d="2"/>
- <frame i="spriteimage.generic.scarecrow.glow.11" d="2"/>
- <animcolor a="128" d="2"/>
- <animcolor a="64" d="2"/>
- <animcolor a="50" d="2"/>
- <animcolor a="40" d="2"/>
- <animcolor a="30" d="2"/>
- <goto seq="0"/>
- </animation>
- <animation name="generic.scarecrow.skull.animation">
- <frame i="spriteimage.generic.scarecrow.glow.12" d="0"/>
- <animcolor a="255" d="0"/>
-
- <random>
- <dest id="glow1" n="4"/>
- <dest id="glow2"/>
- <dest id="glow3"/>
- <dest id="glow4"/>
- <dest id="glow5"/>
- <dest id="glowDown"/>
- </random>
-
- <label id="glow1"/>
- <frame i="spriteimage.generic.scarecrow.glow.12" d="3"/>
- <goto seq="0"/>
-
- <label id="glow2"/>
- <frame i="spriteimage.generic.scarecrow.glow.13" d="3"/>
- <goto seq="0"/>
-
- <label id="glow3"/>
- <frame i="spriteimage.generic.scarecrow.glow.14" d="3"/>
- <goto seq="0"/>
-
- <label id="glow4"/>
- <animcolor a="128" d="0"/>
- <frame i="spriteimage.generic.scarecrow.glow.14" d="3"/>
- <goto seq="0"/>
- <label id="glow5"/>
- <animcolor a="0" d="0"/>
- <frame i="spriteimage.generic.scarecrow.glow.14" d="3"/>
- <goto seq="0"/>
- <label id="glowDown"/>
- <frame i="spriteimage.generic.scarecrow.glow.12" d="3"/>
- <frame i="spriteimage.generic.scarecrow.glow.13" d="3"/>
- <frame i="spriteimage.generic.scarecrow.glow.14" d="3"/>
- <animcolor a="128" d="3"/>
- <animcolor a="64" d="3"/>
- <animcolor a="50" d="4"/>
- <animcolor a="40" d="5"/>
- <animcolor a="30" d="6"/>
- <label id="glowDownLoop"/>
- <animcolor a="20" d="7"/>
- <random>
- <dest id="glowDownLoop" n="5"/>
- <dest id="glow1"/>
- <dest id="glow2"/>
- <dest id="glow3"/>
- <dest id="glow4"/>
- <dest id="glow5"/>
- </random>
- </animation>
-
- <animation name="generic.scarecrow.dead.animation">
- <frame i="spriteimage.generic.scarecrow.02" d="0"/>
- <frame i="building.2x2.dead.anim" d="1"/>
- </animation>
- <animation name="generic.scarecrow.dead.ground.animation">
- <frame i="spriteimage.generic.scarecrow.ground.01" d="0"/>
- <frame i="building.2x2.dead.misc.anim" d="1"/>
- </animation>
-
- <animation name="generic.cloakingdevice.glow.animation">
- <random>
- <dest seq="1"/>
- <dest seq="3"/>
- <dest seq="5"/>
- <dest seq="7"/>
- </random>
- <frame i="spriteimage.generic.cloakingdevice.glow.01" d="3"/>
- <goto seq="0"/>
- <frame i="spriteimage.generic.cloakingdevice.glow.02" d="3"/>
- <goto seq="0"/>
- <frame i="spriteimage.generic.cloakingdevice.glow.03" d="3"/>
- <goto seq="0"/>
- <frame i="spriteimage.generic.cloakingdevice.glow.04" d="3"/>
- <goto seq="0"/>
- </animation>
- <animation name="generic.cloakingdevice.dead.animation">
- <frame i="spriteimage.generic.cloakingdevice.02" d="0"/>
- <frame i="building.3x3.dead.anim" d="1"/>
- </animation>
- <animation name="generic.cloakingdevice.dead.ground.animation">
- <frame i="spriteimage.generic.cloakingdevice.ground.01" d="0"/>
- <frame i="building.3x3.dead.misc.anim" d="1"/>
- </animation>
-
- <animation name="generic.cloakingdevice.glow.2.animation">
- <goto seq="9"/>
- <animcolor a="135" d="6"/>
- <animcolor a="195" d="5"/>
- <animcolor a="235" d="4"/>
- <animcolor a="255" d="0"/>
- <frame i="spriteimage.generic.cloakingdevice.glow.08" d="4"/>
- <frame i="spriteimage.generic.cloakingdevice.glow.07" d="5"/>
- <frame i="spriteimage.generic.cloakingdevice.glow.06" d="6"/>
- <frame i="spriteimage.generic.cloakingdevice.glow.05" d="30"/>
- <frame i="spriteimage.generic.cloakingdevice.glow.06" d="6"/>
- <frame i="spriteimage.generic.cloakingdevice.glow.07" d="5"/>
- <frame i="spriteimage.generic.cloakingdevice.glow.08" d="4"/>
- <animcolor a="235" d="4"/>
- <animcolor a="195" d="5"/>
- <animcolor a="135" d="6"/>
- <goto seq="1"/>
- </animation>
- <!-- factory emitters -->
- <property key="factory_beam_start_hue" value="0.17" />
- <property key="factory_beam_start_hue_end" value="0.06" />
-
- <property key="factory_beam_end_hue" value="0.17" />
- <property key="factory_beam_end_hue_end" value="0.06" />
-
- <emitter name="factory.beam.start.emitter"
- startHue="=$factory_beam_start_hue"
- endHue="=$factory_beam_start_hue_end"
- inherit="weapon.flash.capacitor.emitter"
- emitterScale="0.75"
- />
-
- <emitter name="factory.beam.end.emitter" inherit="factory.beam.start.emitter"
- particlesPerTick="1.0"
- particleDuration="1.0"
- fadeDuration="1.0"
- scale="0.4,0.6"
- endScale="0.8,1.0"
- emitterScale="0.3"
- startBrightness="0.8,1.0"
- endBrightness="0.5,1.0"
- startSaturation="0.0"
- >
- <slave><emitter inherit="factory.beam.start.emitter"
- emitterScale="1.0"
- startBrightness="0.3,0.5"
- endBrightness="0.2,0.4"
- >
- <slave><emitter inherit="ricochet.sparks.emitter"
- particlesPerTick="-3.0, 1.0"
- velocity="7,9"
- acceleration="-0.75"
- interpolation="1"
- startHue="=$factory_beam_end_hue"
- endHue="=$factory_beam_end_hue_end"
- angle="0.0, 360.0"
- emitterScale="0.55">
- <slave><emitter inherit="ricochet.sparks.trail.emitter"
- startHue="=$factory_beam_end_hue"
- endHue="=$factory_beam_end_hue_end"
- endBrightness="0.3"
- emitterScale="0.55"/>
- </slave>
- </emitter></slave>
- </emitter></slave>
- </emitter>
- <instance
- class="worm.buildings.FactoryBuildingFeature"
- name="building.generic.factory"
- inherit="factory.building.spec"
- offset="=$4x4offsetX,$4x4offsetY"
- floor="-4"
- research="factory"
- flamesOffset="=$4x4xFire,$4x4yFloor*0.5"
- flamesEmitter="damaged.building.4x4.fire.emitter"
- >
- <beamStartEmitter>
- <emitter inherit="factory.beam.start.emitter" />
- </beamStartEmitter>
- <beamEndEmitter>
- <emitter inherit="factory.beam.end.emitter" />
- </beamEndEmitter>
- <appearance>
- <layers scale="0.5">
- <sprite layer="4" offset="0,0" colored="floor" attenuated="true" image="spriteimage.generic.4x4.base.02"/>
- <sprite layer="4" sublayer="2" offset="0,0" colored="shadow" attenuated="true" image="spriteimage.generic.factory.ground.01"/>
- <sprite layer="5" sublayer="1" offset="0,0" attenuated="true" bottomColored="floor-fog" topColored="buildings" image="spriteimage.generic.factory.back.01"/>
- <emitter offset="23.5,9" ySortOffset="57" emitter="steam.emitter"/>
- <sprite layer="5" sublayer="3" offset="0,0" attenuated="true" bottomColored="floor-fog" topColored="buildings" animation="generic.factory.animation"/>
- <sprite layer="5" sublayer="4" offset="0,0" attenuated="false" colored="buildings-alt" image="spriteimage.generic.factory.top.01"/>
- <sprite layer="5" sublayer="5" offset="0,0" animation="generic.factory.glow.zap.animation"/>
- </layers>
- </appearance>
- <shutdownAppearance>
- <layers scale="0.5">
- <sprite layer="4" offset="0,0" colored="floor" attenuated="true" image="spriteimage.generic.4x4.base.02"/>
- <sprite layer="4" sublayer="2" offset="0,0" colored="shadow" attenuated="true" image="spriteimage.generic.factory.ground.01"/>
- <sprite layer="5" sublayer="1" offset="0,0" attenuated="true" bottomColored="floor-fog" topColored="buildings" image="spriteimage.generic.factory.back.01"/>
- <sprite layer="5" sublayer="2" offset="0,0" attenuated="true" bottomColored="floor-fog" topColored="buildings" animation="generic.factory.off.animation"/>
- <sprite layer="5" sublayer="4" offset="0,0" attenuated="false" colored="buildings-alt" image="spriteimage.generic.factory.top.01"/>
- <sprite layer="5" sublayer="5" offset="0,0" animation="generic.factory.glow.shutdown.animation"/>
- </layers>
- </shutdownAppearance>
-
- <deathAppearance>
- <layers scale="0.5">
- <!-- first sprite contains important event=1 to remove building -->
- <sprite layer="5" offset="0,0" attenuated="true" bottomColored="floor-fog" topColored="buildings" animation="generic.factory.dead.animation"/>
- <sprite layer="4" offset="0,0" colored="floor" attenuated="true" animation="building.4x4.dead.base.anim"/>
- <sprite layer="4" sublayer="2" offset="0,0" attenuated="true" colored="shadow" animation="generic.factory.dead.ground.animation"/>
- <sprite layer="5" sublayer="3" offset="0,0" attenuated="false" colored="buildings-alt" animation="generic.factory.dead.top.animation"/>
- <emitter offset="=$4x4x,0" ySortOffset="=$4x4yExplode" emitter="building.4x4.explosion.start.emitter"/>
- <emitter offset="=$4x4x,0" ySortOffset="=$4x4yExplode" emitter="building.4x4.explosion.end.emitter"/>
- <emitter offset="=$4x4xFire,$4x4yFloor" ySortOffset="0" emitter="building.4x4.fire.emitter"/>
- <emitter offset="=$4x4x,0" ySortOffset="=$4x4ySparks" emitter="building.4x4.explosion.sparks.emitter"/>
- <emitter offset="=$4x4x,0" ySortOffset="=$4x4yExplode" emitter="building.4x4.explosion.flash.emitter"/>
- <!-- <emitter offset="=$4x4xFire,0" ySortOffset="=$4x4yFloor" emitter="test.spread.emitter"/> -->
- <!-- <emitter offset="=$4x4x,0" ySortOffset="=$4x4y" emitter="test.coords.emitter"/> -->
- </layers>
- </deathAppearance>
- <shieldedAppearance>
- <layers scale="0.5">
- <sprite layer="5" sublayer="6" offset="0,0" attenuated="false" animation="shield.4x4.animation"/>
- <emitter offset="=$4x4x,$4x4y" emitter="shield.4x4.emitter"/>
- <emitter offset="=$4x4x,0" ySortOffset="=$4x4y" emitter="shield.sparkle.4x4.emitter"/>
- </layers>
- </shieldedAppearance>
- <forcefieldAppearance>
- <layers scale="0.5">
- <sprite layer="5" sublayer="6" offset="0,0" attenuated="false" animation="forcefield.4x4.animation"/>
- <emitter offset="=$4x4x,0" ySortOffset="=$4x4y" emitter="forcefield.sparkle.4x4.emitter"/>
- </layers>
- </forcefieldAppearance>
-
- <shopAppearance>
- <layers scale="0.5">
- <sprite layer="10" sublayer="1" image="spriteimage.info.factory.ground.01"/>
- <sprite layer="10" sublayer="2" bottomColored="buildings-shop-floor" topColored="buildings" image="spriteimage.info.factory.01"/>
- <sprite layer="10" sublayer="3" colored="buildings-alt" image="spriteimage.info.factory.top.01"/>
- <sprite layer="10" sublayer="3" image="spriteimage.info.factory.glow.01"/>
- </layers>
- </shopAppearance>
-
- </instance>
-
- <instance
- class="worm.buildings.ReactorBuildingFeature"
- name="building.generic.reactor"
- inherit="reactor.building.spec"
- offset="=$3x3offsetX,$3x3offsetY"
- floor="-4"
- research="reactor"
- flamesOffset="=$3x3xFire,$3x3yFloor*0.5"
- flamesEmitter="damaged.building.3x3.fire.emitter"
- >
- <appearance>
- <layers scale="0.5">
- <sprite layer="4" offset="0,0" colored="floor" attenuated="true" image="spriteimage.generic.3x3.base.01"/>
- <sprite layer="4" sublayer="2" offset="0,0" colored="shadow" attenuated="true" image="spriteimage.generic.reactor.ground.01"/>
- <sprite layer="5" sublayer="1" offset="0,0" attenuated="true" bottomColored="floor-fog" topColored="buildings" image="spriteimage.generic.reactor.back.01"/>
- <emitter offset="23,8" ySortOffset="48" emitter="reactor.steam.emitter"/>
- <sprite layer="5" sublayer="3" offset="0,0" attenuated="true" bottomColored="floor-fog" topColored="buildings" animation="generic.reactor.animation"/>
- <sprite layer="5" sublayer="4" offset="0, 0" animation="generic.reactor.glow.animation"/>
- <sprite layer="5" sublayer="5" offset="13,36" animation="building.light.white.5px.phase.animation"/>
- </layers>
- </appearance>
- <deathAppearance>
- <layers scale="0.5">
- <sprite layer="5" offset="0,0" attenuated="true" bottomColored="floor-fog" topColored="buildings" animation="generic.reactor.dead.animation"/>
- <sprite layer="4" offset="0,0" colored="floor" attenuated="true" animation="building.3x3.dead.base.anim"/>
- <sprite layer="4" sublayer="2" offset="0,0" attenuated="true" colored="shadow" animation="generic.reactor.dead.ground.animation"/>
- <emitter offset="=$3x3x,0" ySortOffset="=$3x3yExplode" emitter="building.3x3.explosion.start.emitter"/>
- <emitter offset="=$3x3x,0" ySortOffset="=$3x3yExplode" emitter="building.3x3.explosion.end.emitter"/>
- <emitter offset="=$3x3xFire,=$3x3yFloor" ySortOffset="0" emitter="building.3x3.fire.emitter"/>
- <emitter offset="=$3x3x,0" ySortOffset="=$3x3ySparks" emitter="building.3x3.explosion.sparks.emitter"/>
- <emitter offset="=$3x3x,0" ySortOffset="=$3x3yExplode" emitter="building.3x3.explosion.flash.emitter"/>
- <!-- <emitter offset="=$3x3x,0" ySortOffset="=$3x3y" emitter="test.coords.emitter"/> -->
- </layers>
- </deathAppearance>
- <shieldedAppearance>
- <layers scale="0.5">
- <sprite layer="5" sublayer="6" offset="0,0" attenuated="false" animation="shield.3x3.animation"/>
- <emitter offset="=$3x3x,$3x3y" emitter="shield.3x3.emitter"/>
- <emitter offset="=$3x3x,0" ySortOffset="=$3x3y" emitter="shield.sparkle.3x3.emitter"/>
- </layers>
- </shieldedAppearance>
- <forcefieldAppearance>
- <layers scale="0.5">
- <sprite layer="5" sublayer="6" offset="0,0" attenuated="false" animation="forcefield.3x3.animation"/>
- <emitter offset="=$3x3x,0" ySortOffset="=$3x3y" emitter="forcefield.sparkle.3x3.emitter"/>
- </layers>
- </forcefieldAppearance>
-
- <shopAppearance>
- <layers scale="0.5">
- <sprite layer="10" sublayer="1" offset="0,0" image="spriteimage.info.reactor.ground.01"/>
- <sprite layer="10" sublayer="2" offset="0,0" bottomColored="buildings-shop-floor" topColored="buildings" image="spriteimage.info.reactor.01"/>
- <sprite layer="10" sublayer="3" offset="0,0" image="spriteimage.info.reactor.glow.01"/>
- </layers>
- </shopAppearance>
-
- </instance>
-
- <instance
- class="worm.buildings.ShieldGeneratorBuildingFeature"
- name="building.generic.shield"
- inherit="shield.building.spec"
- offset="=$2x2offsetX,$2x2offsetY"
- floor="-4"
- research="shieldgenerator"
- flamesOffset="=$2x2xFire,$2x2yFloor*0.5"
- flamesEmitter="damaged.building.2x2.fire.emitter"
- >
- <appearance>
- <layers scale="0.5">
- <sprite layer="4" offset="0,0" colored="floor" attenuated="true" image="spriteimage.generic.2x2.base.01"/>
- <sprite layer="4" sublayer="2" offset="0,0" colored="shadow" attenuated="true" image="spriteimage.generic.shield.ground.01"/>
- <sprite layer="5" sublayer="2" offset="0,0" attenuated="true" bottomColored="floor-fog" topColored="buildings" animation="generic.shield.animation"/>
- <sprite layer="5" sublayer="3" offset="0,0" animation="generic.shield.glow.animation"/>
- </layers>
- </appearance>
- <deathAppearance>
- <layers scale="0.5">
- <sprite layer="5" offset="0,0" attenuated="true" bottomColored="floor-fog" topColored="buildings" animation="generic.shield.dead.animation"/>
- <sprite layer="4" offset="0,0" colored="floor" attenuated="true" animation="building.2x2.dead.base.anim"/>
- <sprite layer="4" sublayer="2" offset="0,0" attenuated="true" colored="shadow" animation="generic.shield.dead.ground.animation"/>
- <emitter offset="=$2x2x,0" ySortOffset="=$2x2yExplode" emitter="building.2x2.explosion.start.emitter"/>
- <emitter offset="=$2x2x,0" ySortOffset="=$2x2yExplode" emitter="building.2x2.explosion.end.emitter"/>
- <emitter offset="=$2x2xFire,$2x2yFloor" ySortOffset="0" emitter="building.2x2.fire.emitter"/>
- <emitter offset="=$2x2x,0" ySortOffset="=$2x2ySparks" emitter="building.2x2.explosion.sparks.emitter"/>
- <emitter offset="=$2x2x,0" ySortOffset="=$2x2yExplode" emitter="building.2x2.explosion.flash.emitter"/>
- <!-- <emitter offset="=$2x2x,0" ySortOffset="=$2x2y" emitter="test.coords.emitter"/> -->
- </layers>
- </deathAppearance>
- <shieldedAppearance>
- <layers scale="0.5">
- <sprite layer="5" sublayer="6" offset="0,0" attenuated="false" animation="shield.2x2.animation"/>
- <emitter offset="=$2x2x,$2x2y" emitter="shield.2x2.emitter"/>
- <emitter offset="=$2x2x,0" ySortOffset="=$2x2y" emitter="shield.sparkle.2x2.emitter"/>
- </layers>
- </shieldedAppearance>
- <forcefieldAppearance>
- <layers scale="0.5">
- <sprite layer="5" sublayer="6" offset="0,0" attenuated="false" animation="forcefield.2x2.animation"/>
- <emitter offset="=$2x2x,0" ySortOffset="=$2x2y" emitter="forcefield.sparkle.2x2.emitter"/>
- </layers>
- </forcefieldAppearance>
-
- <shopAppearance>
- <layers scale="0.5">
- <sprite layer="10" sublayer="1" offset="0,0" image="spriteimage.info.shield.ground.01"/>
- <sprite layer="10" sublayer="2" offset="0,0" bottomColored="buildings-shop-floor" topColored="buildings" image="spriteimage.info.shield.01"/>
- <sprite layer="10" sublayer="3" offset="0,0" image="spriteimage.info.shield.glow.01"/>
- </layers>
- </shopAppearance>
-
- </instance>
- <instance
- class="worm.buildings.TurretBuildingFeature"
- name="building.generic.decoy"
- inherit="decoy.building.spec"
- offset="=$2x2offsetX,$2x2offsetY"
- floor="-4"
- research="decoy"
- flamesOffset="=$2x2xFire,$2x2yFloor*0.5"
- flamesEmitter="damaged.building.2x2.fire.emitter"
- >
- <appearance>
- <layers scale="0.5">
- <sprite layer="4" offset="0,0" colored="floor" attenuated="true" image="spriteimage.generic.2x2.base.01"/>
- <sprite layer="4" sublayer="2" offset="0,0" colored="shadow" attenuated="true" image="spriteimage.generic.decoy.ground.01"/>
- <sprite layer="5" sublayer="2" offset="0,0" attenuated="true" bottomColored="floor-fog" topColored="buildings" animation="generic.decoy.animation"/>
- <sprite layer="5" sublayer="4" offset="0,0" animation="generic.decoy.glow.animation"/>
- <sprite layer="5" sublayer="5" offset="6,22" animation="generic.decoy.flash.animation"/>
- </layers>
- </appearance>
- <deathAppearance>
- <layers scale="0.5">
- <sprite layer="5" offset="0,0" attenuated="true" bottomColored="floor-fog" topColored="buildings" animation="generic.decoy.dead.animation"/>
- <sprite layer="4" offset="0,0" colored="floor" attenuated="true" animation="building.2x2.dead.base.anim"/>
- <sprite layer="4" sublayer="2" offset="0,0" attenuated="true" colored="shadow" animation="generic.decoy.dead.ground.animation"/>
- <emitter offset="=$2x2x,0" ySortOffset="=$2x2yExplode" emitter="building.2x2.explosion.start.emitter"/>
- <emitter offset="=$2x2x,0" ySortOffset="=$2x2yExplode" emitter="building.2x2.explosion.end.emitter"/>
- <emitter offset="=$2x2xFire,$2x2yFloor" ySortOffset="0" emitter="building.2x2.fire.emitter"/>
- <emitter offset="=$2x2x,0" ySortOffset="=$2x2ySparks" emitter="building.2x2.explosion.sparks.emitter"/>
- <emitter offset="=$2x2x,0" ySortOffset="=$2x2yExplode" emitter="building.2x2.explosion.flash.emitter"/>
- <!-- <emitter offset="=$2x2x,0" ySortOffset="=$2x2y" emitter="test.coords.emitter"/> -->
- </layers>
- </deathAppearance>
- <shieldedAppearance>
- <layers scale="0.5">
- <sprite layer="5" sublayer="6" offset="0,0" attenuated="false" animation="shield.2x2.animation"/>
- <emitter offset="=$2x2x,$2x2y" emitter="shield.2x2.emitter"/>
- <emitter offset="=$2x2x,0" ySortOffset="=$2x2y" emitter="shield.sparkle.2x2.emitter"/>
- </layers>
- </shieldedAppearance>
- <forcefieldAppearance>
- <layers scale="0.5">
- <sprite layer="5" sublayer="6" offset="0,0" attenuated="false" animation="forcefield.2x2.animation"/>
- <emitter offset="=$2x2x,0" ySortOffset="=$2x2y" emitter="forcefield.sparkle.2x2.emitter"/>
- </layers>
- </forcefieldAppearance>
-
- <shopAppearance>
- <layers scale="0.5">
- <sprite layer="10" sublayer="1" offset="0,0" image="spriteimage.info.decoy.ground.01"/>
- <sprite layer="10" sublayer="2" offset="0,0" bottomColored="buildings-shop-floor" topColored="buildings" image="spriteimage.info.decoy.01"/>
- <sprite layer="10" sublayer="3" offset="0,0" image="spriteimage.info.decoy.glow.01"/>
- </layers>
- </shopAppearance>
-
- </instance>
-
- <instance
- class="worm.buildings.WarehouseBuildingFeature"
- name="building.generic.warehouse"
- inherit="warehouse.building.spec"
- offset="=$2x2offsetX,$2x2offsetY"
- floor="-4"
- research="warehouse"
- flamesOffset="=$2x2xFire,$2x2yFloor*0.5"
- flamesEmitter="damaged.building.2x2.fire.emitter"
- >
- <appearance>
- <layers scale="0.5">
- <sprite layer="4" offset="0,0" colored="floor" attenuated="true" image="spriteimage.generic.2x2.base.01"/>
- <sprite layer="4" sublayer="2" offset="0,0" colored="shadow" attenuated="true" image="spriteimage.generic.warehouse.ground.01"/>
- <sprite layer="5" sublayer="2" offset="0,0" attenuated="true" bottomColored="floor-fog" topColored="buildings" image="spriteimage.generic.warehouse.01"/>
- <sprite layer="5" sublayer="3" offset="0,0" attenuated="false" colored="buildings-alt" image="spriteimage.generic.warehouse.top.01"/>
- <sprite layer="5" sublayer="5" offset="0,0" animation="generic.warehouse.glow.animation"/>
- </layers>
- </appearance>
- <deathAppearance>
- <layers scale="0.5">
- <sprite layer="5" offset="0,0" attenuated="true" bottomColored="floor-fog" topColored="buildings" animation="generic.warehouse.dead.animation"/>
- <sprite layer="4" offset="0,0" colored="floor" attenuated="true" animation="building.2x2.dead.base.anim"/>
- <sprite layer="4" sublayer="2" offset="0,0" attenuated="true" colored="shadow" animation="generic.warehouse.dead.ground.animation"/>
- <emitter offset="=$2x2x,0" ySortOffset="=$2x2yExplode" emitter="building.2x2.explosion.start.emitter"/>
- <emitter offset="=$2x2x,0" ySortOffset="=$2x2yExplode" emitter="building.2x2.explosion.end.emitter"/>
- <emitter offset="=$2x2xFire,$2x2yFloor" ySortOffset="0" emitter="building.2x2.fire.emitter"/>
- <emitter offset="=$2x2x,0" ySortOffset="=$2x2ySparks" emitter="building.2x2.explosion.sparks.emitter"/>
- <emitter offset="=$2x2x,0" ySortOffset="=$2x2yExplode" emitter="building.2x2.explosion.flash.emitter"/>
- <!-- <emitter offset="=$2x2x,0" ySortOffset="=$2x2y" emitter="test.coords.emitter"/> -->
- </layers>
- </deathAppearance>
- <shieldedAppearance>
- <layers scale="0.5">
- <sprite layer="5" sublayer="6" offset="0,0" attenuated="false" animation="shield.2x2.animation"/>
- <emitter offset="=$2x2x,$2x2y" emitter="shield.2x2.emitter"/>
- <emitter offset="=$2x2x,0" ySortOffset="=$2x2y" emitter="shield.sparkle.2x2.emitter"/>
- </layers>
- </shieldedAppearance>
- <forcefieldAppearance>
- <layers scale="0.5">
- <sprite layer="5" sublayer="6" offset="0,0" attenuated="false" animation="forcefield.2x2.animation"/>
- <emitter offset="=$2x2x,0" ySortOffset="=$2x2y" emitter="forcefield.sparkle.2x2.emitter"/>
- </layers>
- </forcefieldAppearance>
-
- <shopAppearance>
- <layers scale="0.5">
- <sprite layer="10" sublayer="1" offset="0,0" image="spriteimage.info.warehouse.ground.01"/>
- <sprite layer="10" sublayer="2" offset="0,0" bottomColored="buildings-shop-floor" topColored="buildings" image="spriteimage.info.warehouse.01"/>
- <sprite layer="10" sublayer="3" offset="0,0" attenuated="false" colored="buildings-alt" image="spriteimage.info.warehouse.top.01"/>
- <sprite layer="10" sublayer="3" offset="0,0" image="spriteimage.info.warehouse.glow.01"/>
- </layers>
- </shopAppearance>
-
- </instance>
- <instance
- class="worm.buildings.BarracksBuildingFeature"
- name="building.generic.barracks"
- inherit="barracks.building.spec"
- offset="=$4x4offsetX,$4x4offsetY"
- floor="-4"
- research="barracks"
- spawnOffset="-3,-5"
- flamesOffset="=$4x4xFire,$4x4yFloor*0.5"
- flamesEmitter="damaged.building.4x4.fire.emitter"
- >
- <appearance>
- <layers scale="0.5">
- <sprite layer="4" offset="0,0" colored="floor" attenuated="true" image="spriteimage.generic.4x4.base.01"/>
- <sprite layer="4" sublayer="2" offset="0,0" colored="shadow" attenuated="true" image="spriteimage.generic.barracks.ground.01"/>
- <sprite layer="5" sublayer="0" offset="0,0" attenuated="true" bottomColored="floor-fog" topColored="buildings" image="spriteimage.generic.barracks.back.01"/>
- <emitter offset="50,9" ySortOffset="63" emitter="barracks.steam.emitter"/>
- <sprite layer="5" sublayer="3" offset="0,0" attenuated="true" bottomColored="floor-fog" topColored="buildings" image="spriteimage.generic.barracks.01"/>
- <sprite layer="5" sublayer="4" offset="0,0" attenuated="false" colored="buildings-alt" image="spriteimage.generic.barracks.top.01"/>
- <sprite layer="5" sublayer="5" offset="0,0" attenuated="false" image="spriteimage.generic.barracks.glow.01"/>
- </layers>
- </appearance>
-
- <spawnAppearance>
- <layers scale="0.5">
- <sprite layer="5" sublayer="5" offset="0,0" attenuated="false" animation="generic.barracks.glow.animation"/>
-
- <sprite layer="4" offset="0,0" colored="floor" attenuated="true" image="spriteimage.generic.4x4.base.01"/>
- <sprite layer="4" sublayer="2" offset="0,0" colored="shadow" attenuated="true" image="spriteimage.generic.barracks.ground.01"/>
- <sprite layer="5" sublayer="0" offset="0,0" attenuated="true" bottomColored="floor-fog" topColored="buildings" image="spriteimage.generic.barracks.back.01"/>
- <emitter offset="50,9" ySortOffset="63" emitter="barracks.steam.emitter"/>
- <sprite layer="5" sublayer="3" offset="0,0" attenuated="true" bottomColored="floor-fog" topColored="buildings" image="spriteimage.generic.barracks.01"/>
- <sprite layer="5" sublayer="4" offset="0,0" attenuated="false" colored="buildings-alt" image="spriteimage.generic.barracks.top.01"/>
- </layers>
- </spawnAppearance>
-
-
- <deathAppearance>
- <layers scale="0.5">
- <sprite layer="5" offset="0,0" attenuated="true" bottomColored="floor-fog" topColored="buildings" animation="generic.barracks.dead.animation"/>
- <sprite layer="4" offset="0,0" colored="floor" attenuated="true" animation="building.4x4.dead.base.anim"/>
- <sprite layer="4" sublayer="2" offset="0,0" attenuated="true" colored="shadow" animation="generic.barracks.dead.ground.animation"/>
- <sprite layer="5" sublayer="4" offset="0,0" attenuated="false" colored="buildings-alt" animation="generic.barracks.dead.top.animation"/>
- <emitter offset="=$4x4x,0" ySortOffset="=$4x4yExplode" emitter="building.4x4.explosion.start.emitter"/>
- <emitter offset="=$4x4x,0" ySortOffset="=$4x4yExplode" emitter="building.4x4.explosion.end.emitter"/>
- <emitter offset="=$4x4xFire,$4x4yFloor" ySortOffset="0" emitter="building.4x4.fire.emitter"/>
- <emitter offset="=$4x4x,0" ySortOffset="=$4x4ySparks" emitter="building.4x4.explosion.sparks.emitter"/>
- <emitter offset="=$4x4x,0" ySortOffset="=$4x4yExplode" emitter="building.4x4.explosion.flash.emitter"/>
- </layers>
- </deathAppearance>
- <shieldedAppearance>
- <layers scale="0.5">
- <sprite layer="5" sublayer="6" offset="0,0" attenuated="false" animation="shield.4x4.animation"/>
- <emitter offset="=$4x4x,$4x4y" emitter="shield.4x4.emitter"/>
- <emitter offset="=$4x4x,0" ySortOffset="=$4x4y" emitter="shield.sparkle.4x4.emitter"/>
- </layers>
- </shieldedAppearance>
- <forcefieldAppearance>
- <layers scale="0.5">
- <sprite layer="5" sublayer="6" offset="0,0" attenuated="false" animation="forcefield.4x4.animation"/>
- <emitter offset="=$4x4x,0" ySortOffset="=$4x4y" emitter="forcefield.sparkle.4x4.emitter"/>
- </layers>
- </forcefieldAppearance>
-
- <shopAppearance>
- <layers scale="0.5">
- <sprite layer="10" sublayer="1" offset="0,0" image="spriteimage.info.barracks.ground.01"/>
- <sprite layer="10" sublayer="2" offset="0,0" bottomColored="buildings-shop-floor" topColored="buildings" image="spriteimage.info.barracks.01"/>
- <sprite layer="10" sublayer="3" offset="0,0" attenuated="false" colored="buildings-alt" image="spriteimage.info.barracks.top.01"/>
- <sprite layer="10" sublayer="3" offset="0,0" attenuated="false" image="spriteimage.info.barracks.glow.01"/>
- </layers>
- </shopAppearance>
-
- </instance>
-
-
- <instance
- class="worm.buildings.CollectorBuildingFeature"
- name="building.generic.collector"
- inherit="collector.building.spec"
- offset="=$2x2offsetX,$2x2offsetY"
- floor="-4"
- research="collector"
- flamesOffset="=$2x2xFire,$2x2yFloor*0.5"
- flamesEmitter="damaged.building.2x2.fire.emitter"
- >
- <appearance>
- <layers scale="0.5">
- <sprite layer="4" offset="0,0" colored="floor" attenuated="true" image="spriteimage.generic.2x2.base.01"/>
- <sprite layer="4" sublayer="2" offset="0,0" colored="shadow" attenuated="true" image="spriteimage.generic.collector.ground.01"/>
- <sprite layer="5" sublayer="2" offset="0,0" attenuated="true" bottomColored="floor-fog" topColored="buildings" animation="generic.collector.animation"/>
- <sprite layer="5" sublayer="4" offset="0,0" attenuated="false" colored="buildings-alt" image="spriteimage.generic.collector.top.01"/>
- <sprite layer="5" sublayer="5" offset="0,0" animation="generic.collector.glow.animation"/>
- </layers>
- </appearance>
- <deathAppearance>
- <layers scale="0.5">
- <sprite layer="5" offset="0,0" attenuated="true" bottomColored="floor-fog" topColored="buildings" animation="generic.collector.dead.animation"/>
- <sprite layer="4" offset="0,0" colored="floor" attenuated="true" animation="building.2x2.dead.base.anim"/>
- <sprite layer="4" sublayer="2" offset="0,0" attenuated="true" colored="shadow" animation="generic.collector.dead.ground.animation"/>
- <sprite layer="5" sublayer="4" offset="0,0" attenuated="false" colored="buildings-alt" image="spriteimage.generic.collector.top.01"/>
- <emitter offset="=$2x2x,0" ySortOffset="=$2x2yExplode" emitter="building.2x2.explosion.start.emitter"/>
- <emitter offset="=$2x2x,0" ySortOffset="=$2x2yExplode" emitter="building.2x2.explosion.end.emitter"/>
- <emitter offset="=$2x2xFire,$2x2yFloor" ySortOffset="0" emitter="building.2x2.fire.emitter"/>
- <emitter offset="=$2x2x,0" ySortOffset="=$2x2ySparks" emitter="building.2x2.explosion.sparks.emitter"/>
- <emitter offset="=$2x2x,0" ySortOffset="=$2x2yExplode" emitter="building.2x2.explosion.flash.emitter"/>
- <!-- <emitter offset="=$2x2x,0" ySortOffset="=$2x2y" emitter="test.coords.emitter"/> -->
- </layers>
- </deathAppearance>
- <shieldedAppearance>
- <layers scale="0.5">
- <sprite layer="5" sublayer="6" offset="0,0" attenuated="false" animation="shield.2x2.animation"/>
- <emitter offset="=$2x2x,$2x2y" emitter="shield.2x2.emitter"/>
- <emitter offset="=$2x2x,0" ySortOffset="=$2x2y" emitter="shield.sparkle.2x2.emitter"/>
- </layers>
- </shieldedAppearance>
- <forcefieldAppearance>
- <layers scale="0.5">
- <sprite layer="5" sublayer="6" offset="0,0" attenuated="false" animation="forcefield.2x2.animation"/>
- <emitter offset="=$2x2x,0" ySortOffset="=$2x2y" emitter="forcefield.sparkle.2x2.emitter"/>
- </layers>
- </forcefieldAppearance>
-
- <shopAppearance>
- <layers scale="0.5">
- <sprite layer="10" sublayer="1" offset="0,0" image="spriteimage.info.collector.ground.01"/>
- <sprite layer="10" sublayer="2" offset="0,0" bottomColored="buildings-shop-floor" topColored="buildings" image="spriteimage.info.collector.01"/>
- <sprite layer="10" sublayer="3" offset="0,0" image="spriteimage.info.collector.glow.01"/>
- <sprite layer="10" sublayer="3" offset="0,0" attenuated="false" colored="buildings-alt" image="spriteimage.info.collector.top.01"/>
- </layers>
- </shopAppearance>
-
- </instance>
- <!-- ADD-ONS ============================================================================================================================== -->
- <instance
- class="worm.buildings.ScannerBuildingFeature"
- name="building.generic.scanner"
- inherit="scanner.building.spec"
- offset="=$2x2offsetX,$2x2offsetY"
- floor="-4"
- research="scanner"
- flamesOffset="=$2x2xFire,$2x2yFloor*0.5"
- flamesEmitter="damaged.building.2x2.fire.emitter"
- >
- <appearance>
- <layers scale="0.5">
- <sprite layer="4" offset="0, 0" colored="floor" attenuated="true" image="spriteimage.generic.2x2.base.01"/>
- <sprite layer="4" sublayer="2" offset="0,0" colored="shadow" attenuated="true" image="spriteimage.generic.scanner.ground.01"/>
- <sprite layer="5" sublayer="2" offset="0,0" attenuated="true" bottomColored="floor-fog" topColored="buildings" animation="generic.scanner.animation"/>
- <sprite layer="5" sublayer="3" offset="0,0" animation="generic.scanner.glow.animation"/>
- </layers>
- </appearance>
- <deathAppearance>
- <layers scale="0.5">
- <sprite layer="5" offset="0,0" attenuated="true" bottomColored="floor-fog" topColored="buildings" animation="generic.scanner.dead.animation"/>
- <sprite layer="4" offset="0,0" colored="floor" attenuated="true" animation="building.2x2.dead.base.anim"/>
- <sprite layer="4" sublayer="2" offset="0,0" attenuated="true" colored="shadow" animation="generic.scanner.dead.ground.animation"/>
- <emitter offset="=$2x2x,0" ySortOffset="=$2x2yExplode" emitter="building.2x2.explosion.start.emitter"/>
- <emitter offset="=$2x2x,0" ySortOffset="=$2x2yExplode" emitter="building.2x2.explosion.end.emitter"/>
- <emitter offset="=$2x2xFire,$2x2yFloor" ySortOffset="0" emitter="building.2x2.fire.emitter"/>
- <emitter offset="=$2x2x,0" ySortOffset="=$2x2ySparks" emitter="building.2x2.explosion.sparks.emitter"/>
- <emitter offset="=$2x2x,0" ySortOffset="=$2x2yExplode" emitter="building.2x2.explosion.flash.emitter"/>
- <!-- <emitter offset="=$2x2x,0" ySortOffset="=$2x2y" emitter="test.coords.emitter"/> -->
- </layers>
- </deathAppearance>
- <shieldedAppearance>
- <layers scale="0.5">
- <sprite layer="5" sublayer="6" offset="0,0" attenuated="false" animation="shield.2x2.animation"/>
- <emitter offset="=$2x2x,$2x2y" emitter="shield.2x2.emitter"/>
- <emitter offset="=$2x2x,0" ySortOffset="=$2x2y" emitter="shield.sparkle.2x2.emitter"/>
- </layers>
- </shieldedAppearance>
- <forcefieldAppearance>
- <layers scale="0.5">
- <sprite layer="5" sublayer="6" offset="0,0" attenuated="false" animation="forcefield.2x2.animation"/>
- <emitter offset="=$2x2x,0" ySortOffset="=$2x2y" emitter="forcefield.sparkle.2x2.emitter"/>
- </layers>
- </forcefieldAppearance>
-
- <shopAppearance>
- <layers scale="0.5">
- <sprite layer="10" sublayer="1" offset="0,0" image="spriteimage.info.scanner.ground.01"/>
- <sprite layer="10" sublayer="2" offset="0,0" bottomColored="buildings-shop-floor" topColored="buildings" image="spriteimage.info.scanner.01"/>
- <sprite layer="10" sublayer="3" offset="0,0" image="spriteimage.info.scanner.glow.01"/>
- </layers>
- </shopAppearance>
-
- </instance>
-
- <instance
- class="worm.buildings.BatteryBuildingFeature"
- name="building.generic.battery"
- inherit="battery.building.spec"
- offset="=$2x2offsetX,$2x2offsetY"
- floor="-4"
- research="battery"
- flamesOffset="=$2x2xFire,$2x2yFloor*0.5"
- flamesEmitter="damaged.building.2x2.fire.emitter"
- >
- <appearance>
- <layers scale="0.5">
- <sprite layer="4" offset="0, 0" colored="floor" attenuated="true" image="spriteimage.generic.2x2.base.01"/>
- <sprite layer="4" sublayer="2" offset="0,0" colored="shadow" attenuated="true" image="spriteimage.generic.battery.ground.01"/>
- <sprite layer="5" sublayer="2" offset="0,0" attenuated="true" bottomColored="floor-fog" topColored="buildings" animation="generic.battery.animation"/>
- <sprite layer="5" sublayer="3" offset="0, 0" animation="generic.battery.glow.animation"/>
- </layers>
- </appearance>
- <deathAppearance>
- <layers scale="0.5">
- <sprite layer="5" offset="0,0" attenuated="true" bottomColored="floor-fog" topColored="buildings" animation="generic.battery.dead.animation"/>
- <sprite layer="4" offset="0,0" colored="floor" attenuated="true" animation="building.2x2.dead.base.anim"/>
- <sprite layer="4" sublayer="2" offset="0,0" attenuated="true" colored="shadow" animation="generic.battery.dead.ground.animation"/>
- <emitter offset="=$2x2x,0" ySortOffset="=$2x2yExplode" emitter="building.2x2.explosion.start.emitter"/>
- <emitter offset="=$2x2x,0" ySortOffset="=$2x2yExplode" emitter="building.2x2.explosion.end.emitter"/>
- <emitter offset="=$2x2xFire,$2x2yFloor" ySortOffset="0" emitter="building.2x2.fire.emitter"/>
- <emitter offset="=$2x2x,0" ySortOffset="=$2x2ySparks" emitter="building.2x2.explosion.sparks.emitter"/>
- <emitter offset="=$2x2x,0" ySortOffset="=$2x2yExplode" emitter="building.2x2.explosion.flash.emitter"/>
- <!-- <emitter offset="=$2x2x,0" ySortOffset="=$2x2y" emitter="test.coords.emitter"/> -->
- </layers>
- </deathAppearance>
- <shieldedAppearance>
- <layers scale="0.5">
- <sprite layer="5" sublayer="6" offset="0,0" attenuated="false" animation="shield.2x2.animation"/>
- <emitter offset="=$2x2x,$2x2y" emitter="shield.2x2.emitter"/>
- <emitter offset="=$2x2x,0" ySortOffset="=$2x2y" emitter="shield.sparkle.2x2.emitter"/>
- </layers>
- </shieldedAppearance>
- <forcefieldAppearance>
- <layers scale="0.5">
- <sprite layer="5" sublayer="6" offset="0,0" attenuated="false" animation="forcefield.2x2.animation"/>
- <emitter offset="=$2x2x,0" ySortOffset="=$2x2y" emitter="forcefield.sparkle.2x2.emitter"/>
- </layers>
- </forcefieldAppearance>
-
- <shopAppearance>
- <layers scale="0.5">
- <sprite layer="10" sublayer="1" offset="0,0" image="spriteimage.info.battery.ground.01"/>
- <sprite layer="10" sublayer="2" offset="0,0" bottomColored="buildings-shop-floor" topColored="buildings" image="spriteimage.info.battery.01"/>
- <sprite layer="10" sublayer="3" offset="0,0" image="spriteimage.info.battery.glow.01"/>
- </layers>
- </shopAppearance>
-
- </instance>
- <instance
- class="worm.buildings.CoolingTowerBuildingFeature"
- name="building.generic.coolingtower"
- inherit="coolingtower.building.spec"
- offset="=$2x2offsetX,$2x2offsetY"
- floor="-4"
- research="coolingtower"
- flamesOffset="=$2x2xFire,$2x2yFloor*0.5"
- flamesEmitter="damaged.building.2x2.fire.emitter"
- >
- <appearance>
- <layers scale="0.5">
- <sprite layer="4" offset="0,0" colored="floor" attenuated="true" image="spriteimage.generic.2x2.base.01"/>
- <sprite layer="4" sublayer="2" offset="0,0" colored="shadow" attenuated="true" image="spriteimage.generic.cooling.ground.01"/>
- <sprite layer="5" sublayer="1" offset="0,0" attenuated="true" bottomColored="floor-fog" topColored="buildings" animation="generic.cooling.back.animation"/>
- <emitter offset="22,2" ySortOffset="32" emitter="steam.burst.emitter"/>
- <sprite layer="5" sublayer="3" offset="0,0" attenuated="true" bottomColored="floor-fog" topColored="buildings" animation="generic.cooling.animation"/>
- <sprite layer="5" sublayer="4" offset="0,0" attenuated="false" colored="buildings-alt" animation="generic.cooling.top.animation"/>
- <sprite layer="5" sublayer="5" offset="0,0" animation="generic.cooling.glow.charge.animation"/>
- <sprite layer="5" sublayer="5" offset="0,-1" animation="generic.cooling.glow.release.animation"/>
- </layers>
- </appearance>
- <deathAppearance>
- <layers scale="0.5">
- <sprite layer="5" offset="0,0" attenuated="true" bottomColored="floor-fog" topColored="buildings" animation="generic.cooling.dead.animation"/>
- <sprite layer="4" offset="0,0" colored="floor" attenuated="true" animation="building.2x2.dead.base.anim"/>
- <sprite layer="4" sublayer="2" offset="0,0" attenuated="true" colored="shadow" animation="generic.cooling.dead.ground.animation"/>
- <sprite layer="4" sublayer="3" offset="0,0" attenuated="false" colored="buildings-alt" animation="generic.cooling.dead.top.animation"/>
- <emitter offset="=$2x2x,0" ySortOffset="=$2x2yExplode" emitter="building.2x2.explosion.start.emitter"/>
- <emitter offset="=$2x2x,0" ySortOffset="=$2x2yExplode" emitter="building.2x2.explosion.end.emitter"/>
- <emitter offset="=$2x2xFire,$2x2yFloor" ySortOffset="0" emitter="building.2x2.fire.emitter"/>
- <emitter offset="=$2x2x,0" ySortOffset="=$2x2ySparks" emitter="building.2x2.explosion.sparks.emitter"/>
- <emitter offset="=$2x2x,0" ySortOffset="=$2x2yExplode" emitter="building.2x2.explosion.flash.emitter"/>
- <!-- <emitter offset="=$2x2x,0" ySortOffset="=$2x2y" emitter="test.coords.emitter"/> -->
- </layers>
- </deathAppearance>
- <shieldedAppearance>
- <layers scale="0.5">
- <sprite layer="5" sublayer="6" offset="0,0" attenuated="false" animation="shield.2x2.animation"/>
- <emitter offset="=$2x2x,$2x2y" emitter="shield.2x2.emitter"/>
- <emitter offset="=$2x2x,0" ySortOffset="=$2x2y" emitter="shield.sparkle.2x2.emitter"/>
- </layers>
- </shieldedAppearance>
- <forcefieldAppearance>
- <layers scale="0.5">
- <sprite layer="5" sublayer="6" offset="0,0" attenuated="false" animation="forcefield.2x2.animation"/>
- <emitter offset="=$2x2x,0" ySortOffset="=$2x2y" emitter="forcefield.sparkle.2x2.emitter"/>
- </layers>
- </forcefieldAppearance>
-
- <shopAppearance>
- <layers scale="0.5">
- <sprite layer="10" sublayer="1" offset="0,0" image="spriteimage.info.cooling.ground.01"/>
- <sprite layer="10" sublayer="2" offset="0,0" bottomColored="buildings-shop-floor" topColored="buildings" image="spriteimage.info.cooling.01"/>
- <sprite layer="10" sublayer="3" offset="0,0" attenuated="false" colored="buildings-alt" image="spriteimage.info.cooling.top.01"/>
- <sprite layer="10" sublayer="3" offset="0,0" image="spriteimage.info.cooling.glow.01"/>
- </layers>
- </shopAppearance>
-
- </instance>
- <instance
- class="worm.buildings.AutoLoaderBuildingFeature"
- name="building.generic.autoloader"
- inherit="autoloader.building.spec"
- offset="=$2x2offsetX,$2x2offsetY"
- floor="-4"
- research="autoloader"
- flamesOffset="=$2x2xFire,$2x2yFloor*0.5"
- flamesEmitter="damaged.building.2x2.fire.emitter"
- >
- <appearance>
- <layers scale="0.5">
- <sprite layer="4" offset="0, 0" colored="floor" attenuated="true" image="spriteimage.generic.2x2.base.01"/>
- <sprite layer="4" sublayer="2" offset="0,0" colored="shadow" attenuated="true" image="spriteimage.generic.autoloader.ground.01"/>
- <sprite layer="5" sublayer="2" offset="0,0" attenuated="true" bottomColored="floor-fog" topColored="buildings" image="spriteimage.generic.autoloader.01"/>
- <sprite layer="5" sublayer="3" offset="0,0" animation="generic.autoloader.glow.animation"/>
- </layers>
- </appearance>
- <deathAppearance>
- <layers scale="0.5">
- <sprite layer="5" offset="0,0" attenuated="true" bottomColored="floor-fog" topColored="buildings" animation="generic.autoloader.dead.animation"/>
- <sprite layer="4" offset="0,0" colored="floor" attenuated="true" animation="building.2x2.dead.base.anim"/>
- <sprite layer="4" sublayer="2" offset="0,0" attenuated="true" colored="shadow" animation="generic.autoloader.dead.ground.animation"/>
- <emitter offset="=$2x2x,0" ySortOffset="=$2x2yExplode" emitter="building.2x2.explosion.start.emitter"/>
- <emitter offset="=$2x2x,0" ySortOffset="=$2x2yExplode" emitter="building.2x2.explosion.end.emitter"/>
- <emitter offset="=$2x2xFire,$2x2yFloor" ySortOffset="0" emitter="building.2x2.fire.emitter"/>
- <emitter offset="=$2x2x,0" ySortOffset="=$2x2ySparks" emitter="building.2x2.explosion.sparks.emitter"/>
- <emitter offset="=$2x2x,0" ySortOffset="=$2x2yExplode" emitter="building.2x2.explosion.flash.emitter"/>
- <!-- <emitter offset="=$2x2x,0" ySortOffset="=$2x2y" emitter="test.coords.emitter"/> -->
- </layers>
- </deathAppearance>
- <shieldedAppearance>
- <layers scale="0.5">
- <sprite layer="5" sublayer="6" offset="0,0" attenuated="false" animation="shield.2x2.animation"/>
- <emitter offset="=$2x2x,$2x2y" emitter="shield.2x2.emitter"/>
- <emitter offset="=$2x2x,0" ySortOffset="=$2x2y" emitter="shield.sparkle.2x2.emitter"/>
- </layers>
- </shieldedAppearance>
- <forcefieldAppearance>
- <layers scale="0.5">
- <sprite layer="5" sublayer="6" offset="0,0" attenuated="false" animation="forcefield.2x2.animation"/>
- <emitter offset="=$2x2x,0" ySortOffset="=$2x2y" emitter="forcefield.sparkle.2x2.emitter"/>
- </layers>
- </forcefieldAppearance>
-
- <shopAppearance>
- <layers scale="0.5">
- <sprite layer="10" sublayer="1" offset="0,0" image="spriteimage.info.autoloader.ground.01"/>
- <sprite layer="10" sublayer="2" offset="0,0" bottomColored="buildings-shop-floor" topColored="buildings" image="spriteimage.info.autoloader.01"/>
- <sprite layer="10" sublayer="3" offset="0,0" image="spriteimage.info.autoloader.glow.01"/>
- </layers>
- </shopAppearance>
-
- </instance>
- <!-- TURRETS ============================================================================================================================== -->
- <instance
- class="worm.buildings.CapacitorBuildingFeature"
- name="building.generic.capacitor"
- inherit="capacitor.building.spec"
- offset="=$3x3offsetX,$3x3offsetY"
- beamOffsetX="-3"
- beamOffsetY="9"
- lightSpeed="4.0"
- beamLayer="10"
- floor="-4"
- research="capacitor"
- flamesOffset="=$3x3xFire,$3x3yFloor*0.5"
- flamesEmitter="damaged.building.3x3.fire.emitter"
- >
- <appearance>
- <layers scale="0.5">
- <sprite layer="4" offset="0, 0" colored="floor" attenuated="true" image="spriteimage.generic.3x3.base.03"/>
- <sprite layer="4" sublayer="2" offset="0,0" colored="shadow" attenuated="true" image="spriteimage.generic.capacitor.ground.01" />
- <sprite layer="5" sublayer="2" offset="0,0" attenuated="true" bottomColored="floor-fog" topColored="buildings" animation="generic.capacitor.animation" />
- <sprite layer="5" sublayer="3" offset="0, 0" animation="generic.capacitor.glow.animation"/>
- </layers>
- </appearance>
- <beam>
- <animation>
- <frame i="spriteimage.building.spot.white.2px.01" d="0"/>
- <scale xscale="0.7" yscale="1.2"/>
- </animation>
- </beam>
- <deathAppearance>
- <layers scale="0.5">
- <sprite layer="5" offset="0,0" attenuated="true" bottomColored="floor-fog" topColored="buildings" animation="generic.capacitor.dead.animation"/>
- <sprite layer="4" offset="0,0" colored="floor" attenuated="true" animation="building.3x3.dead.base.anim"/>
- <sprite layer="4" sublayer="2" offset="0,0" attenuated="true" colored="shadow" animation="generic.capacitor.dead.ground.animation"/>
- <emitter offset="=$3x3x,0" ySortOffset="=$3x3yExplode" emitter="building.3x3.explosion.start.emitter"/>
- <emitter offset="=$3x3x,0" ySortOffset="=$3x3yExplode" emitter="building.3x3.explosion.end.emitter"/>
- <emitter offset="=$3x3xFire,$3x3yFloor" ySortOffset="0" emitter="building.3x3.fire.emitter"/>
- <emitter offset="=$3x3x,0" ySortOffset="=$3x3ySparks" emitter="building.3x3.explosion.sparks.emitter"/>
- <emitter offset="=$3x3x,0" ySortOffset="=$3x3yExplode" emitter="building.3x3.explosion.flash.emitter"/>
- <!-- <emitter offset="=$3x3x,0" ySortOffset="=$3x3y" emitter="test.coords.emitter"/> -->
- </layers>
- </deathAppearance>
- <shieldedAppearance>
- <layers scale="0.5">
- <sprite layer="5" sublayer="6" offset="0,0" attenuated="false" animation="shield.3x3.animation"/>
- <emitter offset="=$3x3x,$3x3y" emitter="shield.3x3.emitter"/>
- <emitter offset="=$3x3x,0" ySortOffset="=$3x3y" emitter="shield.sparkle.3x3.emitter"/>
- </layers>
- </shieldedAppearance>
- <forcefieldAppearance>
- <layers scale="0.5">
- <sprite layer="5" sublayer="6" offset="0,0" attenuated="false" animation="forcefield.3x3.animation"/>
- <emitter offset="=$3x3x,0" ySortOffset="=$3x3y" emitter="forcefield.sparkle.3x3.emitter"/>
- </layers>
- </forcefieldAppearance>
-
- <shopAppearance>
- <layers scale="0.5">
- <sprite layer="10" sublayer="1" offset="0,0" image="spriteimage.info.capacitor.ground.01" />
- <sprite layer="10" sublayer="2" offset="0,0" bottomColored="buildings-shop-floor" topColored="buildings" image="spriteimage.info.capacitor.01" />
- <sprite layer="10" sublayer="3" offset="0,0" image="spriteimage.info.capacitor.glow.01" />
- </layers>
- </shopAppearance>
-
- </instance>
-
- <instance
- class="worm.buildings.TurretBuildingFeature"
- name="building.generic.blaster"
- inherit="blaster.building.spec"
- offset="=$3x3offsetX,$3x3offsetY"
- lightSpeed="4.0"
- beamLayer="10"
- floor="-4"
- research="blaster"
- flamesOffset="=$3x3xFire,$3x3yFloor*0.5"
- flamesEmitter="damaged.building.3x3.fire.emitter"
- >
- <appearance>
- <layers scale="0.5">
- <sprite layer="4" offset="0, 0" colored="floor" attenuated="true" image="spriteimage.generic.3x3.base.02"/>
- <sprite layer="4" sublayer="2" offset="0,0" colored="shadow" attenuated="true" image="spriteimage.generic.tower.blaster.ground.01"/>
- <sprite layer="5" sublayer="2" offset="0,0" attenuated="true" bottomColored="floor-fog" topColored="buildings" image="spriteimage.generic.tower.blaster.01"/>
- <sprite layer="5" sublayer="3" offset="0, 0" image="spriteimage.generic.tower.blaster.glow.01"/>
- <sprite layer="5" sublayer="3" offset="1,28" animation="building.light.red.4px.blink.animation"/>
- <!--<sprite layer="5" sublayer="4" offset="0,0" image="spriteimage.ammo.back.01"/>-->
- </layers>
- </appearance>
- <reloadAppearance>
- <layers scale="0.5">
- <sprite layer="4" offset="0,0" colored="floor" attenuated="true" image="spriteimage.generic.3x3.base.02"/>
- <sprite layer="4" sublayer="2" offset="0,0" colored="shadow" attenuated="true" image="spriteimage.generic.tower.blaster.ground.01"/>
- <sprite layer="5" sublayer="2" offset="0,0" attenuated="true" bottomColored="floor-fog" topColored="buildings" image="spriteimage.generic.tower.blaster.01"/>
- <sprite layer="5" sublayer="3" offset="0,0" animation="reload.indicator.back.animation"/>
- <sprite layer="5" sublayer="2" offset="0,0" image="spriteimage.timer.ammo.13"/>
- </layers>
- </reloadAppearance>
- <reloadingAppearance>
- <layers scale="0.5">
- <sprite layer="4" offset="0,0" colored="floor" attenuated="true" image="spriteimage.generic.3x3.base.02"/>
- <sprite layer="4" sublayer="2" offset="0,0" colored="shadow" attenuated="true" image="spriteimage.generic.tower.blaster.ground.01"/>
- <sprite layer="5" sublayer="2" offset="0,0" attenuated="true" bottomColored="floor-fog" topColored="buildings" image="spriteimage.generic.tower.blaster.01"/>
- <sprite layer="5" sublayer="3" offset="1,28" animation="building.light.red.4px.blink.animation"/>
- </layers>
- </reloadingAppearance>
- <beam>
- <animation>
- <frame i="spriteimage.building.spot.red.2px.01" d="0"/>
- <frame i="beam.phase.animation" d="1"/>
- </animation>
- </beam>
- <deathAppearance>
- <layers scale="0.5">
- <sprite layer="5" offset="0,0" attenuated="true" bottomColored="floor-fog" topColored="buildings" animation="generic.tower.blaster.dead.animation"/>
- <sprite layer="4" offset="0,0" colored="floor" attenuated="true" animation="building.3x3.dead.base.anim"/>
- <sprite layer="4" sublayer="2" offset="0,0" attenuated="true" colored="shadow" animation="generic.tower.blaster.dead.ground.animation"/>
- <emitter offset="=$3x3x,0" ySortOffset="=$3x3yExplode" emitter="building.3x3.explosion.start.emitter"/>
- <emitter offset="=$3x3x,0" ySortOffset="=$3x3yExplode" emitter="building.3x3.explosion.end.emitter"/>
- <emitter offset="=$3x3xFire,$3x3yFloor" ySortOffset="0" emitter="building.3x3.fire.emitter"/>
- <emitter offset="=$3x3x,0" ySortOffset="=$3x3ySparks" emitter="building.3x3.explosion.sparks.emitter"/>
- <emitter offset="=$3x3x,0" ySortOffset="=$3x3yExplode" emitter="building.3x3.explosion.flash.emitter"/>
- <!-- <emitter offset="=$3x3x,0" ySortOffset="=$3x3y" emitter="test.coords.emitter"/> -->
- </layers>
- </deathAppearance>
- <shieldedAppearance>
- <layers scale="0.5">
- <sprite layer="5" sublayer="6" offset="0,0" attenuated="false" animation="shield.3x3.animation"/>
- <emitter offset="=$3x3x,$3x3y" emitter="shield.3x3.emitter"/>
- <emitter offset="=$3x3x,0" ySortOffset="=$3x3y" emitter="shield.sparkle.3x3.emitter"/>
- </layers>
- </shieldedAppearance>
- <forcefieldAppearance>
- <layers scale="0.5">
- <sprite layer="5" sublayer="6" offset="0,0" attenuated="false" animation="forcefield.3x3.animation"/>
- <emitter offset="=$3x3x,0" ySortOffset="=$3x3y" emitter="forcefield.sparkle.3x3.emitter"/>
- </layers>
- </forcefieldAppearance>
-
- <shopAppearance>
- <layers scale="0.5">
- <sprite layer="10" sublayer="1" offset="0,0" image="spriteimage.info.tower.blaster.ground.01"/>
- <sprite layer="10" sublayer="2" offset="0,0" bottomColored="buildings-shop-floor" topColored="buildings" image="spriteimage.info.tower.blaster.01"/>
- <sprite layer="10" sublayer="3" offset="0,0" image="spriteimage.info.tower.blaster.glow.01"/>
- </layers>
- </shopAppearance>
-
- </instance>
-
- <instance
- class="worm.buildings.TurretBuildingFeature"
- name="building.generic.heavyblaster"
- inherit="heavyblaster.building.spec"
- offset="=$3x3offsetX,$3x3offsetY"
- lightSpeed="4.0"
- beamLayer="10"
- floor="-4"
- research="heavyblaster"
- flamesOffset="=$3x3xFire,$3x3yFloor*0.5"
- flamesEmitter="damaged.building.3x3.fire.emitter"
- >
- <appearance>
- <layers scale="0.5">
- <sprite layer="4" offset="0, 0" colored="floor" attenuated="true" image="spriteimage.generic.3x3.base.02"/>
- <sprite layer="4" sublayer="2" offset="0,0" colored="shadow" attenuated="true" image="spriteimage.generic.tower.heavyblaster.ground.01"/>
- <sprite layer="5" sublayer="2" offset="0,0" attenuated="true" bottomColored="floor-fog" topColored="buildings" image="spriteimage.generic.tower.heavyblaster.01"/>
- <sprite layer="5" sublayer="3" offset="0, 0" image="spriteimage.generic.tower.heavyblaster.glow.01"/>
- <sprite layer="5" sublayer="3" offset="-14,31" animation="building.light.red.4px.blink.animation"/>
- <sprite layer="5" sublayer="3" offset="3,35" animation="building.light.white.5px.blink.animation"/>
- </layers>
- </appearance>
- <reloadAppearance>
- <layers scale="0.5">
- <sprite layer="4" offset="0,0" colored="floor" attenuated="true" image="spriteimage.generic.3x3.base.02"/>
- <sprite layer="4" sublayer="2" offset="0,0" colored="shadow" attenuated="true" image="spriteimage.generic.tower.heavyblaster.ground.01"/>
- <sprite layer="5" sublayer="2" offset="0,0" attenuated="true" bottomColored="floor-fog" topColored="buildings" image="spriteimage.generic.tower.heavyblaster.01"/>
- <sprite layer="5" sublayer="3" offset="0,0" animation="reload.indicator.back.animation"/>
- <sprite layer="5" sublayer="2" offset="0,0" image="spriteimage.timer.ammo.13"/>
- </layers>
- </reloadAppearance>
- <reloadingAppearance>
- <layers scale="0.5">
- <sprite layer="4" offset="0,0" colored="floor" attenuated="true" image="spriteimage.generic.3x3.base.02"/>
- <sprite layer="4" sublayer="2" offset="0,0" colored="shadow" attenuated="true" image="spriteimage.generic.tower.heavyblaster.ground.01"/>
- <sprite layer="5" sublayer="2" offset="0,0" attenuated="true" bottomColored="floor-fog" topColored="buildings" image="spriteimage.generic.tower.heavyblaster.01"/>
- <sprite layer="5" sublayer="3" offset="-14,31" animation="building.light.red.4px.blink.animation"/>
- <sprite layer="5" sublayer="3" offset="3,35" animation="building.light.white.5px.blink.animation"/>
- </layers>
- </reloadingAppearance>
- <beam>
- <animation>
- <frame i="spriteimage.building.spot.orange.3px.01" d="0"/>
- <frame i="beam.phase.animation" d="1"/>
- </animation>
- </beam>
- <deathAppearance>
- <layers scale="0.5">
- <sprite layer="5" offset="0,0" attenuated="true" bottomColored="floor-fog" topColored="buildings" animation="generic.tower.heavyblaster.dead.animation"/>
- <sprite layer="4" offset="0,0" colored="floor" attenuated="true" animation="building.3x3.dead.base.anim"/>
- <sprite layer="4" sublayer="2" offset="0,0" attenuated="true" colored="shadow" animation="generic.tower.heavyblaster.dead.ground.animation"/>
- <emitter offset="=$3x3x,0" ySortOffset="=$3x3yExplode" emitter="building.3x3.explosion.start.emitter"/>
- <emitter offset="=$3x3x,0" ySortOffset="=$3x3yExplode" emitter="building.3x3.explosion.end.emitter"/>
- <emitter offset="=$3x3xFire,$3x3yFloor" ySortOffset="0" emitter="building.3x3.fire.emitter"/>
- <emitter offset="=$3x3x,0" ySortOffset="=$3x3ySparks" emitter="building.3x3.explosion.sparks.emitter"/>
- <emitter offset="=$3x3x,0" ySortOffset="=$3x3yExplode" emitter="building.3x3.explosion.flash.emitter"/>
- <!-- <emitter offset="=$3x3x,0" ySortOffset="=$3x3y" emitter="test.coords.emitter"/> -->
- </layers>
- </deathAppearance>
- <shieldedAppearance>
- <layers scale="0.5">
- <sprite layer="5" sublayer="6" offset="0,0" attenuated="false" animation="shield.3x3.animation"/>
- <emitter offset="=$3x3x,$3x3y" emitter="shield.3x3.emitter"/>
- <emitter offset="=$3x3x,0" ySortOffset="=$3x3y" emitter="shield.sparkle.3x3.emitter"/>
- </layers>
- </shieldedAppearance>
- <forcefieldAppearance>
- <layers scale="0.5">
- <sprite layer="5" sublayer="6" offset="0,0" attenuated="false" animation="forcefield.3x3.animation"/>
- <emitter offset="=$3x3x,0" ySortOffset="=$3x3y" emitter="forcefield.sparkle.3x3.emitter"/>
- </layers>
- </forcefieldAppearance>
-
- <shopAppearance>
- <layers scale="0.5">
- <sprite layer="10" sublayer="1" offset="0,0" image="spriteimage.info.tower.heavyblaster.ground.01"/>
- <sprite layer="10" sublayer="2" offset="0,0" bottomColored="buildings-shop-floor" topColored="buildings" image="spriteimage.info.tower.heavyblaster.01"/>
- <sprite layer="10" sublayer="3" offset="0,0" image="spriteimage.info.tower.heavyblaster.glow.01"/>
- </layers>
- </shopAppearance>
-
- </instance>
-
- <instance
- class="worm.buildings.TurretBuildingFeature"
- name="building.generic.multiblaster"
- inherit="multiblaster.building.spec"
- offset="=$3x3offsetX,$3x3offsetY"
- lightSpeed="4.0"
- beamLayer="10"
- floor="-4"
- research="multiblaster"
- flamesOffset="=$3x3xFire,$3x3yFloor*0.5"
- flamesEmitter="damaged.building.3x3.fire.emitter"
- >
- <appearance>
- <layers scale="0.5">
- <sprite layer="4" offset="0, 0" colored="floor" attenuated="true" image="spriteimage.generic.3x3.base.02"/>
- <sprite layer="4" sublayer="2" offset="0,0" colored="shadow" attenuated="true" image="spriteimage.generic.tower.multiblaster.ground.01"/>
- <sprite layer="5" sublayer="2" offset="0,0" attenuated="true" bottomColored="floor-fog" topColored="buildings" image="spriteimage.generic.tower.multiblaster.01"/>
- <sprite layer="5" sublayer="3" offset="0,0" image="spriteimage.generic.tower.multiblaster.glow.01"/>
- <sprite layer="5" sublayer="3" offset="-13,35" animation="building.light.red.4px.blink.animation"/>
- </layers>
- </appearance>
- <reloadAppearance>
- <layers scale="0.5">
- <sprite layer="4" offset="0,0" colored="floor" attenuated="true" image="spriteimage.generic.3x3.base.02"/>
- <sprite layer="4" sublayer="2" offset="0,0" colored="shadow" attenuated="true" image="spriteimage.generic.tower.multiblaster.ground.01"/>
- <sprite layer="5" sublayer="2" offset="0,0" attenuated="true" bottomColored="floor-fog" topColored="buildings" image="spriteimage.generic.tower.multiblaster.01"/>
- <sprite layer="5" sublayer="3" offset="0,0" animation="reload.indicator.back.animation"/>
- <sprite layer="5" sublayer="2" offset="0,0" image="spriteimage.timer.ammo.13"/>
- </layers>
- </reloadAppearance>
- <reloadingAppearance>
- <layers scale="0.5">
- <sprite layer="4" offset="0,0" colored="floor" attenuated="true" image="spriteimage.generic.3x3.base.02"/>
- <sprite layer="4" sublayer="2" offset="0,0" colored="shadow" attenuated="true" image="spriteimage.generic.tower.multiblaster.ground.01"/>
- <sprite layer="5" sublayer="2" offset="0,0" attenuated="true" bottomColored="floor-fog" topColored="buildings" image="spriteimage.generic.tower.multiblaster.01"/>
- <sprite layer="5" sublayer="3" offset="-13,35" animation="building.light.red.4px.blink.animation"/>
- </layers>
- </reloadingAppearance>
- <beam>
- <animation>
- <frame i="spriteimage.building.spot.yellow.2px.01" d="0"/>
- <frame i="beam.phase.animation" d="1"/>
- </animation>
- </beam>
- <deathAppearance>
- <layers scale="0.5">
- <sprite layer="5" offset="0,0" attenuated="true" bottomColored="floor-fog" topColored="buildings" animation="generic.tower.multiblaster.dead.animation"/>
- <sprite layer="4" offset="0,0" colored="floor" attenuated="true" animation="building.3x3.dead.base.anim"/>
- <sprite layer="4" sublayer="2" offset="0,0" attenuated="true" colored="shadow" animation="generic.tower.multiblaster.dead.ground.animation"/>
- <emitter offset="=$3x3x,0" ySortOffset="=$3x3yExplode" emitter="building.3x3.explosion.start.emitter"/>
- <emitter offset="=$3x3x,0" ySortOffset="=$3x3yExplode" emitter="building.3x3.explosion.end.emitter"/>
- <emitter offset="=$3x3xFire,$3x3yFloor" ySortOffset="0" emitter="building.3x3.fire.emitter"/>
- <emitter offset="=$3x3x,0" ySortOffset="=$3x3ySparks" emitter="building.3x3.explosion.sparks.emitter"/>
- <emitter offset="=$3x3x,0" ySortOffset="=$3x3yExplode" emitter="building.3x3.explosion.flash.emitter"/>
- <!-- <emitter offset="=$3x3x,0" ySortOffset="=$3x3y" emitter="test.coords.emitter"/> -->
- </layers>
- </deathAppearance>
- <shieldedAppearance>
- <layers scale="0.5">
- <sprite layer="5" sublayer="6" offset="0,0" attenuated="false" animation="shield.3x3.animation"/>
- <emitter offset="=$3x3x,$3x3y" emitter="shield.3x3.emitter"/>
- <emitter offset="=$3x3x,0" ySortOffset="=$3x3y" emitter="shield.sparkle.3x3.emitter"/>
- </layers>
- </shieldedAppearance>
- <forcefieldAppearance>
- <layers scale="0.5">
- <sprite layer="5" sublayer="6" offset="0,0" attenuated="false" animation="forcefield.3x3.animation"/>
- <emitter offset="=$3x3x,0" ySortOffset="=$3x3y" emitter="forcefield.sparkle.3x3.emitter"/>
- </layers>
- </forcefieldAppearance>
-
- <shopAppearance>
- <layers scale="0.5">
- <sprite layer="10" sublayer="1" offset="0,0" image="spriteimage.info.tower.multiblaster.ground.01"/>
- <sprite layer="10" sublayer="2" offset="0,0" bottomColored="buildings-shop-floor" topColored="buildings" image="spriteimage.info.tower.multiblaster.01"/>
- <sprite layer="10" sublayer="3" offset="0,0" image="spriteimage.info.tower.multiblaster.glow.01"/>
- </layers>
- </shopAppearance>
-
- </instance>
- <instance
- class="worm.buildings.TurretBuildingFeature"
- name="building.generic.blastcannon"
- inherit="blastcannon.building.spec"
- offset="=$3x3offsetX,$3x3offsetY"
- lightSpeed="4.0"
- beamLayer="10"
- floor="-4"
- research="blastcannon"
- flamesOffset="=$3x3xFire,$3x3yFloor*0.5"
- flamesEmitter="damaged.building.3x3.fire.emitter"
- >
- <appearance>
- <layers scale="0.5">
- <sprite layer="4" offset="0, 0" colored="floor" attenuated="true" image="spriteimage.generic.3x3.base.02"/>
- <sprite layer="4" sublayer="2" offset="0,0" colored="shadow" attenuated="true" image="spriteimage.generic.tower.blastcannon.ground.01"/>
- <sprite layer="5" sublayer="2" offset="0,0" attenuated="true" bottomColored="floor-fog" topColored="buildings" image="spriteimage.generic.tower.blastcannon.01"/>
- <sprite layer="5" sublayer="3" offset="0,0" image="spriteimage.generic.tower.blastcannon.glow.01"/>
- <sprite layer="5" sublayer="3" offset="-14,38" animation="building.light.white.5px.blink.animation"/>
- <sprite layer="5" sublayer="3" offset="2,38" animation="building.light.white.5px.blink.animation"/>
- </layers>
- </appearance>
- <reloadAppearance>
- <layers scale="0.5">
- <sprite layer="4" offset="0,0" colored="floor" attenuated="true" image="spriteimage.generic.3x3.base.02"/>
- <sprite layer="4" sublayer="2" offset="0,0" colored="shadow" attenuated="true" image="spriteimage.generic.tower.blastcannon.ground.01"/>
- <sprite layer="5" sublayer="2" offset="0,0" attenuated="true" bottomColored="floor-fog" topColored="buildings" image="spriteimage.generic.tower.blastcannon.01"/>
- <sprite layer="5" sublayer="3" offset="0,0" animation="reload.indicator.back.animation"/>
- <sprite layer="5" sublayer="2" offset="0,0" image="spriteimage.timer.ammo.13"/>
- </layers>
- </reloadAppearance>
- <reloadingAppearance>
- <layers scale="0.5">
- <sprite layer="4" offset="0,0" colored="floor" attenuated="true" image="spriteimage.generic.3x3.base.02"/>
- <sprite layer="4" sublayer="2" offset="0,0" colored="shadow" attenuated="true" image="spriteimage.generic.tower.blastcannon.ground.01"/>
- <sprite layer="5" sublayer="2" offset="0,0" attenuated="true" bottomColored="floor-fog" topColored="buildings" image="spriteimage.generic.tower.blastcannon.01"/>
- <sprite layer="5" sublayer="3" offset="-14,38" animation="building.light.white.5px.blink.animation"/>
- <sprite layer="5" sublayer="3" offset="2,38" animation="building.light.white.5px.blink.animation"/>
- </layers>
- </reloadingAppearance>
- <beam>
- <animation>
- <frame i="spriteimage.building.spot.cyan.3px.01" d="0"/>
- <frame i="beam.phase.animation" d="1"/>
- </animation>
- </beam>
- <deathAppearance>
- <layers scale="0.5">
- <sprite layer="5" offset="0,0" attenuated="true" bottomColored="floor-fog" topColored="buildings" animation="generic.tower.blastcannon.dead.animation"/>
- <sprite layer="4" offset="0,0" colored="floor" attenuated="true" animation="building.3x3.dead.base.anim"/>
- <sprite layer="4" sublayer="2" offset="0,0" attenuated="true" colored="shadow" animation="generic.tower.blastcannon.dead.ground.animation"/>
- <emitter offset="=$3x3x,0" ySortOffset="=$3x3yExplode" emitter="building.3x3.explosion.start.emitter"/>
- <emitter offset="=$3x3x,0" ySortOffset="=$3x3yExplode" emitter="building.3x3.explosion.end.emitter"/>
- <emitter offset="=$3x3xFire,$3x3yFloor" ySortOffset="0" emitter="building.3x3.fire.emitter"/>
- <emitter offset="=$3x3x,0" ySortOffset="=$3x3ySparks" emitter="building.3x3.explosion.sparks.emitter"/>
- <emitter offset="=$3x3x,0" ySortOffset="=$3x3yExplode" emitter="building.3x3.explosion.flash.emitter"/>
- <!-- <emitter offset="=$3x3x,0" ySortOffset="=$3x3y" emitter="test.coords.emitter"/> -->
- </layers>
- </deathAppearance>
- <shieldedAppearance>
- <layers scale="0.5">
- <sprite layer="5" sublayer="6" offset="0,0" attenuated="false" animation="shield.3x3.animation"/>
- <emitter offset="=$3x3x,$3x3y" emitter="shield.3x3.emitter"/>
- <emitter offset="=$3x3x,0" ySortOffset="=$3x3y" emitter="shield.sparkle.3x3.emitter"/>
- </layers>
- </shieldedAppearance>
- <forcefieldAppearance>
- <layers scale="0.5">
- <sprite layer="5" sublayer="6" offset="0,0" attenuated="false" animation="forcefield.3x3.animation"/>
- <emitter offset="=$3x3x,0" ySortOffset="=$3x3y" emitter="forcefield.sparkle.3x3.emitter"/>
- </layers>
- </forcefieldAppearance>
-
- <shopAppearance>
- <layers scale="0.5">
- <sprite layer="10" sublayer="1" offset="0,0" image="spriteimage.info.tower.blastcannon.ground.01"/>
- <sprite layer="10" sublayer="2" offset="0,0" bottomColored="buildings-shop-floor" topColored="buildings" image="spriteimage.info.tower.blastcannon.01"/>
- <sprite layer="10" sublayer="3" offset="0,0" image="spriteimage.info.tower.blastcannon.glow.01"/>
- </layers>
- </shopAppearance>
-
- </instance>
-
- <instance
- class="worm.buildings.TurretBuildingFeature"
- name="building.generic.shotgun"
- inherit="shotgun.building.spec"
- offset="=$3x3offsetX,$3x3offsetY"
- lightSpeed="4.0"
- beamLayer="10"
- floor="-4"
- research="spreadercannon"
- flamesOffset="=$3x3xFire,$3x3yFloor*0.5"
- flamesEmitter="damaged.building.3x3.fire.emitter"
- >
- <appearance>
- <layers scale="0.5">
- <sprite layer="4" offset="0, 0" colored="floor" attenuated="true" image="spriteimage.generic.3x3.base.02"/>
- <sprite layer="4" sublayer="2" offset="0,0" colored="shadow" attenuated="true" image="spriteimage.generic.tower.spreader.ground.01"/>
- <sprite layer="5" sublayer="2" offset="0,0" attenuated="true" bottomColored="floor-fog" topColored="buildings" image="spriteimage.generic.tower.spreader.01"/>
- <sprite layer="5" sublayer="3" offset="0, 0" image="spriteimage.generic.tower.spreader.glow.01"/>
- <sprite layer="5" sublayer="3" offset="-1,37" animation="building.light.red.4px.blink.animation"/>
- </layers>
- </appearance>
- <reloadAppearance>
- <layers scale="0.5">
- <sprite layer="4" offset="0,0" colored="floor" attenuated="true" image="spriteimage.generic.3x3.base.02"/>
- <sprite layer="4" sublayer="2" offset="0,0" colored="shadow" attenuated="true" image="spriteimage.generic.tower.spreader.ground.01"/>
- <sprite layer="5" sublayer="2" offset="0,0" attenuated="true" bottomColored="floor-fog" topColored="buildings" image="spriteimage.generic.tower.spreader.01"/>
- <sprite layer="5" sublayer="3" offset="0,0" animation="reload.indicator.back.animation"/>
- <sprite layer="5" sublayer="2" offset="0,0" image="spriteimage.timer.ammo.13"/>
- </layers>
- </reloadAppearance>
- <reloadingAppearance>
- <layers scale="0.5">
- <sprite layer="4" offset="0,0" colored="floor" attenuated="true" image="spriteimage.generic.3x3.base.02"/>
- <sprite layer="4" sublayer="2" offset="0,0" colored="shadow" attenuated="true" image="spriteimage.generic.tower.spreader.ground.01"/>
- <sprite layer="5" sublayer="2" offset="0,0" attenuated="true" bottomColored="floor-fog" topColored="buildings" image="spriteimage.generic.tower.spreader.01"/>
- <sprite layer="5" sublayer="3" offset="-1,37" animation="building.light.red.4px.blink.animation"/>
- </layers>
- </reloadingAppearance>
- <beam>
- <animation>
- <frame i="spriteimage.building.spot.purple.2px.01" d="0"/>
- <frame i="beam.phase.animation" d="1"/>
- </animation>
- </beam>
- <deathAppearance>
- <layers scale="0.5">
- <sprite layer="5" offset="0,0" attenuated="true" bottomColored="floor-fog" topColored="buildings" animation="generic.tower.spreader.dead.animation"/>
- <sprite layer="4" offset="0,0" colored="floor" attenuated="true" animation="building.3x3.dead.base.anim"/>
- <sprite layer="4" sublayer="2" offset="0,0" attenuated="true" colored="shadow" animation="generic.tower.spreader.dead.ground.animation"/>
- <emitter offset="=$3x3x,0" ySortOffset="=$3x3yExplode" emitter="building.3x3.explosion.start.emitter"/>
- <emitter offset="=$3x3x,0" ySortOffset="=$3x3yExplode" emitter="building.3x3.explosion.end.emitter"/>
- <emitter offset="=$3x3xFire,$3x3yFloor" ySortOffset="0" emitter="building.3x3.fire.emitter"/>
- <emitter offset="=$3x3x,0" ySortOffset="=$3x3ySparks" emitter="building.3x3.explosion.sparks.emitter"/>
- <emitter offset="=$3x3x,0" ySortOffset="=$3x3yExplode" emitter="building.3x3.explosion.flash.emitter"/>
- <!-- <emitter offset="=$3x3x,0" ySortOffset="=$3x3y" emitter="test.coords.emitter"/> -->
- </layers>
- </deathAppearance>
- <shieldedAppearance>
- <layers scale="0.5">
- <sprite layer="5" sublayer="6" offset="0,0" attenuated="false" animation="shield.3x3.animation"/>
- <emitter offset="=$3x3x,$3x3y" emitter="shield.3x3.emitter"/>
- <emitter offset="=$3x3x,0" ySortOffset="=$3x3y" emitter="shield.sparkle.3x3.emitter"/>
- </layers>
- </shieldedAppearance>
- <forcefieldAppearance>
- <layers scale="0.5">
- <sprite layer="5" sublayer="6" offset="0,0" attenuated="false" animation="forcefield.3x3.animation"/>
- <emitter offset="=$3x3x,0" ySortOffset="=$3x3y" emitter="forcefield.sparkle.3x3.emitter"/>
- </layers>
- </forcefieldAppearance>
-
- <shopAppearance>
- <layers scale="0.5">
- <sprite layer="10" sublayer="1" offset="0,0" image="spriteimage.info.tower.spreader.ground.01"/>
- <sprite layer="10" sublayer="2" offset="0,0" bottomColored="buildings-shop-floor" topColored="buildings" image="spriteimage.info.tower.spreader.01"/>
- <sprite layer="10" sublayer="3" offset="0,0" image="spriteimage.info.tower.spreader.glow.01"/>
- </layers>
- </shopAppearance>
-
- </instance>
- <instance
- class="worm.buildings.TurretBuildingFeature"
- name="building.generic.assault"
- inherit="assault.building.spec"
- offset="=$4x4offsetX,$4x4offsetY"
- lightSpeed="4.0"
- beamLayer="10"
- floor="-4"
- research="assaultcannon"
- flamesOffset="=$4x4xFire,$4x4yFloor*0.5"
- flamesEmitter="damaged.building.4x4.fire.emitter"
- >
- <appearance>
- <layers scale="0.5">
- <sprite layer="4" offset="0, 0" colored="floor" attenuated="true" image="spriteimage.generic.4x4.base.03"/>
- <sprite layer="4" sublayer="2" offset="0,0" colored="shadow" attenuated="true" image="spriteimage.generic.tower.assault.ground.01"/>
- <sprite layer="5" sublayer="2" offset="0,0" attenuated="true" bottomColored="floor-fog" topColored="buildings" image="spriteimage.generic.tower.assault.01"/>
- <sprite layer="5" sublayer="3" offset="0,0" image="spriteimage.generic.tower.assault.glow.01"/>
- <sprite layer="5" sublayer="3" offset="-13,42" animation="building.light.white.5px.blink.animation"/>
- <sprite layer="5" sublayer="3" offset="0,42" animation="building.light.white.5px.blink.animation"/>
- </layers>
- </appearance>
- <reloadAppearance>
- <layers scale="0.5">
- <sprite layer="4" offset="0,0" colored="floor" attenuated="true" image="spriteimage.generic.4x4.base.03"/>
- <sprite layer="4" sublayer="2" offset="0,0" colored="shadow" attenuated="true" image="spriteimage.generic.tower.assault.ground.01"/>
- <sprite layer="5" sublayer="2" offset="0,0" attenuated="true" bottomColored="floor-fog" topColored="buildings" image="spriteimage.generic.tower.assault.01"/>
- <sprite layer="5" sublayer="3" offset="0,0" animation="reload.large.indicator.back.animation"/>
- <sprite layer="5" sublayer="2" offset="0,0" image="spriteimage.timer.large.ammo.15"/>
- </layers>
- </reloadAppearance>
- <reloadingAppearance>
- <layers scale="0.5">
- <sprite layer="4" offset="0,0" colored="floor" attenuated="true" image="spriteimage.generic.4x4.base.03"/>
- <sprite layer="4" sublayer="2" offset="0,0" colored="shadow" attenuated="true" image="spriteimage.generic.tower.assault.ground.01"/>
- <sprite layer="5" sublayer="2" offset="0,0" attenuated="true" bottomColored="floor-fog" topColored="buildings" image="spriteimage.generic.tower.assault.01"/>
- <sprite layer="5" sublayer="3" offset="-13,42" animation="building.light.white.5px.blink.animation"/>
- <sprite layer="5" sublayer="3" offset="0,42" animation="building.light.white.5px.blink.animation"/>
- </layers>
- </reloadingAppearance>
- <beam>
- <animation>
- <frame i="spriteimage.building.spot.green.3px.01" d="0"/>
- <frame i="beam.phase.animation" d="1"/>
- </animation>
- </beam>
- <deathAppearance>
- <layers scale="0.5">
- <sprite layer="5" offset="0,0" attenuated="true" bottomColored="floor-fog" topColored="buildings" animation="generic.tower.assault.dead.animation"/>
- <sprite layer="4" offset="0,0" colored="floor" attenuated="true" animation="building.4x4.dead.base.anim"/>
- <sprite layer="4" sublayer="2" offset="0,0" attenuated="true" colored="shadow" animation="generic.tower.assault.dead.ground.animation"/>
- <emitter offset="=$4x4x,0" ySortOffset="=$4x4yExplode" emitter="building.4x4.explosion.start.emitter"/>
- <emitter offset="=$4x4x,0" ySortOffset="=$4x4yExplode" emitter="building.4x4.explosion.end.emitter"/>
- <emitter offset="=$4x4xFire,$4x4yFloor" ySortOffset="0" emitter="building.4x4.fire.emitter"/>
- <emitter offset="=$4x4x,0" ySortOffset="=$4x4ySparks" emitter="building.4x4.explosion.sparks.emitter"/>
- <emitter offset="=$4x4x,0" ySortOffset="=$4x4yExplode" emitter="building.4x4.explosion.flash.emitter"/>
- <!-- <emitter offset="=$4x4x,0" ySortOffset="=$4x4y" emitter="test.coords.emitter"/> -->
- </layers>
- </deathAppearance>
- <shieldedAppearance>
- <layers scale="0.5">
- <sprite layer="5" sublayer="6" offset="0,0" attenuated="false" animation="shield.4x4.animation"/>
- <emitter offset="=$4x4x,$4x4y" emitter="shield.4x4.emitter"/>
- <emitter offset="=$4x4x,0" ySortOffset="=$4x4y" emitter="shield.sparkle.4x4.emitter"/>
- </layers>
- </shieldedAppearance>
- <forcefieldAppearance>
- <layers scale="0.5">
- <sprite layer="5" sublayer="6" offset="0,0" attenuated="false" animation="forcefield.4x4.animation"/>
- <emitter offset="=$4x4x,0" ySortOffset="=$4x4y" emitter="forcefield.sparkle.4x4.emitter"/>
- </layers>
- </forcefieldAppearance>
-
- <shopAppearance>
- <layers scale="0.5">
- <sprite layer="10" sublayer="1" offset="0,0" image="spriteimage.info.tower.assault.ground.01"/>
- <sprite layer="10" sublayer="2" offset="0,0" bottomColored="buildings-shop-floor" topColored="buildings" image="spriteimage.info.tower.assault.01"/>
- <sprite layer="10" sublayer="3" offset="0,0" image="spriteimage.info.tower.assault.glow.01"/>
- </layers>
- </shopAppearance>
-
- </instance>
- <instance
- class="worm.buildings.TurretBuildingFeature"
- name="building.generic.rocket"
- inherit="rocket.building.spec"
- offset="=$4x4offsetX,$4x4offsetY"
- lightSpeed="4.0"
- beamLayer="10"
- floor="-4"
- research="rockets"
- flamesOffset="=$4x4xFire,$4x4yFloor*0.5"
- flamesEmitter="damaged.building.4x4.fire.emitter"
- >
- <appearance>
- <layers scale="0.5">
- <sprite layer="4" offset="0, 0" colored="floor" attenuated="true" image="spriteimage.generic.4x4.base.03"/>
- <sprite layer="4" sublayer="2" offset="0,0" colored="shadow" attenuated="true" image="spriteimage.generic.tower.rockets.ground.01"/>
- <sprite layer="5" sublayer="2" offset="0,0" attenuated="true" bottomColored="floor-fog" topColored="buildings" image="spriteimage.generic.tower.rockets.01"/>
- <sprite layer="5" sublayer="3" offset="0, 0" image="spriteimage.generic.tower.rockets.glow.01"/>
- <sprite layer="5" sublayer="3" offset="11,43" animation="building.light.white.5px.blink.animation"/>
- </layers>
- </appearance>
- <reloadAppearance>
- <layers scale="0.5">
- <sprite layer="4" offset="0,0" colored="floor" attenuated="true" image="spriteimage.generic.4x4.base.03"/>
- <sprite layer="4" sublayer="2" offset="0,0" colored="shadow" attenuated="true" image="spriteimage.generic.tower.rockets.ground.01"/>
- <sprite layer="5" sublayer="2" offset="0,0" attenuated="true" bottomColored="floor-fog" topColored="buildings" image="spriteimage.generic.tower.rockets.01"/>
- <sprite layer="5" sublayer="3" offset="0,0" animation="reload.large.indicator.back.animation"/>
- <sprite layer="5" sublayer="2" offset="0,0" image="spriteimage.timer.large.ammo.15"/>
- </layers>
- </reloadAppearance>
- <reloadingAppearance>
- <layers scale="0.5">
- <sprite layer="4" offset="0,0" colored="floor" attenuated="true" image="spriteimage.generic.4x4.base.03"/>
- <sprite layer="4" sublayer="2" offset="0,0" colored="shadow" attenuated="true" image="spriteimage.generic.tower.rockets.ground.01"/>
- <sprite layer="5" sublayer="2" offset="0,0" attenuated="true" bottomColored="floor-fog" topColored="buildings" image="spriteimage.generic.tower.rockets.01"/>
- <sprite layer="5" sublayer="3" offset="11,43" animation="building.light.white.5px.blink.animation"/>
- </layers>
- </reloadingAppearance>
- <beam>
- <animation>
- <frame i="spriteimage.building.spot.purple.3px.01" d="0"/>
- <frame i="beam.phase.animation" d="1"/>
- </animation>
- </beam>
- <deathAppearance>
- <layers scale="0.5">
- <sprite layer="5" offset="0,0" attenuated="true" bottomColored="floor-fog" topColored="buildings" animation="generic.tower.rockets.dead.animation"/>
- <sprite layer="4" offset="0,0" colored="floor" attenuated="true" animation="building.4x4.dead.base.anim"/>
- <sprite layer="4" sublayer="2" offset="0,0" attenuated="true" colored="shadow" animation="generic.tower.rockets.dead.ground.animation"/>
- <emitter offset="=$4x4x,0" ySortOffset="=$4x4yExplode" emitter="building.4x4.explosion.start.emitter"/>
- <emitter offset="=$4x4x,0" ySortOffset="=$4x4yExplode" emitter="building.4x4.explosion.end.emitter"/>
- <emitter offset="=$4x4xFire,$4x4yFloor" ySortOffset="0" emitter="building.4x4.fire.emitter"/>
- <emitter offset="=$4x4x,0" ySortOffset="=$4x4ySparks" emitter="building.4x4.explosion.sparks.emitter"/>
- <emitter offset="=$4x4x,0" ySortOffset="=$4x4yExplode" emitter="building.4x4.explosion.flash.emitter"/>
- <!-- <emitter offset="=$4x4x,0" ySortOffset="=$4x4y" emitter="test.coords.emitter"/> -->
- </layers>
- </deathAppearance>
- <shieldedAppearance>
- <layers scale="0.5">
- <sprite layer="5" sublayer="6" offset="0,0" attenuated="false" animation="shield.4x4.animation"/>
- <emitter offset="=$4x4x,$4x4y" emitter="shield.4x4.emitter"/>
- <emitter offset="=$4x4x,0" ySortOffset="=$4x4y" emitter="shield.sparkle.4x4.emitter"/>
- </layers>
- </shieldedAppearance>
- <forcefieldAppearance>
- <layers scale="0.5">
- <sprite layer="5" sublayer="6" offset="0,0" attenuated="false" animation="forcefield.4x4.animation"/>
- <emitter offset="=$4x4x,0" ySortOffset="=$4x4y" emitter="forcefield.sparkle.4x4.emitter"/>
- </layers>
- </forcefieldAppearance>
-
- <shopAppearance>
- <layers scale="0.5">
- <sprite layer="10" sublayer="1" offset="0,0" image="spriteimage.info.tower.rockets.ground.01"/>
- <sprite layer="10" sublayer="2" offset="0,0" bottomColored="buildings-shop-floor" topColored="buildings" image="spriteimage.info.tower.rockets.01"/>
- <sprite layer="10" sublayer="3" offset="0,0" image="spriteimage.info.tower.rockets.glow.01"/>
- </layers>
- </shopAppearance>
-
- </instance>
- <instance
- class="worm.buildings.TurretBuildingFeature"
- name="building.generic.laser"
- inherit="laser.building.spec"
- offset="=$4x4offsetX,$4x4offsetY"
- lightSpeed="4.0"
- beamLayer="10"
- floor="-4"
- research="laser"
- flamesOffset="=$4x4xFire,$4x4yFloor*0.5"
- flamesEmitter="damaged.building.4x4.fire.emitter"
- >
- <appearance>
- <layers scale="0.5">
- <sprite layer="4" offset="0, 0" colored="floor" attenuated="true" image="spriteimage.generic.4x4.base.03"/>
- <sprite layer="4" sublayer="2" offset="0,0" colored="shadow" attenuated="true" image="spriteimage.generic.tower.laser.ground.01"/>
- <sprite layer="5" sublayer="2" offset="0,0" attenuated="true" bottomColored="floor-fog" topColored="buildings" image="spriteimage.generic.tower.laser.01"/>
- <sprite layer="5" sublayer="3" offset="0, 0" image="spriteimage.generic.tower.laser.glow.01"/>
- <sprite layer="5" sublayer="3" offset="-24,40" animation="building.light.red.4px.blink.animation"/>
- <sprite layer="5" sublayer="3" offset="10,43" animation="building.light.white.5px.blink.animation"/>
- </layers>
- </appearance>
- <reloadAppearance>
- <layers scale="0.5">
- <sprite layer="4" offset="0,0" colored="floor" attenuated="true" image="spriteimage.generic.4x4.base.03"/>
- <sprite layer="4" sublayer="2" offset="0,0" colored="shadow" attenuated="true" image="spriteimage.generic.tower.laser.ground.01"/>
- <sprite layer="5" sublayer="2" offset="0,0" attenuated="true" bottomColored="floor-fog" topColored="buildings" image="spriteimage.generic.tower.laser.01"/>
- <sprite layer="5" sublayer="3" offset="0,0" animation="reload.large.indicator.back.animation"/>
- <sprite layer="5" sublayer="2" offset="0,0" image="spriteimage.timer.large.ammo.15"/>
- </layers>
- </reloadAppearance>
- <reloadingAppearance>
- <layers scale="0.5">
- <sprite layer="4" offset="0,0" colored="floor" attenuated="true" image="spriteimage.generic.4x4.base.03"/>
- <sprite layer="4" sublayer="2" offset="0,0" colored="shadow" attenuated="true" image="spriteimage.generic.tower.laser.ground.01"/>
- <sprite layer="5" sublayer="2" offset="0,0" attenuated="true" bottomColored="floor-fog" topColored="buildings" image="spriteimage.generic.tower.laser.01"/>
- <sprite layer="5" sublayer="3" offset="-24,40" animation="building.light.red.4px.blink.animation"/>
- <sprite layer="5" sublayer="3" offset="10,43" animation="building.light.white.5px.blink.animation"/>
- </layers>
- </reloadingAppearance>
- <beam>
- <animation>
- <frame i="spriteimage.building.spot.purple.3px.01" d="0"/>
- <frame i="beam.phase.animation" d="1"/>
- </animation>
- </beam>
- <deathAppearance>
- <layers scale="0.5">
- <sprite layer="5" offset="0,0" attenuated="true" bottomColored="floor-fog" topColored="buildings" animation="generic.tower.laser.dead.animation"/>
- <sprite layer="4" offset="0,0" colored="floor" attenuated="true" animation="building.4x4.dead.base.anim"/>
- <sprite layer="4" sublayer="2" offset="0,0" attenuated="true" colored="shadow" animation="generic.tower.laser.dead.ground.animation"/>
- <emitter offset="=$4x4x,0" ySortOffset="=$4x4yExplode" emitter="building.4x4.explosion.start.emitter"/>
- <emitter offset="=$4x4x,0" ySortOffset="=$4x4yExplode" emitter="building.4x4.explosion.end.emitter"/>
- <emitter offset="=$4x4xFire,$4x4yFloor" ySortOffset="0" emitter="building.4x4.fire.emitter"/>
- <emitter offset="=$4x4x,0" ySortOffset="=$4x4ySparks" emitter="building.4x4.explosion.sparks.emitter"/>
- <emitter offset="=$4x4x,0" ySortOffset="=$4x4yExplode" emitter="building.4x4.explosion.flash.emitter"/>
- <!-- <emitter offset="=$4x4x,0" ySortOffset="=$4x4y" emitter="test.coords.emitter"/> -->
- </layers>
- </deathAppearance>
- <shieldedAppearance>
- <layers scale="0.5">
- <sprite layer="5" sublayer="6" offset="0,0" attenuated="false" animation="shield.4x4.animation"/>
- <emitter offset="=$4x4x,$4x4y" emitter="shield.4x4.emitter"/>
- <emitter offset="=$4x4x,0" ySortOffset="=$4x4y" emitter="shield.sparkle.4x4.emitter"/>
- </layers>
- </shieldedAppearance>
- <forcefieldAppearance>
- <layers scale="0.5">
- <sprite layer="5" sublayer="6" offset="0,0" attenuated="false" animation="forcefield.4x4.animation"/>
- <emitter offset="=$4x4x,0" ySortOffset="=$4x4y" emitter="forcefield.sparkle.4x4.emitter"/>
- </layers>
- </forcefieldAppearance>
-
- <shopAppearance>
- <layers scale="0.5">
- <sprite layer="10" sublayer="1" offset="0,0" image="spriteimage.info.tower.laser.ground.01"/>
- <sprite layer="10" sublayer="2" offset="0,0" bottomColored="buildings-shop-floor" topColored="buildings" image="spriteimage.info.tower.laser.01"/>
- <sprite layer="10" sublayer="3" offset="0,0" image="spriteimage.info.tower.laser.glow.01"/>
- </layers>
- </shopAppearance>
-
- </instance>
- <instance
- class="worm.buildings.TurretBuildingFeature"
- name="building.generic.disruptor"
- inherit="disruptor.building.spec"
- offset="=$4x4offsetX,$4x4offsetY"
- lightSpeed="4.0"
- beamLayer="10"
- floor="-4"
- research="disruptor"
- flamesOffset="=$4x4xFire,$4x4yFloor*0.5"
- flamesEmitter="damaged.building.4x4.fire.emitter"
- >
- <appearance>
- <layers scale="0.5">
- <sprite layer="4" offset="0, 0" colored="floor" attenuated="true" image="spriteimage.generic.4x4.base.03"/>
- <sprite layer="4" sublayer="2" offset="0,0" colored="shadow" attenuated="true" image="spriteimage.generic.tower.disruptor.ground.01"/>
- <sprite layer="5" sublayer="2" offset="0,0" attenuated="true" bottomColored="floor-fog" topColored="buildings" image="spriteimage.generic.tower.disruptor.01"/>
- <sprite layer="5" sublayer="3" offset="0,0" attenuated="false" colored="buildings-alt" image="spriteimage.generic.tower.disruptor.top.01"/>
- <sprite layer="5" sublayer="4" offset="0, 0" image="spriteimage.generic.tower.disruptor.glow.01"/>
- <sprite layer="5" sublayer="3" offset="3,45" animation="building.light.red.4px.blink.animation"/>
- <sprite layer="5" sublayer="3" offset="10,40" animation="building.light.white.5px.blink.animation"/>
- </layers>
- </appearance>
- <reloadAppearance>
- <layers scale="0.5">
- <sprite layer="4" offset="0,0" colored="floor" attenuated="true" image="spriteimage.generic.4x4.base.03"/>
- <sprite layer="4" sublayer="2" offset="0,0" colored="shadow" attenuated="true" image="spriteimage.generic.tower.disruptor.ground.01"/>
- <sprite layer="5" sublayer="2" offset="0,0" attenuated="true" bottomColored="floor-fog" topColored="buildings" image="spriteimage.generic.tower.disruptor.01"/>
- <sprite layer="5" sublayer="3" offset="0,0" attenuated="false" colored="buildings-alt" image="spriteimage.generic.tower.disruptor.top.01"/>
- <sprite layer="5" sublayer="3" offset="0,0" animation="reload.large.indicator.back.animation"/>
- <sprite layer="5" sublayer="2" offset="0,0" image="spriteimage.timer.large.ammo.15"/>
- </layers>
- </reloadAppearance>
- <reloadingAppearance>
- <layers scale="0.5">
- <sprite layer="4" offset="0,0" colored="floor" attenuated="true" image="spriteimage.generic.4x4.base.03"/>
- <sprite layer="4" sublayer="2" offset="0,0" colored="shadow" attenuated="true" image="spriteimage.generic.tower.disruptor.ground.01"/>
- <sprite layer="5" sublayer="2" offset="0,0" attenuated="true" bottomColored="floor-fog" topColored="buildings" image="spriteimage.generic.tower.disruptor.01"/>
- <sprite layer="5" sublayer="3" offset="0,0" attenuated="false" colored="buildings-alt" image="spriteimage.generic.tower.disruptor.top.01"/>
- <sprite layer="5" sublayer="3" offset="3,45" animation="building.light.red.4px.blink.animation"/>
- <sprite layer="5" sublayer="3" offset="10,40" animation="building.light.white.5px.blink.animation"/>
- </layers>
- </reloadingAppearance>
- <beam>
- <animation>
- <frame i="spriteimage.building.spot.purple.3px.01" d="0"/>
- <frame i="beam.phase.animation" d="1"/>
- </animation>
- </beam>
- <deathAppearance>
- <layers scale="0.5">
- <sprite layer="5" offset="0,0" attenuated="true" bottomColored="floor-fog" topColored="buildings" animation="generic.tower.disruptor.dead.animation"/>
- <sprite layer="4" offset="0,0" colored="floor" attenuated="true" animation="building.4x4.dead.base.anim"/>
- <sprite layer="4" sublayer="2" offset="0,0" attenuated="true" colored="shadow" animation="generic.tower.disruptor.dead.ground.animation"/>
- <emitter offset="=$4x4x,0" ySortOffset="=$4x4yExplode" emitter="building.4x4.explosion.start.emitter"/>
- <emitter offset="=$4x4x,0" ySortOffset="=$4x4yExplode" emitter="building.4x4.explosion.end.emitter"/>
- <emitter offset="=$4x4xFire,$4x4yFloor" ySortOffset="0" emitter="building.4x4.fire.emitter"/>
- <emitter offset="=$4x4x,0" ySortOffset="=$4x4ySparks" emitter="building.4x4.explosion.sparks.emitter"/>
- <emitter offset="=$4x4x,0" ySortOffset="=$4x4yExplode" emitter="building.4x4.explosion.flash.emitter"/>
- <!-- <emitter offset="=$4x4x,0" ySortOffset="=$4x4y" emitter="test.coords.emitter"/> -->
- </layers>
- </deathAppearance>
- <shieldedAppearance>
- <layers scale="0.5">
- <sprite layer="5" sublayer="6" offset="0,0" attenuated="false" animation="shield.4x4.animation"/>
- <emitter offset="=$4x4x,$4x4y" emitter="shield.4x4.emitter"/>
- <emitter offset="=$4x4x,0" ySortOffset="=$4x4y" emitter="shield.sparkle.4x4.emitter"/>
- </layers>
- </shieldedAppearance>
- <forcefieldAppearance>
- <layers scale="0.5">
- <sprite layer="5" sublayer="6" offset="0,0" attenuated="false" animation="forcefield.4x4.animation"/>
- <emitter offset="=$4x4x,0" ySortOffset="=$4x4y" emitter="forcefield.sparkle.4x4.emitter"/>
- </layers>
- </forcefieldAppearance>
- <shopAppearance>
- <layers scale="0.5">
- <sprite layer="10" sublayer="1" offset="0,0" image="spriteimage.info.tower.disruptor.ground.01"/>
- <sprite layer="10" sublayer="2" offset="0,0" bottomColored="buildings-shop-floor" topColored="buildings" image="spriteimage.info.tower.disruptor.01"/>
- <sprite layer="10" sublayer="3" offset="0,0" attenuated="false" colored="buildings-alt" image="spriteimage.info.tower.disruptor.top.01"/>
- <sprite layer="10" sublayer="3" offset="0,0" image="spriteimage.info.tower.disruptor.glow.01"/>
- </layers>
- </shopAppearance>
-
- </instance>
- <!-- MINES ============================================================================================================================== -->
- <instance
- class="worm.buildings.MinefieldFeature"
- name="building.generic.mine"
- inherit="mine.building.spec"
- mineExplosionEmitter="mine.explosion.emitter"
- offset="=$mineoffsetX,$mineoffsetY"
- floor="-4"
- research="mines"
- >
- <appearance>
- <layers scale="0.5">
- <sprite layer="4" sublayer="2" offset="0,0" colored="shadow" attenuated="true" image="spriteimage.generic.mine.ground.01"/>
- <sprite layer="5" sublayer="2" offset="0,0" attenuated="true" bottomColored="floor-fog" topColored="buildings" image="spriteimage.generic.mine.01"/>
- <sprite layer="5" sublayer="3" offset="0,0" attenuated="false" animation="generic.mine.glow.animation"/>
- </layers>
- </appearance>
- <deathAppearance>
- <layers scale="0.5">
- <sprite layer="5" offset="0,0" attenuated="true" bottomColored="floor-fog" topColored="buildings" animation="generic.mine.dead.animation"/>
- <sprite layer="4" sublayer="2" offset="0,0" attenuated="true" colored="shadow" animation="generic.mine.dead.ground.animation"/>
- <emitter offset="25,25" ySortOffset="25" emitter="building.1x1.explosion.start.emitter"/>
- <emitter offset="25,25" ySortOffset="25" emitter="building.3x3.explosion.end.emitter"/>
- </layers>
- </deathAppearance>
-
- <shopAppearance>
- <layers scale="0.5">
- <sprite layer="10" sublayer="1" offset="0,0" colored="shadow" image="spriteimage.info.mine.ground.01"/>
- <sprite layer="10" sublayer="2" offset="0,0" bottomColored="buildings-shop-floor" topColored="buildings" image="spriteimage.info.mine.01"/>
- <sprite layer="10" sublayer="3" offset="0,0" attenuated="false" image="spriteimage.info.mine.glow.01"/>
- </layers>
- </shopAppearance>
-
- </instance>
-
- <instance
- class="worm.buildings.MinefieldFeature"
- name="building.generic.clustermine"
- inherit="clustermine.building.spec"
- mineExplosionEmitter="clustermine.explosion.emitter"
- offset="=$1x1offsetX,$1x1offsetY"
- floor="-4"
- research="clustermines"
- >
- <appearance>
- <layers scale="0.5">
- <sprite layer="4" offset="0,0" attenuated="true" colored="shadow" image="spriteimage.generic.clustermine.ground.01"/>
- <sprite layer="5" sublayer="2" offset="0,0" attenuated="true" bottomColored="floor-fog" topColored="buildings" image="spriteimage.generic.clustermine.01"/>
- <sprite layer="5" sublayer="2" offset="0,0" attenuated="true" bottomColored="floor-fog" topColored="buildings" image="spriteimage.generic.clustermine.03"/>
- <sprite layer="5" sublayer="2" offset="0,0" attenuated="true" bottomColored="floor-fog" topColored="buildings" image="spriteimage.generic.clustermine.05"/>
- <sprite layer="5" sublayer="2" offset="0,0" attenuated="true" bottomColored="floor-fog" topColored="buildings" image="spriteimage.generic.clustermine.07"/>
- <sprite layer="5" sublayer="3" offset="0,0" attenuated="false" animation="generic.clustermine.glow.4.animation"/>
- </layers>
- </appearance>
- <appearances>
- <array>
- <item>
- <layers scale="0.5">
- <sprite layer="4" offset="0,0" attenuated="true" colored="shadow" image="spriteimage.generic.clustermine.ground.01"/>
- <sprite layer="5" sublayer="2" offset="0,0" attenuated="true" bottomColored="floor-fog" topColored="buildings" image="spriteimage.generic.clustermine.01"/>
- <sprite layer="5" sublayer="2" offset="0,0" attenuated="true" bottomColored="floor-fog" topColored="buildings" image="spriteimage.generic.clustermine.03"/>
- <sprite layer="5" sublayer="2" offset="0,0" attenuated="true" bottomColored="floor-fog" topColored="buildings" image="spriteimage.generic.clustermine.05"/>
- <sprite layer="5" sublayer="2" offset="0,0" attenuated="true" bottomColored="floor-fog" topColored="buildings" image="spriteimage.generic.clustermine.07"/>
- <sprite layer="5" sublayer="3" offset="0,0" attenuated="false" animation="generic.clustermine.glow.4.animation"/>
- </layers>
- </item>
- <item>
- <layers scale="0.5">
- <sprite layer="4" offset="0,0" attenuated="true" colored="shadow" image="spriteimage.generic.clustermine.ground.02"/>
- <sprite layer="5" sublayer="2" offset="0,0" attenuated="true" bottomColored="floor-fog" topColored="buildings" image="spriteimage.generic.clustermine.03"/>
- <sprite layer="5" sublayer="2" offset="0,0" attenuated="true" bottomColored="floor-fog" topColored="buildings" image="spriteimage.generic.clustermine.05"/>
- <sprite layer="5" sublayer="2" offset="0,0" attenuated="true" bottomColored="floor-fog" topColored="buildings" image="spriteimage.generic.clustermine.07"/>
- <sprite layer="5" sublayer="3" offset="0,0" attenuated="false" animation="generic.clustermine.glow.3.animation"/>
- </layers>
- </item>
- <item>
- <layers scale="0.5">
- <sprite layer="4" offset="0,0" attenuated="true" colored="shadow" image="spriteimage.generic.clustermine.ground.03"/>
- <sprite layer="5" sublayer="2" offset="0,0" attenuated="true" bottomColored="floor-fog" topColored="buildings" image="spriteimage.generic.clustermine.03"/>
- <sprite layer="5" sublayer="2" offset="0,0" attenuated="true" bottomColored="floor-fog" topColored="buildings" image="spriteimage.generic.clustermine.07"/>
- <sprite layer="5" sublayer="3" offset="0,0" attenuated="false" animation="generic.clustermine.glow.2.animation"/>
- </layers>
- </item>
- <item>
- <layers scale="0.5">
- <sprite layer="4" offset="0,0" attenuated="true" colored="shadow" image="spriteimage.generic.clustermine.ground.04"/>
- <sprite layer="5" sublayer="2" offset="0,0" attenuated="true" bottomColored="floor-fog" topColored="buildings" image="spriteimage.generic.clustermine.03"/>
- <sprite layer="5" sublayer="3" offset="0,0" attenuated="false" animation="generic.clustermine.glow.1.animation"/>
- </layers>
- </item>
- </array>
- </appearances>
-
- <shopAppearance>
- <layers scale="0.5">
- <sprite layer="10" sublayer="1" offset="0,0" colored="shadow" image="spriteimage.info.clustermine.ground.01"/>
- <sprite layer="10" sublayer="2" offset="0,0" bottomColored="buildings-shop-floor" topColored="buildings" image="spriteimage.info.clustermine.02"/>
- <sprite layer="10" sublayer="2" offset="0,0" bottomColored="buildings-shop-floor" topColored="buildings" image="spriteimage.info.clustermine.01"/>
- <sprite layer="10" sublayer="3" offset="0,0" attenuated="false" image="spriteimage.info.clustermine.glow.01"/>
- </layers>
- </shopAppearance>
-
- </instance>
- <instance
- class="worm.buildings.MinefieldFeature"
- name="building.generic.blastmine"
- inherit="blastmine.building.spec"
- mineExplosionEmitter="blastmine.explosion.emitter"
- offset="=$1x1offsetX,$1x1offsetY"
- floor="-4"
- research="blastmine"
- >
- <appearance>
- <layers scale="0.5">
- <sprite layer="4" offset="0,0" colored="shadow" attenuated="true" image="spriteimage.generic.blastmine.ground.01"/>
- <sprite layer="5" sublayer="2" attenuated="true" bottomColored="floor-fog" topColored="buildings" offset="0,0" image="spriteimage.generic.blastmine.01"/>
- <sprite layer="5" sublayer="4" offset="0,0" attenuated="false" animation="generic.blastmine.glow.animation"/>
- </layers>
- </appearance>
- <armedAppearance>
- <layers scale="0.5">
- <sprite layer="4" offset="0,0" colored="shadow" attenuated="true" image="spriteimage.generic.blastmine.ground.01"/>
- <sprite layer="5" sublayer="2" attenuated="true" bottomColored="floor-fog" topColored="buildings" offset="0, 0" animation="generic.blastmine.armed.animation"/>
- <sprite layer="5" sublayer="3" offset="0, 0" attenuated="false" animation="generic.blastmine.armed.glow.animation"/>
- </layers>
- </armedAppearance>
- <deathAppearance>
- <layers scale="0.5">
- <sprite layer="5" offset="0,0" attenuated="true" bottomColored="floor-fog" topColored="buildings" animation="generic.blastmine.dead.animation"/>
- <sprite layer="4" sublayer="2" offset="0,0" attenuated="true" colored="shadow" animation="generic.blastmine.dead.ground.animation"/>
- <emitter offset="25,25" ySortOffset="25" emitter="building.1x1.explosion.start.emitter"/>
- <emitter offset="25,25" ySortOffset="25" emitter="building.4x4.explosion.end.emitter"/>
- </layers>
- </deathAppearance>
-
- <shopAppearance>
- <layers scale="0.5">
- <sprite layer="10" sublayer="1" offset="0,0" image="spriteimage.info.blastmine.ground.01"/>
- <sprite layer="10" sublayer="2" bottomColored="buildings-shop-floor" topColored="buildings" offset="0,0" image="spriteimage.info.blastmine.01"/>
- <sprite layer="10" sublayer="3" offset="0,0" attenuated="false" image="spriteimage.info.blastmine.glow.01"/>
- </layers>
- </shopAppearance>
-
- </instance>
-
-
-
- <!-- BARRICADES ============================================================================================================================== -->
-
-
-
-
- <instance
- class="worm.buildings.BarricadeFeature"
- name="building.generic.concrete"
- inherit="concrete.building.spec"
- offset="=$1x1offsetX,$1x1offsetY"
- floor="-4"
- research="concrete"
- flamesOffset="=$1x1xFire,$1x1yFloor*0.5"
- flamesEmitter="damaged.building.1x1.fire.emitter"
- >
- <appearance>
- <layers scale="0.5">
- <sprite layer="4" sublayer="2" offset="0,0" colored="shadow" attenuated="true" image="spriteimage.generic.barricade.concrete.ground.01"/>
- <sprite layer="5" sublayer="3" attenuated="true" bottomColored="floor-fog" topColored="buildings" offset="0,0" image="spriteimage.generic.barricade.concrete.03"/>
- <sprite layer="5" sublayer="4" attenuated="false" colored="buildings-alt" offset="0,0" image="spriteimage.generic.barricade.concrete.top.03"/>
- </layers>
- </appearance>
- <appearances>
- <array>
- <item>
- <layers scale="0.5">
- <sprite layer="4" sublayer="2" offset="0,0" colored="shadow" attenuated="true" image="spriteimage.generic.barricade.concrete.ground.01"/>
- <sprite layer="5" sublayer="3" attenuated="true" bottomColored="floor-fog" topColored="buildings" offset="0,0" image="spriteimage.generic.barricade.concrete.02"/>
- <sprite layer="5" sublayer="4" attenuated="false" colored="buildings-alt" offset="0,0" image="spriteimage.generic.barricade.concrete.top.02"/>
- </layers>
- </item>
- <item>
- <layers scale="0.5">
- <sprite layer="4" sublayer="2" offset="0,0" colored="shadow" attenuated="true" image="spriteimage.generic.barricade.concrete.ground.01"/>
- <sprite layer="5" sublayer="3" attenuated="true" bottomColored="floor-fog" topColored="buildings" offset="0,0" image="spriteimage.generic.barricade.concrete.01"/>
- <sprite layer="5" sublayer="4" attenuated="false" colored="buildings-alt" offset="0,0" image="spriteimage.generic.barricade.concrete.top.01"/>
- </layers>
- </item>
- </array>
- </appearances>
- <deathAppearance>
- <layers scale="0.5">
- <sprite layer="5" sublayer="3" attenuated="true" bottomColored="floor-fog" topColored="buildings" offset="0,0" animation="generic.barricade.concrete.dead.animation"/>
- <sprite layer="4" sublayer="2" offset="0,0" colored="shadow" attenuated="true" animation="generic.barricade.concrete.dead.ground.animation"/>
- <sprite layer="5" sublayer="4" attenuated="false" colored="buildings-alt" offset="0,0" animation="generic.barricade.concrete.dead.top.animation"/>
- <emitter offset="=$1x1x,0" ySortOffset="=$1x1yExplode" emitter="building.1x1.explosion.start.emitter"/>
- <emitter offset="=$1x1x,0" ySortOffset="=$1x1yExplode" emitter="building.1x1.explosion.end.emitter"/>
- <emitter offset="=$1x1xFire,$1x1yFloor" ySortOffset="0" emitter="building.1x1.fire.emitter"/>
- <emitter offset="=$1x1x,0" ySortOffset="=$1x1ySparks" emitter="building.1x1.explosion.sparks.emitter"/>
- <emitter offset="=$1x1x,0" ySortOffset="=$1x1yExplode" emitter="building.1x1.explosion.flash.emitter"/>
- <!-- <emitter offset="=$1x1x,0" ySortOffset="=$1x1y" emitter="test.coords.emitter"/> -->
- </layers>
- </deathAppearance>
-
- <shopAppearance>
- <layers scale="0.5">
- <sprite layer="10" sublayer="1" offset="0,0" image="spriteimage.info.barricade.concrete.ground.01"/>
- <sprite layer="10" sublayer="2" bottomColored="buildings-shop-floor" topColored="buildings" offset="0,0" image="spriteimage.info.barricade.concrete.01"/>
- <sprite layer="10" sublayer="3" attenuated="false" colored="buildings-alt" offset="0,0" image="spriteimage.info.barricade.concrete.top.01"/>
- </layers>
- </shopAppearance>
-
- </instance>
-
- <instance
- class="worm.buildings.BarricadeFeature"
- name="building.generic.steel"
- inherit="steel.building.spec"
- offset="=$1x1offsetX,$1x1offsetY"
- floor="-4"
- research="steel"
- flamesOffset="=$1x1xFire,$1x1yFloor*0.5"
- flamesEmitter="damaged.building.1x1.fire.emitter"
- >
- <appearance>
- <layers scale="0.5">
- <sprite layer="4" sublayer="2" offset="0,0" colored="shadow" attenuated="true" image="spriteimage.generic.barricade.steel.ground.01"/>
- <sprite layer="5" sublayer="3" attenuated="true" bottomColored="floor-fog" topColored="buildings" offset="0,0" image="spriteimage.generic.barricade.steel.04"/>
- <sprite layer="5" sublayer="4" attenuated="false" colored="buildings-alt" offset="0,0" image="spriteimage.generic.barricade.steel.top.04"/>
- <sprite layer="5" sublayer="5" attenuated="true" colored="buildings-highlight" offset="0,0" image="spriteimage.generic.barricade.steel.highlight.04"/>
- </layers>
- </appearance>
- <appearances>
- <array>
- <item>
- <layers scale="0.5">
- <sprite layer="4" sublayer="2" offset="0,0" colored="shadow" attenuated="true" image="spriteimage.generic.barricade.steel.ground.01"/>
- <sprite layer="5" sublayer="3" attenuated="true" bottomColored="floor-fog" topColored="buildings" offset="0,0" image="spriteimage.generic.barricade.steel.03"/>
- <sprite layer="5" sublayer="4" attenuated="false" colored="buildings-alt" offset="0,0" image="spriteimage.generic.barricade.steel.top.03"/>
- <sprite layer="5" sublayer="5" attenuated="true" colored="buildings-highlight" offset="0,0" image="spriteimage.generic.barricade.steel.highlight.03"/>
- </layers>
- </item>
- <item>
- <layers scale="0.5">
- <sprite layer="4" sublayer="2" offset="0,0" colored="shadow" attenuated="true" image="spriteimage.generic.barricade.steel.ground.01"/>
- <sprite layer="5" sublayer="3" attenuated="true" bottomColored="floor-fog" topColored="buildings" offset="0,0" image="spriteimage.generic.barricade.steel.02"/>
- <sprite layer="5" sublayer="4" attenuated="false" colored="buildings-alt" offset="0,0" image="spriteimage.generic.barricade.steel.top.02"/>
- <sprite layer="5" sublayer="5" attenuated="true" colored="buildings-highlight" offset="0,0" image="spriteimage.generic.barricade.steel.highlight.02"/>
- </layers>
- </item>
- <item>
- <layers scale="0.5">
- <sprite layer="4" sublayer="2" offset="0,0" colored="shadow" attenuated="true" image="spriteimage.generic.barricade.steel.ground.01"/>
- <sprite layer="5" sublayer="3" attenuated="true" bottomColored="floor-fog" topColored="buildings" offset="0,0" image="spriteimage.generic.barricade.steel.01"/>
- <sprite layer="5" sublayer="4" attenuated="false" colored="buildings-alt" offset="0,0" image="spriteimage.generic.barricade.steel.top.01"/>
- <sprite layer="5" sublayer="5" attenuated="true" colored="buildings-highlight" offset="0,0" image="spriteimage.generic.barricade.steel.highlight.01"/>
- </layers>
- </item>
- </array>
- </appearances>
- <deathAppearance>
- <layers scale="0.5">
- <sprite layer="5" sublayer="3" attenuated="true" bottomColored="floor-fog" topColored="buildings" offset="0,0" animation="generic.barricade.steel.dead.animation"/>
- <sprite layer="4" sublayer="2" offset="0,0" colored="shadow" attenuated="true" animation="generic.barricade.steel.dead.ground.animation"/>
- <sprite layer="5" sublayer="4" attenuated="false" colored="buildings-alt" offset="0,0" animation="generic.barricade.steel.dead.top.animation"/>
- <emitter offset="=$1x1x,0" ySortOffset="=$1x1yExplode" emitter="building.1x1.explosion.start.emitter"/>
- <emitter offset="=$1x1x,0" ySortOffset="=$1x1yExplode" emitter="building.1x1.explosion.end.emitter"/>
- <emitter offset="=$1x1xFire,$1x1yFloor" ySortOffset="0" emitter="building.1x1.fire.emitter"/>
- <emitter offset="=$1x1x,0" ySortOffset="=$1x1ySparks" emitter="building.1x1.explosion.sparks.emitter"/>
- <emitter offset="=$1x1x,0" ySortOffset="=$1x1yExplode" emitter="building.1x1.explosion.flash.emitter"/>
- <!-- <emitter offset="=$1x1x,0" ySortOffset="=$1x1y" emitter="test.coords.emitter"/> -->
- </layers>
- </deathAppearance>
-
- <shopAppearance>
- <layers scale="0.5">
- <sprite layer="10" sublayer="1" offset="0,0" image="spriteimage.info.barricade.steel.ground.01"/>
- <sprite layer="10" sublayer="2" bottomColored="buildings-shop-floor" topColored="buildings" offset="0,0" image="spriteimage.info.barricade.steel.01"/>
- <sprite layer="10" sublayer="3" attenuated="false" colored="buildings-alt" offset="0,0" image="spriteimage.info.barricade.steel.top.01"/>
- <sprite layer="10" sublayer="3" colored="buildings-highlight" offset="0,0" image="spriteimage.info.barricade.steel.glow.01"/>
- </layers>
- </shopAppearance>
- </instance>
-
- <instance
- class="worm.buildings.BarricadeFeature"
- name="building.generic.titanium"
- inherit="titanium.building.spec"
- offset="=$1x1offsetX,$1x1offsetY"
- floor="-4"
- research="titanium"
- flamesOffset="=$1x1xFire,$1x1yFloor*0.5"
- flamesEmitter="damaged.building.1x1.fire.emitter"
- >
- <appearance>
- <layers scale="0.5">
- <sprite layer="4" sublayer="2" offset="0,0" colored="shadow" attenuated="true" image="spriteimage.generic.barricade.titanium.ground.01"/>
- <sprite layer="5" sublayer="3" attenuated="true" bottomColored="floor-fog" topColored="buildings" offset="0,0" image="spriteimage.generic.barricade.titanium.05"/>
- <sprite layer="5" sublayer="5" attenuated="true" colored="buildings-highlight" offset="0,0" image="spriteimage.generic.barricade.titanium.top.05"/>
- </layers>
- </appearance>
- <appearances>
- <array>
- <item>
- <layers scale="0.5">
- <sprite layer="4" sublayer="2" offset="0,0" colored="shadow" attenuated="true" image="spriteimage.generic.barricade.titanium.ground.01"/>
- <sprite layer="5" sublayer="3" attenuated="true" bottomColored="floor-fog" topColored="buildings" offset="0,0" image="spriteimage.generic.barricade.titanium.04"/>
- <sprite layer="5" sublayer="5" attenuated="true" colored="buildings-highlight" offset="0,0" image="spriteimage.generic.barricade.titanium.top.04"/>
- <sprite layer="5" sublayer="5" attenuated="false" offset="0,0" animation="generic.barricade.titanium.glow.damaged.2.animation"/>
- </layers>
- </item>
- <item>
- <layers scale="0.5">
- <sprite layer="4" sublayer="2" offset="0,0" colored="shadow" attenuated="true" image="spriteimage.generic.barricade.titanium.ground.01"/>
- <sprite layer="5" sublayer="3" attenuated="true" bottomColored="floor-fog" topColored="buildings" offset="0,0" image="spriteimage.generic.barricade.titanium.03"/>
- <sprite layer="5" sublayer="5" attenuated="true" colored="buildings-highlight" offset="0,0" image="spriteimage.generic.barricade.titanium.top.03"/>
- <sprite layer="5" sublayer="5" attenuated="false" offset="0,0" animation="generic.barricade.titanium.glow.damaged.2.animation"/>
- </layers>
- </item>
- <item>
- <layers scale="0.5">
- <sprite layer="4" sublayer="2" offset="0,0" colored="shadow" attenuated="true" image="spriteimage.generic.barricade.titanium.ground.01"/>
- <sprite layer="5" sublayer="3" attenuated="true" bottomColored="floor-fog" topColored="buildings" offset="0,0" image="spriteimage.generic.barricade.titanium.02"/>
- <sprite layer="5" sublayer="5" attenuated="true" colored="buildings-highlight" offset="0,0" image="spriteimage.generic.barricade.titanium.top.02"/>
- <sprite layer="5" sublayer="5" attenuated="false" offset="0,0" animation="generic.barricade.titanium.glow.damaged.1.animation"/>
- </layers>
- </item>
- <item>
- <layers scale="0.5">
- <sprite layer="4" sublayer="2" offset="0,0" colored="shadow" attenuated="true" image="spriteimage.generic.barricade.titanium.ground.01"/>
- <sprite layer="5" sublayer="3" attenuated="true" bottomColored="floor-fog" topColored="buildings" offset="0,0" image="spriteimage.generic.barricade.titanium.01"/>
- <sprite layer="5" sublayer="5" attenuated="true" colored="buildings-highlight" offset="0,0" image="spriteimage.generic.barricade.titanium.top.01"/>
- <sprite layer="5" sublayer="5" attenuated="false" offset="0,0" animation="generic.barricade.titanium.glow.animation"/>
- </layers>
- </item>
- </array>
- </appearances>
- <deathAppearance>
- <layers scale="0.5">
- <sprite layer="5" sublayer="3" attenuated="true" bottomColored="floor-fog" topColored="buildings" offset="0,0" animation="generic.barricade.titanium.dead.animation"/>
- <sprite layer="4" sublayer="2" offset="0,0" colored="shadow" attenuated="true" animation="generic.barricade.titanium.dead.ground.animation"/>
- <emitter offset="=$1x1x,0" ySortOffset="=$1x1yExplode" emitter="building.1x1.explosion.start.emitter"/>
- <emitter offset="=$1x1x,0" ySortOffset="=$1x1yExplode" emitter="building.1x1.explosion.end.emitter"/>
- <emitter offset="=$1x1xFire,$1x1yFloor" ySortOffset="0" emitter="building.1x1.fire.emitter"/>
- <emitter offset="=$1x1x,0" ySortOffset="=$1x1ySparks" emitter="building.1x1.explosion.sparks.emitter"/>
- <emitter offset="=$1x1x,0" ySortOffset="=$1x1yExplode" emitter="building.1x1.explosion.flash.emitter"/>
- <!-- <emitter offset="=$1x1x,0" ySortOffset="=$1x1y" emitter="test.coords.emitter"/> -->
- </layers>
- </deathAppearance>
- <shopAppearance>
- <layers scale="0.5">
- <sprite layer="10" sublayer="1" offset="0,0" image="spriteimage.info.barricade.titanium.ground.01"/>
- <sprite layer="10" sublayer="2" bottomColored="buildings-shop-floor" topColored="buildings" offset="0,0" image="spriteimage.info.barricade.titanium.01"/>
- <sprite layer="10" sublayer="3" colored="buildings-highlight" offset="0,0" image="spriteimage.info.barricade.titanium.top.01"/>
- <sprite layer="10" sublayer="3" attenuated="false" offset="0,0" image="spriteimage.info.barricade.titanium.glow.01"/>
- </layers>
- </shopAppearance>
- </instance>
-
- <instance
- class="worm.buildings.BarricadeFeature"
- name="building.generic.nanomesh"
- inherit="nanomesh.building.spec"
- offset="=$1x1offsetX,$1x1offsetY"
- floor="-4"
- research="nanomesh"
- flamesOffset="=$1x1xFire,$1x1yFloor*0.5"
- flamesEmitter="damaged.building.1x1.fire.emitter"
- >
- <appearance>
- <layers scale="0.5">
- <sprite layer="4" sublayer="2" offset="0,0" colored="shadow" attenuated="true" image="spriteimage.generic.barricade.nanomesh.ground.01"/>
- <sprite layer="5" sublayer="3" attenuated="true" bottomColored="floor-fog" topColored="buildings" offset="0,0" image="spriteimage.generic.barricade.nanomesh.06"/>
- </layers>
- </appearance>
- <appearances>
- <array>
- <item>
- <layers scale="0.5">
- <sprite layer="4" sublayer="2" offset="0,0" colored="shadow" attenuated="true" image="spriteimage.generic.barricade.nanomesh.ground.01"/>
- <sprite layer="5" sublayer="3" attenuated="true" bottomColored="floor-fog" topColored="buildings" offset="0,0" image="spriteimage.generic.barricade.nanomesh.05"/>
-
- </layers>
- </item>
- <item>
- <layers scale="0.5">
- <sprite layer="4" sublayer="2" offset="0,0" colored="shadow" attenuated="true" image="spriteimage.generic.barricade.nanomesh.ground.01"/>
- <sprite layer="5" sublayer="3" attenuated="true" bottomColored="floor-fog" topColored="buildings" offset="0,0" image="spriteimage.generic.barricade.nanomesh.04"/>
- <sprite layer="5" sublayer="5" attenuated="false" offset="0,0" animation="generic.barricade.nanomesh.glow.damaged.2.animation"/>
- </layers>
- </item>
- <item>
- <layers scale="0.5">
- <sprite layer="4" sublayer="2" offset="0,0" colored="shadow" attenuated="true" image="spriteimage.generic.barricade.nanomesh.ground.01"/>
- <sprite layer="5" sublayer="3" attenuated="true" bottomColored="floor-fog" topColored="buildings" offset="0,0" image="spriteimage.generic.barricade.nanomesh.03"/>
- <sprite layer="5" sublayer="5" attenuated="false" offset="0,0" animation="generic.barricade.nanomesh.glow.damaged.2.animation"/>
- </layers>
- </item>
- <item>
- <layers scale="0.5">
- <sprite layer="4" sublayer="2" offset="0,0" colored="shadow" attenuated="true" image="spriteimage.generic.barricade.nanomesh.ground.01"/>
- <sprite layer="5" sublayer="3" attenuated="true" bottomColored="floor-fog" topColored="buildings" offset="0,0" image="spriteimage.generic.barricade.nanomesh.02"/>
- <sprite layer="5" sublayer="5" attenuated="false" offset="0,0" animation="generic.barricade.nanomesh.glow.damaged.1.animation"/>
- </layers>
- </item>
- <item>
- <layers scale="0.5">
- <sprite layer="4" sublayer="2" offset="0,0" colored="shadow" attenuated="true" image="spriteimage.generic.barricade.nanomesh.ground.01"/>
- <sprite layer="5" sublayer="3" attenuated="true" bottomColored="floor-fog" topColored="buildings" offset="0,0" image="spriteimage.generic.barricade.nanomesh.01"/>
- <sprite layer="5" sublayer="5" attenuated="false" offset="0,0" animation="generic.barricade.nanomesh.glow.animation"/>
- </layers>
- </item>
- </array>
- </appearances>
- <deathAppearance>
- <layers scale="0.5">
- <sprite layer="5" sublayer="3" attenuated="true" bottomColored="floor-fog" topColored="buildings" offset="0,0" animation="generic.barricade.nanomesh.dead.animation"/>
- <sprite layer="4" sublayer="2" offset="0,0" colored="shadow" attenuated="true" animation="generic.barricade.nanomesh.dead.ground.animation"/>
- <emitter offset="=$1x1x,0" ySortOffset="=$1x1yExplode" emitter="building.1x1.explosion.start.emitter"/>
- <emitter offset="=$1x1x,0" ySortOffset="=$1x1yExplode" emitter="building.1x1.explosion.end.emitter"/>
- <emitter offset="=$1x1xFire,$1x1yFloor" ySortOffset="0" emitter="building.1x1.fire.emitter"/>
- <emitter offset="=$1x1x,0" ySortOffset="=$1x1ySparks" emitter="building.1x1.explosion.sparks.emitter"/>
- <emitter offset="=$1x1x,0" ySortOffset="=$1x1yExplode" emitter="building.1x1.explosion.flash.emitter"/>
- <!-- <emitter offset="=$1x1x,0" ySortOffset="=$1x1y" emitter="test.coords.emitter"/> -->
- </layers>
- </deathAppearance>
- <shopAppearance>
- <layers scale="0.5">
- <sprite layer="10" sublayer="1" offset="0,0" image="spriteimage.info.barricade.nanomesh.ground.01"/>
- <sprite layer="10" sublayer="2" bottomColored="buildings-shop-floor" topColored="buildings" offset="0,0" image="spriteimage.info.barricade.nanomesh.01"/>
- <sprite layer="10" sublayer="3" offset="0,0" image="spriteimage.info.barricade.nanomesh.glow.01"/>
- </layers>
- </shopAppearance>
-
- </instance>
-
- <instance
- class="worm.buildings.BarricadeFeature"
- name="building.generic.tangleweb"
- inherit="tangleweb.building.spec"
- offset="=$1x1offsetX,$1x1offsetY"
- floor="-4"
- research="tangleweb"
- >
- <appearances>
- <array>
- <item>
- <layers scale="0.5">
- <sprite layer="4" sublayer="2" offset="-6,0" colored="shadow" attenuated="true" image="spriteimage.generic.tangleweb.ground.01"/>
- <sprite layer="5" sublayer="3" offset="-6,0" bottomColored="floor-fog" topColored="buildings" attenuated="true" image="spriteimage.generic.tangleweb.01"/>
- <sprite layer="5" sublayer="5" offset="-6,0" attenuated="false" animation="generic.tangleweb.glow.animation"/>
- <sprite layer="4" sublayer="2" offset="6,12" ySortOffset="12" colored="shadow" attenuated="true" image="spriteimage.generic.tangleweb.ground.01"/>
- <sprite layer="5" sublayer="3" offset="6,12" ySortOffset="12" bottomColored="floor-fog" topColored="buildings" attenuated="true" image="spriteimage.generic.tangleweb.01"/>
- <sprite layer="5" sublayer="5" offset="6,12" ySortOffset="12" attenuated="false" animation="generic.tangleweb.glow.animation"/>
- </layers>
- </item>
- <item>
- <layers scale="0.5">
- <sprite layer="4" sublayer="2" offset="5,-1" ySortOffset="-1" colored="shadow" attenuated="true" image="spriteimage.generic.tangleweb.ground.01"/>
- <sprite layer="5" sublayer="3" offset="5,-1" ySortOffset="-1" bottomColored="floor-fog" topColored="buildings" attenuated="true" image="spriteimage.generic.tangleweb.01"/>
- <sprite layer="5" sublayer="5" offset="5,-1" ySortOffset="-1" attenuated="false" animation="generic.tangleweb.glow.animation"/>
- <sprite layer="4" sublayer="2" offset="-5,13" ySortOffset="13" colored="shadow" attenuated="true" image="spriteimage.generic.tangleweb.ground.01"/>
- <sprite layer="5" sublayer="3" offset="-5,13" ySortOffset="13" bottomColored="floor-fog" topColored="buildings" attenuated="true" image="spriteimage.generic.tangleweb.01"/>
- <sprite layer="5" sublayer="5" offset="-5,13" ySortOffset="13" attenuated="false" animation="generic.tangleweb.glow.animation"/>
- </layers>
- </item>
- </array>
- </appearances>
- <shopAppearance>
- <layers scale="0.5">
- <sprite layer="10" sublayer="1" offset="0,0" image="spriteimage.info.tangleweb.ground.01"/>
- <sprite layer="10" sublayer="2" bottomColored="buildings-shop-floor" topColored="buildings" offset="0,0" image="spriteimage.info.tangleweb.01"/>
- <sprite layer="10" sublayer="3" offset="0,0" image="spriteimage.info.tangleweb.glow.01"/>
- </layers>
- </shopAppearance>
-
- </instance>
-
-
- <!-- NEW ======================================================================================================================= -->
-
-
- <instance
- class="worm.buildings.BarracksBuildingFeature"
- name="building.generic.tankfactory"
- inherit="tankfactory.building.spec"
- offset="=$4x4offsetX,$4x4offsetY"
- floor="-4"
- research="tankfactory"
- spawnOffset="-4,-5"
- flamesOffset="=$4x4xFire,$4x4yFloor*0.5"
- flamesEmitter="damaged.building.4x4.fire.emitter"
- >
- <appearance>
- <layers scale="0.5">
- <sprite layer="4" offset="0,0" colored="floor" attenuated="true" image="spriteimage.generic.4x4.base.01"/>
- <sprite layer="4" sublayer="2" offset="0,0" colored="shadow" attenuated="true" image="spriteimage.generic.tankfactory.ground.01"/>
- <sprite layer="5" sublayer="0" offset="0,0" attenuated="true" bottomColored="floor-fog" topColored="buildings" image="spriteimage.generic.tankfactory.back.01"/>
- <emitter offset="28,9" ySortOffset="67" emitter="barracks.steam.emitter"/>
- <sprite layer="5" sublayer="3" offset="0,0" attenuated="true" bottomColored="floor-fog" topColored="buildings" image="spriteimage.generic.tankfactory.01"/>
- <sprite layer="5" sublayer="4" offset="0,0" attenuated="false" colored="buildings-alt" image="spriteimage.generic.tankfactory.top.01"/>
- <sprite layer="5" sublayer="5" offset="0,0" attenuated="false" animation="generic.tankfactory.glow.animation"/>
- </layers>
- </appearance>
- <spawnAppearance>
- <layers scale="0.5">
- <sprite layer="5" sublayer="5" offset="0,0" attenuated="false" animation="generic.tankfactory.spawn.glow.animation"/>
- <sprite layer="4" offset="0,0" colored="floor" attenuated="true" image="spriteimage.generic.4x4.base.01"/>
- <sprite layer="4" sublayer="2" offset="0,0" colored="shadow" attenuated="true" image="spriteimage.generic.tankfactory.ground.01"/>
- <sprite layer="5" sublayer="0" offset="0,0" attenuated="true" bottomColored="floor-fog" topColored="buildings" image="spriteimage.generic.tankfactory.back.01"/>
- <emitter offset="28,9" ySortOffset="67" emitter="barracks.steam.emitter"/>
- <sprite layer="5" sublayer="3" offset="0,0" attenuated="true" bottomColored="floor-fog" topColored="buildings" image="spriteimage.generic.tankfactory.01"/>
- <sprite layer="5" sublayer="4" offset="0,0" attenuated="false" colored="buildings-alt" image="spriteimage.generic.tankfactory.top.01"/>
- </layers>
- </spawnAppearance>
- <deathAppearance>
- <layers scale="0.5">
- <sprite layer="5" offset="0,0" attenuated="true" bottomColored="floor-fog" topColored="buildings" animation="generic.tankfactory.dead.animation"/>
- <sprite layer="4" offset="0,0" colored="floor" attenuated="true" animation="building.4x4.dead.base.anim"/>
- <sprite layer="4" sublayer="2" offset="0,0" attenuated="true" colored="shadow" animation="generic.tankfactory.dead.ground.animation"/>
- <sprite layer="5" sublayer="4" offset="0,0" attenuated="false" colored="buildings-alt" animation="generic.tankfactory.dead.top.animation"/>
- <emitter offset="=$4x4x,0" ySortOffset="=$4x4yExplode" emitter="building.4x4.explosion.start.emitter"/>
- <emitter offset="=$4x4x,0" ySortOffset="=$4x4yExplode" emitter="building.4x4.explosion.end.emitter"/>
- <emitter offset="=$4x4xFire,$4x4yFloor" ySortOffset="0" emitter="building.4x4.fire.emitter"/>
- <emitter offset="=$4x4x,0" ySortOffset="=$4x4ySparks" emitter="building.4x4.explosion.sparks.emitter"/>
- <emitter offset="=$4x4x,0" ySortOffset="=$4x4yExplode" emitter="building.4x4.explosion.flash.emitter"/>
- </layers>
- </deathAppearance>
- <shieldedAppearance>
- <layers scale="0.5">
- <sprite layer="5" sublayer="6" offset="0,0" attenuated="false" animation="shield.4x4.animation"/>
- <emitter offset="=$4x4x,$4x4y" emitter="shield.4x4.emitter"/>
- <emitter offset="=$4x4x,0" ySortOffset="=$4x4y" emitter="shield.sparkle.4x4.emitter"/>
- </layers>
- </shieldedAppearance>
- <forcefieldAppearance>
- <layers scale="0.5">
- <sprite layer="5" sublayer="6" offset="0,0" attenuated="false" animation="forcefield.4x4.animation"/>
- <emitter offset="=$4x4x,0" ySortOffset="=$4x4y" emitter="forcefield.sparkle.4x4.emitter"/>
- </layers>
- </forcefieldAppearance>
-
- <shopAppearance>
- <layers scale="0.5">
- <sprite layer="10" sublayer="1" offset="0,0" image="spriteimage.info.tankfactory.ground.01"/>
- <sprite layer="10" sublayer="2" offset="0,0" bottomColored="buildings-shop-floor" topColored="buildings" image="spriteimage.info.tankfactory.01"/>
- <sprite layer="10" sublayer="3" offset="0,0" attenuated="false" colored="buildings-alt" image="spriteimage.info.tankfactory.top.01"/>
- <sprite layer="10" sublayer="3" offset="0,0" attenuated="false" image="spriteimage.info.tankfactory.glow.01"/>
- </layers>
- </shopAppearance>
-
- </instance>
-
- <instance
- class="worm.buildings.BarracksBuildingFeature"
- name="building.generic.repairdrones"
- inherit="repairdrones.building.spec"
- offset="=$4x4offsetX,$4x4offsetY"
- floor="-4"
- research="repairdrones"
- spawnOffset="-3,-6"
- flamesOffset="=$4x4xFire,$4x4yFloor*0.5"
- flamesEmitter="damaged.building.4x4.fire.emitter"
- >
- <appearance>
- <layers scale="0.5">
- <sprite layer="4" offset="0,0" colored="floor" attenuated="true" image="spriteimage.generic.4x4.base.01"/>
- <sprite layer="4" sublayer="2" offset="0,0" colored="shadow" attenuated="true" image="spriteimage.generic.repairdrones.ground.01"/>
- <sprite layer="5" sublayer="0" offset="0,0" attenuated="true" bottomColored="floor-fog" topColored="buildings" image="spriteimage.generic.repairdrones.back.01"/>
- <emitter offset="25,9" ySortOffset="53" emitter="dronefactory.left.steam.emitter"/>
- <emitter offset="57,9" ySortOffset="53" emitter="dronefactory.right.steam.emitter"/>
- <sprite layer="5" sublayer="3" offset="0,0" attenuated="true" bottomColored="floor-fog" topColored="buildings" image="spriteimage.generic.repairdrones.01"/>
- <sprite layer="5" sublayer="4" offset="0,0" attenuated="false" colored="buildings-alt" image="spriteimage.generic.repairdrones.top.01"/>
- <sprite layer="5" sublayer="5" offset="0,0" attenuated="false" image="spriteimage.generic.repairdrones.glow.01"/>
- </layers>
- </appearance>
- <spawnAppearance>
- <layers scale="0.5">
- <sprite layer="5" sublayer="5" offset="0,0" attenuated="false" animation="generic.repairdrones.glow.animation"/>
-
- <sprite layer="4" offset="0,0" colored="floor" attenuated="true" image="spriteimage.generic.4x4.base.01"/>
- <sprite layer="4" sublayer="2" offset="0,0" colored="shadow" attenuated="true" image="spriteimage.generic.repairdrones.ground.01"/>
- <sprite layer="5" sublayer="0" offset="0,0" attenuated="true" bottomColored="floor-fog" topColored="buildings" image="spriteimage.generic.repairdrones.back.01"/>
- <emitter offset="25,9" ySortOffset="53" emitter="dronefactory.left.steam.emitter"/>
- <emitter offset="57,9" ySortOffset="53" emitter="dronefactory.right.steam.emitter"/>
- <sprite layer="5" sublayer="3" offset="0,0" attenuated="true" bottomColored="floor-fog" topColored="buildings" image="spriteimage.generic.repairdrones.01"/>
- <sprite layer="5" sublayer="4" offset="0,0" attenuated="false" colored="buildings-alt" image="spriteimage.generic.repairdrones.top.01"/>
- </layers>
- </spawnAppearance>
- <deathAppearance>
- <layers scale="0.5">
- <sprite layer="5" offset="0,0" attenuated="true" bottomColored="floor-fog" topColored="buildings" animation="generic.repairdrones.dead.animation"/>
- <sprite layer="4" offset="0,0" colored="floor" attenuated="true" animation="building.4x4.dead.base.anim"/>
- <sprite layer="4" sublayer="2" offset="0,0" attenuated="true" colored="shadow" animation="generic.repairdrones.dead.ground.animation"/>
- <sprite layer="5" sublayer="4" offset="0,0" attenuated="false" colored="buildings-alt" animation="generic.repairdrones.dead.top.animation"/>
- <emitter offset="=$4x4x,0" ySortOffset="=$4x4yExplode" emitter="building.4x4.explosion.start.emitter"/>
- <emitter offset="=$4x4x,0" ySortOffset="=$4x4yExplode" emitter="building.4x4.explosion.end.emitter"/>
- <emitter offset="=$4x4xFire,$4x4yFloor" ySortOffset="0" emitter="building.4x4.fire.emitter"/>
- <emitter offset="=$4x4x,0" ySortOffset="=$4x4ySparks" emitter="building.4x4.explosion.sparks.emitter"/>
- <emitter offset="=$4x4x,0" ySortOffset="=$4x4yExplode" emitter="building.4x4.explosion.flash.emitter"/>
- </layers>
- </deathAppearance>
- <shieldedAppearance>
- <layers scale="0.5">
- <sprite layer="5" sublayer="6" offset="0,0" attenuated="false" animation="shield.4x4.animation"/>
- <emitter offset="=$4x4x,$4x4y" emitter="shield.4x4.emitter"/>
- <emitter offset="=$4x4x,0" ySortOffset="=$4x4y" emitter="shield.sparkle.4x4.emitter"/>
- </layers>
- </shieldedAppearance>
- <forcefieldAppearance>
- <layers scale="0.5">
- <sprite layer="5" sublayer="6" offset="0,0" attenuated="false" animation="forcefield.4x4.animation"/>
- <emitter offset="=$4x4x,0" ySortOffset="=$4x4y" emitter="forcefield.sparkle.4x4.emitter"/>
- </layers>
- </forcefieldAppearance>
-
- <shopAppearance>
- <layers scale="0.5">
- <sprite layer="10" sublayer="1" offset="0,0" image="spriteimage.info.repairdrones.ground.01"/>
- <sprite layer="10" sublayer="2" offset="0,0" bottomColored="buildings-shop-floor" topColored="buildings" image="spriteimage.info.repairdrones.01"/>
- <sprite layer="10" sublayer="3" offset="0,0" attenuated="false" colored="buildings-alt" image="spriteimage.info.repairdrones.top.01"/>
- <sprite layer="10" sublayer="3" offset="0,0" attenuated="false" image="spriteimage.info.repairdrones.glow.01"/>
- </layers>
- </shopAppearance>
-
- </instance>
-
-
- <instance
- class="worm.buildings.ScarecrowBuildingFeature"
- name="building.generic.scarecrow"
- inherit="scarecrow.building.spec"
- offset="=$2x2offsetX,$2x2offsetY"
- floor="-4"
- research="scarecrow"
- flamesOffset="=$2x2xFire,$2x2yFloor*0.5"
- flamesEmitter="damaged.building.2x2.fire.emitter"
- >
- <appearance>
- <layers scale="0.5">
- <sprite layer="4" offset="0,0" colored="floor" attenuated="true" image="spriteimage.generic.2x2.base.01"/>
- <sprite layer="4" sublayer="2" offset="0,0" colored="shadow" attenuated="true" image="spriteimage.generic.scarecrow.ground.01"/>
- <sprite layer="5" sublayer="2" offset="0,0" attenuated="true" bottomColored="floor-fog" topColored="buildings" image="spriteimage.generic.scarecrow.01"/>
- <sprite layer="5" sublayer="3" offset="0,0" animation="generic.scarecrow.glow.animation"/>
- <sprite layer="5" sublayer="4" offset="0,0" animation="generic.scarecrow.skull.animation"/>
- </layers>
- </appearance>
- <deathAppearance>
- <layers scale="0.5">
- <sprite layer="5" offset="0,0" attenuated="true" bottomColored="floor-fog" topColored="buildings" animation="generic.scarecrow.dead.animation"/>
- <sprite layer="4" offset="0,0" colored="floor" attenuated="true" animation="building.2x2.dead.base.anim"/>
- <sprite layer="4" sublayer="2" offset="0,0" attenuated="true" colored="shadow" animation="generic.scarecrow.dead.ground.animation"/>
- <emitter offset="=$2x2x,0" ySortOffset="=$2x2yExplode" emitter="building.2x2.explosion.start.emitter"/>
- <emitter offset="=$2x2x,0" ySortOffset="=$2x2yExplode" emitter="building.2x2.explosion.end.emitter"/>
- <emitter offset="=$2x2xFire,$2x2yFloor" ySortOffset="0" emitter="building.2x2.fire.emitter"/>
- <emitter offset="=$2x2x,0" ySortOffset="=$2x2ySparks" emitter="building.2x2.explosion.sparks.emitter"/>
- <emitter offset="=$2x2x,0" ySortOffset="=$2x2yExplode" emitter="building.2x2.explosion.flash.emitter"/>
- </layers>
- </deathAppearance>
- <shieldedAppearance>
- <layers scale="0.5">
- <sprite layer="5" sublayer="6" offset="0,0" attenuated="false" animation="shield.2x2.animation"/>
- <emitter offset="=$2x2x,$2x2y" emitter="shield.2x2.emitter"/>
- <emitter offset="=$2x2x,0" ySortOffset="=$2x2y" emitter="shield.sparkle.2x2.emitter"/>
- </layers>
- </shieldedAppearance>
- <forcefieldAppearance>
- <layers scale="0.5">
- <sprite layer="5" sublayer="6" offset="0,0" attenuated="false" animation="forcefield.2x2.animation"/>
- <emitter offset="=$2x2x,0" ySortOffset="=$2x2y" emitter="forcefield.sparkle.2x2.emitter"/>
- </layers>
- </forcefieldAppearance>
-
- <shopAppearance>
- <layers scale="0.5">
- <sprite layer="10" sublayer="1" offset="0,0" image="spriteimage.info.scarecrow.ground.01"/>
- <sprite layer="10" sublayer="2" offset="0,0" bottomColored="buildings-shop-floor" topColored="buildings" image="spriteimage.info.scarecrow.01"/>
- <sprite layer="10" sublayer="3" offset="0,0" attenuated="false" colored="buildings-alt" image="spriteimage.info.scarecrow.top.01"/>
- <sprite layer="10" sublayer="3" offset="0,0" image="spriteimage.info.scarecrow.glow.01"/>
- </layers>
- </shopAppearance>
-
- </instance>
-
- <instance
- class="worm.buildings.CloakBuildingFeature"
- name="building.generic.cloakingdevice"
- inherit="cloakingdevice.building.spec"
- offset="=$3x3offsetX,$3x3offsetY"
- floor="-4"
- research="cloakingdevice"
- flamesOffset="=$3x3xFire,$3x3yFloor*0.5"
- flamesEmitter="damaged.building.3x3.fire.emitter"
- >
- <appearance>
- <layers scale="0.5">
- <sprite layer="4" offset="0,0" colored="floor" attenuated="true" image="spriteimage.generic.3x3.base.01"/>
- <sprite layer="4" sublayer="2" offset="0,0" colored="shadow" attenuated="true" image="spriteimage.generic.cloakingdevice.ground.01"/>
- <sprite layer="5" sublayer="2" offset="0,0" attenuated="true" bottomColored="floor-fog" topColored="buildings" image="spriteimage.generic.cloakingdevice.01"/>
- <sprite layer="5" sublayer="3" offset="0,0" attenuated="false" colored="buildings-alt" image="spriteimage.generic.cloakingdevice.top.01"/>
- <sprite layer="5" sublayer="5" offset="0,0" animation="generic.cloakingdevice.glow.animation"/>
- <sprite layer="5" sublayer="5" offset="0,0" animation="generic.cloakingdevice.glow.2.animation"/>
- </layers>
- </appearance>
- <deathAppearance>
- <layers scale="0.5">
- <sprite layer="5" offset="0,0" attenuated="true" bottomColored="floor-fog" topColored="buildings" animation="generic.cloakingdevice.dead.animation"/>
- <sprite layer="4" offset="0,0" colored="floor" attenuated="true" animation="building.3x3.dead.base.anim"/>
- <sprite layer="4" sublayer="2" offset="0,0" attenuated="true" colored="shadow" animation="generic.cloakingdevice.dead.ground.animation"/>
- <sprite layer="4" sublayer="3" offset="0,0" attenuated="false" colored="buildings-alt" animation="generic.cloakingdevice.dead.top.animation"/>
- <emitter offset="=$3x3x,0" ySortOffset="=$3x3yExplode" emitter="building.3x3.explosion.start.emitter"/>
- <emitter offset="=$3x3x,0" ySortOffset="=$3x3yExplode" emitter="building.3x3.explosion.end.emitter"/>
- <emitter offset="=$3x3xFire,$3x3yFloor" ySortOffset="0" emitter="building.3x3.fire.emitter"/>
- <emitter offset="=$3x3x,0" ySortOffset="=$3x3ySparks" emitter="building.3x3.explosion.sparks.emitter"/>
- <emitter offset="=$3x3x,0" ySortOffset="=$3x3yExplode" emitter="building.3x3.explosion.flash.emitter"/>
- </layers>
- </deathAppearance>
- <shieldedAppearance>
- <layers scale="0.5">
- <sprite layer="5" sublayer="6" offset="0,0" attenuated="false" animation="shield.3x3.animation"/>
- <emitter offset="=$3x3x,$3x3y" emitter="shield.3x3.emitter"/>
- <emitter offset="=$3x3x,0" ySortOffset="=$3x3y" emitter="shield.sparkle.3x3.emitter"/>
- </layers>
- </shieldedAppearance>
- <forcefieldAppearance>
- <layers scale="0.5">
- <sprite layer="5" sublayer="6" offset="0,0" attenuated="false" animation="forcefield.3x3.animation"/>
- <emitter offset="=$3x3x,0" ySortOffset="=$3x3y" emitter="forcefield.sparkle.3x3.emitter"/>
- </layers>
- </forcefieldAppearance>
-
- <shopAppearance>
- <layers scale="0.5">
- <sprite layer="10" sublayer="1" offset="0,0" image="spriteimage.info.cloakingdevice.ground.01"/>
- <sprite layer="10" sublayer="2" offset="0,0" bottomColored="buildings-shop-floor" topColored="buildings" image="spriteimage.info.cloakingdevice.01"/>
- <sprite layer="10" sublayer="3" offset="0,0" attenuated="false" colored="buildings-alt" image="spriteimage.info.cloakingdevice.top.01"/>
- <sprite layer="10" sublayer="3" offset="0,0" image="spriteimage.info.cloakingdevice.glow.01"/>
- </layers>
- </shopAppearance>
-
- </instance>
-
-
- <!-- CRYSTALS ======================================================================================================================= -->
-
- <animation name="crystal.top.fade.anim">
- <random>
- <dest seq="2"/>
- <dest seq="4"/>
- <dest seq="6"/>
- <dest seq="8"/>
- <dest seq="10"/>
- <dest seq="12"/>
- <dest seq="14"/>
- <dest seq="16"/>
- <dest seq="18"/>
- <dest seq="20"/>
- <dest seq="22"/>
- <dest seq="24"/>
- <dest seq="26"/>
- <dest seq="28"/>
- </random>
- <label id="start"/>
- <animcolor a="0" d="3" />
- <animcolor a="5" d="3" />
- <animcolor a="14" d="3" />
- <animcolor a="24" d="3" />
- <animcolor a="36" d="3" />
- <animcolor a="49" d="3" />
- <animcolor a="63" d="3" />
- <animcolor a="77" d="3" />
- <animcolor a="91" d="3" />
- <animcolor a="106" d="3" />
- <animcolor a="121" d="3" />
- <animcolor a="136" d="3" />
- <animcolor a="151" d="3" />
- <animcolor a="166" d="3" />
- <animcolor a="181" d="3" />
- <animcolor a="196" d="3" />
- <animcolor a="210" d="3" />
- <animcolor a="224" d="3" />
- <animcolor a="237" d="3" />
- <animcolor a="248" d="3" />
- <animcolor a="255" d="3" />
- <animcolor a="254" d="3" />
- <animcolor a="253" d="3" />
- <animcolor a="252" d="3" />
- <animcolor a="250" d="3" />
- <animcolor a="247" d="3" />
- <animcolor a="244" d="3" />
- <animcolor a="240" d="3" />
- <animcolor a="236" d="3" />
- <animcolor a="231" d="3" />
- <animcolor a="226" d="3" />
- <animcolor a="220" d="3" />
- <animcolor a="214" d="3" />
- <animcolor a="208" d="3" />
- <animcolor a="201" d="3" />
- <animcolor a="194" d="3" />
- <animcolor a="186" d="3" />
- <animcolor a="178" d="3" />
- <animcolor a="170" d="3" />
- <animcolor a="162" d="3" />
- <animcolor a="153" d="3" />
- <animcolor a="144" d="3" />
- <animcolor a="135" d="3" />
- <animcolor a="126" d="3" />
- <animcolor a="117" d="3" />
- <animcolor a="107" d="3" />
- <animcolor a="98" d="3" />
- <animcolor a="88" d="3" />
- <animcolor a="79" d="3" />
- <animcolor a="70" d="3" />
- <animcolor a="60" d="3" />
- <animcolor a="51" d="3" />
- <animcolor a="43" d="3" />
- <animcolor a="34" d="3" />
- <animcolor a="27" d="3" />
- <animcolor a="19" d="3" />
- <animcolor a="13" d="3" />
- <animcolor a="8" d="3" />
- <animcolor a="3" d="3" />
- <animcolor a="0" d="3" />
- <goto id="start"/>
- </animation>
-
- <animation name="crystal.small.top.01.anim">
- <frame i="spriteimage.crystal.small.top.01" d="0"/>
- <frame i="crystal.top.fade.anim" d="0"/>
- </animation>
- <animation name="crystal.small.top.02.anim">
- <frame i="spriteimage.crystal.small.top.02" d="0"/>
- <frame i="crystal.top.fade.anim" d="0"/>
- </animation>
- <animation name="crystal.small.top.03.anim">
- <frame i="spriteimage.crystal.small.top.03" d="0"/>
- <frame i="crystal.top.fade.anim" d="0"/>
- </animation>
- <animation name="crystal.small.top.04.anim">
- <frame i="spriteimage.crystal.small.top.04" d="0"/>
- <frame i="crystal.top.fade.anim" d="0"/>
- </animation>
- <animation name="crystal.small.top.05.anim">
- <frame i="spriteimage.crystal.small.top.05" d="0"/>
- <frame i="crystal.top.fade.anim" d="0"/>
- </animation>
- <animation name="crystal.small.top.06.anim">
- <frame i="spriteimage.crystal.small.top.06" d="0"/>
- <frame i="crystal.top.fade.anim" d="0"/>
- </animation>
- <animation name="crystal.small.top.07.anim">
- <frame i="spriteimage.crystal.small.top.07" d="0"/>
- <frame i="crystal.top.fade.anim" d="0"/>
- </animation>
- <animation name="crystal.small.top.08.anim">
- <frame i="spriteimage.crystal.small.top.08" d="0"/>
- <frame i="crystal.top.fade.anim" d="0"/>
- </animation>
- <animation name="crystal.small.top.09.anim">
- <frame i="spriteimage.crystal.small.top.09" d="0"/>
- <frame i="crystal.top.fade.anim" d="0"/>
- </animation>
- <animation name="crystal.small.top.10.anim">
- <frame i="spriteimage.crystal.small.top.10" d="0"/>
- <frame i="crystal.top.fade.anim" d="0"/>
- </animation>
- <animation name="crystal.small.top.11.anim">
- <frame i="spriteimage.crystal.small.top.11" d="0"/>
- <frame i="crystal.top.fade.anim" d="0"/>
- </animation>
- <animation name="crystal.small.top.12.anim">
- <frame i="spriteimage.crystal.small.top.12" d="0"/>
- <frame i="crystal.top.fade.anim" d="0"/>
- </animation>
-
- <animation name="crystal.medium.top.01.anim">
- <frame i="spriteimage.crystal.medium.top.01" d="0"/>
- <frame i="crystal.top.fade.anim" d="0"/>
- </animation>
- <animation name="crystal.medium.top.02.anim">
- <frame i="spriteimage.crystal.medium.top.02" d="0"/>
- <frame i="crystal.top.fade.anim" d="0"/>
- </animation>
- <animation name="crystal.medium.top.03.anim">
- <frame i="spriteimage.crystal.medium.top.03" d="0"/>
- <frame i="crystal.top.fade.anim" d="0"/>
- </animation>
- <animation name="crystal.medium.top.04.anim">
- <frame i="spriteimage.crystal.medium.top.04" d="0"/>
- <frame i="crystal.top.fade.anim" d="0"/>
- </animation>
- <animation name="crystal.medium.top.05.anim">
- <frame i="spriteimage.crystal.medium.top.05" d="0"/>
- <frame i="crystal.top.fade.anim" d="0"/>
- </animation>
- <animation name="crystal.medium.top.06.anim">
- <frame i="spriteimage.crystal.medium.top.06" d="0"/>
- <frame i="crystal.top.fade.anim" d="0"/>
- </animation>
- <animation name="crystal.large.top.01.anim">
- <frame i="spriteimage.crystal.large.top.01" d="0"/>
- <frame i="crystal.top.fade.anim" d="0"/>
- </animation>
-
- <include resource="crystals.xml" />
- <include resource="crystals-2tone.xml" />
-
- </resources>
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