RenderWindow.h 2.7 KB

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  1. /*
  2. ===========================================================================
  3. Doom 3 GPL Source Code
  4. Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
  5. This file is part of the Doom 3 GPL Source Code (?Doom 3 Source Code?).
  6. Doom 3 Source Code is free software: you can redistribute it and/or modify
  7. it under the terms of the GNU General Public License as published by
  8. the Free Software Foundation, either version 3 of the License, or
  9. (at your option) any later version.
  10. Doom 3 Source Code is distributed in the hope that it will be useful,
  11. but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. GNU General Public License for more details.
  14. You should have received a copy of the GNU General Public License
  15. along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
  16. In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
  17. If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
  18. ===========================================================================
  19. */
  20. #ifndef __RENDERWINDOW_H
  21. #define __RENDERWINDOW_H
  22. class idUserInterfaceLocal;
  23. class idRenderWindow : public idWindow {
  24. public:
  25. idRenderWindow(idUserInterfaceLocal *gui);
  26. idRenderWindow(idDeviceContext *d, idUserInterfaceLocal *gui);
  27. virtual ~idRenderWindow();
  28. virtual void PostParse();
  29. virtual void Draw(int time, float x, float y);
  30. virtual size_t Allocated(){return idWindow::Allocated();};
  31. //
  32. //
  33. virtual idWinVar *GetWinVarByName(const char *_name, bool winLookup = false, drawWin_t** owner = NULL);
  34. //
  35. private:
  36. void CommonInit();
  37. virtual bool ParseInternalVar(const char *name, idParser *src);
  38. void Render(int time);
  39. void PreRender();
  40. void BuildAnimation(int time);
  41. renderView_t refdef;
  42. idRenderWorld *world;
  43. renderEntity_t worldEntity;
  44. renderLight_t rLight;
  45. const idMD5Anim *modelAnim;
  46. qhandle_t worldModelDef;
  47. qhandle_t lightDef;
  48. qhandle_t modelDef;
  49. idWinStr modelName;
  50. idWinStr animName;
  51. idStr animClass;
  52. idWinVec4 lightOrigin;
  53. idWinVec4 lightColor;
  54. idWinVec4 modelOrigin;
  55. idWinVec4 modelRotate;
  56. idWinVec4 viewOffset;
  57. idWinBool needsRender;
  58. int animLength;
  59. int animEndTime;
  60. bool updateAnimation;
  61. //bc
  62. idWinStr skinName;
  63. };
  64. #endif // __RENDERWINDOW_H