123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302 |
- /*
- ===========================================================================
- Doom 3 GPL Source Code
- Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
- This file is part of the Doom 3 GPL Source Code ("Doom 3 Source Code").
- Doom 3 Source Code is free software: you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation, either version 3 of the License, or
- (at your option) any later version.
- Doom 3 Source Code is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
- In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
- If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
- ===========================================================================
- */
- #include "../idlib/precompiled.h"
- #pragma hdrstop
- #include "../idlib/math/Math.h"
- #include "snd_local.h"
- #define mB_to_gain(millibels, property) \
- _mB_to_gain(millibels,AL_EAXREVERB_MIN_ ## property, AL_EAXREVERB_MAX_ ## property)
- static inline ALfloat _mB_to_gain(ALfloat millibels, ALfloat min, ALfloat max) {
- return idMath::ClampFloat(min, max, idMath::Pow(10.0f, millibels / 2000.0f));
- }
- idSoundEffect::idSoundEffect() :
- effect(0) {
- }
- idSoundEffect::~idSoundEffect() {
- if (soundSystemLocal.alIsEffect(effect))
- soundSystemLocal.alDeleteEffects(1, &effect);
- }
- bool idSoundEffect::alloc() {
- alGetError();
- ALenum e;
- soundSystemLocal.alGenEffects(1, &effect);
- e = alGetError();
- if (e != AL_NO_ERROR) {
- common->Warning("idSoundEffect::alloc: alGenEffects failed: 0x%x", e);
- return false;
- }
- soundSystemLocal.alEffecti(effect, AL_EFFECT_TYPE, AL_EFFECT_EAXREVERB);
- e = alGetError();
- if (e != AL_NO_ERROR) {
- common->Warning("idSoundEffect::alloc: alEffecti failed: 0x%x", e);
- return false;
- }
- return true;
- }
- /*
- ===============
- idEFXFile::idEFXFile
- ===============
- */
- idEFXFile::idEFXFile( void ) {
- }
- /*
- ===============
- idEFXFile::Clear
- ===============
- */
- void idEFXFile::Clear( void ) {
- effects.DeleteContents( true );
- }
- /*
- ===============
- idEFXFile::~idEFXFile
- ===============
- */
- idEFXFile::~idEFXFile( void ) {
- Clear();
- }
- /*
- ===============
- idEFXFile::FindEffect
- ===============
- */
- bool idEFXFile::FindEffect( idStr &name, ALuint *effect ) {
- int i;
- for ( i = 0; i < effects.Num(); i++ ) {
- if ( effects[i]->name == name ) {
- *effect = effects[i]->effect;
- return true;
- }
- }
- return false;
- }
- /*
- ===============
- idEFXFile::ReadEffect
- ===============
- */
- #define efxi(param, value) \
- do { \
- ALint _v = value; \
- EFXprintf("alEffecti(" #param ", %d)\n", _v); \
- soundSystemLocal.alEffecti(effect->effect, param, _v); \
- err = alGetError(); \
- if (err != AL_NO_ERROR) \
- common->Warning("alEffecti(" # param ", %d) " \
- "failed: 0x%x", _v, err); \
- } while (false)
- #define efxf(param, value) \
- do { \
- ALfloat _v = value; \
- EFXprintf("alEffectf(" #param ", %.3f)\n", _v); \
- soundSystemLocal.alEffectf(effect->effect, param, _v); \
- err = alGetError(); \
- if (err != AL_NO_ERROR) \
- common->Warning("alEffectf(" # param ", %.3f) " \
- "failed: 0x%x", _v, err); \
- } while (false)
- #define efxfv(param, value0, value1, value2) \
- do { \
- ALfloat _v[3]; \
- _v[0] = value0; \
- _v[1] = value1; \
- _v[2] = value2; \
- EFXprintf("alEffectfv(" #param ", %.3f, %.3f, %.3f)\n", \
- _v[0], _v[1], _v[2]); \
- soundSystemLocal.alEffectfv(effect->effect, param, _v); \
- err = alGetError(); \
- if (err != AL_NO_ERROR) \
- common->Warning("alEffectfv(" # param ", %.3f, %.3f, %.3f) " \
- "failed: 0x%x", _v[0], _v[1], _v[2], err); \
- } while (false)
- bool idEFXFile::ReadEffect( idLexer &src, idSoundEffect *effect ) {
- idToken name, token;
- if ( !src.ReadToken( &token ) )
- return false;
- // reverb effect
- if ( token != "reverb" ) {
- // other effect (not supported at the moment)
- src.Error( "idEFXFile::ReadEffect: Unknown effect definition" );
- return false;
- }
- src.ReadTokenOnLine( &token );
- name = token;
- if ( !src.ReadToken( &token ) )
- return false;
- if ( token != "{" ) {
- src.Error( "idEFXFile::ReadEffect: { not found, found %s", token.c_str() );
- return false;
- }
- ALenum err;
- alGetError();
- EFXprintf("Loading EFX effect '%s' (#%u)\n", name.c_str(), effect->effect);
- do {
- if ( !src.ReadToken( &token ) ) {
- src.Error( "idEFXFile::ReadEffect: EOF without closing brace" );
- return false;
- }
- if ( token == "}" ) {
- effect->name = name;
- break;
- }
- if ( token == "environment" ) {
- // <+KittyCat> the "environment" token should be ignored (efx has nothing equatable to it)
- src.ParseInt();
- } else if ( token == "environment size" ) {
- float size = src.ParseFloat();
- efxf(AL_EAXREVERB_DENSITY, (size < 2.0f) ? (size - 1.0f) : 1.0f);
- } else if ( token == "environment diffusion" ) {
- efxf(AL_EAXREVERB_DIFFUSION, src.ParseFloat());
- } else if ( token == "room" ) {
- efxf(AL_EAXREVERB_GAIN, mB_to_gain(src.ParseInt(), GAIN));
- } else if ( token == "room hf" ) {
- efxf(AL_EAXREVERB_GAINHF, mB_to_gain(src.ParseInt(), GAINHF));
- } else if ( token == "room lf" ) {
- efxf(AL_EAXREVERB_GAINLF, mB_to_gain(src.ParseInt(), GAINLF));
- } else if ( token == "decay time" ) {
- efxf(AL_EAXREVERB_DECAY_TIME, src.ParseFloat());
- } else if ( token == "decay hf ratio" ) {
- efxf(AL_EAXREVERB_DECAY_HFRATIO, src.ParseFloat());
- } else if ( token == "decay lf ratio" ) {
- efxf(AL_EAXREVERB_DECAY_LFRATIO, src.ParseFloat());
- } else if ( token == "reflections" ) {
- efxf(AL_EAXREVERB_REFLECTIONS_GAIN, mB_to_gain(src.ParseInt(), REFLECTIONS_GAIN));
- } else if ( token == "reflections delay" ) {
- efxf(AL_EAXREVERB_REFLECTIONS_DELAY, src.ParseFloat());
- } else if ( token == "reflections pan" ) {
- efxfv(AL_EAXREVERB_REFLECTIONS_PAN, src.ParseFloat(), src.ParseFloat(), src.ParseFloat());
- } else if ( token == "reverb" ) {
- efxf(AL_EAXREVERB_LATE_REVERB_GAIN, mB_to_gain(src.ParseInt(), LATE_REVERB_GAIN));
- } else if ( token == "reverb delay" ) {
- efxf(AL_EAXREVERB_LATE_REVERB_DELAY, src.ParseFloat());
- } else if ( token == "reverb pan" ) {
- efxfv(AL_EAXREVERB_LATE_REVERB_PAN, src.ParseFloat(), src.ParseFloat(), src.ParseFloat());
- } else if ( token == "echo time" ) {
- efxf(AL_EAXREVERB_ECHO_TIME, src.ParseFloat());
- } else if ( token == "echo depth" ) {
- efxf(AL_EAXREVERB_ECHO_DEPTH, src.ParseFloat());
- } else if ( token == "modulation time" ) {
- efxf(AL_EAXREVERB_MODULATION_TIME, src.ParseFloat());
- } else if ( token == "modulation depth" ) {
- efxf(AL_EAXREVERB_MODULATION_DEPTH, src.ParseFloat());
- } else if ( token == "air absorption hf" ) {
- efxf(AL_EAXREVERB_AIR_ABSORPTION_GAINHF, mB_to_gain(src.ParseFloat(), AIR_ABSORPTION_GAINHF));
- } else if ( token == "hf reference" ) {
- efxf(AL_EAXREVERB_HFREFERENCE, src.ParseFloat());
- } else if ( token == "lf reference" ) {
- efxf(AL_EAXREVERB_LFREFERENCE, src.ParseFloat());
- } else if ( token == "room rolloff factor" ) {
- efxf(AL_EAXREVERB_ROOM_ROLLOFF_FACTOR, src.ParseFloat());
- } else if ( token == "flags" ) {
- src.ReadTokenOnLine( &token );
- unsigned int flags = (unsigned int)token.GetUnsignedLongValue();
- efxi(AL_EAXREVERB_DECAY_HFLIMIT, (flags & 0x20) ? AL_TRUE : AL_FALSE);
- // the other SCALE flags have no equivalent in efx
- } else {
- src.ReadTokenOnLine( &token );
- src.Error( "idEFXFile::ReadEffect: Invalid parameter in reverb definition" );
- }
- } while ( 1 );
- return true;
- }
- /*
- ===============
- idEFXFile::LoadFile
- ===============
- */
- bool idEFXFile::LoadFile( const char *filename, bool OSPath ) {
- idLexer src( LEXFL_NOSTRINGCONCAT );
- idToken token;
- src.LoadFile( filename, OSPath );
- if ( !src.IsLoaded() ) {
- return false;
- }
- if ( !src.ExpectTokenString( "Version" ) ) {
- return NULL;
- }
- if ( src.ParseInt() != 1 ) {
- src.Error( "idEFXFile::LoadFile: Unknown file version" );
- return false;
- }
- while ( !src.EndOfFile() ) {
- idSoundEffect *effect = new idSoundEffect;
- if (!effect->alloc()) {
- delete effect;
- Clear();
- return false;
- }
- if (ReadEffect(src, effect))
- effects.Append(effect);
- else
- delete effect;
- };
- return true;
- }
|