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- #define BEAMCOUNT 5
- class idLaserWire : public idEntity
- {
- public:
- CLASS_PROTOTYPE( idLaserWire );
- void Spawn( void );
- void Save( idSaveGame *savefile ) const;
- void Restore( idRestoreGame *savefile );
- virtual void Think( void );
- virtual void Present( void );
- private:
- enum { IDLE, DIMMING, OFF, TURNON, DISABLED };
- int nextThinkTime;
- int state;
- idBeam* boundBeam[ BEAMCOUNT ];
- idBeam* boundBeamTarget[ BEAMCOUNT ];
- void Event_off( float delay );
- void Event_on( void );
- void Event_laserenable( int value );
- int dimEndTime;
- int dimStartTime;
- int turnonTime;
- int nextAlarmTime;
- int softAlarmTime;
- bool softAlarmReady;
- idEntity* ghostImage;
- void Event_KillGhost( void );
- int softAlarmTimeMax;
- };
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