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- ////////////////////////////////////////////////////////////////////////////////
- //
- // Copyright 2016 RWS Inc, All Rights Reserved
- //
- // This program is free software; you can redistribute it and/or modify
- // it under the terms of version 2 of the GNU General Public License as published by
- // the Free Software Foundation
- //
- // This program is distributed in the hope that it will be useful,
- // but WITHOUT ANY WARRANTY; without even the implied warranty of
- // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- // GNU General Public License for more details.
- //
- // You should have received a copy of the GNU General Public License along
- // with this program; if not, write to the Free Software Foundation, Inc.,
- // 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- //
- // navigationnet.h
- // Project: Nostril (aka Postal)
- //
- // History:
- // 01/28/97 BRH Added navigation net objects as the thing that holds
- // a group of bouys together in a navigational network.
- //
- // 03/13/97 JMI Load now takes a version number.
- //
- // 06/30/97 JMI Moved definitions of EditRect() and EditHotSpot() into
- // navnet.cpp.
- //
- // 07/21/97 JMI Added GetX(), GetY(), and GetZ().
- //
- // 08/08/97 BRH Added EditPostLoad function which adds the Nav Net name
- // to the editor's list box, just as it does when EditNew is
- // called. This way the NavNets loaded from the realm file
- // are now correctly displayed.
- //
- ////////////////////////////////////////////////////////////////////////////////
- #ifndef NAVIGATIONNET_H
- #define NAVIGATIONNET_H
- #include "RSPiX.h"
- #include "realm.h"
- #include "bouy.h"
- #include <map>
- // CNavigationNet is the class for navigation
- class CNavigationNet : public CThing
- {
- //---------------------------------------------------------------------------
- // Types, enums, etc.
- //---------------------------------------------------------------------------
- public:
- #if _MSC_VER >= 1020 || __MWERKS__ >= 0x1100
- #if __MWERKS__ >= 0x1100
- ITERATOR_TRAITS(const CBouy*);
- #endif
- typedef map <UCHAR, CBouy*, less<UCHAR>, allocator<CBouy*> > nodeMap;
- #else
- typedef map <UCHAR, CBouy*, less<UCHAR> > nodeMap;
- #endif
- //---------------------------------------------------------------------------
- // Variables
- //---------------------------------------------------------------------------
- public:
- nodeMap m_NodeMap; // Map of ID's to CBouy nodes
- protected:
- double m_dX; // x coord
- double m_dY; // y coord
- double m_dZ; // z coord
- UCHAR m_ucNextID;
- UCHAR m_ucNumSavedBouys;
- RImage* m_pImage; // Pointer to only image (replace with 3d anim, soon)
- CSprite2 m_sprite; // Sprite (replace with CSprite3, soon)
- RString m_rstrNetName; // Name of Nav Net
- TreeListNode m_BouyTreeListHead; // Head of sorted list
- TreeListNode m_BouyTreeListTail; // Tail of sorted list
- short m_sSuspend; // Suspend flag
- // Tracks file counter so we know when to load/save "common" data
- static short ms_sFileCount;
- // "Constant" values that we want to be able to tune using the editor
- //---------------------------------------------------------------------------
- // Constructor(s) / destructor
- //---------------------------------------------------------------------------
- protected:
- // Constructor
- CNavigationNet(CRealm* pRealm)
- : CThing(pRealm, CNavigationNetID)
- {
- m_pImage = 0;
- m_sSuspend = 0;
- m_ucNextID = 1;
- // Set yourself to be the new current Nav Net in the realm
- pRealm->m_pCurrentNavNet = this;
- // Set default name as NavNetxx where xx is CThing ID
- m_rstrNetName = "Untitled NavNet";
- // Initialize the dummy nodes for the sorted tree/list
- m_BouyTreeListHead.m_powner = NULL;
- m_BouyTreeListHead.m_pnPrev = NULL;
- m_BouyTreeListHead.m_pnRight = NULL;
- m_BouyTreeListHead.m_pnLeft = NULL;
- m_BouyTreeListHead.m_pnNext = &m_BouyTreeListTail;
- m_BouyTreeListTail.m_powner = NULL;
- m_BouyTreeListTail.m_pnPrev = &m_BouyTreeListHead;
- m_BouyTreeListTail.m_pnNext = NULL;
- m_BouyTreeListTail.m_pnRight = NULL;
- m_BouyTreeListTail.m_pnLeft = NULL;
- }
- public:
- // Destructor
- ~CNavigationNet()
- {
- // Remove sprite from scene (this is safe even if it was already removed!)
- m_pRealm->m_scene.RemoveSprite(&m_sprite);
- // Free resources
- FreeResources();
- }
- //---------------------------------------------------------------------------
- // Required static functions
- //---------------------------------------------------------------------------
- public:
- // Construct object
- static short Construct( // Returns 0 if successfull, non-zero otherwise
- CRealm* pRealm, // In: Pointer to realm this object belongs to
- CThing** ppNew) // Out: Pointer to new object
- {
- short sResult = 0;
- *ppNew = new CNavigationNet(pRealm);
- if (*ppNew == 0)
- {
- sResult = -1;
- TRACE("CNavigationNet::Construct(): Couldn't construct CNavigationNet (that's a bad thing)\n");
- }
- return sResult;
- }
- //---------------------------------------------------------------------------
- // Required virtual functions (implimenting them as inlines doesn't pay!)
- //---------------------------------------------------------------------------
- public:
- // Load object (should call base class version!)
- short Load( // Returns 0 if successfull, non-zero otherwise
- RFile* pFile, // In: File to load from
- bool bEditMode, // In: True for edit mode, false otherwise
- short sFileCount, // In: File count (unique per file, never 0)
- ULONG ulFileVersion); // In: Version of file format to load.
- // Save object (should call base class version!)
- short Save( // Returns 0 if successfull, non-zero otherwise
- RFile* pFile, // In: File to save to
- short sFileCount); // In: File count (unique per file, never 0)
- // Startup object
- short Startup(void); // Returns 0 if successfull, non-zero otherwise
- // Shutdown object
- short Shutdown(void); // Returns 0 if successfull, non-zero otherwise
- // Suspend object
- void Suspend(void);
- // Resume object
- void Resume(void);
- // Update object
- void Update(void);
- // Render object
- void Render(void);
- // Called by editor to init new object at specified position
- short EditNew( // Returns 0 if successfull, non-zero otherwise
- short sX, // In: New x coord
- short sY, // In: New y coord
- short sZ); // In: New z coord
- // Called by editor to init nav net after it is loaded
- short EditPostLoad(void);
- // Called by editor to modify object
- short EditModify(void); // Returns 0 if successfull, non-zero otherwise
- // Called by editor to move object to specified position
- short EditMove( // Returns 0 if successfull, non-zero otherwise
- short sX, // In: New x coord
- short sY, // In: New y coord
- short sZ); // In: New z coord
- // Called by editor to update object
- void EditUpdate(void);
- // Called by editor to render object
- void EditRender(void);
- // Give Edit a rectangle around this object
- void EditRect(RRect* pRect);
- // Called by editor to get the hotspot of an object in 2D.
- void EditHotSpot( // Returns nothiing.
- short* psX, // Out: X coord of 2D hotspot relative to
- // EditRect() pos.
- short* psY); // Out: Y coord of 2D hotspot relative to
- // EditRect() pos.
- // Get the coordinates of this thing.
- virtual // Overriden here.
- double GetX(void) { return m_dX; }
- virtual // Overriden here.
- double GetY(void) { return m_dY; }
- virtual // Overriden here.
- double GetZ(void) { return m_dZ; }
- // Add a bouy to this network and assign it an ID
- UCHAR AddBouy(CBouy* pBouy);
- // Remove a bouy from the network
- void RemoveBouy(UCHAR ucBouyID);
- // Get the address of the Bouy with this ID
- CBouy* GetBouy(UCHAR ucBouy);
- // Find the bouy closest to this location in the world
- UCHAR FindNearestBouy(short sX, short sZ);
- // Preprocess the routing tables by pinging all nodes
- void UpdateRoutingTables(void);
- // Print the routing tables for debugging purposes
- void PrintRoutingTables(void);
- // Ping - return minimum number of hops from source to destination nodes
- // UCHAR Ping(UCHAR dst, UCHAR src, UCHAR depth, UCHAR maxdepth);
- UCHAR Ping(UCHAR dst, UCHAR src, UCHAR depth);
- UCHAR GetNumNodes(void)
- { return m_ucNextID;}
- // Set this NavNet as the default one for the Realm.
- short SetAsDefault(void)
- { short sReturn = SUCCESS;
- if (m_pRealm)
- {
- m_pRealm->m_pCurrentNavNet = this;
- }
- else
- sReturn = FAILURE;
- return sReturn;
- }
- // Delete all bouys from this network.
- short DeleteNetwork(void);
- //---------------------------------------------------------------------------
- // Internal functions
- //---------------------------------------------------------------------------
- protected:
- // Get all required resources
- short GetResources(void); // Returns 0 if successfull, non-zero otherwise
-
- // Free all resources
- short FreeResources(void); // Returns 0 if successfull, non-zero otherwise
- };
- #endif //DOOFUS_H
- ////////////////////////////////////////////////////////////////////////////////
- // EOF
- ////////////////////////////////////////////////////////////////////////////////
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