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- /*
- ===========================================================================
- Doom 3 GPL Source Code
- Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
- This file is part of the Doom 3 GPL Source Code (?Doom 3 Source Code?).
- Doom 3 Source Code is free software: you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation, either version 3 of the License, or
- (at your option) any later version.
- Doom 3 Source Code is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
- In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
- If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
- ===========================================================================
- */
- #include "../idlib/precompiled.h"
- #pragma hdrstop
- #include "tr_local.h"
- /*
- ===============
- R_MeshCost
- ===============
- */
- #define CACHE_SIZE 24
- #define STALL_SIZE 8
- int R_MeshCost( int numIndexes, glIndex_t *indexes ) {
- int inCache[CACHE_SIZE];
- int i, j, v;
- int c_stalls;
- int c_loads;
- int fifo;
- for ( i = 0 ; i < CACHE_SIZE ; i++ ) {
- inCache[i] = -1;
- }
- c_loads = 0;
- c_stalls = 0;
- fifo = 0;
- for ( i = 0 ; i < numIndexes ; i++ ) {
- v = indexes[i];
- for ( j = 0 ; j < CACHE_SIZE ; j++ ) {
- if ( inCache[ ( fifo + j ) % CACHE_SIZE ] == v ) {
- break;
- }
- }
- if ( j == CACHE_SIZE ) {
- c_loads++;
- inCache[ fifo % CACHE_SIZE ] = v;
- fifo++;
- } else if ( j < STALL_SIZE ) {
- c_stalls++;
- }
- }
- return c_loads;
- }
- typedef struct vertRef_s {
- struct vertRef_s *next;
- int tri;
- } vertRef_t;
- /*
- ====================
- R_OrderIndexes
- Reorganizes the indexes so they will take best advantage
- of the internal GPU vertex caches
- ====================
- */
- void R_OrderIndexes( int numIndexes, glIndex_t *indexes ) {
- bool *triangleUsed;
- int numTris;
- glIndex_t *oldIndexes;
- glIndex_t *base;
- int numOldIndexes;
- int tri;
- int i;
- vertRef_t *vref, **vrefs, *vrefTable;
- int numVerts;
- int v1, v2;
- int c_starts;
- int c_cost;
- if ( !r_orderIndexes.GetBool() ) {
- return;
- }
- // save off the original indexes
- oldIndexes = (glIndex_t *)_alloca( numIndexes * sizeof( *oldIndexes ) );
- memcpy( oldIndexes, indexes, numIndexes * sizeof( *oldIndexes ) );
- numOldIndexes = numIndexes;
- // make a table to mark the triangles when they are emited
- numTris = numIndexes / 3;
- triangleUsed = (bool *)_alloca( numTris * sizeof( *triangleUsed ) );
- memset( triangleUsed, 0, numTris * sizeof( *triangleUsed ) );
- // find the highest vertex number
- numVerts = 0;
- for ( i = 0 ; i < numIndexes ; i++ ) {
- if ( indexes[i] > numVerts ) {
- numVerts = indexes[i];
- }
- }
- numVerts++;
- // create a table of triangles used by each vertex
- vrefs = (vertRef_t **)_alloca( numVerts * sizeof( *vrefs ) );
- memset( vrefs, 0, numVerts * sizeof( *vrefs ) );
- vrefTable = (vertRef_t *)_alloca( numIndexes * sizeof( *vrefTable ) );
- for ( i = 0 ; i < numIndexes ; i++ ) {
- tri = i / 3;
- vrefTable[i].tri = tri;
- vrefTable[i].next = vrefs[oldIndexes[i]];
- vrefs[oldIndexes[i]] = &vrefTable[i];
- }
- // generate new indexes
- numIndexes = 0;
- c_starts = 0;
- while ( numIndexes != numOldIndexes ) {
- // find a triangle that hasn't been used
- for ( tri = 0 ; tri < numTris ; tri++ ) {
- if ( !triangleUsed[tri] ) {
- break;
- }
- }
- if ( tri == numTris ) {
- common->Error( "R_OrderIndexes: ran out of unused tris" );
- }
- c_starts++;
- do {
- // emit this tri
- base = oldIndexes + tri * 3;
- indexes[numIndexes+0] = base[0];
- indexes[numIndexes+1] = base[1];
- indexes[numIndexes+2] = base[2];
- numIndexes += 3;
- triangleUsed[tri] = true;
- // try to find a shared edge to another unused tri
- for ( i = 0 ; i < 3 ; i++ ) {
- v1 = base[i];
- v2 = base[(i+1)%3];
- for ( vref = vrefs[v1] ; vref ; vref = vref->next ) {
- tri = vref->tri;
- if ( triangleUsed[tri] ) {
- continue;
- }
- // if this triangle also uses v2, grab it
- if ( oldIndexes[tri*3+0] == v2
- || oldIndexes[tri*3+1] == v2
- || oldIndexes[tri*3+2] == v2 ) {
- break;
- }
- }
- if ( vref ) {
- break;
- }
- }
- // if we couldn't chain off of any verts, we need to find a new one
- if ( i == 3 ) {
- break;
- }
- } while ( 1 );
- }
- c_cost = R_MeshCost( numIndexes, indexes );
- }
- /*
- add all triangles that can be specified by the vertexes in the last 14 cache positions
- pick a new vert to add to the cache
- don't pick one in the 24 previous cache positions
- try to pick one that will enable the creation of as many triangles as possible
- look for a vert that shares an edge with the vert about to be evicted
- */
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