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- <?xml version='1.0' encoding='utf-8'?>
- <!--
- Copyright (c) 2003-onwards Shaven Puppy Ltd
- All rights reserved.
-
- Redistribution and use in source and binary forms, with or without
- modification, are permitted provided that the following conditions are
- met:
-
- * Redistributions of source code must retain the above copyright
- notice, this list of conditions and the following disclaimer.
-
- * Redistributions in binary form must reproduce the above copyright
- notice, this list of conditions and the following disclaimer in the
- documentation and/or other materials provided with the distribution.
-
- * Neither the name of 'Shaven Puppy' nor the names of its contributors
- may be used to endorse or promote products derived from this software
- without specific prior written permission.
-
- THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
- "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
- TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
- PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
- CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
- EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
- PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
- PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
- LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
- NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- -->
- <!-- Earth tiles -->
- <resources>
- <tileset name="saturn.tileset" description="Saturn Tiles" default_="">
- <include resource="ruins-saturn.xml" />
- <!-- Only easy gidrahs come from mid spawnpoints -->
- <spawnpoint name="spawnpoint.mid.saturn" i="32136" layer="2" xoffset="0" yoffset="0" type="1">
- <random>
- <array>
- <item>spawnpoint.mid.saturn.01</item>
- <item>spawnpoint.mid.saturn.02</item>
- <item>spawnpoint.mid.saturn.03</item>
- </array>
- </random>
- </spawnpoint>
- <spawnpoint name="spawnpoint.mid.saturn.01" i="32137" layer="2" type="1" ><layers><layers scale="0.5">
- <emitter emitter="pool.bubble.large.emitter" offset="1,14" />
- <sprite layer="4" sublayer="0" offset="16,14" ySortOffset="14" colored="pool-in" attenuated="true" image="spriteimage.pool.large.back.04" />
- <sprite layer="4" sublayer="1" offset="16,14" ySortOffset="14" colored="water" attenuated="true" image="spriteimage.pool.large.04" />
- <sprite layer="9" sublayer="4" offset="16,22" attenuated="false" animation="alert.ping.anim" />
- </layers></layers></spawnpoint>
- <spawnpoint name="spawnpoint.mid.saturn.02" i="32138" layer="2" type="1" ><layers><layers scale="0.5">
- <emitter emitter="pool.bubble.large.emitter" offset="1,14" />
- <sprite layer="4" sublayer="0" offset="-13,32" ySortOffset="32" colored="pool-in" attenuated="true" image="spriteimage.pool.medium.back.01" />
- <sprite layer="4" sublayer="0" offset="16,14" ySortOffset="14" colored="pool-in" attenuated="true" image="spriteimage.pool.large.back.04" />
- <sprite layer="4" sublayer="0" offset="4,-4" ySortOffset="-4" colored="pool-in" attenuated="true" image="spriteimage.pool.small.back.03" />
- <sprite layer="4" sublayer="0" offset="48,-8" ySortOffset="-8" colored="pool-in" attenuated="true" image="spriteimage.pool.medium.back.03" />
- <sprite layer="4" sublayer="1" offset="-13,32" ySortOffset="32" colored="water" attenuated="true" image="spriteimage.pool.medium.01" />
- <sprite layer="4" sublayer="1" offset="16,14" ySortOffset="14" colored="water" attenuated="true" image="spriteimage.pool.large.04" />
- <sprite layer="4" sublayer="1" offset="4,-4" ySortOffset="-4" colored="water" attenuated="true" image="spriteimage.pool.small.03" />
- <sprite layer="4" sublayer="1" offset="48,-8" ySortOffset="-8" colored="water" attenuated="true" image="spriteimage.pool.medium.03" />
- <sprite layer="9" sublayer="4" offset="16,22" attenuated="false" animation="alert.ping.anim" />
- </layers></layers></spawnpoint>
- <spawnpoint name="spawnpoint.mid.saturn.03" i="32139" layer="2" type="1" ><layers><layers scale="0.5">
- <emitter emitter="pool.bubble.large.emitter" offset="1,14" />
- <sprite layer="4" sublayer="0" offset="16,14" ySortOffset="14" colored="pool-in" attenuated="true" image="spriteimage.pool.large.back.04" />
- <sprite layer="4" sublayer="0" offset="3,-2" ySortOffset="-2" colored="pool-in" attenuated="true" image="spriteimage.pool.small.back.04" />
- <sprite layer="4" sublayer="1" offset="16,14" ySortOffset="14" colored="water" attenuated="true" image="spriteimage.pool.large.04" />
- <sprite layer="4" sublayer="1" offset="3,-2" ySortOffset="-2" colored="water" attenuated="true" image="spriteimage.pool.small.04" />
- <sprite layer="9" sublayer="4" offset="16,22" attenuated="false" animation="alert.ping.anim" />
- </layers></layers></spawnpoint>
- <!-- STANDARD FLOOR ========================================================================================================================== -->
-
-
-
- <!-- ALT FLOOR ========================================================================================================================== -->
-
-
-
- <!-- WALL EDGE FLOOR ========================================================================================================================== -->
-
-
-
- <!-- FLOOR 3 - not used at the mo ============================================================================================================= -->
-
- <!-- OBSTACLES ========================================================================================================================== -->
-
- <!-- ROADS ========================================================================================================================== -->
- </tileset>
-
- <!-- TRANSITION BETWEEN FLOOR AND ALT FLOOR ========================================================================================================================== -->
-
-
- </resources>
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