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- /*
- ===========================================================================
- Doom 3 GPL Source Code
- Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
- This file is part of the Doom 3 GPL Source Code (?Doom 3 Source Code?).
- Doom 3 Source Code is free software: you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation, either version 3 of the License, or
- (at your option) any later version.
- Doom 3 Source Code is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
- In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
- If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
- ===========================================================================
- */
- typedef struct {
- const idMaterial *material;
- float color[4];
- int firstVert;
- int numVerts;
- int firstIndex;
- int numIndexes;
- } guiModelSurface_t;
- class idGuiModel {
- public:
- idGuiModel();
- void Clear();
- void WriteToDemo( idDemoFile *demo );
- void ReadFromDemo( idDemoFile *demo );
-
- void EmitToCurrentView( float modelMatrix[16], bool depthHack );
- void EmitFullScreen();
- // these calls are forwarded from the renderer
- void SetColor( float r, float g, float b, float a );
- void DrawStretchPic( const idDrawVert *verts, const glIndex_t *indexes, int vertCount, int indexCount, const idMaterial *hShader,
- bool clip = true, float min_x = 0.0f, float min_y = 0.0f, float max_x = 640.0f, float max_y = 480.0f );
- void DrawStretchPic( float x, float y, float w, float h,
- float s1, float t1, float s2, float t2, const idMaterial *hShader);
- void DrawStretchTri ( idVec2 p1, idVec2 p2, idVec2 p3, idVec2 t1, idVec2 t2, idVec2 t3, const idMaterial *material );
- //---------------------------
- private:
- void AdvanceSurf();
- void EmitSurface( guiModelSurface_t *surf, float modelMatrix[16], float modelViewMatrix[16], bool depthHack );
- guiModelSurface_t *surf;
- idList<guiModelSurface_t> surfaces;
- idList<glIndex_t> indexes;
- idList<idDrawVert> verts;
- };
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