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- ////////////////////////////////////////////////////////////////////////////////
- //
- // Copyright 2016 RWS Inc, All Rights Reserved
- //
- // This program is free software; you can redistribute it and/or modify
- // it under the terms of version 2 of the GNU General Public License as published by
- // the Free Software Foundation
- //
- // This program is distributed in the hope that it will be useful,
- // but WITHOUT ANY WARRANTY; without even the implied warranty of
- // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- // GNU General Public License for more details.
- //
- // You should have received a copy of the GNU General Public License along
- // with this program; if not, write to the Free Software Foundation, Inc.,
- // 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- //
- // Warp.H
- // Project: Nostril (aka Postal)
- //
- // History:
- // 06/02/97 JMI Started.
- //
- // 06/07/97 JMI Added warp in options enum.
- // Also, constructor now initializes static ms_stockpile
- // to CDude defaults, if it has not yet been done.
- // Also, added CreateWarpFromDude().
- //
- // 06/15/97 JMI Moved initialization of ms_stockpile into warp.cpp since
- // the stockpile is non aggregatable.
- //
- // 07/19/97 JMI Added m_sRotY, the dude's initial rotation around the Y
- // axis.
- //
- // 07/21/97 JMI Added GetX(), GetY(), and GetZ().
- //
- //////////////////////////////////////////////////////////////////////////////
- //
- // This CThing-derived class will represent places and settings for dudes to
- // 'warp' in at/with.
- //
- //////////////////////////////////////////////////////////////////////////////
- #ifndef WARP_H
- #define WARP_H
- #include "RSPiX.h"
- #include "realm.h"
- #include "StockPile.h"
- #include "dude.h"
- class CWarp : public CThing
- {
- //---------------------------------------------------------------------------
- // Types, enums, etc.
- //---------------------------------------------------------------------------
- public:
- enum // Warp options.
- {
- None = 0x0000,
- // Only one of these options may be specified per WarpIn*().
- CopyStockPile = 0x0001, // Copy warp stockpile to Dude's.
- UnionStockPile = 0x0002, // Union warp stockpile with Dude's.
- AddStockPile = 0x0003, // Add stockpile to dude.
- // Mask for stockpile options.
- StockPileMask = 0x000F
- // These options can be combined per WarpIn*() call.
- };
- //---------------------------------------------------------------------------
- // Variables
- //---------------------------------------------------------------------------
- public:
- double m_dX; // Dude's initial position.
- double m_dY; // Dude's initial position.
- double m_dZ; // Dude's initial position.
- short m_sRotY; // Dude's initial rotation
- // around the Y axis.
- short m_sSuspend; // Suspend flag
-
- CSprite2 m_sprite; // Sprite.
- protected:
-
- //---------------------------------------------------------------------------
- // Static Variables
- //---------------------------------------------------------------------------
- public:
- // The stockpile of ammo and health used by all CWarps.
- static CStockPile ms_stockpile;
- // Tracks file counter so we know when to load/save "common" data
- static short ms_sFileCount;
- //---------------------------------------------------------------------------
- // Constructor(s) / destructor
- //---------------------------------------------------------------------------
- public:
- // Constructor
- CWarp(CRealm* pRealm)
- : CThing(pRealm, CWarpID)
- {
- m_sSuspend = 0;
- m_sRotY = 0;
- m_sprite.m_pthing = this;
- }
- public:
- // Destructor
- ~CWarp()
- {
- // Remove sprite from scene (this is safe even if it was already removed!)
- m_pRealm->m_scene.RemoveSprite(&m_sprite);
- // Free resources
- FreeResources();
- }
- //---------------------------------------------------------------------------
- // Required static functions
- //---------------------------------------------------------------------------
- public:
- // Construct object
- static short Construct( // Returns 0 if successfull, non-zero otherwise
- CRealm* pRealm, // In: Pointer to realm this object belongs to
- CThing** ppNew) // Out: Pointer to new object
- {
- short sResult = 0;
- *ppNew = new CWarp(pRealm);
- if (*ppNew == 0)
- {
- sResult = -1;
- TRACE("CWarp::Construct(): Couldn't construct CWarp (that's a bad thing)\n");
- }
- return sResult;
- }
- //---------------------------------------------------------------------------
- // Required virtual functions (implementing them as inlines doesn't pay!)
- //---------------------------------------------------------------------------
- public:
- // Load object (should call base class version!)
- short Load( // Returns 0 if successfull, non-zero otherwise
- RFile* pFile, // In: File to load from
- bool bEditMode, // In: True for edit mode, false otherwise
- short sFileCount, // In: File count (unique per file, never 0)
- ULONG ulFileVersion); // In: Version of file format to load.
- // Save object (should call base class version!)
- short Save( // Returns 0 if successfull, non-zero otherwise
- RFile* pFile, // In: File to save to
- short sFileCount); // In: File count (unique per file, never 0)
- // Startup object
- short Startup(void); // Returns 0 if successfull, non-zero otherwise
- // Shutdown object
- short Shutdown(void); // Returns 0 if successfull, non-zero otherwise
- // Suspend object
- void Suspend(void);
- // Resume object
- void Resume(void);
- // Update object
- void Update(void);
- // Render object
- void Render(void);
- // Called by editor to init new object at specified position
- short EditNew( // Returns 0 if successfull, non-zero otherwise
- short sX, // In: New x coord
- short sY, // In: New y coord
- short sZ); // In: New z coord
- // Called by editor to modify object
- short EditModify(void); // Returns 0 if successfull, non-zero otherwise
- // Called by editor to move object to specified position
- short EditMove( // Returns 0 if successfull, non-zero otherwise
- short sX, // In: New x coord
- short sY, // In: New y coord
- short sZ); // In: New z coord
- // Called by editor to get the clickable pos/area of an object in 2D.
- virtual // Overridden here.
- void EditRect( // Returns nothing.
- RRect* prc); // Out: Clickable pos/area of object.
- // Called by editor to get the hotspot of an object in 2D.
- virtual // Overridden here.
- void EditHotSpot( // Returns nothiing.
- short* psX, // Out: X coord of 2D hotspot relative to
- // EditRect() pos.
- short* psY); // Out: Y coord of 2D hotspot relative to
- // EditRect() pos.
- // Called by editor to update object
- void EditUpdate(void);
- // Called by editor to render object
- void EditRender(void);
- // Get the coordinates of this thing.
- virtual // Overriden here.
- double GetX(void) { return m_dX; }
- virtual // Overriden here.
- double GetY(void) { return m_dY; }
- virtual // Overriden here.
- double GetZ(void) { return m_dZ; }
- //---------------------------------------------------------------------------
- // Handy external functions
- //---------------------------------------------------------------------------
- public:
- // Stocks, rejuvenates, and places a CDude. The dude can be passed to this
- // function or allocated by this function.
- short WarpIn( // Returns 0 on success.
- CDude** ppdude, // In: CDude to 'warp in', *ppdude = NULL to create one.
- // Out: Newly created CDude, if no CDude passed in.
- short sOptions); // In: Options for 'warp in'.
- // Stocks, rejuvenates, and places a CDude at a random warp. The dude can
- // be passed to this function or allocated by this function.
- static short WarpInAnywhere( // Returns 0 on success.
- CRealm* prealm, // In: Realm in which to choose CWarp.
- CDude** ppdude, // In: CDude to 'warp in', *ppdude = NULL to create one.
- // Out: Newly created CDude, if no CDude passed in.
- short sOptions); // In: Options for 'warp in'.
- // Creates a warp based on a dude's settings.
- static short CreateWarpFromDude( // Returns 0 on success.
- CRealm* prealm, // In: Realm in which to choose CWarp.
- CDude* pdude, // In: Dude to create warp from.
- CWarp** ppwarp, // Out: New warp on success.
- bool bCopyStockPile); // In: true to copy stockpile, false otherwise.
- //---------------------------------------------------------------------------
- // Internal functions
- //---------------------------------------------------------------------------
- protected:
- // Get all required resources
- short GetResources(void); // Returns 0, if successfull, non-zero otherwise
-
- // Free all resources
- short FreeResources(void); // Returns 0, if successfull, non-zero otherwise
- // Initialize object.
- short Init(void); // Returns 0, on success.
- };
- #endif // WARP_H
- ////////////////////////////////////////////////////////////////////////////////
- // EOF
- ////////////////////////////////////////////////////////////////////////////////
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